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Costume request thread

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Huckleberry
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desviper wrote:
desviper wrote:

I remember reading reluctance from the devs on translucence :/
I think, however, that whole body translucence would be much, much easier than translucence of parts. Only issue might be in PvP, in which case, sorry, disable the translucence.

I don't know if outright prohibition is warranted when a minimum threshhold would work just fine. I'm sure a character 80% visible (or 20% transparent, whichever way you want to state it) would not pose a visibility problem in PvP. And doing so would still provide the ghost gumshoes and members of the Graveyard Shift to be all they can be. Or should I say to not be all they can be?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Lin Chiao Feng
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CoH had translucence. Tabular

CoH had translucence. Tabular Rasa, which launched later, did not. I asked a dev once why that was, and he replied that they tried it, but it looked really bad because their character models had teeth and eyes and such. So you could see the backs of your eyes through the back of your head. City of Heroes didn’t have that problem because their model just painted faces on the head.

Even modern games have a hard time with it. When one of my characters beamed up in Star Trek Online, immediately at the start of the animation his mustache disappeared. That’s a show-stopper bug, man.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

CoH had translucence. Tabular Rasa, which launched later, did not. I asked a dev once why that was, and he replied that they tried it, but it looked really bad because their character models had teeth and eyes and such. So you could see the backs of your eyes through the back of your head. City of Heroes didn’t have that problem because their model just painted faces on the head.

Even modern games have a hard time with it. When one of my characters beamed up in Star Trek Online, immediately at the start of the animation his mustache disappeared. That’s a show-stopper bug, man.

In the last few posts on this thread we've talked about both translucent clothing and translucent body parts and the difficulties in doing either of them in a game like this. It would seem if you were serious about translucent body parts you'd -also- have to tackle the translucent clothing problems too. Sure it's fine enough to have an invisible body but if you're not also wearing invisible clothing (or basically running around in speedos) it's semi-pointless.

We've already been told by the Devs that most translucent clothing for CoT is likely going to either hard and/or not doable. So that automatically makes having translucent body parts problematic and/or questionable at best. Sure it might still allow for say invisible heads or hands, but again if you'd be forced to literally streak around the game basically nude to "get the advantage" of having a fully invisible body then I truly question the overall cost/benefit of that.

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Lothic wrote:
Lothic wrote:

In the last few posts on this thread we've talked about both translucent clothing and translucent body parts and the difficulties in doing either of them in a game like this. It would seem if you were serious about translucent body parts you'd -also- have to tackle the translucent clothing problems too. Sure it's fine enough to have an invisible body but if you're not also wearing invisible clothing (or basically running around in speedos) it's semi-pointless.
We've already been told by the Devs that most translucent clothing for CoT is likely going to either hard and/or not doable. So that automatically makes having translucent body parts problematic and/or questionable at best. Sure it might still allow for say invisible heads or hands, but again if you'd be forced to literally streak around the game basically nude to "get the advantage" of having a fully invisible body then I truly question the overall cost/benefit of that.

It appears you are mistaking translucency with transparency. Invisibility was not the question here.

I think the biggest obstacle to translucence would be the eyes and teeth as Lin Chiao Feng mentioned. Once you start being able to see through the face, you're going to see the eyes and teeth and you're also going to see where the costume thicknesses exceed the inner boundaries of the character skin mesh; and all the other clipping issues that fully opaque textures would hide. I don't think that would result in what players would want or imagine when they think of a translucent character.

In order to make it work, I suppose the game would have to calculate the character's appearance as if it were an opaque mesh, somehow translate all the visible parts into a single, continuous, 3D uniform mesh outline in real time and then replace the existing character with the new 3D outline and redraw it with translucence; all in real-time, frame by frame. Would there be any other way to avoid seeing the internals: eyes, teeth and costume clipping?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:

Lothic wrote:
In the last few posts on this thread we've talked about both translucent clothing and translucent body parts and the difficulties in doing either of them in a game like this. It would seem if you were serious about translucent body parts you'd -also- have to tackle the translucent clothing problems too. Sure it's fine enough to have an invisible body but if you're not also wearing invisible clothing (or basically running around in speedos) it's semi-pointless.
We've already been told by the Devs that most translucent clothing for CoT is likely going to either hard and/or not doable. So that automatically makes having translucent body parts problematic and/or questionable at best. Sure it might still allow for say invisible heads or hands, but again if you'd be forced to literally streak around the game basically nude to "get the advantage" of having a fully invisible body then I truly question the overall cost/benefit of that.
It appears you are mistaking translucency with transparency. Invisibility was not the question here.

Perhaps. But it's easy enough to transpose those terms when they only differ (even in the real world) by [url=https://en.wikipedia.org/wiki/Transparency_and_translucency]very specifically picky optical qualities[/url] which I can only assume don't quite relate to the realm of simulated optical physics in computer graphics. And again what's the point of even being "ghostly" (if not invisible) if it's only your head/hands showing? You'd have to solve problems like this for both the clothing and body models.

Huckleberry wrote:

I think the biggest obstacle to translucence would be the eyes and teeth as Lin Chiao Feng mentioned. Once you start being able to see through the face, you're going to see the eyes and teeth and you're also going to see where the costume thicknesses exceed the inner boundaries of the character skin mesh; and all the other clipping issues that fully opaque textures would hide. I don't think that would result in what players would want or imagine when they think of a translucent character.
In order to make it work, I suppose the game would have to calculate the character's appearance as if it were an opaque mesh, somehow translate all the visible parts into a single, continuous, 3D uniform mesh outline in real time and then replace the existing character with the new 3D outline and redraw it with translucence; all in real-time, frame by frame. Would there be any other way to avoid seeing the internals: eyes, teeth and costume clipping?

Clearly applying whichever appropriate "optical term" you want to either clothing or the body models themselves would be a challenge and that was really the only point I was bringing up here.

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Sorry to bypass the

Sorry to bypass the interesting discussion of invisible body parts, but how about traditional costumes from around the world for all those gods, demigods, and heroes?

People might scratch their heads over say, ancient Mesopotamian garb, but it's more than just for Gilgamesh or Astarte. The Chaos dwarves of Warhammer make excellent use of Mesopotamian styling, and I think it may have had some influence on Kirby's Fourth World character designs as well.

Better known, and even more broadly useful wardrobes include Egyptian, East Asian, and Mesoamerican styles.

I realize that's a lot of work for the overstrained artists, but one can always ask nicely, right? :)

One additional request is that for "traditional" costume parts, quality goes a lot farther than quantity. For example, I would much rather see just the Pharaonic "Nemes" headcloth done right, following museum examples closely, than a whole wardrobe of obviously pseudo-Egyptian stuff. Not that I'm accusing MWM of shoddy work. It's just that there are places where time-saving shortcuts are appropriate, but IMHO "traditional" costume pieces are not one of those places.

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CallmeBlue wrote:
CallmeBlue wrote:

Sorry to bypass the interesting discussion of invisible body parts, but how about traditional costumes from around the world for all those gods, demigods, and heroes?
People might scratch their heads over say, ancient Mesopotamian garb, but it's more than just for Gilgamesh or Astarte. The Chaos dwarves of Warhammer make excellent use of Mesopotamian styling, and I think it may have had some influence on Kirby's Fourth World character designs as well.
Better known, and even more broadly useful wardrobes include Egyptian, East Asian, and Mesoamerican styles.
I realize that's a lot of work for the overstrained artists, but one can always ask nicely, right? :)
One additional request is that for "traditional" costume parts, quality goes a lot farther than quantity. For example, I would much rather see just the Pharaonic "Nemes" headcloth done right, following museum examples closely, than a whole wardrobe of obviously pseudo-Egyptian stuff. Not that I'm accusing MWM of shoddy work. It's just that there are places where time-saving shortcuts are appropriate, but IMHO "traditional" costume pieces are not one of those places.

A long time ago, probably like 2+ years ago now, there was a bit of a discussion in these forums driven by the Devs to come up with various "classifications" of clothing so that they could organize all of the different types of clothing items in the game. I think they settled on something like 20 major categories and I'm pretty sure one of them ended up being "historical" and another was "mythological". Just mentioning this to let you know that they were at least thinking about having those types of items in this game.

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Lin Chiao Feng
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Okay, fine. When I said CoH

Okay, fine. When I said CoH had translucency, I was using the term to mean "opacity between 0 and 100 percent, exclusively." Translucency is probably better used to mean "a material that allows some or all light through, but diffuses it in some way" and whether that happens depends on the material lighting tech we can get to work, and probably under the heading "don't hold your breath." There may be a way to fake it (like with the armband example image above, if you don't look too closely) by simply mixing the color underneath into the item's color, but I don't count that.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Okay, fine. When I said CoH had translucency, I was using the term to mean "opacity between 0 and 100 percent, exclusively." Translucency is probably better used to mean "a material that allows some or all light through, but diffuses it in some way" and whether that happens depends on the material lighting tech we can get to work, and probably under the heading "don't hold your breath." There may be a way to fake it (like with the armband example image above, if you don't look too closely) by simply mixing the color underneath into the item's color, but I don't count that.

Well maybe you should count that. All the greats used cheats like that to make the game they wanted to make.... why shouldn't you?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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For anyone new to this

For anyone new to this discussion, I'd like to take this opportunity to summarize the past 1000 posts:

What we want: everything.

What we don't want: a few things that those players over there want, but which one other player sees no use for.

(insert pithy comment here)

Lothic
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Dark Ether wrote:
Dark Ether wrote:

What we want: everything.

You say that like it's a bad/unexpected thing... ;)

Dark Ether wrote:

What we don't want: a few things that those players over there want, but which one other player sees no use for.

Imagine what it'd be like if the entire playerbase had to vote unanimously before any specific costume item or body model feature was implemented into a game like this. We'd have maybe three costume items available for use and our body models would be perfectly generic spheres. ;)

P.S. There have been many good ideas on this thread over the years but I wonder (just out of pure curiosity) how many times a basic idea has been repeated. I know there have been at least a few repeats so far. Not necessarily saying that's a bad thing - if anything repeated ideas are probably pretty good ones, or at least ones that people really, really want to have in the game.

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Lin Chiao Feng
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Feel free to start a new

Feel free to start a new thread with a summary. We’d sticky it.

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Lothic
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Feel free to start a new thread with a summary. We’d sticky it.

LOL... at this point even a "summary thread" would likely be half as long as the original.

But the idea does have merit at least from the point of view of making it easier for the art Devs to pick-n-choose from any of the ideas to actually get implemented. I'll make no promises but I might take a stab at summarizing all this - if someone beats me to it then more power to them. ;)

One thing I think I'd be interested in if a "simplified list" of suggestions were to be created would be whether or not the Devs could quickly scan the list and provide any working feedback as to whether a given suggestion:

[list]
[A] would be considered for the near term
[B] would not be considered for the near term
[C] already has a version/equivalent in the game ready for launch
[/list]

Of course when I say "near term" I mean that it might not make it in for launch but something like it would be prioritized to happen say within the first year or two after launch. Basically it would be cool to get a ballpark feel for what the Devs' priorities are for getting ANY costume items made for the game. Obviously I would expect any feedback provided on this to be completely subject to change at any time - that would pretty much go without saying.

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*IF* a summary thread gets

[b][i]*IF*[/i][/b] a summary thread gets created with an itemized listing of suggestions, organizing it into being a useful reference resource would seem to be at the top of the list of Things To Do™.

Alphabetize the entries for the suggestions ... so they can be FOUND easily later on in the lengthening list of stuff. Names for entries should be primarily Descriptive of the item/idea being offered to reduce possible confusion.

Provide LINKS (using a Link: 1, 2, 3, 4, 5, etc. annotation) to the posts the suggestions came from, so as to not only have an easy reference to the original suggestion itself, but also to see [i]how many times something has already been suggested[/i] so as to get a handle on the precedents for particular ideas. Follow the links to give credit/attribution to whoever suggested that particular item in chronological order (with 1 being the first mention).

Include a notation, as Lothic already mentioned above, for whether there has been any official response to the suggestion. Lothic, I would recommend a broader scale of possibilities:
[list][*]A = Completed and will be included at game launch
[*]B = Under development to be included at game launch
[*]C = Under consideration for possible development in time for game launch
[*]D = Under consideration for possible development after game launch
[*]E = No official comment yet
[*]F = Rejected[/list]
That way, A/B are things that are (or have) received an investment of developer time. C/D are things that are being considered, but no development time has been invested in them yet. E is "waiting" for an announcement of consideration, and F is a "considered and denied" result. Makes for a reasonably transparent notation on how any suggestions are progressing through the necessary processes, and is easy enough to read at a glance.

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Redlynne wrote:
Redlynne wrote:

*IF* a summary thread gets created with an itemized listing of suggestions, organizing it into being a useful reference resource would seem to be at the top of the list of Things To Do™.
Alphabetize the entries for the suggestions ... so they can be FOUND easily later on in the lengthening list of stuff. Names for entries should be primarily Descriptive of the item/idea being offered to reduce possible confusion.
Provide LINKS (using a Link: 1, 2, 3, 4, 5, etc. annotation) to the posts the suggestions came from, so as to not only have an easy reference to the original suggestion itself, but also to see how many times something has already been suggested so as to get a handle on the precedents for particular ideas. Follow the links to give credit/attribution to whoever suggested that particular item in chronological order (with 1 being the first mention).
Include a notation, as Lothic already mentioned above, for whether there has been any official response to the suggestion. Lothic, I would recommend a broader scale of possibilities:A = Completed and will be included at game launch
B = Under development to be included at game launch
C = Under consideration for possible development in time for game launch
D = Under consideration for possible development after game launch
E = No official comment yet
F = Rejected
That way, A/B are things that are (or have) received an investment of developer time. C/D are things that are being considered, but no development time has been invested in them yet. E is "waiting" for an announcement of consideration, and F is a "considered and denied" result. Makes for a reasonably transparent notation on how any suggestions are progressing through the necessary processes, and is easy enough to read at a glance.

Hey I'd frankly be semi-amazed if we get -any- significant Dev feedback on such a summarized list so if you want to complicate things with 6 standardized response categories instead of 3 I have no problem with it. I figure Dev responses of -any- kind would be appreciated so I was basically sticking to the generic KISS principle to help facilitate that.

As far as having annotated links to each suggestion goes I actually considered doing that but soon realized it'd be far more work than the benefit provided. The only thing that's really important as far as the Devs would be concerned is how many unique repeats we got - it doesn't really matter if we know Tom, Dick and Harry were the specific people suggesting it. If anyone really wants to see the "original sources" the original thread would likely still be left available to look through at any time. I've already glanced through the first 100 or so posts and we've already had some suggestions in that subset (i.e. Trenchcoats) that would have at least 5 or 6 unique links. I suspect the "most often suggested" ones will have dozens of links before all is said and done. The suggestions themselves are the important thing, not a bunch of links to them.

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This discussion is about

This discussion is about player requests for certain clothing items, so imo it should be up to a player to compile a list if they want to. I don't know that I'd expect any of the dev team to do that, yet alone confirm much before the costume creator is there and alpha testers can get a look and provide input on what works/doesn't work.

I could be wrong - I think I may have been before.

(insert pithy comment here)

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Dark Ether wrote:
Dark Ether wrote:

This discussion is about player requests for certain clothing items, so imo it should be up to a player to compile a list if they want to. I don't know that I'd expect any of the dev team to do that, yet alone confirm much before the costume creator is there and alpha testers can get a look and provide input on what works/doesn't work.
I could be wrong - I think I may have been before.

A few posts ago Lin Chiao Feng basically suggested that [b]a player[/b] could always summarize this thread to actually make it potentially more useful to the Devs as a source for costume item ideas. Not sure anyone was suggesting that the Devs should take this thread and summarize it themselves.

And while it's certainly true that many things about "which items will be included in the game" will be answered once the costume creator is released I think the general hope of summarizing this thread would be to get any [b]additional[/b] information about items that might be on the "to do list" for the future or maybe even some items that the Devs believe they will never implement (for whatever reason).

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How about a bow made out of

How about a bow made out of decidedly non-standard materials (PVC pipe, steel nuts/bolts/washers/springs, plastic fishing line) shooting homemade arrows that are just long nails on sticks?

[youtube]3n8B79bOJUc[/youtube]

Wonder if such "garage tech" might be able to make its way into City of Titans as a prop for a weapon.

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Redlynne wrote:
Redlynne wrote:

How about a bow made out of decidedly non-standard materials (PVC pipe, steel nuts/bolts/washers/springs, plastic fishing line) shooting homemade arrows that are just long nails on sticks?
Wonder if such "garage tech" might be able to make its way into City of Titans as a prop for a weapon.

Sure why not? It's pretty clever all things considered. Better study it closely because that's probably what we'll be needing in a few weeks when the post-apocalyptic "Mad Max" times comes upon us after North Korea's EMPs shuts down the US...

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I could volunteer to start it

I could volunteer to start it tomorrow. But I don't want 5 people to make 5 new posts :p

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desviper wrote:
desviper wrote:

I could volunteer to start it tomorrow. But I don't want 5 people to make 5 new posts :p

Are you talking about summarizing this thread? I've already started but it wouldn't really bother me if someone else finished before I do - I'd likely just add to that summary anything I felt was left out or needed to be highlighted for the Devs' attention.

I've scanned through the first 400ish posts at this point and it's a bit of a slog. Lot's of repeats so far and sadly lots of ideas that probably wouldn't happen in a million years but I'm recording every single idea regardless with no attempt to apply any "editorial scrubbing" at all. Once I get what I'm calling the "raw list" I'll try to account for all the duplicate ideas and condense it down to a useable format that could be re-posted in these forums. Lots of people have thrown in other suggestions that aren't strictly related to costumes (things like power customizations or emote ideas) which I'll likely start to weed out once I finish my raw master list.

Again I have no real idea how helpful this will be to the Devs but I have to figure a simplified list would be easier for them to make potential use of than scanning through a thousand random forum posts. The easier we make things for the Devs the more likely any of these suggestion might actually get implemented. ;)

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Then we can add another 1000

Then we can add another 1000 suggestions ;)

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desviper wrote:
desviper wrote:

Then we can add another 1000 suggestions ;)

Well this thread is now just shy of being 4 years old (amazing how the time flies by) and hopefully we'll actually be playing some version of the game soon enough. It simply occurred to me that if this thread was going to have any lasting meaning/usefulness it ought to be packaged up in a form the Devs might actually be able to easily digest and (if we're lucky) they'd be willing to provide some feedback on.

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agreed

agreed

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this costume is just too much

[img]https://s1.postimg.org/3m4ldz2je7/libertador_by_david_madrid_duarte-dbq8hsx.jpg[/img]
this costume is just too much of a win. I love it.
This a stylized 18th century European soldier outfit translated into armor. But its not all armor.
1) Note the cuffs and pants are cloth.
2) I love the armored collar
3) The sword is nice but I would like a rapier style to be more accurate
4) metal tubing on the pants where the stripe would be is a great touch
5) the simple, yet ornate breastplate makes this armor really stand out.
6) the beard and mused hair work out very well with this.
7) and I love the electric aura around the blade.

overall this is a great costume. Now we just need a name.
Devs, please have this at launch. I have a million concept ideas for this.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

[img]https://s1.postimg.org/3m4ldz2je7/libertador_by_david_madrid_duarte-dbq8hsx.jpg[/img]

That reminds me a lot of Anthem's cool new look, which I absolutely love:

[img]https://cityoftitans.com/sites/default/files/Paragon%20Concept.jpg[/img]

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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I am sad to see that group of

I am sad to see that group of heroes and know, that just by looking at them, I would not pick up that comic. Looks to still be in the concept stage, so hopefully they fix them :)

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Brand X wrote:
Brand X wrote:

I am sad to see that group of heroes and know, that just by looking at them, I would not pick up that comic. Looks to still be in the concept stage, so hopefully they fix them :)

Ya know...its not to late for the Devs to let an artist make an online comic featuring iconic heroes....Money raiser. I would pay for that.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Brand X wrote:
Brand X wrote:

I am sad to see that group of heroes and know, that just by looking at them, I would not pick up that comic. Looks to still be in the concept stage, so hopefully they fix them :)

I think the darkness might be affecting how you feel about them, too. There isn't any bright uplifting and power-charged emotional color palette in that spread. In fact, I think the amount of darkspace and shadow is one of the primary hallmarks of Charles Logan's art style. As he is the art director, if the entire project takes on his character then Titan City might very well feel more like Gotham than Metropolis, for better or worse.

In addition, I wouldn't want the Paragons to be too much more impressive than player made characters, either.

EDIT:

Cyclops wrote:

Ya know...its not to late for the Devs to let an artist make an online comic featuring iconic heroes....Money raiser. I would pay for that.

There is one already: [url=https://www.patreon.com/HiJinx]Hijinx.[/url] They are up to $662 per month as I write this

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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There seems a pretty cool

There seems a pretty cool looking, but wanna be Hawkeye archer.

A rather generic costumed but not terrible possibly psychic character.

Old infeebled Hellboy wannabe.

A terrible looking Anthem, that I can't help has some sort of crappy outfit that may have some sort of roman gladiator feel.

A possibly interesting, looks to be the teams Iron Man esque character. Outfit looks okay, helmet needs work.

The water superhero and another Hellboy reject.

I'm guessing Rottweiler, though I almost think future generic cop.

Sooo...4 okays and 3 wtf crappy characters and none that really pop. Could just be the artist though.

Edit: I'm not sure it's the color, but it could be the art style.

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Huckleberry wrote:
Huckleberry wrote:

There is one already: Hijinx. They are up to $662 per month as I write this

I know that. I just want MORE. Anthem looks like a fun character to see in action

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Huckleberry wrote:
Huckleberry wrote:

That reminds me a lot of Anthem's cool new look, which I absolutely love:
[img]https://cityoftitans.com/sites/default/files/Paragon%20Concept.jpg[/img]

I would argue that Anthem has the most INTERESTING costume to look at for one extremely simple reason.

Her costume is asymmetrical.
Everyone else on this style sheet is wearing a bilateral symmetry costume. Anthem's costume is explicitly NOT symmetrical with that armor/arm.

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No Titan City will not be

No Titan City will not be Gotham... Parts will be dark, parts will be bright and glorified. :)

Just most of my illustrations play with the darks and give contrast. As far as Hellboy rejects go, I'll take that as a compliment. :P

Edit from future: You may not read its comic! But you would [i]definitely[/i] watch the movie... Hehehe...

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cloganart wrote:
cloganart wrote:

Edit from future: You may not read its comic! But you would definitely watch the movie... Hehehe...

Do I hear a promotional video featuring the Paragons sneaking up behind me?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Redlynne wrote:
Redlynne wrote:

Huckleberry wrote:
That reminds me a lot of Anthem's cool new look, which I absolutely love:
I would argue that Anthem has the most INTERESTING costume to look at for one extremely simple reason.
Her costume is asymmetrical.
Everyone else on this style sheet is wearing a bilateral symmetry costume. Anthem's costume is explicitly NOT symmetrical with that armor/arm.

The archer's outfit isn't symmetrical either. One arm has a sleeve, the other doesn't.

Though being asymmetrical doesn't make for a good costume if it's still ugly as all get out, which hers is. :/

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Clearly Brand X you have a

Clearly Brand X you have a very strong opinion about the costumes of the Paragons but lets remember that that is what it is. An opinion. I do believe others have a differing opinion of their looks.

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Brand X wrote:
Brand X wrote:

Redlynne wrote:
Huckleberry wrote:
That reminds me a lot of Anthem's cool new look, which I absolutely love:
I would argue that Anthem has the most INTERESTING costume to look at for one extremely simple reason.
Her costume is asymmetrical.
Everyone else on this style sheet is wearing a bilateral symmetry costume. Anthem's costume is explicitly NOT symmetrical with that armor/arm.
The archer's outfit isn't symmetrical either. One arm has a sleeve, the other doesn't.
Though being asymmetrical doesn't make for a good costume if it's still ugly as all get out, which hers is. :/

Your definition of "ugly" seems quite different from many people I know. You are entitled to your opinion, naturally, but 'you catch more flies with honey than with vinegar' as the saying goes.

(insert pithy comment here)

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The archer hero looks like if

The archer hero looks like if you took Nightwing and Green Arrow and merged them. I like it.

The floaty lady in the pink/purple and white reminds me of the Legion of Superheroes, which is a good thing imo

Dr. Devil guy, professor pentagram? Anyway I like him. Like if Hank McCoy merged with Hellboy

Not super onboard with Anthem, she looks like she'd be super by-the-book and strict. But I do like that she's a female patriotic hero.

I like the Batman-esque lady (I think it's a lady, hard to tell on my phone) though I can't pinpoint exactly why.

The Fishman is neat I kinda want to know his deal, is he a joke like super friends Aquaman? Or a badass like Aquaman?

Robot guy at the end seems a little cyberpunk security forces, but without knowing much about them/the world and it's tech level I can't say if it's out of place. I kinda want him/it to talk like Soundwave... Also kinda reminds me of Zer0 from Borderlands 2.

That's my take on them not that anyone asked.
Keep up the good work Dev team!

"Let the past die. Kill it if you have to."

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Oh and as an actual costume

Oh and as an actual costume request thing, can you try and make sure that you keep styles that only work with the complimentary pieces to a minimum? I hated when new costumes came out and they for the most part only worked together.

"Let the past die. Kill it if you have to."

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KnightMask wrote:
KnightMask wrote:

Clearly Brand X you have a very strong opinion about the costumes of the Paragons but lets remember that that is what it is. An opinion. I do believe others have a differing opinion of their looks.

Well yeah, but I'm also not one who goes and says I like everything they do, too.

Everyone seems to think what we've seen of the character models has been great, which is pretty much the same as the other games, yet people will say those suck and they're great here. So, there's something to say of listening to those who believe you can't do no wrong, because hey, it's CoT :p

Also, it's not like I said I hated all the costumes. I just said I see the team line up and it's not something I would pick up as a comic. Which could just be that the artist is a sucky comic book artist and the wrong choice for a comic book game too. Which I've admitted as well.

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Dark Ether wrote:
Dark Ether wrote:

Brand X wrote:
Redlynne wrote:
Huckleberry wrote:
That reminds me a lot of Anthem's cool new look, which I absolutely love:
I would argue that Anthem has the most INTERESTING costume to look at for one extremely simple reason.
Her costume is asymmetrical.
Everyone else on this style sheet is wearing a bilateral symmetry costume. Anthem's costume is explicitly NOT symmetrical with that armor/arm.
The archer's outfit isn't symmetrical either. One arm has a sleeve, the other doesn't.
Though being asymmetrical doesn't make for a good costume if it's still ugly as all get out, which hers is. :/
Your definition of "ugly" seems quite different from many people I know. You are entitled to your opinion, naturally, but 'you catch more flies with honey than with vinegar' as the saying goes.

Actually, by the way it's worked around here, they're minds seem pretty made up on most things, regardless of thoughts on something. It's seemed that way pretty much since day one. They have a plan, that's what they're going with, with very few changes.

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Well I promise to woo you in

Well I promise to woo you in some shape or form by the time of our release, BrandX, even if you don't like my nose! :)

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Brand X wrote:
Brand X wrote:

I am sad to see that group of heroes and know, that just by looking at them, I would not pick up that comic. Looks to still be in the concept stage, so hopefully they fix them :)

To each their own I suppose - personally I think they look awesome.

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From Left to Right using the

From Left to Right using the information provided about the [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/996903]Paragons[/url] on the Kickstarter (link found through Pyromantic's [url=https://cityoftitans.com/comment/129532#comment-129532]FAQ[/url] thread!).

[img]https://cityoftitans.com/sites/default/files/Paragon%20Concept.jpg[/img]

Quote:

thanks to the need for a stealthy character and one writer’s passion for Japanese culture, we have Arrow Shade. Arrow Shade is a ninja. Arrow Shade does not talk about herself. Arrow Shade will mess you up.

Quote:

We also felt we needed a psychic on the team. Like scientists and magicians, they are a fertile source of story plots. At this point, we had a pretty wild crew for our “iconic” team. With Memory, we brought things back to earth, making her an ordinary, well-adjusted person with a happy, moneyed childhood and a celebrity’s comfort in dealing with the public. We also made Memory an heiress, conveniently providing an explanation for how the Paragons can afford to maintain a mansion-base in beautiful Old Bradford, not to mention any other paraphernalia they might need.

Quote:

A discussion on magic and demonic invaders led to a fun chat session about an academic who was “half-possessed” by a powerful demon, a concept that comics have explored in many ways over the years. Realizing that our team didn’t have a magician type yet, and that a story might require them to have some magical knowledge, we adapted the character for the Paragons as Cambion. In contrast to Vodnik, who ignores his inhuman appearance, we decided Cambion would be unnerved by his own powers and something of a “reluctant hero.” By this point, we were thinking of the Paragons in terms of how they might perform in battle against a full team of PC villains, and we realized Cambion could fill a “front-rank bruiser” role for them. This gave us an interesting character and another comics trope: the shy, tweedy academic in the body of a monster.

Quote:

We knew that our leader would be Anthem. You heard from her in our last fiction-based Update. We knew that she would be the successor of the setting’s most famous hero of all time, the deceased American Star. Thus, she had to be a symbol of honor, courage, decency, and … well, heroism. At the same time, we wanted Anthem to be someone players could relate to, not just another “boy scout” type. After much work, we came out with a balance. Anthem, Harriet E. Ross, is fearless and honorable to a fault and isn’t one to mince words. Being an icon doesn’t come naturally to her, so she works diligently to uphold her ideals and honor her fallen mentor’s memory.

Quote:

We also agreed that we needed a “team scientist,” because someone has to build those giant mcguffins that the villain (player or NPC) wants to steal or destroy. Eventually, we fit the gadgeteer Particle into this role. His powers, gained in a freak accident, focus on teleportation rather than anything combat-oriented, and we already had plenty of “leap into the melee” Paragons, so we had to struggle for a while with how he’d operate in combat. We eventually hit on the idea of his teleporting various ray-guns and other devices into his hands in battle, making him a fire support character in addition to his out-of-battle role as “tech guy.” To balance his awkward and sometimes inhuman teammates, we made Particle a charming, outgoing man who often serves as the Paragons’ public relations agent.

Quote:

I distinctly recall saying, “Let’s have an aquatic guy. Only not make him lame.” After much discussion, we finally slotted a character designed for a different role, Vodnik, into this spot. He helped round out the team’s personality array as well as its power roster. Despite his fishlike appearance, Vodnik sees himself as a dashing free spirit, the “showboater” of the team. His dialogue, inspired by all the Russian immigrants I have known over the years, has been a joy to write for me personally.

Quote:

We also wanted a speedster. Every team needs a speedster, right? One of us hit on the idea of making him a robot named Overclock, and everything about the character immediately fell into place almost magically. Outgoing and friendly to everyone, Overclock is the kind of hero who is as happy retrieving a kid’s lost ball as capturing a villain. Plus, his multi-tasking wireless brain allows him to level up his latest MMO “alt” while going about his daily life. I suspect a lot of us can relate to that!

If I'm misattributing anyone, speak up so I can fix it.

Oh and I just noticed this, thanks to the "Arrow Shade will mess you up" bit ... it's hard to tell but it looks like Arrow Shade has 2 left hands in this pic. Probably a (ninja) trick of the light.

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I want to love everything,

I want to love everything, believe me. :)

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How about an Anthem that's a

How about an Anthem that's a Little more interesting?

I like the functionality of the 'new' arm, but it could be more shiny. The rest of this new Anthem's look is a bit mismatched... are those Redcoat gaiters?? I think she'd look better with 'greaves' - just a bit of armor to pick up the theme of her arm. Also, while I appreciate the 'serious' hair, it says 'hardass' more than it does 'hero' to me.

I mean, we don't have to go all:
[img]https://cityoftitans.com/sites/default/files/AnthemShirtForUpdate%20Watermark.jpg[/img]

But I did basically like everything about this version of Anthem except the 'completely over the top' arm.

Be Well!
Fireheart

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basic spandex, nothing

[img]https://s1.postimg.org/8ia52ehz9r/zon_sets_fire_to_titan_city_by_timwasney-d77bln9.png[/img]
basic spandex, nothing unusual. I like the glowy bits.
BUT I really posted this for the fire aura. that is way too cool!

Devs this is Customer store quality! Please! Please! Please!

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

basic spandex, nothing unusual. I like the glowy bits.
BUT I really posted this for the fire aura. that is way too cool!
Devs this is Customer store quality! Please! Please! Please!

Looks a little like some Champions costume stuff.

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I'm pretty sure the last guy

I'm pretty sure the last guy is Particle, not Overclock. Overclock's design is meant to be more reminiscent of the "test dummy" character models that the devs have been using until recently in their videos.

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Overclock is not in the pic

Overclock is not in the pic because he was not designed yet :P

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By the way, I personally like

By the way, I personally like that concept sheet very much and the costumes too (I would buy the comic) as well as the dark side (yes, it seems a Gotham version of the Justice League but still I like many of those costumes). My preference are on Anthem and the Fish-man (followed by the demon-teacher), the less interesting for me is the second girl from the left (which is too common, but without her the group would be far too "uncommon" to be iconic). The art style I love completely.

[IMG]https://cityoftitans.com/sites/default/files/Paragon%20Concept.jpg[/IMG]

To improve the "iconic" part: I would personally add some men, one may be enough, since atm it seems too centered on women and monsters only. There is not a single human man apparently, maybe the last one (but I can't be sure since the costume is full cover, but cool). The superpowered "human-man" is always iconic, the group needs one imho.

I want to mark again that Anthem should remain as it is now imho, since it is the perfect leader, cool and "uncommon" but still very iconic.

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cloganart wrote:
cloganart wrote:

Overclock is not in the pic because he was not designed yet :P

Then we're missing a description. Who would that be between Anthem and Vodnik? And I'm watching you making PiT armor over on https://www.twitch.tv/missingworldsmedia ^_^

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ThunderCAP wrote:
ThunderCAP wrote:

By the way, I personally like that concept sheet very much and the costumes too (I would buy the comic) as well as the dark side (yes, it seems a Gotham version of the Justice League but still I like many of those costumes). My preference are on Anthem and the Fish-man (followed by the demon-teacher), the less interesting for me is the second girl from the left (which is too common, but without her the group would be far too "uncommon" to be iconic). The art style I love completely.

To improve the "iconic" part: I would personally add some men, one may be enough, since atm it seems too centered on women and monsters only. There is not a single human man apparently, maybe the last one (but I can't be sure since the costume is full cover, but cool). The superpowered "human-man" is always iconic, the group needs one imho.
I want to mark again that Anthem should remain as it is now imho, since it is the perfect leader, cool and "uncommon" but still very iconic.

I've kinda got to agree with this.

Of the seven figures depicted we've got three women and four men (or three men and one male-shaped robot?), which seems like a pretty good balance, the problem I have is a perception one. All three women are human, and all but one of the men aren't. The only Human male has his face (and thus humanity) almost completely covered.

I don't think they necessarily need to add another male hero, that gets back to skewing the gender balance, but I DO think that Particle's costume should lose the mask/cowl/hood/helmet-thing, to make his humanity more readily apparent.

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Fireheart wrote:
Fireheart wrote:

How about an Anthem that's a Little more interesting?
I like the functionality of the 'new' arm, but it could be more shiny. The rest of this new Anthem's look is a bit mismatched... are those Redcoat gaiters?? I think she'd look better with 'greaves' - just a bit of armor to pick up the theme of her arm. Also, while I appreciate the 'serious' hair, it says 'hardass' more than it does 'hero' to me.
I mean, we don't have to go all:
But I did basically like everything about this version of Anthem except the 'completely over the top' arm.
Be Well!
Fireheart

The hair is better, the outfit is better, I'd make it more spandex and you're right on the arm, it's terrible.

The arm looks like they're trying to do some sort of witchblade thing with her, only they're failing on making it look cool.

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Brand X wrote:
Brand X wrote:

The hair is better, the outfit is better, I'd make it more spandex and you're right on the arm, it's terrible.

The arm looks like they're trying to do some sort of witchblade thing with her, only they're failing on making it look cool.

Um ... Anthem is a left arm amputee. There isn't a flesh and blood HAND at the end of her left arm. I'd say that for a prosthetic, it look absolutely amazing.

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Redlynne wrote:
Redlynne wrote:

Um ... Anthem is a left arm amputee. There isn't a flesh and blood HAND at the end of her left arm. I'd say that for a prosthetic, it look absolutely amazing.

I'm familiar with Anthem's handicap. The crazy over-the-top arm completely dominates her whole torso and has this enormous 'paw', instead of a hand. It looks as if, despite the other good features of her costume, the Arm is the dominant personality.

The new one, by CLogan, looks much more functional and useful, while retaining the 'armor-arm' look. It would certainly look cool, if it used a feather motif to shift and transform, but that might be too much flash for a non-anime game. Her costume, in that version, looks like it may be drawing elements from the presumed uniform of American Star. It just has a 1776 vibe, to me. I guess I expected Anthem to have a more modern aesthetic.

Be Well!
Fireheart

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Wait... I forget who particle

Wait... I forget who particle is supposed to be... he's that mad scientist type that can teleport different weapons to his hands right?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Redlynne wrote:
Redlynne wrote:

Brand X wrote:
The hair is better, the outfit is better, I'd make it more spandex and you're right on the arm, it's terrible.
The arm looks like they're trying to do some sort of witchblade thing with her, only they're failing on making it look cool.
Um ... Anthem is a left arm amputee. There isn't a flesh and blood HAND at the end of her left arm. I'd say that for a prosthetic, it look absolutely amazing.

Yes. I know. She's an amputee. That doesn't however stop it from looking like some crappy rendition of a wannabe witchblade hand :p

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notears wrote:
notears wrote:

Wait... I forget who particle is supposed to be... he's that mad scientist type that can teleport different weapons to his hands right?

Yep. Particle is the team's science guy/teleporter, and is presumably the character with the helmet and cape between Anthem and Vodnik in the above concept art.

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OathboundOne wrote:
OathboundOne wrote:

notears wrote:
Wait... I forget who particle is supposed to be... he's that mad scientist type that can teleport different weapons to his hands right?
Yep. Particle is the team's science guy/teleporter, and is presumably the character with the helmet and cape between Anthem and Vodnik in the above concept art.

Isn't that the batman expy who showed up in the "what you know about scorpion" short story? I thought Particle was the guy at the end in black and blue

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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You are correct NoTears that

You are correct NoTears that is Codebreaker between Anthem and Vodnik, Particle is on the end and Overclock has not been shown to us yet.

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ThunderCAP wrote:
ThunderCAP wrote:

the less interesting for me is the second girl from the left (which is too common, but without her the group would be far too "uncommon" to be iconic).

That's what she is :) Common ^^ She is the spokesperson of the Pragons, she's rich but she's not so commun since she has powerful psychic powers ^^ [url]http://titanscity.com/univers/heros/les-parangons-city-of-titans-mmo-groupe-heros-pnj[/url]

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Might be better for a props

Might be better for a props thread but I gotta a prop idea! Aerosol cans! Spray self, spray ahead, and spray area. Got a power to put a guy to sleep on your totally-not-Batman? Spray away! You could build a whole character outta various spray effects!

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Project_Hero wrote:
Project_Hero wrote:

Might be better for a props thread but I gotta a prop idea! Aerosol cans! Spray self, spray ahead, and spray area. Got a power to put a guy to sleep on your totally-not-Batman? Spray away! You could build a whole character outta various spray effects!

You could even substitute a spray-head!

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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notears wrote:
notears wrote:

OathboundOne wrote:
notears wrote:
Wait... I forget who particle is supposed to be... he's that mad scientist type that can teleport different weapons to his hands right?
Yep. Particle is the team's science guy/teleporter, and is presumably the character with the helmet and cape between Anthem and Vodnik in the above concept art.
Isn't that the batman expy who showed up in the "what you know about scorpion" short story? I thought Particle was the guy at the end in black and blue

KnightMask wrote:

You are correct NoTears that is Codebreaker between Anthem and Vodnik, Particle is on the end and Overclock has not been shown to us yet.

Ah, my mistake then. My earlier opinion still stands though. It would help, perception-wise, if one of them were to lose their hood/helmet thing.

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I like the looks. The only

I like the looks. The only thing I be negative is that it would be nice to see a little more color variation in the three.

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Are hats going to make your

Are hats going to make your hair vanish? Cause hero games in the past had that tendancy.

Edit: to put it in request format: can we have hats that don't vanish hair?

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Project_Hero wrote:
Project_Hero wrote:

Are hats going to make your hair vanish? Cause hero games in the past had that tendancy.
Edit: to put it in request format: can we have hats that don't vanish hair?

I've been slowly summarizing this thread for the last week or so. I've still got a few hundred posts to go but I can tell you the "allow us to have hats with hair that doesn't vanish" issue has been independently raised at least 8 or 10 times over the course of this thread. Clearly this'll be one of the top suggested things for costuming in this game so we can only hope that'll be addressed by the Devs.

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Looking forward to the

Looking forward to the summary! That'll be super helpful :D

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KnightMask wrote:
KnightMask wrote:

Clearly Brand X you have a very strong opinion about the costumes of the Paragons but lets remember that that is what it is. An opinion. I do believe others have a differing opinion of their looks.

What was that? Somebody said something about having "an opinion" about the Paragons? Well here's mine:

I believe artistically speaking they are fairly solid and competently portrayed. Do I think they are absolutely fantastic and/or the most interesting superhero characters I've even seen? Honestly, not really. But by the same flip of the coin they are far from the worst I've ever seen either. To be fair I didn't absolutely "love" the lore-based characters from CoH either. The CoT Paragons will be completely perfect for the purpose they'll serve which is to be the "default lore-based group" of heroes for this game.

Basically it boils down to what reasons people are going want to be motivated to play this game. I'm quite sure there are going to be people out there who'll want a very detailed and colorful group of heroes to be part of this game's background lore. The Paragons will hopefully serve that function. On the other hand there will be people like me who'll consider the "default group" of heroes to be maybe the 67th most important feature of this game - frankly it'll probably take me a couple of years before I even bother to remember all their individual names. Basically to me they are relatively unimportant, but that's admittedly just -my- opinion on the matter.

Regardless I still understand the NEED for them to be in a game like this and I hope most people will learn to at least like/tolerate them for what they are. Thankfully as I said they don't need to be "super fantastic" for me - instead they simply need to exist to serve their lore-based purpose and I'm fine with that.

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The visuals are pretty good.

The designs in that concept sheet are pretty good. Taking a step away from "spandex because textures are easy" designs will set the game apart from its predecessors. Anthem's general style looks wonderfully distinctive, even among Marvel and DC characters. (I'm not sure about the jacket design however. I'd like to see how those white stripes resolve around the back.) Particle, Arrow Shade, and Codebreaker look a little too similar, though, especially in their palettes.

What will make or break these characters will be the writing, not the visual design. The X-Men didn't wear yellow spandex forever, after all. Old Cryptic/Paragon took a while to flesh out the Freedom Phalanx and Vindicators enough to embrace in CoH. The comic books certainly helped in that regard. Meanwhile, in CO, New Cryptic dove so deep into the Superfriends end of the pool, they made the Champions look like chumps instead of the most powerful supergroup in the world. I get that Cryptic had to scramble to pull together Champions PnP stories after losing the Marvel license, but damn, did they make some fundamental errors in tone. (On the gripping hand, Cryptic is handcuffed by a pre-MMO dispute between Hero Games and Marvel over the "Champions" trademark: They only hold the trademark for video game and PnP RPG media.)

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ICON was the big store in COH

ICON was the big store in COH that everyone went to for costume changes will COT have a costume shop name ? Or building ?

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Mind-Freeze wrote:
Mind-Freeze wrote:

ICON was the big store in COH that everyone went to for costume changes will COT have a costume shop name ? Or building ?

That's actually an interesting question. Since the Avatar Builder is supposed be a standalone app I'm not sure we actually need specific physical places in-game where we'd have to go to access the costume creation GUIs.

Despite that maybe there will be special in-game places to go in order to buy/access special costume items from the in-game store or from unique vendors. They might serve more as "roleplay hangout" places (i.e. going to the Mall) instead of "you must go here specifically to edit your costume" places. Also they might decide to make us have to go to in-game "hospitals" to edit any body settings which would be separate from anything costume item oriented.

As always it'd be nice to get some Dev input on that kind of thing...

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I would love a mall type

I would love a mall type setting in each area whether its a small store where you walk in and click on a mannequin or a 10 story modern shopping mall. If they did make a huge shopping mall, it wouldn't be a waste, they could make some of the doors lead to an indoor mission in a warehouse setting or mall setting. I think that would be cool.

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Lothic wrote:
Lothic wrote:

Mind-Freeze wrote:
ICON was the big store in COH that everyone went to for costume changes will COT have a costume shop name ? Or building ?
That's actually an interesting question. Since the Avatar Builder is supposed be a standalone app I'm not sure we actually need specific physical places in-game where we'd have to go to access the costume creation GUIs.
Despite that maybe there will be special in-game places to go in order to buy/access special costume items from the in-game store or from unique vendors. They might serve more as "roleplay hangout" places (i.e. going to the Mall) instead of "you must go here specifically to edit your costume" places. Also they might decide to make us have to go to in-game "hospitals" to edit any body settings which would be separate from anything costume item oriented.
As always it'd be nice to get some Dev input on that kind of thing...

The avatar builder app could itself also be styled as a "visit to ICON (equivalent)" such that it tied into the in-game mechanics/location for costume editing.

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OathboundOne wrote:
OathboundOne wrote:

Lothic wrote:
Mind-Freeze wrote:
ICON was the big store in COH that everyone went to for costume changes will COT have a costume shop name ? Or building ?
That's actually an interesting question. Since the Avatar Builder is supposed be a standalone app I'm not sure we actually need specific physical places in-game where we'd have to go to access the costume creation GUIs.
Despite that maybe there will be special in-game places to go in order to buy/access special costume items from the in-game store or from unique vendors. They might serve more as "roleplay hangout" places (i.e. going to the Mall) instead of "you must go here specifically to edit your costume" places. Also they might decide to make us have to go to in-game "hospitals" to edit any body settings which would be separate from anything costume item oriented.
As always it'd be nice to get some Dev input on that kind of thing...
The avatar builder app could itself also be styled as a "visit to ICON (equivalent)" such that it tied into the in-game mechanics/location for costume editing.

I guess almost anything is possible. All we know right now is that if the Avatar Builder is truly going to be a completely standalone app (as "advertised" by what the Devs said they were planning for) that will allow us to independently edit/save various costume and body slider files (again as advertised) then theoretically there would be no need for physical in-game costume "store" locations at all. At that point all we'd need is a simple GUI (useable anywhere) that'd allow us to assign any existing saved costume and/or body slider files to specific costume slots.

There really are quite a few interesting things they could do with all of this...

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I really think a semi-private

I really think a semi-private place for doing 'meta' things would be good. Let's not leave the character standing on a street corner while accessing some window in the UI. Get them into a coffee shop, a pizza parlor, or a book store, where they can be flagged as Away. A personal Base/Housing unit would also be a good option.

Be Well!
Fireheart

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Let me just say I can't wait

I'm not confirming or denying anything, but the idea of "going to the tailor" is moreso a part of that immersion role play aspect of the game I'd say. Sure it'd be neat if you could just "Jump" into the avatar builder with the click of a button...

But then you wouldn't see all the custom avatar builder screens/environment everywhe- I mean...

Let me just say I can't wait for the summarized version of this thread... :P

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cloganart wrote:
cloganart wrote:

I'm not confirming or denying anything, but the idea of "going to the tailor" is moreso a part of that immersion role play aspect of the game I'd say. Sure it'd be neat if you could just "Jump" into the avatar builder with the click of a button...

But then you wouldn't see all the custom avatar builder screens/environment everywhe- I mean...

Let me just say I can't wait for the summarized version of this thread... :P

Well at this point I've finished what I'm calling a first-pass "raw list" where I've captured every costume item suggestion from this thread and boiled it down to a few key descriptive phrases/sentences. At this point it's still pretty messy and full of repeats and/or nearly identical ideas (for instance there were a couple of people who kept repeating their exact same handful of suggestions several times a year and it wasn't plainly obvious they realized they knew they were repeating themselves) so I'm going to spend some more time cleaning it all up to make the info as useful as possible.

As far as the ICON discussion goes I'm certainly not against having physical "clothing stores" in CoT just like how it worked in CoH. I'm just saying that having an Avatar Builder as a standalone app can change how everything works. For instance you could include new areas like designated "locker rooms" in supergroup bases or "walk-in closets" in player housing where players could access all of the Avatar Builder GUIs.

I tend to agree with what Fireheart said that it might be a bit weird for players to be able to stand [b]anywhere[/b] in-game and do [b]everything[/b] related to costume editing/creation whenever they want. I do think players ought to be able to access a unique GUI for "assigning pre-created costume/slider save files to costume slots" anywhere they want, but that GUI would be a separate function from the main editing/creating of those save files.

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I think if you want to try on

I think if you want to try on something you don't already own, you should have to be in a location that offers said item. So, if you are in the base of CAP and there are CAP uniform items and stuff available there, you should be able to open the vendor window and try those items on to see how they look. That's usually a given in games nowadays.

A storefront like ICON is something I would look forward to. I remember going there in CoX days, standing in front of the models and trying on all manner of different combinations of things. There were other player characters there as well, and it reinforced the sense of community and sense of a real living world in which other players went shopping just like I did.

There are always going to be some costume pieces that are hidden behind achievement unlocks or pay barriers. I think that ICON (or whatever CoT will call it) should still let us try on most of those, just like in the initial Avatar Builder, with notes telling us how much those items will cost us in real world cash and which sets they come with, if applicable.

But I don't think ICON should show us all the possible costume options. Some options, especially those only available as rewards, should not be viewable until we unlock them. I do think that badge rewards should be available to view in ICON. And the best way I can think of to make the lore nice and tight is that when we actually get a costume item as a badge reward, what we really get with the badge is a voucher for the costume item. Then we take that voucher to ICON and they hand us the item. This way it explains how all those items can be viewable at the ICON storefront and it will tell us which badge vouchers we will need to get the item(s). Furthermore, it would be a good way to tutorialize/introduce us to ICON after we get our first badge costume item.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:

I think if you want to try on something you don't already own, you should have to be in a location that offers said item. So, if you are in the base of CAP and there are CAP uniform items and stuff available there, you should be able to open the vendor window and try those items on to see how they look. That's usually a given in games nowadays.

So a guess the fundamental question still remains should players be able to fully access everything related to costume creation/editing at -anytime- from -anywhere- in the game or should certain capabilities be linked to being "only at certain locations".

For instance let's assume CoT will have "clothing stores" like ICON. Obviously any kind of costume related function should be accessible there. Then let's assume we also get areas like "locker rooms" or "closets" in our bases. Same full access there. But should we be able to do all that on any given street corner? Maybe not. Also there's your idea of being in a instanced mission and gaining access to new factional costume items. Should you be able to start editing/creating new costumes right there in an instanced mission/trial? There might need to be a difference between "full costume editing" access and "open a GUI just to be able to check out new items" access. I guess I'm suggesting some features may need to be "grayed out" depending on your location in the game.

Huckleberry wrote:

There are always going to be some costume pieces that are hidden behind achievement unlocks or pay barriers. I think that ICON (or whatever CoT will call it) should still let us try on most of those, just like in the initial Avatar Builder, with notes telling us how much those items will cost us in real world cash and which sets they come with, if applicable.

I don't have a problem with store-based or badge-based costume items being "previewable" in the Avatar Builder. And the idea of letting badge-based costume items handle the job of "self-tutorializing" themselves in the costume store is fine as well.

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If the items are greyed out I

If the items are greyed out I'd like it if it told us how to get them also. Displayed the requirements/told us what set in the store it's from.

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I'm fond of the idea of going

I'm fond of the idea of going to a "tailor" to modify your costume. Like Cloganart said above - it adds to the "immersion", which is important in an RPG. Plus it's another potential social hub.

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Huckleberry wrote:
Huckleberry wrote:

That reminds me a lot of Anthem's cool new look, which I absolutely love:

howdy,

so throwing my 2 cents around cuz what else are we to do...
1st off, individually I like all the designs.
The issue I see is color wise 1,5,7 are basically the same color palette.
The second issue is only 3, and 4 dont 100% follow the "sleek" design silhouette.

These designs speak to my personal aesthetic in being sleek and operational.... but it makes them all very same same. Too matchy matchy. Most of the silhouettes are very similar.

I dig anthems power arm. It stands out as unique and iconic. Most the lineup seems to miss something iconic.

Grandpa Hellboy is a design i really like. A very understated look that has a clear personality and stands out from the lineup in a different way than Anthem. Having 1 sleeve and his hand tucked behind his back makes me curious to his power sets.

If you have multiple tech heroes unless they are from the same group their tech shouldnt look soooo similar.
Fish guy looks a bit generic fish guy in wet suit. The pop of orange stands out but still follows the same sleek aesthetic all of them have. I love the wet suits design but if you tell me "guess the outfit of our aquatic hero" my first guess would be wetsuit.

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Never mind the immersion; it

Never mind the immersion; it's nice having somewhere to go geek out about costumes without worrying about getting ganked by someone's train.

[i]Has anyone seen my mind? It was right here...[/i]

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Yeah, your head may be in the

Yeah, your head may be in the 'Shop-a-Matic', but your tail is still hanging in the breeze, where any passing punk might slap you and call you Sally. Not a comfortable feeling! Instead, let's step into a private booth where we can do our thing and only step out for the 'big reveal'!

Be Well!
Fireheart

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Moreover, the tailor is well

Moreover, the tailor is well known meeting point :)
- "Where are you dude ?"
- "Next to the tailor !"
- "OMW, wait for me, i have stars for you."

(And moreover over... in France, we learn the "funny" sentence : "My tailor is rich, but my english is poor.". A learning method of English ^^ https://sites.arte.tv/karambolage/fr/la-citation-my-tailor-rich-karambolage )

So : A tailor is mandatory for the game :)

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[img]https://orig00.deviantart.net/c88f/f/2017/254/6/0/nero_claudius_bride_02_by_sakimichan-dbn5eir.jpg[/img]

The boots, the cut of the leotard, the gloves, the belt, the zipper in the front...

Also...just love this artist :)

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Some of my favorite COX toons

Some of my favorite COX toons were elves, so … pointed ears!

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Brand X wrote:
Brand X wrote:

The boots, the cut of the leotard, the gloves, the belt, the zipper in the front...
Also...just love this artist :)

She has a nice white matching choker/neck piece. It is obscured by the chain and padlock.
The belt doesn't match, but you could fix that by placing a gun/holster or a sword at her side
sweet and innocent goes surprisingly well with lethal weapons.

I would use this costume
1st) Massive Melee (using dual pistols)
2nd) invulnerability
3rd) Devices (no pun intended)
Mastery: Rage

I would pick a happy name like Lavender Lace...you know, something to strike fear in the hearts of evil doers everywhere. Criminals are a cowardly and superstitious lot. Criminals know that animie girls are the most dangerous opponents there are.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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