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Costume Request Thread 2.0

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Lothic
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Costume Request Thread 2.0

A new Costume Request Thread 2.0 for CoT is finally here!

Hopefully this will prove useful and enlightening to both players and Devs alike as a summarized reference for many of the suggestions that have been made over the years in this forum. As we approach the launch of CoT we'll need to collectively focus on priorities we all consider important and having this set of working data should help with that.

As I just implied I don't consider this a finished list as much as a constant "work in progress" to be added to or modfied as needed. Obviously this means if you have anything you'd like to add, question or debate about now's the time to do it. I don't consider this a strictly prioritized list at this point (assuming that ever happens) and clearly as time goes on I hope to continuely organize/reorganize it to make it as functionally useful for everyone as possible.

Enjoy! :)

CoH player from April 25, 2004 to November 30, 2012

Lothic
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Summarized Costume

Summarized Costume Suggestions for CoT (Version 1.0)

This is a summary of all of the costume item suggestions (and other ideas/concepts related to them) made over the years on the original Costume Request Thread from post #1 through post #1176. Every attempt was made to include all suggestions big or small, reasonable or unreasonable and even ones that were only barely related to costumes (such as power animation/customization or emote suggestions). For all items listed the standard assumption is that getting as many in-game variations of the given suggestion would be ideal.

I. Universal Concepts - For policies/concepts concerning items/props/powers

  • general goal to avoid any gender locked costume items
  • provide as many different stances/postures as possible
  • provide as many costume change emotes as possible
  • desire for customizable creation and scaling of decals/icons/logos/chest emblems
  • desire for better random item "matching" and reduced clipping at joints/seams
  • desire for multi-layered clothing in general
  • desire for asymmetrical costume items, body scaling and decorations in general
  • items should be made to be "generically reusable" as possible
  • desire for glowing/holographic/translucent costume items in general
  • desire to get NPC group specific clothing from defeating those NPCs
  • basic versions of items freely available and fancier versions in missions/cash store
  • more lipstick/makeup/nail polish choices (multi-colored, gloss, matte, etc.)
  • female human body models with option for realistically flat chests
  • optional nipple bumps under clothing
  • male human body models with option for "package" slider
  • costume items showing more cleavage in general (corsets, bikini tops, etc.)
  • reasonable/subtle implementation of body model physics
  • custom shaped powers/auras (skull shaped fireballs, butterflies, kitchen plates, etc.)
  • options to edit/view costumes while in a supergroup/personal base
  • various costume items with "battle damaged" and/or "ripped/stained" equivalent versions
  • more "3D/animated" clothing (as opposed to just spray-painted on 'spandex' type items)
  • various vanity/companion pets (glowing orbs, fairy, flying techno-widget, floating head, etc.)
  • desire for "mission-gated" items (in lower level missions) rather than "level-gated"
  • some options of capes/wings/auras available to everyone at level 1
  • auras that can be toggled on/off via keybinds
  • capes with their own "animated wind emote" effects for striking heroic poses
  • PC body models that can be set to be about 2 feet tall
  • various holstered/sheathed weapons in general
  • various draw animations for weapons (holsters, hammerspace or materialize in your hands)
  • various "bullet" animations for guns (like laser guns with wide/thin/lightning beams)
  • scalable props/weapons (size, shape, etc.)
  • allow for clothing items to be usable on tails and non-human feet
  • consideration for tail-friendly outfits/chairs (tail holes and/or no clippage while seated)
  • shield bashing and throwing animations
  • various costume items usable as weapon props (like Oddjob hat from James Bond)
  • using drawn guns/props for melee attacks (alternates to standard "Brawl" attack)
  • using hand-held props to hit the ground to cause PBAoE attacks
  • ability to choose an emote as either an attack animation or hold animation
  • mez animations that sets your targets dancing, cowering in fear or laughing hysterically
  • editable abdominal area on body models (from flabby to six-pack)
  • pseudo-shapechange power to mimic surrounding NPCs (akin to CoH's Halloween costumes)
  • Street Fighter type martial arts animations
  • martial arts animations based on dance styles (with flying kick options)
  • various prancing/skipping animations (in addition to standard walk/run movements)
  • capability (emote?) to surf on or straddle a missile/bomb (Dr. Strangelove style)
  • hoverdisks for flight travel powers (high tech, steampunk, magic carpets, etc.)
  • emanation point for blasts where the blast comes from the sky/space
  • smoke bomb animation for teleport powers
  • multiple shoulder pets (e.g. devil and angel on each shoulder)
  • ability to knock shoulder pets off shoulders (and I guess have them scramble back on)
  • the ability to blow up people with show tunes (song-based sonic attacks)

  • various optional skin textures (by no means exhaustive)
    • zombie skin with large veins
    • animal fur
    • reptile/fish scales
    • feathers
    • metallic (shiny, rusted, etc.)
    • Kevlar/tactical nylon
    • bio armor
    • insect chitin
    • plastic
    • wood
    • armor mails (chainmail, scalemail, platemail, etc.)
  • various emotes (by no means exhaustive)
    • different instruments and music/dance styles
    • sports/gadget oriented
    • looking like you're insulting a target, giving them orders or inspiring them
    • you thinking and formulating plans
    • where holographic screens and displays surround you
    • where you type on a forearm based control pad

II. Top Suggestions - These represent the most often suggested ideas/items

  • civilian/casual/normal clothing items (for "secret identities")
  • hat/hair combos (hats/helmets wearable without disappearing hair)
  • invisible/translucent/ghostly head/limbs options (options for bandages, visible hands/feet, etc.)
  • trench coats (open, closed, long sleeved, no sleeved, etc.)
  • loin cloths (various styles/lengths/textures)
  • waist/butt capes (various styles/lengths/textures)
  • under arm wings/membranes/capes
  • retro sci-fi outfits (old style Flash Gordon/Buck Rogers items)
  • elemental textures for various costume items (fiery, icy, windy, earthy)
  • full array of realistic looking weapons for props (knives, swords, guns, etc.)
  • jewelry for body (amulets, circlets, armbands, necklaces, bracelets, rings) (customizable?)
  • medieval/historical European/Japanese armors with varied open/closed helmets and plumes
  • full sets of historical/fantasy armor (chainmail, scalemail, platemail, cupped/non-cupped, etc.)
  • clothes/tights/catsuits with zippers (zipped up or down)
  • classical Chinese cheongsam dress
  • various "punk" type costume sets (steampunk, dieselpunk, clockpunk, cyberpunk, biopunk, etc.)
  • various head "replacements" (skull, brain/fish in jar, plasma globe, big eyeball, multiple heads, etc.)
  • various hand/arm "replacements" (snakes, tentacles, bear heads, lobster claws, robot clamps, etc.)
  • non-human lower body parts (centaur, drider, genie, ghost, snake tails, tank treads, etc.)
  • items/options to make arms/legs/hands look like guns/cannons/chainsaws (permanently or combat only)
  • classic wing types (valkyrie/angel/bird, bat/demon, insect, mech/tech, dragon, etc.)
  • various historical masks (Venetian plague doctor, kabuki, Greek theater, etc.)
  • various pirate/musketeer themed outfits (Hollywood, historical, sci-fi/space, etc.)
  • costume items with a constantly-shifting, animated oily texture
  • costume items with textures that "shift" as the character moves
  • costume items with starfield texture that remains fixed to the sky

III. General Suggestions - These represent generalized/multi-purpose ideas/items

  • universal options for character skin colors (greens, pinks, purples, etc.)
  • allow wings/tails to be colorable with the same colors used for skin colors
  • historical costume items (western, Asian, ancient Greco-roman, pirate, cave-man fur, etc.)
  • historical costume weapon props (various swords, knives, axes, maces, bows, scimitar, etc.)
  • functional/practical armor intended for females (not just designed solely for fan service)
  • fantasy/impractical armor intended for females (chainmail bikini, peep-hole breastplate, etc.)
  • glowing/hologram 3D attachments (circles, triangles, squares, diamonds, stars, shields, etc.)
  • high tech props/weapons (staves with buttons and glowy bits with lightning/lit tipped, etc.)
  • costume items with modulating/rotating colors and/or glowing circuitry
  • large number of star logo variations (dozens of options)
  • masks with cutouts to allow hair styled to fit though those cutouts properly
  • auras (any color, skin/costume based auras, stackable multi-layered auras, combat auras, smokey, etc.)
  • combat auras built into items that surge bright when powers used and go dark when character dies
  • jeweled headwear (crowns, diadems, tiaras, royal helmets/headdress, crown-shaped horns, etc.)
  • various rings wearable with or without gloves and definable as power emanation points
  • bracers/gauntlets with different colored gems that light up before a power fires off
  • tech-looking limb enhancers that allow for multiple fingers or Super Leap "piston jump boots"
  • glowing body parts (eyes, hair streaks/stripes)
  • skeletal body part (with and without clothing)
  • hair (all styles/colors/lengths - pony/pig tails, dreadlocks, cornrows, pompadours, braids, etc.)
  • modular hair design (so that new style combos could be pieced together from existing parts)
  • animated hair (with no cape/clothing clipping) (customizable hair length?)
  • hair decorations (hairbands, clips, pins, ribbons, attachable buns, etc.)
  • eyes (any color, glowing, animal, adjustable brightness, only glow in combat, etc.)
  • ears (slightly pointed, extremely pointed, etc.)
  • noses (long hooked witch nose, clown nose, etc.)
  • multi-ear combos ("human and fake animal ears" at same time or "real animal ears" only)
  • eyewear (glasses, sunglasses, goggles, visors, monocles, cybernetic eyes, multi-eyed, etc.)
  • halos (fire, frost, glow, squared, jagged, ghostly, cloud, insect swarm, with horns, etc.)
  • horns (plantlike, alien, tech, devil, metal spikes, with halo, etc.)
  • masks and half masks (ski, gas, Oni guard half mask, paper bag, masquerade, plague doctor, etc.)
  • hats (bowlers, fedoras, turbans, watch caps, hard, etc.) with options (holes, feathers, etc.)
  • helmets (bird-beaked anime, German spiked, astronaut, glass fishbowl style, welder, etc.)
  • helmet-like head options for near-human looking robots/androids
  • shorts (short-shorts, boy shorts, daisy dukes, swimming trunks, with shoes, etc.)
  • skirts (customizable lengths/styles, mini, skater, pencil, toggleable "combat skirts", grass, etc.)
  • boots (customizable lengths/styles, buckled combat/Goth style, motorcycle, strappy/gladiator, etc.)
  • shoes (all styles imaginable including open-toed that show stockings worn underneath)
  • gloves (customizable lengths/styles, fingerless, opera, etc.)
  • coats (bolero, hip, suit, trench, duster, etc.) (with various collars/details)
  • jackets (tight, motorcycle, leather, lab, thin/unpadded, bomber, bolero/shrug, peacoat, etc.)
  • shirts (buttoned, unbuttoned, wrinkled, long sleeves, rolled up sleeves, Hawaiian, etc.)
  • t-shirts (long/short sleeves, tight fitting, loose fitting, etc.)
  • belly t-shirts with various bottom edge chest fittings (skin tight, loose fit, slight underboob, etc.)
  • pants (khakis, skinny jeans, baggy jeans, bell-bottoms, jodhpurs, etc.)
  • dresses (sundress, business, club/cocktail, tunic/mini, muumuus, etc.)
  • capes (various lengths and asymmetric shapes with various mantles/attachment points)
  • hoods (various lengths and asymmetric shapes, either flexible cloth or rigid materials)
  • cloaks (drapey cloaks, lifted shoulder mantle, shoulder capes, half capes over a cloak, etc.)
  • various cape/cloak collars and attachments (high collars, dual shoulder brooches, etc.)
  • scarves (with animated ends that wrap around neck or nose/mouth)
  • sashes/cummerbunds (swashbuckling pirate style, high-tech Klingon style, etc.)
  • bathing suits (one piece, surf/wet suits, bikinis, etc.)
  • various wing types (both animated and static) (butterfly, bat, double pair, etc.)
  • various tail types both animated (living body part) and fake/static (Halloween costume part)
  • thigh high socks/stockings (fishnet, shiny, anime/slouch, w/attached garter belts, etc.)
  • full leg pantyhose/stockings (fishnet, shiny, various patterns, etc.)
  • antennae (forehead, top of head, insect-like, robotic/sci-fi, etc.)
  • uniform sets (police, fire, medic/doctor/scientist, military, etc.)
  • anime/Japanese inspired costume items (cyberpunk/Harajuku, gothic Lolita, etc.)
  • jester/clown costume items (modern or gothic variety)
  • various robotics/cybernetic costume items
  • various tattoos and face/body paint
  • asymmetrical tattoo/scar patterns on skin
  • vests/coats with animated edges/tails
  • various "publicly wearable undergarments" (long johns, corsets, basques, bodices, etc.)
  • various fur bikini top, modesty lei, modesty necklace and so on to "strategically" cover nips
  • jet-based items (packs, boots, belts, etc.) (customizable glow/smoke effects?)
  • rocket-based items (packs, boots, belts, etc.) (customizable flame/smoke effects?)
  • military/tactical gear (vests, helmets, IR goggles, footwear, harnesses, belts/pouches, etc.)
  • various straps/belts/holsters/suspenders (for clothes in general or for guns/knives)
  • various utility belts (tech, magical, etc.) that rest at the waist or lower around hips
  • multi-ethnic clothing (Nehru jackets, kaftans, hanfus, saris, kimonos, burnous, guthra, etc.)
  • modern hipster/millennial items (with smartphone emotes)
  • arcane clothing (hoods, robes with glowing symbols, gnarly staves with crystals that glow, etc.)
  • mech/transformer inspired armor items (suits, shields, helmets, vehicle parts, etc.)
  • avian-based costume items (feathery cowls, feathered skin, talons for feet, etc.)
  • feathered/leathery cape that change to angel/devil wings when flight is activated
  • various animal heads and/or helmets shaped like heads (lion, snake, dragon, insect, etc.)
  • plant/nature patterns/textures (tights with bark-like texture, dreadlock with vines/leaves, etc.)
  • various elbow/knee/wrist items (pads, elbow blades, etc.)
  • flowing/hanging items (chains/ropes, torn cloth, slime, ruffles, bandages, plants, etc.)
  • shiny/translucent jewels/gems as decoration
  • transparent body parts with interior effects (mechanical, organs, bones, sparkling energy, bubbly liquid, swimming fish, helmet with swirls, hot lava, Jacob’s Ladder in spine, etc.)
  • tribal masks and/or head dresses (African, Native American, Polynesian Tiki, etc.)
  • tribal warrior clothing (Mauri, Aztec, Apache, Zulu, etc.)
  • tribal warrior weaponry (jade/sharktooth club, maquital, stone-head tomahawk, leather shield, etc.)
  • martial arts warrior armor and headgear
  • more tentacles (either arms/legs as tentacles or other items sprouting them)
  • themed gadgetry (whimsical, gothic, animal, etc.)
  • various body parts in atypical locations (like moving eyes on hands, chest, forehead, etc.)
  • various tails usable as attack emanation points (scorpion tail, robot tail tipped with a gun, etc.)
  • lasso/chain/whip items
  • post-apocalyptic clothing (Mad Max styles, leathers, chains/ropes. mismatched items, etc.)
  • power armor/light mech items without a distinct helmet (essentially parts for pilotable robots)
  • transparent outerwear (coats/jackets)
  • transparent clothing that would not "expose" private areas (i.e. boots, bracelets, belts, etc.)
  • gloves/gauntlets/bracelets with techno widgets and glowy techno buttons/lights (i.e. ElectraComs)
  • classic golden/silvery robot parts
  • various costume mounted blades (gloves, gauntlets, boots, etc.)

IV. Character-based Suggestions - Items desired from notable Titles/NPCs

  • clothing based on specific historical leaders (Henry VIII, Lincoln, Napoleon, etc.)
  • items worn by CoH's Candy Lebeaux
  • an equivalent of the "Witches outfit" from CoH
  • items from the Street Fighter games (specifically Cammy's outfit)
  • various Luke Skywalker outfits
  • various Princess Leia outfits (specifically the classic "space bikini")
  • various costume parts to simulate biologically engineered creatures (i.e. Zerg from Starcraft)
  • fluid/liquid skin (like T2 liquid metal)
  • items from Game of Thrones
  • items worn by Darna
  • items worn by Grim Reaper (robe/scythe)
  • monster items (Werewolf, Mummy, Dracula, Frankenstein, etc.) both "real" and "Hollywood"
  • robot parts that are a mix of metal and clear plastic (like Ex Machina)
  • cybernetic eyebrows and/or other facial attachments (like Seven of Nine)
  • spy gadgets/clothing/jet packs/gyrocopters (things like James Bond would have/use)
  • Freddy Krueger type spiked gauntlets
  • hands for feet (like Sithandra from the Aeon Flux movie)
  • kimono/robe like Samuari Jack (fully intact or hakama style)
  • items worn by Hellraiser Pinhead
  • Bjork's Gucci gown from her latest single The Gate
  • holo emitter (used by the Star Trek Voyager doctor)
  • items worn by Leeloo from Fifth Element
  • outfit worn by Zardos
  • items worn by characters from Logan's Run movie
  • various dystopian future items (Shadowrun, Blade Runner, Matrix, etc.)
  • Psylocke style outfit (straps, long gloves, leotard, thigh high boots)
  • items worn by characters from Legend of the Seeker (especially Mord Sith)
  • whips/lassos worn on hip (like Wonder Woman, Zorro or Indiana Jones)
  • James Bigglesworth-esque WWII pilot wear (flying cap, goggles, bomber jacket, etc.)
  • holdable severed head in your hands (like Headless Horseman)

  • everything related to the classic Lady Death character outfit
    • cleavage revealing top
    • leather garter belt
    • opera gloves and optional spikes
    • thigh high boots with stiletto heels
    • eye make up
    • unique looking sword
    • cape meshing with the collar/choker and the straps
    • spectacular big poofy hair
  • the Amerikatt package
    • traditional cowl with cat ears (maybe even whiskers and/or cat-shaped cowl)
    • cat chest emblems (cat-head and slinking cat figure/silhouette)
    • claw gloves (wrist/elbow length)
    • cat-head utility belt
    • buccaneer boots (calf/ankle height, high/low heeled)
    • various stars and stripe decorations
  • vanguard/valkyrie/angel outfit
    • ornate/arcane loin cloth
    • open cleavage fantasy armor
    • ornate shoulder and arm armor
    • thigh high stiletto boots with garters attached to armored corset
    • armored collar tying the shoulder pieces together
    • winged headdress and forehead gems
    • spectacular hair with physics
    • feathered angel wings
  • technomage merge between tech and arcane
    • hair is actually a hood that turns into a scarf cape
    • leotard-ish, stormtrooperish tech armor suit with butt-cape
    • arcane tridenty staff
    • floating gem shoulder pet/emanation point
  • technomage with a samurai influence
    • lots of glowy bits
    • mix of helmet/hood/horn
    • gauntlets with glowing red circuitry
    • various belted I-pads and tablet computer devices on shoulder straps
    • butt cape/loincloth combo over a skirt
    • garter belts connected to thigh high boots
  • stylized 18th century European soldier mixed with high tech
    • cuffs and pants are cloth
    • armored collar
    • an energy rapier
    • metal tubing on the pants where the stripe would be
    • the detailed ornate breastplate
    • the beard and mused hair
    • the electric aura around the blade

V. Unique Suggestions - These represent specific/unique/one-off ideas/items

  • spiked ninja bracers
  • domino masks
  • genie outfits
  • ninja style face mask
  • tennis/running shoes (socks or no socks)
  • kimonos/furisodes/yukata with assoicated obi (waist sash)
  • double grommet belts
  • various leotard styles (French cut high leg styled, boyshort low leg styled, etc.)
  • various collar/neck options with spandex tops (turtleneck, crewneck, scoop-neck, etc.)
  • items for "street level" or newbie supers (sweatshirts, hoodies, motocross armor, etc.)
  • historical military-styled Cossack clothing
  • classical Chinese martial artist clothing
  • Victorian adventurer style clothing (billowy skirts, pith helmets, cravats, etc.)
  • bubble helmets with concealing mist
  • deer antlers
  • humpbacks and/or spewing volcanoes as back pieces
  • steampunk ninja costume set
  • standard beat cop set
  • arcane props like spellbooks and wands with emotes power animations linked with them
  • Greek Chiton and Himation
  • more lower leg/calf accessories (holdout pistols, gaiters/spats, etc.)
  • see-through holes in body parts for undead/mystic characters
  • incomplete body areas (empty or foreign object abdominal region like swirling souls)
  • Goth/punk oriented jewelry (padlock earrings, nose rings, etc.)
  • fur hoods/cloaks/capes
  • blindfolds for the eyes and/or masks without eyeholes (or only one eyehole)
  • body-wrappable cloaks
  • gravestone shield
  • armor made of stone slabs
  • cow/deer skull head
  • unicorn head horn (both just the horn and the whole "horse head with horn" deal)
  • cat-shaped PC body models and clothes for those models
  • demony/boney costume items
  • ancient Mesopotamian beard
  • metallic armor with rough/angular/unrefined texture (like re-purposed junkyard parts)
  • armor with insect-like chitin texture
  • skeletal bone armor (with skull helmet)
  • translucent body models that appear like living fire, water, air or ice
  • foldable fixed wings/glider combined with propulsion (jet boots or jetpack combo)
  • monkey-based costume items
  • hand-held "portal gun" prop for teleport powers
  • swarm type auras (bugs, birds, rodents, etc.)
  • combat aura that makes arms glow with a skeleton overlay
  • rollerblades
  • walking sticks (sword canes, gun canes, umbrellas/parasols, etc.) (usable as props)
  • wings/canards attached to non-back points (waist, head, etc.)
  • multiple fluffy independently moving tails (8) that serve as attack emanation points
  • whips, chains, tentacles, tendrils made from various elements such as fire or water
  • gun-based gadgets (grappling hook, robot claw, snake head, reptilian claw, etc.)
  • gun swords
  • sword-chucks
  • quadruped cat body models with highly textured and fully animated blue fur
  • hair/beards with a stone/rocky texture
  • draconic body parts and skin styles (scales, digitigrade legs, clawed hands, wings, tail)
  • dragon/bird-like chest anatomy (related to their wing musculature)
  • large hand-held weaponry (minigun, bazooka, rocket launcher, etc.)
  • long animated braided ponytail (down to waist and/or usable as a whip-like weapon)
  • Viking braid hairstyles
  • various historical crosses as chest emblems (Latin, Greek, Celtic, Iron, etc.)
  • "I Shih Tzu not!" chest logo (with pic of a Shih Tzu puppy)
  • custom colors and effects for projectiles like arrows (either in air or in quiver)
  • full face masks that look like human faces (like presidential Halloween masks)
  • elemental-based hairstyles (flame hair, ice-spikes, chipped gravel, grass hair, etc.)
  • customizable number and length of our fingers and toes
  • animal-type claws for fingers and toes
  • wings that can disappear when at rest (merge into character's skin, vanish, etc.)
  • wings that can grow out from character's back when needed
  • various wheelchairs
  • garage tech for weapons/props
  • twisty tentacle-based costume change emote
  • backpacks with weaponized limbs (steampunk, magitech, giant claws, acid sprayers, etc.)
  • renaissance (clockpunk) style for costumes, props and jetpacks
  • energy-based gladiator net that can be thrown as a mez
  • throwable circular saws/blades
  • throwable dynamite sticks
  • Justin Biber hair style
  • hat that looks like a big birthday cake
  • metal/armored gauntlets with claws
  • boar/winged tipped spear
  • human-rat hybrid items
  • more font choices for chest emblems that involve letters
  • baggy style jumpsuits/spandex
  • bald top with long side hair style
  • frikkin' lasers on frikkin' shark-heads
  • bunny ears (kid's costume, classic Playboy playmate, forward-pointed latex mask-n-ears, etc.)
  • pistols with bayonets
  • nun's habit/priests collar
  • aerosol cans as props/emanation points
  • animal/dragon heads/parts with cyborg/robotic/mech options
  • emoji face masks

CoH player from April 25, 2004 to November 30, 2012

RandomZombie
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I see tattoo's and scars are

I see tattoo's and scars are on the list, but I'd like to throw in the option to have a glowing variant. For example, a glowing demonic symbol on the body to look like it was placed their magically, rather than with ink. Like magic runes. Or a glowing scar that's alien in nature. It's almost impossible to produce that kind of effect without an option specifically for it.

Not sure if I'm supposed to post in this thread or the old one.

Project_Hero
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Great work Lothic, you're a

Great work Lothic, you're a credit to these forums!

"Let the past die. Kill it if you have to."

Cyclops
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Hats off to Lothic. I didn't

Hats off to Lothic. I didn't think it could be done but you did it!
Excellent work my friend. This needs to be a sticky.

Devs...you can have all this by launch, right?

Halae
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This is impressive. Thanks

This is impressive. Thanks for taking the time, Lothic!

Cyclops wrote:

Devs...you can have all this by launch, right?

Lulz :V

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Dark Ether
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Nice work, Lothic!

Nice work, Lothic!

(insert pithy comment here)

Lothic
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Thanks everyone. Hopefully

Thanks everyone. Hopefully this list will prove to be more helpful/useful than trying to go back and skim through the 1,000+ random posts of the original thread. As I said I'll do my best to keep the new list updated with any new suggestions made here.

RandomZombie wrote:

Not sure if I'm supposed to post in this thread or the old one.

I've asked the Devs to lock the original thread in favor of this one. It would probably only confuse things to keep BOTH threads open at this point.

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COH had a wonderful

COH had a wonderful assortment of horns for heads. It would be nice if we could attach horns to helmets also.

FURTHER, it would be great to have an emote/or costume slot with the helmet off the head and cradled in once arm

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Cyclops wrote:
Cyclops wrote:

FURTHER, it would be great to have an emote/or costume slot with the helmet off the head and cradled in once arm

Yeah I made a few "helmet off" costume slots for several of my CoH characters but it was always a little weird for the helmets to simply vanish when I switched from one costume slot to another. Maybe having some kind of keybindable command to take a helmet off and hold it (then the reverse to put it back on) would be cool.

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Hood up and hood down

Hood up and hood down versions of goods/hooded costumes would be nice.

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Anything like have the

Anything like have the ability to place your "prop" on your character on a point.

So for example you might have a knife or hatchet for melee so that might be on your shoulder, boot or waist etc. Or examples for firearms, you might have a briefcase machine gun, so walking around with a briefcase in hand or you might have a rifle on a sling.

Though its more animation department, It would be nice to see the model change the hand hold on the gun when standing on a corner and shooting so you don't shoot through the wall.

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Deathwatch101 wrote:
Deathwatch101 wrote:

Anything like have the ability to place your "prop" on your character on a point.
So for example you might have a knife or hatchet for melee so that might be on your shoulder, boot or waist etc. Or examples for firearms, you might have a briefcase machine gun, so walking around with a briefcase in hand or you might have a rifle on a sling.
Though its more animation department, It would be nice to see the model change the hand hold on the gun when standing on a corner and shooting so you don't shoot through the wall.

Being able to have animations that look like they draw a weapon from a place where you can wear one would be enough for me, even if said wearable version remains on the character while the animation plays. Having all weapons in sheaths disappear when "drawn" would be fantastic but if not just looking like it does is enough for me.

Having weapon models on costumes that match weapon models used in animations would be a big plus for me. It's bothersome if the sword you're swinging around looks nothing like the one on your back, if it disappears or not.

Maybe weapon holsters could be like combat auras and turn to weaponless holsters when in combat? Granted it would look a little odd sometimes but in CoH when you had a weapon powerset activating a power had you draw a weapon so... Maybe like that?

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Continued from the original

Continued from the original Costume Request Thread:

Project_Hero wrote:

Also fun factoid! Ninja were far more honorable and loyal than Samurai.

Project_Hero wrote:

There's a lot of misinformation and Romanticism added into what we think we know about Samurai and Ninja (also Knights). Without a historian it's difficult for us common folk to seperate what's myth, what's romanticized, and what was real. But at any rate they mythological, romanticized versions make for more entertaining characters.

Right, without a historian we won't know for sure. But I don't have to be a historian to know that Samurai weren't all 100% "good" or "bad" just like not all Ninja were 100% "good" or "bad".

Also while I completely accept that the guys we think of dressed in full black wielding Ninjatō might be stereotypes it's usually true that stereotypes have at least some origin in truth (otherwise how does a stereotype actually -become- a stereotype?) so I will continue to strongly suspect that at least some Ninja, somewhere, dressed up like we always -think- they did on at least some occasions.

Heck for what it's worth I've seen dramatic Japanese period shows in Japan showing the guys in the "black" outfits doing Ninja type things so at the very least we Westerners aren't the only ones spreading "romanticized falsehoods" about them. They even have period theme parks (like Edo Wonderland Nikko Edomura) which have live action "Ninja shows" (just like places in the US that have live action Wild West shows). I tend to figure if the Japanese themselves don't mind spreading the "bad stereotypes" about Ninja then I'm not going to worry about doing it myself.

Lin Chiao Feng wrote:

A ninja that looks like a ninja is a failure of a ninja.

Well at least the ones that got caught while wearing "questionable" outfits would usually be executed on the spot so I suppose you could call that a failure of sorts.

Despite this trivially entertaining (pointless?) discussion about our friends the Ninja I do want to thank you for locking the original costume suggestion thread. :)

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Good work!

Good work!

I didn't realize how extensive that thread really was.

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desviper wrote:
desviper wrote:

Good work!
I didn't realize how extensive that thread really was.

Thanks. Even I thought it'd be "quick-n-easy" to do when I first started but I ended up spending maybe 20 hours on it give or take. There were many "repeats" or "almost repeats" that I merged together into more general ideas and I'm sure there are still things sprinkled in the list that are effectively duplicates of each other. As time goes on I hope to clean those things up.

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SNAKES FOR ARMS!!

SNAKES FOR ARMS!!

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there are a number of good


there are a number of good things here some of which are included above
1) the cleavage corset (already mentioned, part of an old COH villain costume that players begged for but never got)
2) But I picked this more for the belt. it has a single pouch and a sack attacked to the back.

Belts like this are standard fantasy fare. I propose this: the belt is offered plain with accessories the players can choose, buckles, pouches, sacks, daggers in sheaths, sword sheaths, etc. The player picks what they want and where they want.

who doesn't want to fight crime with a sack full of gold on your hip?

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this is more of a prop for


this is more of a prop for Massive Melee. Typically giant size weapons are used for this, but I would like to add a giant floating fist, or mechanical gauntlet. this prop floats around the hero and engages all the massive melee attacks,

Just more awesome for COT.

The outfit is pretty cool too, Collar, really small jacket, swimsuit to die for...but a giant floating fist is wizard!

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I want a floating weapon that

I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.

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this is cool. a cape or a

this is cool. a cape or a robe that turns into wings when you fly and back to a costume piece when you are not flying.

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notears wrote:
notears wrote:

I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.

A dev answered on another thread. floating pets are in the works but may not be available at launch.
I like the floating sword idea, It would be cool to emote drinking coffee while your sword attacks for you.

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Cyclops wrote:
Cyclops wrote:

notears wrote:
I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.
A dev answered on another thread. floating pets are in the works but may not be available at launch.
I like the floating sword idea, It would be cool to emote drinking coffee while your sword attacks for you.

indeeds, and hey this isn't the "for launch costume request thread" this is just the "Costume Suggestion thread" so imma keep suggesting floaties

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Lots of tiny floating knives

Lots of tiny floating knives that you can shoot at your enemies and attack with in melee range that are always around you.

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Control animations based

Control animations based around summoning and controlling different medieval weapons, like maybe you summon a group of swords that encircle your opponent and start swiping at him or her or like a flail wraps around you opponent, also chain based control animations where chains erupt from the group and hold your opponent. Also make bullets a particle effect, I have an idea for a Ballistamancer who was in Vietnam and combines summoning buckshot and other gun attacks from his hands and mixing it with military style martial arts. Also military martial arts.

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Any change we can get added

Any change we can get added things to the master list in a different bullet point or ending in ***?

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Captain America style shield

Captain America style shield slinging, if DCUO can have it so can we!!

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hold up, there's another

hold up, there's another thread for aesthetics for powers.

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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notears wrote:
notears wrote:

Captain America style shield slinging, if DCUO can have it so can we!!

melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.

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notears wrote:
notears wrote:

...Also make bullets a particle effect, I have an idea for a Ballistamancer who was in Vietnam and combines summoning buckshot and other gun attacks from his hands and mixing it with military style martial arts. Also military martial arts.

Since it is our Birthday today, we want MCMAP, a.k.a. Semper-Fu!

(Happy Birthday to all Devil Dogs, Jarheads, Leathernecks, and other United States Marines!)

desviper wrote:

hold up, there's another thread for aesthetics for powers.

Can you supply a pointer to it? My search-fu is not strong tonight.

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Cyclops wrote:
Cyclops wrote:

notears wrote:
Captain America style shield slinging, if DCUO can have it so can we!!
melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.

Isn't that already on the list?

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https://cityoftitans.com

https://cityoftitans.com/forum/animation-suggestion-thread

Not super active though :/ maybe a consolidation is due there too along wit hthe weapon thread

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Lothic wrote:

Continuing from old thread:

Lothic wrote:
blacke4dawn wrote:

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".
Read somewhere (10+ years ago) that even "standard" black is not so good to use when sneaking around at night since it is actually a bit too dark and can create sort of an outline even in shadows, it said that using a really dark blue was better since it was more natural and blends in better in shadows. I can only guess that VantaBlack would create even more of an outline.

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

It most likely is also the reason why so many people think it looks fake. We are so used to being able to see some details due to structure even on pitch black surfaces as long as there is some light falling on it so when we actually remove effectively all reflections it looks unnatural, or "fake".

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

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Project_Hero wrote:
Project_Hero wrote:

Cyclops wrote:
notears wrote:
Captain America style shield slinging, if DCUO can have it so can we!!
melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.
Isn't that already on the list?

probably. you could carry a shield, go full ranger and call yourself Frisbeeman

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Mistress Discus (like the

Mistress Discus (like the frisbee thingy)

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blacke4dawn wrote:
blacke4dawn wrote:

If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:

blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

Black void space with eyes. The folks wearing it would still need to see.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Huckleberry wrote:
blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.
Black void space with eyes. The folks wearing it would still need to see.

Jawas?

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Huckleberry wrote:
Huckleberry wrote:

blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

I'd say that depends on how "close in" they get before you see them.

If they manage to stay undetected for a proper jumpscare then sure, but if they get spotted some distance out it's probably more likely they'll be used for target practice. From my understanding using vantablack while getting there is more likely to result in the latter.

Sure you could probably play on peoples fears and play them up as "void creatures" but that is not very ninja-like imo.

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blacke4dawn wrote:
blacke4dawn wrote:
Huckleberry wrote:
blacke4dawn wrote:

If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

I'd say that depends on how "close in" they get before you see them.
If they manage to stay undetected for a proper jumpscare then sure, but if they get spotted some distance out it's probably more likely they'll be used for target practice. From my understanding using vantablack while getting there is more likely to result in the latter.
Sure you could probably play on peoples fears and play them up as "void creatures" but that is not very ninja-like imo.

would you prefer perhaps that they dress in pink paisley? That might be more ominous in a completely different way. Then instead of calling them void ninjas, you could call them the paisley pink piranhas, and they would attack you with gucci bags and revlon throwing-compacts that explode in a cloud of concealer. That would scare people for sure!


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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desviper wrote:
desviper wrote:

https://cityoftitans.com/forum/animation-suggestion-thread
Not super active though :/ maybe a consolidation is due there too along wit hthe weapon thread

Yeah, well I was the guy who made it and quite frankly it's dead.... besides it makes more sense for all aesthetics choosable by the player to be here too... I mean animations are just costumes for your powers so I don't see what the problem is...

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Just use Venta black to hide

Just use Venta black to hide things in a pitch black room where people wouldn't be able to see anyway... Actually using Venta black on a door would be sweet and/or other household items... Or just get a round piece and put it up on the wall to look like a loony tunes hole.

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Project_Hero wrote:
Project_Hero wrote:

Just use Venta black to hide things in a pitch black room where people wouldn't be able to see anyway... Actually using Venta black on a door would be sweet and/or other household items... Or just get a round piece and put it up on the wall to look like a loony tunes hole.

Giving all new meaning to the term "Black Hole".

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Guns as melee weapons, I want

Guns as melee weapons, I want gun fu like a matrix character

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notears wrote:
notears wrote:

Guns as melee weapons, I want gun fu like a matrix character

Bayonet charge!!!

Technical Director

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Doctor Tyche wrote:
Doctor Tyche wrote:

notears wrote:
Guns as melee weapons, I want gun fu like a matrix character
Bayonet charge!!!

Well I was thinking more like this

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Doctor Tyche wrote:
Doctor Tyche wrote:

notears wrote:
Guns as melee weapons, I want gun fu like a matrix character
Bayonet charge!!!

Guns would make sense with Massive Melee

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Cyclops wrote:
Cyclops wrote:

Doctor Tyche wrote:
notears wrote:
Guns as melee weapons, I want gun fu like a matrix character
Bayonet charge!!!
Guns would make sense with Massive Melee

Yeah that was what I was thinking, and like one could get a ranged tertiary so you can still use your guns to shoot far away enemies. You could also use a shotgun for massive melee too for a character that doesn't use all these fancy gun fu techniques, like someone who uses a gun in melee more realisticly.

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desviper wrote:
desviper wrote:

Any change we can get added things to the master list in a different bullet point or ending in ***?

Yeah I plan to go through this thread periodically and add/change things to the main list to reflect the ongoing suggestions. But since I just got finished with the "big push" to get it done a few days ago it might be a while.

Also as FYI my job does actually take me away from being able to regularly post to these forums for several months at a time a few random times a year so there may be times when the list doesn't get updated for a while. But considering that the current list I just finished represents 4 FULL YEARS worth of suggestions I don't expect the number of suggestions to skyrocket so much that'll be unmanageable. :)

CoH player from April 25, 2004 to November 30, 2012

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blacke4dawn wrote:
blacke4dawn wrote:
Lothic wrote:
blacke4dawn wrote:

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

No, I didn't misunderstand what you said. I simply pointed out that it's unclear whether anyone has done exhaustive research into Vantablack's usefulness as camouflage. I'd like to see some actual facts on this rather than relying on assumptions based on older (and radically different) materials. Seems like a fair enough request on my part.

blacke4dawn wrote:

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

You've made the assumption that a person seriously wanting to wear Vantablack for camouflage would wear a SOLID outfit made of the stuff. Any "camouflage" that consists of a SOLID area of a single color (even standard black, dark blue, or whatever) is probably going to fail as effective camouflage. I strongly suspect that these studies you're talking about from 10 years ago failed to take that into account. Obviously some of the best personal camouflage is something along the lines of a Ghillie suit PRECISELY because it breaks up the outline of the human wearing it:

So my thinking is if you incorporated Vantablack strips into a Ghillie suit it would probably be superior to a Ghille suit without it due to its ability to further distort the overall shape of the human body (with some areas absorbing all incoming light and other areas not so much). I suspect this is exactly what a "modern day ninja" would want to wear.

blacke4dawn wrote:

It most likely is also the reason why so many people think it looks fake. We are so used to being able to see some details due to structure even on pitch black surfaces as long as there is some light falling on it so when we actually remove effectively all reflections it looks unnatural, or "fake".

Again I'm going to keep laughing at people who continue to use the word "fake" to describe this visual "phenomena" related to Vantablack. Is it "uniquely unusual"? Yes. Is it even "unnatural" looking? Sure. But it's NOT FAKE because it actually EXISTS. I'm sorry if it just sounds like I'm quibbling about this point but to me the people using the word "fake" for this simply sound foolish and I honestly don't think those people are actually foolish so it annoys me.

blacke4dawn wrote:

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

If Vantablack absorbs almost all light in the visible spectrum it's unclear that means it would automatically allow infrared light to pass through unaffected. For all we know it also absorbs infrared equally as well as visible light.

At the very worst it might not affect infrared at all so it would just allow it to pass through. But even if that's the case there's no way it could INCREASE the amount of infrared in the area based on what it does to visible light. A wearer of a solid Vantablack outfit would not "shine like a lighthouse in the infrared range" just because of the Vantablack alone. Now if the Vantablack outfit in question was made of thick wool and the guy wearing it was standing in the middle of a desert at high noon then sure there's probably a lot of infrared being emitted there but again that's not directly because of the Vantablack itself.

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Something can look fake while

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.

These look fake. They exist. They were -made- to look fake.

Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.

These look fake. They exist. They were -made- to look fake.
Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

Yeah but people can use vantablack to look like they're not really there, like a shadow person. It is a very useful colour aesthetically and being made to look like you're not really there is very useful to some characters.

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On a pitch black night with

On a pitch black night with no external light etc then yes Vertiblack to the naked eye would work quite well. Though I suspect against IR lenses or NV optics it would show up.

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Project_Hero wrote:
Project_Hero wrote:

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.

These look fake. They exist. They were -made- to look fake.
Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

Anything can be made to "look unreal" with a single pic. Perspectives can be skewed and the image itself can be photoshoped to heck. I simply think the use of the word "fake" in this situation is incorrect. I'll admit that it's always hard to describe new things that might not have any other analogs with which to compare them to. But frankly I'd almost rather people create a completely BRAND NEW word for this than to try to shoehorn the word "fake" into this scenario.

For discussion's sake let's propose the question this way: If you say the backpack you offered up looks "fake" then what makes another backpack look "real" to you? Once you find some words to answer that question then you might have some more EFFECTIVE ways to describe the first backpack without falling back to the inappropriate use of the word "fake".

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Deathwatch101 wrote:
Deathwatch101 wrote:

On a pitch black night with no external light etc then yes Vertiblack to the naked eye would work quite well. Though I suspect against IR lenses or NV optics it would show up.

Let's have someone do the research on that so we'll know for sure. That's all I'm saying here. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
blacke4dawn wrote:
Lothic wrote:
blacke4dawn wrote:

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

No, I didn't misunderstand what you said. I simply pointed out that it's unclear whether anyone has done exhaustive research into Vantablack's usefulness as camouflage. I'd like to see some actual facts on this rather than relying on assumptions based on older (and radically different) materials. Seems like a fair enough request on my part.

blacke4dawn wrote:

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

You've made the assumption that a person seriously wanting to wear Vantablack for camouflage would wear a SOLID outfit made of the stuff. Any "camouflage" that consists of a SOLID area of a single color (even standard black, dark blue, or whatever) is probably going to fail as effective camouflage. I strongly suspect that these studies you're talking about from 10 years ago failed to take that into account. Obviously some of the best personal camouflage is something along the lines of a Ghillie suit PRECISELY because it breaks up the outline of the human wearing it:

So my thinking is if you incorporated Vantablack strips into a Ghillie suit it would probably be superior to a Ghille suit without it due to its ability to further distort the overall shape of the human body (with some areas absorbing all incoming light and other areas not so much). I suspect this is exactly what a "modern day ninja" would want to wear.

Of course as part of special purpose suit it could be beneficial, but that depends highly on the environment it's used it. Though I wouldn't go so far as superior since afaik you can't use that much of it before those black areas will start to look unnatural by themselves.

And I was responding more on the more traditional (stereotypical?) single-color ninja outfit. At least that is where my (and probably most peoples) mind goes when someone says "ninja", not general camouflage clothing.

Lothic wrote:
blacke4dawn wrote:

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

If Vantablack absorbs almost all light in the visible spectrum it's unclear that means it would automatically allow infrared light to pass through unaffected. For all we know it also absorbs infrared equally as well as visible light.
At the very worst it might not affect infrared at all so it would just allow it to pass through. But even if that's the case there's no way it could INCREASE the amount of infrared in the area based on what it does to visible light. A wearer of a solid Vantablack outfit would not "shine like a lighthouse in the infrared range" just because of the Vantablack alone. Now if the Vantablack outfit in question was made of thick wool and the guy wearing it was standing in the middle of a desert at high noon then sure there's probably a lot of infrared being emitted there but again that's not directly because of the Vantablack itself.

So what do think happens to all those photons it absorbs, it stores them forever? No the darker and matter a material is the larger portion of absorbed photons gets re-radiated as infrared, and that is why it can increase the amount of infrared it radiates because it converts the visible light into it.

Ok, so "shining like a lighthouse" was an exaggeration since how much it shines will depend on how much light falls on it and most black colored materials will have similar effect but effectively every photon that it absorbs will be re-radiated in the IR range.

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This thread is a godsend.

This thread is a godsend.

Art Director

Charles Logan
www.cloganart.com

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Project_Hero wrote:
Project_Hero wrote:

Cyclops wrote:
notears wrote:
Captain America style shield slinging, if DCUO can have it so can we!!
melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.
Isn't that already on the list?

I'm gonna be honest with you... I only skimmed the list...

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I intend to crtl+f before

I intend to crtl+f before suggesting anything ;)

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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desviper wrote:
desviper wrote:

I intend to crtl+f before suggesting anything ;)

kay

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I don't know if CoT is going

I don't know if CoT is going to have this or not, but many games have a bleed effect to show DoT. I've even seen this in very PG games, it's just toned down to where it looks obviously cartoonish.

If CoT is going to have a bleed effect, I think we should be able to choose the color of our character's blood.

Someone playing a robot could pick black for oil, a tree creature could make it the color of sap, an alien could be whatever (neon), etc.

Not a high priority by any means, but considering it'd be a simple color swap, I figured I'd mention it.

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BiotopeZ wrote:
BiotopeZ wrote:

I don't know if CoT is going to have this or not, but many games have a bleed effect to show DoT. I've even seen this in very PG games, it's just toned down to where it looks obviously cartoonish.
If CoT is going to have a bleed effect, I think we should be able to choose the color of our character's blood.
Someone playing a robot could pick black for oil, a tree creature could make it the color of sap, an alien could be whatever (neon), etc.
Not a high priority by any means, but considering it'd be a simple color swap, I figured I'd mention it.

You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood

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blacke4dawn wrote:
blacke4dawn wrote:

So what do think happens to all those photons it absorbs, it stores them forever? No the darker and matter a material is the larger portion of absorbed photons gets re-radiated as infrared, and that is why it can increase the amount of infrared it radiates because it converts the visible light into it.
Ok, so "shining like a lighthouse" was an exaggeration since how much it shines will depend on how much light falls on it and most black colored materials will have similar effect but effectively every photon that it absorbs will be re-radiated in the IR range.

What!? Where did this certainty come from?

Okay, let's set the record straight here.

First of all, if anyone is familiar with a sound studio, it works on the same principle. In a sound studio, the walls are covered in pyramids so that all the sound waves get channeled into the nooks and crannies and don't make it back to the recording equipment as echoes. In effect, the walls absorb all the sound energy.
Now, moving into electromagnetic energy, we have had radar-absorbent material for decades, and it also works the same way. It keeps scattering the electromagnetic radiation of the radar waves until nothing comes back out.
Vantablack is no different. It uses Vertically Aligned Carbon Nanotube arrayed side by side such that the photons go in and scatter about until they don't come back out.

But where does the radiated energy of that light go? According to the Vantablack designers it exhibits

Quote:

Very high front to back thermal conduction - excellent for Black Body calibration sources

In other words, it does not absorb heat, but rather transfers it to the substrate the nanotubes are mounted on. So a person wearing vantablack would feel hotter on a sunny day, but the surface would actually be quite cool.

And that brings me to the most important point: The only time that the amount of light radiation absorbed by the material and transferred to the wearer would heat up the wearer enough that their exposed parts would be 'more thermally visible' than normal would be in direct sunlight. And since the scenario you discuss is about detection using thermal night vision, I assume you are not talking about a scenario involving direct sunlight.

So before people get all convinced that Vantablack would not be good at thermal camouflage, think again.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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One thing I would like to see

One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.

Is there a way to change my forum name? I accidentally misspelled it like 3 years ago. :(

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[img] https://pre00

I want everything about this outfit in CoT, but specifically the fishnet shirt! Or even just the full fishnet arm warmers. The scarf and boots are really cute too.

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RandomZombie wrote:
RandomZombie wrote:

I want everything about this outfit in CoT, but specifically the fishnet shirt! Or even just the full fishnet arm warmers. The scarf and boots are really cute too.

I would definitely like to see the knee high and thigh high socks too with a good selection of shoes. :D

Is there a way to change my forum name? I accidentally misspelled it like 3 years ago. :(

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RandomZombie wrote:
RandomZombie wrote:

I want everything about this outfit in CoT, but specifically the fishnet shirt! Or even just the full fishnet arm warmers. The scarf and boots are really cute too.

I second this!

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Furrious Kittens wrote:
Furrious Kittens wrote:

One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.

I thought you could switch your stances in CO. I know you can switch your mood...

Another thing I'd like in CoT: the ability to change and set facial expressions.

"Let the past die. Kill it if you have to."

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notears wrote:
notears wrote:

You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood

Well, no, I don't want to make a character always dripping blood. =P I was saying if they're putting that status effect animation in to show damage-over-time combat status, it'd be nice if we could pick what color showed up on our personal character when we're affected by it, regardless of what npc or pc afflicted us with it. Otherwise you end up with trees, robots, and energy beings all having red blood.

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In the interest of promoting

In the interest of promoting more modern Asian style clothing, some Lolita Fashion clothing is something I've always wanted to see in a game. And since fewer people seem aware of it, it's "male" counterpart Ouji (sometimes call Kodona in the west), would be cool too.

https://lolita-wardrobe.tumblr.com/

https://ouji-armoire.tumblr.com/








Of course I'm probably the only person who wants this, but fffft.

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Project_Hero wrote:
Project_Hero wrote:

Furrious Kittens wrote:
One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.
I thought you could switch your stances in CO. I know you can switch your mood...
Another thing I'd like in CoT: the ability to change and set facial expressions.

Yes, you can change stance but you need to use a costume slot to do so.

If I get Furrious Kittens correctly then they want to be able to change stances as easily as we do emotes, a.k.a without the need for costume slots. Personally I'd agree with that and would also include any mood or facial expression with it.

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One thing I have to make sure

One thing I have to make sure is mentioned... Hoods, cloaks, robes... They should fit like hoods, cloaks, and robes. A Superman cape tucked into your collar with a bonnet tied on your head is not a hooded cloak. Also, a retextured sweatshirt is not a robe top, and a retexured skirt is not a robe bottom. Too many other games cut those corners. Champions Online...

We gotta get it right, please.
As someone that was big on making sorcerer types (Necromancer Mastermind!), that stuff really stood out to me.

Necro Mastermind.

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BiotopeZ wrote:
BiotopeZ wrote:

notears wrote:
You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood
Well, no, I don't want to make a character always dripping blood. =P I was saying if they're putting that status effect animation in to show damage-over-time combat status, it'd be nice if we could pick what color showed up on our personal character when we're affected by it, regardless of what npc or pc afflicted us with it. Otherwise you end up with trees, robots, and energy beings all having red blood.

oh... well never mind then :]

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This as a travel power

This as a travel power

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cloganart wrote:
cloganart wrote:

This thread is a godsend.

Thanks again - the main goal was to make sure all this info was captured and accessible. The original thread was full of cool ideas but at over 1,100 posts it was becoming too unwieldy to be useful as a data source. Hopefully the list will help everyone focus on the things that are most desired for this game.

desviper wrote:

I intend to crtl+f before suggesting anything ;)

TBH, I'm sort of hoping people will get in the habit of doing that because while it's nice for people to suggest X, Y or Z several dozen times it does tend to clutter up the thread. :)

Case in point: Almost everything that's been "newly suggested" on this new thread so far was already mentioned in my list. I'm not upset with anybody about this, just making the point that "repeated ideas" are constantly happening. ;)

CoH player from April 25, 2004 to November 30, 2012

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Maybe someone should read

Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...

On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"

Also I will stress I am in no way volunteering to count up how many times things were asked for.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.

I actually did this already. The items that I listed in the "Section II" area of my list (Top Suggestions) were the ones that got the "most votes" from the original thread. Most of them got well over a dozen or more unique votes from multiple individuals. The whole point of my list was to "summarize" the previous thread so that we will no longer need to go back and keep actively comparing BOTH threads.

But to be perfectly clear almost everything in the first three sections of the list got multiple votes each. About the only things on the list that really only received "single votes" were the things that I specifically labeled as "unique/one-off" suggestions (that mostly showed up in Sections IV and V).

As to your idea of having the Devs offer up things for us to specifically "vote" on goes that would likely be helpful in their efforts to further refine what the playerbase wants.

CoH player from April 25, 2004 to November 30, 2012

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Along with choosing the shape

Along with choosing the shape/material/pattern of my cape, I would like to choose its "resting state" i.e. how it behaves when I'm not running/flying/fighting.

- Billow majestically (Thor)

- Drape behind (Superman)

- Stir and twist eerily (Spawn)

- Envelop completely (Batman)

etc.

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I didn't see this on the list

I didn't see this on the list (Thanks Lothic for doing all that legwork) but I'm sure I suggested it more than once:

Turbans. Maybe three kinds; the looser wrapped North African style, the smoothly wrapped Sikh/Indian style and the huge cartoon Karnak type, with a huge jewel in the front.

I recognize that there may be some potential for misuse, but there are a lot of characters that could use it. Martial Artist, Mystic, etc.

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WarBird wrote:
WarBird wrote:

I didn't see this on the list (Thanks Lothic for doing all that legwork) but I'm sure I suggested it more than once:
Turbans. Maybe three kinds; the looser wrapped North African style, the smoothly wrapped Sikh/Indian style and the huge cartoon Karnak type, with a huge jewel in the front.
I recognize that there may be some potential for misuse, but there are a lot of characters that could use it. Martial Artist, Mystic, etc.

Yes I have "Turban" on the list but you've added more info here by describing three different styles. I doubt anyone has a problem with getting "additional info" like this but if you had just said "I want Turbans" then that would not have been very helpful. :)

CoH player from April 25, 2004 to November 30, 2012

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Project_Hero wrote:
Project_Hero wrote:

Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.

Except then you have the issue of people not mentioning an item because it was already mentioned in a post, so listing multiples would not necessarily be accurate.

(insert pithy comment here)

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It would be nice if we had

It would be nice if we had the ability to upvote or downvote stuff. Oh well.

R.S.O. of Phoenix Rising

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Dark Ether wrote:
Dark Ether wrote:

Project_Hero wrote:
Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.
Except then you have the issue of people not mentioning an item because it was already mentioned in a post, so listing multiples would not necessarily be accurate.

For what it's worth I considered putting a "vote count" next to each item as I was collecting this data but it quickly became clear that it wasn't going to be quite that simple for various reasons.

For instance sometimes I had individuals who had "voted" for the same thing multiple times (like every 4-6 months they'd pop into the old thread and "re-suggest" something they had already suggested years before. I didn't think it was fair to count each of those repeated votes equally as if they were all coming from unique individuals. Also there were times when people only tangentially mentioned/implied something that for better or worse I had to "interpret" whether that counted as a specific positive vote or not.

In the end I chose not to include any specific "vote tallies" and opted instead to just place the "Top Suggested" things together in their own section. I honestly didn't want the Devs to look at this list and say things like "We'll do item A because it had 9 votes instead of item B because it only had 8". Ideally we as players want EVERYTHING on this list so I will leave the absolute prioritization of which items they make and which they don't up to the Devs. All I can really "accurately" do is say "lot's of people voted for things like A, B and C (section II) while not so many voted for these other things (sections IV and V).

CoH player from April 25, 2004 to November 30, 2012

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Radiac wrote:
Radiac wrote:

It would be nice if we had the ability to upvote or downvote stuff. Oh well.

Well I suppose someone could set up a little bit of html to put a "vote count" next to each item in the list. I think Lin Chiao Feng is the current "webpage guru" so I suppose that's the specific Dev to ask about this. I'd have no problem if they wanted to reformat my list to make it directly votable like that.

Either that or maybe the Devs will take my list as "raw data" and use it to generate their own summarized/prioritized list (that would include things they are considering that might not even be on our list here) that we'd get to vote on. Whatever works best for the Devs works for me.

CoH player from April 25, 2004 to November 30, 2012

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Hey Lothic, I think you made

Hey Lothic, I think you made a mistake on here, I suggested looking like your insulting people and giving orders as an animation for buffs and debuffs, not as an emote.

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notears wrote:
notears wrote:

Hey Lothic, I think you made a mistake on here, I suggested looking like your insulting people and giving orders as an animation for buffs and debuffs, not as an emote.

Well if they created such animations for buffs and debuffs if could be used as an emote or vice versa - that's probably why I lumped all those into the generic "emote" sub-section. But I'll change it when I make my first major round of updates just for you.

Remember the original thread was primarily meant for "costume items only" so I'd consider yourself lucky I tried to capture "everything" including the non-costume stuff. There are in fact other threads where you can make power/animation suggestions. ;)

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

notears wrote:
Hey Lothic, I think you made a mistake on here, I suggested looking like your insulting people and giving orders as an animation for buffs and debuffs, not as an emote.
Well if they created such animations for buffs and debuffs if could be used as an emote or vice versa - that's probably why I lumped all those into the generic "emote" sub-section. But I'll change it when I make my first major round of updates just for you.
Remember the original thread was primarily meant for "costume items only" so I'd consider yourself lucky I tried to capture "everything" including the non-costume stuff. There are in fact other threads where you can make power/animation suggestions. ;)

Yeah but they're all dead or in sections that aren't meant for the devs to constantly look through for ideas. This is the "You speak to the devs" board and my attempt to make an official animation suggestion thread failed, and quite honestly since animations are "Costumes for your powers" this is still the best place to put them, and until a dev comes down and tells to stop, I'm going to keep suggesting animations here :]

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Juggling battle stance for

Juggling battle stance for thrown weapon users where as soon as you're in combat you start juggling your projectiles.

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Perhaps we should divert

Perhaps we should divert Animation related suggestions to this thread?

https://cityoftitans.com/forum/animation-suggestion-thread

Maybe it's time for some brave soul to gather and collate all the Animation posts.

Be Well!
Fireheart

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Alright alright fine... I'll

Alright alright fine... I'll move my suggestions over there...

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I was just suggesting! Not

I was just suggesting! Not directing!

Be Well!
Fireheart

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