These are buildings in your neighborhood, in your neighborhood...
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[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]
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These are buildings in your neighborhood, in your neighborhood...
[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]
I don't see an update on the main page D:
"Let the past die. Kill it if you have to."
Agreed. I think y'all jumped the gun there.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
I just got the message for the update from KS, check there
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
*laughs* Well guess the cat is out of the bag over the topic this week
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
This update was awesome!! So these are all Mogul buildings? Nathan did a really good job on the designs, so intricate!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
I can't wait to stand all over those! :V
Also! I had an idea. Make a super tall building that ends -just- outside the top of the skybox. So players can almost get up to the top of it >:D
But then give them an achievement or something for going all the way up there "so close but so far" <.<
I'm not evil.
>.>
"Let the past die. Kill it if you have to."
How about a skytower with a spiral staircase all the way up, and you get an achievement if you walk all the way up to the top(top of the skybox)
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
No, these are landmarks, things needed for missions and such.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Is there a link? I'm not finding this in the forums...
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Ah gotcha, now looking at the title I realize I'm just a dummy. Nathan does both but this is just the Landmarks. Well if these are any indication, the Mogul buildings are going to look great!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
*frolics with the cat*
[center][color=purple][size=16][b][I][url=https://www.youtube.com/watch?v=78N2SP6JFaI]Just a cat from another star![/url][/I][/b][/size][/color][/center]
With no travel powers active. "Took the stairs. All of them."
"Let the past die. Kill it if you have to."
Having trouble posting on the site, so I've linked the KS update in the OP.
[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]
Loving this update. The more you tell us about the City, the more I get a feel for our new home. I really like the fact that it already seems less generic than our old city.
Also, as always, I really appreciate the extra notes telling us what details to look for, or in this case what *not* to focus on.
Spurn all ye kindle.
I really dig the noticeable differences in architecture. Good stuff. Keep'em coming!
Aww, nuts. I was hoping the Library of Alexandria would be Neo-classical, with a columned portico.
[url=https://commons.wikimedia.org/wiki/File:Pantheon,_portico_01.JPG][img]https://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Pantheon%2C_portico_01.JPG/320px-Pantheon%2C_portico_01.JPG[/img][/url]
Be Well!
Fireheart
Thanks! I really appreciate it!
My fav is the seedy bar with seedier back rooms. A great place for my villain, Mr Easy to hang out.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Hot diggity this was exactly the kind of update I wanted to see: something about assets that will be rendered in game!
Also I am anticipating whiling away many an hour in the Library as I read up on new spells!
Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.
So far, neither confirmation nor denial that a bookwyrm has a lair under the Central Library, nor whether or not it considers the Library's books as part of its hoard...
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
These are interesting designs but they kind of look outdated. I get the feel of 70's and 80's. Maybe its just the colors and textures that will look completely different after being rendered but the shapes and structure just looks a bit old to me.
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[color=#FF0000]Graphic Designer[/color]
Remember, though, that the buildings are representative of the era in which they were built. There should be some buildings that have a decidedly dated appearance because they're maybe 100 years old or whatever. Then there should be some that are more mid-20th century, perhaps rebuilds or building 'facelifts', and more modern and even futuristic buildings in certain areas. If they all looked modern, it wouldn't really represent a real world location.
(insert pithy comment here)
Why not? Its a game. They can just say the whole city got a remodel and who would question it?
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[color=#FF0000]Graphic Designer[/color]
That is not the lore of the city, though. I don't think this is the point in game development to change all of that.
(insert pithy comment here)
I'm trying to understand why you'd want this. No real city looks like that. Buildings are persistent and non-modern buildings are ubiquitous. If you want an all-future looking setting Valiance and SoH are going to have that. One of the things I love about CoT is that there will be a contemporary setting with a deep sense of history.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
I mean some of the building designs look older than the COH buildings. Maybe after waiting so long for a successor I have higher expectations. I just don't really see these buildings as exciting or something Id wanna walk by in game or as a hang out spot with other players. I think the creator has real skills and talent but the design aspect is not my taste. Not everyone is going to love everything COT creates you know. I still appreciate the update, and the effort going into these landmarks.
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[color=#FF0000]Graphic Designer[/color]
Wait, do you mean the graphic rendering? I thought you meant the architectural design. This isn't the level of graphics that will actually be in the game. The actual graphic rendering--texture and such--should be much, much higher.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
I am referring to the architectural design.
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[color=#FF0000]Graphic Designer[/color]
What is the third building in the Pharos Firehouse group? Looks a bit like a parking garage, except all of the levels have stairs.
Be Well!
Fireheart
It's a tower structure that firefighters use for training purposes. I don't off-hand know the NAME of it, but I know roughly what purpose it serves.
Examples
EDIT: Yeah, Doc got it in while I was googling. =P
It's called a Drill tower. You can read about them here: https://en.wikipedia.org/wiki/Drill_tower
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
The whole point of the different districts is to value everyones* tastes. There will be a futuristic tech district where you can hang out, and there will be an area where I can hang out which are more my taste. Just cause you don’t see it in this update, doesn’t mean it won’t be there at all.
The main reason for this is that not all districts are going to be at launch, so these buildings are going to be for the launch districts, which are more old style memorial/industrial architecture
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
I really like that the city will have a good mix of old and new.
It's actually a pet peeve of mine when games use a standard blanket architectural style for all buildings (Looking at [i]YOU[/i] ESO). Cities DON'T WORK LIKE THAT. They're built up over time and reflect the different eras and influences of the people who designed them. They aren't uniform at all, and they don't have any sort of overarching style (with certain exceptions).
Well, unless the city in question has been razed to the ground and was since rebuilt.
(And I'm such a nerd that the first example that comes to mind is Rivira in Dungeon Ni Deai, which gets razed so often it has a scrap of wood at the town gates with the iteration number.)
[i]Has anyone seen my mind? It was right here...[/i]
The first city that popped into my mind as having a uniform style was [url=https://en.wikipedia.org/wiki/Bras%C3%ADlia]Brasilia[/url], which makes sense given that it wasn't even founded till the 1960s.
Titan City is New England, though. And New England's pretty famous for it's old buildings. If the Devs weren't going to make it [i]feel[/i] like a New England city, then there was little point in bothering to specify where it was.
Let's get a city built by Meta humans for Meta humans on the moooooooon *.*
For a much later date, obviously.
I can't wait to see some of these buildings in game. Or just to see what they will look like with all the super cool.graphics, and lighting, and stuff, and then probably heroes all over them like pigeons...
... Hmm maybe we have it backwards and the heroes are the pests of City of Titans. *Cue a the birds parody with Superheroes instead of birds (or possibly birdemic whichever is more humourous)*
"Let the past die. Kill it if you have to."
Wow, these look very promising! I can imagine that a few of the people who reach the "I Know A Guy" tier would want their characters placed in and around some of these structures. :)
<==========)===O|TtDd|O===(==========>
[url=http://cityoftitans.com/forum/toon-profiles-nnekonnin-llabanttselel-aalbusuumbra-aagimundr-sstaalsol-and-doctor]My original character profiles![/url]
[img]http://www.nodiatis.com/pub/26.jpg[/img]
Well, even consider a city like Chicago that burned to the ground during the Great Fire. Only four pre-fire buildings exist today. In the aftermath they had an entire city to rebuild and they used it as an excuse to try new things and new styles that hadn't been done before. Of course since then Chicago has had many different eras of buildings. I highly recommend the architectural boat tour if you plan to visit.
Wasn't early Chicago partially in a swamp, so they put the entrance on the second floor in anticipation of the houses sinking into the ground?
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
The Beacon and Thunderbolt seem to have particularly fitting exterior designs - will want to check out the bar's interior as it seems to have good potential for a confusing (in a good way) mission map and interesting setting for seedy missions.
The Library's wings do appear much flatter around the roofline and between the main wall surfaces and corner towers than I would expect even after mentally accounting for the update's "what to ignore" plus my own judgements of the angle of view, simplified lighting in the editor. That said, I would tend to imagine a real building in this style would have significant corbelling to extend the roof beyond the walls, and ways to "interrupt" the brick walls' flatness with some degree of both physical displacement of the towers and brick pattern/color changes (such as stone quoins, commonly seen as lighter and larger stones at the corners on a building of primarily small red bricks). Hopefully those sort of slight details end up in game. Extending the "window wall" of the wings further outward from the towers, and replacing one of the floor's windows with bays could create more visible displacement and variety, for example. Even some "bricked up" windows on the wings' back walls might work if the building has been repurposed to protect the book stacks there. The tops of the towers are nicely distinct. Perhaps this will turn out to be one of those structures that looks friendly/foreboding at different times of the day/night cycle.
I hope that the fire stations (and HQ) have some variety in size and design to match their neighborhood, as the police stations did in CoH. I do like the twin antennae and the bracing on the side walls. Maybe I'm wrong, but the pictured station appears to be the best fit as a medium-size local station purely for Alexandria, while a headquarters for a reasonably-large city would require much more floor space to manage the likely thousands of employees citywide and hefty amount of communication required to coordinate firefighting, rescue work, and EMT efforts...despite (or maybe *because* of) our help. What happens when laser eyes miss, after all? The training site is a good inclusion.
The Tech museum - I wonder if some of its more...uh...garish...features will be lit differently, to produce a theater-like, showy or neon look? Those are some unusual building colors (perhaps just temporary, though), and the surroundings will determine how well it meshes with the city - if it's really meant to mesh at all. Maybe the lore calls for it to seem like an icon of a much earlier age, no longer in tune with the district around it. Hmm.
Piers (maybe?) on the Holt House make me wonder about its location. It does evoke a sort of waterfront feeling from its style. Is/was the Library district in danger of flooding, or is this just an illusion from the texture of the foundation wall?
The Library district is along the western shore of Alexandria
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
I find this interesting. I get where you're coming from, because I personally don't like some of these buildings. I like some. But not all. Thing is, the way I see it... it's not about what I like, it's about what seems realistic and contributes best to the Titans setting.
Back in CoH, a lot of the older zones looked more or less the same. And that was awful. Newer zones were fine, they had their own look. But older ones were very cookie-cutter, visually. The Titans team seem to be taking a lot of care with creating background lore for each district and each neighbourhood. And this update proves that a senior 3D artist is executing that vision by taking the time to mimic different architectural styles.
That means an older feel for some areas. It means having buildings that look as though they come from a certain time period. That's important to me. As others in the thread have said, it suggests there's real history and background to the place. To me, that's more important than whether I, personally, like a particular look. Other areas of the city will surely have iconic buildings that look considerably more modern, if that's what you're into. The lore docs we've seen already suggest that, plus the Mogul backers have demanded buildings with all sorts of different aesthetics.
I get the impression that Titan City itself is going to be treated as a major character.
This makes sense. In every other MMO we play, the game world is divided in to a bunch of biomes, each with its own memorable flavor and aesthetic. It looks like MWM is going to be doing the same thing with Titan City. I'm looking forward to cruising around and discovering all the little bits and nuances of character that the city's neighborhoods have to offer. Like Acyl said, these landmarks give the place a history; they give it character. And character is what I want in Titan City.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Well said Huck, I couldn't agree more!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
"Where are we?"
"It looks like we're in the teens...somewhere."
"OK. When we get to twenty, tell me. I'm gonna throw up."
lolwut? Seriously? xD
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
Yes seriously. It apparently was so bad that eventually they just decided on raising the entire city: http://www.chicagotribune.com/news/nationworld/politics/chi-chicagodays-raisingstreets-story-story.html
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
This make me happy. I think cominations of old history building and new building make the city seem more real.
The Chicago swamp thing reminds me of Ankh-Morpork from Discworld. Thanks to regular flooding of the river Ankh most of what Ankh-Morpork is built on is Ankh-Morpork.
"Let the past die. Kill it if you have to."
Okay, if these buildings lacks these things, someone needs to go into the editor and FIX THAT omission(!).
[youtube]QDnj2_2Y6P4[/youtube] [youtube]GU26AIZQ100[/youtube] [youtube]_NXjsmZbuSY[/youtube] [youtube]vBqQEp0WuQg[/youtube]
[youtube]P-O8_Ja05Gs[/youtube] [youtube]byiGKBzIu-8[/youtube]
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
For a moment I read the title as
Where we stand: Landsharks
Shhh...not supposed to talk about land sharks.
"Candy gram, ma'am!"
(insert pithy comment here)
That cat/fire pole thing reminds me of a similar feature in the famous Amerikatt tower.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
Or under. ^_^
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
If you think it's bad now, wait 'til the twentieth century Post Diaspoara. (http://honorverse.wikia.com/wiki/From_the_Highlands)
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
I have a sneaking suspicion that Holt House will be haunted. If it is, I'll say "I told you so!" If it's not, everyone will have forgotten this post by then.
The tech museum seems like a great idea. But it begs the question, is it inactive, display-only versions of the technology, or active? I'm guessing active, just because it would explain villains constantly trying to break in and steal tech.
"We keep getting attacked."
"I know, isn't it great?"
"What? Why don't we gut the tech and just have a video of what it can do playing beside it?"
"Well, if it's not active, we won't get attacked. If we don't get attacked, we don't make the news. Then, we get less foot traffic and donations."
"Oh."
Huh? If anything is begging to be haunted (by the staff if nothing else), it's this place ...
[youtube]MYjFKsJjCP0[/youtube]
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
The Central library sounds like my kind of place to loiter
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[color=#FF0000]Graphic Designer[/color]
Anyone with a last name of "the Bloodied" is bound to have a few ghosts lurking around their home.
Something similar (though likely on a much smaller scale) happened in my hometown Sacramento, CA which sits at the meeting point of the Sacramento and American rivers (from which the city takes it's nickname, The River City). Before the levee system was built, it used to flood frequently, this eventually lead to them raising street level up a floor and filling in the ground in the area. The only place you can really find evidence of this is in Old Sacramento, where there are still numerous tunnels and the like still remaining. They give guided tours of them these days.
Most of those buildings are really nice. Glad to see you showing us some distinctive buildings in Titan City.
I like the Medieval-ish style of the Central Library, looks like it could be an interesting place to hang out. Those towers over the entrance are great Super Roosting spots. I can see this Library being a creepy place at night or on Halloween.
The Pharos Fire Station is interesting (love the Beacon)
The Vander Vere Museum I also like. The rest of them I'm not sure about, I guess I'll have to see them in game before judging them.
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero
I want to make a gargoyle or pigeon character and just perch/roost up on the top just looking out at the city
*deep voice* This is my city, I'm Batman.. *swishes cape and disappears into the shadows*
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
I would actually love to see one or two buildings have gargoyles. I love that style.
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[color=#FF0000]Graphic Designer[/color]
Now I want to make a pigeon themed hero and call him Flying-Ratman.
You so don't want to get hit by his... projectiles. xD
I can pick whatever emanation point I want, right?
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
The same thing was done with downtown Seattle after a fire, both to raise the city so it wouldn't flood regularly and so that the toilets wouldn't backflow at high tide. The city was raised one or two floors, depending on where it was, and like Sacramento, there are guided tours of the Seattle Underground.
Did Someone say Gargoyles?
[youtube]ygrEVnrg3Ic[/youtube]
*edit* Fixed it for you - DrT
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero
oh boy...the feels...
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[color=#FF0000]Graphic Designer[/color]
Same! Need a couple buildings like that, so our heroes can pose correctly! ^_^
I really like that the buildings have different architectural styles. That's what a real city is like: An ornate Victorian apartment building next to a sleek glass skyscraper next to an imposing Brutalist government building. I know that every building can't be unique. But it will be great seeing these studded around our neighborhoods.
[size=12][b]TINK SMASH[/b][/size]
[url=http://dbgradio.com]DBG Radio[/url]
[img]https://i.pinimg.com/236x/93/77/f0/9377f09aefc132f1538eac53860519ba--robin-superhero-teen-titans-go.jpg[/img]
"Let the past die. Kill it if you have to."
Yeah, but we need one of these signs up there, too, for fair use of the gargoyle perches.
[img=400x400]https://i.imgur.com/OEPS5x5.jpg[/img]
Yeah and if you don't leave the perch before the time runs out it drops you to your death [youtube]xSvdDe-bpuU[/youtube]
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero
Here's a bit of architectural trivia for ya: the word 'gargoyle' technically applies only to a sculpture on a building that channels rainwater away from the roof, usually with a hole through the centre so that the water comes out of the creature's mouth.* The ones in the clip immediately above look like they are probably gargoyles. But the monstrous sculptures that are just sitting on the roof to scare away evil spirits are actually called grotesques. Apparently the word 'gargoyle' is a French onomatopoeia for the gurgling sound of the water.
*There's a gargoyle on the cathedral in Freiburg im Bresgau, Germany, that faces the other way in quite a rude posture, which is made all the worse when the rainwater starts to come out of it. :-o
Spurn all ye kindle.
Right. They were also used during battles To throw hot oil on opponents ;)
[hr]
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[color=red]PR - Europe[/color]
And that's where we get the word to 'gargle'.
Be Well!
Fireheart
I Just found a picture of it on Pintrest, and It's as bad as I thought It would be. Next time I'll just take your word for it and stab my curiosity before it pollutes my mind.
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero
:-) I think it doesn't look quite so bad in person, but maybe that's just cuz my eyesight at that distance doesn't capture all the detail of a close-up photo. I remember the first time I saw it, I thought, "Is that...? Noooo...."
Spurn all ye kindle.
Arrow slits in castles had similar alternative uses.
Slightly different: In the case of Seattle, the buldings destroyed by fire were rebuilt with two entrances, one (for temporary use) on the ground floor, and another on an upper floor (mostly the second, but a few might have been on the third). Then the streets were raised (by building walls along the curbs and filling in the middle). New sidewalks were made by laying beam between the street 'walls' and the sides of the buildings. It would have been simpler to just fill in the whole area and build normal buildings and streets on it, but doing it this way let them get the city in operable condition faster, even if they had to put up with weird halfway configurations of things while the street-raising was going on.
This is the famous "Seattle Underground Tour", that takes tourists through some of the old, covered sidewalks on the pre-fire ground level.
[color=#ff0000]Composition Team[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
I had that pole installed for Kitty Softpaws, the original pole cat!
*sinister snicker*
[center][color=purple][size=16][b][I][url=https://www.youtube.com/watch?v=78N2SP6JFaI]Just a cat from another star![/url][/I][/b][/size][/color][/center]