Costume Request Thread 2.0

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Lothic
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Project_Hero]I wouldn't
Project_Hero wrote:

I wouldn't really say amok. It's one thing in one movie/continuity.

To me it's "run amok" when it finally gets to the point where all the well-meaning political correctness goes against the direct wishes/desires of the supposed "victim" that it was supposedly meant to help. Like they say people in general should not be able to become more "offended" by something than the actual victim ever gets.

Project_Hero wrote:

And I have no idea on the how. Maybe the time travel parts caused waves of temporal instability changing things in relatively minor but noticable ways. It's Star Trek I'm sure they could techno-babble it away.

Look, like I said I'm as much a fan of all the silly Star Trek sci-fi technobabble as anyone else. But when you have to go so far as to suggest that a single Romulan time-travel event spread an alternate fluctuation of chronoton particles across the galaxy in such a way as to randomly turn various people gay or straight then even I have to throw the bullshit marker down on that.

They had no problem introducing openly gay characters on the new Star Trek Discovery show. Why did they have to go back and mess with a character where A) the originator of said character didn't approve of and B) there are many demonstrable examples of Sulu's non-homosexuality. Basically the people involved in reimagining Sulu's gayness were completely disrespective of the character's established canon and just did it because they thought it would be a "hip/trendy" thing to do regardless of any other consideration. As I started out it was merely change for change's sake.

Project_Hero wrote:

And I'm aware and agree that the sexuality or lack thereof of an actor should play no role in casting. Same as (for the most part) the ethnicity of an actor should play little to no role in casting choices with the express exception of historically accurate period pieces.

But when it comes to a new continuity or a new version of a character or story I'm all for changing it up in new and interesting ways.

Except John Cho's Sulu wasn't really a "new version" of an old character. He was still a young Asian male actor cast in a role which presumably was completely uninvolved in Kirk's father's time-travel based death.

Look at it this way: If this movie had been made 50 years from now when (we can safely assume) George Takei will be long since passed on and somebody wanted to redo a Star Trek movie with "Sulu" played by a 55 year old Irish lesbian then more power to her. But I think when you still have the guy who was the originator of the character still alive and kicking you should at least weigh what that person thinks about any changes that come along.

Here's another key difference to consider: Earlier I mentioned the Katie Sackhoff reprising the role of Starbuck on the new Battlestar Galatica thing. Now a bunch of people hated (still hate?) that change but at least the originator of the role (Dirk Benedict) was completely on board with it and gave Katie a good sendoff for the handover of the role.

As far as we know George Takei still has not openly agreed to or accepted the "change" foisted upon his namesake.

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Lothic wrote:
Lothic wrote:

Except John Cho's Sulu wasn't really a "new version" of an old character. He was still a young Asian male actor cast in a role which presumably was completely uninvolved in Kirk's father's time-travel based death.

Exactly. Though they did other changes as well, that seem to not make sense. I don't recall Spock being involved in the creation of the Kobiyashi Maru scenerio in the original ST, just that he never took the test. If one made the test, one would think they took it, just to test it.

He no longer has the same daughter now? If ST really had never shown Sulu to chase after anyone, no one would've thought to much about it, but ST did. He even showed himself to be interested in Klingon women (a long with Chekov).

And now as we talk about it, I want to know when Flash is going to fix his time line errors! Diggle's daughter is now his son! Cisco's brother is dead! When will Flash fix all this! :p

Also! Will we have a Time Travel story in CoT that changes everything? That's what I want to know now! It could be great! Like a second world map that people only get to, once they've completed a specific storyline. So players will be on two maps! They can of course meet up in the pocket D equivalent as it will likely be in some other dimension instead of just a super hero headquarters or some such!

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zyric wrote:
zyric wrote:

I am moving this over from another thread, since I think this is where it is suppose to go. Although it looks like this thread has been hijacked.
Quote:
I know there has been a lot of talk about how extensive the character creator is going to be, but I was wondering how much flexibility there is going to be on the more subtle side of things. Things like teeth. Now I know certain beast heads will probably have different teeth the humans, but I was thinking more along the lines of putting different teeth in a human head. Some examples could be:
nasty rotten teeth
crooked hillbilly teeth
predator teeth (cat or wolf)
vampire
shark (my favorite)
I know most of the time you probably wouldn't be able to tell the difference but during certain emotes or in cut scenes they would show up. For that matter you could apply this question to other subtle characteristics such as eye brows, freckles, scars, or even muscle definition. Now I assume there will be some flexibility for some of these, such as eye brows, but to what extent?

Thanks for re-posting your idea here. I'll be able to add your idea in with the rest of the list eventually.

As far as this thread being "hijacked" goes don't let appearances fool you. If you consider this thread to be a continuation of the original Costume Suggestion Thread that was started over 4 years ago then we're really roughly like 1,500 posts into this subject - the topics are bound to meander around from time to time. This thing will get back to costume suggestions sooner or later. ;)

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Again, for what, the third

Again, for what, the third time? I agree with you that changing Sulu was a bad idea. Especially retroactively. When I mentioned I'm fine with changing around things with a new continuity or version or whatever I was not specifically talking about Star Trek.

Examples of non-homosexual activity are no indication of someone's actual sexuality. Some people have been married with kids before coming out so that doesn't hold water.

The techno-babble thing was more or less a joke, but I have no idea what kind of long reaching effects having something using an experimental element time traveling could or would do.

If they made an entirely new continuity of Star Trek completely separated from the old, a full reboot not a divergent timeline, then they could more easily mess around with things and I personally wouldn't have any problem with it.

The actor's opinions for better or worse don't really count all that much when a change is made to a character. Did anyone care about Tobey Maguire's thoughts about changing from organic webshooters back to manufactured? No, probably not. Because an actor is playing a character and that character is subject to change regardless of what the previous actor thinks about the changes.

I like Mr. Takei I think his thoughts on the subject have merit but they are in no way a deciding factor on if a change is a good idea or not.

When it comes to Sulu the general public know very little about his character "that Asian guy from the original Star Trek, right?" So changing his sexuality means nothing to the public at large. Changing Captain Kirk to being homosexual would be because the world at large knows that Kirk flys around the universe sleeping with green women. But until you mentioned that Sulu has had on screen instances of heterosexual activity I had no idea and I've watched a fair bit of Star Trek (not much TOS but a good deal of TNG and a bit of DS9 and Voyager. Though most of that was some time ago.)

So again. This specific change to Sulu bad. Change in general I am open towards.

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Brand X wrote:
Brand X wrote:
Lothic wrote:

Except John Cho's Sulu wasn't really a "new version" of an old character. He was still a young Asian male actor cast in a role which presumably was completely uninvolved in Kirk's father's time-travel based death.

Exactly. Though they did other changes as well, that seem to not make sense. I don't recall Spock being involved in the creation of the Kobiyashi Maru scenerio in the original ST, just that he never took the test. If one made the test, one would think they took it, just to test it.

I could easily accept that "JJTrek" Spock could have been involved with creating/running the Kobiyashi Maru test when he supposedly had nothing to do with it in the original timeline because the "two Spocks" could have simply made different career choices.

But if we are to believe the fundamental premise that homosexual people are "born gay" then the only way you make a "gay Sulu" is to retcon him to be gay in EITHER/BOTH timelines. Bascially you can't use the excuse that the different timelines by themselves could "explain" a homosexual Sulu.

Brand X wrote:

If ST really had never shown Sulu to chase after anyone, no one would've thought to much about it, but ST did. He even showed himself to be interested in Klingon women (a long with Chekov).

That was just one of at least 6 or 7 examples I thought up in just about 5 minutes one afternoon. ;)

Basically to make Sulu a homosexual character you either had to be completely ignorant of the source material or willfully disrespective of it in order to "reimagine" him in a way that was inconsistent with what had been established.

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Costume thread, folks. Might

Costume thread, folks. Might want to take the non-related chat to another thread so this one doesn't get bogged down and boated by off-topic stuff.

(insert pithy comment here)

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Project_Hero wrote:
Project_Hero wrote:

Again, for what, the third time? I agree with you that changing Sulu was a bad idea. Especially retroactively. When I mentioned I'm fine with changing around things with a new continuity or version or whatever I was not specifically talking about Star Trek.

Just wanted to make sure about your thoughts about poor old Sulu because it was sounding like you were still on the fence specifically about what they did in his particular case.

Like I said before if Gene (or even George himself) had decided Sulu was homosexual that's one thing. But when people make changes like this not in the service of the story or even in the service of respecting the wishes of original actors but merely in the interests of appeasing political correctness for its own sake then that's when I have a problem with it.

Project_Hero wrote:

If they made an entirely new continuity of Star Trek completely separated from the old, a full reboot not a divergent timeline, then they could more easily mess around with things and I personally wouldn't have any problem with it.

Sure... like whenever they create a new Star Trek TV series that's set in the FUTURE of anything that's come before it. Personally I think they TOTALLY FRAKED up Star Trek Discovery by ostensibly pegging it to be 10 years prior to TOS but that's a subject for a completely different line of ranting. ;)

Project_Hero wrote:

The actor's opinions for better or worse don't really count all that much when a change is made to a character. Did anyone care about Tobey Maguire's thoughts about changing from organic webshooters back to manufactured? No, probably not. Because an actor is playing a character and that character is subject to change regardless of what the previous actor thinks about the changes.

I like Mr. Takei I think his thoughts on the subject have merit but they are in no way a deciding factor on if a change is a good idea or not.

Yeah maybe for someone like Maguire who's only played a given character for a few movies. On the other hand up until a few years ago George Takei had been the ONLY man to play Sulu for like 40+ years. I tend to see a bit of difference there... just saying.

The extra irony was that the folks making this change to Sulu thought they were doing something that was "honoring" Takei in some way. Instead they took his creation (and his desires for it) and soundly smashed it to pieces. Again not seeing the same analogy here as with the Spider-Man thing - a character I might add that had already been retconned countless times before Maguire got his grubby little paws on it.

Project_Hero wrote:

When it comes to Sulu the general public know very little about his character "that Asian guy from the original Star Trek, right?" So changing his sexuality means nothing to the public at large. Changing Captain Kirk to being homosexual would be because the world at large knows that Kirk flys around the universe sleeping with green women. But until you mentioned that Sulu has had on screen instances of heterosexual activity I had no idea and I've watched a fair bit of Star Trek (not much TOS but a good deal of TNG and a bit of DS9 and Voyager. Though most of that was some time ago.)

That's the sad part - people working on Star Trek movies/shows today clearly have no working knowledge of the canon of the franchise they're working with. While it's true that Kirk obviously was far more "overt" with his sexuality than Sulu was it doesn't take that much "research" to figure out the truth of the matter. An intern could have done a few google searches and watched a few episodes in an afternoon to have realized how stupid making Sulu gay was. *sigh*

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Dark Ether wrote:
Dark Ether wrote:

Costume thread, folks. Might want to take the non-related chat to another thread so this one doesn't get bogged down and boated by off-topic stuff.

Eh, my Sulu rant's pretty much over at this point. Remember that the original Costume Request Thread sometimes ran into the proverbial ditch for dozens of posts at a time. ;)

That was actually part of the reason I chose to summarize it with this thread... I expect eventually the same will happen again.

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OK, just because everyone

OK, just because everyone seems to think there ought to be costume suggestions on a costume suggestion thread I'll throw this out there. We just got around to seeing Thor: Ragnarok this weekend (actually saw it as a double-header with Justice League) and I was (obviously) intrigued by Cate Blanchett's Hela. I'd love to have some kind of equivalents of everything about her various costumes in CoT. The horns, the bodysuit/armor, the heavy eye makeup, black fingernails, etc.



In addition it might be cool to be able to switch between wearing "horns/helmet" to "no horns/helmet" the way Hela did by just swiping her hands over her head as some kind of costume change emote. The following gif shows the "last half" of that after her hair is mostly already horns:

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Speaking of things gods of

Speaking of things gods of death/the underworld have

Flame hair, either an aura or a hairstyle

Or for super hero styling

Firestorm

Fire

I mean a flaming aura on the head just doesn't do things like this justice.

Also I would have used a picture of Starfire's fire hair but Googling her after the new 52? Yeeesh.

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The eyes on the last frame :p

The eyes on the last frame :p

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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desviper wrote:
desviper wrote:

The eyes on the last frame :p

Yeah having the option for a "solid white eye" with no pupil, iris, etc. would let us do the classic "superhero mask" thing:

As well as weird creepy stuff too:

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Love the leg strap :) Not sure if it will need to be part of a bikini bottom sort of bit (like CoH) or separate leg accessory not to mention the boots of the outfit. Also like the outfit behind her which is also...

...right here.

The boots again and torn fishnets.

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Why stop at just a leg strap!

Why stop at just a leg strap!?

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His hair would look great too

His hair would look great too!

I'd still like those muskets and pirate hat too though :)

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I have to second the Gen13

I have to second the Gen13 suggestions, especially any/all Caitlin Fairchild items.

I've always liked everything related to her basic outfit (hair, gloves, boots, even the relatively pointless leg strap/garter).

We also need (based on the ripped fishnets idea) ripped/shredded stockings in general:

And they must cost 10x more than "unripped" stockings because they always manage to charge ridiculously inflated prices for "ripped/damaged" fashion clothing in the real world so the same must exist in CoT. ;)

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While I forgot Fairchild had

While I forgot Fairchild had that strap, I know I made use of the pointless leg strap in CO :)

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Jeeze I just noticed this but

Jeeze I just noticed this but that girl's waist is smaller than her head and her legs are more than twice as long as her head and torso! Most of her body mass is probably in those thighs! I'm pretty sure her thighs are wider than her torso!

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Project_Hero wrote:
Project_Hero wrote:

Jeeze I just noticed this but that girl's waist is smaller than her head and her legs are more than twice as long as her head and torso! Most of her body mass is probably in those thighs! I'm pretty sure her thighs are wider than her torso!

I assume you're talking about Caitlin Fairchild from the last few posts. Yeah, TBH I like her costume items more than her overall body proportions. Gen13 was a comic book from the 1990s and it was basically drawn the way most comics in the 90s were drawn. ;)

Technically speaking the character started out being "average sized" but after becoming super-powered supposedly grew to be very tall (like 6'6" or more) but I still don't think it excuses her legs being quite that long. Let's just say if you wanted to "recreate" Caitlin Fairchild in CoT there would be no reason you'd have to use the exact same body proportions that the artist used for that comic book. *shrugs*

For what it's worth here is some DeviantArt artwork where the character was drawn with arguably more "realistic" proportions:

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Wow, much much better.

Wow, much much better. Honestly my previous post can be used on a lot of comic Art. I will give them this though, at least she wears sensible shoes.

Other than just adding something to the look does the little leg band serve any actual purpose? But it is from the 90s where random costume additions and poor literacy were Kewl so I assume it serves as much purpose as the one shoulder pad, the multitude of pouches, and other such nonsense. But I'm welcome to being wrong.

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Project_Hero wrote:
Project_Hero wrote:

I will give them this though, at least she wears sensible shoes.

Yeah I really like her shoes/boots. If you google "motorcycle racing boots" you can find dozens of roughly equivalent real world examples such as:

Hopefully the Devs will include a few of these in CoT.

Project_Hero wrote:

Other than just adding something to the look does the little leg band serve any actual purpose? But it is from the 90s where random costume additions and poor literacy were Kewl so I assume it serves as much purpose as the one shoulder pad, the multitude of pouches, and other such nonsense. But I'm welcome to being wrong.

As far as I know her leg strap/garter thingy didn't "do" anything and she wore plenty of other outfits without anything similar. Basically it must have been a 90s thing... but I figure if this game offers "armbands" of various types it might as well offer "legbands" like this too.

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Gatling Guns!

Gatling Guns!

That outfit is nice too :)

Also another nice outfit :)

Champions Online also has some Gatling Guns to look at.

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You'd need Super Strength

You'd need Super Strength just to carry those things around unless they were inflatable toys.

http://grrlpowercomic.com/archives/1768

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Fireheart wrote:
Fireheart wrote:

You'd need Super Strength just to carry those things around unless they were inflatable toys.
http://grrlpowercomic.com/archives/1768
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If Daredevil can do it...

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Don't mean to be hyper-picky

I don't mean to be hyper-picky but the following is a "gatling gun", the best of 19th century machine gun tech:

Now the modern version of that is more commonly called a "mini-gun":

But as to the question of whether you could realistically hand-hold one of these things it looks like they've come up with something called a "micro-gun". This thing is basically just a "nozzle" for a beam of hot lead:

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Aww, what a cute little

Aww, what a cute little machine of death!

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Looks like something you'd

Looks like something you'd attach to a firehose...

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Fireheart wrote:
Fireheart wrote:

Looks like something you'd attach to a firehose...

Thus why I called it a "nozzle" for hot lead. Obviously it would be cool to see something like this in CoT. ;)

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Wow.

Wow.


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Huckleberry wrote:
Huckleberry wrote:

Wow.

Nice vid. The thing clearly packs a bit of "kick" but nothing a typical superhero couldn't handle. ;)

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Fireheart wrote:
Fireheart wrote:

You'd need Super Strength just to carry those things around unless they were inflatable toys.
http://grrlpowercomic.com/archives/1768
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Fireheart

You might. I'm willing to let anyone decide on their concept how it's done exactly :)

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Hmm, inflatable miniguns that

Hmm, inflatable miniguns that fire energy-bullets?

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On another subject, I've been

On another subject, I've been reminded of two character concepts that will 'require' transparent/translucent bodies. One is a girl who transforms into a woman made of Q-carbon (translucent, glowing stone - neat stuff). The other is a sort of 'brain-in-jar' concept, where a young hero had his body practically destroyed and had to be put into a life-support capsule. (Basically like Anne McCaffrey's 'Brain Ships'.) But then the person developed a 'Psionic Body', a projection of force that resembles their original body, surrounding their capsule and allowing them to go out and beat up goons again.

Problems of partially transparent/translucent body Parts have been discussed, but what about if the Whole Model is 'ghostly'?

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Fireheart wrote:
Fireheart wrote:

On another subject, I've been reminded of two character concepts that will 'require' transparent/translucent bodies. One is a girl who transforms into a woman made of Q-carbon (translucent, glowing stone - neat stuff). The other is a sort of 'brain-in-jar' concept, where a young hero had his body practically destroyed and had to be put into a life-support capsule. (Basically like Anne McCaffrey's 'Brain Ships'.) But then the person developed a 'Psionic Body', a projection of force that resembles their original body, surrounding their capsule and allowing them to go out and beat up goons again.

Problems of partially transparent/translucent body Parts have been discussed, but what about if the Whole Model is 'ghostly'?

I assume it "all depends" like most everything does.

Some people seem to think that fully transparent/translucent bodies might make PvP "unfair" somehow. But even beyond that possibility the Devs seemed to think there were a host of other problems with doing anything like this. At least that's how they were reacting a few months ago on the old Costume Suggestion Thread.

For what it's worth I think there has to be some kind of workable compromise that wouldn't be too prohibitive to implement. Obviously "full 100% absolute transparent invisibility" might be too troublesome to deal with but maybe some kind of "semi-translucence" would be doable like the following pic of a plastic figure of "ghost Obi-Wan":

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This was actually raised and

This was actually raised and discussed in the previous costume request thread.

I think the biggest obstacle to translucence would be the eyes and teeth and other internal bits as Lin Chiao Feng mentioned. Once you start being able to see through the face, you're going to see the eyes and teeth and you're also going to see where the costume thicknesses exceed the inner boundaries of the character skin mesh; and all the other clipping issues that fully opaque textures would hide. I don't think that would result in what players would want or imagine when they think of a translucent character. When I think of a translucent character I think of that jade-like figure in Lothic's post above.

So, in order to make it look like we want it to look, I suppose the game would have to calculate the character's appearance as if it were an opaque mesh. This way it generates a 3D image without visible internals. Then translate all the visible parts into one single, combined continuous, 3D uniform mesh outline. In other words, all the piece parts would be ignored and only the visible parts become the new mesh. It would have to do this in real time and then replace the existing character with the new 3D 'visible exterior only' outline and then apply the translucence to that. Frame by frame in real time.

Would there be any other way to avoid seeing the internals: eyes, teeth and costume clipping?


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There was an item on

There was an item on Champions Online that made your character see-through I used it on my ghostly character and yeah, you could see the teeth and stuff, was a little distracting.

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Project_Hero wrote:
Project_Hero wrote:

Jeeze I just noticed this but that girl's waist is smaller than her head and her legs are more than twice as long as her head and torso! Most of her body mass is probably in those thighs! I'm pretty sure her thighs are wider than her torso!

Standard comic art. Sliders mean we'll be seeing it in the game

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That's a good question about

That's a good question about the body sliders. -Can- someone, if they were so inclined (though other than for some sort of alien I don't know why anyone would but hey, it's their character) make a character's waist thinner than the character's head?

Oh man, it'd be hilarious seeing a man drawn in the "standard" proportions used for females in comics. I'ma Google that. I'll edit if I find anything.

Edit:

It's close to what I was looking for.

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Huckleberry wrote:
Huckleberry wrote:

I think the biggest obstacle to translucence would be the eyes and teeth and other internal bits as Lin Chiao Feng mentioned. Once you start being able to see through the face, you're going to see the eyes and teeth and you're also going to see where the costume thicknesses exceed the inner boundaries of the character skin mesh; and all the other clipping issues that fully opaque textures would hide. I don't think that would result in what players would want or imagine when they think of a translucent character. When I think of a translucent character I think of that jade-like figure in Lothic's post above.

Would there be any other way to avoid seeing the internals: eyes, teeth and costume clipping?

I keep seeing people say things like this are "prohibitive" and/or "impossible" but I'm simply left astounded by the apparent lack of creativity to solve the problem.

Can't the internal things like "eyes and teeth" also be made to be equally translucent? Why on earth would it matter if "costume thicknesses exceed the inner boundaries of the character skin mesh" if ALL of it (the clothes, the skin, etc.) is translucent? Sure if any parts of the model are left to be "non-translucent" it would obviously look bad. But no one's ever explained to my satisfaction that if you're making every last thing about the body model and clothes translucent why there would be ANY problem with clippling or "floating" eyes and teeth. All I keep seeing here are excuses and failures of imagination. No one's expecting perfection here but surely there are workable compromises that could allow at least some variation of "semi transparency" to be feasibly possible.

I simply find it very hard to believe that with all the capability provided by things like UE4 that this particular "nut" is apparently so hard to crack.

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You can make them also

You can make them also translucent but you'd still see the outlines of them through the character's body. You could make them invisible which might work fine for the teeth but then you'd have holes where your eyes should be... Which might be awesome depending on your concept.

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Project_Hero wrote:
Project_Hero wrote:

That's a good question about the body sliders. -Can- someone, if they were so inclined (though other than for some sort of alien I don't know why anyone would but hey, it's their character) make a character's waist thinner than the character's head?

Oh man, it'd be hilarious seeing a man drawn in the "standard" proportions used for females in comics. I'ma Google that. I'll edit if I find anything.

I'll bet the software would allow it, but what's more important is whether the Devs hardwire their "max and min" slider settings at points where we, the players, would be able to do it via the character creator. Remember the slider ranges we get are likely only going to be "subsets" of the absolute range of possible variability. So for example I'd bet the software would let us make waists so skinny they'd technically be impossible for any living human being to have. But precisely because that would be ridiculous the Devs will likely lock the sliders into ranges that would allow only for "plausible" body proportions.

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Project_Hero wrote:
Project_Hero wrote:

You can make them also translucent but you'd still see the outlines of them through the character's body. You could make them invisible which might work fine for the teeth but then you'd have holes where your eyes should be... Which might be awesome depending on your concept.

That's what I'm saying: The COMPROMISES might not be perfect for everyone (i.e. holes where the eyes should be) but the things that might be possible just might be exactly what somebody wants from this.

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Brand X wrote:
Brand X wrote:

Gatling Guns!

That outfit is nice too :)

Also another nice outfit :)
Champions Online also has some Gatling Guns to look at.

On this note let's ask for some HEAVILY customizable weapons :)

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Project_Hero wrote:
Project_Hero wrote:

That's a good question about the body sliders. -Can- someone, if they were so inclined (though other than for some sort of alien I don't know why anyone would but hey, it's their character) make a character's waist thinner than the character's head?
Oh man, it'd be hilarious seeing a man drawn in the "standard" proportions used for females in comics. I'ma Google that. I'll edit if I find anything.
Edit:
It's close to what I was looking for.

I would love, to for once, see something like this, taken more seriously.

Look at the picture of the females. The tone is serious. People can whine all day about how the art is, but the picture looks to be taken seriously.

Then they go and put the guys int he same poses, but they look stupid. The artist sucking probably doesn't help. :p

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Project_Hero wrote:
Project_Hero wrote:

Aww, what a cute little machine of death!

I'm not sure if designing such a microgun to use trichoidal cartridges and open firing chambers would be feasible for our devs, or if you could see the difference in game,

but it would be just Darling!

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Brand X wrote:
Brand X wrote:

Project_Hero wrote:
That's a good question about the body sliders. -Can- someone, if they were so inclined (though other than for some sort of alien I don't know why anyone would but hey, it's their character) make a character's waist thinner than the character's head?
Oh man, it'd be hilarious seeing a man drawn in the "standard" proportions used for females in comics. I'ma Google that. I'll edit if I find anything.
Edit:
It's close to what I was looking for.
I would love, to for once, see something like this, taken more seriously.
Look at the picture of the females. The tone is serious. People can whine all day about how the art is, but the picture looks to be taken seriously.
Then they go and put the guys int he same poses, but they look stupid. The artist sucking probably doesn't help. :p

I think this one was made more to show the ridiculousness of the poses they put female characters in. But yeah, something more serious would be good. I think it's from a site or thing called the Hawkeye initiative where they replace badly posed/proportioned pictures of comic women with Hawkeye.

Edit: checked it out and it's not just Hawkeye! But also for proportions, poses, and costumes!

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Foradain wrote:
Foradain wrote:

Project_Hero wrote:
Aww, what a cute little machine of death!
I'm not sure if designing such a microgun to use trichoidal cartridges and open firing chambers would be feasible for our devs, or if you could see the difference in game,
but it would be just Darling!

Even if that would look/sound different than standard cartridges I'm sure it could be accounted for. I guess the real question would be what would be the "in-game" difference? Would those cartridges be used to "justify" some kind of super lethal/explosive effect? What benefit would you get by making that kind of distinction versus "normal" bullets in a computer game like this?

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This is going to be a long

This is going to be a long one... I want all of these. With the copyrighted symbols removed of course.






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About the 'costume' when

About the 'costume' when applied to a translucent (as opposed to skin-colored) model, in one my examples, the 'costume' is the translucency. The 'character' would be the torso-sized 'pod' in the torso of the otherwise 'psionic purple-pink' transparent figure.

For the other character, the one made of glowing translucent crystal, that ghostly Obi Wan it the exact right look. I don't want to see the insides, but whatever is in the background might be dimly seen through the character.

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Project_Hero wrote:
Project_Hero wrote:

This is going to be a long one... I want all of these. With the copyrighted symbols removed of course.

I have to say, I love all the looks and the style of this artist. I don't care for the idea of his work, which seems to be "Hey! Superheroes need regular pants! Because Spandex is somehow sexist!" But the looks are great!

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Project_Hero wrote:
Project_Hero wrote:

This is going to be a long one... I want all of these. With the copyrighted symbols removed of course.

Well again since we know the Devs have said there will be no "gender locked" costume items it seems fairly plausible that you'd be able to dress your female characters in these relatively "masculine" looking outfits if you wanted to. Of course that means we might be seeing more "people" in game that could look like this:

All's fair in love and war... ;)

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Shouldn't the Powerwoman

Shouldn't the Powerwoman gender swapped have a chest window and not just be topless and also be wearing a leotard and not booty shorts? It's like they're not even trying to wear the same outfit. The Huntress one at least got pretty accurate. Though I feel the boots and gloves aren't accurate enough and those are some of the awesome parts of her outfit!

Those cosplayers are just terrible :p

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Brand X wrote:
Brand X wrote:

Shouldn't the Powerwoman gender swapped have a chest window and not just be topless and also be wearing a leotard and not booty shorts? It's like they're not even trying to wear the same outfit. The Huntress one at least got pretty accurate. Though I feel the boots and gloves aren't accurate enough and those are some of the awesome parts of her outfit!

Those cosplayers are just terrible :p

Yeah but this guy even does the classic "my face is up here" pose. ;)

Here's a Power Girl-Guy with an actual "moob window" too if you really needed it:

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I think the answer to that is

I think the answer to that is "Yes. We needed it."

After all, figure we're going to see that in CoT!

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Brand X wrote:
Brand X wrote:

Shouldn't the Powerwoman gender swapped have a chest window and not just be topless and also be wearing a leotard and not booty shorts? It's like they're not even trying to wear the same outfit. The Huntress one at least got pretty accurate. Though I feel the boots and gloves aren't accurate enough and those are some of the awesome parts of her outfit!
Those cosplayers are just terrible :p

I remember seeing/reading about this specific cosplay (Power Guy) several years back. I believe one of the reasons that the costume was as skimpy as it was, was because it was repurposed from his 300 cosplay, just swapping the color of the shorts basically.

also *ahem* package slider :P

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Brand X wrote:
Brand X wrote:

Shouldn't the Powerwoman gender swapped have a chest window and not just be topless and also be wearing a leotard and not booty shorts? It's like they're not even trying to wear the same outfit. The Huntress one at least got pretty accurate. Though I feel the boots and gloves aren't accurate enough and those are some of the awesome parts of her outfit!
Those cosplayers are just terrible :p

The Devs already showed a male character with a PowerGirl Boob window during a twitch episode.

That said I have a basic spandex request, a uniform design for spandex
https://jebriodo.deviantart.com/art/Hilde-Hartman-Style-553925381

this is a villain, but I love the design. it is a uniform in spandex.
I think we can do this with texture choices and accessories.
This is a v-neck spandex design to start with.
collar and tie--needed add on for a multitude of costume ideas, including a spandex/business suit.
woven design look on arms and legs
corset and thigh high boots
I even like the twin scabbards, though I would use dual pistols in its place

spandex that can look like a uniform: with enough accessories any uniform can be suggested

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Ffft Package slider can't

Ffft Package slider can't happen unless you want this game to score an M rating. XD

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I just love how the pictures

I just love how the pictures I posted last have a sort of clothes that are also a costume vibe. I made that request in the previous thread using Teen Titans cartoon Jinx as an example. Something that's in the middle between a costume and something a person might actually wear (like the Black Canary one especially).

And hey, some of them are still wearing tights. On their legs.

Some of the individual parts of the costumes are really nice. All their tops for one thing. Wonder Woman's sleeves seem to continue a little onto her hands which is something I'd like in a costume creator, something like the old CoX sleeves option for gloves, only more styles!

I love Super Girl's tunic-y shirt and would like some things like that in game same with her bracers? Sleeves? Either way they're neat.

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Huckleberry wrote:
Huckleberry wrote:

This was actually raised and discussed in the previous costume request thread.
I think the biggest obstacle to translucence would be the eyes and teeth and other internal bits as Lin Chiao Feng mentioned. Once you start being able to see through the face, you're going to see the eyes and teeth and you're also going to see where the costume thicknesses exceed the inner boundaries of the character skin mesh; and all the other clipping issues that fully opaque textures would hide. I don't think that would result in what players would want or imagine when they think of a translucent character. When I think of a translucent character I think of that jade-like figure in Lothic's post above.
So, in order to make it look like we want it to look, I suppose the game would have to calculate the character's appearance as if it were an opaque mesh. This way it generates a 3D image without visible internals. Then translate all the visible parts into one single, combined continuous, 3D uniform mesh outline. In other words, all the piece parts would be ignored and only the visible parts become the new mesh. It would have to do this in real time and then replace the existing character with the new 3D 'visible exterior only' outline and then apply the translucence to that. Frame by frame in real time.
Would there be any other way to avoid seeing the internals: eyes, teeth and costume clipping?

Actually, I think there would be another way to avoid seeing the internals. It hit me like a ton of bricks when I woke up this morning:
Make the character completely 100% transparent, in other words totally invisible; but continue to render the reflected light off the character model. The only problem I see with this is if the character walks into a shadow, it would disappear since there would be no light to reflect. Thus I think they might have to create a separate ghost-light in the world that is only used for illuminating translucent objects.
Also I think that translucence should be a material selection in UE4, because I imagine the artists will want to experiment with the right amount of matte/gloss properties of it in order to provide the best rendition.

In the end I think you might end up with something like what they have in ESO:

One of the side benefits to doing it this way is that anything at any time can be made translucent, just by throwing a switch. In fact, you could even get transported into the "astral realm" where EVERYTHING is ghostly and/or otherwise translucent.


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TroublesomeKnight wrote:
TroublesomeKnight wrote:

Ffft Package slider can't happen unless you want this game to score an M rating. XD

Actually there was a recent (maybe few months ago now) post from Doctor Tyche where the Devs have specifically considered including a male "package slider" and that the system is capable of supporting it. I doubt he would have even said "they are considering it for the game" if he thought it would instantly condemn CoT to having a "M" rating.

People need to get past this idea that "natural body anatomy/physics" automatically equates to something "naughty". Now I don't know what you are IRL... male, female, straight, gay, whatever and it doesn't really matter. But when you look at the following pic of some Olympic athletes:

Do you automatically think this is somehow "for mature audiences" only? Sure if you're a straight guy you might not care to want to STARE at pics like these too much but still would a pic like this, assuming it was included in a computer game, really make that game instantly rated "M" for mature?

That's all we're talking about here - we don't want CoT to become a porn but at the same time I don't think it would kill us to see guys that were NOT as smooth as Ken dolls down there.

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Huckleberry wrote:
Huckleberry wrote:

Actually, I think there would be another way to avoid seeing the internals. It hit me like a ton of bricks when I woke up this morning: Make the character completely 100% transparent, in other words totally invisible; but continue to render the reflected light off the character model.

This is pretty much what I'm talking about. I knew recent games (like ESO) have managed things like this. Again CoT might not be able to do all the "variations" of what things are transparent or not but I have to believe there are ways to accomplish some types of "ghostilness" without too much trouble.

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Weapon skins that can work

Weapon skins that can work for range and melee! Like Gun Blades! Scythes that turn into Sniper Rifles! Gun-Chucks! If it's in RWBY consider it a good idea! :)

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Gun-chucks sound like a worse

Gun-chucks sound like a worse idea than Sword-Chucks, yo.

Edit: but having some props that transform between melee and ranged would be very nice when Assault sets are out.

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[youtube]https://www.youtube

[youtube] https://youtu.be/WLZq4hvs_30?t=30s [/youtube]

I don't know. RWBY pulled it off. :)

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Yeah, they do a lot of things

Yeah, they do a lot of things. But weird and weapons that shouldn't work have always been around. Bayonetta's gun heels, the gunblade, etc.

Having a weapon like Lightning's sword rifle thing from FF13 might be neat. It was one of the few things from that game that made some sense.

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I will give you the gun

I will give you the gun-chucks :p However, I think Ruby and Qrow's scythes, Blake and Ren's machine pistols, and even Nora's Hammer aren't to far off from really weird.

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I'd like if we could morph

I'd like if we could morph our character's hands into weapons ala Jaime Reyes Blue Beetle.

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That would be great too!

That would be great too! Just like Cyborg does too!

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Brand X wrote:
Brand X wrote:

That would be great too! Just like Cyborg does too!

Boo-Ya!

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Project_Hero wrote:
Project_Hero wrote:

Gun-chucks sound like a worse idea than Sword-Chucks, yo.
Edit: but having some props that transform between melee and ranged would be very nice when Assault sets are out.

Rifle (or carbine) with bayonet (or sword if the character is British.)

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^^ and a really well-designed

^^ and a really well-designed rifle/bayonet drill would be awesome.

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Fireheart wrote:
Fireheart wrote:

^^ and a really well-designed rifle/bayonet drill would be awesome.
Be Well!
Fireheart

Especially if several/lots of characters can perform together. ^_^

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Digitigrade legs (or

Digitigrade legs (or "backwards" legs for animals/ aliens/etc)

I.e.- satyr legs

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For attack animations: super

For attack animations: super speed melee attacks, "running around them " pbaoe attacks, hand whirlwind ranged attacks.

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Super M. wrote:
Super M. wrote:

Digitigrade legs (or "backwards" legs for animals/ aliens/etc)
I.e.- satyr legs

This is one of my admittedly many pet peeves. There's nothing backwards about satyr legs or other animals. NYT Bestselling Author Michael Scott Earl even got this wrong in his Star Justice series when he describes how the main characters' knees turn backwards when he turns into a weretiger. It is just that in most animals the thighs are short and the metatarsals (the foot between the ankle and the toes) are so long that they make the ankle look like a backwards knee.

I agree with you that this would be a good option for character design, but there is nothing backwards about animal legs. I know you put it in quotes, but like I said this is one of my pet peeves, so I'm a bit on the irrational side about it.

Grasshopper legs on the other hand, and for that matter the legs of fleas and other jumping insects, are backwards. (non-jumping insects the legs go out sideways, so I wouldn't characterize them as backwards per se)


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You're not wrong at all

You're not wrong at all Huckle - I was using a common description just because people would understand. :) but I'm totally with you.

Another request - animations for the devices support set to be arcane sigils and floating "magical" orbs, instead of just tech.

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Brand X wrote:
Brand X wrote:

[youtube] https://youtu.be/WLZq4hvs_30?t=30s [/youtube]
I don't know. RWBY pulled it off. :)

Lol, it's like code lyoko on an even lower budget :p

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Super M. wrote:
Super M. wrote:

Another request - animations for the devices support set to be arcane sigils and floating "magical" orbs, instead of just tech.

What makes you think that "Devices" would be limited to only tech devices? The set is mainly about placeable objects and those can come in way more forms then standard tech.

I see them doing (with time) tech, arcane/magical, magi-tech, bio-tech/alien-organic, natural/nature and psionic. There might be some more but can't think about them right now.

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blacke4dawn wrote:
blacke4dawn wrote:

Super M. wrote:
Another request - animations for the devices support set to be arcane sigils and floating "magical" orbs, instead of just tech.
What makes you think that "Devices" would be limited to only tech devices? The set is mainly about placeable objects and those can come in way more forms then standard tech.
I see them doing (with time) tech, arcane/magical, magi-tech, bio-tech/alien-organic, natural/nature and psionic. There might be some more but can't think about them right now.

Because by default is directly talks about a protection drone and an upgrade drone.

I'm just dropping in the request for a magic set. If it was already planned.... great.

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I wonder if we can get bees

I wonder if we can get bees for the various drone powers... Get it!? DRONES!? BEES!?

Edit:

"Let the past die. Kill it if you have to."

blacke4dawn
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Super M. wrote:
Super M. wrote:

blacke4dawn wrote:
Super M. wrote:
Another request - animations for the devices support set to be arcane sigils and floating "magical" orbs, instead of just tech.
What makes you think that "Devices" would be limited to only tech devices? The set is mainly about placeable objects and those can come in way more forms then standard tech.
I see them doing (with time) tech, arcane/magical, magi-tech, bio-tech/alien-organic, natural/nature and psionic. There might be some more but can't think about them right now.
Because by default is directly talks about a protection drone and an upgrade drone.
I'm just dropping in the request for a magic set. If it was already planned.... great.

Well it's actually Upgrade Device, not Upgrade Drone. Besides it doesn't have to be limited to a technological drone since the definition is essentially just "unmanned aircraft". Yes I know that drones today are effectively limited to multi rotor copters or remote controlled military spy/attack aircraft but "unmanned" aircraft" can stretch so much beyond our little bubble in terms of origin and construction.

I wouldn't read too much into the actual names of sets/powers in regards to aesthetic choices since they have said that it's the be best combination of fitting and descriptive they could come up with.

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I get ya Black. Again it was

I get ya Black. Again it was just suggestion of "Hey Id really like this set to have a mystical aesthetic descriptor". Perhaps one wasnt planned yet, perhaps it was. Id rather request it than a chance its not an options =) I think overall, we're on the same page.

----

Different topic - and this might not be a thing but - removable masks/helments without using a completely different costume slot. A "hide helmet" option so to speak. I know thats a bit harder to do given the character generator, would be nice.

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I've always thought it'd be

I've always thought it'd be cool to have a pair of those "sci-fi hula hoops" floating around a character kind of like this:

It'd be really cool if they could be used as the emanation point for energy beams or the like. I supposed if they were colored with flames or icy effects they could be useful for arcane/magical characters too.

Not really sure if this would strictly be a costume item or maybe it could be more like a prop or an aura depending on how it was implemented.

CoH player from April 25, 2004 to November 30, 2012

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They'd be neat as an aura.

They'd be neat as an aura. Especially if there were 1, 2, and 3 ring variants.

"Let the past die. Kill it if you have to."

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GUILTY!

GUILTY!

R.S.O. of Phoenix Rising

Lothic
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Radiac wrote:
Project_Hero wrote:

They'd be neat as an aura. Especially if there were 1, 2, and 3 ring variants.

As a "one ring" variant would it noticeably "spin" around you or just float around you statically? I guess it could be either. And if you're only going to have one ring then you could entertain the idea of just having a "hula hoop" emote where your body is animated spinning a hoop around your waist.

The "three ring" idea might be doable but the rings would likely have to be pretty tight around the body and spin pretty fast. It's probably doable but it might not look quite as cool.

Radiac wrote:

GUILTY!

Yeah to be perfectly honest I got the initial idea from this classic movie. I just found a good gif that showed what it would look like around a single person. ;)

CoH player from April 25, 2004 to November 30, 2012

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Along with the single ring

Along with the single ring idea it'd be neat to have an orbit aura, where objects orbit your character. Could have rocks, fire, magic orbs, random objects... Now I want to make a gravity character that has their own orbit. They just naturally draw small objects into orbit around themself.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Along with the single ring idea it'd be neat to have an orbit aura, where objects orbit your character. Could have rocks, fire, magic orbs, random objects... Now I want to make a gravity character that has their own orbit. They just naturally draw small objects into orbit around themself.

I think Huckleberry already recently mentioned (on the prop thread I think?) the idea of an "orbital satellite" system around characters for stuff like this. I guess technically the "one or more" hoop idea could just be considered a subset of that.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

Along with the single ring idea it'd be neat to have an orbit aura, where objects orbit your character. Could have rocks, fire, magic orbs, random objects... Now I want to make a gravity character that has their own orbit. They just naturally draw small objects into orbit around themself.

I think Huckleberry already recently mentioned (on the prop thread I think?) the idea of an "orbital satellite" system around characters for stuff like this. I guess technically the "one or more" hoop idea could just be considered a subset of that.

I dunno. I think there could be some overlap, but there is significant difference to be mentioned separately.

With an orbiting constellation I was thinking that the particles themselves would be the projectiles and barriers associated with the ability, not the emanation points for other effects.

I think you may be correct that treating them as emanation points would be similar to the double-hoop idea that Project_hero came up with. But would the reverse be true? Could a hoop be used as a melee attack or a ranged attack all by itself, without being an emanation point for other effects? To answer my own question, I suppose it could if it were able to break itself up and then reform at the end of the ability. And that's pretty cool.... ... so disregard all this. I think I changed my mind as I kept writing. Like any prop, I think there will be ways to use them as emanation points or not, so long as both options are provided by the devs.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry][quote=Lothic
Huckleberry wrote:
Lothic wrote:

I think Huckleberry already recently mentioned (on the prop thread I think?) the idea of an "orbital satellite" system around characters for stuff like this. I guess technically the "one or more" hoop idea could just be considered a subset of that.

I dunno. I think there could be some overlap, but there is significant difference to be mentioned separately.

With an orbiting constellation I was thinking that the particles themselves would be the projectiles and barriers associated with the ability, not the emanation points for other effects.

I think you may be correct that treating them as emanation points would be similar to the double-hoop idea in that Project_hero came up with. But would the reverse be true? Could a hoop be used as a melee attack or a ranged attack all by itself, without being an emanation point for other effects? To answer my own question, I suppose it could if it were able to break itself up and then reform at the end of the ability. And that's pretty cool.... ... so disregard all this. I think I changed my mind as I kept writing. Like any prop, I think there will be ways to use them as emanation points or not, so long as both options are provided by the devs.

My original idea was that the "hoops" involved would just stay spinning around the character in question and potentially be used as emanation points (theoretically 360° around the character) for ranged (presumably energy beam type) attacks. But I suppose if you wanted to use the hoops via your hands as either melee or thrown weapons directly then I'd suppose it could look like a slightly more "violent" version of the following vid of hoop-based rhythmic gymnastics:

And treat the hoop(s) like a huge version of Xena's Chakram:

This is actually an interesting idea in and of itself.

CoH player from April 25, 2004 to November 30, 2012

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