Announcements

Over Labor Day Weekend, our repository server gained sentience and walked away.

It's back and said it just went for a walkabout and didn't mean to cause any distress. What is interesting though, is it will neither confirm nor deny the existence of these "motorheads" we've heard about.

Thank you all for your concern, and batteries.

The motherboard manufacturer sent a replacement part and we have put the repository server back together. We are back up and running and will now continue our regularly scheduled programming. (please pardon the pun)

We're on Instagram!

Shadow Elusive's picture

Forums: 

We're now on Instagram! And to populate it, we bring you never before seen pictures of our in-development science lab and university mission maps (procedural in nature). We'll be tweeting many of the things we put there as well. And probably make the occasional 'up till now' post here for everyone who doesn't want to use either. So here's a link to our Instagram feed, and some of the pictures we're showing there.

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Community Manager

Developer's Workshop: Hair Movement

Shadow Elusive's picture

Forums: 

Hair moves in real life. So of course, we expect it to move in our games. Unfortunately, that's actually quite a technical challenge. Today we're going to go over the various options available to us, the pros and cons of each, and in the end, which one we're probably going to be using and why. All of these options are native to Unreal Engine 4. Which is to say, none involve 3rd party software.

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Community Manager

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