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Control Sets

Gravity Control

"Some say gravity is the most powerful force in the universe. Time to prove them right."

Gravity Control is a set that focuses on affecting single targets. Some control abilities generate a gravity well on a target, pulling all enemies closer. Other abilities may have additional effects if a target is caught in a gravity well.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Crushing Force: You attack your enemy with very light damage, debuffing their movement and leaving them taking light damage over time. The damage over time is increased if your enemy is caught in a Gravity Well. Cast Time: Fast Recharge: Super Fast.

T2 Zero G: You attack your enemy with light damage, holding them, and leaving them taking light damage over time. A Gravity Well is triggered with Medium Momentum, causing nearby targets to be pulled toward the enemy. Cast Time: Fast. Recharge: Very Fast.

T3a Increased Gravity: You attack with light damage, debuffing their movement and recharge. A Gravity Well will cause your enemy to take light damage over time and increase the recharge debuff. Cast Time: Very Fast. Recharge: Super Fast.

T3b Reversed Gravity: You attack your target with medium damage, knocking them into the air and debuffing their evasion. A Gravity Well will cause your enemy and nearby targets to take light damage and knock them into the air. Cast Time: Very Fast. Recharge: Very Fast.

T4 Heavy Impact: You attack your enemy with strong damage and knock them down. Alternate activation knocks them back instead. A Gravity Well will cause your enemy to be disoriented. Cast Time: Fast Recharge: Super Fast.

T5 Singularity: You attack all enemies in a medium area of effect location causing them to be pulled toward the center, holding them and causing damage over time. The pull effect, damage, and hold are increased the closer the targets are to the center. Cast Time: Slow. Recharge: Slow.

T6 Fluctuate Gravity: You attack your enemy with strong damage over time and cause them to repeatedly fall down. A Critical hit will cause them to knock into the air instead. A Gravity Well will hold the enemy. Cast Time: Fast. Recharge: Very Fast.

T7a Crushing Wave; You attack all enemies in a wide cone with light damage, debuffing their movement, and leaving them taking damage over time. A Gravity Well will knock them down and increase the damage over time. Cast Time: Fast. Recharge: Very Fast.

T7b Gravitational Wave: You attack all enemies in a wide cone with strong damage, knocking them into the air, and debuffing their evasion. A Gravity Well will cause enemies to be disoriented and take light damage over time. Cast Time: Medium. Recharge: Very Long.

T8 Warp Space: You attack all enemies in a medium area of effect, displacing them to a nearby location, causing them to be knocked down and to take medial damage. Enemies displaced into a Gravity Well will be disoriented and take light damage. Cast Time: Medium. Recharge: Extremely Long.

T9 Quantum Force: You create a manifestation of your powers which can act on its own. It naturally can fly, has a medium resistance to all types of damage, and should it be under a control effect and its Momentum reach a high threshold, it will Break Out of the control effects. Quantum Force generates a Gravity Well and uses control powers which create a Gravity Well. These can be used by your powers to trigger their additional effects.

Psychic Control

"The body is subject to the mind. Control the mind and the body follows."

Psychic Control specializes in affecting single targets. What it gives up in area effects it makes up for the ability to cause more damage on enemies under a control effect.

T0 Eidolic Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Eidolic Pulse: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Partial Trance: You attack your enemy with light damage, putting them to sleep. If attacked, your target will awaken with an Awareness debuff and may fall back asleep. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Fast. Recharge: Super Fast.

T2 Entranced: You attack your enemy with light damage, leaving them held and taking damage over time. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Fast. Recharge: Very Fast.

T3a Cognitive Disruption: You attack your enemy with medium damage, knocking them down, and debuffing their recharge and awareness. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Very Fast. Recharge: Very Fast.

T3b Mental Dominance: You attack your enemy, charming them to fight for you and taking light damage over time. Psychic Feedback of very light damage is applied if your enemy is under a control effect.

T4 Painful Memory: You attack your enemy with medium damage, causing them to run in fear from you, taking light damage over time. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Very Fast. Recharge: Super Fast.

T5 Crowd Panic: You attack your enemy, causing it to run in fear from you. This fear can overwhelm other nearby targets over time. Cast Time: Very Fast. Recharge: Very Long.

T6 Sensory Deprivation: You attack your enemy with light damage, debuffing their movement, awareness, and recharge, leaving them taking very light damage over time. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Very Fast. Recharge: Super Fast.

T7a Turmoil: You attack all enemies in a wide cone with light damage, debuffing their movement and leaving them taking very light damage over time. A critical hit will disorient your enemies. Psychic Feedback of very light damage is applied if your enemy is under a control effect. Cast Time: Fast. Recharge: Very Fast.

T7b Wave of Amnesia: You attack all enemies in a wide cone causing them to avert their attention from you and debuffing their awareness.

T8 Mass Hysteria: You attack your enemy and all enemies nearby, charming them to fight for you and debuffing their recharge. Cast Time: Very Fast. Recharge: Slow.

T9 Mental Projection: You summon forth a projection of your will to fight on your behalf with ranged attacks. Mental Projection naturally flies and uses Psychic attacks that can apply Psychic Feedback on controlled targets. This projection isn't very resistant to damage. However, if its health gets too low, it will phase itself and regenerate at a high rate, returning to battle once healed. Cast Time: Slow. Recharge: Slow.

Power Control

"Leave your enemies drained of their energy and helpless under your influence."

Power Control slowly drains the power of your enemies, decreasing their capability to continue using abilities. Many effects of your abilities will be improved depending on how much of their power you have depleted.

T0 Flashing Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Pulse Strike: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Nullify Velocity: You attack your enemy with light damage, debuffing their movement, debuffing their Power recovery, and leaving them taking very light damage over time. The damage and movement debuffs become more potent against targets that have their Power recovery debuffed. Cast Time: Very Fast. Recharge: Super Fast.

T2 Negation: You attack your enemy with light damage, holding them, leaving them taking light damage over time, and debuffing their Power recovery. The damage and hold effects become more potent against targets with their Power recovery debuffed. Cast Time: Fast. Recharge: Very Fast.

T3a Repulse Field: You attack all enemies around you, pushing them away, dealing light damage with each push back, and debuffing their Power recovery. The repel and damage are improved if the targets have their Power recovery debuffed. Cast Time: Medium. Recharge: Fast.

T3b Enervation: You attack all enemies around you, debuffing their movement, recharge, and their ability to deal damage. The debuffs and damage are improved against targets with their Power recovery debuffed. Cast Time: Medium. Recharge: Fast.

T4 Destabilize: You attack all enemies in a wide cone, knocking them down several times, and dealing medial damage over time. Alternate activation switches the knock down to knock back. The knock effects and damage are improved against targets with their Power recovery debuffed. Cast Time: Medium Recharge: Very Long.

T5 Obstruction: You create a barrier between you and your enemies. Any enemies near it will have their movement and Power recovery debuffed. Obstruction can be attacked and destroyed. Cast Time: Slow. Recharge: Extremely Long.

T6 Stagnancy: You attack all enemies around you, draining their Power, debuffing their movement, recharge, and power recovery. The Power drain, movement and recharge debuffs are improved if the targets have their Power recovery debuffed. Cast Time: Medium. Recharge: Fast.

T7a Languor: You attack all the enemies around you, causing them to fall asleep, debuffing their Power recovery and recharge: The Sleep and recharge debuff are improved against targets with their Power recovery debuffed. Cast Time: Medium. Recharge: Slow.

T7b Destabilization Field: You attack all enemies in a medium area effect location causing them to repeatedly fall down, taking light damage over time. The knock down and damage are improved against targets with their Power recovery debuffed. Cast Time: Medium. Recharge: Extremely Long.

T8 Mass Negation: You attack all enemies around you with light damage, holding them, leaving them taking light damage over time and debuffing their Power recovery. Cast Time: Medium. Recharge: Slow.

T9 Power Monger: You create a manifestation of your powers to fight by your side. Power Monger can jump long distances to engage its enemies in melee range. Many of Power Monger's attacks will debuff its enemies' power recovery and can also be improved when used against targets with their Power recovery debuffed. Cast Time: Slow. Recharge: Slow.

Illusions

"Never trust what you see, deception is a powerful weapon."

Illusions mainly focus on distorting locations to a range of effects meant to hinder your opponents. With a few additional tricks up the sleeve, Illusions offers a few different tactics to take advantage of the situations it creates.

T0 Eidolic Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Eidolic Pulse: A basic medium ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Illusionary Weapon: You attack your enemy with light damage, pushing them away. Cast Time: Very Fast. Recharge: Super Fast.

T2 Mesmerize: You attack your target with light damage, holding them, and leaving them taking very light damage over time. Cast Time: Fast. Recharge: Very Fast.

T3a Trick of Light: You continually attack all enemies around you, charming them and debuffing their awareness. Cast Time: Medium. Recharge: Medium.

T3b Distort Equilibrium: You attack all enemies around you, knocking them down and leaving them disoriented.

T4 Fear Zone: You create a medium area effect location that will fear any enemies that enter into it, causing them to flee from the area. Cast Time: Medium. Recharge: Extremely Long.

T5 Illusionary Images: You surround yourself with temporary images which cannot be harmed. These images will attack enemies with ranged, light damage attacks and taunt them. Cast Time: Medium. Recharge: Extremely Long.

T6 Mirage: You create a medial area effect location that will charm all enemies causing them to attack one another. If you or your allies enter the location you will be stealthed, being able to pass by unnoticed. Cast Time: Medium. Recharge: Extremely Long.

T7a Pacifying Image: You attack all enemies in a medium area of effect, causing them to sleep and debuffing their awareness. If they are attacked, they will awaken for a moment and fall back asleep if left alone. Cast Time: Fast Recharge: Extremely Long.

T7b Bend Light: You surround yourself and nearby allies with the ability to be stealthed and gain light evasion to melee and ranged attacks. If detected, your stealth is gone but you will retain a lesser amount of evasion. Cast Time: Very Fast. Recharge: Slow.

T8 Mass Mesmerization; You attack all enemies in a medium area of effect, causing them to be charmed and attack each other. Each attack will taunt their targets, forcing them to focus down on a few at a time. Cast Time: Very Fast Recharge: Extremely Long.

T9 Phantom Double; You summon a manifestation of your powers. Phantom Double will attack with ranged controls It will also summon its own Phantom Copies around itself which will attack with ranged, light damage and taunt. Phantom Double can naturally fly. It is fairly resistant and also can evade melee and ranged attacks. Cast Time: Slow. Recharge: Slow.

Force Control

"Cause them to fall, be stopped in their tracks, or thrown to the skies, nothing escapes your might."

Force Control physically controls your enemies by slowing their movement, holding them in place, or creating objects to impede them. Well thought out placement of objects and focusing with single target abilities can affect the field of battle.

T0 Close Strike: A basic melee attack dealing very light damage. Cast time: Very Fast. Recharge: Very Swift.

T0 Ranged Strike: A basic medial ranged attack dealing very light damage. Cast Time: Very Fast. Recharge: Very Swift.

T1 Shackle: You attack your enemy with light damage, slowing their movement and leaving them taking very light damage over time. Cast Time: Very Fast. Recharge: Swift.

T2 Cage; You attack your enemy with light damage, holding them, and leaving them taking light damage over time. Cast Time: Fast. Recharge: Very Fast.

T3a Smashing Force: You attack your enemy and all enemies near it with light damage, knocking them down. Alternate activation causes them to be knocked back. Cast Time: Very Fast. Recharge: Long.

T3b Disruptive Force Barrier; You summon a barrier that pushes all enemies out of a long area of effect repeatedly over time, debuffing their range and damage. Cast Time: Medium. Recharge: Very Long.

T4 Mass Impediment; You attack your enemy and all enemies near it with light damage, debuffing their movement and recharge, leaving them taking light damage over time. Cast Time: Very Fast. Recharge: Fast.

T5 Reflective Barrier: You summon a barrier between you and your enemies. It can be attacked and destroyed. However, it is highly resistant to damage of all types and will reflect a portion of damage back toward its attackers. Cast Time: Slow. Recharge: Extremely Long.

T6 Concussive Force: You attack your enemy and all enemies near it with light damage, leaving them disoriented. Cast Time: Fast. Recharge: Slow.

T7a Upheaval: You attack your enemy and all enemies near it with light damage, knocking them into the air. A critical hit will leave them disoriented. Cast Time: Very Fast. Recharge: Long

T7b Encapsulate; You capture an enemy within a barrier, causing them to take medium damage. It debuffs their movement and prevents them from attacking or being helped. The barrier can be destroyed. However, as it takes damage, your Power meter will be depleted. Cast Time: Slow. Recharge: Very Long.

T8 Mass Containment: You attack all enemies in a medium area effect location which pulls them toward its center. Once within a short area of effect, enemies will receive medial damage and be held. Cast Time: Medium. Recharge: Slow.

T9 Force Projection: You summon a manifestation of your powers. Force Projection fights on your behalf with ranged controls and ranged attacks. It can naturally Super Leap and is highly resistant to damage of all types. It will also reflect a light portion of damage it receives back toward its attackers. Cast Time: Slow. Recharge: Slow.