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Should You Choose to Accept it (Prototype Mission, Video)

Shadow Elusive's picture

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Every so often, we begin to put things together. You’ve seen parts here and there, in passing, but today, we’re putting a lot of it together for the first time.

A secret data drop, a covert rendezvous in an underground parking garage, called into the police chiefs office, a hidden tip in a classified ad, an overheard comment, a stolen purse - a call to action comes in many ways and forms.

What follows is the heart and soul of the game.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Never Let Them See You Sweat (Inside the Kickstarter)

Shadow Elusive's picture

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It has now been a bit over two years since our Kickstarter, and while progress has not always been as fast or as smooth as I would have liked it, it has been going steadily in the right direction. But, it is time to confess a little secret about some of the rougher patches, and how they came about due, primarily, to the mistakes we made all the way back in the Kickstarter itself.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Business Update: Local Flavor

Shadow Elusive's picture

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One of the most critical assumptions I personally have relied on in my administrating the business affairs of Missing Worlds Media is that anything can be a source of nourishment for the mind’s desire to play. There are many reasons for this, but most of them ultimately boil down to the odd quality that is joy. Social and cultural cues may vary, but the basic emotional content of certain gestures are a constant – laughter and happiness sounds the same in any language.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Tales from the TCPD: Armor

Shadow Elusive's picture

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The enormous freight elevator rattled as it descended into the depths of the TCPD’s Preszewski Center headquarters. A sudden bang echoed through the shaft. Lenny Alvarez flinched.

Kathleen Aurelia turned to him and smiled. “Jumpy, Lenny?”

Lenny grinned. “Me? Never.” The elevator clattered to a halt. “Ah, who’m I kidding? The shop down here gives me the creeps.” He pulled the door open and led the way down a wide, concrete hallway lit by dingy fluorescent bulbs.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Prototype: Character Creator and Packaged Executable

Shadow Elusive's picture

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We’ve finished a very, very big step forward for City of Titans.
We made our first packaged executable that we can call ‘the game’. We’ve done them before for demos, we’ve made beat-em-ups, but we didn’t have a structured login-auth-lobby-game process running.

What you’re going to see is the recorded video of the first packaged build of the game. The User Interface isn’t finished, but it’s a functional first pass - all the buttons work.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

The 12, Subjects 1-4

Shadow Elusive's picture

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Today is a very special lore update with a bit of art attached. We’ve been focusing on the code and tech side of the game pretty hard recently, and things are moving along.

Quite literally - we’ve got people riding things like subways and blimps right now. I can’t wait till we can show it to you, it’s one of those classic setpieces everyone’s wanted.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Landscaping the Lore (Lore)

warcabbit's picture

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In the past few months, we’ve had the chance to explore some of the amazing work the Tech team has put into physically building Titan City. I wanted to add onto that and give everyone a glimpse into the way we built the concept for Titan City and its diverse areas through words. Some games let players down when it comes to the setting -- it’s partly my job to make sure that doesn’t happen to you guys!

[color=#ff0000]Project Lead[/color]

Bones, Muscles, Flesh, Rig... IT'S ALIVE! ALIVE! (Tech, Art)

warcabbit's picture

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Welcome, welcome, welcome. Step up and see the gallery of monstrosities!

It’s time to talk about what we’ve been working on. We’ve been working on your hero. Or villian. It sounds so simple, but when you get down to it, it’s one of the key core values of the game - that you can make your character look like whatever you want.

[color=#ff0000]Project Lead[/color]

Holidays, Brotherhood, and… oh, yeah, Gameplay.

Shadow Elusive's picture

Forums: 

This is going to be an important one, folks, you’ll want to read all of it.

But first, watch this video.

Something unexpected happened the other week, folks. You see, we’ve been working pretty hard on this project for a long time, building all kinds of prototypes. And we didn’t think they were ready for public view.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

The 14th Annual Titan City Superpowered Snowball Fight (and why it never happened)

Shadow Elusive's picture

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Anthem hung up the phone, clearly irritated. It was a gorgeous day outside. It had been nearly sixty degrees outside this morning, and with the sun shining exuberantly down on Titan City, the high was expected to get up into the upper seventies. It would be an excellent day to visit Rhinehart Park – maybe even in shorts – and relax. It would be a great day to hit the museums. It would be an excellent day to get out on the Skywalk and maybe visit one of the tiny open air bistros there.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

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