Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Third Anniversary Bonus

Shadow Elusive's picture

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Yesterday was the third anniversary of the closure. Since then, we've all done our best to deal with the loss in our own ways. For those of us at MWM, that way has been to keep on working on building us all a successor. We've got more, exciting updates planned on the regular schedule, but as a special treat, here are some extra peeks.

First - wall running! We said we'd put it in superspeed and we can prove it.

[img=800x435]http://cityoftitans.com/sites/default/files/Screenshot%202015-08-31%2016.26.52.png[/img]

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Having A Ball - (Art, Tech)

warcabbit's picture

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Howdy, all. This is Warcabbit coming at you, live and in charge. Possibly on fire.

We made a pretty huge breakthrough Monday over at City of Titans, and I thought I’d take this opportunity to tell you all about it. Well, not all about it - certain elements, like how, precisely, it works, we’re keeping a little quiet on till we make a little more progress on it.

It’s our costumes.

[color=#ff0000]Project Lead[/color]

Second Chance Crowdfunding Run is Delayed

Shadow Elusive's picture

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As many of you have heard, we're planning a second chance crowdfunding run. Our 'A New Dawn' update promised it for early August. However, we've since learned that Valiance has something of their own planned in the very near future. MWM and Valiance have always coordinated to avoid dampening each others efforts in the past, and this shall be no different. As such, we'll be putting off our own second chance run until we know more and can plan a date that works for both our projects.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Tales from the TCPD: The Trial

Shadow Elusive's picture

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The trial of [i]Commonwealth v. Individual Registered as “Topaz”[/i] was unlike anything Kathleen Aurelia had ever seen.

As a police officer, she’d been to court dozens of times. Most trials were short, simple things, with an officer or two testifying about what had happened and, maybe, in the more elaborate cases, another witness or two. Courtrooms were grey, shabby rooms with glaring fluorescents, and lawyers were awkward figures in shoddy, grey suits.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Tech Update: Mission Missive

Shadow Elusive's picture

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You get your download code, you log in, you create your costume, and hit “Enter Game” and... then what? A massively multiplayer world filled with thousands of people is fine in and of itself, but the vast majority of us seek for something to do within it. And that is where Missions come in.

Mission is a category, covering a lot of potential content. Talk to someone, that is a mission. Deliver something, a mission. Investigate a warehouse, mission. Defeat a gigantic mutant alien crab threatening to perform his kareoke version of “It's Unusual”, mission.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

Art Update: How We Make the Costumes

Shadow Elusive's picture

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Welcome to the latest art update. Today we want show how we are doing the costumes. Yes! We are working with them right now!

While it is likely many of you know how games, or parts of games, are made, we want to show how we are building the costumes and related pieces of the game. For this month’s Art update, we are going to use one of our tech armor concepts to show you the process we are using.

[h4]Hard Armour Suit Concept Workflow - Carapace IFS[/h4]

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

State of the Game, June 2015

Shadow Elusive's picture

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Kickstarter Backers, Paragon Refugees, My fellow Titans,

We are nineteen months since our Kickstarter concluded. Nineteen months that dawned with hope and optimism; that a new world would unfolded with a new generation fighting for either good or evil; that saw progress which was difficult to quantify, and even harder to explain due to its early stage of development. It has been, and still is, a hard and long road to travel.

But tonight, we turn the page.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

What You Know About...CAP

Shadow Elusive's picture

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Welcome to 'What you know about”, an experimental new series of Lore posts intended to deliver straightforward and spoiler-free information on various Factions, NPCs and Locations in Titan City. This is in response to various feedback we've been getting recently on what you'd like to see, so please be sure to let us know if this is the right idea, and if not, why.

Our first feature is on the organization known as CAP, created by Staff Writer Olantern.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

This Update Has Nothing New

warcabbit's picture

Forums: 

We know all of you are sitting waiting to see something shiny and new from the MWM team. Well, prepare to be disappointed, because this update does, indeed contain nothing new at all. Instead of new, what we are about to do is show you what we already have before. No new systems, no new technology, just things we have shown all of you before today.

[color=#ff0000]Project Lead[/color]

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