Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Animation suggestion thread

493 posts / 0 new
Last post
Beef Ninja
Beef Ninja's picture
Offline
Last seen: 2 years 11 months ago
Joined: 03/09/2018 - 21:26
So I've been thinking, how

So I've been thinking, how about bees? I wanna make a guy that shoots bees from his body, why make a guy that has some weird dumb power like fire or lightning when we could fire a beam of solid bees. Plus for a flight animation I-uh-WE need to ride on a cloud of bees!

Also this powerset just wouldn't bee complete without a beekeeper hat/mask.

The rest of a beekeeper uniform could probably be made with basic costume parts though.

MeSoSollyWan
MeSoSollyWan's picture
Offline
Last seen: 4 months 3 weeks ago
kickstarter
Joined: 07/18/2014 - 00:54
With all the talks regarding

With all the talks regarding Items of Power in the Requests/Suggestions threads we have (Props, costumes, animations) I have a series of gifs I'd like to share.

Somehow I just learned about Menat, a newer Street Fighter character that uses a powerful orb/crystal ball to attack (apologies for the varied quality of gifs I could find):

She seems to use these animations for melee and mid-ranged attacks. Pretty cool!

notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
I want a slime particle

I want a slime particle effect. Like I know we are getting a water particle effect but there are other liquids that I want to reproduce that are less viscous, like if I make a character that can control mud I don't want him to look like he's spraying diarrhea everywhere

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Cyclops
Cyclops's picture
Offline
Last seen: 1 year 8 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
MeSoSollyWan wrote:
MeSoSollyWan wrote:

With all the talks regarding Items of Power in the Requests/Suggestions threads we have (Props, costumes, animations) I have a series of gifs I'd like to share.

Somehow I just learned about Menat, a newer Street Fighter character that uses a powerful orb/crystal ball to attack (apologies for the varied quality of gifs I could find):

She seems to use these animations for melee and mid-ranged attacks. Pretty cool!

1) I love the mummy wrap costume.
2) and the jiggly butt kick animation is awesome!

Cyclops
Cyclops's picture
Offline
Last seen: 1 year 8 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
To build on the above posts,

To build on the above posts, I would like a dancing style martial arts. That would be way cool.

OK with auras, I would like a sayan style aura where your hair floats up as long as the aura is toggled on.

TitansCity
TitansCity's picture
Offline
Last seen: 11 months 2 weeks ago
11th Anniversary Badge
Joined: 10/28/2013 - 02:09
I don't think auras could

I don't think auras could modify the costume of your character... it seems to complex to set it on my opinion.
you should think auras as some FX around your character ^^


Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
PR - Europe
DariusWolfe
Offline
Last seen: 1 year 3 months ago
Joined: 09/19/2018 - 06:22
I believe it's already been

I believe it's already been confirmed that auras can be fairly complex, from solid-seeming objects moving around you to the light shows we're used to when we think of auras. I'm not saying they would do a super-saiyan hair thing, but I think they safely could.

~ DariusWolfe
Errant, TNT, Vibrant and Fluxion on Liberty

Beef Ninja
Beef Ninja's picture
Offline
Last seen: 2 years 11 months ago
Joined: 03/09/2018 - 21:26
My post is at the top of this

My post is right at the top of this page, how'd it go completely unnoticed?...

Cyclops
Cyclops's picture
Offline
Last seen: 1 year 8 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
Beef Ninja wrote:
Beef Ninja wrote:

My post is right at the top of this page, how'd it go completely unnoticed?...

BeeCause normal human BeeHavior is to be scared of Beeeeees.

you should sweeten the deal with a little honey, and your audience will Bee Beemused.

Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Cyclops wrote:
Cyclops wrote:
Beef Ninja wrote:

My post is right at the top of this page, how'd it go completely unnoticed?...

BeeCause normal human BeeHavior is to be scared of Beeeeees.

you should sweeten the deal with a little honey, and your audience will Bee Beemused.

And I can bring this post back around to "insect attack animations" with just two Venture Bros. gifs:

Dr. Girlfriend...

and The Monarch...

;)

CoH player from April 25, 2004 to November 30, 2012

Jazzhands
Jazzhands's picture
Offline
Last seen: 2 years 7 months ago
Joined: 06/10/2018 - 20:12
https://cityoftitans.com

https://cityoftitans.com/forum/some-jazzy%C2%B4s-ideas-about-power-pools-and-animations#comment-160631

Hello there. A Link to a Thread from myself, but it belongs here.

Animation Ideas to read: Sumo - Heavy Weapons - Runemagic - Sonic-Tank-Power

"Walking down the street and you hear that heavy beat. You can't help but walk your feet, down all the way 'til we meet"~

Beef Ninja
Beef Ninja's picture
Offline
Last seen: 2 years 11 months ago
Joined: 03/09/2018 - 21:26
Jazzhands wrote:
Jazzhands wrote:

https://cityoftitans.com/forum/some-jazzy%C2%B4s-ideas-about-power-pools-and-animations#comment-160631

Hello there. A Link to a Thread from myself, but it belongs here.

Animation Ideas to read: Sumo - Heavy Weapons - Runemagic - Sonic-Tank-Power

I'd love to see sumo wrestling since we can finally make fat people. :)

Hatut Zeraze
Hatut Zeraze's picture
Offline
Last seen: 11 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/26/2013 - 08:13
When considering dance emotes

When considering dance emotes, I'd like my toons to be able to ballroom dance with imaginary partners. It would be a real crowd-pleaser.

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
I wish to be so GLORIOUSLY

I wish to be so GLORIOUSLY INCANDESCENT!!!

More importantly, I'd like to see similar with ice, metal, rock, darkness, actual spears, etc.


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
In other news, we've done a

In other news, we've done a costume request 2.0 and prop request 2.0, do we think this one is big enough to compile and redo?


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
desviper wrote:
desviper wrote:

In other news, we've done a costume request 2.0 and prop request 2.0, do we think this one is big enough to compile and redo?

I doubt anyone would stop you if you wanted to. :)

I've been actually meaning to do it again for costumes (to effectively create a Costume Request 3.0) but I keep getting side-tracked. If someone beats me to that I probably wouldn't mind - otherwise I'll get to it eventually.

At this point I might wait on the costumes at least long enough to see what we're going to get in the "Issue0" release. That way I could weed out some of the "suggestions" that actually got made already.

CoH player from April 25, 2004 to November 30, 2012

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Yeah best to wait until

Yeah best to wait until release to make a new batch of suggestion threads.

I'm just asking if we'll agree to move over :p Otherwise I did a bunch of compiling for no reason.


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
desviper wrote:
desviper wrote:

Yeah best to wait until release to make a new batch of suggestion threads.

I'm just asking if we'll agree to move over :p Otherwise I did a bunch of compiling for no reason.

When I decided to make the Costume Request 2.0 thread I requested the Devs lock the original thread just so everyone would make a "clean jump" to the new thread. I'd bet if you do a good enough job with a new thread the Devs might do the same for you.

CoH player from April 25, 2004 to November 30, 2012

Fireheart
Fireheart's picture
Offline
Last seen: 2 months 2 weeks ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
And post a Link in the old

And post a Link in the old thread, please!

Be Well!
Fireheart

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
I'll start on it in a few

I'll start on it in a few days once the holiday passes over


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
Cyclops
Cyclops's picture
Offline
Last seen: 1 year 8 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
I would like this animation


I would like this animation for flight. transform the lower body into an energy trail. (I believe energy trails themselves were already mentioned)

Beef Ninja
Beef Ninja's picture
Offline
Last seen: 2 years 11 months ago
Joined: 03/09/2018 - 21:26
Whelp, apparently I was

Whelp, apparently I was supposed to post this here so:

Beef Ninja wrote:

We need throwable flasks filled with mystery liquids for our mad scientists!

One specific thing I'd like to see with this is to have a commander throw one and a minion forms from the puddle.

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 4 months 3 days ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
Cyclops wrote:
Cyclops wrote:


I would like this animation for flight. transform the lower body into an energy trail. (I believe energy trails themselves were already mentioned)

I dig those glowy bits, man.

Huckleberry
Huckleberry's picture
Offline
Last seen: 2 weeks 12 hours ago
Joined: 01/03/2016 - 08:39
Was Watching the New Legends

Was watching the New Legends of Monkey and saw the Font Demon casting lightning from his pinky fingers and it cracked me up.
https://youtu.be/rDLuT_V3cFg?t=82
We should have that as an attack animation.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 2 weeks ago
Joined: 03/28/2015 - 03:02
Huckleberry wrote:
Huckleberry wrote:

Was watching the New Legends of Monkey and saw the Font Demon casting lightning from his pinky fingers and it cracked me up.
https://youtu.be/rDLuT_V3cFg?t=82
We should have that as an attack animation.

Heh, loved how he ran out of "ammo". But big YES to be able to have ones hands in that position, though emanation point would probably still be just "hand".

notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
Huckleberry wrote:
Huckleberry wrote:

Was watching the New Legends of Monkey and saw the Font Demon casting lightning from his pinky fingers and it cracked me up.
https://youtu.be/rDLuT_V3cFg?t=82
We should have that as an attack animation.

also how the font demon draws his sword.... I need this in my body right now....

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Huckleberry
Huckleberry's picture
Offline
Last seen: 2 weeks 12 hours ago
Joined: 01/03/2016 - 08:39
notears wrote:
notears wrote:

also how the font demon draws his sword.... I need this in my body right now....

True and I really like the way Monkey draws his staff.

Just like Voltron:


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
yeah, in all honesty?

yeah, in all honesty? Everything... everything from that clip, the fighting styles, the kung fu lasers, the everything... just... just everything...

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Beef Ninja wrote:
Beef Ninja wrote:

Whelp, apparently I was supposed to post this here so:

Beef Ninja wrote:

We need throwable flasks filled with mystery liquids for our mad scientists!

One specific thing I'd like to see with this is to have a commander throw one and a minion forms from the puddle.

Both in science flasks and alchemical flasks please :)


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
Cyclops
Cyclops's picture
Offline
Last seen: 1 year 8 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
Hmmm, ways to summon minions.

Hmmm, ways to summon minions.

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
https://cityoftitans.com

https://cityoftitans.com/forum/animation-suggestion-thread-20

Aaaaaand done! This took basically all day :p I tried to encapsulate each suggestion in a quip, but I think I'll add some links to videos since animations are harder to google (as I've learned the hard way).

I do think it's good enough to suggest locking this to move over. Also, having gone through this thread...it's a mess :p


PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
thanks des

thanks des

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Seschat
Seschat's picture
Offline
Last seen: 1 year 4 months ago
Joined: 11/18/2018 - 09:08
Beef Ninja wrote:
Beef Ninja wrote:

Whelp, apparently I was supposed to post this here so:

Beef Ninja wrote:

We need throwable flasks filled with mystery liquids for our mad scientists!

One specific thing I'd like to see with this is to have a commander throw one and a minion forms from the puddle.

I just want to throw minions. :D As a note, doable in DCUO, as long as they are held/entangled first. Throwing my minions... that's the basis for a power set.

Native of Triumph - Victory - Protector - Gladden - Dwarrowdelf - Tribble
Broad spectrum geek and Shadowy Advisor
Yes, my art gallery is almost entirely screen captures. Tough.

DesViper
DesViper's picture
Offline
Last seen: 2 years 3 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
I'll go add that in the new

PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
ZeeHero
ZeeHero's picture
Offline
Last seen: 2 years 10 months ago
Joined: 04/27/2018 - 20:08
I'd love to see something

I'd love to see something like Mugino "Meltdowner"'s ability as attack animations.


notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
put that here

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

fodenn
Offline
Last seen: 2 years 10 months ago
Joined: 05/24/2021 - 09:41
I'd really like for there to

I'd really like for there to be a "bulky" set of animations for running, attacking, and walking around. I feel like the power armor animations from Fallout 4 do a lot in that regard - movement has more momentum and weight behind it, suggesting that the character is very heavy, and the gait is long and powerful.

snaptube vidmate

Huckleberry
Huckleberry's picture
Offline
Last seen: 2 weeks 12 hours ago
Joined: 01/03/2016 - 08:39
fodenn wrote:
fodenn wrote:

I'd really like for there to be a "bulky" set of animations for running, attacking, and walking around. I feel like the power armor animations from Fallout 4 do a lot in that regard - movement has more momentum and weight behind it, suggesting that the character is very heavy, and the gait is long and powerful.

Funny you should say that. I've been working on a bulky package theme and will probably have it up today or tomorrow.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Super M.
Super M.'s picture
Offline
Last seen: 1 year 7 months ago
Joined: 11/19/2017 - 08:16
Huckleberry wrote:
Huckleberry wrote:
fodenn wrote:

I'd really like for there to be a "bulky" set of animations for running, attacking, and walking around. I feel like the power armor animations from Fallout 4 do a lot in that regard - movement has more momentum and weight behind it, suggesting that the character is very heavy, and the gait is long and powerful.

Funny you should say that. I've been working on a bulky package theme and will probably have it up today or tomorrow.

I know this has ABSOLUTELY been said, but I need more than anything "Super Speed" packages, even for stuff like ranged attacks.

Absolutely neeeeeddddd....with things like "whirlwind hands" and "super spinning" for pushes and holds, etc...

Huckleberry
Huckleberry's picture
Offline
Last seen: 2 weeks 12 hours ago
Joined: 01/03/2016 - 08:39
Super M. wrote:
Super M. wrote:

I know this has ABSOLUTELY been said, but I need more than anything "Super Speed" packages, even for stuff like ranged attacks.

Absolutely neeeeeddddd....with things like "whirlwind hands" and "super spinning" for pushes and holds, etc...

Well get your keister over to the Package Theme page and make one. What are the kinds of things you're looking for in a speedster character? Be specific. Because if you rely on others to do it, you'll never get what you want. Sometimes it might be better, but never bespoke to your imagination.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Huckleberry
Huckleberry's picture
Offline
Last seen: 2 weeks 12 hours ago
Joined: 01/03/2016 - 08:39
Sorry for the double post,

Sorry for the double post, but it's not my fault no one else posted on this thread in the past three+ months.

In the writeup for Deckler Fountain there is the following statement:

Quote:

Citizens, heroes and villains all occasionally toss the fountains a few coins for luck.

So, of course there needs to be an emote of some kind to toss a coin in the fountain.

I've seen a lot of people turn away and toss the coin back over their shoulder into the fountain, so that's an option. I've also seen a more sedate underhanded toss into the fountain. Then there's the thumb-flicked coin toss as well.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Huckleberry wrote:
Huckleberry wrote:

Sorry for the double post, but it's not my fault no one else posted on this thread in the past three+ months.

In the writeup for Deckler Fountain there is the following statement:

Quote:

Citizens, heroes and villains all occasionally toss the fountains a few coins for luck.

So, of course there needs to be an emote of some kind to toss a coin in the fountain.

I've seen a lot of people turn away and toss the coin back over their shoulder into the fountain, so that's an option. I've also seen a more sedate underhanded toss into the fountain. Then there's the thumb-flicked coin toss as well.

If there's going to be "coin toss" emotes there needs to something like the following:

as well as the ability to jump into the fountain and steal the coins for the desperate, low level villain types. ;)

CoH player from April 25, 2004 to November 30, 2012

Pages