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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

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Doctor Tyche
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There are two ways to unlock

There are two ways to unlock costume features. With badges it unlocks them for that character. Through the cash shop, it is account wide. This is one of the big motivations behind the subscription including a cash shop stipend which is of greater value than the subscription itself.

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Okay, but what percentage of

Okay, but what percentage of costume items will be sequestered this way, versus being globally available in the Character Creator?

Be Well!
Fireheart

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best quote, "Big long snake

best quote, "Big long snake tail like woah" approx 36min in.

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Fireheart wrote:
Fireheart wrote:

Okay, but what percentage of costume items will be sequestered this way, versus being globally available in the Character Creator?
Be Well!
Fireheart

The idea is for the more lore-centric items, or alternative materials to go into the unlock. The exact ratio is not yet determined.

Technical Director

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Oh my.

Oh my. I hope the ratio is very low. I really dislike DCUO's costume system.

If MWM really thinks this is the necessary way to go then it's not a deal breaker or anything, but it'll probably be one of my least favorite things about the game.

Unless... what you're saying is that subs mostly won't have to worry about it. Because I will sub.

DCUO's costume system is bad enough that I could see it being used as a way to encourage non-subs to sub to escape it :P.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Oh my. I hope the ratio is very low. I really dislike DCUO's costume system.
If MWM really thinks this is the necessary way to go then it's not a deal breaker or anything, but it'll probably be one of my least favorite things about the game.
Unless... what you're saying is that subs mostly won't have to worry about it. Because I will sub.
DCUO's costume system is bad enough that I could see it being used as a way to encourage non-subs to sub to escape it :P.

*ding* You get it.

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So I checked out the last

So I checked out the last twitch stream and I thought everything looked pretty awesome except for one thing.

This may seem like a weird thing to bring up but I think the non-existent bulge on the male character kind of throws off the fact that this is supposed to be a male character for me. Its not something I normally notice when playing a game, but the suit being on so tight, and seeing the adjustments on every body part its just something that caught my attention. Im not saying you guys should add something completely inappropriate, but I think it would be natural and more anatomically correct to at least have something there.

This is way too androgynous for being a representation of the male figure.

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And so began the great Bulge

And so began the great Bulge Debate of 2017.

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A related question on costume

A related question on costume unlocks through play. Does MWM envision a costume unlock procedure being more of a "complete these three different arcs" or a "do this one arc twenty times"?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

A related question on costume unlocks through play. Does MWM envision a costume unlock procedure being more of a "complete these three different arcs" or a "do this one arc twenty times"?

Depends. How many ways can you get a badge? That's the ways in which you can unlock a costume piece. So, anything from a particular location to reading a series of plaques to defeat x number of y units.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Empyrean wrote:
Oh my. I hope the ratio is very low. I really dislike DCUO's costume system.
If MWM really thinks this is the necessary way to go then it's not a deal breaker or anything, but it'll probably be one of my least favorite things about the game.
Unless... what you're saying is that subs mostly won't have to worry about it. Because I will sub.
DCUO's costume system is bad enough that I could see it being used as a way to encourage non-subs to sub to escape it :P.
*ding* You get it.

Sweet. And it's a great idea. Gives everyone access to everything but still makes a sub highly desirable. Nice.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:
Doctor Tyche wrote:

Empyrean wrote:
Oh my. I hope the ratio is very low. I really dislike DCUO's costume system.
If MWM really thinks this is the necessary way to go then it's not a deal breaker or anything, but it'll probably be one of my least favorite things about the game.
Unless... what you're saying is that subs mostly won't have to worry about it. Because I will sub.
DCUO's costume system is bad enough that I could see it being used as a way to encourage non-subs to sub to escape it :P.
*ding* You get it.

Sweet. And it's a great idea. Gives everyone access to everything but still makes a sub highly desirable. Nice.

Yet also allows for those who let their sub lapse or simply do not want a sub to still participate without being forced to purchase.

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a) As usual, the more I

a) As usual, the more I learn about how MWM is approaching things, the more impressed I am with how carefully and well thought out CoT is.

2) I just finally got around to watching the twitch stream, and I was blown away by the model look and the CC. If that is just the PRELIMINARY work, then the costume creator and art may be as good as I've dared hope.

III) I'm Scotch/Irish on my Dad's side, so that bulge looks generous to me :P.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

And so began the great Bulge Debate of 2017.

Only if someone says we have to redo all the models to make it jiggle.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Cobalt Azurean wrote:
And so began the great Bulge Debate of 2017.
Only if someone says we have to redo all the models to make it jiggle.

You said it, not me.

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I have been away from COT

I have been away from COT updates for a while. i am so glad to see things are proceeding. The twitch channel videos are great. I also hope we have very little, if any manditory purchasing of individual items. That is real annoying when you get "nickle & dimed" to death. There was a great video I came across the other day that did some wonderful explainations about COH, it's strengths & weaknessess. I strongly encourage the team to view it, if you have not. Keep up the awsome work.

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Doctor Tyche wrote:
Doctor Tyche wrote:
Cinnder wrote:

A related question on costume unlocks through play. Does MWM envision a costume unlock procedure being more of a "complete these three different arcs" or a "do this one arc twenty times"?

Depends. How many ways can you get a badge? That's the ways in which you can unlock a costume piece. So, anything from a particular location to reading a series of plaques to defeat x number of y units.

What I'm getting at is how grindy do you plan for costume unlocks to be? Going to a location or reading plaques is something one might expect to do in the course of normal play. Possibly even defeating x number of y units, depending on the value of x. If a single character did most of the content and visited most locations, would that character likely have access to most costume parts, or would a lot of repeating actual content be required? Unlocking the Vanguard costume pieces in the old game, for example, required repeating the Crash Site content many times over.

Spurn all ye kindle.

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Empyrean wrote:
Empyrean wrote:

III) I'm Scotch/Irish on my Dad's side, so that bulge looks generous to me :P.

On behalf of my adopted country, I think I need to object to that! Though that's without personal observed data, of course.

Spurn all ye kindle.

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All forms of monetization are

All forms of monetization are disliked by some fraction of the gamer player base. I don't think there exists a system where you can please everyone.

R.S.O. of Phoenix Rising

Doctor Tyche
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Cinnder wrote:
Cinnder wrote:

Doctor Tyche wrote:
Cinnder wrote:
A related question on costume unlocks through play. Does MWM envision a costume unlock procedure being more of a "complete these three different arcs" or a "do this one arc twenty times"?
Depends. How many ways can you get a badge? That's the ways in which you can unlock a costume piece. So, anything from a particular location to reading a series of plaques to defeat x number of y units.
What I'm getting at is how grindy do you plan for costume unlocks to be? Going to a location or reading plaques is something one might expect to do in the course of normal play. Possibly even defeating x number of y units, depending on the value of x. If a single character did most of the content and visited most locations, would that character likely have access to most costume parts, or would a lot of repeating actual content be required? Unlocking the Vanguard costume pieces in the old game, for example, required repeating the Crash Site content many times over.

We don't want to make them too grindy. (honestly, one of the biggest turn-offs of the Vanguard costumes) The goal is so that by the time one reaches 50, they should have, through normal play at launch, gotten a full quarter of badges done. The reason why only a quarter is because we have multiple story paths, so you'd not hit everything on a single playthrough.

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OK, thanks very much for the

OK, thanks very much for the info.

BTW, who was that from MWM speaking in the last Twitch video?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

OK, thanks very much for the info.
BTW, who was that from MWM speaking in the last Twitch video?

Me

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Hey Tyche, I have a question

Hey Tyche, I have a question fairly relevant to the latest stream:

How do you guys plan on balancing all those different animations (which have different animation times) with actual damage output?

Essentialy, how do you make it so people don't just always pick the quickest animation for each attack to have the highest DPS possible?

Thanks!

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Hey Tyche, I have a question fairly relevant to the latest stream:
How do you guys plan on balancing all those different animations (which have different animation times) with actual damage output?
Essentialy, how do you make it so people don't just always pick the quickest animation for each attack to have the highest DPS possible?
Thanks!

I would imagine that the "cast time" would be inherent to the power itself - regardless of the animation.

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Oh when it comes to boob

Oh when it comes to boob jiggle everyone has something to say but not to bulges lol

Where's the equal opportunities!!!

Lets make America bulgy again!

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Oh when it comes to boob jiggle everyone has something to say but not to bulges lol
Where's the equal opportunities!!!
Lets make America bulgy again!

I thought the jiggling was intended to cause the bulging...

R.S.O. of Phoenix Rising

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Interdictor wrote:
Interdictor wrote:

MeSoSollyWan wrote:
Hey Tyche, I have a question fairly relevant to the latest stream:
How do you guys plan on balancing all those different animations (which have different animation times) with actual damage output?
Essentialy, how do you make it so people don't just always pick the quickest animation for each attack to have the highest DPS possible?
Thanks!
I would imagine that the "cast time" would be inherent to the power itself - regardless of the animation.

That's what I am confused on:

They want very many animation options for each power, yeah? Does that mean that they'll have a system in place that just speeds up or slows down every single animation option to get it to conform to the schema of said power? Because I mean, if that's an option it might be the most straight forward? But it would lead to some things look veeerrrry silly I'd imagine.

Not that I am complaining! At all.

I am really just wondering what is their perspective.

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Interdictor wrote:
MeSoSollyWan wrote:
Hey Tyche, I have a question fairly relevant to the latest stream:
How do you guys plan on balancing all those different animations (which have different animation times) with actual damage output?
Essentialy, how do you make it so people don't just always pick the quickest animation for each attack to have the highest DPS possible?
Thanks!
I would imagine that the "cast time" would be inherent to the power itself - regardless of the animation.
That's what I am confused on:
They want very many animation options for each power, yeah? Does that mean that they'll have a system in place that just speeds up or slows down every single animation option to get it to conform to the schema of said power? Because I mean, if that's an option it might be the most straight forward? But it would lead to some things look veeerrrry silly I'd imagine.
Not that I am complaining! At all.
I am really just wondering what is their perspective.

The animations would conform. FOr some super-long powers, this does mean that some animations are chained together, so you might have three animations in a row linked up for those powers.

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Doctor Tyche wrote:
Doctor Tyche wrote:

MeSoSollyWan wrote:
Interdictor wrote:
MeSoSollyWan wrote:
Hey Tyche, I have a question fairly relevant to the latest stream:
How do you guys plan on balancing all those different animations (which have different animation times) with actual damage output?
Essentialy, how do you make it so people don't just always pick the quickest animation for each attack to have the highest DPS possible?
Thanks!
I would imagine that the "cast time" would be inherent to the power itself - regardless of the animation.
That's what I am confused on:
They want very many animation options for each power, yeah? Does that mean that they'll have a system in place that just speeds up or slows down every single animation option to get it to conform to the schema of said power? Because I mean, if that's an option it might be the most straight forward? But it would lead to some things look veeerrrry silly I'd imagine.
Not that I am complaining! At all.
I am really just wondering what is their perspective.
The animations would conform. FOr some super-long powers, this does mean that some animations are chained together, so you might have three animations in a row linked up for those powers.

What Tyche said. The animations conform to the cast time of the power. Choosing an animation does not impact the cast time.


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Something just occurred to me

Something just occurred to me. That twitch stream on the character builder, is it going to display somewhere the height you are? I know you mentioned something about height but is it going to be displayed so you can choose an average height?

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There are certainly a number

There are certainly a number of games I've played with "Escort XX to Granny's house and keep them safe" missions where the hard lock tab targeting would have been a real boon so I wouldn't lose track of them in the midst of a mob.

(insert pithy comment here)

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DISCLAIMER: It is hard to

DISCLAIMER: It is hard to keep up with everything, so if I'm speculating/suggesting about something that has already been discussed to death or decided, apologies.

FEEDBACK: Hardlock/Softlock option sounds amazing. So does Gold/Silver/Bronze/Modern Age color pallet.

SUGGESTION: As a gentle but significant disincentive to being "defeated"--Momentum is totally lost so you get no Resources from the Momentum that would have gone through the normal decay if you hadn't died... I mean... um, hurumph... "been defeated".

QUESTION: Do non-damage powers and avoiding aggro build momentum? For example, let's say you are the equivalent of an Emp healer who avoids aggro and does no damage, just heals. Do you build any momentum if you are significantly altering the course of the battle, yet by playing well you are taking virtually no damage and doing virtually no direct damage?

I literally never play the above healer play-style, and never will, but I deeply value them in-game, so for selfish and non-selfish reasons, I want them to get a fair shake.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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I think they said something

I think they said something in there that just using powers builds momentum. So heals debuffs buffs damage and being attacked all play a role in building momentum. I think the key question would be stealth, does it build momentum? If you avoid aggro, does you gain "stealth momentum" I feel like something like that would be a really good way to work in a stalker type class/set. Using a power like placate or smokebomb on a large group could quickly build a lot of momentum and then you can channel that into a surprise strike.

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Empyrean wrote:
Empyrean wrote:

DISCLAIMER: It is hard to keep up with everything, so if I'm speculating/suggesting about something that has already been discussed to death or decided, apologies.
FEEDBACK: Hardlock/Softlock option sounds amazing. So does Gold/Silver/Bronze/Modern Age color pallet.
SUGGESTION: As a gentle but significant disincentive to being "defeated"--Momentum is totally lost so you get no Resources from the Momentum that would have gone through the normal decay if you hadn't died... I mean... um, hurumph... "been defeated".
QUESTION: Do non-damage powers and avoiding aggro build momentum? For example, let's say you are the equivalent of an Emp healer who avoids aggro and does no damage, just heals. Do you build any momentum if you are significantly altering the course of the battle, yet by playing well you are taking virtually no damage and doing virtually no direct damage?
I literally never play the above healer play-style, and never will, but I deeply value them in-game, so for selfish and non-selfish reasons, I want them to get a fair shake.

Momentum only fills Reserves as it naturally decays. It should not fill Reaerves upon defeat. If someone changed that, they didn't refer to documentation or consult with the game play team.

All powers generate momentum. All powers generate threat, including heals and buffs. If a player stayed at range, only buffed, and was never attacked, they will generate momentum slower than more active players. It is the nature of momentum, they more active you are, the faster momentum is generated. However, momentum genrstion doesn't take a one-size fits all approach. Each power generates momentum according to performance metrics.

Threat only matters to momentum if the character has generated sufficient threat to gain attention of an npc, then if the character is attacked, it will gain more momentum.

Grimfox wrote:

I think they said something in there that just using powers builds momentum. So heals debuffs buffs damage and being attacked all play a role in building momentum. I think the key question would be stealth, does it build momentum? If you avoid aggro, does you gain "stealth momentum" I feel like something like that would be a really good way to work in a stalker type class/set. Using a power like placate or smokebomb on a large group could quickly build a lot of momentum and then you can channel that into a surprise strike.

As I said, threat doesn't generate momentum itself. Being attacked does, and the more threat a haracter generates, the higher likelihood it will be attacked.

All attacks which include controld (placate) and debuffs (smoke bomb) generate momentum.

Stealth does not generate momentum itself. It would be simple to game the mechanic by turning on a stealth power and stand around to generate momentum before any type of combat ensues.

To offset the potential loss of momentum due to stealth, the one Mastery that uses stealth as but one portion of its conditions gains a bonus to crit when attacking from stealth.

The Stealth tertiary set may also apply other advantages to stealth as well.


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Question about Momentum:

Question about Momentum:
Is momentum built up per character or per powerset per character?
If I am standing back at range and Pew Pew Pewing, does that build up momentum for my secondary set? (or alternately as a Guardian pewing with my secondary to build up for my primary)

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Planet10 wrote:
Planet10 wrote:

Question about Momentum:
Is momentum built up per character or per powerset per character?
If I am standing back at range and Pew Pew Pewing, does that build up momentum for my secondary set? (or alternately as a Guardian pewing with my secondary to build up for my primary)

Per character

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So what is the stealth

So what is the stealth mechanic, anyway? Aggro range reduction, or something more complex?

While stealth shouldn't do anything for you besides consume resources if you're not doing anything, it would be interesting to see it have a momentum and threat bonus when stealth is dropped (say, by attacking, or being found) inside an enemy's aggro range, proportional to how far into (unmodified) aggro range you are...

"Yo."

"Shit, dude, don't sneak up behind me and scare me like that!"

Has anyone seen my mind? It was right here...

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Doctor Tyche wrote:
Doctor Tyche wrote:

Depends. How many ways can you get a badge? That's the ways in which you can unlock a costume piece. So, anything from a particular location to reading a series of plaques to defeat x number of y units.

By the way, reading "defending 0 units"... makes me think about the radio and missions linked to the radio. Does CoT will have this kind of things ? (Hearing a shout of someone needing help ? having a radio linked to the police station ? maybe having some allies in base as in Flash or Supergirl which tell you where help is needed ? ^^ - Ok, contacts could make it but... thats not as immersive as it could be)


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There was a bit of mention of

There was a bit of mention of in game "social media" being a source for missions. You also talked about "social media villains," level with me, is Captain orbits companion a turn coat?

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Last nights stream kept me up

Last night's stream kept me up waaaay past my bedtime but it was amazing!

"I don't think you understand the gravity of your situation."

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I don't suppose anyone at MWM

I don't suppose anyone at MWM (or in the community) is summarising the important 'news releases' that occur during these streams for those of us who don't have time to watch the whole thing?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

I don't suppose anyone at MWM (or in the community) is summarising the important 'news releases' that occur during these streams for those of us who don't have time to watch the whole thing?

This would be lovely and greatly appreciated.

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I missed the beginning but

I missed the beginning but Flesh Forge made a low-poly mesh from a high-poly sculpture he made of a giant ant. Then rigged the skeleton to make it ready for the animators.
Took about five hours (partly because we kept slowing him down with questions).
Watching the whole process was really interesting.

"I don't think you understand the gravity of your situation."

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So giant ants confirmed..

So giant ants confirmed...frankly surprised it's not BEEEEEESSSS!!!
(edit, now that I've watched the stream)
Bees were explained.

Was a pretty cool process to watch, but was definitely sausage making. I kept it on and listened in the background. It was hard to stay focused when you watch the legs get built and it takes an hour. Rather one leg which was then copied twice and mirrored. I was surprised how many people stuck around till the end. It'll be interesting to see the normal mapping process. I'd like to see how the details from the original high res model get baked in. All the same I'll happily watch another one.

FF you did a great job. Couple critiques, keep some water handy the reason your throat was dry was that you were probably not used to talking for 5 hours. When you cough into the mic, because the volume was not high to begin with the coughing could blow someones speakers or eardrums...not great. Then we just need to get you a new PC :) and new/better mic. (PM me and I'll see if I can track down some parts to bring you into the current decade at least.) There's some cheap stuff that's not too old that'll have way more power than what'cha got now. I appreciate that you came into the stream prepared to keep things moving and you didn't spend a whole lot of time figuring out how to do "X" step.

Thanks for the time and effort you spent to show us something pretty darn cool.

edit2
SOON...

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Thanks :)

Thanks :)

I realize the coughing was pretty annoying and I'll make a point to avoid that in the future, thanks for the tip about the water. I actually have a much more modern machine - a MWM laptop, I'm using it right now - but it wasn't quite ready to use at the time of the stream. Next time I'll have two monitors so I can leave the stream chat up on the secondary display and just have the application window shown in the stream display.

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I thought you were recording

I thought you were recording the chat window on purpose and felt it was a good idea.
I don't know how legible the chat is in the recording but in other recordings the person is replying to questions we can't see and it's not always easy to give the comment context.

"I don't think you understand the gravity of your situation."

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Giant ants? Not sure how I

Giant ants? Not sure how I feel about that. Like, I genuinely don't know how I feel lol.

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Rigel wrote:
Rigel wrote:

I thought you were recording the chat window on purpose and felt it was a good idea.
I don't know how legible the chat is in the recording but in other recordings the person is replying to questions we can't see and it's not always easy to give the comment context.

It wasn't on purpose because I only have one monitor (or had, at that time, now I have two) but yes, after thinking about this it probably is a good idea and any future streams I do I'll try to accommodate that.

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Here's some more complete

Here's some more complete examples of how the rig came out - these are not keyframed animations, they're me dragging parts around live in preview:

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That's very encouraging! If

That's very encouraging! If there's a wireframe of an ant with a wagging tail, can we then extrapolate an actual cat player character sometime in the future history of City of Tabbies (CoT)?!

*purrs excitedly*

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ok....

ok....

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Amerikatt wrote:
Amerikatt wrote:

That's very encouraging! If there's a wireframe of an ant with a wagging tail, can we then extrapolate an actual cat player character sometime in the future history of City of Tabbies (CoT)?!
*purrs excitedly*

You mean like, a completely different body? I don't want to say no right off the bat, but keep in mind it's one thing to have a specific creature set up for minion-like or monster-like behavior, but something else again to have all the additional stuff a player expects to be able to do like power animations, travel powers, costumes, FX emission points ... ¯\_(ツ)_/¯

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So we see a new surprise

So we see a new surprise event coming up. The mayor calls for a public picnic at the Phoenix Plaza and GIANT ANTS SHOW UP!
Its not Zombies you'll find in the sewer...IT'S GIANT ANTS!!!!!
That mission that leads to the New Mexico desert isn't about finding Old Fred the prospector...no, IT'S ABOUT GIANT ANTS!!!!

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Flesh Forge wrote:
Flesh Forge wrote:

Amerikatt wrote:
That's very encouraging! If there's a wireframe of an ant with a wagging tail, can we then extrapolate an actual cat player character sometime in the future history of City of Tabbies (CoT)?!
*purrs excitedly*
You mean like, a completely different body? I don't want to say no right off the bat, but keep in mind it's one thing to have a specific creature set up for minion-like or monster-like behavior, but something else again to have all the additional stuff a player expects to be able to do like power animations, travel powers, costumes, FX emission points ... ¯\_(ツ)_/¯

Personally I'm hoping that some time in the future CoT will be big enough and that there will be enough demand for non-humanoid PC bodies that it'll not only become financially viable to have them but also actually implemented. Though I know that we can't just look at them as one single group but we have to look at each body separately (primarily in regards to animations) since feral vs. taur would be somewhat different and the number of legs they have, if any at all, would have to be handled differently as well. Heck even the species would give rise to a few different animations, just look at the main difference in "fighting styles" between canines and felines.

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What I'm finding impressive

What I'm finding impressive is the number of moving parts. If that's typical of the amount of independent motion we can expect on any body type, this is going to be miles ahead of our old game.

Also, I really want to fight me some giant ants!

Spurn all ye kindle.

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Flesh Forge wrote:
Flesh Forge wrote:

Amerikatt wrote:
That's very encouraging! If there's a wireframe of an ant with a wagging tail, can we then extrapolate an actual cat player character sometime in the future history of City of Tabbies (CoT)?!
*purrs excitedly*
You mean like, a completely different body? I don't want to say no right off the bat, but keep in mind it's one thing to have a specific creature set up for minion-like or monster-like behavior, but something else again to have all the additional stuff a player expects to be able to do like power animations, travel powers, costumes, FX emission points ... ¯\_(ツ)_/¯

Granted. I don't expect a kitty PC at launch, but I can always hope that *sometime* during the life of CoT I may actually be able to play Amerikatt!

For the nonce, I hope that at least a kitty-eared cowl (maybe even one with feline features), a "no ears" feature for the model head, and maybe a kitty tail will be available at launch so I can play AK's human sidekick.

Please and thank-you!

*cajoling purr*

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Tachikoma


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Amerikatt wrote:
Amerikatt wrote:

Flesh Forge wrote:
For the nonce, I hope that at least a kitty-eared cowl (maybe even one with feline features), a "no ears" feature for the model head, and maybe a kitty tail will be available at launch so I can play AK's human sidekick.
Please and thank-you!
*cajoling purr*

I can't commit to what will make it into the published game, that isn't up to me, but I advocate internally for complete head swaps and it is technically possible to give you a completely different head, e.g. in your case a cat head, sure. Also things like tentacle arms, digitigrade legs, various tails etc. - I can't promise these things will be in the initial release but I would love to do them at some point.

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Flesh Forge wrote:
Flesh Forge wrote:

Amerikatt wrote:
Flesh Forge wrote:
For the nonce, I hope that at least a kitty-eared cowl (maybe even one with feline features), a "no ears" feature for the model head, and maybe a kitty tail will be available at launch so I can play AK's human sidekick.
Please and thank-you!
*cajoling purr*
I can't commit to what will make it into the published game, that isn't up to me, but I advocate internally for complete head swaps and it is technically possible to give you a completely different head, e.g. in your case a cat head, sure. Also things like tentacle arms, digitigrade legs, various tails etc. - I can't promise these things will be in the initial release but I would love to do them at some point.

Fank-mew!

*wends her way around Flesh Forge's ankles in a Figure-8 pattern*

*purrs hopefully*

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Just having a shoulder kitty

Just having a shoulder kitty would be a huge start right? Then you could name your toon "Amerikatt and Katt Grrl" and act like the shoulder kitty is the main and the hooman is the sidekick.

That said, if there will be speech bubbles (and there had better be speech bubbles!) can we program emotes and such to have our shoulder pets say stuff?

That way the shoulder kitty could say stuff like "Katt Grrl! Get me a danish!" and the human could say stuff like "Jiminy jillickers, Amerikatt!"

R.S.O. of Phoenix Rising

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I'm a fan of speech bubbles

I'm a fan of speech bubbles too, if you guys want that sort of thing you need to make noise about that wherever that kind of feedback is being sought.

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I coulda sworn MWM already

I coulda sworn MWM already confirmed CoT would have speech bubbles. Am I misremembering?

Spurn all ye kindle.

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I don't know what they said

I don't know what they said but if COH had speech bubbles im all for it. Especially if we can edit the colors.

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Radiac wrote:
Radiac wrote:

Just having a shoulder kitty would be a huge start right? Then you could name your toon "Amerikatt and Katt Grrl" and act like the shoulder kitty is the main and the hooman is the sidekick.
That said, if there will be speech bubbles (and there had better be speech bubbles!) can we program emotes and such to have our shoulder pets say stuff?
That way the shoulder kitty could say stuff like "Katt Grrl! Get me a danish!" and the human could say stuff like "Jiminy jillickers, Amerikatt!"

+9000 Innertoobz!

[Good memory, Radiac! I guess you must've been on the Virtue server in CoH. AK's teenage sidekick actually *was* named Katt-Girl!]

[BTW, if anyone is wondering why I spell cat as K-A-T-T, it's as an homage to a couple of cats from the early days of comics: https://en.wikipedia.org/wiki/Krazy_Kat and https://en.wikipedia.org/wiki/Superkatt ]

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Cinnder wrote:
Cinnder wrote:

I coulda sworn MWM already confirmed CoT would have speech bubbles. Am I misremembering?

I'm remembering that as well.

"I don't think you understand the gravity of your situation."

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Please keep in mind I'm just

Please keep in mind I'm just a modeler/rigger, so I may be out of touch with like, everybody ¯\_(ツ)_/¯

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Yeah, I remember speech

Yeah, I remember speech bubbles beeing a kind of "duh of course" thing since we had them in CoX, but since the 2D UI layer (where that probably goes) is in its infancy, the official answer is probably "who knows".

Making sure the model doesn't suddenly have dislocated joints is a lot more important, IMHO.

Has anyone seen my mind? It was right here...

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It is of utmost importance

It is of utmost importance that Amerikatt-inspired shoulder kitties are at the very top of the "To Do" lists!

*sage nod*

*cajoling purr*

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Yeah, I remember speech bubbles beeing a kind of "duh of course" thing since we had them in CoX, but since the 2D UI layer (where that probably goes) is in its infancy, the official answer is probably "who knows".
Making sure the model doesn't suddenly have dislocated joints is a lot more important, IMHO.

Depending on how it's done setting a speech bubble to an emanation point of the players choosing may not be that hard. Although then we need some way to identify them so we can give its "ID" with the other info (text, color, emote or some such)

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blacke4dawn wrote:
blacke4dawn wrote:

Lin Chiao Feng wrote:
Yeah, I remember speech bubbles beeing a kind of "duh of course" thing since we had them in CoX, but since the 2D UI layer (where that probably goes) is in its infancy, the official answer is probably "who knows".
Making sure the model doesn't suddenly have dislocated joints is a lot more important, IMHO.
Depending on how it's done setting a speech bubble to an emanation point of the players choosing may not be that hard. Although then we need some way to identify them so we can give its "ID" with the other info (text, color, emote or some such)

Is it bad that I immediately imagined folks standing around and talking out of their butts?

"I don't think you understand the gravity of your situation."

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Amerikatt wrote:
Amerikatt wrote:

Radiac wrote:
Just having a shoulder kitty would be a huge start right? Then you could name your toon "Amerikatt and Katt Grrl" and act like the shoulder kitty is the main and the hooman is the sidekick.
That said, if there will be speech bubbles (and there had better be speech bubbles!) can we program emotes and such to have our shoulder pets say stuff?
That way the shoulder kitty could say stuff like "Katt Grrl! Get me a danish!" and the human could say stuff like "Jiminy jillickers, Amerikatt!"
+9000 Innertoobz!
[Good memory, Radiac! I guess you must've been on the Virtue server in CoH. AK's teenage sidekick actually *was* named Katt-Girl!]
[BTW, if anyone is wondering why I spell cat as K-A-T-T, it's as an homage to a couple of cats from the early days of comics: https://en.wikipedia.org/wiki/Krazy_Kat and https://en.wikipedia.org/wiki/Superkatt ]

Actually, all my toons were on Triumph. It was just a good guess. I mean, cat girls were a thing. Still are?

Also, shout out to anyone who remembers Klondike Kat, the cartoon from the creators of Underdog, that had a French-Canadian mouse named Savoir-Faire, whose catch phrase was "Savoir-Faire is every-waire!". Klondike Kat always get's his mouse.

R.S.O. of Phoenix Rising

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Rigel wrote:
Rigel wrote:

blacke4dawn wrote:
Lin Chiao Feng wrote:
Yeah, I remember speech bubbles beeing a kind of "duh of course" thing since we had them in CoX, but since the 2D UI layer (where that probably goes) is in its infancy, the official answer is probably "who knows".
Making sure the model doesn't suddenly have dislocated joints is a lot more important, IMHO.
Depending on how it's done setting a speech bubble to an emanation point of the players choosing may not be that hard. Although then we need some way to identify them so we can give its "ID" with the other info (text, color, emote or some such)
Is it bad that I immediately imagined folks standing around and talking out of their butts?

I'm more concerned that this implicitly makes you think that we'll get butt as an emanation point for powers.

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Radiac wrote:
Radiac wrote:

Amerikatt wrote:
Radiac wrote:
Just having a shoulder kitty would be a huge start right? Then you could name your toon "Amerikatt and Katt Grrl" and act like the shoulder kitty is the main and the hooman is the sidekick.
That said, if there will be speech bubbles (and there had better be speech bubbles!) can we program emotes and such to have our shoulder pets say stuff?
That way the shoulder kitty could say stuff like "Katt Grrl! Get me a danish!" and the human could say stuff like "Jiminy jillickers, Amerikatt!"
+9000 Innertoobz!
[Good memory, Radiac! I guess you must've been on the Virtue server in CoH. AK's teenage sidekick actually *was* named Katt-Girl!]
[BTW, if anyone is wondering why I spell cat as K-A-T-T, it's as an homage to a couple of cats from the early days of comics: https://en.wikipedia.org/wiki/Krazy_Kat and https://en.wikipedia.org/wiki/Superkatt ]
Actually, all my toons were on Triumph. It was just a good guess. I mean, cat girls were a thing. Still are?
Also, shout out to anyone who remembers Klondike Kat, the cartoon from the creators of Underdog, that had a French-Canadian mouse named Savoir-Faire, whose catch phrase was "Savoir-Faire is every-waire!". Klondike Kat always get's his mouse.

Thanks for mentioning Klondike Kat. I just watched a vid on YouTube. I probably saw the show years ago, but had forgotten about it. I would not attribute it to AK's naming, but it certainly strengthens the case for using a K to spell cat :)

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Rigel wrote:
Rigel wrote:

Is it bad that I immediately imagined folks standing around and talking out of their butts?

Yes. Yes, it is.

(insert pithy comment here)

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Yes, we're having speech

Yes, we're having speech bubbles. We've already confirmed we can do them easily, and even let you turn them on and off, in internal tests.

--------------------------

Interior Map Lead and UI Designer
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blacke4dawn wrote:
blacke4dawn wrote:

Rigel wrote:
blacke4dawn wrote:
Lin Chiao Feng wrote:
Yeah, I remember speech bubbles beeing a kind of "duh of course" thing since we had them in CoX, but since the 2D UI layer (where that probably goes) is in its infancy, the official answer is probably "who knows".
Making sure the model doesn't suddenly have dislocated joints is a lot more important, IMHO.
Depending on how it's done setting a speech bubble to an emanation point of the players choosing may not be that hard. Although then we need some way to identify them so we can give its "ID" with the other info (text, color, emote or some such)
Is it bad that I immediately imagined folks standing around and talking out of their butts?
I'm more concerned that this implicitly makes you think that we'll get butt as an emanation point for powers.

There is a precedent for it :P

"I don't think you understand the gravity of your situation."

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And here is how the normal

And here is how the normal map came out after baking the high detail mesh to the low poly model (it needs a little hand touch up here and there but this is pretty fair):

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That's a right smart looking

That's a right smart looking ant, that is!

- - - - -
Hail Beard!

Support trap clowns for CoT!

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Shahp.

Shahp.

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Even better than Freedom

Even better than Freedom Force ; )

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Ant needs a logo. It's gotta

Ant needs a logo. It's gotta pick sides.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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Rigel wrote:
Rigel wrote:

Is it bad that I immediately imagined folks standing around and talking out of their butts?

How could reading this forum EVER put you in mind of people talking out of their butts, Rigel? :)

R.S.O. of Phoenix Rising

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Airhead wrote:
Airhead wrote:

Ant needs a logo. It's gotta pick sides.

Hero? Anty-Hero? Villain?

"Naughty Spawns, you face .. The Ant!"

[Airhead: Thanks for digging up that beautiful piece of AK artz! *hugglecates and headbonkinates Airhead*]

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Ant: "I am Ante, villain

Ant: "I am Ante, villain extraordinaire! Up the Ante, for I will make you fold!"
Bystander 1: "You're an extra ordinary anti-villain?"
Bystander 2: "And it's... up you?"
Bystander 3: "Wait, we'll be fold? You're going to duplicate us?"
Bystander 4: "No, I think he's pokering fun at us."
Bystander 5: "Where did that even come from? If you like it then you better put a scale bar on it."
[Ante knows when to fold 'em and leaves stage left]

You're welcome AK!

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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http://www.deviantart.com/art
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Fireheart wrote:
Fireheart wrote:

http://www.deviantart.com/art/Airhead-and-friends-by-Estivador-304381044
Be Well!
Fireheart

Thanks VERY much, Fireheart!

*hugglecates and headbonkinates Fireheart*

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Radiac wrote:
Radiac wrote:

Rigel wrote:
Is it bad that I immediately imagined folks standing around and talking out of their butts?
How could reading this forum EVER put you in mind of people talking out of their butts, Rigel? :)

It's definitely a mystery :P

"I don't think you understand the gravity of your situation."

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It's up.

(insert pithy comment here)

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Joined: 09/27/2013 - 08:54
Dark Ether: Thanks for the

Dark Ether: Thanks for the link!

What?! The vid doesn't start until 22 minutes in progress ... of a 57 minute presentation?!

*pouts*

*nuzzles Dark Ether's avatar for solace*

Dark Ether
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Joined: 10/03/2013 - 16:26
Or you could look at it as 20

Or you could look at it as 20+ minutes showing off the music (which is good stuff, imo).

(insert pithy comment here)

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