So there's this nifty feature Unreal Engine 4 has called animation blending. It allows automatic, live blending of one animation into the next, and allows us to put all kinds of things together without having to customize the animations to flow into each other.
We are writing this post in what we feel is our humanitarian duty to our fellow man. As most of you have probably heard, the city of Houston, Texas is experiencing a truly devastating flood. The rains overflowed even the massive reservoirs designed to prevent flooding, hurting even areas that were supposed to be safe. Many did not have flood insurance. All need help.
We have developers there - all are safe. Some are waiting for it to be safe to return to their homes, others, already safe, are doing what they can. But a disaster this size needs help from everyone.
We'd like to take this opportunity to remind you all that we're going to be at Pax West, along with representatives from the other two successor projects, Casey McGeever of Ship of Heroes and Chad Dulack of Valiance Online. Head on down to the Cat Theatre this Sunday at 8 pm to see our President and all he has to present about City of Titans.