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Costume Request Thread 2.0

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Brand X
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Especially since CoH

Especially since CoH basically had it with the pastie bikini.

Personally, I never saw any problem with the ken and barbie doll look for our avatars either. :p

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blacke4dawn wrote:
blacke4dawn wrote:
Brand X wrote:

Well, the last one was done because a girl broke up with him. Sooo...at least 1.

Wouldn't that be more accurately classified as "no nude girls (anymore)"?

Still, no nude girl :)

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Cyclops wrote:
Cyclops wrote:

There was NO nudity in COH, and there will be NO nudity in COT.

Never expected it would ever actually be a "default option" in CoT... without modding of course. With modding you could factually delete both of the "NO"s in that sentence.

Cyclops wrote:

As said before: clothing is not removable, so the artists don't need default underwear.

I'm still wondering if this is too simplistic an answer for this. Do we know exactly how CoT will handle "full fur" costumes (i.e. werewolves) or "metallic robot skin" costumes? Will "nude costumes" actually be allowed as long as you can't use "basic human skin" as a skin texture? Remember the whole concept of "textures" is going to be completely different/expanded beyond what CoH provided. When it comes to "basic human skin" will that option simply not be available or is that the point when the game would impose "modesty underwear" on the character?

This issue is not as "straightforward" as it might initially seem.

Cyclops wrote:

There is no jiggle on a plane,
there are no nip bumps on a train,
There is no male bulge you can gain,
You can't get naked in this game!
The Devs don't like it Sam I Am. And no one wants Green Eggs and Ham.

While I categorically consider everything you've said here to be sad and regressive for a game being released in the 2018-2019 timeframe I can at least appreciate the cute way you worked it all into the Dr. Suess motif. The fact we aren't getting these things is childish afterall...

Cyclops wrote:

all that said...Flesh Forge did say there will be cleavage options available. We already know a Power Girl boob window will be there at launch. I can't imagine a little side boob would be any worse.

Frankly considering how "flamingly reactionary" various Rednames here have shown themselves to be over the years I'll believe this particular shit when I see it in game. I hope for EVERYONE'S sake we can at least get things like this into CoT but frankly I'm not really holding my breath.

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(No subject)

The following are just another set of pics I found that I liked. No real theme to link them other than they all have stuff that might be cool for CoT. Enjoy:

CoH player from April 25, 2004 to November 30, 2012

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I love the wings in top

I love the wings in top-center.


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Aura on the first one on the

Aura on the first one on the top row is nice :)

Love the white top and white pants on the bottom row :)

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Cyclops wrote:
Cyclops wrote:

There was NO nudity in COH, and there will be NO nudity in COT. It is not an option we will have.
As said before: clothing is not removable, so the artists don't need default underwear.

There is no jiggle on a plane,
there are no nip bumps on a train,
There is no male bulge you can gain,
You can't get naked in this game!
The Devs don't like it Sam I Am. And no one wants Green Eggs and Ham.

all that said...Flesh Forge did say there will be cleavage options available. We already know a Power Girl boob window will be there at launch. I can't imagine a little side boob would be any worse.

Brilliant post. And let's not forget that tried and true classic: the underboob.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:
Cyclops wrote:

There was NO nudity in COH, and there will be NO nudity in COT. It is not an option we will have.
As said before: clothing is not removable, so the artists don't need default underwear.

There is no jiggle on a plane,
there are no nip bumps on a train,
There is no male bulge you can gain,
You can't get naked in this game!
The Devs don't like it Sam I Am. And no one wants Green Eggs and Ham.

all that said...Flesh Forge did say there will be cleavage options available. We already know a Power Girl boob window will be there at launch. I can't imagine a little side boob would be any worse.

Brilliant post. And let's not forget that tried and true classic: the underboob.

Agreed! Cleavage is cleavage. Top side or under...its all the same. If you have one, might as well have all. This game will never have a wardrobe malfunction.

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Huckleberry wrote:
Cyclops wrote:

If you have one, might as well have all.

Yeah but will we for reals?

Huckleberry wrote:

And let's not forget that tried and true classic: the underboob.

It's interesting what it takes to find and cross these little culturally-imposed red lines in a game like this. For instance as Brand X said we might actually get "generically skimpy" bikinis in CoT but frankly I'd be shocked it we ever got a version like this:

The crispy hypocrisy continues to remain tasty and delicious. ;)

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Lothic wrote:
Lothic wrote:

The following are just another set of pics I found that I liked. No real theme to link them other than they all have stuff that might be cool for CoT. Enjoy:

I like this one the best.
1) The odd take on a bikini top...with shoulder armor! Love the combo.
2) the pants with the open sides and lacing...I love that, but don't know what to call it.
3) the double strap belt...very unique.
4) the opera gloves with leather bracers on top..again this outfit is such a win.
5) the ornate collar piece and scarf(?)...Mini cape (?).
6) the hair done up like that...love it. The only thing I don't like is the two hair pins sticking out. Thor would just hammer those in like nails.

All in all this is a 100% win as a costume. Add to that double blades, and this avatar would be a joy to watch in combat.

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Lothic wrote:
Lothic wrote:
Cyclops wrote:

If you have one, might as well have all.

Yeah but will we for reals?

Huckleberry wrote:

And let's not forget that tried and true classic: the underboob.

It's interesting what it takes to find and cross these little culturally-imposed red lines in a game like this. For instance as Brand X said we might actually get "generically skimpy" bikinis in CoT but frankly I'd be shocked it we ever got a version like this:

The crispy hypocrisy continues to remain tasty and delicious. ;)

That is actually rather modest.

Lothic, my crusading friend...I always look at the bright side. The SJWs do not have such total control, or Boob Windows would have never made it into the game. At the very worst things will be no different than at COH.

For the more interesting options I look forward to the Mods. They may only appear on my screen, but that's what screen shots, video and you tube were made for.

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Lothic wrote:
Lothic wrote:
Cyclops wrote:

If you have one, might as well have all.

Yeah but will we for reals?

Huckleberry wrote:

And let's not forget that tried and true classic: the underboob.

It's interesting what it takes to find and cross these little culturally-imposed red lines in a game like this. For instance as Brand X said we might actually get "generically skimpy" bikinis in CoT but frankly I'd be shocked it we ever got a version like this:

The crispy hypocrisy continues to remain tasty and delicious. ;)

The only reason I don't see them making it, is because someone would (maybe even a dev) would call it as sexist, never minding that it's obviously something sold in stores.

Mind you, I'm not asking for lingerie to be added to the costumes :p However, if someone thinks that makes a good costume top for a superhero/villain then I'm all for it.

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Brand X][quote=Lothic wrote:
Brand X wrote:

The only reason I don't see them making it, is because someone would (maybe even a dev) would call it as sexist, never minding that it's obviously something sold in stores.

Well that's kind of my point. Why is this "underboob bikini" example any more/less "sexist" that the generic bikini you are claiming is perfectly fine for CoH/CoT? This picture is not lingerie, it's a bikini you could buy in a store just like your example of an supposedly "acceptable" bikini would be.

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Cyclops wrote:
Cyclops wrote:

Lothic, my crusading friend...I always look at the bright side. The SJWs do not have such total control, or Boob Windows would have never made it into the game. At the very worst things will be no different than at COH.

Again I'll believe something like this for CoT when I actually see it in CoT. Promises are nice, observable results are nicer.

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Lothic wrote:
Lothic wrote:
Brand X wrote:

The only reason I don't see them making it, is because someone would (maybe even a dev) would call it as sexist, never minding that it's obviously something sold in stores.

Well that's kind of my point. Why is this "underboob bikini" example any more/less "sexist" that the generic bikini you are claiming is perfectly fine for CoH/CoT? This picture is not lingerie, it's a bikini you could buy in a store just like your example of an supposedly "acceptable" bikini would be.

Still, not opposed to it, but we also know they'll only have so many costume pieces available. Likely be slow on adding more. So, who knows. That one looks pretty simple though.

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Brand X wrote:
Brand X wrote:
Lothic wrote:
Brand X wrote:

The only reason I don't see them making it, is because someone would (maybe even a dev) would call it as sexist, never minding that it's obviously something sold in stores.

Well that's kind of my point. Why is this "underboob bikini" example any more/less "sexist" that the generic bikini you are claiming is perfectly fine for CoH/CoT? This picture is not lingerie, it's a bikini you could buy in a store just like your example of an supposedly "acceptable" bikini would be.

Still, not opposed to it, but we also know they'll only have so many costume pieces available. Likely be slow on adding more. So, who knows. That one looks pretty simple though.

I was stressing the "underboob" part as a point of discussion as to whether anyone thought MWM would include ANY item that allowed a visible amount of underboob. The actual "pic" I used as an example wasn't the important part here. ;)

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Cyclops wrote:
Cyclops wrote:

Lothic, my crusading friend...I always look at the bright side. The SJWs do not have such total control, or Boob Windows would have never made it into the game. At the very worst things will be no different than at COH.

Careful Cyclops. Those SJW boogie men you're so afraid of might come and get you.

"Let the past die. Kill it if you have to."

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Oh. Have to wait and see on

Oh. Have to wait and see on that then. Maybe. Maybe not. Here's hoping not. If I see it in a comic, I'd like to see it in game :)

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Lothic wrote:
Lothic wrote:
Cyclops wrote:

Lothic, my crusading friend...I always look at the bright side. The SJWs do not have such total control, or Boob Windows would have never made it into the game. At the very worst things will be no different than at COH.

Again I'll believe something like this for CoT when I actually see it in CoT. Promises are nice, observable results are nicer.

I saw it in one of the Twitches...it was on a male model. The conversation was about pieces being available for both sexes.

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Cyclops wrote:
Cyclops wrote:
Lothic wrote:
Cyclops wrote:

Lothic, my crusading friend...I always look at the bright side. The SJWs do not have such total control, or Boob Windows would have never made it into the game. At the very worst things will be no different than at COH.

Again I'll believe something like this for CoT when I actually see it in CoT. Promises are nice, observable results are nicer.

I saw it in one of the Twitches...it was on a male model. The conversation was about pieces being available for both sexes.

Yeah we've seen in the "pre-beta example artwork". I'll wait until I see stuff like that in the game.

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Cyclops wrote:
Cyclops wrote:
Lothic wrote:

The following are just another set of pics I found that I liked. No real theme to link them other than they all have stuff that might be cool for CoT. Enjoy:

I like this one the best.
1) The odd take on a bikini top...with shoulder armor! Love the combo.
2) the pants with the open sides and lacing...I love that, but don't know what to call it.
3) the double strap belt...very unique.
4) the opera gloves with leather bracers on top..again this outfit is such a win.
5) the ornate collar piece and scarf(?)...Mini cape (?).
6) the hair done up like that...love it. The only thing I don't like is the two hair pins sticking out. Thor would just hammer those in like nails.

All in all this is a 100% win as a costume. Add to that double blades, and this avatar would be a joy to watch in combat.

Also of note is the fact that the opera gloves leave the fingers bare, the better to grip the two blades.

As for the hairpins, those likely aren't pointed at her skull. And they are backup weapons. ^_^

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Foradain wrote:
Foradain wrote:
Cyclops wrote:
Lothic wrote:

The following are just another set of pics I found that I liked. No real theme to link them other than they all have stuff that might be cool for CoT. Enjoy:

I like this one the best.
1) The odd take on a bikini top...with shoulder armor! Love the combo.
2) the pants with the open sides and lacing...I love that, but don't know what to call it.
3) the double strap belt...very unique.
4) the opera gloves with leather bracers on top..again this outfit is such a win.
5) the ornate collar piece and scarf(?)...Mini cape (?).
6) the hair done up like that...love it. The only thing I don't like is the two hair pins sticking out. Thor would just hammer those in like nails.

All in all this is a 100% win as a costume. Add to that double blades, and this avatar would be a joy to watch in combat.

Also of note is the fact that the opera gloves leave the fingers bare, the better to grip the two blades.

As for the hairpins, those likely aren't pointed at her skull. And they are backup weapons. ^_^

Yeah this was one of my favorites from that group of pics as well. As far as the hairpins go I'm sure they are slid in behind the back of her head and as Foradain said are likely sharp to be useful as shivs.

As for the pants they actually reminded me of an old Buck Rogers episode. In it Markie Post wore an redish-orange outfit that had pants with "cut outs" along the outer parts of her legs. I posted several pics here because I couldn't find a single one that specifically highlighted her legs but you get the general idea:

CoH player from April 25, 2004 to November 30, 2012

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Cyclops wrote:
Cyclops wrote:

There was NO nudity in COH, and there will be NO nudity in COT. It is not an option we will have.
As said before: clothing is not removable, so the artists don't need default underwear.

That depends entirely on how you define clothing in this case.

Yes some are highly debatable, some just somewhat debatable but a few are, I would say, not debatable if they are nude or not.

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I think the point is that

I think the point is that there are never nips or genitals on display. It doesn't really matter if a character covered in scales or fur or a robot or whatever is technically "nude". You can still be T for teen.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

I think the point is that there are never nips or genitals on display. It doesn't really matter if a character covered in scales or fur or a robot or whatever is technically "nude". You can still be T for teen.

And that has been said a few times already in different threads, it's not so much about nudity itself but rather about visible naughty bits.

But it was more aimed at Cyclop's comment that the devs don't need to add "default underwear" since we can't fully remove our clothing. If skin is just another type of "clothing" then yes the artists need to add "default underwear" to the more human skins so to prevent the display of naughty bits.

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I think that Lothic also had

You guys are right that in most games, there is a choice of one bottom and one top that can be swapped out, and "nothing" is one of the swappable options which consists of the default modesty underwear. But this isn't going to be one of those games. I think that Lothic also had a point when he mentioned there will be difficulties presented by layering.

However, in this game, we will be able to put on different layers, so how will it be done? Will there be a skin layer? If so, then every high leg opening will show panty straps, every low cut pair of pants will show off a whale tail, and every backless top will show the brassiere hookery. That is not a desirable result. So will there be a no-modesty skin that will be used under some clothing styles and a modesty skin that will be used under others? And how will it know? I guess we'll have to find out. I hope MWM will still be accepting feedback when we see it.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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They could always do what

They could always do what DCUO does, and disable the “none” option for characters using a skin that would otherwise show nips/bits - preferably without DCUO’s “default underwear” that is visible on many, many styles (although in their case, with the poke-through/clipping issues and other problems they have with older styles, they need it)

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Or look to any wrestling game

Or look to any wrestling game onto how they handle it.

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Huckleberry wrote:
Huckleberry wrote:

You guys are right that in most games, there is a choice of one bottom and one top that can be swapped out, and "nothing" is one of the swappable options which consists of the default modesty underwear. But this isn't going to be one of those games. I think that Lothic also had a point when he mentioned there will be difficulties presented by layering.

However, in this game, we will be able to put on different layers, so how will it be done? Will there be a skin layer? If so, then every high leg opening will show panty straps, every low cut pair of pants will show off a whale tail, and every backless top will show the brassiere hookery. That is not a desirable result. So will there be a no-modesty skin that will be used under some clothing styles and a modesty skin that will be used under others? And how will it know? I guess we'll have to find out. I hope MWM will still be accepting feedback when we see it.

Yes I think you are finally seeing some of my concern here. I'll feely admit I might not have been making myself completely clear before but I really do think that this game's announced ability to "layer" various clothing items coupled with the question of cloth physics together might open up a brand new concern (that didn't exist in CoH and maybe even other MMOs) about whether all these various layers are actually going to be able to adequately cover the "naughty bits" in all cases/combinations.

I'll go back to my example of the virgin killer sweater and its "questionable" ability to fully cover the critical bits. Now I think somebody mentioned a "simple" solution to that would be to force the character to also wear modesty underwear with such a sweater. Well not only would that look horrible (think about how silly that would actually look with all the exposed bra straps and such) but then consider the idea of throwing a trenchcoat on top of the sweater. With the coat on top the question of "accidental exposure" is effectively eliminated so does this scenario still continue to -need- the modesty underwear?

It's almost to the point where depending on the combinations of layered clothing you wear the game's going to need to use some kind of clever "naughty bit AI" to know whether a given combination actually needs modesty underwear or not. That would not be a trivial thing to implement.

P.S. Frankly it's for problems like this that I think the entire concept of requiring "modesty underwear" at all is pointless but I'm well aware that "ship has long since sailed" and that this game will never reconsider the point despite all the extra problems it causes just like this.

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Project_Hero wrote:
Project_Hero wrote:

Or look to any wrestling game onto how they handle it.

To be fair "wrestling games" tend to be 2D scrollers and without cloth physics. I'm not sure a 3D MMO can "learn" much from them in relation to this issue.

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

Or look to any wrestling game onto how they handle it.

To be fair "wrestling games" tend to be 2D scrollers and without cloth physics. I'm not sure a 3D MMO can "learn" much from them in relation to this issue.

Wrestling games haven't been 2d since like, the super Nintendo.

Also they have cloth physics.

And hair physics.

Edit: but good try.

Edit 2: also they tend to now have create a move, create a taunt, entrance customization, and some of the most in-depth character creators on consoles. Like, no joke, it can take literal hours to go through all parts of the creation process.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
Lothic wrote:
Project_Hero wrote:

Or look to any wrestling game onto how they handle it.

To be fair "wrestling games" tend to be 2D scrollers and without cloth physics. I'm not sure a 3D MMO can "learn" much from them in relation to this issue.

Wrestling games haven't been 2d since like, the super Nintendo.

Also they have cloth physics.

And hair physics.

Edit: but good try.

Sorry I honestly thought you were referring to "Street Fighter" type games. My bad. For what it's worth I haven't played a "console game" since the Atari 2600 so I completely forgot about these types of "sports" games you're referring to. ;)

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Even those ones now-a-days

Even those ones now-a-days have cloth physics and are 3D. Well at least some of them.

The Soul Calibur series (3d since it's inception, medieval weapon based fighting game) has had a create a character mode since Soul Calibur 3 and 4 had a whole system where your armor could get destroyed and/or damaged.

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Project_Hero wrote:
Project_Hero wrote:

Even those ones now-a-days have cloth physics and are 3D. Well at least some of them.

Again I pretty much let it be known I have a self-inflicted blind spot where it comes to knowledge of games like that. I basically can't stand them. Don't really know why - just know I've never really been interested in the slightest. *shrugs*

Still I suspect even the "most modern" version of these games don't have to worry about the player customized costume layering combinations that CoT is going to have to deal with. I stand with my original statement - Apples and Oranges.

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WWE games character creation

WWE games character creation is all about layering. Characters have dozens of layers, maybe even hundreds at their disposal. You can overlay emblems, shapes, letters, wear underwear, shorts on top of that, have tattoos, body hair, muscle definition, shirts, jackets, all sorts of things.

Edit:
Likely made with no mods.

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Project_Hero wrote:
Project_Hero wrote:

WWE games character creation is all about layering. Characters have dozens of layers, maybe even hundreds at their disposal. You can overlay emblems, shapes, letters, wear underwear, shorts on top of that, have tattoos, body hair, muscle definition, shirts, jackets, all sorts of things.

Edit:
Likely made with no mods.

Do you think one of those games will let MWM "borrow" their costume tech? Didn't think so.

Again I appreciate what you're saying here but in terms of the issue of "covering naughty bits" (something I doubt ANY wrestling game seriously has to contend with their limited/focused costuming concerns) I'm still at a relative loss as to how studying such games would really benefit CoT on this uniquely specific issue. Frankly I would think studying some of the latest Korean MMOs would be more appropriate and even that would likely be of negligible help at best.

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In the wrestling games you

In the wrestling games you can't remove the underwear layer, only change it.

So they have many different options for underwear, but the layer can't be removed and there is no "none" option.

That's it. That's how CoT will likely handle it. It's how CoX handled it too.

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Project_Hero wrote:
Project_Hero wrote:

In the wrestling games you can't remove the underwear layer, only change it.

So they have many different options for underwear, but the layer can't be removed and there is no "none" option.

That's it. That's how CoT will likely handle it. It's how CoX handled it too.

How many "non-human skin" options does the typical wrestling game have to deal with? How many costume layering options and cloth physics ramifications did CoH have to deal with? I still think you're not considering all the possibilities (and concurrent problems) that will uniquely affect CoT.

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

In the wrestling games you can't remove the underwear layer, only change it.

So they have many different options for underwear, but the layer can't be removed and there is no "none" option.

That's it. That's how CoT will likely handle it. It's how CoX handled it too.

How many "non-human skin" options does the typical wrestling game have to deal with? How many costume layering options and cloth physics ramifications did CoH have to deal with? I still think you're not considering all the possibilities (and concurrent problems) that will uniquely affect CoT.

As many as you can think of and then do? Most of them in a WWE game would be tights or just coloring the undergarments to the skin color and finding one that's not as textured.

Non human skin options could be either on the underwear layer or would be in tights.

Or as someone else pointed out, like how DCUO does it. And just has no "none" option for underwear on non-human skin types.

Like, this isn't some sort of new revolutionary problem that only CoT will have.

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Project_Hero wrote:
Project_Hero wrote:
Lothic wrote:
Project_Hero wrote:

In the wrestling games you can't remove the underwear layer, only change it.

So they have many different options for underwear, but the layer can't be removed and there is no "none" option.

That's it. That's how CoT will likely handle it. It's how CoX handled it too.

How many "non-human skin" options does the typical wrestling game have to deal with? How many costume layering options and cloth physics ramifications did CoH have to deal with? I still think you're not considering all the possibilities (and concurrent problems) that will uniquely affect CoT.

As many as you can think of and then do? Most of them in a WWE game would be tights or just coloring the undergarments to the skin color and finding one that's not as textured.

Non human skin options could be either on the underwear layer or would be in tights.

Or as someone else pointed out, like how DCUO does it. And just has no "none" option for underwear on non-human skin types.

Like, this isn't some sort of new revolutionary problem that only CoT will have.

I'm not sure you actually understood what I meant when I used the phrase "non-human skin" options. Can you create a werewolf in a wrestling game? Can you create a metallic skin robot in a wrestling game? Can you create a purple person in a wrestling game? The furry guy might not need modesty underwear but the purple body paint guy probably still will. CoT will have to be smart enough to know when a "skin texture" can pass as clothing and when it can't.

Beyond that can you not envision scenarios where a single item of "clothing" might not fully be able to cover all the naughty bits by itself? I'll try to explain this one more time with another plausible example. Let's say for example CoT allows a dress like the following one Jessica 6 from Logan's Run wore into the game:

Now arguably the Devs might force a character wearing this dress to also wear modesty underwear because even though she's not technically nude you can see with active cloth physics the wispy garment here would likely quite easily blow around in the wind and expose quite a bit.

Now the question becomes does the player choose to leave it like this or does he/she add another layer to this? Is the game going to be smart enough to know that adding a cape to this will NOT likely make this any less "accident exposure" prone but if the character wore a trenchcoat over this he/she would likely become completely "accident proof"? Then the question becomes if you manage to "accident-proof" a character (via your overall costume item selections) does it STILL need the modesty underwear underneath? How will the game know which costumes require additional modesty underwear like this accident prone dress versus other costumes where accidental exposure would be impossible ONLY because a combination of items saves it?

You see... this thing is not as "clear-cut" as you seem to think it is.

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Lothic wrote:
Lothic wrote:

I'm not sure you actually understood what I meant when I used the phrase "non-human skin" options. Can you create a werewolf in a wrestling game? Can you create a metallic skin robot in a wrestling game? Can you create a purple person in a wrestling game? CoT will have to be smart enough to know when a "skin texture" can pass as clothing and when it can't.

Don't know about the first one, the head might be an issue. Yes to number 2, and definitely yes to number 3.

And CoT needing to know what skin textures can pass as a clothing seems really cut and dry. A simple yes or no. Can this skin have no underwear yes/no? It's just like, a variable or some such. Again, as someone else pointed out DCUO did it.

Accident proofing outfits seems also pretty easy, the bits that cover naughty bits don't/can't move. Done. What's under there if a player sees it? I dunno, a black void like other games have done?

Also those outfits -could- still have underwear underneath. Just have a part of the outfit that is skin tight, doesn't move, and matches a player's skin color. Now you have modesty underwear -and- you look like you don't.

Edit: this doesn't take any outside the box thinking. This is entirely within the box. Just look at how other games have handled similar issues and there you go. Easiest possible answers.

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Project_Hero wrote:
Project_Hero wrote:
Lothic wrote:

I'm not sure you actually understood what I meant when I used the phrase "non-human skin" options. Can you create a werewolf in a wrestling game? Can you create a metallic skin robot in a wrestling game? Can you create a purple person in a wrestling game? CoT will have to be smart enough to know when a "skin texture" can pass as clothing and when it can't.

Don't know about the first one, the head might be an issue. Yes to number 2, and definitely yes to number 3.

And CoT needing to know what skin textures can pass as a clothing seems really cut and dry. A simple yes or no. Can this skin have no underwear yes/no? It's just like, a variable or some such. Again, as someone else pointed out DCUO did it.

Accident proofing outfits seems also pretty easy, the bits that cover naughty bits don't/can't move. Done. What's under there if a player sees it? I dunno, a black void like other games have done?

Also those outfits -could- still have underwear underneath. Just have a part of the outfit that is skin tight, doesn't move, and matches a player's skin color. Now you have modesty underwear -and- you look like you don't.

Edit: this doesn't take any outside the box thinking. This is entirely within the box. Just look at how other games have handled similar issues and there you go. Easiest possible answers.

I'm glad -you- think this is easy-peasy. Maybe if you can trick the Devs of this game into thinking that then we'll get more options like Jessica's dress to play with. ;)

I honestly still think you're oversimplifying this thing to an extreme degree. But like I said it's not me you'd have to convince so at least you have that going for you.

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Well, I don't need to

Well, I don't need to convince anyone. It's just the easiest answer to the question of "how could they do this thing?"

It's not like the devs have asked us to come up with a solution to this problem. I assume they've already figured out their solution for it.

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Project_Hero wrote:
Project_Hero wrote:

Well, I don't need to convince anyone. It's just the easiest answer to the question of "how could they do this thing?"

It's not like the devs have asked us to come up with a solution to this problem. I assume they've already figured out their solution for it.

Right, but I consider your "easy-peasy" answers on this to be mostly insufficient so it's very easy for me to assume the Devs would as well. *shrugs*

Trust me - nothing is "just that easy" when it comes to making a MMO like this.

P.S. Once again I'll just quixotically point out the ABSOLUTELY EASIEST solution to all to of this would be to not need/require modesty underwear at all. Any reality where the Devs have to apply/impose it for any reason is where the whole thing becomes exponentially harder to implement. Just saying.

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More nice costume pieces to

More nice costume pieces to be had!

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Brand X wrote:
Brand X wrote:

More nice costume pieces to be had!

I like this.
1) the hair. it has a "I dream of Jeanie style pony tail...prefect for physics.
2) the headband also screams for physics.
3) Neck scarf likewise will need physics...this gal is going to be a programer's nightmare but one completed, she will be a joy to watch.
4) the armored gauntlets are great!
5) the top is modest but has a hint of daring underboob. Ahh for thread that must not be named...she would be perfect for that!
6) Tattoos. I was never too hot for tattoos, but some like them. a pass for me.
7) Torn pants speak of previous action, worth their inclusion.

6 out of 7 for the win!

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Brand X wrote:
Brand X wrote:

More nice costume pieces to be had!

Yep this is cool. As Cyclops beat me to it it would be neat if we could put random customized rips in basic items (like the rips in the pants here) without that having to be done as a completely separate "pre-ripped" item.

P.S. I know Cyclops said he doesn't go for tattoos but I liked the one on the back of her right hand. ;)

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The hair is something I'd

The hair is something I'd really love to see in CoT.

Her top we had close to in CoH.

That strap around her arm, would love that. :) Use something akin to that in CO on my main there.

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https://black-falcon01

https://black-falcon01.deviantart.com/art/Commission-Gojira-Gal-animated-694320354
I'm not sure if the animation will come through. click on the link if it does not.
What it does (and what I want) are the Godzilla spines lighting up as the breath weapon is used. This would be SO COOL!

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That would be cool. And it

That would be cool. And it could be an effect for all sorts of costumes, body types and character concepts.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:

That would be cool. And it could be an effect for all sorts of costumes, body types and character concepts.

Imagine this; as a guy charges up his super power lightning bolt attack, the apparatus on his back lights up!

Or a robot going into an overdrive mode (think Moment of Glory from CoH) is glowing red hot from overclocking their processor

There's a LOT that could be done with a charge-up particle effect, and those are just the ones off the top of my head.

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I think we've talked about

I think we've talked about the idea of having costumes react to powers before on this very thread.

It'd probably be hard to link individual costume effects to specific powers. It's probably easier to essentially have combat auras be a part of some clothing options.

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I don't think it'd be crazy

I don't think it'd be crazy to have a combat aura change for a power.


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I found a new artist. Maybe

I found a new artist. Maybe not new to you, but new to me. https://ozornin-art.deviantart.com/
I'm going to try to pick my favorite thing from each image. Not necessarily new stuff but inspirational/aspirational.

Jetpack/glowy chest doodad.

Yes. I gave up picking one thing. Love the suit the skewed belts the shoulderpads/helmet mount. Yes!

The level of pissed off this guy is expressing.

Floaty crystal shoulder pads. Layered dress/loincloth

Dat coat!

I've only just scratched the surface. Sorry if the images are too large, but only a little. Follow the link to his gallery on DA. It's worth it.

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Grimfox wrote:
Grimfox wrote:

Her date is Thirty Minutes Late!
Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:
Grimfox wrote:

Her date is Thirty Minutes Late!
Be Well!
Fireheart

More like her raid group. Looks like a Wow character.

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Grimfox wrote:
Grimfox wrote:


Dat coat!

Also, dat satchel, dat spellbook, and dose shiny things (potions, maybe?) above dat spellbook.

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Grimfox wrote:
Grimfox wrote:

I found a new artist. Maybe not new to you, but new to me. https://ozornin-art.deviantart.com/
I've only just scratched the surface. Sorry if the images are too large, but only a little. Follow the link to his gallery on DA. It's worth it.

Thanks for the picks. I like them all, even the second one where it appears she's taken off her helmet while floating around in space lol.

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Grimfox wrote:

It is all very nice artwork, but to serve as a counter point... (the quotes are only there to clarify which piece is being talked about)

Quote:

Jetpack/glowy chest doodad.

I hope she doesn't jump around too much, because that revolver is gonna fall out at some point.

Quote:

Yes. I gave up picking one thing. Love the suit the skewed belts the shoulderpads/helmet mount. Yes!

I think our cosmonaut would be better served by actually wearing her helmet while in the vacuum of space...

Quote:

The level of pissed off this guy is expressing.

I'd be pissed off too if I was floating around in space without my helmet. Temporarily at least...

Quote:

Floaty crystal shoulder pads. Layered dress/loincloth

I kinda like it. I recognize the World of Warcraft inspiration. She could use some attitude lessons from Negasonic Teenage Warhead.

Quote:

Dat coat!

Everything looks good except for the compositional decision to place the globe on the floor. Why is it on the floor? No one uses a globe on a floor. Put it on a table or purpose-built stand.

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Foradain wrote:
Foradain wrote:
Grimfox wrote:


Dat coat!

Also, dat satchel, dat spellbook, and dose shiny things (potions, maybe?) above dat spellbook.

I could see Elena dressing like this, once she finally has her dampeners finished.

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1) the hat and a veil instead


1) the hat and a veil instead of a mask. Love both.
2) the half jacket merging into opera gloves! Great!
3) the dress , cleavage and slit up the side...
4) the garter belt holster and the little gun (that shoots for deceptively massive damage)
--------------------------------------------------------------------------------------------------------------------------
This makes for a great heroine/villainess from a 40's film noir.

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Toss some red paint and a

Toss some red paint and a trenchcoat in there for instant Carmen Sandiego.

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We definitely need wide

We definitely need wide brimmed hats.

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Cyclops wrote:
Cyclops wrote:


1) the hat and a veil instead of a mask. Love both.
2) the half jacket merging into opera gloves! Great!
3) the dress , cleavage and slit up the side...
4) the garter belt holster and the little gun (that shoots for deceptively massive damage)
--------------------------------------------------------------------------------------------------------------------------
This makes for a great heroine/villainess from a 40's film noir.

Perfect example of a femme fatale character :D

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So, with the inclusion of

So, with the inclusion of wheelchair based supers, I was giving it some thought and realized that a similar system might be able to be employed for Centaurs, driders, and similar creatures who have the lower half of an animal of some sort. Certainly it wouldn't be a launch feature, but if there's already going to be an animation rig for someone moving while their upper body is held upright and their legs aren't moving, it might not be too hard to make a system where they're sort of sitting in the vehicle of the animal body.

Is it possible? I have no idea. But it's a worthy idea to toss out there; I'm sure there's quite a few people who could have fun with a character who has the lower body of a giant spider, to say nothing for how classic centaurs are.

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Halae wrote:
Halae wrote:

So, with the inclusion of wheelchair based supers, I was giving it some thought and realized that a similar system might be able to be employed for Centaurs, driders, and similar creatures who have the lower half of an animal of some sort. Certainly it wouldn't be a launch feature, but if there's already going to be an animation rig for someone moving while their upper body is held upright and their legs aren't moving, it might not be too hard to make a system where they're sort of sitting in the vehicle of the animal body.

Is it possible? I have no idea. But it's a worthy idea to toss out there; I'm sure there's quite a few people who could have fun with a character who has the lower body of a giant spider, to say nothing for how classic centaurs are.

Personally I'd rather wait for them to make proper bodies for non-humanoids than going the route of a "quasi vehicle" since the main problem is animations, and I don't want to have a drider, naga/lamia, centaur or whatever to only use their upper body. If by "vehicle" you mean that they only make the non-human part and then "merge" that with the standard human body then I don't think they will win much, if any, on it due to having to make the joint between the bodies look good and somehow make the human legs non-functional and invisible while transferring their function to the new "legs".

When you think about it to make it look good they still need to make a proper 3D mesh for it, they need to properly rig it with a skeleton, they need to have proper animations to make it look alive and adapt costume pieces for the lower body.

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Can we not have giant spiders

Can we not have giant spiders/spider bodies? I got a couple of friends who are very arachnophobic. Both of them steer clear from most MMOs because they pretty much all have giant spiders and those wig out my friends.

I can't count how many times I've had to go it alone on games while my friends wait somewhere spider free. Heck the Arachnos spiderbots weighed out at least one of them, just in the way they descend into a place on the web.

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Project_Hero wrote:
Project_Hero wrote:

Can we not have giant spiders/spider bodies? I got a couple of friends who are very arachnophobic. Both of them steer clear from most MMOs because they pretty much all have giant spiders and those wig out my friends.

I can't count how many times I've had to go it alone on games while my friends wait somewhere spider free. Heck the Arachnos spiderbots weighed out at least one of them, just in the way they descend into a place on the web.

That's unfortunate but I don't think that the phobias of a miniscule number or potential players should restrict the dev's creativity or desire to include certain enemies, especially since there are likely a much greater number of players who wouldn't bat an eye at, or would WANT spider-themed enemies/costume items, etc. I mean - what are the devs supposed to do - conduct polls/surveys and start crossing stuff off their list because it might wig out a tiny handful of people? Insects? Gone. Clowns? Gone. Undead? Gone. Close spaces? Open areas? Insert phobia here.

An effort to make the game as inclusive as possible is something to admire, but then there is going too far with it, in my opinion.

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Difference is in frequency.

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

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Back on costume topic; I've

Back on costume topic; I've been playing Hyrule Warriors recently and the Fairies in the My Fairy mode have some awesome hair. A lot of them are like, vaguely elemental looking and I think something like that would fit in perfectly in CoT.

I wish I could find a complete set of all of them. There's short hair that's kinda swirly and looks like waves. There's a jagged lightning looking style. There's some cool flamey looking hair. But anyway it's like elemental themed hair without being like hair that looks like it's literally fire.

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Project_Hero wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

The devs have confirmed giant ants in the sewers...the same skeleton could make giant spiders without any special tweaks. so better learn to live with them.

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Cyclops wrote:
Cyclops wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

The devs have confirmed giant ants in the sewers...the same skeleton could make giant spiders without any special tweaks. so better learn to live with them.

I can live with them. I personally have no problem with them. But every MMO has some form of giant insect/arachnid. It's so boring and over done.

Also when/where were giant ants confirmed? Just out of curiosity.

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

The devs have confirmed giant ants in the sewers...the same skeleton could make giant spiders without any special tweaks. so better learn to live with them.

I can live with them. I personally have no problem with them. But every MMO has some form of giant insect/arachnid. It's so boring and over done.

Also when/where were giant ants confirmed? Just out of curiosity.

about a year ago on a twitch. the artists were making giant ants whist we asked devs questions. It was confirmed then.

notears
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Project_Hero wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

Well the main difference is genre, I mean yeah sure star trek has giant spiders because it's a sci fi with some mad sciency elements, but supers has giant spiders because it's the ultimate fantasy where everything you can imagine exists at least once, as such there is no such thing as an element that doesn't belong In it.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears wrote:
notears wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

Well the main difference is genre, I mean yeah sure star trek has giant spiders because it's a sci fi with some mad sciency elements, but supers has giant spiders because it's the ultimate fantasy where everything you can imagine exists at least once, as such there is no such thing as an element that doesn't belong In it.

So giant spiders are just so generic that they fit into any genre is what you're saying.

I'd rather have more interesting giant bugs in a game, like mantises. But no, we gotta have giant spider version 8,634. Just like every other MMO has.

When I think Superheroes I don't think giant spiders. Maybe giant spider robots ala the spider slayers (probably near the very end of thinking of ideas for bad guys). But those don't tend to look much like real spiders so my friends (and others with arachnophobia) would probably be fine.

When I think Sci-fi I don't think giant spiders either. They're just a generic enemy type that gets jammed into everything.

"Let the past die. Kill it if you have to."

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Well, I'm not sure giant

Well, I'm not sure giant spider fit into Wild Wild West, but in the super hero genre? Yes. It fits. Science making big creatures and all. Saying giant spiders is over done, one may as well say, "aren't giant monsters over done?" They're in mmos too.

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Brand X wrote:
Brand X wrote:

Well, I'm not sure giant spider fit into Wild Wild West, but in the super hero genre? Yes. It fits. Science making big creatures and all. Saying giant spiders is over done, one may as well say, "aren't giant monsters over done?" They're in mmos too.

Only giant monsters tend to be pretty rare in most MMOs. Giant spiders are everywhere in every MMO.

Wouldn't be surprised if in a Wild West themed MMO they had giant spiders... It's like on the MMO checklist right behind BS "kill x of y" quests.

Hey remember the comic where Superman fought a giant t spider? No. Because it didn't happen.

"Let the past die. Kill it if you have to."

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BrandX is Jon Peters

BrandX is Jon Peters confirmed: (Warning: Language)

Charles Logan
www.cloganart.com

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That was so totally out of

That was so totally out of left field! But perfectly played.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Project_Hero wrote:
Project_Hero wrote:
notears wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

Well the main difference is genre, I mean yeah sure star trek has giant spiders because it's a sci fi with some mad sciency elements, but supers has giant spiders because it's the ultimate fantasy where everything you can imagine exists at least once, as such there is no such thing as an element that doesn't belong In it.

So giant spiders are just so generic that they fit into any genre is what you're saying.

I'd rather have more interesting giant bugs in a game, like mantises. But no, we gotta have giant spider version 8,634. Just like every other MMO has.

When I think Superheroes I don't think giant spiders. Maybe giant spider robots ala the spider slayers (probably near the very end of thinking of ideas for bad guys). But those don't tend to look much like real spiders so my friends (and others with arachnophobia) would probably be fine.

When I think Sci-fi I don't think giant spiders either. They're just a generic enemy type that gets jammed into everything.

What I'm saying is that a giant spider wouldn't be out of place, also? Might have misunderstood what was going on here, see this is the costume request thread, not the enemy suggestion thread, so when you started talking about giant spiders, I thought someone said "You know what? I want to be a giant spider" and it was you who was basically saying "you can't be a giant spider because that's boring" totally misunderstood what was happening here, but you can understand right? This isn't really the thread for that kind of talk, and in all honesty, when a big argument happens in the costume suggestion thread, then it's normal to assume that it's about, well, costumes.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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cloganart wrote:
cloganart wrote:

BrandX is Jon Peters confirmed: (Warning: Language)

The funny part is, I was thinking of this exact Kevin Smith story, when I posted it :p

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alright made a let's argue

alright made a let's argue and a suggestion thread for lore, take this giant spider talk there please

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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take the giant spider where


take the giant spider where again?

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Alright so I know that there

Alright so I know that there are going to be anthro parts but what I want is dinosaur anthro parts, like not just raptor heads and T Rex heads, I want triceratops heads and pterodactyl heads and wings and I wants and ankleosorus' tail that I can hit people with

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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So, I've been thinking about

So, I've been thinking about a character I had back in City of Heroes who was - similar to CoT's own Cambion - demonic in nature but looking to help people rather than be out for herself. That, of course, got me thinking about what sort of costume options will be available for a demonic character in CoT, and reminded me of what an awful mess that original character's appearance was, due to the fact that CoH didn't have any reasonable ways for a player to create someone with demonic elements besides "add horns, a tail, and maybe turn the skin blue" which seems like an enormous oversight in retrospect.

To that end, let's take a look at a Demon with an excellent character design for Supervillains: Deimos, final boss of the Bastion of the Penitent raid in Guild Wars 2!





Handsome fellow, isn't he?

Going from the top, he's got some really interesting design work to him. His... I want to call them horns, but they're so large as to almost be antlers or a crest are downright massive, with a variety of spiky protrusions coming out of them. What I really adore about them, though, is that he's hanging chains and lanterns off them. If there's a way to layer extra objects onto horns or tails (such as jewelry, chains, or hanging objects), I'm sure a lot of players would get use out of that.

Moving down a little, we have his face. Baleful red eyes glare out at the world from bony eye sockets in a wedge-shaped face, his jaw shaped in a way somewhere between a lipless man and a shark. Is it pretty? Oh HELL no. But this is once again one of those things people would get use out of if it was available - I can see a lot of creepier characters having their lips permanently pulled back in a snarl, or missing lips entirely if their story/powers justify it.

Further down, we have his shoulders, and the wreathe of arms around them straight out of the fever dreams of Adam Poots. I personally doubt that that's something we could reasonably get in CoT, but they really drive home Deimos's inhuman nature and raw wrongness. On his chest is a burning brand for his emblem, something I could easily see being available in CoT - brands like that straight onto skin are no joke, but hey, if they fit the character, then scarred runes, emblems, and similar things seem like they'd make a lot of sense. Taking a look at his back, we get a look at the twisted lump of flesh that extends over his shoulders into the wreathe of arms; on less magically oriented characters, I could see that being useful to show that the character's been experimented on, or their body is bloated. Very useful for escaped science experiments or the more horrific looking mutants. And, of course, we cn't forget the spikes protruding from his back.

On his arms he has what appears to be cast-iron armor, with vambraces and couters (plate armor elbow pads) made out of much the same substance as the massive spiky flails he's got to swing around. I'm under no illusions about those - Flails of this sort are stupidly hard to program, so they're generally not nearly as worth it to include as a prop as a similar but rigid weapon. I would love a head similar to those on a massive weapon to make a two-handed mace, though.

Around his waist he has leather tassets; the loincloth and hip armors, with the front being an emblem - once again, a big 'belt buckle' position like that could see a lot of use for the right kind of character. The leather leg armor menaces with spikes of cast iron (all craftdwarfship is of the highest quality), and his boots end in clawed toes, because you can never have enough ways to maim someone The back of his boots even have spiky spurs! now that's dedication to a theme.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Maybe one day well after

Maybe one day well after release they could come up with a "non-human" oriented theme using animations with appendages like tails, horns, oversized claws and jaws, antenna, wings, etc!
Whipping tails, clamping and tearing claws, ramming horns, I can think of some pretty cool creature characters that these ideas would be cool for.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

The devs have confirmed giant ants in the sewers...the same skeleton could make giant spiders without any special tweaks. so better learn to live with them.

I can live with them. I personally have no problem with them. But every MMO has some form of giant insect/arachnid. It's so boring and over done.

Also when/where were giant ants confirmed? Just out of curiosity.

Boring and overdone? How many let you play as a drider?

Speaking of which, can we get ‘tour characters in general (and especially drivers) added to the list? We already have anthros/furries in canon...

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:
Project_Hero wrote:

Difference is in frequency. Even Star Trek online has giant spiders. They're so over done in MMOs, and not just fantasy ones. You can find tons of MMOs without clowns, undead, (maybe not open/close spaces, but I don't know if digital representations of those effect people) etc.

Like, do we need giant spiders in a superhero MMO?

The devs have confirmed giant ants in the sewers...the same skeleton could make giant spiders without any special tweaks. so better learn to live with them.

I can live with them. I personally have no problem with them. But every MMO has some form of giant insect/arachnid. It's so boring and over done.

Also when/where were giant ants confirmed? Just out of curiosity.

Boring and overdone? How many let you play as a drider?

Speaking of which, can we get ‘taur characters in general (and especially drivers) added to the list? We already have anthros/furries in canon...

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Considering as driders are a

Considering as driders are a product of D&D and therefore wizards of the coast I'd say very few. But I never said driders were over done, giant spiders are.

Are there even any 'taur heroes/villains in comics? Anthro and furry characters have been in comics for ages but I can't think of a single 'taur character. I think some villains have had like a robospider apparatus for mobility.

Either way all 'taurs pale in comparison to the mighty Dracotaur.

Part lizardman, part dragon, all killing machine.

"Let the past die. Kill it if you have to."

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well if giant spiders do

well if giant spiders do become something that we can play as, then it shouldn't matter how played out they are, if someone wants to play as a giant spider than let them play as a giant spider.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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