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Definently, empathy in CoX was very cool in that yeah, it had 3 heals but it also had a very wide array of buffs that worked well. I think an empathy 2.0 would focus more other things in comparison, the original empathy's biggest flaw was fortitude only affecting one person making you cast it individually on other teammates,but still couldn't maintain it on more then 4 people, maybe 5-6 or 7 if you overkilled on recharge reduction. I even asked the devs of CoX to address that flaw in the face of time manipulation. A "regen themed support set" is a nice concept, if empathy 2.0 was to be all about buffing in a variety of ways like that, with defense first, regen and some healing behind it, with yeah, a small combo of things to make a teammates better.
I realized something today(5/8/2014) that many MMORPG players, are not like us who enjoyed CoX. They enjoy repetitiveness and predictability, rather then unpredictability. We on the other hand enjoy unpredictability and variety.
If the game is -at its core- built so that healing is not necessary, I'd still like to roll an empath please.
You don't need to understand why, or play with me. But my all empath supergroup would like a chance to shine, we'll see you at the end of the map with everything already dead k?
If the game is-at its core- built so that healing is not important, why make it a power pool? I get you believe that this in some way trivialises healing but really those power pools were well specced. Pick aid-self or aid other and you could slot an IO, never use the power and just get the benefit from the IOs passive effect. Plus power pool wtf? Just use insps. Why waste a power pool on something as stupid as healing.
If the game is -essentially- based around the movie idea of not needing healing, do you also not need a rez? Not need to repair? Never change your costume? NOT TEAM VERY OFTEN IF AT ALL?
I'm ignoring the "those things weren't there at the beginning, they came into being due to the will of the people" cos no.. no they didn't.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
A spiritual successor is not a sequel, Static, I'm sorry.
The goal of a Spiritual successor is to maintain the SPIRIT of a project.... nothing more.
Now, that said, many aspects of a game combine to make that spirit... something as simple as how the power tray looks or the sound when you load a new zone can be touchstones to the spirit of the game...
but the mechanics are not necessarily integral. None of those things you've mentioned are necessarily vital to the Soul of COX. (that isn't to say that some, or all, might very well be)
So, do not expect the developers to be "keeping as close to COX as possible" in every respect, or even most respects... that isn't their intended goal. The goal is to bring something NEW to life from the ashes of the old... to make a new bottle from the recycled glass of the old.....not to recycle a coke bottle by filling it with more coke.
With that in mind, take this, too, to heart. Nothing suggested on these forums by your fellow community members is any more valid than what you have said, or feel. Just because there is a thread about removing knockback or "nerfing" healing doesn't make it so.
We all have a different perspective on what the Soul of CoX was, and as such, we all have a different idea of what MUST stay, and what can be cut... and what should be improved.
we.all.
You are no more right, or wrong, than I am. We each have our perspective. Questioning that perspective is pointless and frustrating. I do not think or feel as you do, just as you don't think or feel as Alex or Red or anyone else does.
we each, we all, bring a different perspective into this discussion, into EVERY discussion.
and it behooves us all to speak our minds.... not to assume the intentions of others or the development team (other than, perhaps, to use inference to reinforce our position where evidence is available)....
Stop asking "Why does everyone want to change things?!"
...the answer is the same, always, "because they don't feel it is vital to the soul of CoX and can be improved by change"
instead, express yourself, your OWN perspective...dig deep and find what it is, truly, that you feel comprises the soul of the game, the essence that must carry on to make any game "feel" like CoX did..... and what could be cut away without doing that soul harm.
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[i]....Fly me to the moon and let me play among the stars...[/i]
I don't mind it but remember that healing was in the comics done after battle alot of the time. The point of this discussion is avoiding the game becoming a holy trinity. It's why I say we need tutorials or the game should include tutorials on how to avoid taking damage to through things like buffs and debuffs that emphasize that, so people understand that while healing is nice, it's not an outright requirement and that there are alternatives to it. I say that because I've said before, many people would do nothing but just throw more healing at everything, even against instant/near instant death bursts and damage exceeding the possible amount that could be healed/second.
I realized something today(5/8/2014) that many MMORPG players, are not like us who enjoyed CoX. They enjoy repetitiveness and predictability, rather then unpredictability. We on the other hand enjoy unpredictability and variety.
I will say in a separate post, but rather than asking to nerf healing to avoid the trinity, just focus on adding buffs/debuffs/crowd control thats powerful enough to abolish the holy trinity to allow for other playstyles than just damage/healing/tank eh? It's what I'd been saying in my posts.
I realized something today(5/8/2014) that many MMORPG players, are not like us who enjoyed CoX. They enjoy repetitiveness and predictability, rather then unpredictability. We on the other hand enjoy unpredictability and variety.
Wrong. Unlike other forum goers, I actually made use of PuGs, and I hated it when people thought you need a tank/healer to go with all the DPS.
Even after it was proven it could be done without the combo (like the all Scrapper Apex and Tin Man Incarnate Task Forces) people thought "Need a tank and a healer."
And one can have tailor and auction house functions without making them some IC lore based thing.
Instead of going to the AH or Tailor, one hits a button and up pops the AH/Tailor screen allowing you to sell/buy or change your outfit.
I never once said let's not have those items in game. I said, let's not make them part of the city.
I didn't care for the in game newspaper boys yelling out "So and so NPC has found a way to use Dual Pistols and made it so people can unlock Electric Armor!" :p
And my first suggest was a way to make it possible but still rare like it is in the genre. Then someone said make it a power pool, and that seemed like a great compromise to the whole "I can't be healer." You could be! Take the power pool that allows you to heal others. And look at that, if made a power pool, your tank can be the teamhealer so you can be both the Tank/Heals you feel is needed on every team.
Heroes change outfits. Or did you not see the original 4 Batman movies? Even the newest one had him updating his outfit into something new.
The request is more of a "Let's not make a shopping mall to go to."
well, to what you claim to ignore... Hah, yes they did.
as for the rest.... movies are one example.... but so are novels and comics... the core of the genre...
and in all that media.... your examples sort of falter:
equipment, vehicles, armors often need to be repaired
superheroes change their costume designs regularly
and some heroes work alone most of the time, while other narratives only function as the product of team action (there is a whole subgenre of the "team of misfits")
of all the things we see in the game, one of the most "not fitting" elements is this idea of healing regularly over the course of a fight.
healing is generally viewed as "down time" in genre. to rest and repair before the next storm. In the fray there are lulls, times to crudely patch so the team (or individual) may press on, THROUGH the damage they have incurred...
the very notion of "instant healing" (outside of some writer's take on "regeneration") is non-existent outside of the gaming sphere.
my point of giving healing a powerpool was to enable those who wished to have "healing" a means of acquiring it...
every other aspect of Empathy (buffs) I have zero problem with. I love buffs, they are very in-genre. it is ONLY the actual healing that I have any grievance with.... and even that is limited to the nature of MMO culture, and the seeming inability to escape the notion that healing is a necessary component of team dynamic
if I could zap everyone into believing that healing was "no big thing" and marginal at best, i'd have no real problem in it's modest inclusion....
but since that isn't possible, I would much rather structure the game to emphasize the point that Healing is "extra" and a choice (a completely valid choice) a player can make for their character, but in no way necessary or integral to gameplay or team dynamics.
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[i]....Fly me to the moon and let me play among the stars...[/i]
So basically you want us to have a place in our base for sheep so we can harvest wool, a loom so that we can weave the wool into sheets of fabric, shears so we can cut out the pattern for the costume we want to make, and vats of dye so we can color it how we want it? I mean, somehow we have to come up with the way to get all the stuff for a costume. Seems easier to me to go to a store that sells that stuff, my opinion though.
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
Weapons...comic book heroes and villains use those :o Mystical powers...Dr Strange, Raven, Zantana. Seriously, you're trying to say Clairvoyance, esp and telekinesis...you know...psychics (Professor X, Emma Frost, Rachel Summers, Jean Grey, Ace).
Fire, Lightning, Storm, Water...seriously...okay then. *eye roll*
How about since they've already said limited number of sets at launch, then I'll go back to "Keep Healing Others to the bottom of the list of powers to come out some day in many years from launch" *thumbs up*
Sorry, as an RPer, one of the things I hate is the whole idea of "My power is to heal you of all wounds and death!" I'm not trying to RP in the Order of the Stick world. I want to RP in DC/Marvel-esque world. And one of the things I hated RPing in CoH was being wounded, because it always left you with the RPers that had "Oh! Look! I'm all about healing...you're no longer hurt...at all...((hey don't ignore my RP! That's my powerset! All about making it so you are never hurt...ever!))" :p
uh... no. seriously static?
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[i]....Fly me to the moon and let me play among the stars...[/i]
I don't believe you speak for everyone prior to CoT or even in CoT so zapping everyone into believing something we know nothing about seems a bit ego-centric.
of all the things we see in the game - really? of ALL those things?
The game never was structured in such a way that healing was necessary or integral to gameplay or team dynamics. Sorry if you feel that it was and hated that you felt like that.
My team of "healers" would still like a chance to beat all the content please. You can use the power pools and insps as you see fit and I PROMISE if you send me your in-game name to NEVER heal you, not even almost by accident.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
what? I want to RP a healer.. back off.
If you are an injured RP'er you are not going to healed by some random passer-by thus ruining your immersive experience and you are not going to have a healer RPing alongside you who heals you when you don't want them to.
Personally I find RPing creepy but I'm not trying to nerf your thing. Yet.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Yup. I'm sure that's what Superman, Batman, Spider-Man, Wonder Woman, Raven, X-Men, all did...they went to the local ICON, a store anyone could walk into, and bought their outfit. *rolls eyes*
You know what my suggestion allows one to do? hit /tailor options Open a window to change the outfit and for you to then RP it as however you want.
You know what an ICON store does for those who want the game to feel like DC/Marvel? Ruins it. Because it's right there...part of lore. And when it becomes part of lore, then people argue over what to keep and what to disregard. Like, CoH's Origin mission that had you go to different contacts about the different origins, and it gave you a background on when and how of that origin, and people were all "Worst. Sucks. Don't accept it." but when someone says "ICON. Worst. Sucks. Don't accept it." to it being in CoH's lore, it was much more laughed at because it was more widely acceptable to people.
If it's not an option to start, no worries. :p And if we're going to have ICON. Can I have my ultimate villain blow it up as a way to get rid of pesky heroes and rival villains? Because, you know, my villain wants to get rid of as many people as possible, so let's get rid of the big hangout spot that's in a shopping district. :)
To many people Clairvoyance, ESP, Telekinesis, etc. would seem pretty magical. Not necessarily Super Powered. So yeah. Those can be put into a Magical sense. And if we are trying to get away from a Fantasy Realm of Swords and Magic, well......
Even playing in CoH I saw plenty of Raistlins and Drizzts running around the City fighting villains. If people want to play something like that they will.
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
The AH was a massive effort that there was massive resistance from the player base to.
The AE was the same.
You can't just claim now that "people" wanted them, cos a lot of people, people on this very forum, did not and do not want them in CoT either.
I'd claim that healing fulfils a need and it appeals to the will of the playerbase.
Just saying stuff doesn't make it true.
Except the bit I said about healing. Obviously.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Which brings us back to...well...you not paying attention to anything at all for some reason. Unable to? Just don't want to?
Can't nerf what isn't there. Game hasn't gone live yet. So anything I ask for is not a NERF. GH, please, learn your words. Thank you. :)
Please. Many people loved having an economy. Many people loved having an AH to sell/buy the items they wanted.
I'd claim that healing fulfills no need other debuffs/buffs couldn't fill better while staying more inline with the genre. Force Fields...popular buff in comics. :p
And in CoH, I remember everyone loving having defense buffs put on them way more than having a healer on the team who rocked the aura.
Did we ever see them NOT go somewhere to get stuff for their costumes? Batman had companies make parts of his costumes and then ship them to Wayne Manor where he then put them together. Iron Man had Jarvis order parts to be manufactured and then shipped to Stark's house. Where did Spiderman get his lycra outfit that he sewed into his costume from? You think that the heros just HAPPENED to have all that material laying around to magically create their outfits?
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
What didn't they do? Go to a shop dedicated to hero and villain attire!
Or you walk into ICON and the window opens and you change the outfit and RP it how you want it..
I'm not seeing how having ICON doesn't work. It gets you off the street so you're not killed in an invasion / by a random mob / in the PvP zone you forgot you were in, which let's face it would be the first complaint. Like, doesn't the mob realise you're getting changed? Geez.. fix that already. IMHO Icon added to the RP.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
I don't know. Neither do you. Maybe they did. Some had alter egos, perhaps Clark Kent went shopping for Superman's new threads. Point is, they had to get their stuff SOMEHOW, and you can't tell me that they just had 1 million pre-made outfits just lying around waiting for them to don.
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
Please, many people did not and still do not.
I would like to speak for all those people as if I actually WAS all those people. Everyone else is doing it. Seems fair.
In CoX I remember everyone looking for a healer, especially one who rocked the aura. The aura of sweeping generalisation.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
I can tell you they didn't have a dedicated store that said "Are you a superhero? Well come to ICON for all your hero fashion needs." because you know...I actually like the genre and not just looking for a new game to play.
So the gameplay should reward building a team around the tank/dps/mitigation trinity? Remember that one of the things that kept CoH attractive was that characters [i]weren't[/i] dependent on teams -- that there was enough survivability (albeit in different directions) for any AT to solo, and for any combination of ATs to team, and do so effectively. If you set up a game mechanic where, as you take damage, you lose HP cap, and the most effective method of regaining that cap is to have a healer on your team, you're making healers that much more valuable -- not only can they mitigate HP loss more effectively than other characters' own healing abilities, but they can restore lost HP maxima faster, too.
Or you hit /tailor and you disappear off screen while you make changes to your character. Or you head to your hideout/base and do it there (which btw...I was never against having a wardrobe/table whatever...in a base/hideout).
Or you know, tell dumb players who complain about getting attacked while using the tailor to smarten up and go to an area not crowded with NPC enemies.
You know, like there is in every MMO.
Okay! I get it. You don't want any form of any kind of reality invading your fantasy! Now I understand.
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
um, no...
bad rhetoric all around guys.
time to step back and figure out what this thread is supposed to be about, again.
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[i]....Fly me to the moon and let me play among the stars...[/i]
Very true GH about people prefering to recieve sheilds more than heals. It was usually newcomers that made the mistake of assuming healing was the only viable form of support.
Edit: This thread is about nerfing healing, for apparently I guess pvp reasons or maybe "variety" but then again, healing in CoX wasn't very strong to begin with by itself.
I realized something today(5/8/2014) that many MMORPG players, are not like us who enjoyed CoX. They enjoy repetitiveness and predictability, rather then unpredictability. We on the other hand enjoy unpredictability and variety.
Have both. Have Icon and access in-base.
In-base access should cost as it's a feature request, it may mean having one less storage rack to fit it in or buying a bigger base to accommodate it and it may incur a fee on top of base rent like most additional features did.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
But they didn't. Mechanics wise shields > heals but tell that to most people and they would just say "lf healer".
Heals win when shields fail or you know when you don't have someone with shields on your team. Or you do but they're dead. Or your resistance based toon meets those mobs that you really should have brought a defence based toon for. Heals are just useful. And really, really visible.
You will see "great healing" but never "great shielding"
You will never get thanks for getting your team through content, people will congratulate the tank.
Sweeping generalisation but I'd say that most people didn't know and would never be convinced that shields were better.
Honestly no idea what this thread is about but healers are worse aggro magnets here than they were in Neverwinter.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
*grabs popcorn*
What? This is *fun*, especially as I spent most of my time keeping my little flaming monkeys alive (buffing and healing) with Empathy.... Always handy when solo.
Looking back, I seem to remember this happening quite a bit, buts its something that I never really paid attention to.
I *think* the reason as to why is because *generally* speaking, the healing was the "button to hit when the fit hit the shan".
Not to mention as well that the buffs lasted for quite a while (in City of Heroes), whilst actual *healing* is just *there* and then *gone* again (granted, there wasn't really much healing-over-time in the *normal* levels of the game, which is a shame, because that could have been more interesting).
Also, with CoX, there were *very* few abilities that were "reactive". Vengeance (and the Rad bomb thingy), are notable cases of this, so you would generally just keep the buffs up, and the debuffs flowing.
But what do you do with the stuff that gets *past* that?
I haven't read every post in this thread (70+ since i saw it yesterday?!) but I did see some things I wanted to touch on:
- Healing is not a comic book power but a fantasy power -
I disagree with this assessment. Sure you dont have any of the "major" heroes in Marvel or DC comics that are mainly healers, but they definitely exist in comics (especially modern ones). Marvel especially uses healers more and more to keep their battles epic without killing off characters (and or having them bring people back from the dead). EDIT: Does Professor X count as a healer? He really didn't do much more than buff the X-Men till he died.
- Healing can be removed from the "Trinity" -
The devs have set up a 4 legged chair, not a tri-pod (Damage, Mitigation, Buffs and Debuffs). The assesment that you could remove buffers (healers) from the equation the devs have set forth seems preposterous because the Damage and Mitigation are opposite sides of the same coin, as are Buffs and Debuffs. There are more intuitive ways to approach "healing" and I'd love to hear alot more ideas of how being a character who buffs survivability could still be great fun for those who love it without destroying the balance of fabric we have.
This includes Buffing HP Pool (usually Bubbles/Shields on top of HP), Increasing Mitigation, Increasing Available HP (healing), Decreasing Ally's Threat (making people stop attack it), and many more ideas all go here.. I think Increasing Available HP is great! But when seen as ONE tool in a toolbox you may find other tools more attractive depending on who you're teaming with/buffing
- CoT isn't CoX -
If you're here in the forums at this moment this fact NEEDS to become more and more clear. While I want players to feel that their CoX characters can still come to life and do all the things they could do in CoX.. I do NOT agree with how it got there. Cryptic Engine was crap and the amount of work CoX had making it "work" for their goals was alot of resources. Now you're given a way to make better, more streamlined and expandable game.
For example. I love crowd control. But I did not love that if you cast a hold it was either "the enemy can't do anything" or "the enemy is completely unaffected". So one of my main goals in the Pre-Alpha phase of CoT is to advocate for effecient, well-designed, fair crowd control.
- What if Healing provided a temporary buff to already healed allies -
I really love this idea! What the buffs are and how they work leaves room for much discussion but just as CC shouldn't be completely binary, neither should Healing be. The only hard capped mechanic should be DPS and it's only real hard cap is "Enemy HP = 0" and even that has a counter (revive). I say this because if there are new levels added (above 30) new systems added or the like the game needs the room to expand.
Crowd Control Enthusiast
As my friend has so graciously pointed out to me, "One should never try to argue logic with comic book nerds."
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
Piker.
Try anime otaku if you want a REAL challenge!
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
It distresses me, to see a conversation that started out calling for examining the balance between 'hit-point buffing', 'hit-point de-buffing', and other forms of 'hit-point mitigation'**, turn into a flame-war over whether 'healing' is 'super-heroic' or 'just a fantasy'.
Unfortunately, I have to run to class, so I don't have time to discuss this properly.
Be Well!
Fireheart
** translated as 'healing', 'damage', and 'buffs & de-buffs'.
Someone way up thread(and man did this get long in a hurry) made the point that healing is a post damage bandaid and as such is not actually mitigation. In CoX empathy was a very strong mitigation set +dmg, status prot, +def, regen buffing etc. that got a healer label slapped on it since it had three heals. Thermal, Poison, Storm, Radiation, Kinetics, Dark all had heals but never got that label. There just might be an answer there. Tossing the odd pbaoe or ST ally heal could be done for gameplay reasons without overwhelming the desirability of other possibly better mitigation so long as we don't concentrate a significant number of that type of power in any one set.
Done properly healing would be viewed as the bandaid it is rather than a core tactics for every encounter.
-joe
Repeat Offender
Tank Addict
Homeless.
You know how people also hated speed boost?
And how you could go visit the gull to set a flag to "ignore speed boost"..
How about "ignore heals from other players"?
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Oh! So you think in reality, someone would open a shop at the mall strictly for Superhero attire, selling power gauntlets, ancient swords, rocket boots to just anyone.
Yeeeeaaaaaah...okay...and let me guess, you don't think it'd be the first target for a psycho villain? mhmmm...
Also known as the "I want to Solo even when in a Team" option. Um ... at which point are you going to be wanting to turn this into a Massively Singleplayer Online Roleplaying Game?
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Please. Obviously you're purposely playing dense with comics or really just never read them.
By you're own theory, cars to people in 1700 would seem magical and the work of witches, so that must make them magical.
A martial artist able to contort into almost impossible positions must be magical, because someone out there would think "That's magic!"
As to Jaybezz, yes, I know there are a few healers in the DC/Marvel universes. Never denied it, but they're not common and generally they're used sparingly for a reason.
And really, there wasn't a level or a mission I saw in CoX that one couldn't get by with just damage dealers, by any decent players who knew the game at all.
It's a rare thing that we're doing here ladies and gentlemen. We're trying to revive what has been destroyed, make it recognizable yet better than it was. *cue Six Million Dollar Man music*
One of the things we're striving for, and something I sometimes forget, is that we're trying to make a game that players will play because it's fun. What I consider fun is not the same as the next guy. I spoke out of turn earlier.
Now then...with regards to 'Healing' and the topic at hand. I'd like to break this down into a few categories since not all powers are created equal:
There's Heath Buffs that raise the Health cap of the target temporarily and coincidentally heals damage.
There's actual 'Heals' that simply restore lost Health to the character's maximum.
There's Healing over time (Regeneration).
All of these are 'external' in some way. If the character has a way to do this for himself then that's a different topic completely.
The traditional Heals are the most well-known and used to be the most common. Devs could adjust them easily for balance and they were easy to use and understand.
Regen buffs are less common but for the right situation can be more effective.
The Health cap/Heal buffs are more common as a 'self' thing but they did exist as buffs for others. These can be very useful as long as the Health cap buff lasts.
All of these had advantages and disadvantages given all sorts of factors. I think the main reason players screamed for 'Healers' is because they were simple. Some players liked the idea of 'spam the heals! Mow down everything!' so that's how they played. Some realized that this didn't always work, some didn't care...they played how they wanted to play.
As with empathy, maybe the best way to approach this is with several 'Healing' powers (in some combination of flavors above) and the rest of the character is buffs of different kinds?
I remember when Star Wars was cool...a long, long time ago...
Heal over time is handy for the prolonged fight. Although they might well do more healing than the "click heal", the downside is that they are obviously "not instant", so you can use them on the targets that *are* taking the occasional bit of damage, effectively countering the "death by a thousand paper cuts"
Regeneration Aura was interesting, because the amount it healed was dependant entirely upon other stats of the character (their base regen percentage, and their total HP cap). So for characters that had a lot of HP and good defences/resists it was the better choice for them.
But for the *squishier* characters, a Heal Over Time (ie set amount of HP recovered per "tick" which doesn't change according to any other stats the recieving character has), in my mind is the better choice.
Of course, if the squishy is buffed to the nines and can perform to a similar level as the "tougher" characters, then the "regen based" version could be a better choice.
Someone earlier on did mention that Healing was particularly handy in the *lower* levels of the game, and I would have to agree with this, but that is normally because the more combat orientated characters might not have ALL the tools available to them. Can they be overcome with teams? Sure, but don't discount a well placed heal prolonging combat, and making sure that heros *can* win the fight in the end...
I definitely think this touches on the core of the problem....
Empathy was an awesome buff set.... but it got "relegated" to being a "healing" set, because it's "theme" was healing... green and crosses and multiple heals etc...
I definitely agree that making a heal a small part of the over all buff concept works fine.... combined with the other pool idea would provide anyone the tools to make a "dedicated healer" if they so chose, without making any set or archtype "the healer" class or power set.
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[i]....Fly me to the moon and let me play among the stars...[/i]
I think a large part of the issue here is that Empathy was perceived and played as a healing set despite the mechanics.
I know several people that took it because "I like playing healers" and others that avoided it because "healing isn't necessary", both kinds of players not thinking about it's buff potential.
Maybe this is a place where the ability to decouple the mechanical effects of a powerset from the visuals might work in our favor; too early to tell.
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IANAL, IMHO, WYSIWYG, YMMV, IIRC, AFAIK, ETC
[color=#ff0000]Composition Assistant Director, Composition Team[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
yes... but also consider the multiplicative effect that occured....
reguardless of what it might have been called or looked like...... Empath had "more heals" than any other set... and would always have become "the healer" set.
look at Telepathy in Champs... samething happened until they created Celestial (which, again, became "the healer" set reguardless of any other potential it may have)
keeping the d/buff sets similar in composition, so that no one set is "the" heal set, or "the" debuff set (etc et al) is definitely a step in the right direction.... with different applications of said power types being the clear distinction between the sets (or where they're recieved in progression, etc)
But, yes, getting rid of the "lore" of a given set will definitely help a lot, as the developers will not be expected to designate a particular powerset as "the set that gives life to others" or similar.
...and the player can decide for themselves how the effect is being achieved.
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[i]....Fly me to the moon and let me play among the stars...[/i]
For the record, I came home to 99 new posts on this thread and, well, screw it. There's no way I can figure out where you all went with this. You guys have fun.
[i]Has anyone seen my mind? It was right here...[/i]
Oh really.. I'd rather not. SO full of fail
Crowd Control Enthusiast
[url=http://www.youtube.com/watch?v=b6bUeFwbKIQ]Granted[/url].
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
No, you missed the point I was trying to make. They have to get their gear from SOMEWHERE! Now we could do it a few ways.
A.) Have some magical closet that they can pop open at any given time that transports them to some other dimension that gives them full access to all available costume options that they can choose from and change into while there so they don't get attacked while changing.
B.) Have a base that has a work table where they can then craft or create their new look and hope that someone doesn't decide to attack said base whilst they are working on creating their new outfit and changing into it. And then there is the whole "Crafting" debate thing and how much people don't want to have a "Market".
C.) Have a "Mall Shop" that custom designs outfits for heroes or villains to purchase and change into and hope that someone doesn't get the urge to just go blow up a "Mall Shop" filled with a bunch of heroes or villains.
Personally I like C. You on the other hand do not. And that is your opinion.
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
HAHAHA, fair enough.
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[i]....Fly me to the moon and let me play among the stars...[/i]
Or D) a totally OOC disappear from the game completely and be taken to a costume creator screen...or just have to stand somewhere safe as you get into that costume creator that pops up in a window.
Then one can RP that OMG...they bought the pieces from multiple places, got them delivered from their government organization, got them delivered via their supergroup, or made them themselves in their basement or whatever.
Mall Shop for heroes to arrive at...yup...you say realistic...I say public bomb area for villains to attack and destroy and hurt many a civvie.
I'm going to throw out a few names and see if you recognize them.
Drizzt Do'Urden
Raistlin Majere
Caramon Majere
Kimmuriel Oblodra
Catti Brie
Cadderly Bonaduce
Danica Maupoissant
Artemis Entreri
All of those characters all have powers similar to something from City of Heroes. Yet they are "Fantasy" characters. There will always be a cross over as long as there are people who love to Role Play. As much as you want to try to take the Fantasy out of it, you will unfortunately fail. Somebody will always want to play a Drizzt, or a Cadderly, or any other Fantasy character that happens to be their favorite (Elric of Melnibone, Legolas, etc.)
And as for your lame reference to some person living in the 1700's seeing a car as magical, you are absolutely correct. It would be a thing of magic to them. Much like somebody moving something with their mind would be magic as well, or healing someone with a touch, or casting a fireball from the palm of their hand. "Your ancestors call it magic, but you call it science. I come from a land where they are one and the same."
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
Static i think you're confusing the genre with the mechanic.
Superheroes are a part of the fantasy genre.
Superheroes are not part of the fantasy mechanic established in Dungeons and Dragons.
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[i]....Fly me to the moon and let me play among the stars...[/i]
[url=http://static3.wikia.nocookie.net/__cb20131101222907/lego/images/a/a8/Wyldstyle.png]LEGOlass[/url]
[img]http://static3.wikia.nocookie.net/__cb20131101222907/lego/images/a/a8/Wyldstyle.png[/img]
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
You know what? You guys win the interwebz. I give up. +1 to you!
I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!
/em http://youtu.be/14zYcSZU3Yw
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[i]....Fly me to the moon and let me play among the stars...[/i]
Okay, but, while the Argument seems to be about these effects being applied by a "Healer", it's ignoring that each of these effects can also be self-applied.
1. Dull Pain is a Hit-point Buff that has the effect of 'healing' a portion of accumulated damage.
2. Healing Flames is one of several personal defense powers which returns Hit-points.
3. Oh, and 'Nerf Regen'... Right?
How about my Kheldians? My Peacebringer has a self-Hit-point Buff and a self-Hit-point Return AND the ability to return Hit-points to others. And don't ask me for the details on why my Warshade enjoys rolling around in the bodies of freshly 'arrested' foes.
People who argue that Healing is strictly the stuff of Elf-and-Magic 'Fantasy' are completely ignoring the persistent Dream of people everywhere, that there might be a treatment for what ails them. Science dreams of 'healing' but is continually balked by the fact that we simply don't understand how the body really works. Our societies have spent too much effort in learning to destroy bodies and not enough in learning the harder ability to restore them.
So, 'healing' that works looks like 'magic' and people ignore Clarke's Third Law:
-- "Any sufficiently advanced technology is indistinguishable from magic."
So, let's go back to looking at ways to make 'Healing' work in the game and not attack our fellow citizens for believing in the dream of healing.
Be Well!
Fireheart
You're the one who was lame enough to say fire blasting was magic only. :p Like Human Torch never happened.
To be fair, if CoT is a spiritual successor to CoH, maybe we should nerf regen! Keep with the spirit of CoH!
Sorry, i think you've stumbled into a tangent, Fire... the core of which is rooted in the nature of the mechanics of healing others in games, and how it runs counter to the genre.
The splinter that has been "fantasy vs. superheroes" is a narrow focus on a much greater issue.
The notion of self-healing is common in super hero adventure and was never a strong component of any of this discussion (not forgotten or ignored, but semi-mutually agreed to be not the issue)
The healing of others, on the other hand is significantly rare (in several universes of several hundred heroes and villains, there are less than 10 comic characters ever who could heal others directly and quickly)... and few if any characters can heal during combat with any regularity.
that said, the concept is a core element of Dungeons and Dragons, and has become a staple of all fantasy RPG gaming.
The axis of this whole discussion, is the notion that we have been playing our superhero game like a fantasy RPG... rather than having it function in a way that matches its source.
NOW, this core has been rhetorically blown out of proportion by various posters on both sides of the argument. As many have pointed out, CoX was not heavily driven by healing as a mitigation dynamic....
and yet, there was a consistent, co-opted belief by a large section of the COX playerbase that a healing set was "necessary" (hence Thermal Radiation, villains side)
this combination of a belief in instant healing's "necessity" and its general "unthemyness" is what has propelled the OP's supporters for all these posts.
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[i]....Fly me to the moon and let me play among the stars...[/i]
Keeping with the superhero genre is why I'm for all characters having pretty decent Smashing Resistance! Heroes and villains alike survive lots of blunt force damage!
And my contention is that you are screaming at the ocean, saying it should not be wet. The reality is that MMO players expect some form of healing. Instead of telling them that healing is against your 'theme' and they should forget it, let's try figuring out a way for healing to Work in your theme.
The OP suggested balancing hit-point buffing with hit-point de-buffing. I have no problems with that. You seem to be arguing that there should not be any 'externally applied hit-point buffing' (ie healing) because the particular genre you're advocating could not think of a way to make hit-point buffing an interesting power. Why not conclude that we should only have 8 colors, while you're at it?
I admit it. I'm a reader of speculative fiction. I never got into comics. I never read Spiderman or any of the other staples of the genre. I was always having too much fun with the words and pictures in my head, to wonder about telling stories with pictures. In my genre, there are a million ways to do anything, including 'healing', so I have trouble accepting what seems like a Limitation.
So, again, I invite you to give up saying 'It can'/shouldn't be done' and start thinking of ways that it Can be done.
http://www.youtube.com/watch?v=F15dgBzwOrc
Be Well!
Fireheart
Fire... you probably should go back and read the thread. particularly because nothing you've said really applies to anything i've said ( not even what you quoted)
and, as someone who enjoys speculative fiction and, more importantly, Creativity in general... you of all people should know that all creativity is born from limitation. limitations are vital components in any system.
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[i]....Fly me to the moon and let me play among the stars...[/i]
Because MMO players expect something, doesn't mean it should be.
Some MMO players expect a pay to win system. Others do not.
And just because some of us read comics doesn't mean we didn't read other literature. :p Just because I don't care for Sword & Sorcery elements in my superhero genre, doesn't mean I don't care for sword & sorcery.
The problem isn't always that it's an option...and I don't mind the option...it just becomes over used. Like when people were running all those Fire Armor Tanks because...BURN! FOTY combos. Healer gets lumped into it, because so many feel the need to have it, but from an immersion/RP side of things...really...it's limited for a reason in this genre of fiction.
Okay, so why deny others the right to be 'The Healer'?
This discussion seems to be revolving around a hate for Empathy. Empathy was a great buffing set, which just happened to have several powers that buffed hit-points. It was pretty much the only power-set that had such a concentration of abilities. Other powersets did other things.
Are you going to argue that, since people Can heal you, when you're injured, that it... somehow ruins the game for you? Like, if I didn't believe in Flying, and every time some other player flies by, it ruins my 'immersion'?
I have trouble accepting that as a valid argument against... anything.
Be Well!
Fireheart
I think you pretty much nailed it all Kitsune. I think the largest problem this thread has is the 2nd point... how healing is "perceived". Somebody sees a character use a direct heal and it breaks their perception of the comics where you never see that. You see characters use force fields and other powers, or have a high resolve so when they seem to get effectively pummeled and then get back up to take more and win the day.
An acceptable trade-off might be just to make healing less prominent and identifiable than it was in CoH, and is in other games. rather than have large burst ally targeted heals, integrate HoT and regen effects into other buffs and mitigation powers.
EXAMPLE: player A casts deflection field on player B... deflection field raises player B's defense, reducing the number of attacks that hit them. Deflection field also has a small regen/HoT component, causing Player B to recover their health more rapidly while affected by the force field. End Result: Deflection field protected the hero long enough for them to regain their composure and resolve to continue the fight.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
Actually...look at my suggestion and then look at my agreement with another poster.
There was no denying healers. My first suggestion was to make it rare, like in the superhero genre. Something to unlock! So it's all special too!
Power Pool like setup option makes Healer an possible too. If it's a power pool, are you just afraid people who want to play the healer won't take it as a power pool for some reason?
For someone eager to use charged rhetoric like 'screaming at the ocean', fire... you sure are quick to get in a shouting match.
most proponents of the op have already stated that, apart from the nature of empathy as 'the healing set', empathy was a great buff set.
a solution to provide for those who desire to be 'the healer' while minimizing the 'necessity' of healing in general was also suggested, already.
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[i]....Fly me to the moon and let me play among the stars...[/i]
In a city -full- of superheroes... what kind of enterprising entrepreneur would want to miss that kind of sales opportunity? And what kind of villain, even if they were psychotic, would attack a place where hundreds of heroes gathered at any given time? Psychotic doesn't mean stupid. Furthermore, how do you know the owner and staff aren't heroes themselves? Would anyone with a brain open up a shop for superheroes, knowing full well villains may attack, and not have some kind of effective security? Maybe they'd be able to handle said stupid villain even if the shop was devoid of other heroes. Finally, how could someone who supposedly RPs not come up with some kind of valid explanation for the possibility? I Don't RP, and I could still come up with likely hundreds of scenarios for you.
Guess what the point of RP is? to pretend something is a way it actually isn't. (i.e. you "play" the part of your character... but you aren't -actually- your character in reality).
Now, just because I don't RP myself, doesn't mean I have a problem with RP. It actually doesn't bother me one bit. But you want to actually take away a QoL feature... for the sake of making your personal RP more believable in the game environment? All I have to say to that is.... pfft, no thanks.
Your character can still "go shopping" at whatever fake store they want (that also isn't -in game- mind you) or get their stuff delivered from their government organization (which, also doesn't exhist in the game... unless you -RP- that your agency is one established in the game). you could say "No, I don't go to icon... 'insert reason here'".
Did you ever stop to think that maybe you can be accommodated without taking away from someone else? Maybe you could instead suggest that we -also- have a way to design extra character costumes from the character select screen, while retaining the in game tailor. That way, -you- still wouldn't have to go to the tailor if you didn't want to, and others could have their conveniences.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
Yeah, I'm a little unstable right now. Finals, you know?
I'm usually pretty good at not getting directly in people's faces and I try to remember to de-escalate when things get too tense.
And I'm sorry, but I still find the 'it breaks my immersion' argument to be silly. At least, when it's applied to the choices of other players. Then again, when gold-sellers spam the chat-channels, it breaks my immersion. *grin*
As for the topic of this thread, I like playing a character who can heal others. I was a professional 'healer' (a licensed massage therapist) for fifteen years. My ego insists that I helped my clients to have a less painful life. I didn't throw around 'complete heal' or other green-glowing-balls-of-light, but I'd LOVE to be able to! First target would be my Own aching back.
To be honest, I think that CoH already did a great job of de-emphasizing the need for a 'heal-bot'. It broke the 'trinity' and I just don't see the need to nerf healing More. I usually played a Tanker, or Controller and usually either soloed, or duoed with an insane Regen Scrapper and we always had either more than enough healing or 'no way near enough'. When we were in a 'not enough' situation, it was usually because we miss-judged and the situation blew up on us. That's MMO-life and you can't resent dying from being stupid.
So, as I mentioned in my last post, this seems to be about 'bashing Empathy', which is silly, really, because if the 'strongest healzor' was Bubblegum Chewing, then the "Worshipers of the Trinity" would be asking 'Got Bubblegum?' and booting any player that wasn't chewing. If 'the healing set' was Not Empathy, then it would be something else and we'd be saying, "Bubblegum Chewing breaks my immersion!"
Be Well!
Fireheart
Fix'd that for you XD
Empathy was intended as buff set with better than average healing capability. It's problem was that it was perceived, likely due to the number of strictly healing powers starting out, along with typical MMO-Trinity thinking, to be a "healing-only" power set.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
Fair to say, Fire, except that, without thermal and empathy... no set would effectively 'stand out' as a "healing" set, and healing would be absorbed fully into the umbrella of buffs'.
which I think is the bigger thrust of the overall argument. If we toned down the theming of those two sets (a likely scenario, given the suggested power customization system) and toned down their 'I'm the healing set!' Qualities to be more in line with other buff sets, there would be no discussion from 'our side'....
as was suggested, a healing based power pool would enable players who wanted to focus on healing (regardless oftheir primary set cchoices) the ability to pursue it, while maintaining the sensibility that there is no 'healing class' in the game.
I know it's not my fight, but Cross.... X is suggesting the tailor feature be immediately available to the player anywhere in the game... to remove it's physical presence and bring it to the players immediate fingertips, rather than having a place you must go to.
functionally suggesting taking a physical contact, and turning it into a cell phone call.
your camp loses NOTHING. If anything you gain fflexibility (since you aren't using the RP justification that it's actually a super-store anyway) while X get's to avoid dealing with a thematically stupid (from her perspective) facility who's only function is essentually meta-game in origin anyway.
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[i]....Fly me to the moon and let me play among the stars...[/i]
and every other thematic aspect of it implied it's role as a healing set. It was not 'chance' that it was considered the healing set... it was DESIGNED to be 'the healing set'.... everything from its power discriptions, to its icons to its color scheme predicated that assumption.
the fact that it was a great buff set just proves, to me anyway, the lack of any need for a 'heal' set, and that the 'healer' urge could be sated with other means.
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[i]....Fly me to the moon and let me play among the stars...[/i]
What quality of life feature am I taking again? Seriously? What QoL feature am I taking away? My suggestion still leaves you able to change your costumes. Still leaves you able to use an Auction House. The only difference with mine, is it's part of the UI and not "click on this NPC"
So what exactly am I trying to take away?
As to what type of villain? Joker comes to mind first. Deadpool is another (bit of an anti hero for sure...but most likely willing to do such a thing). And most importantly...my villain, in her hero disguise, as she plants explosives without anyone noticing, walking away with a smirk as she hits the switch. ;p
And with such security in a shop for heroes, why aren't all the other places upping their security to that level? It's expensive? Well just imagine how expensive those costume items like spandex must be to compensate for paying for such security levels.
See, can play that too.
I don't like the idea of that lore aspect. My opinion, and while I prefer to state it now before the game gets to alpha stage, feel happy and know, the devs will 99.9% most likely put in NPCs to establish a Superhero Retail Outlet that is 100% safe from villains, and an Auction House my villain can't rob, even though, you know, robbing an auction house seems very...villainy. :p
I felt the same way about my kat/regeneration scrapper. After being told by so many that I was wasting my time an regen sucks! Get WP!. I worked my tail off to become one with regen's play style. Spent hours tweaking my Mids build. Perfecting the timing needed to keep up with the big boys! An then it finally happen! The moments were things are going bad an some how you manage to survive said encounter because of your dedication too your character. There had been many times were I'm the last one standing( my best moment was fighting the crystal titan an outlasting everyone else!). Didn't have purples either. Plz don't nerf the underdog which made me feel great! Regen was a healer type but best believe we had to earn every victory in pve. And when someone did out performed me. The thought of nerfbat never crossed my mind. Be it Fire brute, Wp, fire kin, Rad/IIllusions... whoever!
(Never pvped but heard about regens.Didn't come along till I think i12 but heard about regen ability to "tank" hami back in the day. The nerf bat was regens best friend for a while from what I was told.
We're not here because we're free. We're here because we're not free.
I think this thread is more about heal other powers than Regeneration.
I believe the one aspect that pushed this perception, which was also my biggest beef with the empathy set, was that the only thing that power set could do for the character who had it is heal. As has been pointed out elsewhere, it was made too team-centric. It would've been a brave new world if those with empathy could have used Fortitude on themselves.
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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]
Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!
So...now that we've managed to diverge into at least three topics (including Icon vs no Icon, Healing Set vs no Healing Set and yay Regen please don't nerf us!), can we settle down for a few minutes? I swear, if the people of this country debate politics this passionately it really WOULD be a whole new world! Let me try to break this down for those brave enough to come in late:
CoX endeavored to build an idea of what a city might look like in a world of supers. I've read enough fiction (and written some of it too) to realize that this is strictly a subjective thing because life would be SO different that we can't even imagine what it would be like. Firstly, imagine ALL the powers you've ever seen in the comics. Do you REALLY think a city could survive all of that? I don't think so. So let's PLEASE throw out any arguments based in reality because in the real world, life as portrayed in many of the comics wouldn't exist. This is a game about super-powered people. If you're not willing to suspend belief then you're going to be disappointed.
That being said, there is absolutely NO reason not to play both sides of the fence on this one. One of the few things CO did right was the Power House IMHO. When you level up you CAN go there, test your powers, change your costume or whatever. Or...you can click the little flashing button on your character's Power bar. Some people like choice A, some like choice B. I like red...you might like blue. Let's PLEASE not be hating on the other guy's fun just because it's not our idea of fun. Let the Devs decide which way they want to go (hopefully both as far as I'm concerned) and move on.
As to healing, we have as many opinions as we have contributors. I would appreciate it if most of them would stop trying to act like they represent the masses of players who secretly lurk behind them. If YOU think that Healing should be its own set, then say so. However STOP saying that 'the players will expect it' because we don't know WHAT the players will expect! Yes, CoT has been widely touted as the 'spiritual successor' to CoH but we've ALSO been screaming proudly that we're going to do some things differently. Some fundamental truths in CoH (like War Walls, having to take a train to another zone and ED) simply won't exist in CoT because the situations that prompted them WILL NOT EXIST.
For those that like the idea of playing a 'Healer': Are you willing to keep an open mind when changes are suggested? Are you willing to accept the idea that you can have a buffing character that CAN heal but of which Healing is only a small part? Are you willing to work with others (on both sides of the fence) to try to come up with something everyone can at least learn to live with?
For those that believe that we don't need a Healing set: Are you willing to keep an open mind when suggestions are made? Are you willing to accept the idea that some players WANT to play a character that can heal others as part of 'their thing?' Are you willing to work with them in order to come up with something they can play even if you'd rather not play the same thing?
Wanting to play a Healer in some way, shape or form is as valid an opinion as wanting to play any other type of character and I don't see anyone screaming 'We don't need Blasters!' They want to play people who heal other people...so let 'em.
I remember when Star Wars was cool...a long, long time ago...
I do discuss politics this passionately! I just get into trouble on gaming sites when I do :p
And of course I'm willing to accept what they go with. :p I did with CoH and I do with CO (DCUO's power setups and limited avatar builds keeps me from playing it). Only spout my opinions and ideas now, while it's still being developed in hopes some of them are done ^_^
Yes, obviously, from that one quote that is clearly what I am aiming for.
It's an option, we like options. It's re-using a much appreciated feature from that other game. It can be used by those RP'ing, those who don't like drive-by buffs, those who are attempting a challenge such as the rikti pylon who don't want your healing, thanks. And besides, in any MMO there are always a gazillion people soloing at any given point who aren't destroying the fabric of the game. See all other MMOs ever.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Tangent 4
/signed
CoX-like Empathy set please, kthx.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Don't forget Pain Domination ;)
If that's the case.. apparently I misread/misunderstood the suggestion about the tailor. I was thinking she(?) was asking to click a tailor icon, which would then take the character out of the game, and into the character creation screen to modify the costume. Which would remove the option to chat with friends etc while editing your costume or creating a new one.
I didn't go back and re-read it yet, perhaps I should. Was it also the intention with the removal of the auction house to have a GUI window open without selecting an NPC?
Either way. Those hubs did have uses.. like being alternate player gathering points (rather than -everyone- standing around Ms. Liberty with their costume GUI open for example). I'm fully -for- providing additional (and even possibly better) options to everyone. But I think great considerations should be made before simply removing options.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
If that's the case I don't recommended a nerf to the "heal other"classes. Maybe a solid spin to how it works without being OP. If the heal you received from healer class were based off the percentage of a players HP with said tweaking instead of a flat rate. It should be gtg.
We're not here because we're free. We're here because we're not free.
The bolded portion there apparently made me misunderstand what you were asking for. I thought you wanted to remove the tailor "store" option and have the GUI option remove the character from the game to edit/create a costume. You have my apologies.
I agree with you, but I still don't think it should be removed from the game. The problem with the lore aspect is because it's a game aspect that had to have lore written around it to explain its exhistence. Honestly, moving the "tailor" to supergroup bases and personal hideouts would have been better and more closely mirror comics, since most of their gear, costumes etc were widely developed in-house (batman anyone?).
Thing is, places like the tailor and auction house create a player gathering point, which promotes interactions and also lets new players see that the game is not devoid of life. This was especially important in a game like CoH, where missions were heavily instanced and most everyone used established private chat channels instead of zone or global chat. This is the main reason I disagree with removing those locations from the game world.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
Well, to be fair, you didn't have the option to chat while you modified costumes in CoH :p That's purely a CO option (I think DCUO as well).
True, but you could still hear the chat *ding* and exit the tailor to respond :)
and I've been playing a lot in CO lately. I've seen you there a few times.
Regards,
D. A. Cross
CEO of Phoenix Rising
CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross
I'm, in fact, there now! :o
Admittedly, I have not read the entire thread. In response to the OP:
Regarding "staying true to the genre" and your references to the stories in the movies and comic books: Stan Lee gave a great quote in his latest [url=http://www.youtube.com/watch?v=L4_zFYnnn2Y]Stan's Rant[/url]. [b]"The person who would win in a fight is the person that the scriptwriter wants to win!"[/b]
Video game mechanics make implementing that mentality impossible, simply because there is no singular party deciding the outcome; the player has a certain degree of control over the outcome, but obviously not total. If the player did, there would be no fun in the game: we would essentially be playing a character through a predetermined set of actions in real time, thus eliminating the challenge around which games are designed. So, while it would indeed be very dramatic to triumph in a fight with a sliver of health left and no energy, there are too many variables outside of the player's control to guarantee that that "story" is told.
Allowing a player to set how much their character is affected by outside healing powers is a meritorious suggestion, and probably the best way to go about it. If a player wants to be able to build a character whose main power/purpose is keeping others alive, that player should be allowed to do so. If another player wants to build a character that is less affected by healing powers (for whatever justification), that player should also be allowed to do so.
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[size=15][b][i]A cold front is heading toward Titan City[/i][/b][/size]
Ice Man of [url=http://cityoftitans.com/forum/phoenix-rising-initiative-0]The Phoenix Rising Initiative[/url]
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