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Costume Request Thread 2.0

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Lothic
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Here's a few more pics for

Here's a few more pics for possible CoT ideas. No connecting theme other than I like elements (the hair styles for instance) of all of these:

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I might start

I might start WHARBGLEGARBLing quoting every line too :p


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desviper wrote:
desviper wrote:

I might start WHARBGLEGARBLing quoting every line too :p

Your choice. Of course jokes like that only stay funny when you don't over use them too much. I'd honestly suggest you only whip it out like once or twice a week at most. More than that and you might start annoying everyone else EXCEPT me. I would just start laughing at your unoriginality. ;)

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

So just ignore all the context, the scene, all the dialogue, and pretend your joke was funny?

Just LOOK at the pic. That's the only "context" you need here. As far as "pretending" goes that seems to be your problem, not mine.

Project_Hero wrote:

Cause it's not just one woman with a revealing top telling another that she shouldn't do that because it's bad for them.

Yes, it is.

Project_Hero wrote:

It's a woman in a revealing top telling another that wearing said clothes in a specific situation is bad for them.

Why does a "specific situation" matter? You're still looking at a quasi-topless woman telling another that it's bad to be quasi-topless. Irony ensues.

Project_Hero wrote:

Like... Context matters.

And in this case the only "context" that matters is the obvious sight gag the artist hid in plain sight. At least whoever drew this web comic was rather clever.

Project_Hero wrote:

As for parents who smoke and/or drink who tell their kids not to... That's just pretty good advice. Moreso for the smoking part, though excessive drinking is a problem. Usually that kind of sentiment is because such a vice has had a negative impact on their lives and they'd prefer not to see their kids go through it.

Imagine if you will a parent who smokes and/or drinks trying to tell their kid not to while they are smoking and/or drinking RIGHT IN FRONT OF THE KID. Such a scenario would be rather ironic wouldn't it? I tend to laugh at things like that but of course that might just be me...

P.S. I know this was probably another case of Project_Hero baiting me just so that I'd respond but I'm bored so I did. Shame on me I suppose. ;)

So ignore most of the context in the scene and focus soley on the thing that would make your joke work. Gotcha.

By your logic someone telling someone else to wear a helmet when skateboarding while they are currently not wearing a helmet or skateboarding would be ironic.

Again, it's only ironic if the person doing the telling is currently doing the action they are telling the other not to engage in. If the one telling was wearing a revealing outfit while currently fighting crime -then- it would be ironic for them to tell another to not do that.

And no I don't think that a parent telling their kid not to do the bad thing the parent is doing is ironic. It's parenting.

I'd like to know what these supposed previous cases of me baiting you are, because to my knowledge I have never done that.

Anyway in short about your joke...

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

And no I don't think that a parent telling their kid not to do the bad thing the parent is doing is ironic. It's parenting.

Yeah I knew that trying to explain the obvious was a mistake. Until next time...

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Lothic wrote:
Lothic wrote:

Here's a few more pics for possible CoT ideas. No connecting theme other than I like elements (the hair styles for instance) of all of these:

I'd actually love to mix the gloves and bottom half of outfit 2 with the top of outfit 3! :)

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Some of you guys like to

Some of you guys like to argue way too much.

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warlocc wrote:
warlocc wrote:

Some of you guys like to argue way too much.

No we don't!

Just kidding.

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Project_Hero wrote:
Project_Hero wrote:
warlocc wrote:

Some of you guys like to argue way too much.

No we don't!

Just kidding.

I tend to look at it as the life-long, never-ending quest to match the brilliance established by Monty Python:

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(No subject)

Here's a few more random examples of casual/civilian clothing ideas for CoT:

I don't think these first two are supposed to be the same person but they look remarkably close. Almost looks like it could be the "work uniform" outfit and then the "classy party" outfit for the same character.

The third one here definitely has a "Buffy the Vampire Slayer" vibe. The last shows a workable example of "transparent" outer clothing.

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:
warlocc wrote:

Some of you guys like to argue way too much.

No we don't!

Just kidding.

I tend to look at it as the life-long, never-ending quest to match the brilliance established by Monty Python:

No you don't.

Also I love that sketch.

"Let the past die. Kill it if you have to."

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I got some good civic clothes

I got some good civic clothes :)

I like them so so much! There are cute, mature and good looking styles.
Leggings in combination with the skirt is classic and should be a possibility. (I know civil clothing has currently a low priority and I understand that!)

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Now I want a transparent

Now I want a transparent pinkish duster for my main! O.O

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Brand X wrote:
Brand X wrote:

Now I want a transparent pinkish duster for my main! O.O

Just ignore the random dark red splotches. *grin*

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Fireheart wrote:
Fireheart wrote:
Brand X wrote:

Now I want a transparent pinkish duster for my main! O.O

Just ignore the random dark red splotches. *grin*

The dark red splotches fade into transparency ... turning pink along the way ...


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Kuraikari]I got some good
Kuraikari wrote:

I got some good civic clothes :)

I like them so so much! There are cute, mature and good looking styles.
Leggings in combination with the skirt is classic and should be a possibility.

I like these. The more options the better. :)

Kuraikari wrote:

I know civil clothing has currently a low priority and I understand that!

I'm not sure we can definitely say that with strict certainty. After all what ultimately defines the difference between "superhero clothing" and "civilian clothing" in a game like this?

Now obviously the Devs are probably going to prioritize traditional "spandex and capes" first but after that there's no clear cut difference. For example I'll point out one of my recent examples:

As I mentioned this strongly reminds me of the type of outfit a "Buffy the Vampire Slayer" type character might wear AS their superhero outfit. Basically I could easily envision many of my own characters in CoT wearing outfits that would blur the lines between being a "superhero uniform" and "casual clothing".

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dis

dis

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Why does he have shoulder

Why does he have shoulder blades at the front? :p

They've made glowy textures known, so we'd just need a good skeleton pattern.

Unless you want a Shivan-style exposed skeleton, then I'm so game.


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Some good outfits, which have

Some good outfits, which have classic and new features.

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I cannot find that awesome

I cannot find that awesome tech mage picture, but I found some good stuff while looking:

Very layered robes would be a great addition. With armor especially.



Combination of Masks and hoods :)


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Lothic wrote:
Lothic wrote:

Here's a few more random examples of casual/civilian clothing ideas for CoT:

I don't think these first two are supposed to be the same person but they look remarkably close.

These are clearly different people, the hair parts are different and one is wearing glasses.

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Grimfox wrote:
Grimfox wrote:
Lothic wrote:

Here's a few more random examples of casual/civilian clothing ideas for CoT:

I don't think these first two are supposed to be the same person but they look remarkably close.

These are clearly different people, the hair parts are different and one is wearing glasses.

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While I didn't think of that

While I didn't think of that clip, I did think of it as the possible disguise :)

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You've clearly never tried to

You've clearly never tried to part your hair the other way. You go completely bald if you comb it the wrong way. Speaking for a friend o_O

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People give the Clark Kent

People give the Clark Kent disguise a lot of flack, but I think it actually works really well.

For example, say you worked in Hollywood as a waiter, and one of your co-workers looked a bit like Brad Pitt; but he has glasses, his hair isn't styled like him, he's close to the right height but maybe a bit shorter, and he's not the right build, but you've never seen him without his shirt off so who knows. You would sound crazy to assume that this guy is Brad Pitt. You think big Hollywood actor man is going to spend his days working in a restaurant?

Same goes for Superman and Clark Kent. Clark is a meek, clumsy, guy. Superman is the opposite of that. And you'd think to yourself "If I was Superman I definitely wouldn't be working a 9-5 job as a reporter." Hey Clark, you'd look a bit like Superman if you took off your glasses, styled your hair, then hit the gym for like a few months.

You know who else Clark Kent kinda looks like? Bruce Wayne. Bruce and Clark look enough like each other that they've tricked people by swapping costumes! Also Superman and Shazam look alike! Honestly with how it's portrayed Clark Kent must have the most average face in the DC universe.

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Project_Hero wrote:
Project_Hero wrote:

People give the Clark Kent disguise a lot of flack, but I think it actually works really well.

For example, say you worked in Hollywood as a waiter, and one of your co-workers looked a bit like Brad Pitt; but he has glasses, his hair isn't styled like him, he's close to the right height but maybe a bit shorter, and he's not the right build, but you've never seen him without his shirt off so who knows. You would sound crazy to assume that this guy is Brad Pitt. You think big Hollywood actor man is going to spend his days working in a restaurant?

Same goes for Superman and Clark Kent. Clark is a meek, clumsy, guy. Superman is the opposite of that. And you'd think to yourself "If I was Superman I definitely wouldn't be working a 9-5 job as a reporter." Hey Clark, you'd look a bit like Superman if you took off your glasses, styled your hair, then hit the gym for like a few months.

You know who else Clark Kent kinda looks like? Bruce Wayne. Bruce and Clark look enough like each other that they've tricked people by swapping costumes! Also Superman and Shazam look alike! Honestly with how it's portrayed Clark Kent must have the most average face in the DC universe.

In the case of Clark and Superman, some of the problem may be, those who are really close to both Clark and Superman, should be more likely to notice.

That said, my guess would be that he changes the hair, adds/removes glasses, may even change speech patterns.

I can't speak for that big of a change, but having known some people I've only seen in a hat and then seeing them without and hair all about, I barely recognized them.

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When it comes to Lois Lane I

When it comes to Lois Lane I think usually the idea is she doesn't really notice Clark, he's just some guy at the office.

And yeah seeing folks in different attire can make you not really recognize them readily. "I hardly recognized you without the uniform" etc.

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Project_Hero wrote:
Project_Hero wrote:

Honestly with how it's portrayed Clark Kent must have the most average face in the DC universe.

Truuuuuu


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Mechanic suggestion: being

Mechanic suggestion: being able to add the same facial additions to a mask too. It'd be nice to have masks with some complex character to them.


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Project_Hero wrote:
Project_Hero wrote:

When it comes to Lois Lane I think usually the idea is she doesn't really notice Clark, he's just some guy at the office.

This is handled better in some versions of Superman than others. For instance in the first Superman movie the Christopher Reeves version of Clark Kent was especially "socially awkward" combined with Margot Kidder's Lois Lane who did an extra good job of barely even looking at Kent most of the time so together I could almost buy that she was fooled by it. But there have been other iterations of the the two characters where the respective actors didn't even really try to make the classic dynamic believable.

Like any skill I think some people can more successfully "disguise" themselves than others. If the only difference is a pair of glasses then the chances of being able to fool everyone ought to be relatively low compared to if you go all the way with different clothes, hat, makeup, etc. At least Bats for example wears a mask that covers most of his head so people not knowing he's Bruce Wayne always seemed that much more "plausible" to me.

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desviper wrote:
desviper wrote:

Mechanic suggestion: being able to add the same facial additions to a mask too. It'd be nice to have masks with some complex character to them.

Despite your reasonable suggestion here's a recent funny scenario dealing with that idea:

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

When it comes to Lois Lane I think usually the idea is she doesn't really notice Clark, he's just some guy at the office.

This is handled better in some versions of Superman than others. For instance in the first Superman movie the Christopher Reeves version of Clark Kent was especially "socially awkward" combined with Margot Kidder's Lois Lane who did an extra good job of barely even looking at Kent most of the time so together I could almost buy that she was fooled by it. But there have been other iterations of the the two characters where the respective actors didn't even really try to make the classic dynamic believable.

Like any skill I think some people can more successfully "disguise" themselves than others. If the only difference is a pair of glasses then the chances of being able to fool everyone ought to be relatively low compared to if you go all the way with different clothes, hat, makeup, etc. At least Bats for example wears a mask that covers most of his head so people not knowing he's Bruce Wayne always seemed that much more "plausible" to me.

As with a lot of things in comics it all depends on how it's written. If you look at the Adam West Batman show his Bruce Wayne doesn't act like someone who's pretending to not be Batman.

And as a fun sketch I like points out there's not that many people in Gotham who can afford a Bat-shaped fighter jet that flies out of a holographic mountain.

Another point in Clark Kent's favor, I don't tend to recognise movie stars from one role to the next. Though how common that is for other people, I don't know.

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Here's a few more fashion

Here's a few more fashion ideas. I like the dresses as well as the textures being used. These textures might look cool on other costume items (especially the last one with its "holographic" look):


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That 4th one is the first

That 4th one is the first time I've wanted to wear a dress :p Definitely a good texture to have.


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Lothic wrote:
Lothic wrote:

This kind of "scaled" look can also be done with small mirrors in silver and golds and the like to make some of the texture look less than a "crocodile skin" look.


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Those dresses be nifty

Those dresses be nifty

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Redlynne wrote:
Redlynne wrote:
Lothic wrote:

This kind of "scaled" look can also be done with small mirrors in silver and golds and the like to make some of the texture look less than a "crocodile skin" look.

While I certainly have nothing against lovely pics from Buck Rogers here's a slightly newer version of your "disco ball" texture idea that the Millennials out there might appreciate:


Either way being able to do "reflective/holographic" textures like this would be cool in general.

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desviper wrote:
desviper wrote:

That 4th one is the first time I've wanted to wear a dress :p Definitely a good texture to have.

Heck if CoT let us build characters that looked pretty much like this:

but then let us use a holographic texture on that outfit like the one used on this dress:

I'd probably end up with a permanent Joker-style grin on my face forever. :)

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That's one thing UE4 does

That's one thing UE4 does really well, materials. Those should all be feasible, based on what I've seen.

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warlocc wrote:
warlocc wrote:

That's one thing UE4 does really well, materials. Those should all be feasible, based on what I've seen.

A texture like that would almost be like having an "animated aura as a texture" depending on how it interacts with lighting effects. Even if UE4 could handle it I'd assume it'd take more GPU-styled horsepower than otherwise "basic" textures.

As I understand it UE4 can dynamically render things with higher or lower qualities as needed - I believe this is how relatively low-end machines can keep up with decent frame rates while playing a UE4 based game. So I suppose if you'd want something like this "holographic texture" to look good on your screen you'd likely need to have pretty decent GPU hardware which at least intuitively makes sense.

Based on this I'd wonder if such a complex texture (assuming it could be done for CoT) would be limited to being a "cash store only" option or otherwise restricted to keep the game from getting too "lagged out" on graphical effects. We know that when CoH first introduced things like capes and wings they were "level/vet gated" mostly to limit the number of people initially using them. It was only after those things had been in the game for years did they start letting any random level 1 character have versions of those items.

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Lothic wrote:
Lothic wrote:
warlocc wrote:

That's one thing UE4 does really well, materials. Those should all be feasible, based on what I've seen.

A texture like that would almost be like having an "animated aura as a texture" depending on how it interacts with lighting effects. Even if UE4 could handle it I'd assume it'd take more GPU-styled horsepower than otherwise "basic" textures.

As I understand it UE4 can dynamically render things with higher or lower qualities as needed - I believe this is how relatively low-end machines can keep up with decent frame rates while playing a UE4 based game. So I suppose if you'd want something like this "holographic texture" to look good on your screen you'd likely need to have pretty decent GPU hardware which at least intuitively makes sense.

Based on this I'd wonder if such a complex texture (assuming it could be done for CoT) would be limited to being a "cash store only" option or otherwise restricted to keep the game from getting too "lagged out" on graphical effects. We know that when CoH first introduced things like capes and wings they were "level/vet gated" mostly to limit the number of people initially using them. It was only after those things had been in the game for years did they start letting any random level 1 character have versions of those items.

I made something similar on my (private, nothing to do with CoT) project, I did make some reflective materials. It didn't lag even though I used it on a huge, really huuuge, building... Which I duplicated around 50 times.
No lag at all. Of course, using it remotely and with thousands of clients will be give different results. Still, it might be possible. (Creating materials is a pain btw)

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Kuraikari wrote:
Kuraikari wrote:
Lothic wrote:
warlocc wrote:

That's one thing UE4 does really well, materials. Those should all be feasible, based on what I've seen.

Based on this I'd wonder if such a complex texture (assuming it could be done for CoT) would be limited to being a "cash store only" option or otherwise restricted to keep the game from getting too "lagged out" on graphical effects. We know that when CoH first introduced things like capes and wings they were "level/vet gated" mostly to limit the number of people initially using them. It was only after those things had been in the game for years did they start letting any random level 1 character have versions of those items.

I made something similar on my (private, nothing to do with CoT) project, I did make some reflective materials. It didn't lag even though I used it on a huge, really huuuge, building... Which I duplicated around 50 times.
No lag at all. Of course, using it remotely and with thousands of clients will be give different results. Still, it might be possible. (Creating materials is a pain btw)

Yeah the "lag" I was talking about would mostly be from the multiple players running around each other lighting off hundreds of power/aura type effects in an online game like CoH/CoT. Assuming your computer is reasonably powerful enough I wouldn't expect it to have problems rendering things "by itself" in an offline scenario.

This would mostly be a problem for people trying to play games like CoT on relatively low-end machines. Like I said I think one of UE4's main advantages is that it can better "throttle" the graphics so that your frame rate doesn't absolutely crash. But I assume the consequence of that is that it would make a fancy "holographic texture" like we're talking about look fairly plain/monocolored in an effort to reduce the graphics complexity. In effect a cool looking holographic outfit might look end up looking pretty crappy on a bunch of other people's machines which would sort of defeat the purpose of having it in the first place.

I get that some people might not care what OTHER people see but if I put a lot of time and effort into creating a "perfect" costume I'd like to think there's a reasonable chance that most other players will see the same exact outfit (at the same level of graphics quality) that I'm seeing on my screen.

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I preferred the first dress,

I preferred the first dress, it reminded me more of scales and snakeskin. I feel like that could be the pattern and then you could add a material that would give you a mirror or holographic effect. The really great thing is that these particular examples only need to pretend to be mirrors or holographic. Which is something I've seen done in other games with relative ease. Most frequently in games that let you paint your car like Forza and APB. I personally do not like the Tswift version despite being a millennial. I much prefer Viking model look. Really that pattern and a metal material would probably look pretty close to what you have in the photos. I don't think it would be really taxing on a GPU either, no more so than the "metal" top in COH.

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Grimfox wrote:
Grimfox wrote:

I don't think it would be really taxing on a GPU either, no more so than the "metal" top in COH.

Yeah my main concern about being "taxing on a GPU" is not so much my own computer - it's other people's low end machines making my "fancy" outfits look bad on their screens.

I have a relatively good gaming machine right now. It's a few years old but I put one of the highest end Nvidia GPUs for the time in it so even if I don't manage to upgrade before CoT is released I'm sure anything I do in the game will look good. But if I end up using a complex texture on my outfits (something like this holographic texture might be) it could look really cool on MY screen but it might look like downgraded crud on a bunch of other people's screens because of the way UE4 will automatically "simplify" textures on low-end machines.

I guess what I'm saying is I'd like some reassurance that if MWM puts a complex costume texture into the game that it'll be handled in such a way that a majority of people playing will not have to see "downgraded" versions of those textures making wearing them semi-pointless. I mean what's the point of wearing a super-cool flashy costume that can only be seen the way you see it by say half of other players or less?

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I like this for a number of


I like this for a number of reasons.
1) The leg armor and bracers. unusual looking but they fit.
2) the top. it would be great to accessorize this, short sleeves, long sleeves, long sleeves with bell bottom like cuffs, boob windows.
3) the staff. I harp on accessories, but it ought to be possible for every staff to look unique.
4) loose rope belt
5) the trim on the top and the skirt. great!

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removable cybernetics.


removable cybernetics.
Not sure how the devs will do this:
equip/unequip toggle
two costume slots

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ornate gothic armor,


ornate gothic armor, decorative armor for clerics and warhammer officers

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Cyclops wrote:
Cyclops wrote:

This pic made me instantly think of the old classic 1970s kids show "The Secrets of Isis". No, this show had nothing to do with those dumb religious fanatics that popped up in Syria and Iraq a few years ago. Isis was the name of an Egyptian goddess long before it was tainted by association with the ISIS acronym.

Anyway the show (starring Joanna Cameron) was run as one of those Saturday morning kids shows along with the likes of Shazam! Basically she was a school teacher who could transform into the personification of the goddess Isis. She had all sorts of powers/abilities and appeared on TV just a few months before either The Bionic Woman or Wonder Woman started. It's actually funny to consider how similar this Isis show/character was to Lynda Carter's Wonder Woman.


It'd be totally down to have costume items related to your pic and the Isis pics.

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Lothic wrote:
Lothic wrote:

It's actually funny to consider how similar this Isis show/character was to Lynda Carter's Wonder Woman.

Yeah, but could she hold onto a helicopter in flight with her BARE HANDS and NO SAFETY EQUIPMENT WHATSOEVER!?!?


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She's wrestling the chopper

She's wrestling the chopper down, shoot her!

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Redlynne wrote:
Redlynne wrote:
Lothic wrote:

It's actually funny to consider how similar this Isis show/character was to Lynda Carter's Wonder Woman.

Yeah, but could she hold onto a helicopter in flight with her BARE HANDS and NO SAFETY EQUIPMENT WHATSOEVER!?!?

Heck the cost of renting a helicopter for a day's worth of shooting would've probably equaled the entire budget of The Secrets of Isis show. ;)

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OK - now posting in the

OK - now posting in the current thread....

I just discovered the alt-country musician, Orville Peck, who wears a distinctive, but probably not trademarkable mask. Basically, below the eyes his lower face is covered by long, hanging strings (cords, strips of leather?).

I want a mask like that, but with the hanging elements, there are probably physics involved, ones that wouldn't see a lot of use with other parts I imagine, so I will relegate this to a pipe dream. I still want it, though.

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Since I've more recent come

Since I've more recent come up with a hero concept that has a cool helmet:
I feel like scifi-esque helmets with led/visual screens on the visor would be a cool cosmetic. Maybe it could have a decal system like how other clothing works, except it's for the screen's effects.
Some visual representation of what I mean:






It'd definitely be a good item for robots, cyborgs, or high tech/scifi focused characters. Or Daft Punk wannabes. :)

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A good example of using a

A good example of using an "electronic faceplate to express thoughts/ideas" was done in the recent Netflix reboot of Lost in Space. The robot (which in this new show is actually more of an alien "lifeform") uses its faceplate as means to express certain kinds of moods/emotions:


Not sure how detailed such a thing could be in a game like CoT but its still a good idea to consider.

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Maybe a similar more arcane

Maybe a similar more arcane version too :)


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desviper wrote:
desviper wrote:

Maybe a similar more arcane version too :)

a hooded cloak with floaty symbols or glowy eyes or such? Yeah, I probably would use that almost to the point of unhealthy...

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:
desviper wrote:

Maybe a similar more arcane version too :)

a hooded cloak with floaty symbols or glowy eyes or such? Yeah, I probably would use that almost to the point of unhealthy...

lol, same


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Its the cape accessories i


Its the cape accessories i like on this one.
1) the collar, Its high, has a white trim...I love this. works well with the full cowl she is wearing.
2) THE MANTLE!!!! works great with or without a cape. again, it has a white trim and the cryptic runes make this snap. there should be a variety of runes and runic designs to choose from.
3) the button. again it works well. AND it has a matching rune to go with it.
4) the mask. its a standard cowl, but we can see eye lashes through it. and it has a head piece layered over it. the gold headpiece should be able to be worn with or without the mask.

as always, I emphasize the importance of accessories. the collar should be available with or without the cloak. same for the button and mantle.
I think we can really do costumes right with this game!

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A couple of accessories can

A couple of accessories can make even an NPC outfit look much more threatening....little things can make a world of difference.
and devs I do like the fancy cigarette thingie she is holding. it would really fit with fire breathing concept.

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Undead face...great


Undead face...great
Undead skin texture make the musclebound body work.
Fancy bracer/manacles with BROKEN CHAINS...I love the broken chains.
Monstrous feet are cool.
Oversize helmet doesn't look too bad either.
the matching golden mantle should be an accessory and not be attached to the helmet.

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I'm a big fan of Egyptian

I'm a big fan of Egyptian aesthetic and imagery, so this gets a big thumbs up from me! Coincidentally, I also had an Egyptian character in CoH/V that had broken, golden chains named Golem of the Sphinx that was a Dark Melee/Regen Scrapper.
Head shot:

Full body (yey scarves!), post Synapse TF:

Modified head w/ wings, fighting Clockwork King:

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Cyclops wrote:
Cyclops wrote:

This is a Champions Online character. I recognize all the costume pieces, haha

Not saying we shouldn't draw some inspiration from there, they had some pretty cool stuff.

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:

This is a Champions Online character. I recognize all the costume pieces, haha

Not saying we shouldn't draw some inspiration from there, they had some pretty cool stuff.

See that's funny because it's been so long since I played CO that I didn't recognize the costume pieces as being from that game. ;)

That's of course something the Devs of MWM will need to be mindful of when looking at any random pic. I'm guessing that when our art Devs finally create an item for CoT that even if they've "borrowed" an idea from somewhere else that they will have "modified" their version enough so that it can be argued it wasn't a direct 100% copy. Besides it's not like CO has the trademark on boob windows. ;)

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Cyclops wrote:
Cyclops wrote:

A couple of accessories can make even an NPC outfit look much more threatening....little things can make a world of difference.
and devs I do like the fancy cigarette thingie she is holding. it would really fit with fire breathing concept.

I definitely like the "little details" on this one like the cigarette holder, the black choker and the "fake" hairband horns.

One thing to point out is that there should definitely be a difference between things like "fake" horns and "real" horns. Characters in this game should be able to wear obviously artificial looking horns and tails as part of a costume just as easily as being able to have realistic looking horns and tails as part of being "not quite human".

Remember back in CoH the first tails they provided were basically static and "fake looking". It wasn't until a few years into the game when they finally provided tails that were animated and therefore looked more real. But we still had the option to use the old original tails which was great because then you could tell the difference whether the tail was supposed to be real (i.e. a demon) or fake (i.e. a Halloween costume).

In keeping with that I wouldn't mind if eventually (maybe not a launch but eventually) they gave us a few non-animated pairs of "fake costume wings" like the following:

Because sometimes characters might like to wear things like wings even if they don't have them "in real life".

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Cyclops wrote:
Cyclops wrote:


Undead face...great
Undead skin texture make the musclebound body work.
Fancy bracer/manacles with BROKEN CHAINS...I love the broken chains.
Monstrous feet are cool.
Oversize helmet doesn't look too bad either.
the matching golden mantle should be an accessory and not be attached to the helmet.

Need my Anubis trope ;)


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desviper wrote:
desviper wrote:

Need my Anubis trope ;)

But Anubis has a dog-head. Well, a Jackal, anyway.

Be Well!
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Lothic wrote:
Lothic wrote:
Project_Hero wrote:
Cyclops wrote:

This is a Champions Online character. I recognize all the costume pieces, haha

Not saying we shouldn't draw some inspiration from there, they had some pretty cool stuff.

See that's funny because it's been so long since I played CO that I didn't recognize the costume pieces as being from that game. ;)

That's of course something the Devs of MWM will need to be mindful of when looking at any random pic. I'm guessing that when our art Devs finally create an item for CoT that even if they've "borrowed" an idea from somewhere else that they will have "modified" their version enough so that it can be argued it wasn't a direct 100% copy. Besides it's not like CO has the trademark on boob windows. ;)

I'd also say CO had plenty of pieces that looked like it could come from CoH. Basically, lots of generic pieces.

Then they both had their not so generic pieces.

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Cyclops wrote:
Cyclops wrote:


Its the cape accessories i like on this one.
1) the collar, Its high, has a white trim...I love this. works well with the full cowl she is wearing.
2) THE MANTLE!!!! works great with or without a cape. again, it has a white trim and the cryptic runes make this snap. there should be a variety of runes and runic designs to choose from.
3) the button. again it works well. AND it has a matching rune to go with it.
4) the mask. its a standard cowl, but we can see eye lashes through it. and it has a head piece layered over it. the gold headpiece should be able to be worn with or without the mask.

as always, I emphasize the importance of accessories. the collar should be available with or without the cloak. same for the button and mantle.
I think we can really do costumes right with this game!

There's something that is going on with her gloves sleeves that I would like to know more about. The mantle cowl collar mask and ornamentation is really first rate.

The button also looks like it's floating over her chest. I know it's supposed to be pinned to her right shoulder but if it could just kinda be floating there that would be cool too. With or without glow. Something like that could almost be considered anti-clipping. Also the lipstick. IIRC "makeup" and cowls were mutually exclusive in COX. But it has been awhile, maybe someone can check that in Paragon Chat.

I'm not sure if it's been confirmed elsewhere but multicolored capes, color A on the inside and color B on the outside would be a nice thing to have if it's not already a given.

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Grimfox wrote:
Grimfox wrote:

Also the lipstick. IIRC "makeup" and cowls were mutually exclusive in COX. But it has been awhile, maybe someone can check that in Paragon Chat.

I vaguely remember that when it came to "face mask details" in CoH that one of the mask choices was "lips" which let you color the lips only. I think you might be right in remembering you could either have a "mask/cowl" or colored lips but not both. There were definitely some restrictions where you could have A or B but not both.

Hopefully in CoT things like lip/eye/cheek makeup (as well as tattoos) will be isolated from any other costume choices so that we won't have to deal with those limitations again.

Grimfox wrote:

I'm not sure if it's been confirmed elsewhere but multicolored capes, color A on the inside and color B on the outside would be a nice thing to have if it's not already a given.

I'm not sure I've seen a Dev directly confirm this but this would seem to be a very likely feature for CoT. Even CoH let you do this for capes.

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yeah CoH had two colors each

yeah CoH had two colors each for interior and exterior


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To make sure I understood

To make sure I understood correctly, if a customization feature existed in CoH (such as different colors on the inside and outside of a cape), then it will exist in CoT, right?

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Timothius wrote:
Timothius wrote:

To make sure I understood correctly, if a customization feature existed in CoH (such as different colors on the inside and outside of a cape), then it will exist in CoT, right?

Well I don't think you can assume that as a 100% guarantee. After all CoT is a completely new game being created by a completely different company. But I would tend to think that if a costume feature/capability existed in CoH it's going to be very hard for MWM to "explain" why that same feature couldn't or shouldn't exist in CoT.

Obviously many things were added to CoH over its 8.5 year lifespan so it might not be completely realistic to assume everything CoH ended up with is what CoT is going to start with. But for something as relatively simple as having different colors on the inside and outside of a cape goes I would be amazed if CoT didn't have that at launch.

P.S. Now that I'm playing too much Fallout 76 I "realized" we some variation of the Nuka-Cola Girl costume for CoT.

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There's no way to

There's no way to definitively say "Everything that was in CoH will be in CoT." Simply due to the new engine and new resources.

We're trying to get all the good stuff, but we might miss some. On the other hand, we'll have a lot that CoH never had.

Like fingers.

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warlocc wrote:
warlocc wrote:

There's no way to definitively say "Everything that was in CoH will be in CoT." Simply due to the new engine and new resources.

We're trying to get all the good stuff, but we might miss some. On the other hand, we'll have a lot that CoH never had.

Like fingers.

I suppose the hope would be that if CoT ever "lacks" a costuming feature that CoH had it'll only "lack" it because CoT did something better or made that missing thing obsolete. ;)

Like you said we should be starting CoT with things that CoH never allowed for like animated hair and articulated fingers. I figure the only specific area CoT might reasonably be deficient in at the start would be just the overall total number of possible costume items. Again CoH had 8.5 years -after- its launch to add a large number of items to its already vast inventory.

I could easily forgive CoT if it launched with a total number of items that was less than CoH ended with. But even that "problem" should eventually disappear the longer CoT runs and the more time the Devs have to add new items to the game.

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Yeah, adding costume parts is

Yeah, adding costume parts is the one part of development that'll never truly end.

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Also, masks and robes :)

Also, masks and robes :)


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Shoulder pets: Thing from the

Shoulder pets: Thing from the Adams family. A disembodied hand for the Magic and Necromancer types. He could be animated to give a thumbs up when a 'kill' is made.

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Cyclops wrote:
Cyclops wrote:

Shoulder pets: Thing from the Adams family. A disembodied hand for the Magic and Necromancer types. He could be animated to give a thumbs up when a 'kill' is made.

I was actually thinking of doing a CoT character based on the "Adult Wednesday Addams" series by Melissa Hunter. Having a "thing" shoulder pet would be a fun addition for her. ;)

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catching up on this thread

catching up on this thread and rereading Lothic's civilian wear suggestions reminded me of the outfits the game The Secret World had. It had a wonderful mix of civilian-meets-sci-fantasy-esque-world+war to their outfits, and I imagine maybe their outfit design could work as good civilain fuel. Or good fuel for outfits of heroes who go for the more clothing instead of spanded approach~

some faction outfits of theirs:









my favorite was especially the templar since they took archaic clothing/armor concepts and added a modern twist to it more often than not.

Link to some concept art
Link to the faction decks, which acted as rewards for getting the skills of that deck's build. I loved these the most in game, next to the faction outfits.

and a few outfits that came from their cosmetic store and achievements

=====

Lothic wrote:

A good example of using an "electronic faceplate to express thoughts/ideas" was done in the recent Netflix reboot of Lost in Space. The robot (which in this new show is actually more of an alien "lifeform") uses its faceplate as means to express certain kinds of moods/emotions:


Not sure how detailed such a thing could be in a game like CoT but its still a good idea to consider.

I'd definitely love that, it's kind of like the Starset helmet in my icon. Your comment even gave me the push to watch the show, and tbh the Robot's design in general is really cool.

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ElegantHope wrote:
ElegantHope wrote:

catching up on this thread and rereading Lothic's civilian wear suggestions reminded me of the outfits the game The Secret World had.

Although I haven't played it I'm aware that The Secret World has produced quite a few good costume ideas that perhaps CoT can "borrow" from. Thanks for sharing a bunch of them here.

ElegantHope wrote:

Your comment even gave me the push to watch the show, and tbh the Robot's design in general is really cool.

Glad you got motivated to watch the show. Regardless of your opinion of the original campy 1960s series or the semi-horrible 1990s movie I thought the Netflix reboot of Lost in Space was an overall good show. I'm looking forward to the second season myself.

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ElegantHope wrote:
ElegantHope wrote:

and a few outfits that came from their cosmetic store and achievements

Extrememly Deus Ex, I love it!


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Mostly just love it. But

Mostly just love it. But Hircine's helm would be dope. I'm sure some sort of Mephala's skull necklace will make it in. And Herm's eye-ey visage would be cool :)


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DesViper wrote:
DesViper wrote:

Mostly just love it. But Hircine's helm would be dope. I'm sure some sort of Mephala's skull necklace will make it in. And Herm's eye-ey visage would be cool :)

Those are from Elder Scrolls lore right? There are some good ideas there.

I noticed Boethiah's glowing eyes and recalled the recent trailer for the Brightburn movie. There was one scene showing the kid cranking up his "eye beams" and it made me think that might be a cool QoL feature for CoT. I'm sure we've long had the suggestion for basic "glowing eyes" but what I'm talking about is something like an emote/aura command with a dynamically selectable value to adjust the intensity of the glow.

To better describe the idea the following pics show the Brightburn kid's eyes getting brighter and brighter:

To do this there could be a command line command called something like "eyeglow=x" where 'x' could be a range of values from 0 to 99. This would let a player choose from among 100 "brightness" settings from no glow (0) to super-bright (99) whenever you wanted. Basically all characters would have this setting defaulted to 0 and then if you wanted your eyes to glow at any specific intensity you just change that to a non-zero value.

CoH player from April 25, 2004 to November 30, 2012

blacke4dawn
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Also, being able to set it so

Also, being able to set it so that it automatically goes from 0 to 100 when doing a charge-up ability would be an added bonus. Especially when you consider that interrupt aspect of them.

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blacke4dawn wrote:
blacke4dawn wrote:

Also, being able to set it so that it automatically goes from 0 to 100 when doing a charge-up ability would be an added bonus. Especially when you consider that interrupt aspect of them.

I'd imagine if there was a keybindable "eyeglow" type player command in the game then they could also access that feature/function internally and use it as part of an emote-styled animation sequence that would cycle up through the entire range of brightness settings as part of a power animation.

They could even hardwire that effect into a second keybindable command (perhaps called "eyeglow_powerup") that could be used by players that would automatically ramp up through all the brightness levels all by itself.

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Didn't I have a thread on

Didn't I have a thread on reactive glowy bits? :p Might've been within the costumes or such I guess.


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DesViper wrote:
DesViper wrote:

Didn't I have a thread on reactive glowy bits? :p Might've been within the costumes or such I guess.

Yeah I'm sure we've talked about "glowy costume bits" that would react to power activations. I've sort of "co-suggested" that idea myself at one point (i.e. having a Tron-like bodysuit with glowing parts that shine brighter as powers are activated). Not quite sure if we applied the idea to eyes but at least it's covered now regardless. :)

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Found it!

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DesViper wrote:
DesViper wrote:

Found it!

Wow that's an old thread. Amazing how something from 2 or 3 years ago can seem like a lifetime on this forum. :)

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With six years seeming like

With six years seeming like Forever, that's a third to a half of Forever. ^_^

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