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Prop Request Thread 2.0

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desviper
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Prop Request Thread 2.0

There're a lot of prop/weapon request threads and requests stuck in power effects and costume request threads, so I figured -- like the costume request 2.0 -- I'd attempt to consolidate the requests into a new thread, and update the first post regularly.

To clarify, it's been said Props are objects you hold while casting powers, and presumably don't leave once the casting is done (e.g. a gun doesn't leave your hand once done shooting).

I'd organized the requests into 4 types: Type A obvious/confirmed: for requests that are obviously going to be implimented or already confirmed; Type B: requests that wouldn't be hard to implement, and have wide comic book or fantasy appeal; Type C: requests that wouldn't be hard to impliment, but are fairly obscure and may even have IP issues (obviously it's a judgement call on how "obscure" a weapon is); and Type D: requests that, while maybe common, would be technically difficult to implement (also a judgement call), this category also has modifiers on any weapon.

Course, I'm willing to recategorize any suggestion :p

Also, I think it'd be redundant to add twinned versions of any suggestion, I'll just assume there's a left/right split and any-ish weapon can be twinned easily.

Type A: Obvious/confirmed
Pistols
SMGs
Magic Wand/Staff
Claws
Broadsword
Bow
Shield
Dagger
Battle Axe
Fireman’s Axe
Shotgun
Rifle
Beam Rifle
Baseball bat (+ w/ chains, nails, etc)

Type B: technically simple, commonplace
Crossbow
Spear
Wrist Cannon/Crossbow
Scythe
Mace
Bo Staff
Double-edged sword/staff
Gatling Guns
Book
Chainsaw
Sais
Pole-arm
Energy blades
Brass Knuckles
Remote control (for drones, pets, or orbital strikes)

Type C: technically simple, obscure
Kama
Anchor
Umbrellas/Parasols
Fans
Musical Instuments
Boombox
Better Energy Swords
Obnoxious revolver variants ;)
Bladed Bows
Tonfas
Jousting Spears
Khukri (knife bent away)
Saber sword
Junk-imporvised weapons
Hook Sword
Jian (Straight sword)
Butterfly sword/daggers
Scissors (inc. funny scissors, laser scissors, giant scissors)
Straight Razor
Giant claws
Wrist blades
Repeating Crossbow
Gun-blade
Cross-heavy weapons
Chakram
Cane
Arm Spur (from Shadowrunner)
War Club
Naginata (bladed-spear)
Shark rocket launcher
Monk staff (bells and rings at one end)
Boomerang
Tomahawk
Yo-yo
Voodoo Doll
Jackhammer
Sling/slingshot (inc larger)
big electro-punk cannon ( ala emp gun in matrix.)
Noisy cricket (little scifi gun shoots a big ball of energy)
Paintbrush (inc larger)
Technomage's Book/Tablet

Type D: technically difficult
*Elemental variants of any weapon*
*Energy variant of any weapon*
*Minimal variants of any weapon* (invisible sword, gun, or truck :p )
Floating swords
Giant Floating Fist(s)/feet
Cannon
Whip
Shapeshifting weapons
Attached weapons
Kusarigama (knife on chain)
Spines
Ball-and-Chain
Extra limbs (vis a vis Doc Oc, Recluse)
Nunchaku
Kama-and-chain
*elemental Variants*
Segmented Sword
Flail
Finger Whips (idk what this is :p)

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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Here's the last big update on

Here's the last big update on powers: https://cityoftitans.com/content/what-we-can-do-powers

I'm of the school of thought that costume pieces from which projectiles appear are not "props", e.g., shoulder missiles or pets.

Also, I think shuriken, throwing knives, maybe even throwing spears, are effects, not props, since you don't hold them.

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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A boombox that you hold on

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

A yoyo that can be used for single target attack/hold, multi-target(PBAoE), etc

A baseball bat, wooden, metal, spiked, etc

A voodoo doll with pins stuck into it for some voodoo mamma juju magic

A RC car or drone remote control to use to drive/fly around to use as the emanation point for ranged attacks

A jackhammer for some earth control

Small, Medium, and Large sized slingshots

Various styles of brass knuckles

Various shapes and sizes of erlenmeyer flasks for chemical reactions and potions that create projectiles and explosions.

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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Updated :)

Updated :)

I'd call the car and flasks effects not props. Since you don't hold onto them after the attack is over.

"A delayed game is eventually good, but a rushed game is forever bad"

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Well for the car and drone I

Well for the car and drone I was more meaning a Remote control that you would hold in your hand, and the car/drone would be more like a "pet"

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"We never lose our demons, we only learn to live above them." - The Ancient One

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Ahhh, good point :p

Ahhh, good point :p

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Gun/Blasters that also make

Gun/Blasters that also make for great punching and slicing weapons!

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

Or maybe a whole DJ station! The bigger the speakers the better!

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)

That might be a tall order. The Saints Row IV Dubstep Gun set a very high standard for pop-music-based weaponry in gaming.

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SisterSilicon wrote:
SisterSilicon wrote:

That might be a tall order. The Saints Row IV Dubstep Gun set a very high standard for pop-music-based weaponry in gaming.

OMG. That has to be the coolest gun mod evah!

I love how the cars are even rocking to the beatz.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

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Brand X wrote:
Brand X wrote:

Gun/Blasters that also make for great punching and slicing weapons!

Other than gun-blades?

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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Huckleberry wrote:
Huckleberry wrote:

Kiyori Anoyui wrote:
A boombox that you hold on your shoulder(or where ever you please) to use for sonic wave attacks (this could technically fall under musical instrument)
Or maybe a whole DJ station! The bigger the speakers the better!

DJ Sona coming right up :p

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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Ok, now we have to have a

Ok, now we have to have a "Dubstep Gun" in CoT. Or to be more correct a prop and A/V aesthetic that when used together is as close to the above as possible.

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Here's what happens when you

Here's what happens when you start making stuff in real world 3D ...


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Redlynne wrote: Classic.
Redlynne wrote:

Classic.

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desviper wrote:
desviper wrote:

There're a lot of prop/weapon request threads and requests stuck in power effects and costume request threads, so I figured -- like the costume request 2.0 -- I'd attempt to consolidate the requests into a new thread, and update the first post regularly.

It would probably be helpful if there was a quick blub in the OP that gave a definition of an effect, a prop, an animation and a costume. Then links to the most current threads on those topics. Hopefully that way random suggestions don't scattered to the winds. It is probably a good idea to have that synopsis added to the OP of each of those threads too.

desviper
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Added a bit to the OP to

Added a bit to the OP to clarify

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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I keep seeing Man At Arms and

I keep seeing Man At Arms and other 'real' weapons makers crafting weapons from virtual realities and can't help noticing how... well, Silly some of these virtual weapons look in reality. I think it would be Really Cool if our virtual designers consulted with real crafters, to create nifty-looking but Reality-inspired virtual objects and weapons. Make our things 'real' and not just a squiggle of virtual pixels.

So, say the designer wants to make a pair of giant scissors then either scan some real scissors or get some design input from someone who has Made some giant scissors, so as to take details from reality. Make stuff that 'works' and not just stuff that looks cool.

Be Well!
Fireheart

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That's be great! But Idk if

That's be great! But Idk if it's worth the payroll tbh

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Fireheart wrote:
Fireheart wrote:

I keep seeing Man At Arms and other 'real' weapons makers crafting weapons from virtual realities and can't help noticing how... well, Silly some of these virtual weapons look in reality. I think it would be Really Cool if our virtual designers consulted with real crafters, to create nifty-looking but Reality-inspired virtual objects and weapons. Make our things 'real' and not just a squiggle of virtual pixels.
So, say the designer wants to make a pair of giant scissors then either scan some real scissors or get some design input from someone who has Made some giant scissors, so as to take details from reality. Make stuff that 'works' and not just stuff that looks cool.
Be Well!
Fireheart

I'm sure there will be a reasonably large selection of real world practical weapons.

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Is your definition for

Is your definition for technically difficult, more than a simple model? IE something that would require VFX or animation of the model? Just wanted to clarify that a little bit. It seems that elemental versions of most weapons would be a specialty skin and some visual FX which falls out of the props category and into the decoupled animations. IE I could wield a pair of swords that are skinned as crystal and stone (no visual fx attached to the model itself) and then use fire and ice animations with the swords being emanation points. the props themselves are simple but the animations would be much more work, technically difficult. For that reason I'd classify the yo-yo as a technically difficult model as you'll have to make an animation set unique to that prop, to look cool.

Assuming any of that is possible I don't think we've seen a lot of details on how AD is going to work in the AB and how granular we can be. Or I've slept and forgotten the discussion.

request:
electro-cannon, big electro-punk cannon that shoots lightning ala emp gun in matrix.
Noisy cricket, little scifi gun shoots a big ball of energy.

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The effects that come out of

The effects that come out of the gun are totally custom, but the guns were added ;)

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Paintbrush

Paintbrush

I have something specific in mind that looks like a chinese calligraphy brush:

but a lot bigger, like this:

or even big enough to wild two-handed perhaps, like this:

In fact I found a 3D library image that would fit it just fine:
https://www.turbosquid.com/3d-models/paint-brush-fur-hair-max/966114

But all kinds of paintbrushes would be great props.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

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Agreed on the paint

Agreed on the paint/calligraphy brushes.

The Soul Calibur game series has had calligraphy brushes as joke weapons before (so much for the pen being mightier than the sword).

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So, like this, but with the petals effect turned off?


(I love being able to look back at the Kickstarter updates and tell someone, yes, we're getting something like that)

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Foradain wrote:
Foradain wrote:

So, like this, but with the petals effect turned off?


(I love being able to look back at the Kickstarter updates and tell someone, yes, we're getting something like that)

I thought I had searched everywhere for it before I posted this idea. Even after seeing your post I still can't find that anyone has proposed the paintbrush idea before. I guess I need to increase my search fu.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

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Well how about for the

Well how about for the spellcaster types a tome/spellbook. Maybe even fancy high tech versions for those techno-mages out there.

Edit: Nevermind, just woke up and noticed book was on the list... note to self, do not post in forums until caffine has fully kicked in >.<;

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Some Gems/Jewels/Rocks (1 big

Some Gems/Jewels/Rocks (1 big, 3 small gems, 2 average jems), pollish or raw, set in different setting or not, positionned on emission points ^^ (on chest, forehead, or even shoulders or levitating between 2 horns or moreover levitationg in front of the 2 hands or at the center of each palm)

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Schinopiraph wrote:
Schinopiraph wrote:

Well how about for the spellcaster types a tome/spellbook. Maybe even fancy high tech versions for those techno-mages out there.

Edit: Nevermind, just woke up and noticed book was on the list... note to self, do not post in forums until caffine has fully kicked in >.<;

Yeah but I threw on "technomage's Book" anyway. I definitely didn't think to add that.

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Hmm, just noticed the

Hmm, just noticed the traditional Medevil/Fantasy one handed Warhammer arn't on the list, of course you could also add Tech variants. As well as your Two handed warhammer and sledgehammers.

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I have an... unusual request

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

For those 4th wall breaking maniacs. Like Deadpool demonstrates:

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Because nothing ruins

Because nothing ruins immersion better than obvious 4th wall breaks :p

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McNum wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

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I'd like to see items that we

I skimmed the thread(s), unsure if this specific thing has been suggested. I'd like to see items that we hold up, but dangle dang below our fist. I think it would be a very cool emission point!

Some examples:

Jack in Irons' zombie head bundle was an emission point for him, great example:

I also like the idea of things floating under the hand too:


This one might've been mentioned, but of course.. holding/suspending things between the hands:


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A dangling watch for a

A dangling watch for a hypnosis power is pretty classic, yes. I second that suggestion.

Only worry is that they stated more than once that bones are in high demand for the player model, and to dangle right, you need animations, I'd think.

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McNum wrote:
McNum wrote:

A dangling watch for a hypnosis power is pretty classic, yes. I second that suggestion.

Only worry is that they stated more than once that bones are in high demand for the player model, and to dangle right, you need animations, I'd think.

Ahh right, yeah... If it needs physics like that, it needs a rig/bones.

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I think the props already

I think the props already have bones. If you can wield a sword...there's a sword bone right? So wouldn't these clocks and what not be using that same bone the "prop" bone.

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McNum wrote:
McNum wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

*sigh* I didn't mean that (for example) you would take my health bar from my screen. That would be doubly stupid/ridiculous/impossible for a MMO. I simply meant what would YOUR health bar look like to EVERYONE ELSE standing around you? It would likely just look like a weird mono-colored "stick" that wouldn't really resemble a health bar much less anything else remotely funny or reasonable. Sure the whole thing might appear funny from your point of view but I frankly strongly suspect it would look silly/dumb from anyone else's point of view.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:
McNum wrote:
Lothic wrote:
McNum wrote:

I have an... unusual request for props.

Can we get the various UI elements as props? Beating someone over the head with my health bar or constraining them with the actual lock-on reticle and such?

I love Deadpool as a character and even situations that "break the 4th wall" but how would using your own UI elements as props even begin to work in a MMO? Sure you can do something like that in a fighting game because both players are watching the SAME screen but where would the UI elements come from when you consider the point of view of any other player in a MMO?

I've seen people suggest a bunch of things over the years that might work in certain types of computer games but would be almost nonsensical for a MMO. I just wish people would consider things like that first when thinking about these things.

Of course they wouldn't use your health bar. They're use their own. Breaking someone else's 4th wall is just rude. And it probably wouldn't be a live version either with how much health they have remaining, which MvC3 actually does. They're just reach behind their back and smack the enemy with a copy of the UI element.

The reticle lockdown should be fairly obvious. Have a shrinking box with the right graphics around the target.

On that note, the triangular loot could be excellent as caltrops or throwing.

*sigh* I didn't mean that (for example) you would take my health bar from my screen. That would be doubly stupid/ridiculous/impossible for a MMO. I simply meant what would YOUR health bar look like to EVERYONE ELSE standing around you? It would likely just look like a weird mono-colored "stick" that wouldn't really resemble a health bar much less anything else remotely funny or reasonable. Sure the whole thing might appear funny from your point of view but I frankly strongly suspect it would look silly/dumb from anyone else's point of view.

That entirely depends on how the UI ends up looking. In CoH, the prop would be the entire Health/Endurance/Exp element. But I used Deadpool there as an example because we don't know what the UI will look like yet. It could be comically oversized just so everyone can see what it is.

I will say that a mouse cursor would be a fun prop or animation to have. You click on the enemies and they flash, taking damage.

I just think that having some sillier options for the props would be great. Not everything has to be serious, especially in a game about dressing up in bright costumes and fighting bad guys.

Lothic
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McNum wrote:
McNum wrote:

I just think that having some sillier options for the props would be great. Not everything has to be serious, especially in a game about dressing up in bright costumes and fighting bad guys.

I'm not against the possibility of having "humorous" options for this game. I'd just want them to be feasible/workable. I can think of a bunch of "cool" things I'd like to see in a game like this but I know many of my ideas would likely be so complex to implement that they would probably never happen even under the most favorable circumstances. *shrugs*

CoH player from April 25, 2004 to November 30, 2012