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Prop Request Thread 2.0

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desviper
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Prop Request Thread 2.0

There're a lot of prop/weapon request threads and requests stuck in power effects and costume request threads, so I figured -- like the costume request 2.0 -- I'd attempt to consolidate the requests into a new thread, and update the first post regularly.

To clarify, it's been said Props are objects you hold while casting powers, and presumably don't leave once the casting is done (e.g. a gun doesn't leave your hand once done shooting).

I've organized the requests into 4 types: Type A obvious: for requests that are obviously going to be implemented; Type B: requests that wouldn't be hard to implement, and have wide comic book or fantasy appeal; Type C: requests that wouldn't be hard to implement, but are fairly obscure and may even have IP issues (obviously it's a judgement call on how "obscure" a weapon is); and Type D: requests that, while maybe common, would be technically difficult to implement (also a judgement call), this category also has modifiers on any weapon.

Course, I'm willing to recategorize any suggestion :p

Also, I think it'd be redundant to add twinned versions of any suggestion, I'll just assume there's a left/right split and any-ish weapon can be twinned easily.

Type A: Obvious
Baseball bat (+ w/ chains, nails, etc)
Battle Axe
Beam Rifle
Bow
Broadsword
Claws
Dagger
Fireman’s Axe
Katana
Mace
Magic Wand/Staff
Pistols
Rifle
Shield
Shotgun
SMGs
Sledgehammer/maul

Type B: technically simple, commonplace
Book
Bo Staff
Brass Knuckles
Crossbow
Chainsaw
Double-edged sword/staff
Energy blades
Flamethrower
Frying Pan
Gatling Guns
Over-accessorized rifle
Pole-arm
Remote control (for drones, pets, or orbital strikes)
Retractable Sheild
RPG
Rocket Launcher
Sai
Scythe
Spear
Tonfa
Warhammer
Wrist Cannon/Crossbow

Type C: technically simple, obscure
Anchor
Arm Spur (from Shadowrunner)
Axe-Hammer combo
Better Energy Swords
Bladed Bows
Boombox
Boomerang
Butterfly sword/daggers
Cane
Chakram
Club-spear, a la M'baku from Black Panther
Cross-heavy weapons
Dangling Item (E.g., ball of skulls, Hypnosis coin, other necklace)
Derringer/flintlock pistol
Exercise weights: dumbells, barbells.
Fans
Flute
Giant Claws
Giant Pillar
Gun-blade
Hook Sword
Jackhammer
Jian (Straight sword)
Jousting Spears
Junk-Improvised weapons
Kama
Kazoo/Harmonica/Recorder
Khukri (knife bent away)
Lantern
Purse
Medieval Fork
Monk staff (bells and rings at one end)
Musical Instruments
Muskets/black powder rifles
Naginata (bladed-spear)
Noisy cricket (little scifi gun shoots a big ball of energy)
Oar/ paddle
Obnoxious revolver variants ;)
Paintbrush (inc larger)
Repeating Crossbow
Saber
Scissors (inc. funny scissors, laser scissors, giant scissors)
Shark rocket launcher
Shieldgun
Shotgun Axe
Sling/slingshot (inc larger)
Straight Razor
Trident and variants (Bident, Quintent, etc)
Technomage's Book/Tablet
Tomahawk
*Toy/Nerf variants of weapons*
Tuning fork (inc. larger)
Umbrellas/Parasols
Voodoo Doll
War Club
Wrist blades
Yo-yo

Type D: technically difficult
*Elemental variants of any weapon*
*Energy variant of any weapon*
*Minimal variants of any weapon* (invisible sword, gun, or truck :p )
*Retractable variants of any weapon*
Attached weapons
Ball-and-Chain
Cannon
Doll or Manequin
Extra limbs (vis a vis Doc Oc, Recluse)
Finger Whips (idk what this is :p)
Flail
Floating swords
Giant Chakram
Giant Floating Fist(s)/feet
Kama-and-chain
Kusarigama (knife on chain)
Nunchaku
Segmented Sword
Shapeshifting weapons
Spines
Whip

*Credit to Redlynne for alphabetizing.

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Here's the last big update on

Here's the last big update on powers: https://cityoftitans.com/content/what-we-can-do-powers

I'm of the school of thought that costume pieces from which projectiles appear are not "props", e.g., shoulder missiles or pets.

Also, I think shuriken, throwing knives, maybe even throwing spears, are effects, not props, since you don't hold them.

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A boombox that you hold on

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

A yoyo that can be used for single target attack/hold, multi-target(PBAoE), etc

A baseball bat, wooden, metal, spiked, etc

A voodoo doll with pins stuck into it for some voodoo mamma juju magic

A RC car or drone remote control to use to drive/fly around to use as the emanation point for ranged attacks

A jackhammer for some earth control

Small, Medium, and Large sized slingshots

Various styles of brass knuckles

Various shapes and sizes of erlenmeyer flasks for chemical reactions and potions that create projectiles and explosions.

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Updated :)

Updated :)

I'd call the car and flasks effects not props. Since you don't hold onto them after the attack is over.

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Well for the car and drone I

Well for the car and drone I was more meaning a Remote control that you would hold in your hand, and the car/drone would be more like a "pet"

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Ahhh, good point :p

Ahhh, good point :p

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Gun/Blasters that also make

Gun/Blasters that also make for great punching and slicing weapons!

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

Or maybe a whole DJ station! The bigger the speakers the better!


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

That might be a tall order. The Saints Row IV Dubstep Gun set a very high standard for pop-music-based weaponry in gaming.

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SisterSilicon wrote:
SisterSilicon wrote:

That might be a tall order. The Saints Row IV Dubstep Gun set a very high standard for pop-music-based weaponry in gaming.

OMG. That has to be the coolest gun mod evah!

I love how the cars are even rocking to the beatz.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Brand X wrote:
Brand X wrote:

Gun/Blasters that also make for great punching and slicing weapons!

Other than gun-blades?

"A delayed game is eventually good, but a rushed game is forever bad"

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Huckleberry wrote:
Huckleberry wrote:

Kiyori Anoyui wrote:
A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)
Or maybe a whole DJ station! The bigger the speakers the better!

DJ Sona coming right up :p

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Ok, now we have to have a

Ok, now we have to have a "Dubstep Gun" in CoT. Or to be more correct a prop and A/V aesthetic that when used together is as close to the above as possible.

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Here's what happens when you

Here's what happens when you start making stuff in real world 3D ...


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Redlynne wrote: Classic.
Redlynne wrote:

Classic.

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desviper wrote:
desviper wrote:

There're a lot of prop/weapon request threads and requests stuck in power effects and costume request threads, so I figured -- like the costume request 2.0 -- I'd attempt to consolidate the requests into a new thread, and update the first post regularly.

It would probably be helpful if there was a quick blub in the OP that gave a definition of an effect, a prop, an animation and a costume. Then links to the most current threads on those topics. Hopefully that way random suggestions don't scattered to the winds. It is probably a good idea to have that synopsis added to the OP of each of those threads too.

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Added a bit to the OP to

Added a bit to the OP to clarify

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I keep seeing Man At Arms and

I keep seeing Man At Arms and other 'real' weapons makers crafting weapons from virtual realities and can't help noticing how... well, Silly some of these virtual weapons look in reality. I think it would be Really Cool if our virtual designers consulted with real crafters, to create nifty-looking but Reality-inspired virtual objects and weapons. Make our things 'real' and not just a squiggle of virtual pixels.

So, say the designer wants to make a pair of giant scissors then either scan some real scissors or get some design input from someone who has Made some giant scissors, so as to take details from reality. Make stuff that 'works' and not just stuff that looks cool.

Be Well!
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That's be great! But Idk if

That's be great! But Idk if it's worth the payroll tbh

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Fireheart wrote:
Fireheart wrote:

I keep seeing Man At Arms and other 'real' weapons makers crafting weapons from virtual realities and can't help noticing how... well, Silly some of these virtual weapons look in reality. I think it would be Really Cool if our virtual designers consulted with real crafters, to create nifty-looking but Reality-inspired virtual objects and weapons. Make our things 'real' and not just a squiggle of virtual pixels.
So, say the designer wants to make a pair of giant scissors then either scan some real scissors or get some design input from someone who has Made some giant scissors, so as to take details from reality. Make stuff that 'works' and not just stuff that looks cool.
Be Well!
Fireheart

I'm sure there will be a reasonably large selection of real world practical weapons.

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Is your definition for

Is your definition for technically difficult, more than a simple model? IE something that would require VFX or animation of the model? Just wanted to clarify that a little bit. It seems that elemental versions of most weapons would be a specialty skin and some visual FX which falls out of the props category and into the decoupled animations. IE I could wield a pair of swords that are skinned as crystal and stone (no visual fx attached to the model itself) and then use fire and ice animations with the swords being emanation points. the props themselves are simple but the animations would be much more work, technically difficult. For that reason I'd classify the yo-yo as a technically difficult model as you'll have to make an animation set unique to that prop, to look cool.

Assuming any of that is possible I don't think we've seen a lot of details on how AD is going to work in the AB and how granular we can be. Or I've slept and forgotten the discussion.

request:
electro-cannon, big electro-punk cannon that shoots lightning ala emp gun in matrix.
Noisy cricket, little scifi gun shoots a big ball of energy.

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The effects that come out of

The effects that come out of the gun are totally custom, but the guns were added ;)

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Paintbrush

Paintbrush

I have something specific in mind that looks like a chinese calligraphy brush:

but a lot bigger, like this:

or even big enough to wild two-handed perhaps, like this:

In fact I found a 3D library image that would fit it just fine:
https://www.turbosquid.com/3d-models/paint-brush-fur-hair-max/966114

But all kinds of paintbrushes would be great props.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Agreed on the paint

Agreed on the paint/calligraphy brushes.

The Soul Calibur game series has had calligraphy brushes as joke weapons before (so much for the pen being mightier than the sword).

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So, like this, but with the petals effect turned off?


(I love being able to look back at the Kickstarter updates and tell someone, yes, we're getting something like that)

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Foradain wrote:
Foradain wrote:

So, like this, but with the petals effect turned off?


(I love being able to look back at the Kickstarter updates and tell someone, yes, we're getting something like that)

I thought I had searched everywhere for it before I posted this idea. Even after seeing your post I still can't find that anyone has proposed the paintbrush idea before. I guess I need to increase my search fu.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Well how about for the

Well how about for the spellcaster types a tome/spellbook. Maybe even fancy high tech versions for those techno-mages out there.

Edit: Nevermind, just woke up and noticed book was on the list... note to self, do not post in forums until caffine has fully kicked in >.<;

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Some Gems/Jewels/Rocks (1 big

Some Gems/Jewels/Rocks (1 big, 3 small gems, 2 average jems), pollish or raw, set in different setting or not, positionned on emission points ^^ (on chest, forehead, or even shoulders or levitating between 2 horns or moreover levitationg in front of the 2 hands or at the center of each palm)

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Schinopiraph wrote:
Schinopiraph wrote:

Well how about for the spellcaster types a tome/spellbook. Maybe even fancy high tech versions for those techno-mages out there.

Edit: Nevermind, just woke up and noticed book was on the list... note to self, do not post in forums until caffine has fully kicked in >.<;

Yeah but I threw on "technomage's Book" anyway. I definitely didn't think to add that.

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Hmm, just noticed the

Hmm, just noticed the traditional Medevil/Fantasy one handed Warhammer arn't on the list, of course you could also add Tech variants. As well as your Two handed warhammer and sledgehammers.

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I have an... unusual request

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

For those 4th wall breaking maniacs. Like Deadpool demonstrates:

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Because nothing ruins

Because nothing ruins immersion better than obvious 4th wall breaks :p

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McNum wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

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Lothic wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

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I'd like to see items that we

I skimmed the thread(s), unsure if this specific thing has been suggested. I'd like to see items that we hold up, but dangle dang below our fist. I think it would be a very cool emission point!

Some examples:

Jack in Irons' zombie head bundle was an emission point for him, great example:

I also like the idea of things floating under the hand too:


This one might've been mentioned, but of course.. holding/suspending things between the hands:


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A dangling watch for a

A dangling watch for a hypnosis power is pretty classic, yes. I second that suggestion.

Only worry is that they stated more than once that bones are in high demand for the player model, and to dangle right, you need animations, I'd think.

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McNum wrote:
McNum wrote:

A dangling watch for a hypnosis power is pretty classic, yes. I second that suggestion.

Only worry is that they stated more than once that bones are in high demand for the player model, and to dangle right, you need animations, I'd think.

Ahh right, yeah... If it needs physics like that, it needs a rig/bones.

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I think the props already

I think the props already have bones. If you can wield a sword...there's a sword bone right? So wouldn't these clocks and what not be using that same bone the "prop" bone.

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McNum wrote:
McNum wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

*sigh* I didn't mean that (for example) you would take my health bar from my screen. That would be doubly stupid/ridiculous/impossible for a MMO. I simply meant what would YOUR health bar look like to EVERYONE ELSE standing around you? It would likely just look like a weird mono-colored "stick" that wouldn't really resemble a health bar much less anything else remotely funny or reasonable. Sure the whole thing might appear funny from your point of view but I frankly strongly suspect it would look silly/dumb from anyone else's point of view.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
McNum wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

*sigh* I didn't mean that (for example) you would take my health bar from my screen. That would be doubly stupid/ridiculous/impossible for a MMO. I simply meant what would YOUR health bar look like to EVERYONE ELSE standing around you? It would likely just look like a weird mono-colored "stick" that wouldn't really resemble a health bar much less anything else remotely funny or reasonable. Sure the whole thing might appear funny from your point of view but I frankly strongly suspect it would look silly/dumb from anyone else's point of view.

That entirely depends on how the UI ends up looking. In CoH, the prop would be the entire Health/Endurance/Exp element. But I used Deadpool there as an example because we don't know what the UI will look like yet. It could be comically oversized just so everyone can see what it is.

I will say that a mouse cursor would be a fun prop or animation to have. You click on the enemies and they flash, taking damage.

I just think that having some sillier options for the props would be great. Not everything has to be serious, especially in a game about dressing up in bright costumes and fighting bad guys.

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McNum wrote:
McNum wrote:

I just think that having some sillier options for the props would be great. Not everything has to be serious, especially in a game about dressing up in bright costumes and fighting bad guys.

I'm not against the possibility of having "humorous" options for this game. I'd just want them to be feasible/workable. I can think of a bunch of "cool" things I'd like to see in a game like this but I know many of my ideas would likely be so complex to implement that they would probably never happen even under the most favorable circumstances. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Here is my cart from the UE

Here is my cart from the UE market place:D

We need some gems to put on our fronthead or between our hands to cast a power
https://www.unrealengine.com/marketplace/cardinal-gems#&gid=1&pid=1

we need some of these as well ! A guitar from the 80's ! and a skateboard for the travel power :D
https://www.unrealengine.com/marketplace/retro-eighties-vol-2-gadgets-and-memorabilia-props

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On the deadpool, LOL.

On the deadpool, LOL.

It'd be tricky, and tbh, not worth it, but I'd think you'd 1) replace the current healthbar with another object always pointing to the player, then allow the toon to grab it and strike with it. But yeah, it'd only be fun for the striker.

Might work better to have the toon TK the bar across the screen.

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On the hypnosis coin such, I

On the hypnosis coin such, I'm not sure how to add that as a prop per say, since it's an emanation point, but I'll throw on Lantern and Hypnosis-style prop.

Gems on the costume are an emanation point, not a prop, but I'm 500% game.

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On the orbs under the hand, I

On the orbs under the hand, I almost think that'd be easier as a cosmetic pet, much like a hawk or drone.

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retractable spears like in

retractable spears like in black panther and Wakandan style weaponry.

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How about a frying pan to

How about a frying pan to cook up justice?

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Bruh how did I not think of

Bruh how did I not think of that!! :p

You could even throw fireballs and such from it!

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The Wok of Justice!

The Wok of Justice!

The Ladle of Wrath!

The Golden Spoon!

The Fork of Divinity!

The Teaspoon of Trouble!

Chopsticks!

(at)Roxanna - Little Sister - Plutonium Bloom - MilkShakes
Triumph
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The Doily of Protection!

The Doily of Protection!

The Tongs of Wrath!

The Pepper Mill!

Be Well!
Fireheart

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Hey, I already used "wrath."

Hey, I already used "wrath."

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Sorry for the Khan job, it

Sorry for the Khan job, it just seemed like a natural.

Beware the Titanium Spork!

How about a couple of different Pitchfork props?

Oversized Slingshot

Tuba of Doom

Kazoo of Chaos

Flute of Tull

Dizzy Horn

Buffalo Harmonica

Okay...
Rocket Hammer

Giant Tuning Fork

Dolly / Teddy / Manikin as an emanation point.

Be Well!
Fireheart

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Don't forget the Hoe of

Don't forget the Hoe of Destruction.

The Hoe of Destruction

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Don't forget the Hoe of Destruction.

The Hoe of Destruction

Aren't all hoes destructive in some way or another? >.> <.<

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Cobalt Azurean wrote:
Cobalt Azurean wrote:
Project_Hero wrote:

Don't forget the Hoe of Destruction.

The Hoe of Destruction

Aren't all hoes destructive in some way or another? >.> <.<

I suppose they are. Tilling the earth as they do.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
Cobalt Azurean wrote:
Project_Hero wrote:

Don't forget the Hoe of Destruction.

The Hoe of Destruction

Aren't all hoes destructive in some way or another? >.> <.<

I suppose they are. Tilling the earth as they do.

Yeah, sure, tilling! That's what I meant!

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Project_Hero wrote:
Project_Hero wrote:
Cobalt Azurean wrote:
Project_Hero wrote:

Don't forget the Hoe of Destruction.

The Hoe of Destruction

Aren't all hoes destructive in some way or another? >.> <.<

I suppose they are. Tilling the earth as they do.

Tilling the earth, things will get dirty...and that means you will have a dirty hoe.

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Cyclops wrote:
Cyclops wrote:
Project_Hero wrote:
Cobalt Azurean wrote:
Project_Hero wrote:

Don't forget the Hoe of Destruction.

The Hoe of Destruction

Aren't all hoes destructive in some way or another? >.> <.<

I suppose they are. Tilling the earth as they do.

Tilling the earth, things will get dirty...and that means you will have a dirty hoe.

It's a hoe's job to get dirty.

"Let the past die. Kill it if you have to."

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Fireheart wrote:
Fireheart wrote:

Sorry for the Khan job, it just seemed like a natural.

Beware the Titanium Spork!

How about a couple of different Pitchfork props?

Oversized Slingshot

Tuba of Doom

Kazoo of Chaos

Flute of Tull

Dizzy Horn

Buffalo Harmonica

Okay...
Rocket Hammer

Giant Tuning Fork

Dolly / Teddy / Manikin as an emanation point.

Be Well!
Fireheart

Added flute, kazoo and tuba :p Already had sling

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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Revenge is motivation enough. At least it's honest...

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medieval era guns

medieval era guns

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Like black powder weapons?

Like black powder weapons? Muskets?

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Arquebi? Cannon? AK4.7?

Arquebi? Cannon? AK4.7?

OK, most of those and the muskets desviper mentioned are more "early modern" than medieval...

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Foradain wrote:
Foradain wrote:

Arquebi? Cannon? AK4.7?

OK, most of those and the muskets desviper mentioned are more "early modern" than medieval...

Yeah... the closest thing to "man portable" guns in medieval times was stuff like this:

I'm guessing this is probably not what notears had in mind.

CoH player from April 25, 2004 to November 30, 2012

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desviper wrote:
desviper wrote:

Like black powder weapons? Muskets?

yeah black powder weapons from the 1600's

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Yeah, Early Modern. ^_^

Yeah, Early Modern. ^_^ Doesn't mean the king can't have you put into a dive suit without a pressure check valve, though. And melee weapons and metal armor were still found on the battlefields, so I can see how the eras might seem similar.

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And on a slightly different

And on a slightly different tack, my half-elven warlock sailor needs a belaying pin as a spell focus and melee weapon. Sailors from that era who aren't spellcasters can still use them as melee weapons.

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A belaying pin ...

A belaying pin ...

... is just a REALLY BIG WAND ...


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Looks kinda like a truncheon.

Looks kinda like a truncheon.

"Let the past die. Kill it if you have to."

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Redlynne wrote:
Redlynne wrote:

A belaying pin ...

... is just a REALLY BIG WAND ...

For some reason (maybe I'm having a stroke) but this post reminded of the classic bit from Spinal Tap where the reporter asks Nigel Tufnel why the controls on his amp went from 1 to 11...

Reporter: So why does your wand need to be -that- big? Couldn't you just make a normal sized wand emit more magical power?

Half-elven warlock sailor: Because... it's bigger.

;)

CoH player from April 25, 2004 to November 30, 2012

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"Because sometimes, you just

"Because sometimes, you just want to thump the pirate over the head."

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Lol, yeah right see it looks

Lol, yeah right see it looks more like a billy club to me and I could see a billy club wand being very good in several environs besides at sea. For example, getting the guys to read the memo about those tps reports.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Added Muskets and Derringers.

Added Muskets and Derringers.

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Please have Scaling decals!

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While Staff is rightly

While Staff is rightly included above under "obvious", I hope that the animation choices for staves eventually includes the many various uses of the Compliant Golden-Hooped Rod and its many imitators.

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Ancient Boomstick.

Ancient Boomstick.

Be Well!
Firreheart

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A big pillar like the first

A big pillar like the first troll you fight in the god of war game

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How might one grip a pillar?

How might one grip a pillar?

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desviper wrote:
desviper wrote:

How might one grip a pillar?

With their hands. Duh.

Revenge is motivation enough. At least it's honest...

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desviper wrote:
desviper wrote:

How might one grip a pillar?

Like this

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How about weapons that look

How about weapons that look like you just made them with your powers like a fire sword or lightning spear?

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Beef Ninja wrote:
Beef Ninja wrote:

How about weapons that look like you just made them with your powers like a fire sword or lightning spear?

The devs have already said we will have that. the firesword will be the shape of the flaming blade just without the blade or hilt.

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I'll add giant pillar

I'll add giant pillar

I already got "elemental variants", but that it's confirmed is AWESOME :)))

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I checked this page and found

I checked this page and found absolutely no mentions for one of these ...

Seriously ... how has the purse/reticule failed to get included as a prop, even if it isn't used as an emanation point for a weapon attack? Bare minimum it ought to be a "prop" that functions purely as a costume item (which could then conceal the emanation point for any of a wide variety of powers effects).


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Redlynne wrote:
Redlynne wrote:

I checked this page and found absolutely no mentions for one of these ...

Seriously ... how has the purse/reticule failed to get included as a prop, even if it isn't used as an emanation point for a weapon attack? Bare minimum it ought to be a "prop" that functions purely as a costume item (which could then conceal the emanation point for any of a wide variety of powers effects).

LOL you're totally right - it is almost amazing no one thought of it until now. Not only do we need a basic purse, but this kind of thing could be the basis for a whole bunch of other (what should have been) semi-obvious props like:

1) messenger bags

2) laser rifle power packs

and so on...

CoH player from April 25, 2004 to November 30, 2012

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I'm pretty sure "props" are

I'm pretty sure "props" are weapons, not costume pieces.

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bags are a fashionable weapon

bags are a fashionable weapon my good sir

As foolish as this seems,

Gotem.

From ya boy, Elios.

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Purse as a prop/Emanation

Purse as a prop/Emanation point?

"Let the past die. Kill it if you have to."

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It is less my understanding

It is less my understanding than my desire, but I would think that a prop could be anything that

  1. can be used as an origin point for powers,
  2. would have unique combat animations associated with using it for (1) above
  3. can be on display or not on display without affecting the rest of the character's costume.

So in that regard, I would expect that shoulder bags of some sort could surely be considered props. I could even see the combat animation for using one (opening it with one hand while pulling something out with the other) would work for all sorts of contents like green bloody eyeballs, pixie dust, appleseeds, gerbils or lipstick


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desviper wrote:
desviper wrote:

I'm pretty sure "props" are weapons, not costume pieces.

Even I'll admit that a "purse" might be in that "grey area" between prop and costume item. But as the last couple of posts allude to things like that might be able to serve as both... or at the very least they might be able to make two versions of a purse - one a prop the other a costume item.

CoH player from April 25, 2004 to November 30, 2012

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