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Costume Request Thread 2.0

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Ravrohan
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Those boots and gloves too

Those boots and gloves too please.

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Cyclops wrote:
Cyclops wrote:

desviper wrote:

Fuck yeah! Maybe a miniaturized version, but I also want snakes, bats, fireflies.

Yeah this is pretty cool idea for an aura and I'd definitely want different options for "ghostly critters" floating in the mist.

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Cyclops wrote:
Cyclops wrote:

Ravrohan wrote:

Those boots and gloves too please.

Yeah pretty much everything about this one is good. :)

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So, you also want Jaina

So, you also want Jaina Proudmoore eh? (They changed her model for the new update, now she just looks like Elsa was supposed to look, mean with frost magic. Still waiting for Disney to sue them.)

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Captain_Simian wrote:
Captain_Simian wrote:

So, you also want Jaina Proudmoore eh? (They changed her model for the new update, now she just looks like Elsa was supposed to look, mean with frost magic. Still waiting for Disney to sue them.)

Since I have proudly never played even 5 minutes worth of WoW I had to look up who Jaina Proudmoore was. There were a bunch of google pics but the ones with her hair in a braid like the following:

does look somewhat "Elsa-like". The fact that her powers in WoW are apparently "cold based" probably doesn't help either. It would be funny if Disney ever got around to noticing this. ;)

Of course the cool thing about placing an "Elsa head" on a female version of Capt. America's body is that it's not clear-cut if anyone would have enough to sue based on that alone. The mixed concept is different enough from either the generic Disney Elsa or Marvel Capt. America to be truly IP infringing either way.

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Ravrohan
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Lothic wrote:
Lothic wrote:

Of course the cool thing about placing an "Elsa head" on a female version of Capt. America's body is that it's not clear-cut if anyone would have enough to sue based on that alone. The mixed concept is different enough from either the generic Disney Elsa or Marvel Capt. America to be truly IP infringing either way.

Doesn't hurt that Disney owns both Elsa and Captain America anyway. :)

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Ravrohan wrote:
Ravrohan wrote:
Lothic wrote:

Of course the cool thing about placing an "Elsa head" on a female version of Capt. America's body is that it's not clear-cut if anyone would have enough to sue based on that alone. The mixed concept is different enough from either the generic Disney Elsa or Marvel Capt. America to be truly IP infringing either way.

Doesn't hurt that Disney owns both Elsa and Captain America anyway. :)

Yeah it's easy for Disney when they can simply list the things they -don't- own yet. By now that's a much shorter list. ;)

But just to carry the point to its conclusion I've made several heroes (even in CoH) that weren't much more than taking hero X's head and attaching it to hero Y's body and gotten away with it. Usually I name them something completely different, or maybe completely switch up the powersets as well. It really doesn't take much to "copy" things as long as you change enough key details to make them not be 100% identical.

Assuming Disney had not been involved in this "Capt. Elsa America" at all this would've been a perfect example of that.

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Despite the issues I have

Despite the issues I have with what Bleach became as a manga series, there was one costume design that always stuck out to me as something I would want for one of those “hard hitting” types.

I love the gauntlets like crazy, but what I’m really into with this picture is the cylinders that protrude from his body, or even could give the appearance of pegs that have been pierced into him to contain his powers. There are so many options for these types of things.

I could see sparks jumping between the cylinders like a Jacobs ladder. I could seem them being emanation points or even “jets” to propel characters forward as a form of super speed or a gap closing dash attack. I could see the cylinders “charging up” power to release from the gauntlets.

Not necessarily asking for exactly these “protrusions” because of copyright and whatnot, but something like them would be nice.

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I don't think it would be

I don't think it would be copyright infringement to use those things, they're just metal cylinders. I don't actually think you can be sued for anything unless a profit is being made. So it would depend on if CoT could be held responsible for what players do with their creator and the individual pieces within.

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Ravrohan wrote:
Ravrohan wrote:

I don't think it would be copyright infringement to use those things, they're just metal cylinders. I don't actually think you can be sued for anything unless a profit is being made. So it would depend on if CoT could be held responsible for what players do with their creator and the individual pieces within.

That’s a good point. City of Heroes had all the accoutrements to build reasonable approximations of our favorite heroes, but did not actually make those heroes or use them to profit off of. As I recall Marvel attempted (and failed dismally) to sue Paragon over being able to build Wolverine in CoH.

My main thing is just not knowing how careful (or not) MWM intends to be with this. If they are comfortable implementing something like this then awesome!

Name: Safehouse
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Ravrohan wrote:
Ravrohan wrote:

I don't think it would be copyright infringement to use those things, they're just metal cylinders. I don't actually think you can be sued for anything unless a profit is being made. So it would depend on if CoT could be held responsible for what players do with their creator and the individual pieces within.

Just as a bit of CoH history (that Safehouse managed to mention first) it turns out Marvel actually tried to sue CoH for "IP infringement". The claim was that people were producing "exact clones" of Marvel characters in CoH.

The suit turned out to be frivolous, especially when Marvel eventually admitted that some of its own investigators were the ones who were making the clone characters. But what's important now is that CoT could also be hit by these kinds of wasteful lawsuits and while they may in turn be considered frivolous it could still cost MWM excess time and money that they likely could not afford to waste.

The point is that if too many people start trying to create too many "exact 100% clones" (either by names, likeness and/or powers) of existing IPs it could spell trouble for MWM. All of us should do our best to avoid trying to exactly copy other company's characters for the good of the game as a whole.

As far as Safehouse's idea goes as long as you don't use the same character names, likenesses and/or similar powers you should be fine in CoT.

CoH player from April 25, 2004 to November 30, 2012

Safehouse
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Lothic wrote:
Lothic wrote:
Ravrohan wrote:

I don't think it would be copyright infringement to use those things, they're just metal cylinders. I don't actually think you can be sued for anything unless a profit is being made. So it would depend on if CoT could be held responsible for what players do with their creator and the individual pieces within.

Just as a bit of CoH history (that Safehouse managed to mention first) it turns out Marvel actually tried to sue CoH for "IP infringement". The claim was that people were producing "exact clones" of Marvel characters in CoH.

The suit turned out to be frivolous, especially when Marvel eventually admitted that some of its own investigators were the ones who were making the clone characters. But what's important now is that CoT could also be hit by these kinds of wasteful lawsuits and while they may in turn be considered frivolous it could still cost MWM excess time and money that they likely could not afford to waste.

The point is that if too many people start trying to create too many "exact 100% clones" (either by names, likeness and/or powers) of existing IPs it could spell trouble for MWM. All of us should do our best to avoid trying to exactly copy other company's characters for the good of the game as a whole.

As far as Safehouse's idea goes as long as you don't use the same character names, likenesses and/or similar powers you should be fine in CoT.

Thanks for the more detailed breakdown of the lawsuit. I confess my memory had gotten rusty on that.

And yeah, I definitely have no intention to recreate that character specifically. I just recall seeing those things and thinking “holy crap that’s cool”. I’m more imagining them as last remnants of magical bonds that were containing somebody in some sort of prison before they broke out.

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Safehouse wrote:
Safehouse wrote:

I definitely have no intention to recreate that character specifically. I just recall seeing those things and thinking “holy crap that’s cool”. I’m more imagining them as last remnants of magical bonds that were containing somebody in some sort of prison before they broke out.

For what it's worth I like your idea. I'm sure the CoT art Devs could create something equivalent.

P.S. Just as quick follow-up to "what you can get away with" I'll briefly mention a CoH character of mine. I'm pretty sure I've already mentioned her in this forum (maybe even in this thread) but that's fine. Basically I created a character that looked as close as CoH could get to this:

Now the reason I managed to play her fairly regularly for roughly 7.5 years without any problems from the GMs was that A) her name (and thus chest logo) was not even remotely close to "Supergirl" and B) she was a Ele/Ele/Ele Blaster which was pretty much nothing like the DC character. I also firmly established in her bio that she was a "completely tech-based human" and didn't have any kind of an "alien" backstory whatsoever. With all those changes I was (apparently) good to go as far as her appearance went. ;)

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Ravrohan
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I feel like that design of

I feel like that design of Supergirl was so basically generic that not much could have been said anyway. Jean skirt, white T showing off her belly. The costume parts are just a little red cloak, the emblem, and boots. I'm not even sure the boots would count. :D

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Ravrohan wrote:
Ravrohan wrote:

I feel like that design of Supergirl was so basically generic that not much could have been said anyway. Jean skirt, white T showing off her belly. The costume parts are just a little red cloak, the emblem, and boots. I'm not even sure the boots would count. :D

Well TBH that character did end up with 10 costume slots so by the end of the game she didn't wear that "CoH Supergirl homage" outfit all that much. Still it was her first "main" outfit she started with and the one she wore most often for at least the first few years.

Mainly the point of the little story was that there are ways you can "emulate" existing characters as long as you're not lazy/dumb enough to try to copy them 100%.

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Yeah, for a costume contest I

Yeah, for a costume contest I once made an eerily accurate Mojo Jojo. Then found out there were apparently MANY Power Puff Girl fans. Needless to say he was only created for the contest and I think I named him Dojo Jokermo or something.

I like the idea of the "Elsa" art style faces though. I saw some the other day that looked phenomenal doing other characters. But I'm equally in love with Batman Animated's style. I guess I'm easy to please in the face department.

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Safehouse wrote:
Safehouse wrote:

Despite the issues I have with what Bleach became as a manga series, there was one costume design that always stuck out to me as something I would want for one of those “hard hitting” types.

I love the gauntlets like crazy, but what I’m really into with this picture is the cylinders that protrude from his body, or even could give the appearance of pegs that have been pierced into him to contain his powers. There are so many options for these types of things.

I could see sparks jumping between the cylinders like a Jacobs ladder. I could seem them being emanation points or even “jets” to propel characters forward as a form of super speed or a gap closing dash attack. I could see the cylinders “charging up” power to release from the gauntlets.

Not necessarily asking for exactly these “protrusions” because of copyright and whatnot, but something like them would be nice.

I think this kind of thing is critical for the scifi experiment-gone-awry, behold my creation archetype.


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Hope
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I've got one.

I've got one.

I would like an aura that make me look like a ghost and be kind of see through. Perhaps a slider that affects how corporeal we are if that makes sense.

I would tag on a picture, but sadly I'm really not sure how to do that.

Hi. I'm Hope.

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Would it be a picture like

Would it be a picture like this one?

The code is [ img ]theURLoftheimage[ /img ] but without the spaces. If you start with [ img=numberxnumber ], the size of the image we see is limited. I used 300x600 here. You can find more tricks in the More information about text formats page linked to below the right end of the box you write the post in.

Foradain, Mage of Phoenix Rising.
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Foradain wrote:
Foradain wrote:

Would it be a picture like this one?

The code is [ img ]theURLoftheimage[ /img ] but without the spaces. If you start with [ img=numberxnumber ], the size of the image we see is limited. I used 300x600 here. You can find more tricks in the More information about text formats page linked to below the right end of the box you write the post in.

Thanks for providing Hope an example pic and the info about the "img" tags.

There has been several discussions about "body transparency" over the years on this forum. I think there was even a line of posts about it here on this thread some months ago. It turns out there is some debate about how easy it would be to implement as well as questions about related issues (i.e. would it be fair in PvP?). There was even some Dev input on the subject but I don't recall off-hand what the final "conclusion" was on whether it would be doable or not.

For what it's worth there are several entries related to this in the main lists at the top of this thread - things like suggestions for "invisible limbs" and the like. I'm sure the Devs will do what they can about this as best they can.

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Ty both for the help. Your

Ty both for the help. Your picture is so much better than mine so i'm not going to bother...but next time.

Has there been a discussion as of yet about hoping that the tops and bottoms of the same set are the same shade of whatever colour you. picked?

This one used to annoy me to no end in CoH.

Hi. I'm Hope.

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Hope wrote:
Hope wrote:

Ty both for the help. Your picture is so much better than mine so i'm not going to bother...but next time.

Has there been a discussion as of yet about hoping that the tops and bottoms of the same set are the same shade of whatever colour you. picked?

This one used to annoy me to no end in CoH.

This shouldn't be a problem as the texture isn't set; you get to pick the color/texture for every piece.

Compulsively clicking the refresh button until the next update.

Hope
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Ooh nice.

Ooh nice. This is going to be so much fun. :)

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When it comes to capes. I

When it comes to capes. I would like to see a pattern and feather or fur texture to be able to make a ‘Ahu‘ula, also seen in these illustrations:

I understand if we can't make the full wrapparound that the illustration shows, but just the patterns and the texture are what will make it.

Kahuna demands it!

And while we're at it, the Force Control set and Devices Support set and many other power sets have the ability to create obstructions and constructs on the battlefield. I would like to see tikis and totems be included in the aesthetic options for these:

a tiki:

and some totem poles:


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I post this for one reason:


I post this for one reason: The Cape.
Its a mix of serape and cape. I like that.

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https://cityoftitans.com

https://cityoftitans.com/forum/darnstrongs-art-thread?page=1#new
Remember our discussion about arm cannons? Darnstrong is working on one right now!

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why did no one tell me about

why did no one tell me about this?!


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Historically accurate

Historically accurate (medieval period) versions of monastic scapulars, tabards, surcoats, and some maybe not so historical hybrids of them. For an explanation of the differences and some examples (especially hybrids) see:

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If it hasn't been mentioned

If it hasn't been mentioned yet

Jackets and/or sweaters tied around the waist.

"Let the past die. Kill it if you have to."

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Not sure if it's feasible but

Not sure if it's feasible but I have a concept of a character that is wrapped in many different types of cloth and leather scraps. Lace, Linen, Silk, Sheer, Solid, Knit, Leather, All types. It's probably not possible to have such a varied concept without it turning into something too unique so as to be impractical for regular users.

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Grimfox wrote:
Grimfox wrote:

Not sure if it's feasible but I have a concept of a character that is wrapped in many different types of cloth and leather scraps. Lace, Linen, Silk, Sheer, Solid, Knit, Leather, All types. It's probably not possible to have such a varied concept without it turning into something too unique so as to be impractical for regular users.

So would all these materials be used in a sort of completely crazy/psychopath "mummy suit" with all the piece-parts just randomly spread around or would there actually be some kind of "ordered symmetry" to all of it? I suppose you might be able to push the game's ability to "layer" costume items to the limit and use a different texture for every single item but I'm obviously not sure if that would produce what you're looking for.

Ether way you have a fairly unique idea here.

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Quote:
Quote:

crazy/psychopath "mummy suit"

mmm...that's pretty accurate.

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So I stumbled over this pic

So I stumbled over this pic and realized it was sort of a good example of an idea I've had for a while of having "wings" that were actually more like "anti-grav airfoils". The overall outfit she's wearing is pretty cool as well:

Basically instead of flapping like traditional wings they would pivot around to provide lift and directional control. Imagine each of these "wings" acting more like directional fans but instead of a spinning rotor they just emitted some kind of invisible "gravity waves" or some-such. Naturally I'd expect they'd fold back down along the back like insect wings do when the character was on the ground.

I found a cool vid of a real life drone that sort of acts like what I'm talking about here. Again you have to imagine the spinning rotors replaced by the fixed "anti-grav" plates built into the wing-like structures and maneuvering around like the individual rotors do in this vid (starting at the 0:45 mark):

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This another look at the

This another look at the computer interface aura.
Also translucent cybernetic limbs or parts of limbs
This anime style hair screams physics...maybe, moving on its own...

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I love everything about this outfit!

Take note of the gloves, boots, collars, top, straps on the pants! Everything! We need this type of stuff in the game! I'm hoping we can have the dangling straps on any outfit, not just coming with raver pants.

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Brand X wrote:
Brand X wrote:

I love everything about this outfit!

Take note of the gloves, boots, collars, top, straps on the pants! Everything! We need this type of stuff in the game! I'm hoping we can have the dangling straps on any outfit, not just coming with raver pants.

Hmmm. I am reminded of Meg from Disney Hercules.
I second everything you said.
I love the big poofta hair with ribbons and the little "I dream of Jeanie" hat shaping the hair.
Torn pants: Cool.
Studded leather collar: Cool.
This is a cool outfit. Devs please forward this to our starving artists! Thanks!

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Cyclops wrote:
Cyclops wrote:
Brand X wrote:

I love everything about this outfit!

Take note of the gloves, boots, collars, top, straps on the pants! Everything! We need this type of stuff in the game! I'm hoping we can have the dangling straps on any outfit, not just coming with raver pants.

Hmmm. I am reminded of Meg from Disney Hercules.
I second everything you said.
I love the big poofta hair with ribbons and the little "I dream of Jeanie" hat shaping the hair.
Torn pants: Cool.
Studded leather collar: Cool.
This is a cool outfit. Devs please forward this to our starving artists! Thanks!

I agree about wanting pretty much everything in this pic for CoT.

But I think the key starting point for getting anything remotely "Cybergoth" looking is to get at least a few good examples of cyberlox in the game. We talked about this on this thread before but all the Devs of CoT would need to do is Google images of "cyberlox" and they'd get dozens of examples of hairstyles just like the one from the pic. Many of them already come with the integrated "steampunk" style goggles.

The other critical costume item we'd probably need are the big platform goth "stompy boots". Again a simple Google image search on "goth boots" will yield dozens of good examples of those that could be copied for this game.

Basically if we could have even one or two types of cyberlox and goth boots it might be possible to create an entire cybergoth outfit using other preexisting bit-n-pieces. Obviously the more straps, ribbons and other "gothy" type costume items we get the better.

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I want this coat and those

I want this coat and those gloves, don't care about the rest so much.

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Ravrohan wrote:
Ravrohan wrote:

I want this coat and those gloves, don't care about the rest so much.

Yep those are cool. :)

CoH player from April 25, 2004 to November 30, 2012

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Cyclops wrote:
Cyclops wrote:

Hmmm. I am reminded of Meg from Disney Hercules.
I second everything you said.
I love the big poofta hair with ribbons and the little "I dream of Jeanie" hat shaping the hair.
Torn pants: Cool.
Studded leather collar: Cool.
This is a cool outfit. Devs please forward this to our starving artists! Thanks!

Makes sense. That's Raver Meg :p Artist Skirtzz

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I'm hoping for the ability to

I'm hoping for the ability to wield a large machine gun or other heavy, underslung weapon. The kind of character whose weapon would normally be some kind of emplacement, you know?

Maybe toss in those sick pauldrons too.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

Maybe toss in those sick pauldrons too.

I was surprisingly a fan of the Roman costume pieces from Cimerora, such as the pauldrons. They were pretty top-notch.

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While I like the idea in
Halae wrote:

I'm hoping for the ability to wield a large machine gun or other heavy, underslung weapon. The kind of character whose weapon would normally be some kind of emplacement, you know?

While I like the idea in general I wonder how something like that would be implemented in CoT. Basically you'd be combining a weapon/prop (the gun itself) with a costume item (the ammo belt connected to the ammo backpack). Would they have to treat the entire setup as a "wearable weapon" (like an elaborate temp power) or as a special "costume item prop".

Related to your idea I've always wanted to have something like Kaneda's laser rifle from Akira:


It has the same issues as your example because it's a combined "gun" with an attached "wearable battery pack".

Again I'm not against these ideas at all. I'm just curious how the Devs would handle these cases as far as "is it a prop, is it a costume item or is it somehow both".

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This game is called

This game is called

Pay homage to the OG titans, whom did not wear capes but saved the planet and were literally, titans.

DCUO was the only superhero game to rip off the Kaiju

Is that............Nah, can't be.

As a child, I thought my name was handsome, cause that is what everyone called me.

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where is Cthulu ?

where is Cthulu ?


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TitansCity wrote:
TitansCity wrote:

where is Cthulu ?

R'lyeh.

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Cobalt Azurean wrote:
Cobalt Azurean wrote:
TitansCity wrote:

where is Cthulu ?

R'lyeh.

Yeah, R'lyeh, where is Cthulu? :D

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Oh pardon me boys!

Oh pardon me boys!
Is that the lair of Great Cthulu?
In the City of Slime?
Where it's night all the time?

(http://bactra.org/cthulhu-hymnal/lair-of-great-cthulhu.html)

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My apologies if I didn’t get

IMAGE(https://cityoftitans.com/sites/default/files/Stone%20Skin%20Watermarked.jpg)

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

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Grey Stone wrote:
Grey Stone wrote:

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

That is probably going to be done through color and texturing.

Compulsively clicking the refresh button until the next update.

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Grey Stone wrote:
Grey Stone wrote:

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

Congrats on getting what l assume will be the signature skin texture on your namesake character. :)

I like the "living statue" details of this example. I wouldn't need to have dozens of unique "rock-skin" textures by the time the game launches but I'll bet that they'd be able to add additional skin textures like this as time goes on after launch.

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Dark Cleric wrote:
Dark Cleric wrote:
Grey Stone wrote:

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

That is probably going to be done through color and texturing.

I could see that being done for things like sandstone and marble, but slate (for example) is distinct for its multiple layers, which I wouldn’t think could be done with texture and color.

So I’ll admit, the specialty stones probably would not be utilized much and thus by extension are unlikely to be put in at all, but I am definitely happy with the possibilities that the skin option allows for., even if they are swirly or cracked patterns.

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Lothic wrote:
Lothic wrote:
Grey Stone wrote:

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

Congrats on getting what l assume will be the signature skin texture on your namesake character. :)

I like the "living statue" details of this example. I wouldn't need to have dozens of unique "rock-skin" textures by the time the game launches but I'll bet that they'd be able to add additional skin textures like this as time goes on after launch.

I was absolutely stoked to see this posted! I have high hopes for the options / variations that will be associated with this skin.

For launch, I completely agree that this will be enough to get me going for a long time. But as a down the line feature? I would love to make a glass-cannon build that appears to be obsidian or slate :D

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Grey Stone wrote:
Grey Stone wrote:

So, Shadow Elusive just posted this image and I figured this would be the best place to say that first, I am really excited about it, but second, to request different types of stone as skins - I’m talking slate, marble, obsidian, etc. naturally, I enjoy the grey stone shown ;)

What else can I say? This dev team rocks!

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Stone skin is a power and

edited to add I was wrong. my correction is below.

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Cyclops wrote:
Cyclops wrote:

Stone skin is a power and aesthetics will say what you look like. I intend to have stone skin with a perfectly normal fleshy look.

with that said, Metallic skin textures will apply as well. Like Colossus from the X Men. Blackened Iron, Bronze, Silver and Gold all would work with this defense

I got the impression it was just a skin, not a power display. If that’s the case, and it is a power aesthetic that is being shown, then I’m still pleased. Would I be more pleased if it was a skin though? Absolutely!

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Grey Stone wrote:
Grey Stone wrote:
Cyclops wrote:

Stone skin is a power and aesthetics will say what you look like. I intend to have stone skin with a perfectly normal fleshy look.

with that said, Metallic skin textures will apply as well. Like Colossus from the X Men. Blackened Iron, Bronze, Silver and Gold all would work with this defense

I got the impression it was just a skin, not a power display. If that’s the case, and it is a power aesthetic that is being shown, then I’m still pleased. Would I be more pleased if it was a skin though? Absolutely!

OOPS. I am Wrong! I was thinking of the power, Solid Form. found on this page. https://cityoftitans.com/content/protection-sets
I am such a dweeb. You are right, This looks to be a skin texture, not a power.

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Grey Stone wrote:
Grey Stone wrote:
Cyclops wrote:

Stone skin is a power and aesthetics will say what you look like. I intend to have stone skin with a perfectly normal fleshy look.

with that said, Metallic skin textures will apply as well. Like Colossus from the X Men. Blackened Iron, Bronze, Silver and Gold all would work with this defense

I got the impression it was just a skin, not a power display. If that’s the case, and it is a power aesthetic that is being shown, then I’m still pleased. Would I be more pleased if it was a skin though? Absolutely!

This is a 'skin', not a power display. After all, they are working on releasing the chargen soon and haven't really shared much on power fx, so it makes sense that this would be a skin and not a power display.

Compulsively clicking the refresh button until the next update.

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Dark Cleric wrote:
Dark Cleric wrote:

This is a 'skin', not a power display. After all, they are working on releasing the chargen soon and haven't really shared much on power fx, so it makes sense that this would be a skin and not a power display.

Yep. I admitted my error in the post above. I was thinking of Solid Form. My bad.

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(No subject)

OK, now this is a win!
1) I like the nautical explorer outfit. Red Black and blue work well with this design.
2) and the improvised breathing apparatus clenched in his teeth.
3) His tattoos match the insignia on his hat.
4) The squinty eye give him a lot of character!
5) The muscle morphing of his fore arms make him stand out from the crowd
I love the character! Now I just need to give him a name.....Hmmmm, let me think...

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If anyone actually like that,

If anyone actually like that, and complained about CO, I'd be baffled :p

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I just noticed this late last

I just noticed this late last night, not sure how I missed it before:

I don't know if this will necessarily affect me directly, but I did want an owl themed character at launch...

If it ends up being true really unfortunate for the furries out there hoping this was a launch feature.

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I love this! everything

I love this! everything about this is awesome!
1) the tattered cloak with no feet just floating an inch above the ground.
2) the chain and lanterns at his belt
3) The armored arms. shoulders, tech and collar.
4) the emciated torso and skull like face. glowy eyes.
This is a perfect villain. Just need magical aesthetics and you have a Litch.

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I'm imagining he just has

I'm imagining he just has tiny little baby legs under the robe.

"Let the past die. Kill it if you have to."

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Aromor and a Kick-a$$ gun!

Aromor and a Kick-a$$ gun! Win.
1) I like the metal ornament on one side of her head
2) The one of a kind look with the rifle. This is what I would like for a lot of props, having enough accessories so thet EVERY ONE can look unique and not from some hero catalog.
3) the bizarre shoulder armor seems to fit...and only one shoulder has it.
4) The but-cape. We MUST have but-capes!
5) leg armor and classy boots

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That brings up a question,

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Compulsively clicking the refresh button until the next update.

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Foradain wrote:
Foradain wrote:

Oh pardon me boys!
Is that the lair of Great Cthulu?
In the City of Slime?
Where it's night all the time?

(http://bactra.org/cthulhu-hymnal/lair-of-great-cthulhu.html)

I guess it says something about me that I picked up on the rhythm for that in about 2 seconds.

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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Dark Cleric wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

My hope is that they can use that module (the melee "assembly" one) for any prop, since it would make it so much easier for them in the long run to add looks/options.

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Dark Cleric wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

That's good to hear. Even though Dark Cleric just mentioned "guns" were you implying that Doctor Tyche was saying we're going to have a boatload of weapons of "all kinds" (melee, guns, etc.)? Obviously I'd rather have the problem of too many choices than not enough.

P.S. Turns out Fallout 76 is going to include a melee weapon they are calling a "guitar sword". I'm just including a pic of it here just to show how silly some people can get with ideas for things like this:

CoH player from April 25, 2004 to November 30, 2012

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That's good to hear. And I

That's good to hear. And I imagine guns will have the same customization options as they have said melee weapons will have...which will be awesome.

Compulsively clicking the refresh button until the next update.

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Halae wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

If he is talking about the amount of combinations (raw numbers) being possible from the individual parts then I would have to say "please don't". The thing is that with each addition of a prop-part will have an exponential increase on the total number of full-props of that category that that prop-part is part of.

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blacke4dawn wrote:
blacke4dawn wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

If he is talking about the amount of combinations (raw numbers) being possible from the individual parts then I would have to say "please don't". The thing is that with each addition of a prop-part will have an exponential increase on the total number of full-props of that category that that prop-part is part of.

I guess I don't understand the concern here. Are you worried about all these prop parts taking up "body model resources" or some other problem from a "game mechanics" point of view or are you just worried about this from a "we'll have 20 million options which'll just make things hard to scroll through the selection GUIs" point of view?

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
blacke4dawn wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

If he is talking about the amount of combinations (raw numbers) being possible from the individual parts then I would have to say "please don't". The thing is that with each addition of a prop-part will have an exponential increase on the total number of full-props of that category that that prop-part is part of.

I guess I don't understand the concern here. Are you worried about all these prop parts taking up "body model resources" or some other problem from a "game mechanics" point of view or are you just worried about this from a "we'll have 20 million options which'll just make things hard to scroll through the selection GUIs" point of view?

I don't have a problem, my "please don't" was directed at Tyche's statement that they may have to "trim it down". Maybe my post was written badly but since we don't know if he's actually referring to "full weapons"-props or just the individual prop-parts when he said "so many weapons" and if it really was "full weapon"-props then that is a bad metric since, as I said, it has an exponential growth.

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blacke4dawn wrote:
blacke4dawn wrote:
Lothic wrote:
blacke4dawn wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

If he is talking about the amount of combinations (raw numbers) being possible from the individual parts then I would have to say "please don't". The thing is that with each addition of a prop-part will have an exponential increase on the total number of full-props of that category that that prop-part is part of.

I guess I don't understand the concern here. Are you worried about all these prop parts taking up "body model resources" or some other problem from a "game mechanics" point of view or are you just worried about this from a "we'll have 20 million options which'll just make things hard to scroll through the selection GUIs" point of view?

I don't have a problem, my "please don't" was directed at Tyche's statement that they may have to "trim it down". Maybe my post was written badly but since we don't know if he's actually referring to "full weapons"-props or just the individual prop-parts when he said "so many weapons" and if it really was "full weapon"-props then that is a bad metric since, as I said, it has an exponential growth.

Yeah it was just hard to interpret what your "please don't" was in reference to. Like I said before I'd rather have to waste time scrolling through 20 million options than to have only 2 or 3 options available. ;)

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
blacke4dawn wrote:
Lothic wrote:
blacke4dawn wrote:
Halae wrote:
Dark Cleric wrote:

That brings up a question, have they hinted at how many gun choices there will be? Like how they did for melee weapons? I assume theres got to be a pack they can basically plug and play from the UE4 store that has tons of options?

Tyche was talking about this on the discord - they've got weapons. So many weapons, in fact, that they may end up needing to find a way to trim it down, because the raw number of options is a little much.

So yeah, I think we're safe in that regard.

If he is talking about the amount of combinations (raw numbers) being possible from the individual parts then I would have to say "please don't". The thing is that with each addition of a prop-part will have an exponential increase on the total number of full-props of that category that that prop-part is part of.

I guess I don't understand the concern here. Are you worried about all these prop parts taking up "body model resources" or some other problem from a "game mechanics" point of view or are you just worried about this from a "we'll have 20 million options which'll just make things hard to scroll through the selection GUIs" point of view?

I don't have a problem, my "please don't" was directed at Tyche's statement that they may have to "trim it down". Maybe my post was written badly but since we don't know if he's actually referring to "full weapons"-props or just the individual prop-parts when he said "so many weapons" and if it really was "full weapon"-props then that is a bad metric since, as I said, it has an exponential growth.

Yeah it was just hard to interpret what your "please don't" was in reference to. Like I said before I'd rather have to waste time scrolling through 20 million options than to have only 2 or 3 options available. ;)

Are you talking total number of combinations total, or number of options for one part (since I'm sure we'll choose parts individually and not the prop as one whole)? Having 20 mill options per part would make a 3 part prop have 8 sextillion (8 000 000 000 000 000 000 000, or 8.0E21) combinations. Not bad but it would take them some time for them to get there. :D

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blacke4dawn wrote:
blacke4dawn wrote:
Lothic wrote:
blacke4dawn wrote:

I don't have a problem, my "please don't" was directed at Tyche's statement that they may have to "trim it down". Maybe my post was written badly but since we don't know if he's actually referring to "full weapons"-props or just the individual prop-parts when he said "so many weapons" and if it really was "full weapon"-props then that is a bad metric since, as I said, it has an exponential growth.

Yeah it was just hard to interpret what your "please don't" was in reference to. Like I said before I'd rather have to waste time scrolling through 20 million options than to have only 2 or 3 options available. ;)

Are you talking total number of combinations total, or number of options for one part (since I'm sure we'll choose parts individually and not the prop as one whole)? Having 20 mill options per part would make a 3 part prop have 8 sextillion (8 000 000 000 000 000 000 000, or 8.0E21) combinations. Not bad but it would take them some time for them to get there. :D

My hyperbolic 20 million options was obviously meant to cover "all possible combinations". ;)

Realistically I'd be fine with a few thousand total combos (assuming we are meant to "build up" each prop by choosing from several "sub-props" to create a complete prop combo).

CoH player from April 25, 2004 to November 30, 2012

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Dark Cleric wrote:
Dark Cleric wrote:

That's good to hear. And I imagine guns will have the same customization options as they have said melee weapons will have...which will be awesome.

You mean I can finally do that Marshal Law hommage I've always fancied?

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I want metal plates held

I want metal plates held together by energy to form a sword! With a gun hilt!

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Brand X wrote:
Brand X wrote:

I want metal plates held together by energy to form a sword! With a gun hilt!

This please. I'll take two.

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*Brand X whips out sword*

*Brand X whips out sword*
Other Hero: What do you call that?
Brand X: +10 Intimidation. *smile*

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Lothic wrote:
Lothic wrote:

P.S. Turns out Fallout 76 is going to include a melee weapon they are calling a "guitar sword". I'm just including a pic of it here just to show how silly some people can get with ideas for things like this:

Perfect for Bardbarians.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
Lothic wrote:

P.S. Turns out Fallout 76 is going to include a melee weapon they are calling a "guitar sword". I'm just including a pic of it here just to show how silly some people can get with ideas for things like this:

Perfect for Bardbarians.

Nice. ;)

Considering that Fallout 76 is mostly set in post-apocalyptic West Virginia and that people IRL often refer to an instrument like this as an "axe" I'm semi-surprised they didn't name this thing a "Banjo Axe" instead. It really is more "axe-like" than "sword-like" regardless.

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I just saw this gif from Emmy

I just saw this gif from Emmy Curl's music video "Come Closer":

and I couldn't help but think it would be a very cool power effect.

This is what I'm thinking:
A combat aura or combat activated effect that appears as a tattoo would on the character's skin.
(refer to the Apkallu update to see what tattoos and glowing tattoos can look like. see sample here===>)

The design can be customized and made to look as glowing or as mundane as the player desires. But the kick is that when a power is activated, the tattoo becomes the power like how the bird under her chin flies away in the music video gif provided above. I can imagine all sorts of character concepts with this kind of tattoo or aura activation effect. Actual tattoos coming to life, magical runes being activated, spirits being summoned, bone and flesh magic, you name it.

And for those people who say that clothes would cover it up, I say: yes they would. But leave it up to the player to design a character who shows it off or not.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:

I just saw this gif from Emmy Curl's music video "Come Closer":

and I couldn't help but think it would be a very cool power effect.

This is what I'm thinking:
A combat aura or combat activated effect that appears as a tattoo would on the character's skin.

The design can be customized and made to look as glowing or as mundane as the player desires. But the kick is that when a power is activated, the tattoo becomes the power like how the bird under her chin flies away in the music video gif provided above. I can imagine all sorts of character concepts with this kind of tattoo or aura activation effect. Actual tattoos coming to life, magical runes being activated, spirits being summoned, bone and flesh magic, you name it.

And for those people who say that clothes would cover it up, I say: yes they would. But leave it up to the player to design a character who shows it off or not.

This is a cool idea. We know they were able to trigger combat auras in CoH based on when your character tripped into and out of "combat mode" but it's possible something like this might get a bit "overwhelming" if you tried to link its action to every single power activation. I'm not saying this is a "bad" idea at all - I'm just saying we might want a way to reserve something like this for a big "tier 9" nova power instead of having it try to cycle every time you spam your basic tier 1 powers all over the place.

Perhaps for lower-level mundane powers something like this could be "limited" to just some subtle glowing effects on your lower arms keeping the big "full body" effect for the relatively rare big power shots.

P.S. I also like the effect shown a bit later in that same music vid as a possible general CoT combat aura:

CoH player from April 25, 2004 to November 30, 2012

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I don't think it'd be crazy

I don't think it'd be crazy to have say: runic tattoos turn red for one power, blue for another, etc.

But yeah, Combat Mode is a much easier way to do it, and I'm sure they're already on it.


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desviper wrote:
desviper wrote:

I don't think it'd be crazy to have say: runic tattoos turn red for one power, blue for another, etc.

But yeah, Combat Mode is a much easier way to do it, and I'm sure they're already on it.

Sure that's another idea with having different colors/effects for different powers. I was just looking at it from the point of view of the total number of times you typically activate any/all powers during a hypothetical fight. I'll bet Blaster and Scrapper type characters especially could typically spam their first basic "pew-pew" powers hundreds of times within a few minutes.

Again I wouldn't be against the basic idea of "glowing tattoo auras" being linked to power activations. I'm just speculating that it'd be more "satisfying" to reserve that to special/rare/big powers only.

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Yeah I guess I'd probably

Yeah I guess I'd probably save it for Nukes :p

Also setting different glowies for every single power would be a huge pain....but I think our playerbase definitely has the kind of people who so would.


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....

....
Here is another look at arms changing to wings. I like this happening only when flying.

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Lothic wrote:
Lothic wrote:

Perhaps for lower-level mundane powers something like this could be "limited" to just some subtle glowing effects on your lower arms keeping the big "full body" effect for the relatively rare big power shots.

P.S. I also like the effect shown a bit later in that same music vid as a possible general CoT combat aura:

Or for a Rorschach style mask effect. This could be applied for robots that do not have a face and need to interface with humans on an emotional level. Like a TV screen effect for a head. Something along the lines of a TV screen could lend itself to basic emoji style emotes >> :D & o_O & >:| and the like.
Also, if the pattern represents another being or limited consciousness (symbiote), maybe link its 'expressiveness' to your current health level.

This suggestion is probably a hybrid of costume, auras and emotes. :?

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