Discuss: Where We Stand: Landmarks

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Shadow Elusive
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Discuss: Where We Stand: Landmarks

These are buildings in your neighborhood, in your neighborhood...

Read the update here

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I don't see an update on the

I don't see an update on the main page D:

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Project_Hero wrote:
Project_Hero wrote:

I don't see an update on the main page D:

Agreed. I think y'all jumped the gun there.

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I just got the message for

I just got the message for the update from KS, check there

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*laughs* Well guess the cat

*laughs* Well guess the cat is out of the bag over the topic this week

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This update was awesome!! So

This update was awesome!! So these are all Mogul buildings? Nathan did a really good job on the designs, so intricate!

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I can't wait to stand all

I can't wait to stand all over those! :V

Also! I had an idea. Make a super tall building that ends -just- outside the top of the skybox. So players can almost get up to the top of it >:D

But then give them an achievement or something for going all the way up there "so close but so far" <.<

I'm not evil.

>.>

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Project_Hero wrote:
Project_Hero wrote:

I can't wait to stand all over those! :V

Also! I had an idea. Make a super tall building that ends -just- outside the top of the skybox. So players can almost get up to the top of it >:D

But then give them an achievement or something for going all the way up there "so close but so far" <.<

I'm not evil.

>.>

How about a skytower with a spiral staircase all the way up, and you get an achievement if you walk all the way up to the top(top of the skybox)

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

This update was awesome!! So these are all Mogul buildings? Nathan did a really good job on the designs, so intricate!

No, these are landmarks, things needed for missions and such.

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I just got the message for the update from KS, check there

Is there a link? I'm not finding this in the forums...

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Doctor Tyche wrote:
Doctor Tyche wrote:
Kiyori Anoyui wrote:

This update was awesome!! So these are all Mogul buildings? Nathan did a really good job on the designs, so intricate!

No, these are landmarks, things needed for missions and such.

Ah gotcha, now looking at the title I realize I'm just a dummy. Nathan does both but this is just the Landmarks. Well if these are any indication, the Mogul buildings are going to look great!

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Doctor Tyche wrote:
Doctor Tyche wrote:

*laughs* Well guess the cat is out of the bag over the topic this week

*frolics with the cat*

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:
Project_Hero wrote:

I can't wait to stand all over those! :V

Also! I had an idea. Make a super tall building that ends -just- outside the top of the skybox. So players can almost get up to the top of it >:D

But then give them an achievement or something for going all the way up there "so close but so far" <.<

I'm not evil.

>.>

How about a skytower with a spiral staircase all the way up, and you get an achievement if you walk all the way up to the top(top of the skybox)

With no travel powers active. "Took the stairs. All of them."

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Having trouble posting on the

Having trouble posting on the site, so I've linked the KS update in the OP.

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Loving this update. The more

Loving this update. The more you tell us about the City, the more I get a feel for our new home. I really like the fact that it already seems less generic than our old city.

Also, as always, I really appreciate the extra notes telling us what details to look for, or in this case what *not* to focus on.

Spurn all ye kindle.

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I really dig the noticeable

I really dig the noticeable differences in architecture. Good stuff. Keep'em coming!

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Aww, nuts. I was hoping the

Aww, nuts. I was hoping the Library of Alexandria would be Neo-classical, with a columned portico.

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Shadow Elusive wrote:
Shadow Elusive wrote:

Having trouble posting on the site, so I've linked the KS update in the OP.

Thanks! I really appreciate it!
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Hot diggity this was exactly

Hot diggity this was exactly the kind of update I wanted to see: something about assets that will be rendered in game!

Also I am anticipating whiling away many an hour in the Library as I read up on new spells!

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So far, neither confirmation

So far, neither confirmation nor denial that a bookwyrm has a lair under the Central Library, nor whether or not it considers the Library's books as part of its hoard...

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These are interesting designs

These are interesting designs but they kind of look outdated. I get the feel of 70's and 80's. Maybe its just the colors and textures that will look completely different after being rendered but the shapes and structure just looks a bit old to me.

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Remember, though, that the

Remember, though, that the buildings are representative of the era in which they were built. There should be some buildings that have a decidedly dated appearance because they're maybe 100 years old or whatever. Then there should be some that are more mid-20th century, perhaps rebuilds or building 'facelifts', and more modern and even futuristic buildings in certain areas. If they all looked modern, it wouldn't really represent a real world location.

(insert pithy comment here)

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Dark Ether wrote:
Dark Ether wrote:

Remember, though, that the buildings are representative of the era in which they were built. There should be some buildings that have a decidedly dated appearance because they're maybe 100 years old or whatever. Then there should be some that are more mid-20th century, perhaps rebuilds or building 'facelifts', and more modern and even futuristic buildings in certain areas. If they all looked modern, it wouldn't really represent a real world location.

Why not? Its a game. They can just say the whole city got a remodel and who would question it?

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That is not the lore of the

That is not the lore of the city, though. I don't think this is the point in game development to change all of that.

(insert pithy comment here)

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Wolfgang8565 wrote:
Wolfgang8565 wrote:
Dark Ether wrote:

Remember, though, that the buildings are representative of the era in which they were built. There should be some buildings that have a decidedly dated appearance because they're maybe 100 years old or whatever. Then there should be some that are more mid-20th century, perhaps rebuilds or building 'facelifts', and more modern and even futuristic buildings in certain areas. If they all looked modern, it wouldn't really represent a real world location.

Why not? Its a game. They can just say the whole city got a remodel and who would question it?

I'm trying to understand why you'd want this. No real city looks like that. Buildings are persistent and non-modern buildings are ubiquitous. If you want an all-future looking setting Valiance and SoH are going to have that. One of the things I love about CoT is that there will be a contemporary setting with a deep sense of history.

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I mean some of the building

I mean some of the building designs look older than the COH buildings. Maybe after waiting so long for a successor I have higher expectations. I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste. Not everyone is going to love everything COT creates you know. I still appreciate the update, and the effort going into these landmarks.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I mean some of the building designs look older than the COH buildings. Maybe after waiting so long for a successor I have higher expectations. I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste. Not everyone is going to love everything COT creates you know. I still appreciate the update, and the effort going into these landmarks.

Wait, do you mean the graphic rendering? I thought you meant the architectural design. This isn't the level of graphics that will actually be in the game. The actual graphic rendering--texture and such--should be much, much higher.

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Empyrean wrote:
Empyrean wrote:
Wolfgang8565 wrote:

I mean some of the building designs look older than the COH buildings. Maybe after waiting so long for a successor I have higher expectations. I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste. Not everyone is going to love everything COT creates you know. I still appreciate the update, and the effort going into these landmarks.

Wait, do you mean the graphic rendering? I thought you meant the architectural design. This isn't the level of graphics that will actually be in the game. The actual graphic rendering--texture and such--should be much, much higher.

I am referring to the architectural design.

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What is the third building in

What is the third building in the Pharos Firehouse group? Looks a bit like a parking garage, except all of the levels have stairs.

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Fireheart wrote:
Fireheart wrote:

What is the third building in the Pharos Firehouse group? Looks a bit like a parking garage, except all of the levels have stairs.

Be Well!
Fireheart

It's a tower structure that firefighters use for training purposes. I don't off-hand know the NAME of it, but I know roughly what purpose it serves.

Examples

EDIT: Yeah, Doc got it in while I was googling. =P

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OathboundOne wrote:
OathboundOne wrote:
Fireheart wrote:

What is the third building in the Pharos Firehouse group? Looks a bit like a parking garage, except all of the levels have stairs.

Be Well!
Fireheart

It's a tower structure that firefighters use for training purposes. I don't off-hand know the NAME of it, but I know roughly what purpose it serves.

It's called a Drill tower. You can read about them here: https://en.wikipedia.org/wiki/Drill_tower

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The whole point of the
Wolfgang8565 wrote:

I mean some of the building designs look older than the COH buildings. Maybe after waiting so long for a successor I have higher expectations. I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste. Not everyone is going to love everything COT creates you know. I still appreciate the update, and the effort going into these landmarks.

The whole point of the different districts is to value everyones* tastes. There will be a futuristic tech district where you can hang out, and there will be an area where I can hang out which are more my taste. Just cause you don’t see it in this update, doesn’t mean it won’t be there at all.

The main reason for this is that not all districts are going to be at launch, so these buildings are going to be for the launch districts, which are more old style memorial/industrial architecture

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I really like that the city

I really like that the city will have a good mix of old and new.

It's actually a pet peeve of mine when games use a standard blanket architectural style for all buildings (Looking at YOU ESO). Cities DON'T WORK LIKE THAT. They're built up over time and reflect the different eras and influences of the people who designed them. They aren't uniform at all, and they don't have any sort of overarching style (with certain exceptions).

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Well, unless the city in

Well, unless the city in question has been razed to the ground and was since rebuilt.

(And I'm such a nerd that the first example that comes to mind is Rivira in Dungeon Ni Deai, which gets razed so often it has a scrap of wood at the town gates with the iteration number.)

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The first city that popped

The first city that popped into my mind as having a uniform style was Brasilia, which makes sense given that it wasn't even founded till the 1960s.

Titan City is New England, though. And New England's pretty famous for it's old buildings. If the Devs weren't going to make it feel like a New England city, then there was little point in bothering to specify where it was.

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Let's get a city built by

Let's get a city built by Meta humans for Meta humans on the moooooooon *.*

For a much later date, obviously.

I can't wait to see some of these buildings in game. Or just to see what they will look like with all the super cool.graphics, and lighting, and stuff, and then probably heroes all over them like pigeons...

... Hmm maybe we have it backwards and the heroes are the pests of City of Titans. *Cue a the birds parody with Superheroes instead of birds (or possibly birdemic whichever is more humourous)*

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Wow, these look very

Wow, these look very promising! I can imagine that a few of the people who reach the "I Know A Guy" tier would want their characters placed in and around some of these structures. :)

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Well, unless the city in question has been razed to the ground and was since rebuilt.

(And I'm such a nerd that the first example that comes to mind is Rivira in Dungeon Ni Deai, which gets razed so often it has a scrap of wood at the town gates with the iteration number.)

Well, even consider a city like Chicago that burned to the ground during the Great Fire. Only four pre-fire buildings exist today. In the aftermath they had an entire city to rebuild and they used it as an excuse to try new things and new styles that hadn't been done before. Of course since then Chicago has had many different eras of buildings. I highly recommend the architectural boat tour if you plan to visit.

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KidDynamo wrote:
KidDynamo wrote:
Lin Chiao Feng wrote:

Well, unless the city in question has been razed to the ground and was since rebuilt.

(And I'm such a nerd that the first example that comes to mind is Rivira in Dungeon Ni Deai, which gets razed so often it has a scrap of wood at the town gates with the iteration number.)

Well, even consider a city like Chicago that burned to the ground during the Great Fire. Only four pre-fire buildings exist today. In the aftermath they had an entire city to rebuild and they used it as an excuse to try new things and new styles that hadn't been done before. Of course since then Chicago has had many different eras of buildings. I highly recommend the architectural boat tour if you plan to visit.

Wasn't early Chicago partially in a swamp, so they put the entrance on the second floor in anticipation of the houses sinking into the ground?

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The Beacon and Thunderbolt

The Beacon and Thunderbolt seem to have particularly fitting exterior designs - will want to check out the bar's interior as it seems to have good potential for a confusing (in a good way) mission map and interesting setting for seedy missions.

The Library's wings do appear much flatter around the roofline and between the main wall surfaces and corner towers than I would expect even after mentally accounting for the update's "what to ignore" plus my own judgements of the angle of view, simplified lighting in the editor. That said, I would tend to imagine a real building in this style would have significant corbelling to extend the roof beyond the walls, and ways to "interrupt" the brick walls' flatness with some degree of both physical displacement of the towers and brick pattern/color changes (such as stone quoins, commonly seen as lighter and larger stones at the corners on a building of primarily small red bricks). Hopefully those sort of slight details end up in game. Extending the "window wall" of the wings further outward from the towers, and replacing one of the floor's windows with bays could create more visible displacement and variety, for example. Even some "bricked up" windows on the wings' back walls might work if the building has been repurposed to protect the book stacks there. The tops of the towers are nicely distinct. Perhaps this will turn out to be one of those structures that looks friendly/foreboding at different times of the day/night cycle.

I hope that the fire stations (and HQ) have some variety in size and design to match their neighborhood, as the police stations did in CoH. I do like the twin antennae and the bracing on the side walls. Maybe I'm wrong, but the pictured station appears to be the best fit as a medium-size local station purely for Alexandria, while a headquarters for a reasonably-large city would require much more floor space to manage the likely thousands of employees citywide and hefty amount of communication required to coordinate firefighting, rescue work, and EMT efforts...despite (or maybe *because* of) our help. What happens when laser eyes miss, after all? The training site is a good inclusion.

The Tech museum - I wonder if some of its more...uh...garish...features will be lit differently, to produce a theater-like, showy or neon look? Those are some unusual building colors (perhaps just temporary, though), and the surroundings will determine how well it meshes with the city - if it's really meant to mesh at all. Maybe the lore calls for it to seem like an icon of a much earlier age, no longer in tune with the district around it. Hmm.

Piers (maybe?) on the Holt House make me wonder about its location. It does evoke a sort of waterfront feeling from its style. Is/was the Library district in danger of flooding, or is this just an illusion from the texture of the foundation wall?

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The Library district is along

The Library district is along the western shore of Alexandria

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste.

I find this interesting. I get where you're coming from, because I personally don't like some of these buildings. I like some. But not all. Thing is, the way I see it... it's not about what I like, it's about what seems realistic and contributes best to the Titans setting.

Back in CoH, a lot of the older zones looked more or less the same. And that was awful. Newer zones were fine, they had their own look. But older ones were very cookie-cutter, visually. The Titans team seem to be taking a lot of care with creating background lore for each district and each neighbourhood. And this update proves that a senior 3D artist is executing that vision by taking the time to mimic different architectural styles.

That means an older feel for some areas. It means having buildings that look as though they come from a certain time period. That's important to me. As others in the thread have said, it suggests there's real history and background to the place. To me, that's more important than whether I, personally, like a particular look. Other areas of the city will surely have iconic buildings that look considerably more modern, if that's what you're into. The lore docs we've seen already suggest that, plus the Mogul backers have demanded buildings with all sorts of different aesthetics.

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I get the impression that

I get the impression that Titan City itself is going to be treated as a major character.

This makes sense. In every other MMO we play, the game world is divided in to a bunch of biomes, each with its own memorable flavor and aesthetic. It looks like MWM is going to be doing the same thing with Titan City. I'm looking forward to cruising around and discovering all the little bits and nuances of character that the city's neighborhoods have to offer. Like Acyl said, these landmarks give the place a history; they give it character. And character is what I want in Titan City.


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Well said Huck, I couldn't

Well said Huck, I couldn't agree more!

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Project_Hero wrote:
Project_Hero wrote:
Kiyori Anoyui wrote:
Project_Hero wrote:

I can't wait to stand all over those! :V

Also! I had an idea. Make a super tall building that ends -just- outside the top of the skybox. So players can almost get up to the top of it >:D

But then give them an achievement or something for going all the way up there "so close but so far" <.<

I'm not evil.

>.>

How about a skytower with a spiral staircase all the way up, and you get an achievement if you walk all the way up to the top(top of the skybox)

With no travel powers active. "Took the stairs. All of them."

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Doctor Tyche wrote:

Wasn't early Chicago partially in a swamp, so they put the entrance on the second floor in anticipation of the houses sinking into the ground?

lolwut? Seriously? xD

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Yes seriously. It apparently

Yes seriously. It apparently was so bad that eventually they just decided on raising the entire city: http://www.chicagotribune.com/news/nationworld/politics/chi-chicagodays-raisingstreets-story-story.html

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This make me happy. I think

This make me happy. I think cominations of old history building and new building make the city seem more real.

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The Chicago swamp thing

The Chicago swamp thing reminds me of Ankh-Morpork from Discworld. Thanks to regular flooding of the river Ankh most of what Ankh-Morpork is built on is Ankh-Morpork.

"Let the past die. Kill it if you have to."

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Quote:
Quote:

Pharos Fire Station Compound, Alexandria Neighborhood

This is the administrative home-turf of the Titan City Fire Department, and home of the local fire station. In addition to the basic offices of the Chief and other administrators, there are also training classrooms, and a flame-shaped beacon standing atop the tip of the tower. This beacon changes color as a weather alert system; on the rare occasions that the beacon is flashing, it is seen by the heroes of the city as a call to arms for some sort of large and dangerous event. A three-story (except for the beacon) structure covering most of a city block, the fire station serves the Alexandria District as well as contains the headquarters and central offices of the Titan City Fire Department.

Okay, if these buildings lacks these things, someone needs to go into the editor and FIX THAT omission(!).


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For a moment I read the title

For a moment I read the title as

Where we stand: Landsharks

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Shhh...not supposed to talk

Shhh...not supposed to talk about land sharks.

"Candy gram, ma'am!"

(insert pithy comment here)

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That cat/fire pole thing

That cat/fire pole thing reminds me of a similar feature in the famous Amerikatt tower.

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TTheDDoctor wrote:
TTheDDoctor wrote:

Wow, these look very promising! I can imagine that a few of the people who reach the "I Know A Guy" tier would want their characters placed in and around some of these structures. :)

Or under. ^_^

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Doctor Tyche wrote:
Doctor Tyche wrote:

Yes seriously. It apparently was so bad that eventually they just decided on raising the entire city: http://www.chicagotribune.com/news/nationworld/politics/chi-chicagodays-raisingstreets-story-story.html

If you think it's bad now, wait 'til the twentieth century Post Diaspoara. (http://honorverse.wikia.com/wiki/From_the_Highlands)

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I have a sneaking suspicion

I have a sneaking suspicion that Holt House will be haunted. If it is, I'll say "I told you so!" If it's not, everyone will have forgotten this post by then.

The tech museum seems like a great idea. But it begs the question, is it inactive, display-only versions of the technology, or active? I'm guessing active, just because it would explain villains constantly trying to break in and steal tech.
"We keep getting attacked."
"I know, isn't it great?"
"What? Why don't we gut the tech and just have a video of what it can do playing beside it?"
"Well, if it's not active, we won't get attacked. If we don't get attacked, we don't make the news. Then, we get less foot traffic and donations."
"Oh."

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BiotopeZ wrote:
BiotopeZ wrote:

I have a sneaking suspicion that Holt House will be haunted. If it is, I'll say "I told you so!" If it's not, everyone will have forgotten this post by then.

Huh? If anything is begging to be haunted (by the staff if nothing else), it's this place ...

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The Central Library, Alexandria Neighborhood

The Central Library is a large, imposing gothic structure which houses a rich and diverse public library, as well as some secrets. It was built in 1886 and was the only building in Alexandria to survive the 1908 fire. Originally conceived of by Nikolaus the Bloodied as his own personal cache of forbidden magic, Arcane Sentinel mystics usurped the construction project and sealed Nikolaus out via complicated wards. Sentinel mystics occupy and run the building to this day, guarding the cache from the grasp of evil. The Central Library serves as a source of mystic information for players. The building is heavily warded against evil magic, and makes a perfect target for power-hungry mages or demons concocting plans to get at the secrets within.


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The Central library sounds

The Central library sounds like my kind of place to loiter

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Anyone with a last name of

Anyone with a last name of "the Bloodied" is bound to have a few ghosts lurking around their home.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Yes seriously. It apparently was so bad that eventually they just decided on raising the entire city: http://www.chicagotribune.com/news/nationworld/politics/chi-chicagodays-raisingstreets-story-story.html

Something similar (though likely on a much smaller scale) happened in my hometown Sacramento, CA which sits at the meeting point of the Sacramento and American rivers (from which the city takes it's nickname, The River City). Before the levee system was built, it used to flood frequently, this eventually lead to them raising street level up a floor and filling in the ground in the area. The only place you can really find evidence of this is in Old Sacramento, where there are still numerous tunnels and the like still remaining. They give guided tours of them these days.

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Most of those buildings are

Most of those buildings are really nice. Glad to see you showing us some distinctive buildings in Titan City.
I like the Medieval-ish style of the Central Library, looks like it could be an interesting place to hang out. Those towers over the entrance are great Super Roosting spots. I can see this Library being a creepy place at night or on Halloween.
The Pharos Fire Station is interesting (love the Beacon)
The Vander Vere Museum I also like. The rest of them I'm not sure about, I guess I'll have to see them in game before judging them.

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I want to make a gargoyle or

I want to make a gargoyle or pigeon character and just perch/roost up on the top just looking out at the city

*deep voice* This is my city, I'm Batman.. *swishes cape and disappears into the shadows*

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I would actually love to see

I would actually love to see one or two buildings have gargoyles. I love that style.

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I want to make a gargoyle or pigeon character and just perch/roost up on the top just looking out at the city

*deep voice* This is my city, I'm Batman.. *swishes cape and disappears into the shadows*

Now I want to make a pigeon themed hero and call him Flying-Ratman.
You so don't want to get hit by his... projectiles. xD
I can pick whatever emanation point I want, right?

When people ask me about my religion, I tell 'em I'd worship Cthulhu.

How bad could I possibly be? Let's see...

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OathboundOne wrote:
OathboundOne wrote:

Something similar (though likely on a much smaller scale) happened in my hometown Sacramento, CA which sits at the meeting point of the Sacramento and American rivers (from which the city takes it's nickname, The River City). Before the levee system was built, it used to flood frequently, this eventually lead to them raising street level up a floor and filling in the ground in the area. The only place you can really find evidence of this is in Old Sacramento, where there are still numerous tunnels and the like still remaining. They give guided tours of them these days.

The same thing was done with downtown Seattle after a fire, both to raise the city so it wouldn't flood regularly and so that the toilets wouldn't backflow at high tide. The city was raised one or two floors, depending on where it was, and like Sacramento, there are guided tours of the Seattle Underground.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I would actually love to see one or two buildings have gargoyles. I love that style.

Did Someone say Gargoyles?

*edit* Fixed it for you - DrT

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Hyperbolt wrote:
Hyperbolt wrote:
Wolfgang8565 wrote:

I would actually love to see one or two buildings have gargoyles. I love that style.

Did Someone say Gargoyles?

*edit* Fixed it for you - DrT

oh boy...the feels...

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I would actually love to see one or two buildings have gargoyles. I love that style.

Same! Need a couple buildings like that, so our heroes can pose correctly! ^_^

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I really like that the

I really like that the buildings have different architectural styles. That's what a real city is like: An ornate Victorian apartment building next to a sleek glass skyscraper next to an imposing Brutalist government building. I know that every building can't be unique. But it will be great seeing these studded around our neighborhoods.

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Brand X wrote:
Brand X wrote:
Wolfgang8565 wrote:

I would actually love to see one or two buildings have gargoyles. I love that style.

Same! Need a couple buildings like that, so our heroes can pose correctly! ^_^

"Let the past die. Kill it if you have to."

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Yeah, but we need one of these signs up there, too, for fair use of the gargoyle perches.

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BiotopeZ wrote:
BiotopeZ wrote:

Yeah, but we need one of these signs up there, too, for fair use of the gargoyle perches.

Yeah and if you don't leave the perch before the time runs out it drops you to your death

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Here's a bit of architectural

Here's a bit of architectural trivia for ya: the word 'gargoyle' technically applies only to a sculpture on a building that channels rainwater away from the roof, usually with a hole through the centre so that the water comes out of the creature's mouth.* The ones in the clip immediately above look like they are probably gargoyles. But the monstrous sculptures that are just sitting on the roof to scare away evil spirits are actually called grotesques. Apparently the word 'gargoyle' is a French onomatopoeia for the gurgling sound of the water.

*There's a gargoyle on the cathedral in Freiburg im Bresgau, Germany, that faces the other way in quite a rude posture, which is made all the worse when the rainwater starts to come out of it. :-o

Spurn all ye kindle.

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Right. They were also used

Right. They were also used during battles To throw hot oil on opponents ;)

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And that's where we get the

And that's where we get the word to 'gargle'.

Be Well!
Fireheart

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Cinnder wrote:
Cinnder wrote:

*There's a gargoyle on the cathedral in Freiburg im Bresgau, Germany, that faces the other way in quite a rude posture, which is made all the worse when the rainwater starts to come out of it. :-o

I Just found a picture of it on Pintrest, and It's as bad as I thought It would be. Next time I'll just take your word for it and stab my curiosity before it pollutes my mind.

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Hyperbolt wrote:
Hyperbolt wrote:
Cinnder wrote:

*There's a gargoyle on the cathedral in Freiburg im Bresgau, Germany, that faces the other way in quite a rude posture, which is made all the worse when the rainwater starts to come out of it. :-o

I Just found a picture of it on Pintrest, and It's as bad as I thought It would be. Next time I'll just take your word for it and stab my curiosity before it pollutes my mind.

:-) I think it doesn't look quite so bad in person, but maybe that's just cuz my eyesight at that distance doesn't capture all the detail of a close-up photo. I remember the first time I saw it, I thought, "Is that...? Noooo...."

Spurn all ye kindle.

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Arrow slits in castles had

Arrow slits in castles had similar alternative uses.

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srmalloy wrote:
srmalloy wrote:

The same thing was done with downtown Seattle after a fire, both to raise the city so it wouldn't flood regularly and so that the toilets wouldn't backflow at high tide. The city was raised one or two floors, depending on where it was, and like Sacramento, there are guided tours of the Seattle Underground.

Slightly different: In the case of Seattle, the buldings destroyed by fire were rebuilt with two entrances, one (for temporary use) on the ground floor, and another on an upper floor (mostly the second, but a few might have been on the third). Then the streets were raised (by building walls along the curbs and filling in the middle). New sidewalks were made by laying beam between the street 'walls' and the sides of the buildings. It would have been simpler to just fill in the whole area and build normal buildings and streets on it, but doing it this way let them get the city in operable condition faster, even if they had to put up with weird halfway configurations of things while the street-raising was going on.

This is the famous "Seattle Underground Tour", that takes tourists through some of the old, covered sidewalks on the pre-fire ground level.

Composition Team

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Cyclops wrote:
Cyclops wrote:

That cat/fire pole thing reminds me of a similar feature in the famous Amerikatt tower.

I had that pole installed for Kitty Softpaws, the original pole cat!

*sinister snicker*

Just a cat from another star!