Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Feedback for the Avatar Builder

187 posts / 0 new
Last post
Centcomm_Actual
Centcomm_Actual's picture
Offline
Last seen: 2 years 9 months ago
kickstarter
Joined: 10/27/2019 - 10:10
they also need a "Actual"

they also need a "Actual" female body. not one that was mutated out of a male body.

“If every vampire who said he was at the crucifixion was actually there, it would have been like Woodstock.”

Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Centcomm_Actual wrote:
Centcomm_Actual wrote:

they also need a "Actual" female body. not one that was mutated out of a male body.

The female model is its own model.
Originally we had “Andy”. If you far back enough you will see Andy in an update. The idea was a singular model that could be completely morphed or have swapped portions to create a male or female form and have all costume pieces work on Andy to fit all forms.

While this is technically possible, it isn’t technically feasible. The decision was made to then create distinct male and female models that could both be customized to create a high degree of body shapes.

Now, this alpha version does have its problems, a very few are with the base skeleton with both male and female. Most have to do with how the morphs change the skeleton. Then there are bugs that need squashing.

Desviper has done a wonderful job collating every single issue everyone has posted here and on our public discord and given that over to the team working on the AB.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
MeSoSollyWan
MeSoSollyWan's picture
Offline
Last seen: 4 months 3 weeks ago
kickstarter
Joined: 07/18/2014 - 00:54
Tannim222 wrote:
Tannim222 wrote:
Centcomm_Actual wrote:

they also need a "Actual" female body. not one that was mutated out of a male body.

The female model is its own model.
Originally we had “Andy”. If you far back enough you will see Andy in an update. The idea was a singular model that could be completely morphed or have swapped portions to create a male or female form and have all costume pieces work on Andy to fit all forms.

While this is technically possible, it isn’t technically feasible. The decision was made to then create distinct male and female models that could both be customized to create a high degree of body shapes.

Now, this alpha version does have its problems, a very few are with the base skeleton with both male and female. Most have to do with how the morphs change the skeleton. Then there are bugs that need squashing.

Desviper has done a wonderful job collating every single issue everyone has posted here and on our public discord and given that over to the team working on the AB.

We always appreciate your mini updates, Tannim.

WraithTDK
WraithTDK's picture
Offline
Last seen: 2 weeks 14 hours ago
kickstarter11th Anniversary Badge
Joined: 01/15/2014 - 17:59
The one thing that I really,

The one thing that I really, really want to see is...neck coverage. Sounds strange, but it seems like no matter what combination torso and mask/helmet combination I go with, there's always at least a small section of exposed neck. It's super distracting. The only way around is is to use either the full-body costume that covers the entire head, or one of the masks that does the same. There's no way to create something like Batman's outfit, where it covers everything except his mouth.and the area around it.

Iathor
Offline
Last seen: 4 months 1 week ago
Developer
Joined: 07/16/2015 - 21:16
I’m not one of the art types,

I’m not one of the art types, but I was just working on that area of the AB code, and I think it’s likely to be fairly straightforward. Can’t promise that it will happen anytime soon, art is very busy. There’s already a higher-necked top spandex variant, but it has a small opening in the front. Does it otherwise come up high enough for your purposes?

Tech Team

WraithTDK
WraithTDK's picture
Offline
Last seen: 2 weeks 14 hours ago
kickstarter11th Anniversary Badge
Joined: 01/15/2014 - 17:59
I think the easiest fix would

I think the easiest fix would be to just take the "chest window" torso piece, make a copy of it, and then fill in the chest window. That piece is perfect except for the big circle in the middle. Alternately, take the "partial mask" and remove the bit around the mouth and chin. It looks like it was supposed to be that to begin with, honestly. Basically, look at the builder, and try to make someone like Batman, Captain America (non-MCU), The Flash, Black Bolt or Daredevil.

Pages