Greetings Titans!
As we mentioned in our last update back at the end of the year, it is our goal to provide you with quarterly development updates. As we reach the end of March, it is time to let you know where things stand.
Currently, the majority of the work is happening on the back end coding of the game. As we mentioned before, we are moving upward to Unreal 5.5. This means that code updates and fixes are being made to bring existing game elements up from their current 5.2 standard. This also includes making any needed corrections between versions. Once we have that done, we’ll be able to roll out the newer features that we showed you in this video from our our end of year update:
Expect to see new and improved AI logic for NPC’s, MORE NPC’s, and Improved movement and combat animations for all characters.
Along with that we’ll be using some of the newer tools in Unreal 5.5 to bring you landscape improvements, revised roadways, and vehicular traffic.
Also, you can expect more general streamlining of graphics which will improve the game’s performance.
At the same time, work is being done on game server software to make it possible to bring multiple players together in the same game world. Our physical server capacity is currently limited, so we need to use the software to make up some of the difference. We’ll talk in more detail about what this involves once we get closer to opening the doors.
From there, we’ll be able to start adding even more. In our next quarterly updates, expect to hear more about Mission planning, more graphics improvements, and more powerset options and effects.
We’ll be back with another development update in the next quarter of the year, but you can always follow the latest on our Discord where we often post a few sneak peeks at what’s going on right now.
That’s all for this time, Titans. Talk to you again soon
Feel free to comment here: https://cityoftitans.com/forum/discuss-q1-development-update
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