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Costume Request Thread 2.0

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MeSoSollyWan
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Got a few things I'd like

Got a few things I'd like below.

Really love many things about this, but most of which I am fairly certain are going to make it into the Creator anyway. What I want to highlight is the Glowing Back Emblem on this guy. Why? Because of the post that a dev made in the not-so-distant-past stating that full body decal moving and scaling might not be a feature due to the amount of work that goes into it. I believe they said something along the lines of "There will be a LOT of options, just not everywhere." I figured upper back is a fairly popular place for an emblem, but putting it just in case:

Art by Sidxartxa on DeviantArt

I guess I hadn't considered highly cartoon-y features before, but there are a few things in this that stand out. The classic cartoon eyes with the chip missing, the high suspenders, the gloves, and the overall greyscale coloring:

Art by phil-cho on DeviantArt

On this guy there are a few things that really stick out to me. His mask design covers most of his face and I love that. Love the seemingly rounded and air-filled cape. And I really, REALLY love the completely different texture the palms of his hands and soles of his feet have:

Art by RobertMacQuarrie1 on DeviantArt

Similar things to the pic above on this one. This character's head almost seems to be a rounded helmet-style head covering, but the material seems to be some kind of soft fabric or something. The devs of CoT are actively showing off their material system right now, so maybe this look will already be possible? Very neat. Also love the varying textures of the wavy parts of the boots and gloves:

Art by RobertMacQuarrie1 on DeviantArt

This guy is intense. I like that his hands are humanoid to an extent but he doesn't seem to have actual thumbs, just an extra finger. But I LOVE how his helmet is completely integrated into his shoulders leaving him with no neck. It almost seems like the skull shaped face in the middle might move around inside of that "container":

Art by RobertMacQuarrie1 on DeviantArt

And lastly this one. There is just so much simple detail that adds a lot of "awesome" to this character. The multi-layered chest AND face details are so amazing:

Art by RobertMacQuarrie1 on DeviantArt

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The 80s is strong with those

The 80s is strong with those suggestions :p


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The head on that last one

The head on that last one reminds me of Cashern.

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Got a few things I'd like below.

Thanks for sharing. :)

I suspect that a lot of what's in your pics is going to be doable in CoT. The special capes might be the hardest ideas but who knows - maybe they are already thinking about that kind of thing.

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Got a few things I'd like below.

I like these. The grayscale cartoon figure reminded me of something I tried in CoH which was a 50's Style Sci Fi look using only grayscale colors.

I remember the skin was the hardest part because they didn't offer any complete white or gray skin options that I recall.

"I don't think you understand the gravity of your situation."

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Riptide wrote:
Riptide wrote:
MeSoSollyWan wrote:

Got a few things I'd like below.

I like these. The grayscale cartoon figure reminded me of something I tried in CoH which was a 50's Style Sci Fi look using only grayscale colors.

I remember the skin was the hardest part because they didn't offer any complete white or gray skin options that I recall.

There was both a "solid white" skin color option and a shade of white for costumes as well but they both suffered from a strange sort of "bleed-through" which often made them appear somewhat smokey or muddled depending on thing you were trying to use the color on. It was often hard to make anything truly look "bright white" in the game which was always frustrating.

Case in point I once created an "angel" using the white color for her skin (not one of the standard Caucasian skin tones) and clothed her in a white spandex outfit. Then using a fairly bright white aura I was able to conceal most of the "muddled" off-whiteness of the color on her skin/spandex to produce a net effect that made her look quite bright and ethereal. If I had not used the aura she would have looked more like an off-white/grayish ghost or zombie.

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Cyclops wrote:
Cyclops wrote:

This another look at the computer interface aura.
Also translucent cybernetic limbs or parts of limbs
This anime style hair screams physics...maybe, moving on its own...

I really like her top. The metal collar and ribs specifically. Then there's the super deconstructed hint of a zipper there between the metal bits on her chest and abdomen.

The hair is also nice. It'd be nice to get some sort of modular or adjustable hair. So that you can pick your part or bangs or mullet length. I forget is that something that was addressed? Wish I could have gone to NYCC.

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Grimfox wrote:
Grimfox wrote:
Cyclops wrote:

This another look at the computer interface aura.
Also translucent cybernetic limbs or parts of limbs
This anime style hair screams physics...maybe, moving on its own...

I really like her top. The metal collar and ribs specifically. Then there's the super deconstructed hint of a zipper there between the metal bits on her chest and abdomen.

I agree the metal parts here give a nice sense of "3d-ness" to the clothes that was often lacking in CoH. This outfit also points out there are lots of ways to accomplish what amounts to a "boob window". Power Girl's a nice enough obvious example but there are lots of different options to show off various amount of "skin" in tasteful ways.

Grimfox wrote:

The hair is also nice. It'd be nice to get some sort of modular or adjustable hair. So that you can pick your part or bangs or mullet length. I forget is that something that was addressed? Wish I could have gone to NYCC.

The general idea of "modular hair" has at least been talked about in this forum if not this thread. My most recent personal experience with it was in Fallout 4. That game had several dozen hair "sub-elements" that could either be matched together or mixed so that the style on the top of your head could be different than the sides or back. At first it might sound like what I'm saying here would be a chaotic mess but more often than not you could mix "mismatched" hairs together to make something that actually looked cool/unique. I'm actually hoping CoT will adopt something like this instead of locking us into "hardwired full wig" hairstyles like CoH worked.

We also know the Devs were working on being able to do things like adjust the length of ponytails as desired so that kind of thing will hopefully end up in the final game as well.

CoH player from April 25, 2004 to November 30, 2012

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I am disappointed nobody

I am disappointed nobody wanted an eyepatch.

Nobody gets an eyepatch!

don't quote me on this

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cloganart wrote:
cloganart wrote:

I am disappointed nobody wanted an eyepatch.

Nobody gets an eyepatch!

don't quote me on this

Turns out "eye patches" are covered on the main list of this thread. The following is a quote from the main thread list:

Quote:

• blindfolds for the eyes and/or masks without eyeholes (or only one eyehole)

A "blindfold with only one eyehole" is technically an overly wordy way to describe an eye patch. Sure it's a bit of a stretch but it is covered (so to speak). ;)

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First of all, the art is


First of all, the art is dramatic and above normal posting standards. This is wonderful!
here is his gallery...full of ideas! https://www.deviantart.com/raymondgriego/gallery/
The pose itself is a dramatic idle.

the costume:
1) the armor, different. wonderful, modern! love it.
2) shoulder armor, again unique! fits with the rest.
3) the sword, very different hilt. any blade would work with that.
4) the hair...great cut, dramatic, Jessica Rabbit-ish.
5) the cape, Again, totally different, looks great.
6) the boots, very different cut and color. still fits with the cavalier style of the piece.
7) the armored collar frames a gorgeous face. I am totally impressed with this design!

Devs, please print this out and post it on a wall. this is pure inspiration!

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Sword almost looks like it's

Sword almost looks like it's part of the armor.


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desviper wrote:
desviper wrote:

Sword almost looks like it's part of the armor.

That'd be a great animation. Gauntlet/armlet becomes the weapon once combat is initiated or upon queueing of an attack power.

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Cyclops wrote:
Cyclops wrote:

I like -most- of everything in this pic. The parts I'm a bit "iffy" about are the shoulder armor pieces. It's hard to explain but I don't really like how they are likely strange hollow boxy things that don't really seem functional and/or serve a purpose. I guess to me they look out of place compared to the rest of her outfit which is sleek and form-fitting. Also the fact that they are asymmetrical (the left one is like twice as big as the right) doesn't help here. Strangely I don't mind the cape being asymmetrical - it's just the shoulder bits that annoy me.

Again the rest is fairly cool. I especially like the semi-unique "hip ridges" that help highlight her narrow waist. Oh well, there's no law that says you have to like everything about everything . ;)

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I agree, they could be tuned

I agree, they could be tuned down a bit. So big they look like they'd impede moving such a sleek weapon.


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After all, the whole point of

After all, the whole point of shoulder-guards is to channel blows away from the head/body, not offer huge points of leverage 'attached' to the wearer. Wearing shoulder-guards that are bigger than the character's torso, is a tacky Villain esthetic.

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Fireheart wrote:
Fireheart wrote:

After all, the whole point of shoulder-guards is to channel blows away from the head/body, not offer huge points of leverage 'attached' to the wearer. Wearing shoulder-guards that are bigger than the character's torso, is a tacky Villain esthetic.

Be Well!
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I mean capes are nonsense :p


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Cyclops wrote:
Cyclops wrote:


First of all, the art is dramatic and above normal posting standards. This is wonderful!
here is his gallery...full of ideas! https://www.deviantart.com/raymondgriego/gallery/
The pose itself is a dramatic idle.

the costume:
1) the armor, different. wonderful, modern! love it.
2) shoulder armor, again unique! fits with the rest.
3) the sword, very different hilt. any blade would work with that.
4) the hair...great cut, dramatic, Jessica Rabbit-ish.
5) the cape, Again, totally different, looks great.
6) the boots, very different cut and color. still fits with the cavalier style of the piece.
7) the armored collar frames a gorgeous face. I am totally impressed with this design!

Devs, please print this out and post it on a wall. this is pure inspiration!

tbh, the hair in this image is sub-standard. In both views (front & back the majority of the hair is out of LoS) you can't really see the hair style.
The armor is about what I would expect from a techno-fantasy setting. It doesn't really stand out for me.
The cape is somewhat interesting.

The articulation of the right arm armor and the sword hilt are the only real interesting parts for me.
The artist's Atlas Reactor renderings are a bit more compelling (i.e the Rampart).
My eye focuses on different things I guess. The artwork is nice, but I don't see anything that needs to be adapted to CoT.

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Well in another one of those

Well in another one of those "God that makes me feel old" moments today is apparently the 50th anniversary of the US release of cult-classic movie Barbarella. :)

In keeping with the fact that she was actually introduced in French comic books I see no reason why her outfits couldn't be suggested for this game. I've already linked to several of her movie-based outfits over the years but I'll throw out a few more here in honor of the anniversary:

One common element she seems to wear most of the time is that silver bracelet that she used (IIRC) as a sort of remote-control device for her spaceship. Something like that would be a cool generic "focal point" for power emanations in CoT.

There have been several recent attempts to remake this movie with various names like Drew Barrymore and Anne Hathaway as possible recastings. There's at least a new Barbarella comic book series being published by Dynamite for those who are interested.

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this piece of art is inspired

This piece of art is inspired by Star Wars, but it's got some interesting stylistic directions to it. My favorite part has to be the helmet - even if it didn't close down like this, I'd love to see a similar power armor helmet (or something like that) in CoT. The big thing about it, for me, is that it's bulky without feeling like it's overly large.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

This piece of art is inspired by Star Wars, but it's got some interesting stylistic directions to it. My favorite part has to be the helmet - even if it didn't close down like this, I'd love to see a similar power armor helmet (or something like that) in CoT. The big thing about it, for me, is that it's bulky without feeling like it's overly large.

Yeah it definitely looks "starwars-ish" with some "anime-inspired" bits as well. I like the actual armor and helmet but some of the "extras" seem a little disjoint to me. For example the shield and the skulls hanging from his chest just seem "tacked on" and somehow doesn't fit the overall style of the rest of it.

Having helmets that when they open or close could blow off a bit of steam like that would be cool in general. Gives the impression that your suit is pressurized like its some kind of space suit or "alien atmosphere" or some such.

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Some "blatantly obvious"

Some "blatantly obvious" psychic stuff might be cool, like the design of Psimon from Young Justice with his nearly exposed brain, or the psychic halo aura DnD psions are depicted as having.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

I like the idea of holding objects of power in one hand. the orb and its aura scream of power.
Here is another example:

the skull is cool too. I also like spell books, cubes, large gems, things like that. and make them a firing point.

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Halae wrote:
Halae wrote:

Some "blatantly obvious" psychic stuff might be cool, like the design of Psimon from Young Justice with his nearly exposed brain, or the psychic halo aura DnD psions are depicted as having.

I just have to assume there's some health concerns with having a brain open to outsight radiation :p


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desviper wrote:
desviper wrote:

I just have to assume there's some health concerns with having a brain open to outsight radiation :p

The clear dome counts as shielding!

probably.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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If sun burn kills brain cells

If sun burn kills brain cells...do you rub Sunblock into your brain?

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I mean also looks like any

I mean also looks like any punch to the forehead is going to cause....well, at least a concussion.


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Cyclops wrote:
Cyclops wrote:

If sun burn kills brain cells...do you rub Sunblock into your brain?

YOU FOOLISH FOOL WHO HAS EVER FOOLED FOOLISHLY LIKE A FOOLISH FOOL!! My superior brain cannot be defeated by sun burns!! IT IS BRIGHTER THAN THE SUN!!!

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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also considering that Psimon

also considering that Psimon is pale as a ghost and his brain is a different colour than most brains, I'm going to say that his physiology is just different, his body and brain are more resistant to the suns rays and his brain is more durable to physical attacks.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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What if there is a dust storm

What if there is a dust storm, and dirt gets in? Does he have a dirty mind?

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if there's a dust storm do

if there's a dust storm do you get dust under your eye lens?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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desviper wrote:
desviper wrote:

I mean also looks like any punch to the forehead is going to cause....well, at least a concussion.

Not any more than folks with bone skulls, I'd think. ^_^

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Foradain wrote:
Foradain wrote:
desviper wrote:

I mean also looks like any punch to the forehead is going to cause....well, at least a concussion.

Not any more than folks with bone skulls, I'd think. ^_^

It all depends on what's in the space between the brain and "skull" what the skull's clear material is made of. This guy obviously has a lot more "empty" space there than a normal human - we tend to have our brains mushed up right against our skulls.

If the clear outer material is like an inch worth of bullet proof glass/plastic and the space in-between is filled with some kind of shock-absorbing gel/goo then despite appearances this guy's brain would be far better protected than most human brains.

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Cyclops wrote:
Cyclops wrote:
Halae wrote:

I like the idea of holding objects of power in one hand. the orb and its aura scream of power.
Here is another example:

the skull is cool too. I also like spell books, cubes, large gems, things like that. and make them a firing point.

Hopefully a lot of these things will be handled under the general category of "props".

But looking back at this post today it did occur to me that I hope there's a general way to have a keybind command that will "draw a prop" and "sheath a prop" much in the same way you could "draw a sword" and "sheath a sword" in most games. Basically I'd like for there to be a way to treat a magic orb or mystical skull the same way you might a gun or dagger - sometimes you pull them out to fight and other times you pocket them to stay "non-combative".

Also (and this would be a purely fun QoL thing) I think it would be cool if the game were smart enough that when you get killed while holding a prop that the animation that gets played shows that prop getting knocked away from your body and then you collapse. The implication would be that the prop is your character's source of power and that you were defeated not because you technically got knocked down to 0 HP but because an enemy managed to "separate" you from your source of power.

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I do believe this suggestion

I do believe this suggestion falls under the the "Wings connected to Non-Shoulder Points, but just wanted to make sure it made it into the lists:

Wings extending from the Forearms.

On the edge of your Perceptions......
Turn away and feel his hand upon your shoulder.....
Look for him and he shall not exist.....
in the middle of the crowd....lost in the faces....
Stands a Figure....of Gray......

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Grayfigure wrote:
Grayfigure wrote:

I do believe this suggestion falls under the the "Wings connected to Non-Shoulder Points, but just wanted to make sure it made it into the lists:

Wings extending from the Forearms.

So do you mean what might be called "Icarus wings" like this:

P.S. I included the second pic just because I liked the Art Deco styling of it.

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Some head wings like Morganna

Some head wings like Morganna would be nice too.

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I'm really hoping there'll be

I'm really hoping there'll be the option for mechs with some way of seeing the pilot inside - could even just be a really small head being seen through a glass dome like in the first of these images, but they all look really good, and like stuff I'd enjoy seeing in the final game. It's the body types that really sell the "mech" angle for the latter two, with bulky or oddly proportioned limbs while having clearly mechanical bodies. It'd be good for both robotic characters and those riding around inside mech suits.



An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Some pilot option is VITAL I

Some pilot option is VITAL I'd say :p It would need a new body model I think, but still humanoid.

Unless, we're okay with the human pilot having pretty limited expression since the head bones are too high.


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desviper wrote:
desviper wrote:

Some pilot option is VITAL I'd say :p It would need a new body model I think, but still humanoid.

Unless, we're okay with the human pilot having pretty limited expression since the head bones are too high.

well, a simple way around the problem of being able to see the head would just be to make the cockpit window nearly opaque. That way it's clear that there IS a window, but that you can't see the expression of the person inside. Like the Andromedon from XCOM 2

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Which would be pretty limited

Which would be pretty limited expression.


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Lothic wrote:
Lothic wrote:
Grayfigure wrote:

I do believe this suggestion falls under the the "Wings connected to Non-Shoulder Points, but just wanted to make sure it made it into the lists:

Wings extending from the Forearms.

So do you mean what might be called "Icarus wings" like this:

P.S. I included the second pic just because I liked the Art Deco styling of it.

Those are pretty close to what im talking about. The first time I remember seeing it was when they did the Marvel character Falcon's first revamp all the way back in the 80's. the only difference is whether the wings start under the arms, or along the back, they would eventually line up with the 'outside' of the Forearm, linking to it as if part of the costume (in most cases, they were).

Heres a pic I found:

EDIT:
Another good pic i found is on the character Darkhawk. This one mostly just to show the outer side of the wing connecting to the forearm:

On the edge of your Perceptions......
Turn away and feel his hand upon your shoulder.....
Look for him and he shall not exist.....
in the middle of the crowd....lost in the faces....
Stands a Figure....of Gray......

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Halae wrote:
Halae wrote:

I'm really hoping there'll be the option for mechs with some way of seeing the pilot inside - could even just be a really small head being seen through a glass dome like in the first of these images, but they all look really good, and like stuff I'd enjoy seeing in the final game. It's the body types that really sell the "mech" angle for the latter two, with bulky or oddly proportioned limbs while having clearly mechanical bodies. It'd be good for both robotic characters and those riding around inside mech suits.

I like all three of your pics here but I would think something closest to the second one would be the most likely to be "doable" in CoT because it's the closest to looking like a "standard human" wearing a huge suit of armor. The others are just far enough from the standard models (like the weird knees on the first one) that they'd probably require their own body models thus making them far harder to create.

Turns out I actually tried doing something like this in CoH back when the Superscience Booster pack let you mix the body types on a single character. I had a tech-based Electric Blaster who was a petite young teenaged girl. When the Booster pack arrived I re-did one of her costume slots using the "Huge" body model to make the biggest looking robot guy I could. The working idea was that she was small enough that basically she became the pilot that jumped into the "mecha-suit" robot to drive it around.

The whole thing actually looked pretty reasonable but the one side effect I couldn't do anything about was that whenever you used the Huge body model in CoH it automatically assumed you were a male character. While wearing the "suit" all the NPCs talked to my character with male pronouns and all my badges referred to my character with male pronouns. I have no problem with transgender scenarios or people where they apply but it was just too offputting to play my female character (that I never intended to gender-swap) and have the game take her for a guy just because she jumped into a mecha-suit. I'm hoping to try doing something like that again in CoT without the "pronoun" problem I faced in CoH. ;)

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Lothic wrote:
Lothic wrote:

The whole thing actually looked pretty reasonable but the one side effect I couldn't do anything about was that whenever you used the Huge body model in CoH it automatically assumed you were a male character.

It will be interesting to see how close to CoH's 'Huge' model CoT can get. I'm pretty sure I remember them saying there are only 2 models, a male and a female, so it will have to be done through the sliders. Unless they are making the Huge model for both genders after launch?

Compulsively clicking the refresh button until the next update.

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Dark Cleric wrote:
Dark Cleric wrote:
Lothic wrote:

The whole thing actually looked pretty reasonable but the one side effect I couldn't do anything about was that whenever you used the Huge body model in CoH it automatically assumed you were a male character.

It will be interesting to see how close to CoH's 'Huge' model CoT can get. I'm pretty sure I remember them saying there are only 2 models, a male and a female, so it will have to be done through the sliders. Unless they are making the Huge model for both genders after launch?

Yes as far as I know they only plan to have two character body models to start with in CoT: generic male and generic female. The Devs have implied that these models are now supposed to be "flexible" enough (with presumably better slider tech) that we should be able to create convincing "Huge" versions of both males and females in this game.

Apparently the body modelling system in CoH was too limited to allow a character to span from very small to very large sizes with the right kind of "structural weighting" using just one model thus the reason for the separate "Huge" body in CoH. As a further compromise they apparently assumed that there would not be enough of a demand for "Huge Females" in CoH thus why they only provided the "Huge Male" alternative.

Remember one of the key improvements the CoT body models have over the CoH ones will be our ability to define their body weighting as well as their size/shape. The following gif the CoT Devs provided like a year ago shows some of that in action:

We'll have more control over how "fat" or "ripped" they are, how "young" or "old" they are and so on. This feature probably specifically helped allow MWM to combine the "Normal" and "Huge" body concepts into the one model that CoH was unable to do.

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I like basically everything

I like basically everything in this image, so I'm just gonna link it and let it speak for itself.

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Halae wrote:
Halae wrote:

I like basically everything in this image, so I'm just gonna link it and let it speak for itself.

Yes please.

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Halae wrote:
Halae wrote:

I like basically everything in this image, so I'm just gonna link it and let it speak for itself.

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Stained Glass Window wings.


Stained Glass Window wings. Glowy, translucent, multi colored. This would work with insect wings as well.
I see this for Holy Warrior types, or especially beautiful characters. It works in a dark gritty environment.

Could someone speculate if this is feasible? is it too much work for computers to process? Thanks.

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Halae wrote:
Halae wrote:

I like basically everything in this image, so I'm just gonna link it and let it speak for itself.

Yeah this is definitely a good one. Has me wishing I could see the rest of her legs and feet because an outfit like this probably has interesting boots too. ;)

Cyclops wrote:


Stained Glass Window wings. Glowy, translucent, multi colored. This would work with insect wings as well.
I see this for Holy Warrior types, or especially beautiful characters. It works in a dark gritty environment.

Could someone speculate if this is feasible? is it too much work for computers to process? Thanks.

I'd bet there would be a relatively straightforward way to graphically "reproduce" the effect of wings made of stained glass without it being any more "processor intensive" to render than any other pair of fancy wings. With the right level of subtle "glowiness" and texturing I would think stained glass could be simulated well enough.

Now if you seriously wanted to deal with realistic "translucence" by having these wings react properly to the surrounding environmental lighting then sure it might be more difficult to implement. But if you went with the simpler "insect wing" route (where they were a bit less "see through") again it would likely be doable.

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Cyclops wrote:
Cyclops wrote:


Stained Glass Window wings. Glowy, translucent, multi colored. This would work with insect wings as well.
I see this for Holy Warrior types, or especially beautiful characters. It works in a dark gritty environment.

Could someone speculate if this is feasible? is it too much work for computers to process? Thanks.

BEAUTIFUL


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Floating, moving, scary hair.

Floating, moving, scary hair. (and a few auras to go with it, please) also please allow hair to be animated just like whips, thanks!

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Cyclops wrote:
Cyclops wrote:

Floating, moving, scary hair. (and a few auras to go with it, please) also please allow hair to be animated just like whips, thanks!

ok there's an obligatory "watch me whip" reference here...

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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I'm not sure how difficult


I'm not sure how difficult this would be to do, but Oversized arms. like this or gorilla arms.
1) I love this but I would also connect the arms and make it into a battle harness with upper chest, back and neck pieces. One big solid unit.
2) this just screams Super strength to me.
3) I love the dress military uniform, complete with badges other players can never have. But he needs shiny polished boots.
4) I see a character like this as a middle aged, tough as nails career officer, who retired into hero work. No mask...public ID. He has a personal vendetta against a COT criminal group.

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So, pretty much all the below

So, pretty much all the below




I just LOVE the loo of Infinity! <3 Basically hyper cyberpunk

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I'd have to say pretty much

I'd have to say pretty much everything and anything from the Infinity line.

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I would like swords that are

I would like swords that are either strapped to the arms or that come out of character's arms/armor. Like Squallo from Hitman Reborn, or Baraka from Mortal Kombat. Spines melee from CoH had a similar look to it but I want actual blades



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I stumbled across this spooky

I stumbled across this spooky plate armor in one of the Exalted third edition books, and felt the need to share. I'd really love the opportunity to get heavy, bulky plate armor like this - something that doesn't really bend with the body properly, creating a rigid breastplate and plackart. Spiked couters and pauldrons. You've even got some really neat clawed gauntlets, a kickass helm, and even the chainmail undershirt and the tassets really help to sell it. You'd need some decent graves and cuises to complete the look, but this has a very awesome stalwart knight feel regardless of how you colorize it.

Given how variable the body shapes are going to be, I doubt serious rigidity can be achieved, but still.

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I like the high collar and

I like the high collar and bulky armor contrasted with the fairly small head


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Lampshades.

Lampshades.

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I would like to mave bhuddist

I would like to have bhuddist prayer nekclace, you know the wooden ones? Also a magical version like flowing mythical globes or 'spirits'. And I hope you can make golden tattoos, like real gold, shiny and stuff. That would be my request.

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Everything about this is just


Everything about this is just...wow.
The ornaments on her braids,
the hilt of the sword...with enough accessories every sword could look unique.
everything.

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What does the Avatar Creator

What does the Avatar Creator have in terms of translucency or transparency options? In particular, let's say that I want to make a ghost, or a water elemental where my body is mostly clear?

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Cyclops wrote:
Cyclops wrote:


Everything about this is just...wow.
The ornaments on her braids,
the hilt of the sword...with enough accessories every sword could look unique.
everything.

That is an amazing illustration. The costume items and sword work well together. The color palette is exquisite. DigitalSashimi seems to be a master of color. Here's another.


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Puss in bushido? Bushido no

Puss in bushido? Bushido no Neko?

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Dataweaver wrote:
Dataweaver wrote:

What does the Avatar Creator have in terms of translucency or transparency options? In particular, let's say that I want to make a ghost, or a water elemental where my body is mostly clear?

My understanding is that, due to balance issues (PvP), there'll be pretty limited translucency :(


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On the Scaling Decals which

On the Scaling Decals which has been half-confirmed, I'd like to suggest eyes that can be placed anywhere! Such a lovecraftian touch :)

In a similar vein: skulls and other body parts that can be placed haphazardly


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So, I don't know if I've

So, I don't know if I've mentioned this before. If I have, it was such a long time ago that I've forgotten about it. Either way, this is something I've very much like to request: Armor of a similar design to the Skirmisher from XCOM 2's Expansion, War of the Chosen.

The helmet has an interesting and unique design, with the eye-slits rather than the typical plate of glass. The fur collar is awesome (though it looks a bit bad here due to my low graphics setting). Then, you've got what appears to be a ballistic weave suit on the body proper, under the armor that includes points for the armor itself to latch onto. The plates are strategically placed not for full-on protection, but for protection from targets towards the front. There's pouches everywhere for equipment (Utility belts are a classic!), and on the right hand is the ripjack, a claw-like weapon meant to replace combat knives, and everything is connected through a series of straps rather than hanging freely. Not totally sure what the cloth bandages on the left arm are all about, but they sill look pretty neat.

And, of course, the bullpup the character is using, but I'll assume whatever guns end up in the final game will look fine.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

Not totally sure what the cloth bandages on the left arm are all about, but they sill look pretty neat.

Field expedient repairs?
Camo-like "breaking" of straight lines?

Regardless, I agree that it looks neat.

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One of the defensive

One of the defensive powersets that would have made it into City of Heroes if not for its untimely shutdown was the extremely interesting "Bio Armor". Having been playing around with Mids again, I got reminded of it while I was making a Brute and trying to decide what secondary power to go for, and since then have also been reminded of the classic game Prototype (and its less-than-stellar sequel) in which the main character can by and large be called an anti-hero - initially a supervillain - that shifts over to good as time goes on. There's a lot of neat inspiration to be drawn from that game.

I'd really like a suit of chitinous armor at some point. I feel like it'd be a great addition to the character creator, since it'd allow for some neat character concepts that I actually rather like. Here's a few examples taken from both Prototype and Warframe. It wouldn't be a great thing for every character, but some kind of science experiment? Aliens? Shapeshifters armoring themselves? Some very interesting possibilities.




An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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I'm always down for something

I'm always down for something Guyver-y. Nice images!

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Was once again doing some random surfing and found a few things that might be fun for CoT costume ideas.

This first pic has some interesting lighting and overall is just kinda cool. Enjoy...

This next pic highlights a few basic elements but sometimes simple just works best:

This final pic has several example characters each of which have some interesting details:

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Iove the skirt in the last

Iove the skirt in the last one!


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Lothic wrote:
Lothic wrote:

This next pic highlights a few basic elements but sometimes simple just works best:

That jacket with a breech cloth (skirt missing the front, so has to look to match the jacket there) is exactly what I want to go with my main's leotard, which needs a higher cut than the one pictured here.

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Brand X wrote:
Brand X wrote:
Lothic wrote:

This next pic highlights a few basic elements but sometimes simple just works best:

That jacket with a breech cloth (skirt missing the front, so has to look to match the jacket there) is exactly what I want to go with my main's leotard, which needs a higher cut than the one pictured here.

TBH I'm having a bit of trouble visualizing what you precisely mean by a "breech cloth" skirt because there seems to be some vagueness about the term in general. Do either of the following pics come close to what you're talking about because they both loosely match the "definitions" I'm seeing for it:

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Lothic wrote:
Lothic wrote:
Brand X wrote:
Lothic wrote:

This next pic highlights a few basic elements but sometimes simple just works best:

That jacket with a breech cloth (skirt missing the front, so has to look to match the jacket there) is exactly what I want to go with my main's leotard, which needs a higher cut than the one pictured here.

TBH I'm having a bit of trouble visualizing what you precisely mean by a "breech cloth" skirt because there seems to be some vagueness about the term in general.

I think she means something like the last "skirt" in this image from your post above, except not just an open framework:

This photo might display the concept better:

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Foradain wrote:
Foradain wrote:
Lothic wrote:
Brand X wrote:
Lothic wrote:

This next pic highlights a few basic elements but sometimes simple just works best:

That jacket with a breech cloth (skirt missing the front, so has to look to match the jacket there) is exactly what I want to go with my main's leotard, which needs a higher cut than the one pictured here.

TBH I'm having a bit of trouble visualizing what you precisely mean by a "breech cloth" skirt because there seems to be some vagueness about the term in general.

I think she means something like the last "skirt" in this image from your post above, except not just an open framework:

This photo might display the concept better:

So basically what everyone used to call "buttcapes" back in CoH even though the Devs hated that term? ;)

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Yang from RWBY originally had

Yang from RWBY originally had one and comes to mind as an example. However a butt cape that isn't so long, yes, may work if it wrapped around a bit more than I recall CoH butt capes doing.

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Brand X wrote:
Brand X wrote:

Yang from RWBY originally had one and comes to mind as an example. However a butt cape that isn't so long, yes, may work if it wrapped around a bit more than I recall CoH butt capes doing.

Here's a pic of Yang highlighting the costume items we're talking about:

They sort of remind me of stylized cowboy chaps that are simply disconnected from the lower legs. Imagine the following pic of these chaps untied from the lower legs to get what I'm talking about:

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Based on the Odoragon from

Based on the Odogaron from the Monster Hunter World game.

Love how the skin is made, how it looks cracked/scarred in places, the plates (mainly arms), and the spikes.
That massive tail, which just begs to be used as a club.
The dubble "layer" of claws, especially feet.
The heads, both of them. The beast one looks really fierce especially with those canines(?), while the more human still have the hybrid look with the ears and the "streaks" of lizard skin on the cheeks.
And of course that long wild hair.

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Lothic wrote:
Lothic wrote:
Brand X wrote:

Yang from RWBY originally had one and comes to mind as an example. However a butt cape that isn't so long, yes, may work if it wrapped around a bit more than I recall CoH butt capes doing.

Here's a pic of Yang highlighting the costume items we're talking about:

They sort of remind me of stylized cowboy chaps that are simply disconnected from the lower legs. Imagine the following pic of these chaps untied from the lower legs to get what I'm talking about:

That's a fairly common, albeit somewhat stylised, design for real-world riding coats/cavalry dusters. Drizabone is one make that definitely used to do a number of dusters that were not only split high up the back (kind of essential in a riding coat) but had straps at the bottom of the coat tails that fastened round your ankles, turning the coat into pretty much exactly 'a jacket with chaps'.

I've not looked at the list in a while but I'm assuming we have dusters on there, they're definitely distinct from trenchcoats. Not to mention we need civil war style cavalry hats for those Colonel Kilgore homages (he really ought to be a super hero, surely?).

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Now THIS is a proper fire

Now THIS is a proper fire aura. Not the only config but a good aura.
Fire rises, it doesn't concentrate between the legs.

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That yang outfit is her newer

That yang outfit is her newer outfit...

There we go.

Though I like the chaps too! I remember wanting chaps in CoH for an outfit for my main!

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Brand X wrote:
Brand X wrote:

That yang outfit is her newer outfit...

There we go.

Though I like the chaps too! I remember wanting chaps in CoH for an outfit for my main!

Yeah even with the "long" version of what Yang's wearing it was pretty clear the "chap" parts were not connected to the short jacket so it's not a "duster/trenchcoat". Still I'm not even really sure what you'd call the "short" version since they just simply look like pieces of material hanging from a belt. It's not a loincloth since they are off to the sides and they are likely too short to officially be called chaps. Eh, whatever they are I certainly don't have any problem with someone wanting them for CoT. :)

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Lothic wrote:
Lothic wrote:
Brand X wrote:

That yang outfit is her newer outfit...

There we go.

Though I like the chaps too! I remember wanting chaps in CoH for an outfit for my main!

Yeah even with the "long" version of what Yang's wearing it was pretty clear the "chap" parts were not connected to the short jacket so it's not a "duster/trenchcoat". Still I'm not even really sure what you'd call the "short" version since they just simply look like pieces of material hanging from a belt. It's not a loincloth since they are off to the sides and they are likely too short to officially be called chaps. Eh, whatever they are I certainly don't have any problem with someone wanting them for CoT. :)

I was told on the CoT Discord, it's called a Breech Cloth :) I just thought it was a skirt with the front cut out :p

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Fire Hair..we need several


Fire Hair..we need several versions of this.
The sword uses a fire aesthetic...Can't wait for an energy melee set.

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You could probably get an

You could probably get an energy aesthetic on Kinetic Melee, https://cityoftitans.com/content/melee-sets, just fyi ;)


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desviper wrote:
desviper wrote:

You could probably get an energy aesthetic on Kinetic Melee, https://cityoftitans.com/content/melee-sets, just fyi ;)

we could get an energy aesthetic on any of them. At launch, they all will only do physical damage.

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hwhat?! no powerset

hwhat?! no powerset refinements at launch?!


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