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Costume Request Thread 2.0

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Cyclops
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This was posted on another


This was posted on another thread, but there are a number of things I like about this
1) the open mask thing
2) The cloak leaving the shoulder bare
3) the strap on armor/bracers. love it.
4) the hair, long with a ponytail (I am a sucker for big poofty hair
5) the belt and leather loin cloth (I don't know how many times we've mentioned lion cloths on this thread, but its enough to be there for launch)
The sheer variety of loin cloths are staggering

THIS is a great costume!

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https://sambragg.deviantart


https://sambragg.deviantart.com/art/Ana-405628420

OK Now this one is interesting. This is a great argument for extra costume slots at launch.
I post this for two reasons and neither has to do with the girl...(don't fall over), But I do like the idea of a sweet and innocent looking thing turning into a Vampire BEAST!

1) the underarm webbing on the beast, I'm not sure if it has been mentioned before, but I've seen it a 100 times in the comics
2) the main reason I bring this up is the beasts neck...I love it. The neck just screams muscles! I want a neck like this. The ears and the face are good too. I love the teeth/grimace. the neck and head look menacing.

ALSO it brings to mind something we may not get at launch, Transformable wings. I want the arms to transform into bat wings when in flight and back to scary arms/claws when not in flight. This is a quality of life issue but I would pay good money in the store to get it!
This is something that can extend to cloaks as well, transforming into wings.
--------DEVS, please make some money with this. I would so buy it!

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to add one more thing...how

to add one more thing...how about an option where the arms are wings to begin with. The hands are where they should be, but the rest is a huge bat wing.
there would be animation required as the wings would fold out of the way, but they would unfold when in flight or with an emote.

Manbat is like that. I think.

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Fireheart wrote:
Fireheart wrote:

I host my images on Photobucket, which means I get thumbnails automatically, just by clicking on the right code.

Be Well!
Fireheart

Yeah but unfortunately with that comes a horribly "optimized" site with many ads. =[

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Huh, I'm surprised no one

Huh, I'm surprised no one mentioned elemental themed wings- at least in this thread and that amazing yet long post by Lothic. I have a few character I want to try making, and one has lava wings for one of her powers.
So uh, anyone else thinking wings made out of various elements like fire, wind, earth, magma, ice, water, etc. would be cool?

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I've been bombed by enough

I've been bombed by enough seagulls and pigeons to be skittish when one flies overhead; but at least they don't have lava for wings!

Cool concept, but bad for automobile insurers.

My concept for Thunderbird Priest didn't include wings, but that was only because I limited my concept by my expectations of the game.
Now that you mention it, however, I would really like it if we could make huge wings of lightning and wind and cloud


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Cyclops wrote:
Cyclops wrote:

IMAGE(http://i63.tinypic.com/10z2vx5.png)
https://sambragg.deviantart.com/art/Ana-405628420

OK Now this one is interesting. This is a great argument for extra costume slots at launch.
I post this for two reasons and neither has to do with the girl...(don't fall over), But I do like the idea of a sweet and innocent looking thing turning into a Vampire BEAST!

1) the underarm webbing on the beast, I'm not sure if it has been mentioned before, but I've seen it a 100 times in the comics
2) the main reason I bring this up is the beasts neck...I love it. The neck just screams muscles! I want a neck like this. The ears and the face are good too. I love the teeth/grimace. the neck and head look menacing.

ALSO it brings to mind something we may not get at launch, Transformable wings. I want the arms to transform into bat wings when in flight and back to scary arms/claws when not in flight. This is a quality of life issue but I would pay good money in the store to get it!
This is something that can extend to cloaks as well, transforming into wings.
--------DEVS, please make some money with this. I would so buy it!

I'll second (third?) the request for underarm wings. They're fairly common in comics really, in a variety of styles and for a range of characters.

Manta
IMAGE(https://i.annihil.us/u/prod/marvel//universe3zx/images/c/c1/Manta.jpg)

Lexington
IMAGE(https://www.disneyclips.com/imagesnewb3/images/cliplex1.gif)

Stingray
IMAGE(https://78.media.tumblr.com/acccfe544f201543c9498ca39ab5aadd/tumblr_otjyhtXcV71vra80yo2_1280.jpg)

Falcon
IMAGE(https://source.superherostuff.com/wp-content/uploads/2015/09/Falcon_AA_Promo_Render_.png)

Sauron
IMAGE(https://vignette.wikia.nocookie.net/marveldatabase/images/d/de/Sauron_%28Earth-616%29_and_Stegron_%28Earth-616%29_from_Spider-Man_and_the_X-Men_Vol_1_1.jpg/revision/latest?cb=20141222025245)

And so on.

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And of course:

And of course:

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basically :

basically :

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Fireheart wrote:
Fireheart wrote:

I host my images on Photobucket, which means I get thumbnails automatically, just by clicking on the right code.

Be Well!
Fireheart

That's good to know. But when I (and I assume most other people) link pics to these forum posts the actual pics are hosted wherever I found them from google searches. Basically I don't personally host any of my own pics for this. I'm sure there's a way to force any pic linked to this forum to be automatically limited to certain max Length/Height values.

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Huckleberry wrote:
Huckleberry wrote:
desviper wrote:

On that android movie...are they trying to have her be smack-dab in the middle of the Uncanny valley? Because that's where she landed.

All it took was some oversized eyes. Yeah, you're not the only one who has that reaction.

Yeah they were clearly trying to follow the original manga/anime the character was based on:

What's strange about this is that even though traditional manga/anime has (for decades) stylized female faces to have huge eyes and tiny mouths when they tried to translate the same concept to a "live action" character it fell squarely into the Uncanny Valley. I guess as long as manga/anime remains clearly "not real" it can be readily accepted but as soon as you try to get remotely close to making that look "real" it becomes weird at the very least. I'm hoping the movie is good enough to help people accept it.

Interestingly enough a common criticism unique to some of the artwork of the original Battle Angel Alita manga/anime was that people often didn't like her "puffy lips". Like it or not that was often a "signature detail" of the original character. Ironically enough they apparently chose to give the movie version of the character slightly more realistically human lips. I guess they figured the big eyes by themselves was going to be freaky enough.

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ElegantHope wrote:
ElegantHope wrote:

Huh, I'm surprised no one mentioned elemental themed wings- at least in this thread and that amazing yet long post by Lothic. I have a few character I want to try making, and one has lava wings for one of her powers.
So uh, anyone else thinking wings made out of various elements like fire, wind, earth, magma, ice, water, etc. would be cool?

Yes. These are literally my favorite (Celestial) wings of all time, but they certainly look like energy:

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Military style uniforms!

Military style uniforms!
This is so Edgar Rice Burroughs!

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Add a domino mask, and he’s a

Add a domino mask, and he’s a dieselpunk version of the Daring Dragoon.

Twitter: @SisterSilicon

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That is a great list pretty

That is a great list pretty much all things covered. I would like to add hair manipulation/animation on certain hairstyles. Like body long hair that moves and seams lifelike. If not that just add normal long hair varying lengths or better yet adjustable lengths.
https://i.annihil.us/u/prod/marvel/i/mg/3/40/537bb5668021d.jpg

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SisterSilicon wrote:
SisterSilicon wrote:

Add a domino mask, and he’s a dieselpunk version of the Daring Dragoon.

Oh wow, so you're the other person who's seen that series!

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Wow. Ash vs Evil Dead took a

Wow. Ash vs Evil Dead took a weird turn.

Revenge is motivation enough. At least it's honest...

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I think this is an excellent


I think this is an excellent replacement for a fiery aura...it actually looks a bit more sinister...like a muse for fiery death...

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Having auras that look like

Having auras that look like people/vague humanoid shape would be pretty neat. Especially if they sat above the character. Could work for a lot of things; possession, psychic manifestation, malevolent/benevolent spirits, A.I., some form of energy projection, etc.

Could probably easily have it just mimicking your character's movements, and you wouldn't even need to give it legs, just fades into nothing around the waist.

"Let the past die. Kill it if you have to."

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I suggested something similar

I suggested something similar to this, and therefore stamp my approval.

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I like this idea. It'd be

I like this idea. It'd be great for my Raven knockoff character. To have a giant black demon hovering over her shoulders. To push the limits. Make it a firing point.

(at)Roxanna - Little Sister - Plutonium Bloom - MilkShakes
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Sounds like an ephemeral

Sounds like an ephemeral shoulder pet.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:

Sounds like an ephemeral shoulder pet.

I like it! a shoulder pet and an aura all in one.

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Skulls for a head. This is a


Skulls for a head. This is a floaty skull with no vertebrae.
Skull heads should have options. Floaty with no support, eyeballs or not, and the lower jaw or not.
a head aura goes great with this one.

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Cyclops wrote:
Cyclops wrote:


Skulls for a head. This is a floaty skull with no vertebrae.
Skull heads should have options. Floaty with no support, eyeballs or not, and the lower jaw or not.
a head aura goes great with this one.

Inferno Cop seconds that suggestion.

"Let the past die. Kill it if you have to."

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Humanoid auras? That's what I

Humanoid auras? That's what I used on my Ghost Busters homage character named The Venk Man:

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and has anyone mentioned


and has anyone mentioned spikey shoulders before? I used them a LOT. They go with nearly everything.

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So I was looking at the

So I was looking at the latest Deadpool trailer and noticed something interesting: Apparently when Negasonic Teenage Warhead uses her powers they have her eyes change color. Other people obviously noticed it too and made some gifs that highlight the change:

Might be cool if they eventually made some kind of "combat aura" that could do this in CoT.

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I like that! Devs please note

I like that! Devs please note: an aura one can toggle on that changes the eyes as well. Every one loves scary glowy eyes.

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Didn't we basically have that

Didn't we basically have that with "Whatever Combat Aura: Eyes" in CoH? I know I used that one.

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Brand X wrote:
Brand X wrote:

Didn't we basically have that with "Whatever Combat Aura: Eyes" in CoH? I know I used that one.

I'm fairly sure the only combat aura even remotely like that in CoH was the HUD thing that would appear in front of your face when you activated your powers. I don't think the game ever did anything like change eye color as part of a combat aura. Now I think it had a "permanent aura" for like "flaming eyes" but that wasn't a combat aura. Of course I might be mis-remembering it. *shrugs*

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I may have just had the same

I may have just had the same costume with the eye aura on and off, so I could be wrong.

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Brand X wrote:
Brand X wrote:

Didn't we basically have that with "Whatever Combat Aura: Eyes" in CoH? I know I used that one.

That made your eyes firey or glow or whatever effect.

Having combat auras that change color of things would be neat though.

Get into combat and your hair turns golden or something.

"Let the past die. Kill it if you have to."

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Brand X wrote:
Brand X wrote:

I may have just had the same costume with the eye aura on and off, so I could be wrong.

Yeah I remember doing that trick to have "toggleable auras".

At any rate (like Project_Hero said) I'm pretty sure the only directly "eye-based auras" CoH had (combat or non-combat) were the "flaming eyes" thing where flames were literally flickering out of the sides of the eyes. I seriously don't remember anything as subtle as the Negasonic example where the eyes simply slowly changed colors.

And I agree with Cyclops that this "slow eye color change" thing would make for a cool toggleable "costume" option as well. It would have to be something that would stay set one way or the other like the previous suggestions for a "helmet visor up/helmet visor down" thing.

And sure might as well suggest this "color change" idea as something that could affect hair as well.

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I know I used an off shade of

I know I used an off shade of white glowing eyes, so they didn't glow to much as to be obvious signs of glowing, but made the eyes all white.

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Brand X wrote:
Brand X wrote:

I know I used an off shade of white glowing eyes, so they didn't glow to much as to be obvious signs of glowing, but made the eyes all white.

Yeah that aura wasn't literally the "flaming" version of glowing eyes I was thinking about but it was still kind of weirdly drawn floating in front of the actual eyes instead of being part of the eye. It's probably why I didn't initially remember it because I never liked how it wasn't really part of the eyes. I guess that was a limitation of how auras worked in CoH. You notice even in your pic the left eye aura is somehow glowing in front of the hair that ought to be obscuring it.

As per the Negasonic example I'm still suggesting having the -actual- eyes change colors in CoT.

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666 replies when I'm writing

666 replies when I'm writing this (number of the beast! The Beast!)

Only thing that I worry about with an eye color change aura is it's such a small detail that even if someone was looking they probably wouldn't notice it. Which then it'd end up being kind of pointless and one might wonder why you don't just have it as an RP note in the character bio.

But on the other hand it's cool as heck. Like you could have a vampire character whose eyes change from normal to red when they vamp out, or have a machine character who's eyes change when they get into Combat mode. Or combine it with other auras to do something like Super Saiyan.

Hair turns gold/yellow, eyes turn green, gains firey yellow/gold aura. So 3 auras 4 if you want lightning.

Edit: though it might work better as a costume change in the Super Saiyan instance. Still would be cool, and I hope we can have more than one aura active at a time (not including toggle powers)

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Only thing that I worry about with an eye color change aura is it's such a small detail that even if someone was looking they probably wouldn't notice it. Which then it'd end up being kind of pointless and one might wonder why you don't just have it as an RP note in the character bio.

Yeah people often bring up points like "no one will ever notice" when it comes to minor cosmetic things like this. But when you think about it as time goes on and the graphics of these games keep getting better and better the only "next logical" things to make advancements on will be minor/subtle things like this. Besides why do some MMOs create systems with practically hundreds of facial adjustment sliders when a huge majority of them are linked to tiny details which are hardly noticeable at all while playing? Maybe just because they can...

Bottomline it's obvious that the ability to change eye color like this is hardly critical and pretty much totally cosmetic. But the same could easily be said for maybe 95% of the other suggestions that have ever been offered on this thread. What ultimately makes any one of them any more important or necessary than the others? ;)

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Realistically speaking, it's

Realistically speaking, it's always the little bits that I notice, not the big changes. Small details are what makes a character's actions feel special. A good example from Guild Wars 2 is necromancers - their staff auto-attack is a fairly standard blast of necrotic energy, right? But if you look at the blast, it's actually a grasping hand, reaching for the target. THAT is seriously cool.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Whenever this kind of
Halae wrote:

Realistically speaking, it's always the little bits that I notice, not the big changes. Small details are what makes a character's actions feel special.

Whenever this kind of discussion comes up I usually hunt down the latest versions of the "Lara Croft evolution" pictures to show just how much has changed in (now) the last 20+ years of game graphics.



Ultimately pics like these represent (beyond the obvious GPU hardware improvements) a steady progression of "minor trivial details" that have added up over the years to improve the overall look of the character. To me this is why getting as many "minor cosmetic details" as possible is always going to matter in any game.

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https://black-falcon01


https://black-falcon01.deviantart.com/art/Wonder-Girl-Designs-61548991

Wonder Girl redesign.
1) I like the lasso accessory. Its just a costume piece for COT, but it could also be a coiled whip. Devs, this is cool! It could also be used for the Swinging movement power.
2) the sleeveless t-shirt. Pretty standard, BUT it has the logo that can be placed anywhere. This is a biggie, and the Devs said we could do it. The logo makes a mundane T look heroic.
3) the jeans and belt. We won't get the WW belt, but a letter as a buckle would be cool! Further the jeans are bell bottoms. and the spike heels are great.

Conclusion: a few special touches make an NPC outfit a hero's outfit. I really like this design.

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and as long as we are talking


and as long as we are talking auras, how about a very simple one: a floating orb above one or both hands. It would make a cool emote, but the player could not choose the color.
**As an aura you could walk down the street with an energy orb , emotes make you rooted to one spot.

I like the jacket/colar/butt-cape too. and its a nice belt

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Another good use of logos. I

Another good use of logos. I like the dial, and the Chicago special police on either shoulder.
************ it would be great if we could unlock the wearable badge like the Titan City Special Police

and again, the aura is awesome! glowy hands AND feet with a fiery shield...

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Cyclops wrote:
Cyclops wrote:


and as long as we are talking auras, how about a very simple one: a floating orb above one or both hands. It would make a cool emote, but the player could not choose the color.
**As an aura you could walk down the street with an energy orb , emotes make you rooted to one spot.

Sounds like a prop is all we need. I'm assuming that we be able to hide/sheath und unhide/unsheath our props.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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A prop is what you use to

A prop is what you use to attack with. You would take a melee set and use a whip as a prop. I propose an aura instead. The orb does nothing for attack, it is just a cool effect

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Cyclops wrote:
Cyclops wrote:

A prop is what you use to attack with. You would take a melee set and use a whip as a prop. I propose an aura instead. The orb does nothing for attack, it is just a cool effect

"Let the past die. Kill it if you have to."

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Cyclops wrote:
Cyclops wrote:

A prop is what you use to attack with. You would take a melee set and use a whip as a prop. I propose an aura instead. The orb does nothing for attack, it is just a cool effect

Whether you use the prop for an attack or not is up to you at character creation. As I understand it, props are just something that exist, they provide a suite of specific animations and they can become emanation points when and if we want.

So in this case, instead of running around with a wand or a sword or a six-shooter, you run around with a glowy ball. Sounds like a prop to me.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Cyclops wrote:
Cyclops wrote:


https://black-falcon01.deviantart.com/art/Wonder-Girl-Designs-61548991

Wonder Girl redesign.
1) I like the lasso accessory. Its just a costume piece for COT, but it could also be a coiled whip. Devs, this is cool! It could also be used for the Swinging movement power.
2) the sleeveless t-shirt. Pretty standard, BUT it has the logo that can be placed anywhere. This is a biggie, and the Devs said we could do it. The logo makes a mundane T look heroic.
3) the jeans and belt. We won't get the WW belt, but a letter as a buckle would be cool! Further the jeans are bell bottoms. and the spike heels are great.

Conclusion: a few special touches make an NPC outfit a hero's outfit. I really like this design.

Yeah I definitely like this one too. Turns out except for the stars, the lasso, the logos and the earrings I pretty much had a character looking like this in CoH. Turns out you could do a pretty good "solid belly t-shirt with bell bottoms" look in that game. ;)

Anyway I'd want everything in this pic for CoT, especially the earrings.

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OathboundOne wrote:
OathboundOne wrote:
Lothic wrote:
Brand X wrote:

Didn't we basically have that with "Whatever Combat Aura: Eyes" in CoH? I know I used that one.

I'm fairly sure the only combat aura even remotely like that in CoH was the HUD thing that would appear in front of your face when you activated your powers. I don't think the game ever did anything like change eye color as part of a combat aura. Now I think it had a "permanent aura" for like "flaming eyes" but that wasn't a combat aura. Of course I might be mis-remembering it. *shrugs*

Along with the HUD aura, there was also a laser beam eyes one (which you could set to be left, right or both), then IIRC towards the very end didn't they introduce a bunch of "Combat" versions of the regular/older auras?

EDIT: Yeah; The Cyborg pack introduced Laser Beam eyes:

And then this page states that "All of these auras may also be selected as combat auras, which are aura options that only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack." but it doesn't specify in which Issue this capability was added (obv. after the Cyborg pack released, since those were the first combat auras).

Right but again I was mostly just trying to remember the eye/face oriented ones that were even remotely like the simple "eye color change" I was suggesting. The laser beam eye auras would clearly not be a direct solution for that.

Like you said by the end they allowed many auras to be "combat auras". But really the one that Brand X mentioned (back in post #666) would have been the single closest to the Negasonic idea and even that (as I pointed out) wasn't really the same thing.

Basically to do what I suggested the CoT Devs would have to implement something that had no exact analog in CoH.

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:

A prop is what you use to attack with. You would take a melee set and use a whip as a prop. I propose an aura instead. The orb does nothing for attack, it is just a cool effect

Yes.

I would verymuch like both Orbs as emanation points, and orbs as aura effect.

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Curses!

Curses!

I made that reply before reading the subsequent posts on the subject, then ultimately decided my reply wasn't particularly relevant given the rest of the conversation and tried to delete it hoping no one would notice.

Foiled my escape!

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OathboundOne wrote:
OathboundOne wrote:

Curses!

I made that reply before reading the subsequent posts on the subject, then ultimately decided my reply wasn't particularly relevant given the rest of the conversation and tried to delete it hoping no one would notice.

Foiled my escape!

That's OK. If anything it's good to mention all these ideas again just to get them in the air for CoT. ;)

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Back to the humanoid aura:

Back to the humanoid aura: two things:

Problem: the one shown is pretty big, do we care if the aura clips out of a confined space? I don't really :p

Even further: how about attacks from the spirit whatever!?


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desviper wrote:
desviper wrote:

Even further: how about attacks from the spirit whatever!?

Wouldn't that make the 'spirit' more of a shoulder-pet than an Aura? Perhaps a 'Prop' with emission points? Perhaps it would perform in place of a cape?

That is, unless we're suggesting Auras as emission points... which might not be a bad thing?

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Yeah I'm not opposed to

Yeah I'm not opposed to classifying such a spirit as a pet rather than an aura.

What other auras might be used as emanation points?


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What comes to mind is an Aura

What comes to mind is an Aura of 'items', like stars, cards, butterflies, swords, etc., which then become emanation points when a power is activated.

Alternately, one might design the emanation points as fixed locations about the character, which might happen to correspond to the location of a moving Image in the Aura. Perhaps an image coalesces about the emanation point as part of the power-activation animation.

Other possible Auras could be clouds of 'energy', shadows, sparkles, voids, sun-spots... Really, lots of choices. It might be cool if a character just had a Glow about them, which then coalesced into a (wireframe?) arm-cannon or other weapon when they activated a power.

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That shot of all the Lara's

That shot of all the Lara's just shows how the latest graphics don't make the better change :p

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Fireheart wrote:
Fireheart wrote:

Alternately, one might design the emanation points as fixed locations about the character, which might happen to correspond to the location of a moving Image in the Aura. Perhaps an image coalesces about the emanation point as part of the power-activation animation.

I like this idea. For most characters an emanation point from some point in space wouldn't make much sense. But if some combat auras and constellation props or other floating props or pets can be designed to go to or otherwise coalesce at these points in space as part of their animation, then we have an awesome synergy.


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Brand X wrote:
Brand X wrote:

That shot of all the Lara's just shows how the latest graphics don't make the better change :p

I suppose there's always the one opinion out there that serves as the exception that proves the rule. ;)

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I can't help it. #'s 8, 11

I can't help it. #'s 8, 11 and 12 look the best to me in that line up of Lara's :)

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I want a face and moving hair

I want a face and moving hair like this...

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Brand X wrote:
Brand X wrote:

I can't help it. #'s 8, 11 and 12 look the best to me in that line up of Lara's :)

Eh... obviously there's no law that says you must always like the latest version of any CGI. There's always going to be the "artistic" element involved as well.

But I think the point could be made that the further computer graphics advance the more freedom any given artist has to make things that look the way they want regardless. I'd rather the artists of today have the freedom to make something as they see fit rather than have computer avatars that are still forced to look like 8-bit Pac-people. ;)

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Well, yeah, it's the artistic

Well, yeah, it's the artistic aesthetic that I care for, and that latest and greatest of graphics one, is just ugly imo :p

The problem is, the more graphic intensive games get, usually, imo, the uglier the aesthetic is. :/

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Cyclops wrote:
Cyclops wrote:

I want a face and moving hair like this...

We know it's likely possible for ideal computer graphics scenarios to produce things like this today. But of course when I say "ideal" I would tend to imply only perhaps in a single player game hosted on a relatively high-end computer. As always it would be a question of whether they could optimize that enough to get a MMO to support multiple player characters all bouncing around on your screen at the same time. Somehow I think that still might be a "bridge too far" in 2018.

The big deal here is the animated hair detail. Again top-end GPUs could probably handle it now but would you want to effectively force everyone to have a computer that's likely in the $2.5k-3.0k range in order to play this game with that level of detail? Not sure that would be the very best use of Dev time/resources to satisfy the 5-10% of the playerbase who has the hardware to support this.

I'm reasonably sure the Devs of CoT are going to be able to implement animated hair to some acceptable level of detail. I just think the example you've shown here is just a bit too much to expect at this point.

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Brand X wrote:
Brand X wrote:

Well, yeah, it's the artistic aesthetic that I care for, and that latest and greatest of graphics one, is just ugly imo :p

The problem is, the more graphic intensive games get, usually, imo, the uglier the aesthetic is. :/

I'd agree that the more "realistic" graphics have gotten the easier it's been to slide into (and get stuck in) the uncanny valley. I simply don't see that as permanent problem - eventually graphics will advance far enough ahead that things like the uncanny valley will be a distant memory. *shrugs*

Think of it this way: You said you liked the versions of Lara Croft that were produced many years after her first initial primitive outings so you did accept her evolving into something better than she started out as. Now (in 2018) we can squarely argue she may very well be in her "uncanny valley" phase. Do you honestly know for a fact you will forever hate any new version of her that they produce 5, 10 or 20 years from now?

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Oh, I'm sure part of the

Oh, I'm sure part of the problem is just with the companies some how thinking that look is more appealing and failing to appeal to me. :p

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Brand X wrote:
Brand X wrote:

Oh, I'm sure part of the problem is just with the companies some how thinking that look is more appealing and failing to appeal to me. :p

Well eventually you've be able to tell the global AI that controls the world exactly how you want her to look in your own Matrix-style incubation chamber while your body heat is being harvested for power. ;)

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Human batteries are

Human batteries are incredibly inefficient :V

The machines in the matrix were the good guys and no one can convince me otherwise.

"Let the past die. Kill it if you have to."

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The machines were idiots.

The machines were idiots. They'd have been better off burning whatever it was that they fed the humans. Or going back to whatever power source they used to make the food they fed the humans.
Or that harvesting brain energy theory was a theory of the Resistance, in which case they were idiots, and the machines had some other motive for keeping the humans alive and thinking... you could be right, Project Hero. Or not. It depends on what the real reason was, and what they were willing to do to implement it.

But the black cloak-coats were cool.

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Project_Hero wrote:
Project_Hero wrote:

Human batteries are incredibly inefficient :V

Well I never said the "harvesting human body heat" thing made much sense - TBH I always thought that was one of the weakest plot points of that entire series. Even if you accepted the "permanent night" scenario what ever happened to nuclear and/or wind power for instance? Or heck why not fossil fuels - it's not like they had to worry about CO2 screwing up the planet even further.

Anyway I just mentioned it mostly just to paint a complete mental picture of the idea I was telling Brand X.

Project_Hero wrote:

The machines in the matrix were the good guys and no one can convince me otherwise.

It's funny you think that - it reminds me of one completely confused reviewer of the original Matrix movie.

This person was so mixed up they actually thought the times when the characters were in the Matrix was the "real world" and somehow managed to think the times they were on the ship (literally in the "real world") were the times the characters were somehow in an "artificial place". I kid you not that this person managed to completely reverse in their head the narrative pretense of the entire movie. Consequently they also totally hated the movie for "not making any sense". I'll never forget that as proof of just how messed up some movie reviewers are. ;)

Don't worry I'm reasonably sure you didn't confuse what was going on like this reviewer did. If you watched "The Animatrix" there's actually good evidence to support the idea that the machines initially wanted to live in peace with humanity and they only started a war with the humans as a means of self-preservation.

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Yeah, in the Animatrix first

Yeah, in the Animatrix first the robots wanted to be counted as people. Humans acted violently, then the robots were like, "well ok then we'll just make our own city where we can be, kthxbai" and the humans attacked them. Then during the war that errupted humans nuked the planet causing a nuclear winter to stop the machines from gaining the delicious solar energy they required.

So the robots, instead of wiping out all humans put them in pods and gave them a paradise (one of the earliest matrix...es was a paradise world where humans could be forever happy) humans wouldn't accept it, so then they made a 1990's world which the humans accepted better... And yet they still rebelled and tried to kill the machines. Ungrateful jerks.

So, the robots attempted to live alongside humanity multiple times and each time humans responded with violence. The robots could have went all Skynet but instead they try repeatedly to live alongside the humans.

Oh also, Agent Smith is the One.

"Let the past die. Kill it if you have to."

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Some more owl-inspired

Some more owl-inspired costumes. Ana from Overwatch:


The detail of this is incredible. Note the owl backpack that is also holding a combat knife, and the shin guards are also owl faces.

And here is a fan drawing of Pharah, her daughter, wearing something similar:

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https://cityoftitans.com

I like the puffy balloon sleeves, and the short cloak...
BUT I really love the hair!
Likewise the strapped weapons are very nice, you can pick either ranged or melee as primary and the other as tertiary
The belt with a number of attachments is really cool

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Armor is cool, visor/head


Armor is cool, visor/head piece is great, I really posted this for the arm mounted weapon. That is a great place to mount a gun!

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Cyclops wrote:
Cyclops wrote:

This pic reminds me of the outfits Kate Beckinsale wore in the semi-silly Van Helsing movie:

The movie was forgettable but at least the outfits were nice.

Cyclops wrote:

I had a CoH character that would have had an outfit that looked exactly like this if it were possible. I'm also hoping CoT will allow for "arm bracer guns" just like this.

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I post this pic for one


I post this pic for one reason, the AURA! this is a techno readout aura that can surround techno characters. AND it needs to come with an idle stance that interacts with the aura as well!

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I've been toying with the

I've been toying with the idea of a ghost like character for a while and this is perfect!
What is perfect is the elegant gown she wears, there is nothing super about it, but the rest of the coloration makes it eerie and stand-outish.
This is a character with classic COH darkness powers in my minds eye. ranged or otherwise, I really hope darkness special effects are available at launch.
the contrast of white and black make for great visuals!
---oh and it would be nice to have animated, eerie flowing hair...like one is under water.

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Much to like about this

Much to like about this outfit, but I really want the material as an option and the leotard :)

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I hope we can get belts like

I hope we can get belts like that. All slanty.

Crap for keeping up pants but they look cool if nothing else.

But with that hope comes the other one that lower parts and uppers will be pretty much seamless if they're the same material.

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Brand X wrote:
Brand X wrote:

Much to like about this outfit, but I really want the material as an option and the leotard :)

Feathered cloak is great. I love the hood detail. That addition to the hood is wonderful.
Little things like this can make every hood unique.

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Yes. Love the slanty belts,

Yes. Love the slanty belts, just for the style they can bring :)

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Small shoulder pads, slanty

Small shoulder pads, slanty belt, drapery, multi-textured body-suit, boots and bracers/gauntlets that protect the knee, subtle colors in the hair... So many things that CO did right. Too bad about the generic plastic doll face.

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Cyclops wrote:
Cyclops wrote:


I post this pic for one reason, the AURA! this is a techno readout aura that can surround techno characters. AND it needs to come with an idle stance that interacts with the aura as well!

How cool is that! great idea, Cyclops.

In ESO, when a character is looking at her map, the character actually emotes looking over a map scroll. And there are other appropriate emotes for looking at your journal, abilities, etc.
So I think if we had some "immersion aura's" such as the one you showed us above, that they would come with a few emotes for doing things like this as well.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:
Cyclops wrote:


I post this pic for one reason, the AURA! this is a techno readout aura that can surround techno characters. AND it needs to come with an idle stance that interacts with the aura as well!

How cool is that! great idea, Cyclops.

In ESO, when a character is looking at her map, the character actually emotes looking over a map scroll. And there are other appropriate emotes for looking at your journal, abilities, etc.
So I think if we had some "immersion aura's" such as the one you showed us above, that they would come with a few emotes for doing things like this as well.

CoH had an emote called "Calculate" that was sort of like the aura in this pic:

But yeah it'd be cool to have something more like ESO's "immersion auras" for CoT.

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Brand X wrote:
Brand X wrote:

Much to like about this outfit, but I really want the material as an option and the leotard :)

I like most of the pics people post on this thread but yes... I'd like practically every detail of this one to find its way into CoT.
The forehead jewel, the hood, the belt, the hair, the fingernails and especially the latex texture of the outfit.

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Cyclops wrote:
Cyclops wrote:

I've been toying with the idea of a ghost like character for a while and this is perfect!
What is perfect is the elegant gown she wears, there is nothing super about it, but the rest of the coloration makes it eerie and stand-outish.
This is a character with classic COH darkness powers in my minds eye. ranged or otherwise, I really hope darkness special effects are available at launch.
the contrast of white and black make for great visuals!
---oh and it would be nice to have animated, eerie flowing hair...like one is under water.

I love this!

My creative juices got nothing, but this is good stuff.


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desviper wrote:
desviper wrote:
Cyclops wrote:

I've been toying with the idea of a ghost like character for a while and this is perfect!
What is perfect is the elegant gown she wears, there is nothing super about it, but the rest of the coloration makes it eerie and stand-outish.
This is a character with classic COH darkness powers in my minds eye. ranged or otherwise, I really hope darkness special effects are available at launch.
the contrast of white and black make for great visuals!
---oh and it would be nice to have animated, eerie flowing hair...like one is under water.

I love this!

My creative juices got nothing, but this is good stuff.

Something like this pic might be semi-achievable in CoT if they just simply allowed us to set ALL the colors associated with a character to greyscale colors. At least allowing for characters to be "in grayscale" would be easier compromise than the whole "underwater-like" animation part of it.

CoH player from April 25, 2004 to November 30, 2012

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@Lothic

@Lothic

I see your ;calculate and raise you ;touchscreen:

It's just missing particle effects... D:

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I mean it's just white robes

I mean it's just white robes and light grey skin. Nothing super complicated. The gold....stuff...might be more complicated.


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desviper wrote:
desviper wrote:

I mean it's just white robes and light grey skin. Nothing super complicated. The gold....stuff...might be more complicated.

It might not be quite as simple as painting everything "light grey". The game would have to make sure it could do all the "little details" in greyscale like the lips, eyes and fingernails. It's possible that parts of the character models might be "hardwired" to assume they are going to be colored with "non-greyscale" colors. Still as long as the game accounts for all of that it shouldn't be hard to have those things as options.

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