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Amerikatt
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Oh? That was in-game music?

Oh? That was in-game music? Thanks, Dark Ether!

*purrs*

*dances with Dark Ether's avatar*

Just a cat from another star!
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Well, I assume so. Could be

Well, I assume so. Could be something else - I've been wrong once before.

(insert pithy comment here)

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we need an animation of a

We need an animation of a shoulder pet eating a (spandex clad) mouse. A number of shoulder pet animations can be sold in the cash shop.

Shoulder pet points straight ahead. Word Balloon comes from the pet: "Kill my minion, KILL!"

Pet wanders from shoulder to shoulder, settles back in original position.

Pet emotes a Tarzan scream

Pet uses an I-Phone.

Pet drinks a martini

Pet clutches heart, keels over dead.

Pets eyes grow big, little hearts float about his head

lots of little emotes can be sold this way, and soon everyone will want a shoulder pet.

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Rag doll travel power!

Rag doll travel power!

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Some who were there in chat

Some who were there in chat can maybe fill in what was asked/answered there. I missed most of it, so don't know what little tidbits may have dropped.

(insert pithy comment here)

Amerikatt
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I meowed out loud (MOL) when

I meowed out loud (MOL) when DoctorTyche used Super Speed to vibrate through a wall ... and then got stuck *inside* the wall!

*loops that part of the vid*

Just a cat from another star!
Doctor Tyche
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Dark Ether wrote:
Dark Ether wrote:

Well, I assume so. Could be something else - I've been wrong once before.

You are quite right, that is all in-game music.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Doctor Tyche
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Amerikatt wrote:
Amerikatt wrote:

Dark Ether: Thanks for the link!
What?! The vid doesn't start until 22 minutes in progress ... of a 57 minute presentation?!
*pouts*
*nuzzles Dark Ether's avatar for solace*

I had planned for more, and then the server crashed.

The joys of development builds

Technical Director

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Empyrean wrote:
Empyrean wrote:

Rag doll travel power!

Ha! Makes me think of Saints Row IV.

BTW, while having the avatar turn its head when the camera turns can look cool in some situations, if the player is trying to capture a screenshot of the character this could prove troublesome. Can we get a toggle to turn head-follow off and on please?

Spurn all ye kindle.

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Amerikatt wrote:
Amerikatt wrote:

Dark Ether: Thanks for the link!
What?! The vid doesn't start until 22 minutes in progress ... of a 57 minute presentation?!
*pouts*

ikr! It was just getting good :(

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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"The way travel powers [are]

"The way travel powers [are] being setup is that you can mix and match elements from each of them, from what I understand. So not technically taking two travel powers, it's building the one you want."

then, "not 100% sure..." "....I'd have to check with the mechanics guys"

Yo even if that is kind of possible, that is such a great idea, and incredible!

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I was going to ask if anyone

I was going to ask if anyone had tried activating the ragdoll mode while superjumping...then I saw

SpaceMoose wrote:

OK, flying leaps go a lot higher if you ragdoll in mid-air.

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Foradain wrote:
Foradain wrote:

I was going to ask if anyone had tried activating the ragdoll mode while superjumping...then I saw
SpaceMoose wrote:
OK, flying leaps go a lot higher if you ragdoll in mid-air.

It's just impossible to 'stick' the landing. It would be more like 'noodle' the landing.

(insert pithy comment here)

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Apologies if someone asked

Apologies if someone asked this during the stream, but I didn't have time to watch the whole thing.

Regarding that bank tutorial:

1) Will this be like the revamped tutorial that came out with Freedom where our decisions during the tutorial will determine whether we are hero, villain, etc?

2) Is this bank tutorial a private mission instance or a shared mini-zone like the tutorials in the old City?

Spurn all ye kindle.

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The bankrobbery tutorial - is

The bankrobbery tutorial - is there anyway to have our character remain more "neutral" it seems at the moment it deviates down hero or villain paths. Is there a part to the tutorial to say "Why" the character was there ?

For example "Why" they are there tells lots of different things for example were they there on contract to rob or rescue or eliminate a target at the bank ? these things define the character away from the hero and villain path and could bring them towards the neutral point.

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Cinnder wrote:
Cinnder wrote:

Apologies if someone asked this during the stream, but I didn't have time to watch the whole thing.
Regarding that bank tutorial:
1) Will this be like the revamped tutorial that came out with Freedom where our decisions during the tutorial will determine whether we are hero, villain, etc?
2) Is this bank tutorial a private mission instance or a shared mini-zone like the tutorials in the old City?

1) Yes
2) Private mission instance.

Deathwatch101 wrote:

The bankrobbery tutorial - is there anyway to have our character remain more "neutral" it seems at the moment it deviates down hero or villain paths. Is there a part to the tutorial to say "Why" the character was there ?

For example "Why" they are there tells lots of different things for example were they there on contract to rob or rescue or eliminate a target at the bank ? these things define the character away from the hero and villain path and could bring them towards the neutral point.

In the real world, people do not respond to why, but actions. Same too in here. The reason why is often times left off. Properly, this is not making you a hero or villain, but establishes how the world reacts to you. Our goal is to leave the "why" up to the player.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Thanks for the info Doc.

Thanks for the info Doc.

It seems a really large map for an instance. Or will it be full of enemies and NPCs and it just looks that way at the moment cuz it's empty?

I have to say I really like the artwork, especially the combining of classic architecture with those omnipresent business posters. It seems like exactly the kind of thing a bank company would do with a building like that.

Spurn all ye kindle.

Cinnder
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Sorry, I didn't say that well

Sorry, I didn't say that well. I didn't mean a large map so much as the building seems so huge that the player character seems really tiny, bouncing around in this massive space.

Spurn all ye kindle.

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I just watched the latest

I just watched the latest stream. Awesome bank map. I have questions:

1. You mentioned the possibility of there being a mortgage loan officer at the bank, then joked that one might take pout a loan to build a SG base with. Is this the plan for how we register an AG and get a base, for realz? Would we go to the bank and talk to the loan officer to do that?

2. You mentioned that the stolen stuff in the vault would be usable as swag for the villains stealing it, if we make ourselves villains. Reserves, specifically, were mentioned. I would have assumed IGC or Augments and Refinements would be closer, in flavor, to what you might get as "loot" from robbing a bank. Did you consider that option and nix it for some reason, or what? I would think you want tot he tutorial to get into items and IGC somehow anyway.

3. Will the tutorial villains be coming in through the doors, or tunneling in through the floor? Or smashing in through the roof?

4. The log in screen asks for Email and password. Do you think it may confuse people into typing their email address and the password for that email account? Did you consider labeling the fields "Your email address" and "your _MWM_Account_ Password" instead?

5. The symbol on the class select screen are not equally spaced relative to each other. Also, and I know Doc is color blind, but several of the class symbols use the same or similar colors. Two fo them use blue and two use green. I would suggest in the final version using 6 very distinctly different colors. Maybe red, green, blue, purple, yellow and orange.

6. Will we be able to rotate the chest symbol around the center? Or flip it vertically, or left to right.

7. Did you and cabbit both pick the red cape by coincidence, or is the color selector not working for that yet?

Thanks for the demos, once again.

R.S.O. of Phoenix Rising

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Cinnder wrote:
Cinnder wrote:

Thanks for the info Doc.
It seems a really large map for an instance. Or will it be full of enemies and NPCs and it just looks that way at the moment cuz it's empty?
I have to say I really like the artwork, especially the combining of classic architecture with those omnipresent business posters. It seems like exactly the kind of thing a bank company would do with a building like that.

It will eventually be full of various NPC's, yes. You'd be shocked how adding people fills a space.

But the size also has to do with the needs of a tutorial. As I said, at the end you get to pick your travel power, which means you'll need space within which to test it out.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Radiac wrote:
Radiac wrote:

I just watched the latest stream. Awesome bank map. I have questions:
1. You mentioned the possibility of there being a mortgage loan officer at the bank, then joked that one might take pout a loan to build a SG base with. Is this the plan for how we register an AG and get a base, for realz? Would we go to the bank and talk to the loan officer to do that?

That is the idea. There will be various SG base locations available around the city, and you sign up for them at the bank.

Quote:

2. You mentioned that the stolen stuff in the vault would be usable as swag for the villains stealing it, if we make ourselves villains. Reserves, specifically, were mentioned. I would have assumed IGC or Augments and Refinements would be closer, in flavor, to what you might get as "loot" from robbing a bank. Did you consider that option and nix it for some reason, or what? I would think you want tot he tutorial to get into items and IGC somehow anyway.

This is to help demonstrate to players how to slot their reserves. It's a bit more complicated than the classic drop, because you can pick which reserves you want active at any one moment. That means, however, you need a brief walkthrough in how to set them up.

Quote:

3. Will the tutorial villains be coming in through the doors, or tunneling in through the floor? Or smashing in through the roof?

Spoilers

Quote:

4. The log in screen asks for Email and password. Do you think it may confuse people into typing their email address and the password for that email account? Did you consider labeling the fields "Your email address" and "your _MWM_Account_ Password" instead?

That is temporary until we have the game talking to the user database properly.

5. The symbol on the class select screen are not equally spaced relative to each other. Also, and I know Doc is color blind, but several of the class symbols use the same or similar colors. Two fo them use blue and two use green. I would suggest in the final version using 6 very distinctly different colors. Maybe red, green, blue, purple, yellow and orange.
6. Will we be able to rotate the chest symbol around the center? Or flip it vertically, or left to right.

Spoilers

Quote:

7. Did you and cabbit both pick the red cape by coincidence, or is the color selector not working for that yet?
Thanks for the demos, once again.

Have not wired up the color select for the cape yet.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Cinnder
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Doctor Tyche wrote:
Doctor Tyche wrote:

It will eventually be full of various NPC's, yes. You'd be shocked how adding people fills a space.
But the size also has to do with the needs of a tutorial. As I said, at the end you get to pick your travel power, which means you'll need space within which to test it out.

Fair enough. Looking forward to this!

Spurn all ye kindle.

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Doctor Tyche wrote:
Doctor Tyche wrote:

This is to help demonstrate to players how to slot their reserves. It's a bit more complicated than the classic drop, because you can pick which reserves you want active at any one moment. That means, however, you need a brief walkthrough in how to set them up.

This is interesting! Unless I missed something along the way, this is the first we've heard of slotting reserves.

Spurn all ye kindle.

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Are you guys still working on

Are you guys still working on the cape or does it not quite work on the dummy than a official character model? It looks weird connected to the back at the shoulder blades. Rather than at the mantle. Particularly when falling. It looks a heck of a lot better than COX but that aspect really bothered me.

I'm not in love with the animation for slowing down while running or landing. Particularly when the character lands and slows at the same time. Is it possible to code in the "superhero landing" if the user releases all movement controls while falling?
Reference:
https://youtu.be/EwUilIo036g?t=7s

Can't wait to get in there and break some stuff.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Cinnder wrote:
Thanks for the info Doc.
It seems a really large map for an instance. Or will it be full of enemies and NPCs and it just looks that way at the moment cuz it's empty?
I have to say I really like the artwork, especially the combining of classic architecture with those omnipresent business posters. It seems like exactly the kind of thing a bank company would do with a building like that.
It will eventually be full of various NPC's, yes. You'd be shocked how adding people fills a space.
But the size also has to do with the needs of a tutorial. As I said, at the end you get to pick your travel power, which means you'll need space within which to test it out.

Maybe slightly oversized for gaming purposes, but true to the spirit of 19th century banks showing off their wealth. It reminds me a bit of the Hockey Hall of Fame's Great Hall, which was originally Bank of Montreal's main Toronto branch.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Cinnder wrote:
Thanks for the info Doc.
It seems a really large map for an instance. Or will it be full of enemies and NPCs and it just looks that way at the moment cuz it's empty?
I have to say I really like the artwork, especially the combining of classic architecture with those omnipresent business posters. It seems like exactly the kind of thing a bank company would do with a building like that.
It will eventually be full of various NPC's, yes. You'd be shocked how adding people fills a space.
But the size also has to do with the needs of a tutorial. As I said, at the end you get to pick your travel power, which means you'll need space within which to test it out.

That's good to know. Some of the office spaces also looked unusually large, almost comparable to hallways and terminals at airports. It put me in mind of the SWTOR maps, which were often huge, open spaces. While they looked good they also made the place look and feel empty, because there was very little to fill that space.

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SisterSilicon wrote:
SisterSilicon wrote:

Doctor Tyche wrote:
Cinnder wrote:
Thanks for the info Doc.
It seems a really large map for an instance. Or will it be full of enemies and NPCs and it just looks that way at the moment cuz it's empty?
I have to say I really like the artwork, especially the combining of classic architecture with those omnipresent business posters. It seems like exactly the kind of thing a bank company would do with a building like that.
It will eventually be full of various NPC's, yes. You'd be shocked how adding people fills a space.
But the size also has to do with the needs of a tutorial. As I said, at the end you get to pick your travel power, which means you'll need space within which to test it out.
Maybe slightly oversized for gaming purposes, but true to the spirit of 19th century banks showing off their wealth. It reminds me a bit of the Hockey Hall of Fame's Great Hall, which was originally Bank of Montreal's main Toronto branch.

One would wonder if you are Canadian with such an excellent photo. Or is it stock?

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I really liked the bank. The

I really liked the bank. The detail is fantastic. Sounds like a great way to start things off.

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Always wanted to see a

Always wanted to see a shopping mall done in pointed arch and stained glass windows (for advertising space, naturally) gothic architecture complete with flying buttresses and done in "modern" reinforced concrete materials structuring. Do it so you've got the usual "two levels" of shopping on the ground floor and a floor above, with all the "advertising" stained glass above that. Rather than doing a cross-shape (as is typical for cathedrals), do it as a square with extended corners, like this ...

... so that there's room for up to 8 "anchor stores" on the ends of the lines and there can be a big outdoor central courtyard area in the "middle" of the mall building. You then just put the parking all the way around the city lot the building is in, for the typical "lake of parking" around a shopping mall.


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Redlynne wrote:
Redlynne wrote:

Always wanted to see a shopping mall done in pointed arch and stained glass windows (for advertising space, naturally) gothic architecture complete with flying buttresses and done in "modern" reinforced concrete materials structuring. Do it so you've got the usual "two levels" of shopping on the ground floor and a floor above, with all the "advertising" stained glass above that. Rather than doing a cross-shape (as is typical for cathedrals), do it as a square with extended corners, like this ...

... so that there's room for up to 8 "anchor stores" on the ends of the lines and there can be a big outdoor central courtyard area in the "middle" of the mall building. You then just put the parking all the way around the city lot the building is in, for the typical "lake of parking" around a shopping mall.

The Maul is slated for a post launch district. It is a converted factory done up in New England Gothic style, so will be pretty close to what you were imagining.

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Terwyn wrote:
Terwyn wrote:

One would wonder if you are Canadian with such an excellent photo. Or is it stock?

I'm from Pittsburgh, which I'm told has been Slightly Canadian ever since, oh, around June of 1984. 😉 I found that picture on Google Image Search, because the last time I was at the HHOF, my mobile phone had a camera best measured in kilopixels.

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I'm home sick today. So I can

I'm home sick today. So I can actually watch the (not so) Livestream. We should have a contest to name the stock statue.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Redlynne wrote:
Always wanted to see a shopping mall done in pointed arch and stained glass windows (for advertising space, naturally) gothic architecture complete with flying buttresses and done in "modern" reinforced concrete materials structuring. Do it so you've got the usual "two levels" of shopping on the ground floor and a floor above, with all the "advertising" stained glass above that. Rather than doing a cross-shape (as is typical for cathedrals), do it as a square with extended corners, like this ...
... so that there's room for up to 8 "anchor stores" on the ends of the lines and there can be a big outdoor central courtyard area in the "middle" of the mall building. You then just put the parking all the way around the city lot the building is in, for the typical "lake of parking" around a shopping mall.
The Maul is slated for a post launch district. It is a converted factory done up in New England Gothic style, so will be pretty close to what you were imagining.

At our current rate, which districts are slated for launch? It seems to me I read a list somewhere but I can't find it.

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Cyclops wrote:
Cyclops wrote:

I'm home sick today. So I can actually watch the (not so) Livestream. We should have a contest to name the stock statue.

When I saw the statue, I thought it would be really fun for there to be a villain whose power is to "enliven" inanimate objects... thus using the statue to attack the bank staff while he steals the money/reserves.

For several moments after that initial thought I imagined how many other inanimate objects around the city this villain could "enliven" for various events. It was a fun several moments for my brain. =)

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Doctor Tyche wrote:
Redlynne wrote:
Always wanted to see a shopping mall done in pointed arch and stained glass windows (for advertising space, naturally) gothic architecture complete with flying buttresses and done in "modern" reinforced concrete materials structuring. Do it so you've got the usual "two levels" of shopping on the ground floor and a floor above, with all the "advertising" stained glass above that. Rather than doing a cross-shape (as is typical for cathedrals), do it as a square with extended corners, like this ...
... so that there's room for up to 8 "anchor stores" on the ends of the lines and there can be a big outdoor central courtyard area in the "middle" of the mall building. You then just put the parking all the way around the city lot the building is in, for the typical "lake of parking" around a shopping mall.
The Maul is slated for a post launch district. It is a converted factory done up in New England Gothic style, so will be pretty close to what you were imagining.
At our current rate, which districts are slated for launch? It seems to me I read a list somewhere but I can't find it.

Alexandria
Old Bradford
Downtown
Victory Beach
NRD
Aurora
Rhinehart Park

The Maul is in Clarkstown, the currently anticipated first post-launch district.

Technical Director

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Doctor Tyche wrote:
Doctor Tyche wrote:

Alexandria
Old Bradford
Downtown
Victory Beach
NRD
Aurora
Rhinehart Park
The Maul is in Clarkstown, the currently anticipated first post-launch district.

Thanks, Doctor Tyche!

All zones were to be comparable, if not larger, than a given zone in Co*, yeah? That's so exciting!

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Doctor Tyche wrote:
Doctor Tyche wrote:

Kattexandria
Old Kattfort
Downtown Kattsburgh
Katt Victory Beach
NRD
Ailurora
Katthart Park
The Maul is in Kattstown, the currently anticipated first post-launch district.

You read it here, Folks! Straight from Doctor Tyche himself!

*purrs loudly and proudly*

*MOL!*

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I see in today's Hijinx a

I see in today's Hijinx a comment about this week's upcoming Twitch stream. Is this a generic reminder to folks, or is there to be a special announcement this week? Any hints?

Spurn all ye kindle.

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With the bank raid, you said

With the bank raid, you said it would be a newpaper article at the end. Will the robbers for example if you go the "good" route be captured alive or would say taking the violent action leave them dead.

I'm wondering as my character would more than likely put hostiles down permanently after all leaving someone just unconscious still leaves them as a possible threat.

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Hero(in)es do *NOT* kill!

Hero(in)es do *NOT* kill!

*shakes forepaw at Deathwatch 101*

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Deathwatch101 wrote:
Deathwatch101 wrote:

With the bank raid, you said it would be a newpaper article at the end. Will the robbers for example if you go the "good" route be captured alive or would say taking the violent action leave them dead.
I'm wondering as my character would more than likely put hostiles down permanently after all leaving someone just unconscious still leaves them as a possible threat.

You don't need to leave a trail of dead bodies in your wake to be considered violent. Daredevil is violent, and he just punches people. Also, even in CoX you didn;t "kill" anyone, you "defeated" them.

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Radiac wrote:
Radiac wrote:

Deathwatch101 wrote:
With the bank raid, you said it would be a newpaper article at the end. Will the robbers for example if you go the "good" route be captured alive or would say taking the violent action leave them dead.
I'm wondering as my character would more than likely put hostiles down permanently after all leaving someone just unconscious still leaves them as a possible threat.
You don't need to leave a trail of dead bodies in your wake to be considered violent. Daredevil is violent, and he just punches people. Also, even in CoX you didn;t "kill" anyone, you "defeated" them.

Thanks for explaining that a bit better than I, Radiac!

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Doctor Tyche wrote:
Doctor Tyche wrote:

Alexandria
Old Bradford
Downtown
Victory Beach
NRD
Aurora
Rhinehart Park
The Maul is in Clarkstown, the currently anticipated first post-launch district.

Question, actually, for the good Dr: what are supergroups or hero/-ines, who have Mogul buildings in post-release districts, expected to do for Superbases until their zone is added? It could conceivably be months until they get their actual base.

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Amerikatt wrote:
Amerikatt wrote:

Hero(in)es do *NOT* kill!
*shakes forepaw at Deathwatch 101*

Titans on the other hand, kill anyone they please O.O

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*shakes her head and sighs

*shakes her head and sighs heavily*

*caterwauls*

That comment makes me very sad for the younglings who are coming to The City, Brandy!

*has a flashback to "Kingdom Come"!*

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Titans eat their young. :o

Titans eat their young. :o

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"Hey, that was Kronos! Leave

"Hey, that was Kronos! Leave the rest of us out of this!"

-- The other 11 Titans

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In contast to demigods, who

In contast to demigods, who help others eat their young.

"Tantalus offered up his son, Pelops, as a sacrifice. He cut Pelops up, boiled him, and served him up in a banquet for the gods. The gods became aware of the gruesome nature of the menu, so they did not touch the offering; only Demeter, distraught by the loss of her daughter, Persephone, absentmindedly ate part of the boy's shoulder." - w'pedia

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somehow I doubt the twitch

somehow I doubt the twitch stream will feature a cooking show. I mean how would you tenderize Rottweiler?

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Rottweiler is already a

Rottweiler is already a tender loving soul. He's just demonized by those fearful of his aggressive appearance and heritage.

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Cyclops wrote:
Cyclops wrote:

somehow I doubt the twitch stream will feature a cooking show. I mean how would you tenderize Rottweiler?

With a spiked meat tenderizer mallet. Possibly after a bit of boiling.

<_<

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And aging for 100 days hung

And aging for 100 days hung in a dry cellar to maximize the Rott.

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The awesomeness of Twitch:

The awesomeness of Twitch: "Oops! We encountered an unexpected error. Please try again."

So much for logging in and trying to use the chat.

- - - - -
Hail Beard!

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The chat seems to be working,

The chat seems to be working, but there's too much green in the daylight. ^_^

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I picked up the lat 10

I picked up the lat 10 minutes or so, weather, lightning, good looking map, statue booty. good looking stuff there.

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dreamcatcher wrote:
dreamcatcher wrote:

what are supergroups or hero/-ines, who have Mogul buildings in post-release districts, expected to do for Superbases until their zone is added? It could conceivably be months until they get their actual base.

Access to supergroup-owned bases does not require a Mogul building. At worst, they'll have to use the same base access method (details TBD) that everyone else uses.

Has anyone seen my mind? It was right here...

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I swore we already said the

I swore we already said the base access method.

In each zone there will be "base plot" locations for rent, which are buildings, sewer entrances, etc, that determine your base's, well, plot size. We call them Apartment Spots. There is an entryway section, within which you will then find an entrance, which loads up an instance of your base when you enter them. So, a high-rise you'd enter through the elevator or roof, while a brownstone through the foyer, an orbiting space station you'd enter through the airport shuttle, sewer through a particular manhole, etc.

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Doctor Tyche wrote:
Doctor Tyche wrote:

I swore we already said the base access method.
In each zone there will be "base plot" locations for rent, which are buildings, sewer entrances, etc, that determine your base's, well, plot size. We call them Apartment Spots. There is an entryway section, within which you will then find an entrance, which loads up an instance of your base when you enter them. So, a high-rise you'd enter through the elevator or roof, while a brownstone through the foyer, an orbiting space station you'd enter through the airport shuttle, sewer through a particular manhole, etc.

Dibs on the trailer park entrance.

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They're instanced bases, so

They're instanced bases, so multiple people can have the same entrance.

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Doctor Tyche wrote:
Doctor Tyche wrote:

So, an orbiting space station you'd enter through the airport shuttle ... etc.

Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!

*does the Dance of Joy*

*trills loudly and proudly*

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Being highly radioactive, I

Being highly radioactive, I think Radiac's lair should probably be underground, so I'd opt for sewer. I hope they can make my Mogul have an entrace to the underground lair too, though I just thought of that just now and didn;t mention it in the description of the building, which was mostly about the neon sign it has.

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Radiac wrote:
Radiac wrote:

Being highly radioactive, I think Radiac's lair should probably be underground, so I'd opt for sewer. I hope they can make my Mogul have an entrace to the underground lair too, though I just thought of that just now and didn;t mention it in the description of the building, which was mostly about the neon sign it has.

Why not have your entrance at a Nuclear Power Plant, to get into the base you have to jump into the chimney's :D

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Amerikatt wrote:
Amerikatt wrote:

Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!

I don't why not. It would just be a card board box in space.

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Little Red Ragnarok wrote:
Little Red Ragnarok wrote:
Amerikatt wrote:

Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!

I don't why not. It would just be a card board box in space.

A 1 meter cardboard box, containing (at last count) 1,024 cubic meters of quarters, ready rooms, conference rooms, training rooms, fish tanks, and Katt-sized Korridors konnecting them all...

Oh, and it's painted blue with the words "POLICE BOKS" written on the flaps in crayon, which only open with a key...

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For some reason, I'm reminded

For some reason, I'm reminded of the Dangermouse episode EE-Tea ...

Quote:

"Good grief! I've heard of flying saucers but this is ridiculous!"


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Foradain wrote:
Foradain wrote:

Little Red Ragnarok wrote:
Amerikatt wrote:
Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!
I don't why not. It would just be a card board box in space.
A 1 meter cardboard box, containing (at last count) 1,024 cubic meters of quarters, ready rooms, conference rooms, training rooms, fish tanks, and Katt-sized Korridors konnecting them all...
Oh, and it's painted blue with the words "POLICE BOKS" written on the flaps in crayon, which only open with a key...

*makes sure that she has packed her sonic screwdriver*

*makes sure that she has packed her Captain Jack Harkness*

*makes sure that she has released her Roger Delgado from cryonic suspension*

*wraps her official on-screen Tom Baker-era muffler remnant around her furry little neck*

MRRRRRR!!! ["Atomic batteries to power! Turbines to speed! Roger (Delgado), ready to move out!"]

Just a cat from another star!
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Radiac wrote:
Being highly radioactive, I think Radiac's lair should probably be underground, so I'd opt for sewer. I hope they can make my Mogul have an entrace to the underground lair too, though I just thought of that just now and didn;t mention it in the description of the building, which was mostly about the neon sign it has.
Why not have your entrance at a Nuclear Power Plant, to get into the base you have to jump into the chimney's :D

That is in a post-launch district.

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Amerikatt wrote:
Amerikatt wrote:

Orbital Katt Kave

Anyone else see the problem with this? Check your orbit AK the Legion's orbital yarn cannon will also be up there.

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*engages Katt Kloak*

*engages Katt Cosmic Cloak*

Problem solved, MilkShakes!

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One can go to any chapter

One can go to any chapter house to enter..... MooseLodge!

________
This looks like a job for SPAAAAAAAAAAAAAAAAAAAAAAAACE MOOOOOOOOOOOOOOOOSE!!!!!!!

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SpaceMoose wrote:
SpaceMoose wrote:

One can go to any chapter house to enter..... MooseLodge!

[*Russian Blue voice*] "Am having moose, but am also having squirrel? Am needing moose and squirrel, squirrel and moose! Imperious Leader am demanding it!"

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Little Red Ragnarok wrote:
Little Red Ragnarok wrote:

Amerikatt wrote:
Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!
I don't why not. It would just be a card board box in space.

I'd be more worried if someone tried to install a 'beanstalk' style orbital elevator access. It's a 22000 mile piece of string dangling from the sky....

Composition Team

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Beamrider wrote:
Beamrider wrote:

Little Red Ragnarok wrote:
Amerikatt wrote:
Wait a tick! You mean I actually *can* have an Orbital Katt Kave?!
I don't why not. It would just be a card board box in space.
I'd be more worried if someone tried to install a 'beanstalk' style orbital elevator access. It's a 22000 mile piece of string dangling from the sky....

Imagine listening to elevator music for that long!

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Rigel wrote:
Rigel wrote:

Imagine listening to elevator music for that long!

*dances to "The Alley Cat" theme* https://www.youtube.com/watch?v=kx-inoYmN2Q

*dances to "The Peter Gunn" theme* https://www.youtube.com/watch?v=oysMt8iL9UE

*dances to "The Stray Cat Strut"* https://www.youtube.com/watch?v=vEtbfzMLVWU

*dances to "Misirlou"* https://www.youtube.com/watch?v=lRH_70_Foow

*dances to "Pink Panther Theme"* https://www.youtube.com/watch?v=9OPc7MRm4Y8

*closes her eyes and pretends that she is slow dancing with Mr. Boots to "Earth Angel"* https://www.youtube.com/watch?v=VJcGi4-n_Yw

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I'm more imagining all of the

I'm more imagining all of the catgirls and flying cats glomming onto the string and trying to 'kill' it.

Be Well!
Fireheart

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(*Nixon voice*) "I am not a

(*Nixon voice*) "I am not a catgirl. I have never been a catgirl. I don't even know what a catgirl looks like, my ... fellow ... Americans!"

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Amerikatt wrote:
Amerikatt wrote:

I am not a catgirl. I have never been a catgirl.

Oh, of course, I didn't mean You, AK! You're a girl cat, not a catgirl.

Look! String!

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

Amerikatt wrote:
I am not a catgirl. I have never been a catgirl.
Oh, of course, I didn't mean You, AK! You're a girl cat, not a catgirl.
Look! String!
Be Well!
Fireheart

Thank-you for clarifying that for any new Forumites who may not be familiar with "The World's Mightiest Moggie"!

*hugs*

*crouches deep into the Forum's high shag carpeting*

*wiggles her tiny, furry bummy*

*pounces on the Impervium-laced string*

*holds string in front paws while kicking it with her hind paws*

*snoozes and dreams of Mr. Boots*

Just a cat from another star!
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Doctor Tyche wrote:
Doctor Tyche wrote:

I swore we already said the base access method.
In each zone there will be "base plot" locations for rent, which are buildings, sewer entrances, etc, that determine your base's, well, plot size. We call them Apartment Spots. There is an entryway section, within which you will then find an entrance, which loads up an instance of your base when you enter them. So, a high-rise you'd enter through the elevator or roof, while a brownstone through the foyer, an orbiting space station you'd enter through the airport shuttle, sewer through a particular manhole, etc.

That doesn't really answer the question, or more accurately it only answers part of the question.

Let's extrapolate. I buy access to a base, and I get access to said base, via whatever cosmetic method I choose in game. Then I get my Mogul building, which I assume I don't have to pay to have access to in-game, because I've already paid out of game, and promised access to, so now I have an extra base, and I've wasted in-game currency.

Assuming, therefore, that I justifiably do not want to pay for something in game that I have already been promised, how then do I gain access to a Superbase prior to the Mogul building's zone being implemented?

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dreamcatcher wrote:
dreamcatcher wrote:

Doctor Tyche wrote:
I swore we already said the base access method.
In each zone there will be "base plot" locations for rent, which are buildings, sewer entrances, etc, that determine your base's, well, plot size. We call them Apartment Spots. There is an entryway section, within which you will then find an entrance, which loads up an instance of your base when you enter them. So, a high-rise you'd enter through the elevator or roof, while a brownstone through the foyer, an orbiting space station you'd enter through the airport shuttle, sewer through a particular manhole, etc.
That doesn't really answer the question, or more accurately it only answers part of the question.
Let's extrapolate. I buy access to a base, and I get access to said base, via whatever cosmetic method I choose in game. Then I get my Mogul building, which I assume I don't have to pay to have access to in-game, because I've already paid out of game, and promised access to, so now I have an extra base, and I've wasted in-game currency.
Assuming, therefore, that I justifiably do not want to pay for something in game that I have already been promised, how then do I gain access to a Superbase prior to the Mogul building's zone being implemented?

You would already have access to the base through a stock entrance in the interim, before your building is ready. No need to purchase that base ahead of time.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Does anyone have a summary of

Does anyone have a summary of the Aug 25 broadcast?
I didn't want to sit through an hour plus of puppy whining. Noticed ~10min of flappy birds at the end, was this relevant tot he project at all?

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Planet10 wrote:
Planet10 wrote:

Does anyone have a summary of the Aug 25 broadcast?
I didn't want to sit through an hour plus of puppy whining. Noticed ~10min of flappy birds at the end, was this relevant tot he project at all?

Discussing the launcher, the demands for it, hurdles, etc. Sorry about thepuppy whine. Richard handled the stream after the previous one hung in the middle on me.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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I could easily be in a tiny

I could easily be in a tiny minority here, but I've found some streams to be more captivating than others. My input is that there seem to be two things in common among my favorite past streams - these things help to keep my attention from start to finish, and make me prefer the live version over the recorded one:

Minimize possible real-world distractions and prep the software for stability at the streamer's end, since truly unavoidable Twitch / ISP / game dev software issues can create enough trouble for streamers and watchers on their own. Consider rescheduling if the topic / streamer / network conditions aren't ready for it. At least for my ISP/region, Friday evening internet traffic is heavy so keeping the stream running with even modest video quality can be a struggle. Unfortunately, viewer-side stream buffering will stack with any streamer-side gaps in the stream's pacing or sound quality due to distractions or the software being in odd states (sluggish from weather acceleration, etc). That can discourage me from interacting and viewing while it's live.

Choose a consistent theme or topic for the stream to take advantage of livestreaming's strong points. Personally, I think A and B work best, but C can be ok.
A) Demonstrate how some game features work. For example, testing the soft/hard target locking feature in combat, a walkthrough to show off new mission map segments, and talking with an NPC contact... especially anything that's hard to describe in text on the forums. Then the streamer can discuss future plans for enhancing it and / or linking it with other features that aren't ready yet. Since there may be many viewer questions, the stream is interactive and interesting.
B) Demonstrate how to draw / design / code one thing out of many similar things. We get to watch some low-stress art / modeling / coding, since the streamer is familiar with the task and has already eliminated most hurdles through experience. Since they can work and answer questions at the same time, the stream can be very interactive. It's also a chance for viewers and streamers to connect by, sharing info about past projects and how they became involved with MWM.
C) Describe and show the status of a unique work in progress and then add to it as we watch. Viewers get to experience the hurdles of development for something being done for the first time. However, it can backfire if too many unexpected problems arise and require lengthy rework or brainstorming mid-stream...but at least it's showing the reality of this type of design work. It's probably more stressful on the streamer, and may lead to either slow progress or very little interaction with the viewers.

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Is there a way to not have

Is there a way to not have the image in Dr. Tyche's phone mirrored while twitching from the front camera?

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Mirrored image? Not sure

Mirrored image? Not sure what you mean. I didn't notice anything reflected when he was shooting forwards.

(insert pithy comment here)

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Fallout1 wrote:
Fallout1 wrote:

I really liked the bank. The detail is fantastic. Sounds like a great way to start things off.

The livestream with the bank was my favorite one so far. I would encourage more like it. Showing off a close to finished map is what gets me pumped, and this one was really impressive. I especially liked the layout for how you pick alignments. Very in depth and complex.

Foradain
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Joined: 10/25/2013 - 21:06
Dark Ether wrote:
Dark Ether wrote:

Mirrored image? Not sure what you mean. I didn't notice anything reflected when he was shooting forwards.

But when using the camera in the front of the phone, the image was reversed. In the first few seconds, note the wall behind him and his badge.

Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
Avatar courtesy of Satellite Nine.
If you can't see an image I've posted, please let me know!

Kid Rad
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I have to say, the last

I have to say, the last twitch was really good, nice to see some of the updates and integrations. Keep it coming! :)

cloganart
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Joined: 12/12/2016 - 00:10
Yesterday's stream is up -

Yesterday's stream is up - where we showcase the making of the costume piece "Tachyon" - an aerodynamic helmet on the Female character. Also giving a sneak peek at the customization capabilities.

https://www.twitch.tv/videos/178513944

Art Director

Charles Logan
www.cloganart.com

desviper
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Joined: 03/10/2014 - 00:55
I dig the helmet, but it

I dig the helmet, but it almost seems too unique. Like it'd be for a signature character.

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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