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Costume Request Thread 3.0

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ElegantHope
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The specific arms out, stiff

The specific arms out, stiff hopping movement Jiang Shi do. Sorry, I could have been a bit more clear. ^^;

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A Jiang Shi is a type of

A Jiang Shi is a type of mythical Chinese vampire. They are typically shown wearing Chinese nobleman clothes and on ofunda while looking alot like Nosfurato or the Vampyres from the council. There are two main differences from typical vampires however, one they eat souls rather than drink blood, and two Rigor Mortis has set in them so they mainly only move by hopping. Though more recent versions like one in Jackie Chan adventures and the Chinese cousins of the Vampire in Vampire: The Masqurade tend to ignore their limited movement.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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https://en.wikipedia.org/wiki

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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various decorated cod pieces,

various decorated cod pieces, can we have them? spiked, flaming, other decorations?

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Uhm, rated T for Teen....not

Uhm, rated T for Teen....not sure how far we can go with that region....


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I like cod pieces Fried, with

I like cod pieces Fried, with potatoes. I do Not want them in my Lap!

Be Well!
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Dunno if this has been

Dunno if this has been mentioned, but under "ethnic hair," it would be nice to get some super wavy (a la Polynesian) and "big curly" styles too.

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We've got a list of named

We've got a list of named hairstyles since I didn't wanna do "black hair" as a suggestion :p Got any specific ones?


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DesViper wrote:
DesViper wrote:

Uhm, rated T for Teen....not sure how far we can go with that region....

Its outerwear, from the 15th and 16th centuries. Actually, can we have a few historical costumes from the middle ages? viking, spanish conquistador? maybe aztec warrior? that would look awesome. If its too much trouble, I understand, but I can think of some awesome character concepts with something like a Henry the 8th vibe.

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Sex Machine approves your

Sex Machine approves your message. lol

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I'm not sure if it'd be a

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A Black Halo Hole

An animated Black Halo Hole with a color enabled accretion disk.
You can even use NASA released (and modified?) visuals as reference ...


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Added! Love the makeup

Added! Love the makeup suggestions!!


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sooo perty

sooo purty

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Particolored Steeple Henin
Headdress with cauls
Jeweled turban w/ veil and plume
Toque
Escoffion
Turban w/ liripipe
Jeweled cap w/ wire veils
Castellated wimple w/ reticulated cauls
Diaper patterned Steeple Henin

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Added :) few of them are un

Added :) few of them are un-googleable though.


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I guess that means they've

I guess that means they've been cauled out

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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Airhead wrote:
Airhead wrote:

I guess that means they've been cauled out


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A+ pun there, Airhead :P

A+ pun there, Airhead :P

here are some more suggestions I've thought of while messing with the CC as well as from inspiration from other media I've seen lately :3

Skin
Different styles of scales for skins (i.e. for fish: ctenoid (bass), cycloid (carp), ganoid (gar), placoid (shark), and cosmoid (coelacanth) scales) (i.e. for some more interesting reptile scales: alligator scales, small lizard scales, large lizard scales, iguana scales, tiny gecko scales, smooth snake scales, and keeled snake scales.)

Costume material
Reflective Material (only glows from a light source)
Different styles of scales for materials (i.e. for fish: ctenoid (bass), cycloid (carp), ganoid (gar), placoid (shark), and cosmoid (coelacanth) scales) (i.e. for some more interesting reptile scales: alligator scales, small lizard scales, large lizard scales, iguana scales, tiny gecko scales, smooth snake scales, and keeled snake scales.)

Eyes
Iris/pupil size slider
The ability to color the pupil
Reflective eyes (tapetum lucidum) with varieties: (human, gecko, feline, goat, fish, cuttlefish, alligator, insect, shaped pupils)
Some more animal eye suggestions: gecko, alligator, and fish eyes
Sectoral heterochromia

Eyewear
Scuba masks/respirators
Gem glasses
Cyberpunk LED Visor

Mouth Pieces
Chin/Jaw armors (i.e.: Simple, jaw bone, another simple example, and another, and scifi
Respirators
Tactical masks
Chin spikes
Snake bites piercings

Top accessories
Hair extensions separate from hair (extra bangs, ponytails, pigtails, braids, buns)

Auras
Glowing body parts for full arm, lower arm, hand, full leg, lower leg, foot, and head regions. Also a full-body glowing body.
The above but with stars/space visuals, both fixed and moving/

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Added, but I think that last

Added, but I think that last one has already been in :)


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https://www.youtube.com/watch

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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I think that could be

I think that could be described as polygonal mask. And then the designs could just be designs for the mask category, like guy fawkes mask pattern, picasso mask pattern, SMPTE color bars pattern, etc.

also, I think a burning coals skin overlay for an aura would be neat. Just a glow of fieriness, fading in and out. With the glowing parts being lumpy veins and spots patterned all over the body like how a burning log that's down to coals might look. :)

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Added Polygonal Mask and

Added Polygonal Mask and Burning coals under skin and full-body aura


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As I am a 90s kid it's only
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Just responding to a post

Just responding to a post from the end of Costume Request Thread 2.0:

DesViper wrote:

Hey, you think Lothic would be mad if I redid his redone thread? He's been MIA (possibly literally) for months and things are heating up around here ;)

Thinking of starting a new thread Costume Request Thread 3.0 and organizing it by categories in the AB (as shown in demo videos)

Thanks for thinking of me but like you pointed out it was never really "my" thread to begin with. The original Costume Request thread had gotten too big and disorganized for its own good and I just happened to be around a few years ago to repackage it into a "thread 2.0".

TBH I'd been thinking about posting a costume thread 3.0 for at least a year or so but never got around to it. If someone like you has the time to pick up the baton and keep running with it then more power to you. :)

I figure it's all a continual process regardless. Now that we finally have an Avatar Builder to play with it'd probably make sense to "redo" these types of suggestion threads every year or two just to keep them fresh/relevant.

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Glad to hear you don't mind :

Glad to hear you don't mind :) I don't expect any major changes unless the AB has a huge change in organization.

Also, welcome back :)


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I'd like to put in a request

I'd like to put in a request for a Nun Veil, Nun Robes, Cross Accessories, and the badass Holy Whip you see below. Bring on the Battle Nun's!

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Welcome back Lothic! :D

Welcome back Lothic! :D

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Sexualized nuns are so

Sexualized nuns are so freudian lol.

Added "nun robes" :)


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Wolfgang8565 wrote:
DesViper wrote:

Also, welcome back :)

Wolfgang8565 wrote:

Welcome back Lothic! :D

Thanks! Nice to see the Avatar Builder and Second Chance finally released. Congrats to all involved!

DesViper wrote:

Sexualized nuns are so freudian lol.

Added "nun robes" :)

Monty Python was on the cutting edge of this particular form of "peril"...

Might as well add the Castle Anthrax style dresses/veils as costume suggestions for CoT as well.

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mouth full of cigarettes plez

mouth full of cigarettes plez

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Added "renaissance, noble"

Added "renaissance, noble" under dresses, so HBO doesn't sue :p Also added "many ciggs" under mouth pieces :)


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DesViper wrote:
DesViper wrote:

Added "renaissance, noble" under dresses, so HBO doesn't sue :p

HBO? Was that for my Monty Python and the Holy Grail reference or my sig pic of Daenerys? Wasn't really suggesting my sig pic for CoT before but might as well now. ;)

While I'm posting here's a production still from the Holy Grail that shows Michael Palin as Galahad and Carol Cleveland as Zoot/Dingo:

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So what do you call that kind

So what do you call that kind of veil hood thing?


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DesViper wrote:
DesViper wrote:

So what do you call that kind of veil hood thing?

TBH I really had no idea until I did a few minutes of googling. The following pics seem to summarize the key generic parts:

Turns out we could very well get in trouble from HBO after all given that I was reminded Olenna Tyrell often wore something pretty similar:

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Added "Barbette & Fillet

Added "Barbette & Fillet (simple, royal, ornate)" under Headwear :)


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Lothic wrote:
Lothic wrote:

Turns out we could very well get in trouble from HBO after all given that I was reminded Olenna Tyrell often wore something pretty similar:

If they do file a suit based on that, I recommend finding as many photos and drawings that predate GoT as possible, and ask the court to throw out the suit as frivolous. Trying to claim copyright on a fashion from several centuries ago?

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Foradain wrote:
Foradain wrote:
Lothic wrote:

Turns out we could very well get in trouble from HBO after all given that I was reminded Olenna Tyrell often wore something pretty similar:

If they do file a suit based on that, I recommend finding as many photos and drawings that predate GoT as possible, and ask the court to throw out the suit as frivolous. Trying to claim copyright on a fashion from several centuries ago?

I guess someone's joke detector must be out for repair. When DesViper mentioned the idea a few posts ago I took it for the silly joke it was clearly meant to be. It'd be pretty much on the same level as someone trying to sue for the rights to the wheel at this point. ;)

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(No subject)

Just throwing out another random assortment of pics with interesting costume ideas for CoT.

Here are some various tech-based "energy wing" ideas:

These just highlight my love for 70s era British Sci-Fi:

This next one was mostly for the cool hairstyle (but it might be an example for another "Hover stance" as well):

And these final ones have multiple elements that would be cool to see in CoT:

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Awesome boots! In just about

Awesome boots! In just about all the photos where boots can be seen. The reptilian cyber ridges on the cyborg "Karen" are pretty cool. Skin tight suits in the first three are pretty nice too, cool patterns.

Lothic, one of the new rules in this thread is that you can't just post cool pictures. You have to pick a detail you want to see in the game. So in the bottom two I would say the snowboard style boots and I think I've already asked for the low slung asymmetric belt from another suggestion. The uniform with hopefully adjustable skirt length (not saying it's too short but options are nice) the shoulder piece and earpiece/antenna/half visor combo are slick. I also like the hairstyle on snowboots girl. We would need to name it though to make it a valid suggestion. Asymmetric part with buzz?

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Lothic wrote:
Lothic wrote:
Foradain wrote:
Lothic wrote:

Turns out we could very well get in trouble from HBO after all given that I was reminded Olenna Tyrell often wore something pretty similar:

If they do file a suit based on that, I recommend finding as many photos and drawings that predate GoT as possible, and ask the court to throw out the suit as frivolous. Trying to claim copyright on a fashion from several centuries ago?

I guess someone's joke detector must be out for repair. When DesViper mentioned the idea a few posts ago I took it for the silly joke it was clearly meant to be. It'd be pretty much on the same level as someone trying to sue for the rights to the wheel at this point. ;)

Yeah, it's been in the shop all year. ^_^

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Grimfox wrote:
Grimfox wrote:

Lothic, one of the new rules in this thread is that you can't just post cool pictures. You have to pick a detail you want to see in the game.

Well I said I wanted the wings in the first set, the hair from the "cyborg Karen" and effectively I wanted everything from the last two pics. As far as the other two pics of the actresses from Space 1999 and Blake's 7 go I would've thought it might have been obvious that I'd want to literally be able to create characters that look exactly like them but I'm willing to concede that might not have been completely clear. So beyond more or less "following the rule" I'll pay more attention to "following the rule" next time. ;)

Grimfox wrote:

We would need to name it though to make it a valid suggestion. Asymmetric part with buzz?

I think very generically you'd call it a Razor, Choppy or Shag Bob style. Here are a few more that are vaguely similar:

When the back is cut relatively short/close it's called an Inverted Bob:

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Wow, this a long thread!

Wow, this a long thread!

I just wanted to comment that I really appreciate the various lengths of spandex boots added, and that I'd like to request a similar set of variations to the spandex glove (which currently only has an above the elbow option).

Thanks for all the hard work!

City of Heroes / City of Villains player until the end.

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Drone Keeper wrote:
Drone Keeper wrote:

Wow, this a long thread!

This new-ish costume thread only just got started. The first two costume threads on this forum (versions 1.0 and 2.0) each had over 2,000+ posts before they were done. This one will likely get that big as well.

Drone Keeper wrote:

I just wanted to comment that I really appreciate the various lengths of spandex boots added

Yes they added several flat-soled versions. The real trick is when they try to implement various types of high-heeled versions. ;)

Drone Keeper wrote:

I'd like to request [...] variations to the spandex glove (which currently only has an above the elbow option).

I'd have to assume that various lengthed spandex gloves are such a fundamental idea that they're probably already a fairly high priority on the Devs' to-do list. I'd be shocked if they weren't.

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Added "snowboard boots",

Added "snowboard boots", "asymmetrical leather belt", "cybernetic wings", "razor cut", "choppy cut", "shag bob", "inverted bob"

My guideline is something a Art Team member could google.


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This is Varia queen of the


This is Varia queen of the Amazons from the old Xena show.
I have said many times that accessories can make a standard outfit unique.
Here we have a standard barbarian leather outfit. probably already in the queue.

1) metal rings in the top.
2) the primitive looking necklace has beads instead of just a leather thong
3) the headband looks twisted and made of cloth
4) the asymmetric fur shoulder on her right side
5) The belt! This is the center piece. The loincloth is pretty standard, and it is already on the list. but beads hanging from the front make this outfit stand out.

accessories accessories accessories
the same outfit is unique to every player with the proper use of accessories!

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Added "Bead necklace (large,

Added "Bead necklace (large, dainty, metal)", Headband (cloth), "Fur/hide armor (layered, asymsetric, minimal)", and "loin cloth (beaded) :)


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I noticed bead necklace was

I noticed bead necklace was added (very recently too it looks like) but I want to add Prayer Bead neckless as a seperate thing. The ones that monks can be seen wearing. And while we are at it, let's add Prayer Bead bracelet.

Then finally, to complete the Monk look, let's get those monk robes in there.

Unarmed combat best combat. Every media
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Added "monk prayer" beads and

Added "monk prayer" beads and "shaolin" robes :)


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Renkage wrote:
Renkage wrote:

That staff looks great too! I would add, Staff ribbon and staff decorative top
maybe these could fall under a category of staff accessories: like leather wrapped staff, snakeskin wrap, various tops, furs or ribbons, glowy lantern tops...

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Cyclops wrote:
Cyclops wrote:
Renkage wrote:

That staff looks great too! I would add, Staff ribbon and staff decorative top
maybe these could fall under a category of staff accessories: like leather wrapped staff, snakeskin wrap, various tops, furs or ribbons, glowy lantern tops...

I agree. However, pretty sure that would count as a prop. Which is another thread all together.

Gonna be adding that over to props thread along side some other suggestions that I have been thinking about

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It starred Robe Lowe and

I recently found myself recalling that short lived show from a few years ago called "Moonbeam City":

It starred Robe Lowe and Elizabeth Banks and desperately wanted to be a new Archer-type show but it never quite worked out that way - it only lasted one season. Despite that it wasn't a complete loss. It was heavily influenced by Miami Vice '80s motifs mixed with Patrick Nagel-esque artwork and developed its own "city based" world setting not unlike what CoH/CoT established.

Anyway the whole reason I've mentioned all this is that it might be cool to have clothes, makeup and hairsyles in CoT that are inspired by these Moonbeam City and Nagel examples:


The following pic highlights just how much Moonbeam City "borrowed" the Nagel style:

And here are some other Nagel pics to add to the idea:


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Added "butt cape" under Skirt

Added "butt cape" under Skirt :) We have "stackable hair styles" under hair, but blue since it'd be a structural change.


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I do think 'stackable'

I do think 'stackable' hairstyles should be a thing. It would make adding a Hat to that Ponytail so much easier.

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

I do think 'stackable' hairstyles should be a thing. It would make adding a Hat to that Ponytail so much easier.

Games like Fallout 4 and Fallout 76 have a "pseudo-stackable" hairstyle system. They provide multiple "sub-hairstyles" (covering different areas of the head) that can be applied together to create customizable styles. At first thought you might think that could only lead to horrible looking outcomes but in practice many of the combos actually look pretty good.

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isbrjotur
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I'm a mayjor warhammer fan

I'm a mayor Warhammer 40K fan and I think some of the bulky, gory and darkness is missing.

these are my suggestions:

- Shoulder pads space marine style & Skull/face/Red eye
- Claw and gun under hand as attachment
- Orniment sticking out of the shoulder pads
- Mechanic claw hands, kilt in the middle between the legs and fur cape
- Massive jetpacks & boots with horns on the side
- Back ornament with heads hanging on them, Chain mail leather coat kilt,holding voodoo heads, bone shoulder pads
- Ripped lip mouth
- Tyrant shaped heads
- Full helmets "of course different, but in the same direction"
- Front shield on shoulder pads & full helmet type
- Triple layer shoulder pad & skull pipe on front of the armor going into the back
- Tentacles on the back with guns like you have but with gun attachments
- Crab like hands
- Medallion shoulder pads and medallions overall
- Mechanic hands with guns underneath
- Cracked shoulder pads with horns coming out & more of pipes/hoses sticking out of the character
- Two heads
- Tentacle auras
- Pet on your back with a gun
- More medallions!
- Skull knee pads
- Cyborg skull head
- Electric shoulder pads
- Banner with hair & logo . Another mechanic claw
- Cybernetic horns, with star. Cybernetic back pack and waist chain with skull on the end
- Torn flesh leaking with pipes/hose
- Ripped devil wings
- Mouth stomach and different helmet
- Everything in this picture! looks amazing
- Guns on top of fists and shoulder pads
- Helmet with horns and fins
- Helmet with Egyptian horns
- Morning star, with sculls and a Chanel
- Axe with a tube connecting into the back - more fist things :)
- Mechanic spider legs
- Horns,crab weapons, tentacles, etc
- Detailed claw fist weapon
- Back tentacles
- Nurgle tentacles & shoulder pads
- Tubes in the helmet and other detail
- Top on helmet with horns/tooth's out
- Flaming banners, with skulls etc
- Tentacle flesh cape
- Rino horn

I really like the terminator models as in the bulky Lex Luther type of body.

Hope this gave some Ideas :)

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some of these might be too

some of these might be too gory to work but I'm all for cthonion/cyperpunky costume pieces. Maybe we could get rid of the blood and replace severed body parts parts with skeleton pieces?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Understandable as the

Understandable as the designer have a vision in mind.

Tone down the gore is fine.

I would be happy if some kind of shoulder pads like these and over/under guns would be added :)

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isbrjotur wrote:
isbrjotur wrote:

I'm a mayor Warhammer 40K fan and I think some of the bulky, gory and darkness is missing.

these are my suggestions:

- Shoulder pads space marine style & Skull/face/Red eye
- Claw and gun under hand as attachment
- Orniment sticking out of the shoulder pads
- Mechanic claw hands, kilt in the middle between the legs and fur cape
- Massive jetpacks & boots with horns on the side
- Back ornament with heads hanging on them, Chain mail leather coat kilt,holding voodoo heads, bone shoulder pads
- Ripped lip mouth
- Tyrant shaped heads
- Full helmets "of course different, but in the same direction"
- Front shield on shoulder pads & full helmet type
- Triple layer shoulder pad & skull pipe on front of the armor going into the back
- Tentacles on the back with guns like you have but with gun attachments
- Crab like hands
- Medallion shoulder pads and medallions overall
- Mechanic hands with guns underneath
- Cracked shoulder pads with horns coming out & more of pipes/hoses sticking out of the character
- Two heads
- Tentacle auras
- Pet on your back with a gun
- More medallions!
- Skull knee pads
- Cyborg skull head
- Electric shoulder pads
- Banner with hair & logo . Another mechanic claw
- Cybernetic horns, with star. Cybernetic back pack and waist chain with skull on the end
- Torn flesh leaking with pipes/hose
- Ripped devil wings
- Mouth stomach and different helmet
- Everything in this picture! looks amazing
- Guns on top of fists and shoulder pads
- Helmet with horns and fins
- Helmet with Egyptian horns
- Morning star, with sculls and a Chanel
- Axe with a tube connecting into the back - more fist things :)
- Mechanic spider legs
- Horns,crab weapons, tentacles, etc
- Detailed claw fist weapon
- Back tentacles
- Nurgle tentacles & shoulder pads
- Tubes in the helmet and other detail
- Top on helmet with horns/tooth's out
- Flaming banners, with skulls etc
- Tentacle flesh cape
- Rino horn

I really like the terminator models as in the bulky Lex Luther type of body.

Hope this gave some Ideas :)

A lot of these could also work in a post apocalyptic style. Mechanical claw hand, mechanical spider legs. Really anything that replaces body parts with mechanical bits works well in a post apocalyptic world. Skulls would work...Just period. Skulls are rad. But skulls also have the apocalyptic vibe. Heck, color the tentacles a shade of green and BAM, radioactive freaks.

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isbrjotur wrote:
isbrjotur wrote:

I'm a mayor Warhammer 40K fan and I think some of the bulky, gory and darkness is missing.

these are my suggestions:

- Shoulder pads space marine style & Skull/face/Red eye
- Claw and gun under hand as attachment
- Orniment sticking out of the shoulder pads
- Mechanic claw hands, kilt in the middle between the legs and fur cape
- Massive jetpacks & boots with horns on the side
- Back ornament with heads hanging on them, Chain mail leather coat kilt,holding voodoo heads, bone shoulder pads
- Ripped lip mouth
- Tyrant shaped heads
- Full helmets "of course different, but in the same direction"
- Front shield on shoulder pads & full helmet type
- Triple layer shoulder pad & skull pipe on front of the armor going into the back
- Tentacles on the back with guns like you have but with gun attachments
- Crab like hands
- Medallion shoulder pads and medallions overall
- Mechanic hands with guns underneath
- Cracked shoulder pads with horns coming out & more of pipes/hoses sticking out of the character
- Two heads
- Tentacle auras
- Pet on your back with a gun
- More medallions!
- Skull knee pads
- Cyborg skull head
- Electric shoulder pads
- Banner with hair & logo . Another mechanic claw
- Cybernetic horns, with star. Cybernetic back pack and waist chain with skull on the end
- Torn flesh leaking with pipes/hose
- Ripped devil wings
- Mouth stomach and different helmet
- Everything in this picture! looks amazing
- Guns on top of fists and shoulder pads
- Helmet with horns and fins
- Helmet with Egyptian horns
- Morning star, with sculls and a Chanel
- Axe with a tube connecting into the back - more fist things :)
- Mechanic spider legs
- Horns,crab weapons, tentacles, etc
- Detailed claw fist weapon
- Back tentacles
- Nurgle tentacles & shoulder pads
- Tubes in the helmet and other detail
- Top on helmet with horns/tooth's out
- Flaming banners, with skulls etc
- Tentacle flesh cape
- Rino horn

I really like the terminator models as in the bulky Lex Luther type of body.

Hope this gave some Ideas :)

Going through the list :)

Added: "heavy metal shoulder pads", shoulder pad ornaments, Ornamental back plates*, full head helmets, layered shoulder plates, added (bear, lion, crab) for Animalistic Claws, tentacles under Hands, Skulls under....every section :p , cybernetic under Skulls under head, "Animalistic Metal Claws (crab, insect)" under hands, metal pipes under zombie skin, Tattered/torn wings, Mouth Abdomen under Torso Type, horns under side pieces, fins under side pieces, Tentacles/spines under back details, "tubes" under several categories,

Props: heavy metal hand claw, pets, wrist cannon, morning star, tubed axe, banner,

Warhammer has some really great stuff, but we can't get too close to the super iconic look without checking with lawyers. But some good stuff :)

*heads on pikes is probably more than T rating


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The suggestion for "robotic

The suggestion for "robotic/cybernetic limbs" for CoT has been made multiple times over the years. But while surfing around on DeviantArt today I stumbled over a few really cool examples of those things that I thought were worth covering here. These were done by an artist named Aeon--Soul. Enjoy.

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So you're suggestion more

So you're suggestion more sleek cybernetics?


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DesViper wrote:
DesViper wrote:

So you're suggestion more sleek cybernetics?

I was providing some generic visual examples for the CoT artists to consider - I didn't originally set out to suggest a "sleek" type of cybernetics versus anything else.

But since you raised the idea I suppose there's the obvious difference between "bulky/armorish" cybernetics (i.e. RoboCop or the Iron Man drones) versus smaller "human scale" limbs (e.g. Alita Battle Angel or Ex Machina). So to answer your question I'd suggest the option to have limbs in CoT that might cosmetically look closer to "bionic replacements" rather than huge "arm cannons" that are obviously not natural. Basically cybernetics should ideally come in all shapes/sizes.

P.S. I also liked the look of what appears to be some kind jet/rocket pack built into the backplate in these examples.

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Fireheart wrote:
Fireheart wrote:

Yep CoH certainly had a few examples of cybernetic limbs which were fairly nice. I used most of them myself at one point or another.

Ultimately though if MWM is still "concerned" about what NCsoft may try to do about it I'm sure whatever we get in CoT will not look "100% identical" to these original limbs. Thus the reason I tossed out some third party pics that offered an alternate "visual variation" on the general theme.

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I agree that there ought to

I agree that there ought to be a gamut of styles, from sleek, through 'chunky', and 'crude'. They could have different levels of 'organic' feel. That might run from 'call it to bed' out to 'put it on the barbecue', or 'It's Dead, Jim!'

Also 'magical' fishmen style.

For another approach to 'cybernetics', it might be cool to add 'Groot' or 'Treant' or 'Dryad' wooden limbs and other body-parts.

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Oddly enough, cybernetic

Oddly enough, cybernetic limbs weren't on yet :p "Cybernetic limbs (bulky, sleek, exposed wires, sharp)" added


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https://www.youtube.com/watch

https://www.youtube.com/watch?v=nbKG9SjZjvQ

mechanical claws like dis please

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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I figured cybernetics and the

I figured cybernetics and the like fell under the category of cyberpunk or futurepunk. I admit to not reading the list.

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I can't really find good

I can't really find good examples (tried my damnedest). But elemental arms could be cool. You know, like an arm made of constantly moving, but constrained to the shape of an arm of electricity or fire. Could possibly be created with some textures.

This also brings up a good point. How possible would it be to make moving textures as an option when assigning a textures to a costume piece (or even the skin of the character). Like moving stars down a heroes cape. Or sparkles on a golden piece of armor. Or even the above example of a moving element. Just a thought

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Renkage wrote:
Renkage wrote:

I can't really find good examples (tried my damnedest). But elemental arms could be cool. You know, like an arm made of constantly moving, but constrained to the shape of an arm of electricity or fire. Could possibly be created with some textures.

This also brings up a good point. How possible would it be to make moving textures as an option when assigning a textures to a costume piece (or even the skin of the character). Like moving stars down a heroes cape. Or sparkles on a golden piece of armor. Or even the above example of a moving element. Just a thought

Your basic idea of having animating body model textures is fairly interesting. If that capability is a "built-in" feature of the Unreal Engine then what you're asking for might be relatively straightforward. But if the engine doesn't allow for that on a fundamental level it might effectively be impossible at least for the purposes of this game. In general almost anything can be done in software if there's a priority/budget set for it; I'm just saying if the engine is not already designed to "allow" for animated body model textures then it'd likely be very far down on the list of things to get done at this point.

Either way as with everything else it's always a matter of if the Devs want to get around to doing it.

CoH player from April 25, 2004 to November 30, 2012

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Renkage wrote:
Renkage wrote:

I can't really find good examples (tried my damnedest). But elemental arms could be cool. You know, like an arm made of constantly moving, but constrained to the shape of an arm of electricity or fire. Could possibly be created with some textures.

This also brings up a good point. How possible would it be to make moving textures as an option when assigning a textures to a costume piece (or even the skin of the character). Like moving stars down a heroes cape. Or sparkles on a golden piece of armor. Or even the above example of a moving element. Just a thought

Elemental arms? So, Kl'rt the Super Skrull? I never cared for him during his appearances in the FF series but mmmmaaaannnnn was he great in Annihilation Wave. HIGHLY recommended.

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Added "Metal Fingers (long,

Added "Metal Fingers (long, short, clawed)" under Hands and "Elemental Arms" under Arm Replacer.

I remember it being said that moving Materials would be "fairly easy, but a premium feature". I'll check in on that again :)


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DesViper wrote:
DesViper wrote:

Added "Metal Fingers (long, short, clawed)" under Hands and "Elemental Arms" under Arm Replacer.

I remember it being said that moving Materials would be "fairly easy, but a premium feature". I'll check in on that again :)

Neat. I was going to add that it should be some form of micro transaction. But as the player. It would have been against my interest to suggest it as such :)

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Renkage wrote:
Renkage wrote:
DesViper wrote:

Added "Metal Fingers (long, short, clawed)" under Hands and "Elemental Arms" under Arm Replacer.

I remember it being said that moving Materials would be "fairly easy, but a premium feature". I'll check in on that again :)

Neat. I was going to add that it should be some form of micro transaction. But as the player. It would have been against my interest to suggest it as such :)

That's cool. So it sounds like the Unreal engine can handle "animated materials" as a built-in feature. Obviously the Devs would still have to work on it to make it happen so I wouldn't have a problem with something like that being gated behind a mirco-transaction.

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So I stumbled over another

So I stumbled over another wonderful pic that has multiple things I'd like to see in CoT. From the following pic:

I'd love to have:

  • the Bettie Page bangs hairstyle
  • the eye/face make-up options
  • the spiked choker
  • the studded leather jacket
  • the fingerless biker gloves

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Added "Bettie Page bangs"

Added "Bettie Page bangs" under Hair, "Choker (plain, spiked, ringed, jeweled)" under Neck, "Leather jacket (plain, rough, studded, spiked)" under Torso type, and "Leather Gloves (strapped, fingerless, knuckleless, full)" under Hands :)


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Request 5 things get 13

Request 5 things get 13 things! DesViper, I would like five 100 dollar bills please :)

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Every time I think of

Every time I think of suggestions I forget to come over here, which is unfortunate! But at least I remembered one suggestion this time. Because I remembered Venetian Bauta masks when trying to look up mask ideas for a character design. :)

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"Bauta mask" added under

"Bauta mask" added under headwear :)


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Floating hands. I don't have

Floating hands. I don't have any good visuals but essentially hands that aren't immediately attached to the wrist, so you could reach out and punch touch someone.

And if they could be "hardlight" styled (think Green Lantern's powers), that'd be dandy.

Also, invisible limbs would be nice. From shoulder to wrist, and from hips to ankles.

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Thank you so much !

Thank you so much !

Looking forward to test it out if some of it makes it into the game :)

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The guy in the back,

The guy in the back,

It would be kind of cool to be able to make two characters ( one that is hanging on the back controlling the big guy :) )

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I would like to put in a

I would like to put in a request for a Tentacle Neck Piece that can be used in conjunction with aquatic beast heads.

This is the best image I could find to even closely resemble an example image. Actual tentacles would be dope. This could be used for an Aquatic characters necklace also if designed right.

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I would also like to request

I would also like to request Animals Clinging/Riding as BACK or SHOULDER pieces.

Some quick examples:

Koala
Sloth
Racoon
All type's of birds(for shoulder)
Aquatic creatures like octupus and starfish that could be placed anywhere really.
Arachnida such as Spiders and Scorpions

Oh, and don't forget this little guy. I must have one!

PS: Some animals could even ride on top of your head. :D

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Zeero wrote:
Zeero wrote:

Floating hands. I don't have any good visuals but essentially hands that aren't immediately attached to the wrist, so you could reach out and punch touch someone.

And if they could be "hardlight" styled (think Green Lantern's powers), that'd be dandy.

Also, invisible limbs would be nice. From shoulder to wrist, and from hips to ankles.

Sounds more like a Prop than a costume piece, and it's listed on that thread :) Shoulder pets are also considered pets I think

Added "Tentacles" under neck


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DesViper wrote:
DesViper wrote:

Sounds more like a Prop than a costume piece, and it's listed on that thread :) Shoulder pets are also considered pets I think

Added "Tentacles" under neck

Shoulder pets have certainly been mentioned a number of times in threads going back as far as I can remember, but Prop or costume I suppose would depend on whether you wanted it to animate or be an emanation point.

Do we know yet if costume pieces will have their own animations? It is an easy exercise to imagine some biological costume pieces or robotic costume pieces have their own animations and movements even when the chatacter is standing still, or maybe just when the character takes specific actions, like changing into combat stance, for instance. If so, then I can certainly see shoulder pets being eligible for costume items. They could scurry, squawk and chitter as part of just being what they are.

But even without animations of their own, would it not be an issue to just have a static shoulder pet (or a head pet as Cooltastic post-scripted) just as part of the character's appearance.

Likewise, I would expect that Shoulder pets as props would be far more animated and could animate as both an emanation point for attacks, both on the shoulder and off, as well as actually being the character's melee attack or ranged attack. This sounds like I'm convincing myself to make a new package theme around shoulder pets.


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Huckleberry wrote:
Huckleberry wrote:
DesViper wrote:

Sounds more like a Prop than a costume piece, and it's listed on that thread :) Shoulder pets are also considered pets I think

Shoulder pets have certainly been mentioned a number of times in threads going back as far as I can remember, but Prop or costume I suppose would depend on whether you wanted it to animate or be an emanation point.

Do we know yet if costume pieces will have their own animations? It is an easy exercise to imagine some biological costume pieces or robotic costume pieces have their own animations and movements even when the chatacter is standing still, or maybe just when the character takes specific actions, like changing into combat stance, for instance. If so, then I can certainly see shoulder pets being eligible for costume items. They could scurry, squawk and chitter as part of just being what they are.

But even without animations of their own, would it not be an issue to just have a static shoulder pet (or a head pet as Cooltastic post-scripted) just as part of the character's appearance.

Likewise, I would expect that Shoulder pets as props would be far more animated and could animate as both an emanation point for attacks, both on the shoulder and off, as well as actually being the character's melee attack or ranged attack. This sounds like I'm convincing myself to make a new package theme around shoulder pets.

The idea of an animated shoulder pet is definitely one of those "grey areas" between costume items and props. Like you implied one way to draw a distinction is whether the thing in question is an object that's serving as an emanation point for a power: if it is then it's a "prop", if it isn't then it's a "costume item".

That said I don't see why there couldn't be examples of things like animated shoulder pets that fall into both categories. If you have a strictly cosmetic shoulder pet (i.e. a vanity pet) that's not associated with powers then it'd be effectively considered a type of costume item. In that case it could animate the same way capes, wings, tails and hair will be "animated" costume items or be the type that statically attaches to your shoulder if that's what you wanted. But if you wanted a shoulder pet that serves as an emanation point for powers then it would be handled as a prop and animated like I assume things like guns or wands will be.

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Yeah, the varied utility of

Yeah, the varied utility of shoulder pets makes it better categorized as a Prop than a costume piece. Costume pieces don't mode independently of the character.

Also they often need picture references :p The Prop thread has picture examples, whereas costume pieces just need to be "google"able :p


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Actually my conclusion was
DesViper wrote:

Yeah, the varied utility of shoulder pets makes it better categorized as a Prop than a costume piece. Costume pieces don't mode independently of the character.

Actually my conclusion was that a "shoulder pet" could justifiably be categorized as either a prop OR a costume item depending on how the character uses it. If it serves as an emanation point of a power (regardless if it animates or not) then it's a "prop". If it's purely cosmetic (again regardless if it animates or not) then it's effectively an "animated costume item" or even arguably a specialized Vanity Pet.

Remember there'll be plenty of costume items that animate independently of the character (i.e. capes, hair, wings, tails, etc.) so you can't use the quality of animation alone to discriminate whether something is a prop or a costume item. How the item is used should determine if it's a prop or a costume item.

This is why shoulder pets are a grey area because I think you could easily have shoulder pets that are mechanically designed to be props OR costume items. They are probably one of the few things in the context of CoT that could be either one.

DesViper wrote:

Also they often need picture references :p The Prop thread has picture examples, whereas costume pieces just need to be "google"able :p

Not sure what you mean by this considering the hundreds of pics people have linked to the costume threads over the years to describe their costumes item ideas. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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