In a previous DW we showed animation blending in combat. Here you can see us testing animation blending while running in a blank test environment.
What to Look For: The character can dynamically turn his head to any degree in any direction possible without disrupting his running animation at all. This is live blending and will work at all times automatically. Imagine kiting with this feature.
A bit of eye candy for you. This guy was Rottweiler until we realized that name was copyrighted - we haven't officially decided on his new name yet. He still looks cool and mean doing his thing at night.
So there's this nifty feature Unreal Engine 4 has called animation blending. It allows automatic, live blending of one animation into the next, and allows us to put all kinds of things together without having to customize the animations to flow into each other.