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Centcomm_Actual
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they also need a "Actual"

they also need a "Actual" female body. not one that was mutated out of a male body.

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Tannim222
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Centcomm_Actual wrote:
Centcomm_Actual wrote:

they also need a "Actual" female body. not one that was mutated out of a male body.

The female model is its own model.
Originally we had “Andy”. If you far back enough you will see Andy in an update. The idea was a singular model that could be completely morphed or have swapped portions to create a male or female form and have all costume pieces work on Andy to fit all forms.

While this is technically possible, it isn’t technically feasible. The decision was made to then create distinct male and female models that could both be customized to create a high degree of body shapes.

Now, this alpha version does have its problems, a very few are with the base skeleton with both male and female. Most have to do with how the morphs change the skeleton. Then there are bugs that need squashing.

Desviper has done a wonderful job collating every single issue everyone has posted here and on our public discord and given that over to the team working on the AB.


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MeSoSollyWan
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Tannim222 wrote:
Tannim222 wrote:
Centcomm_Actual wrote:

they also need a "Actual" female body. not one that was mutated out of a male body.

The female model is its own model.
Originally we had “Andy”. If you far back enough you will see Andy in an update. The idea was a singular model that could be completely morphed or have swapped portions to create a male or female form and have all costume pieces work on Andy to fit all forms.

While this is technically possible, it isn’t technically feasible. The decision was made to then create distinct male and female models that could both be customized to create a high degree of body shapes.

Now, this alpha version does have its problems, a very few are with the base skeleton with both male and female. Most have to do with how the morphs change the skeleton. Then there are bugs that need squashing.

Desviper has done a wonderful job collating every single issue everyone has posted here and on our public discord and given that over to the team working on the AB.

We always appreciate your mini updates, Tannim.

WraithTDK
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The one thing that I really,

The one thing that I really, really want to see is...neck coverage. Sounds strange, but it seems like no matter what combination torso and mask/helmet combination I go with, there's always at least a small section of exposed neck. It's super distracting. The only way around is is to use either the full-body costume that covers the entire head, or one of the masks that does the same. There's no way to create something like Batman's outfit, where it covers everything except his mouth.and the area around it.

Iathor
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I’m not one of the art types,

I’m not one of the art types, but I was just working on that area of the AB code, and I think it’s likely to be fairly straightforward. Can’t promise that it will happen anytime soon, art is very busy. There’s already a higher-necked top spandex variant, but it has a small opening in the front. Does it otherwise come up high enough for your purposes?

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WraithTDK
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I think the easiest fix would

I think the easiest fix would be to just take the "chest window" torso piece, make a copy of it, and then fill in the chest window. That piece is perfect except for the big circle in the middle. Alternately, take the "partial mask" and remove the bit around the mouth and chin. It looks like it was supposed to be that to begin with, honestly. Basically, look at the builder, and try to make someone like Batman, Captain America (non-MCU), The Flash, Black Bolt or Daredevil.

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