Ranged Sets

Force Blast

Hurting your enemies is satisfying, seeing them blown clear off their feet...well that’s just fun.

Force Blast is a ranged set that uses attacks to knock targets down or by using an alternate activation method, knocks them away.

A sneak peek at abilities

Force Torrent (tier 3): One of the branched tier 3 abilities, this ranged area attack can hit all targets in a medial cone repelling them away and doing light physical damage over time. Should any target be critically hit, they will be left disoriented for a very short duration. Recharge Very Fast.

Focused Blast (tier 6): This snipe attack does strong physical damage in addition to knocking down or knock away a target depending on the method of activation. Passively charging this ability by not being hit and remaining still during the full activation cycle increases the damage to extreme as well as improving its ability to knock the target. Any interruption will cause the snipe to fire off at its current charge level. Recharge Fast.

Lethality

It doesn’t matter if it is metal skin, high tech armor, or a flak jacket, when you hit it is going to hurt.

Lethality is a ranged attack set that relies mostly on doing damage with very little utility. What it trades in higher debuffs and controls is the ability to pierce any damage mitigating protections for very light damage. Targets damaged by this set are left with a light resistance debuff for a short duration.

A sneak peek at abilities

Rapid Burst (tier 2): You attack your enemy doing medial physical damage over time and leave it with a light resistance debuff for a short duration. The damage will have a very light portion pierce protections if the target is already under the effect of a resistance debuff. Recharge Very Swift.

Quietus (tier 8): This ability does strong physical damage, a very light physical damage that pierces protections, and leaves the target vulnerable with a light resistance debuff for a short duration. Recharge Swift.

Vampiric Blast

Existence is a life and death struggle - your death, my life.

Vampiric Blast weakens the senses of its targets causing them to potentially miss their attacks. Many abilities will purge the essence of a foe defeated by a Vampiric Blast attack, healing the caster.

A sneak peek at abilities

Dreadful Pain (tier 3): With this tier 3 branch ability, you attack an enemy doing medial exotic damage, instill the enemy with fear causing them to keep their distance, leaves a light debuff of awareness and very light health damage over time for a short duration. Should an enemy be defeated by this attack within range, you will receive a very light heal. Recharge Super Fast.

Reaper’s Edge (tier 9): You attack all enemies within a very wide cone area doing very strong exotic damage, cause a light debuff to their awareness and medial damage over time. You will receive a light heal should any enemy be defeated by this attack within range. Passively charging this ability by avoiding being hit and not moving during its activation cycle increases the damage to extreme, increases the chance to score a critical hit, and healing gained from defeated enemies. Any interruption will cause Reaper’s Edge to fire off at its current charge level. Recharge Extremely Long.

Atrophic Blast

On a long enough timeline the survival rate of everyone is reduced to zero.

Atrophic Blast wears down the enemy over time. Many of its attacks affect an entire area around their target. This set has some utility yet relies on leaving enemies hurting from damage over time.

A sneak peek at abilities

Hasten Atrophy (tier 4): A set utility that increases the accuracy and damage of all attacks for a short duration. It also will cause all damage attacks to affect an enemy with very light energy damage over time for a brief duration. Recharge Extremely Long.

Atrophic Scythe (tier 8): Activated with a timed toggle, this ability causes strong energy damage over time in a medial cone area which can be repositioned as you move to affect more targets leaving them taking medial energy damage over time. Recharge Medial.

Psychic Blast

Where the mind goes, the body follows. Break the mind, hurt the body.

Psychic Blast yields doing damage in favor of leveraging a lot of utility through controls and debuffs. Once a target is under a control effect they become more vulnerable to Psychic Blast’s damage taking additional damage from attacks.

A sneak peek at abilities

Synaptic Feedback (tier 3): One of the tier 3 branch abilities, this attack does light exotic damage to all enemies in a medial cone area and causes them to fall asleep. Any slept enemy hit by an additional Psychic Blast attack will receive very light exotic damage. If the enemy is disturbed, it will awaken for a moment but can fall back asleep within the very short duration. Recharge Swift.

Lobotomize (tier 6): This snipe attack does strong exotic damage and can hold the enemy for a brief duration. Passively charging this ability by remaining affected while not moving during its activation cycle increases the damage up to extreme. Any interruption will cause the snipe to fire off at its current charge level Any target already affected by a control effect will take additional damage. Recharge Very Fast.