Announcements

All of our websites, including the Forums and Game Store are back online. Thanks go out to our tech crew for their work bringing everything back. Thank you also for your patience.

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Mac users, the City is now open for you! Check out the latest update for information about changes to the MacOS Launcher!

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

We're on Instagram!

Shadow Elusive's picture

Forums: 

We're now on Instagram! And to populate it, we bring you never before seen pictures of our in-development science lab and university mission maps (procedural in nature). We'll be tweeting many of the things we put there as well. And probably make the occasional 'up till now' post here for everyone who doesn't want to use either. So here's a link to our Instagram feed, and some of the pictures we're showing there.

[img]https://cityoftitans.com/sites/default/files/Lab1_4.%20Watermarkedpsd.jpg[/img]

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Developer's Workshop: Hair Movement

Shadow Elusive's picture

Forums: 

Hair moves in real life. So of course, we expect it to move in our games. Unfortunately, that's actually quite a technical challenge. Today we're going to go over the various options available to us, the pros and cons of each, and in the end, which one we're probably going to be using and why. All of these options are native to Unreal Engine 4. Which is to say, none involve 3rd party software.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Developer's Workshop: Put a Plugin it

Shadow Elusive's picture

Forums: 

Today's DW, instead of a video, is about an interesting development in the Unreal 4 engine with a disproportionate impact on development.

Those who've been following us a while know that we were seeking to develop various parts of the game separately and in modular form. We went into detail on this in our update Pieces of the Game (link here). Part of it was simply due to the scattered nature of the team, part of it the sheer size of the project involved. Part was also for easier maintenance and discovery and elimination of bugs throughout the life of the game.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Developer's Workshop: Looking While Running

Shadow Elusive's picture

Forums: 

In a previous DW we showed animation blending in combat. Here you can see us testing animation blending while running in a blank test environment.

[b]What to Look For:[/b] The character can dynamically turn his head to any degree in any direction possible without disrupting his running animation at all. This is live blending and will work at all times automatically. Imagine kiting with this feature.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Pages

Subscribe to City of Titans RSS