Check out the new UPDATED Powers List:

Missed a few of Artstrong's Twitch streams? Check out some here:

Get the latest Patch now! The MacOS Client Launcher is Now available in the store! If you've already donated $50 or more, you'll find the Mac Launcher on your rewards page.

Join the conversation on Discord:

Flying High - Travel Powers Preview

This week we are going to talk about travel powers.

There will be many travel powers to choose from in City of Titans, including at launch there will be flight, super speed, super leap, teleportation, acrobatics (parkour), swinging, wall crawling, levitation and possibly others in the future. Our tech team is working on developing these powers, and while they are not quite ready for release yet, we wanted to share progress being done on this front.

Travel Power Slots:

Each player will have four total travel slots that are separate from combat power selections. Each slot will allow players to take different travel power sets and coordinate between slots to use them. An initial travel power slot will be available at level one, and then the three other travel power slots will open up at various levels later as the character levels-up.

Travel Power Improvements:

Each travel set will have its own progression system for improving travel powers and unlocking new tiers in the travel set. This progression is separate from a character’s level. The progression provides points that are limited within each travel set. Points can be used to unlock a new tier of powers in a travel set and/or improve various aspects of a travel power. So you can unlock all the tiers including the alternate choices at the second tier for a set, but have less capacity for improving them all.

There are different ways to improve performance. For example, improving a power like flight to fly faster makes it more efficient - you are getting more speed for the same power cost. Or you can improve the power cost so you are traveling at the same speed for less cost. But you have a limited amount of points you can earn. Which means you need to make decisions on what to unlock and what to improve. You can make a really decent flight power with improved speed and reduced cost and also reduce the Willpower rating which makes it harder for the travel power to be affected by a control. But then, you may not unlock everything in the set.

Travel Power Combinations

Since travel powers are separate from combat powers, it opens up the potential for players to combine multiple travel powers regularly in a variety of ways. Some of those combinations will afford different inherent advantages over others in terms of possible distance traveled and traversing environments. Players might want to explore what happens when they choose super speed and acrobatics and mix it with super jump and swinging to see how the combined attributes of those travel powers works in action.

Some of the travel powers will have very different functions. Wall crawling, for instance, would offer very different functionality from flight in terms of distance traveled for example. But given the four slots offered for travel powers in CoT, there will be no need to ensure that all travel powers are ‘equally balanced’ for a player to get around town. Travel powers will offer the freedom to move around the game in the way each player wants, and will be more about player character concepts than about ‘balancing’ one travel set vs another.

There will be many combinations of options that can fit each player's concept. For instance, teleportation and levitate may be a desirable combination for teleporting characters because you don’t want your character to fall after teleporting, but your concept isn’t really to have a flying character. In this system, you won’t lose any combat powers options because you are adding levitate to your teleporting character.

Tech Progress on Travel Powers

Much of the work done on travel powers involves design for movement, synchronizing meshes and animations within a movement so that, for example, flying doesn’t look like a straight line, but is affected by body weight and wind.

This movement design is unique for each of the different travel types. Take wall crawling – it has its own unique placement of limbs on the wall moving and needs to look like there is weight on the body as it crawls up the wall. This is a very different set of tasks than what the body is doing in super jump or when teleporting.

In addition to body choreography, travel powers need to integrate the costumes, hair, coattails and all of the features available on the City of Titans avatar builder so that the character’s build can look correct within the travel power body movements.

Our tech team has come a long way in building travel powers, and we are excited to share these videos with you that give a glimpse at the progress we’ve made for flying:

As you can see in these videos, the movement for flying is very well developed, including a randomized landing feature that will allow players to land in different styles so that the landings are unique.

We want to also point out the work that still needs to be done, as you can see in the videos. We still have some work to do integrating the avatar builder with this flying power so that hair, boots and gloves can be seen on the character. But as we work through those bugs, we hope you agree that flying is looking pretty darn exciting!

And flying isn’t the only travel power we’ve been working on. Below is another video with wall crawling movement work being done on other travel powers:

We are very excited for things to come related to travel powers and hope you are too! Special thanks to AmiEvil, Tannim222, and all the folks working on bringing travel powers into Titan City. See you all in the next update!

Feel free to discuss this patch update here:
OR on our Discord! :

Support City of Titans at our Patreon and Read our Comic:
Enjoy our Instagram!
Why not buy us a Ko-Fi?
We have a Facebook:
And a Twitter:
And find us on reddit at: