Welcome to the latest art update. Today we want show how we are doing the costumes. Yes! We are working with them right now!
While it is likely many of you know how games, or parts of games, are made, we want to show how we are building the costumes and related pieces of the game. For this month’s Art update, we are going to use one of our tech armor concepts to show you the process we are using.
Kickstarter Backers, Paragon Refugees, My fellow Titans,
We are nineteen months since our Kickstarter concluded. Nineteen months that dawned with hope and optimism; that a new world would unfolded with a new generation fighting for either good or evil; that saw progress which was difficult to quantify, and even harder to explain due to its early stage of development. It has been, and still is, a hard and long road to travel.
Welcome to 'What you know about”, an experimental new series of Lore posts intended to deliver straightforward and spoiler-free information on various Factions, NPCs and Locations in Titan City. This is in response to various feedback we've been getting recently on what you'd like to see, so please be sure to let us know if this is the right idea, and if not, why.
Our first feature is on the organization known as CAP, created by Staff Writer Olantern.
We know all of you are sitting waiting to see something shiny and new from the MWM team. Well, prepare to be disappointed, because this update does, indeed contain nothing new at all. Instead of new, what we are about to do is show you what we already have before. No new systems, no new technology, just things we have shown all of you before today.