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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

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City of Titans Official Question Thread: September-November

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Cinnder
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You heard it here first:

You heard it here first: Household Goods power set, comprising such powers as the Comfy Chair, the Soft Cushions, and The (Dishwashing) Rack. It might even extend to the 'Dog Kennels' if we're to mix skits.

Spurn all ye kindle.

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Bally Jerry pranged his kite,

Bally Jerry pranged his kite, right in the how's-yer-father. Hairy blighter dickie-birded, feathered back on his sammie, took a waspy, flipped over onto his Betty Harper's and caught his can in the Bertie!

Can we have a version of Propel that sends cabbage crates over the briny?

Banter's not the same slower...

R.S.O. of Phoenix Rising

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There are two kinds of people

There are two kinds of people - those who can extrapolate from incomplete data,

(insert pithy comment here)

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I know it's not currently

I know it's not currently planned for release (much to my chagrin), but do you have a sense of what powersets you would like to do for the Hunter (blaster equivalent, I believe) manipulation secondaries and can you give any hints? Have you started any development on that yet? I presume you're probably focused on what is slated for launch.

*Sits here hoping a secondary like the would be i24 Martial combat is in the works so I can role play an energy/super strength type*

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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Will we get lore* about

Will we get lore* about events involving characters / contacts who are in the game? E.g. If Aurelia and Castilucci are contacts in the game, it'd be awesome to read more about their story even if it's not something we can pursue in-game.



* In whichever format, although a comic would, natch, be the holy grail.

- - - - -
Hail Beard!

Support trap clowns for CoT!

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When's gabby cabbie gonna

When's gabby cabbie gonna come back?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears wrote:
notears wrote:

When's gabby cabbie gonna come back?

That's pretty much a question I ask myself every day.

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

SpaceMoose
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Darth Fez wrote:
Darth Fez wrote:

Oblig.:

Can we expect the Spanish Inquisition in Titan City?

Did you expect the Canadian Inquisition on the forums, eh?

________
This looks like a job for SPAAAAAAAAAAAAAAAAAAAAAAAACE MOOOOOOOOOOOOOOOOSE!!!!!!!

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Mind-Freeze
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Did the devs say which powers

Did the devs say which powers were set for launch for each archetype?

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Mind-Freeze wrote:
Mind-Freeze wrote:

Did the devs say which powers were set for launch for each archetype?

They did, then said "oh shit wrong list, sorry guys" :p No Dark as launch :( But it's more of an aesthetic than a power.


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Mind-Freeze
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I know I’m so excited I can’t

I know I’m so excited I can’t wait to see power options for each archetype have so many ideas and characters going through my mind ready to create

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Dark is, indeed more of an

Dark is, indeed more of an aesthetic, but the Mechanic of siphoning away power to buff the user and his friends and debuffing the opponent was valuable and potent. I really hope to see it in CoT.

Be Well!
Fireheart

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Radiac wrote:
Radiac wrote:

The answer I get is "1 mole of moles of holes". That comes out to 3.624x10^47 holes, but the answer was expected to be expressed in "moles of holes" not "holes", so the number answer would be 6.02x10^23 moles of holes, or one mole of moles of holes.

I do believe you got it.

I got my high school chemistry teacher to include that one as an extra credit question on the final exam. People were not happy.

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Question. Can I uses dual

Question. Can I use dual pistols as a special effect for a melee power set? They would really be short ranged, but it would be totally cool.
I could call him, Point Blank Man.
Please?
Try this,
1st) Massive Melee (for the area of effect)
2nd) Invulnerability
3rd) Rage

Sword or Dual Pistols...its all the same, right?

Redlynne
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Functionally speaking, the

Functionally speaking, the game mechanics aren't going to "care" if you're using swords or pistols. The animation aesthetics will care (of course), but so long as the option is available ... uh ... sure?


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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You might have to poke

You might have to poke @Tannim22 or someone to add the gun to melee props since they simply might not think of it :p


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Beeker
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How many characters will we

How many characters will we be able to "store" when the character creator is available? Will the powerset design and aesthetic decoupling choices will be included?
Apologies is this has been answered elsewhere.

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Will we ever see rare

Will we ever see rare temporary powers ones that are incredibly rare or near unique rewards ? that say might only have 1 or a few uses ?

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Any idea how many costume

Any idea how many costume slots we get yet? When they're available? How soon after a character's creation can we give them a second costume? Probably too soon for these questions.

"Let the past die. Kill it if you have to."

Lothic
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Beeker wrote:
Beeker wrote:

How many characters will we be able to "store" when the character creator is available? Will the powerset design and aesthetic decoupling choices will be included?
Apologies is this has been answered elsewhere.

I'm not a Dev but I play one on TV... Seriously though I do spend way too much time on these threads so I do have some good "educated guesses" for your questions based on what the Devs have already told us.

As far as "storing" characters goes I think we need to be clear about the terminology we're using here. While it's very likely there will be a max number of characters we'll be able to create in the game I doubt there would ever be a "limit" to the number of characters we could design with the standalone Avatar Builder app.

Think of the Avatar Builder more like the in-game ICON costume designer in CoH - it'll should let us design/edit costumes, body sliders and aesthetic decoupling choices and allow us to SAVE those choices in special costume/body slider files. Those files should then be loadable into the game when we actually want to create a character in the game. The key difference will be that the DESIGNING of a character should be doable independently of CREATING a character in the game. Because the Avatar Builder simply saves design files as its output the only "limit" to that should be the literal storage capacity of whatever computer you're using to run the Avatar Builder app. Hope that makes sense.

CoH player from April 25, 2004 to November 30, 2012

Lothic
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Project_Hero wrote:
Project_Hero wrote:

Any idea how many costume slots we get yet? When they're available? How soon after a character's creation can we give them a second costume? Probably too soon for these questions.

Well by the time CoH was shutdown it allowed a player to instantly buy (via the cash store) up to 5 extra costume slots for every character of your account. That was above and beyond any other slots you could get otherwise by playing the game. If I had to guess there will likely be something similar for CoT: The overall total number of costume slots a character will be able to get will likely be a mixture of slots you can just simply buy on Day One as well as other slots that will unlockable by in-game rewards and/or level thresholds. Again if CoT follows CoH closely on this then each character would be able to have 6 slots the day you start and up to 10 slots by level 50.

Frankly I hope the "max number allowable" will be higher than 10. I assume it would still be easier from a software point of view to have a hardwired max number of slots set to some value, but if that number happens to be more like 20 or 25 in CoT I doubt that would "bother" me in the least. ;)

CoH player from April 25, 2004 to November 30, 2012

Project_Hero
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I think in Champions one of

I think in Champions one of my characters had like 20 or so? Anyway I'd like to start out with at least 2 slots for costume and secret identity then I could make my new rendition of Siege Crab! Siege Crab mighty! Siege Crab strong!

"Let the past die. Kill it if you have to."

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I appreciate the response,

I appreciate the response, Lothic. I had read your info in the props topic shortly after I had planted my question here. Hopefully we can all plan out and whet our imaginations for many, many toons. And as Hero asks for many versions of many, many toons. :-)

Lothic
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Project_Hero wrote:
Project_Hero wrote:

I think in Champions one of my characters had like 20 or so? Anyway I'd like to start out with at least 2 slots for costume and secret identity then I could make my new rendition of Siege Crab! Siege Crab mighty! Siege Crab strong!

It's funny you mentioned CO: That game came up the idea of "selling extra costume slots in the cash store" roughly 2 years before CoH started doing it. ;)

Now it's been many years since I last played CO but at that point I think their max costume slots per character was also 10. Obviously they could have upped that max since I last played and if they did then good for them. As I implied before having a max of 20 costume slots per character in CoT would be absolutely wonderful. There might be people out there who'd want even -more- than that but I would think at least 20 would be a "more than generous" workable max for 99.999% of the playerbase.

As far being able to have a way to let a character have at least 2 costume slots at launch goes I would be absolutely shocked if that WASN'T possible in this game. You'd likely have to pay extra for that from the in-game store but believe me I'll be personally buying as many extras costume slots as the game will allow. ;)

CoH player from April 25, 2004 to November 30, 2012

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I don't recall if this

I don't recall if this question has been asked, or answered already, and it's not in the FAQ, but it just occurred to me.

Will there be a Beta/Testing/Trial server, where we can bash around the new content and try out other ideas, before taking them to the Live/Permanent server?

Be Well!
Fireheart

Lothic
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Fireheart wrote:
Fireheart wrote:

Will there be a Beta/Testing/Trial server, where we can bash around the new content and try out other ideas, before taking them to the Live/Permanent server?

You mean will there be a permanently active "test server" AFTER the game goes live? I don't know if any Dev has specifically mentioned it but would be very strange if that didn't happen. Back in CoH having the test server certainly made testing each new Issue/hotfix before release very easy. It also saved me countless millions of INF in costume experimentation. ;)

CoH player from April 25, 2004 to November 30, 2012

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Sorry if this has been asked

Sorry if this has been asked (despite my searching through the forums it's possible even likely that it is been) but what is the status on the standalone avatar builder? Is that still on?

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Lothic
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Safehouse wrote:
Safehouse wrote:

Sorry if this has been asked (despite my searching through the forums it's possible even likely that it is been) but what is the status on the standalone avatar builder? Is that still on?

I assume it's still going to happen although I haven't seen any news about it lately. *shrugs*

It was supposed to happen well before the actual game was launched so I have to think we'll start hearing real news about it in the coming few months.

CoH player from April 25, 2004 to November 30, 2012

Safehouse
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Lothic wrote:
Lothic wrote:

Safehouse wrote:
Sorry if this has been asked (despite my searching through the forums it's possible even likely that it is been) but what is the status on the standalone avatar builder? Is that still on?
I assume it's still going to happen although I haven't seen any news about it lately. *shrugs*
It was supposed to happen well before the actual game was launched so I have to think we'll start hearing real news about it in the coming few months.

My fingers are crossed... Since they're itching so hard to get on it that I don't know what else to do!

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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Cinnder wrote:
Cinnder wrote:

Will enemies insta-heal if the player is defeated or runs away a certain distance to re-group? The fact that that did not happen in CoX is something that put it head and shoulders above most other MMOs, in my book. Like the low defeat penalty, it encouraged players to keep trying, which I thought echoed the spirit of the superhero genre perfectly.

In Praetoria, if you pulled too far from an enemy it would return to it's initial location and heal. It changed how I ran the streets as a lowbie. I could no longer run away and fight again before he had returned to full health.

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Who is Anthem taking to the

Who is Anthem taking to the Birthday Ball tonight? And will she go as Anthem, or wearing her dress blues?

(Happy Birthday to all Devil Dogs, Jarheads, Leathernecks, and other United States Marines!)

Foradain, Mage of Phoenix Rising.
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Some one mentioned floating

Some one mentioned floating weapons that attack for you. Swords, giant fists, even floating machine guns.
I know a drone is in the works,,,Can we have a floating sword for melee? a massive giant fist for massive melee?

AND can we emote Drinking coffee or something while the sword is fighting?

seriously. This is a Cash shop kinda thing. I would pay for it.

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Foradain wrote:
Foradain wrote:

Who is Anthem taking to the Birthday Ball tonight? And will she go as Anthem, or wearing her dress blues?
(Happy Birthday to all Devil Dogs, Jarheads, Leathernecks, and other United States Marines!)

Who Anthem may or may not be taking is a secret. She is, however, attending in her dress blues. Once a Marine, Always a Marine!

_______________________________________________________________________________

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Cyclops wrote:
Cyclops wrote:

Some one mentioned floating weapons that attack for you. Swords, giant fists, even floating machine guns.
I know a drone is in the works,,,Can we have a floating sword for melee? a massive giant fist for massive melee?
AND can we emote Drinking coffee or something while the sword is fighting?
seriously. This is a Cash shop kinda thing. I would pay for it.

Building upon this, Can I have a giant floating Fist (gauntlet) for a ranged attack. and to go with it, the same floating fist for a non-combat pet?
this would be a metal gauntlet in the shape of a giant fist 6 feet long. If you are going to make the fist for attacks, you might as well make it a pet that floats over your shoulder.

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ConundrumofFurballs wrote:
ConundrumofFurballs wrote:

Foradain wrote:
Who is Anthem taking to the Birthday Ball tonight? And will she go as Anthem, or wearing her dress blues?
(Happy Birthday to all Devil Dogs, Jarheads, Leathernecks, and other United States Marines!)
Who Anthem may or may not be taking is a secret. She is, however, attending in her dress blues. Once a Marine, Always a Marine!

Makes me wonder what arm she wears with the dress blues. The one with all the spiky bits is definitely not regulation.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

ConundrumofFurballs wrote:
Foradain wrote:
Who is Anthem taking to the Birthday Ball tonight? And will she go as Anthem, or wearing her dress blues?
(Happy Birthday to all Devil Dogs, Jarheads, Leathernecks, and other United States Marines!)
Who Anthem may or may not be taking is a secret. She is, however, attending in her dress blues. Once a Marine, Always a Marine!
Makes me wonder what arm she wears with the dress blues. The one with all the spiky bits is definitely not regulation.

She would probably do something like Admiral Nelson:


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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For the purposes of releasing

For the purposes of releasing and going live:
When are you going to lockdown feature requests?
When are you planning to be feature complete?

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

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Does this thread still get

Does this thread still get dev attention?

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MeSoSollyWan wrote:
MeSoSollyWan wrote:

Does this thread still get dev attention?

Moreover, will we have some answers ? xD


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ohh, thanks for reminding me

ohh, thanks for reminding me this one still exists. It has gotten a fair bit behind hasn't it?

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It just got my attention. I

It just got my attention. I didn't even know it existed!

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Senior Developer/Project Manager/Co-Founder... and then some.

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blacke4dawn wrote:
blacke4dawn wrote:

ohh, thanks for reminding me this one still exists. It has gotten a fair bit behind hasn't it?

A significant part of the reason why nothing seems to have been done with the questions asked in this thread is an unfortunate tragedy.

My grandmother passed away in late October, with my grandfather following 38 days later on December 1st. As a result, myself and my department had to scramble to re-balance our various tasks and priorities so that I could properly handle everything that my family required. I was, after all, extraordinarily close to my grandparents, given that my grandfather was my only living relative whom was also on the autism spectrum (He was someone who predated the identification of Asperger's as a distinct circumstance, being born in 1927).

It is only when we stand up, with all our failings and sufferings, and try to support others rather than withdraw into ourselves, that we can fully live the life of community.

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My condolences Terwyn take

My condolences Terwyn take the time you need to morn and get everything in order, I'm sure everyone here would agree with that.

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Terwyn wrote:
Terwyn wrote:
blacke4dawn wrote:

ohh, thanks for reminding me this one still exists. It has gotten a fair bit behind hasn't it?

A significant part of the reason why nothing seems to have been done with the questions asked in this thread is an unfortunate tragedy.

My grandmother passed away in late October, with my grandfather following 38 days later on December 1st. As a result, myself and my department had to scramble to re-balance our various tasks and priorities so that I could properly handle everything that my family required. I was, after all, extraordinarily close to my grandparents, given that my grandfather was my only living relative whom was also on the autism spectrum (He was someone who predated the identification of Asperger's as a distinct circumstance, being born in 1927).

I'm sorry for your loss. I am also really close to my grandma so I cant imagine losing her, but yeah, take the time you need...

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So sorry to hear that, Terwyn

So sorry to hear that, Terwyn. As the others have said, take all the time you need. While we are players are eager for information on CoT, waiting costs us nothing. I'm sure we'll get all the info we need by the time the game releases.

Spurn all ye kindle.

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I'm so sorry for your loss, I

I'm so sorry for your loss, I know it takes a while to adjust. Best wishes

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CoT the "new" CoH? Is the

CoT the "new" CoH? Is the game live yet? I've been waiting all these years for CoH to come back. Nothing else out here even comes close to the community and friends I had on CoH. I stumbled on a YouTube video the other day from IGN(?) News that said Nate Downs of Missing Worlds Media was deep in negotiations with N C Soft and it was looking like they were going to let CoH be bought? True? I sure hope so!
It said none of the characters from CoH would have been saved, but I have the Old Sugar Coated Suicide SG and all the members on a flash drive. can those be put back into the game if it comes back. Geeze I've got a million and one questions! For now I'd just like to know how close, or far are we from getting our beloved game back!?

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Oh geeze Terwyn I didn't see

Oh geeze Terwyn I didn't see your post before posting my questions. SO sorry for your loss. I lost my grandmother in 1951 to cancer and it took me a "very" long time before I could come to grips with that. Then in 1971 I lost my grandfather, the man who made me who/what I am today so I can really understand your taking all the time necessary you need. Again my most sincere condolences on your loss.
Yes I am an "Older Bugger" and a grandfather today. I used to think I was one of, or the oldest player on CoH until I met a woman who asked "How old are you?" I gave my standard answer, "Probably old enough to be your grandfather." "Well," she replied, "You must be very, very old. I'm 78!" She put me in my place, she had me by 18 years! 8-) That's what made CoH such a great MMO, the community, it spanned over age groups decades apart, and we all had fun!

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CoT is in development yet,

CoT is in development yet, with some form of the game tentatively being released fall of 2018. It's an all new game so sadly all your saved info won't be of use.

Heroes get remembered, but Legends never die.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

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First off welcome to the CoT

First off welcome to the CoT forums. :)

Older'nDirt wrote:

CoT the "new" CoH? Is the game live yet? I've been waiting all these years for CoH to come back. Nothing else out here even comes close to the community and friends I had on CoH. I stumbled on a YouTube video the other day from IGN(?) News that said Nate Downs of Missing Worlds Media was deep in negotiations with N C Soft and it was looking like they were going to let CoH be bought? True? I sure hope so!

Second off the idea to ever "buy/license" CoH more or less died by some time back in 2013. Basically lot's of people (especially some of the folks here at MWM) tried to convince NCSoft to do something along those lines and nothing ever came of it. I think most everyone has accepted NCSoft will never budge on this, ever, thus the reason why several groups over the years have started working on what people have been calling "spiritual successors" to CoH that have nothing to do with NCSoft. There are actually several other projects like CoT being worked on as I type this, but my personal bias for which one will have the best chance is CoT. The others are not hard to find online if you're interested.

Older'nDirt wrote:

It said none of the characters from CoH would have been saved, but I have the Old Sugar Coated Suicide SG and all the members on a flash drive. can those be put back into the game if it comes back. Geeze I've got a million and one questions! For now I'd just like to know how close, or far are we from getting our beloved game back!?

The good news is that MWM is currently expecting to launch their CoT by the end of this year. I'm not sure you'll be able to "upload" anything you currently have on a flash drive into this new game, but there should be nothing stopping you from "recreating" any character you had in CoH into the new game(s). I wouldn't expect any new version of those characters to be 100% identical because there will be many subtle differences between the way the game(s) will work. But the hope of course is that these spiritual successors will deliver an experience that will be as close to the original CoH as humanly (and presumably legally) possible.

Once again welcome to CoT. There's been plenty of discussion about CoT here for over 4 years now. If we're lucky the open beta testing should be starting within the next few months...

CoH player from April 25, 2004 to November 30, 2012

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And let's not forget Paragon

And let's not forget Paragon Chat, which is a private server available to the public with the CoH core program and character creator. If you have your old characters on a flash drive, you might be able to upload them into Paragon Chat somehow. This way you can reference them as you attempt to recreate them in CoT.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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If you saved your CoH Costume

If you saved your CoH Costume files, you can recreate your characters on Paragon Chat.

Be Well!
Fireheart

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Older'nDirt wrote:
Older'nDirt wrote:

I stumbled on a YouTube video the other day from IGN(?) News that said Nate Downs of Missing Worlds Media was deep in negotiations with N C Soft and it was looking like they were going to let CoH be bought? True? I sure hope so!

That has been so misunderstood since the beginning that I wish it hadn't leaked. I did some introductions between interested parties and NCSoft, but none of them were successful so far as i understand it.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Doctor Tyche wrote:
Doctor Tyche wrote:
Older'nDirt wrote:

I stumbled on a YouTube video the other day from IGN(?) News that said Nate Downs of Missing Worlds Media was deep in negotiations with N C Soft and it was looking like they were going to let CoH be bought? True? I sure hope so!

That has been so misunderstood since the beginning that I wish it hadn't leaked. I did some introductions between interested parties and NCSoft, but none of them were successful so far as i understand it.

Well this is just another case of "once it's on the Internet it's there forever". Not that I'm really blaming Older'nDirt for anything but that's what happens when you can still access "news" that hasn't really been "news" (correct or otherwise) for years now.

CoH player from April 25, 2004 to November 30, 2012

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I can’t express enough how

I can’t express enough how cool it is that COH players came from so very many age groups.

I remember thinking I was a bit old playing it in my thirties until I played with someone that told me they were in their sixties! I also had friends in their forties that loved to play it too. You know a game is great when the age range of it’s player base is so large!

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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rookslide wrote:
rookslide wrote:

I can’t express enough how cool it is that COH players came from so very many age groups.

I remember thinking I was a bit old playing it in my thirties until I played with someone that told me they were in their sixties! I also had friends in their forties that loved to play it too. You know a game is great when the age range of it’s player base is so large!

As a "relatively-old-at-least-chronologically" person I sometimes had the opposite surprise when I was reminded how young some players of games like CoH were.

Obviously I was always aware that many kids/teenagers were playing the game so I usually never overtly talked about "adult/mature" subjects when I was teamed up with brand new people I didn't know. But what caught me off guard sometimes was when I'd team up with some cool people and they'd be talking/playing in a fairly mature "grown-up" fashion and only after a few hours into it would they eventually claim that they were only like 10 or 12 years old. Some of these people chatted like they couldn't have been a day less than 40+. ;)

So I guess what I'm saying is that you never really know who/what you're chatting with unless you know them personally IRL.

CoH player from April 25, 2004 to November 30, 2012

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True. My experiences reflect

True. My experiences reflect what you say as well Lothic. Though I suppose all of this is conjecture since I only knew a few other players IRL.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Lothic wrote:
Lothic wrote:
rookslide wrote:

I can’t express enough how cool it is that COH players came from so very many age groups.

I remember thinking I was a bit old playing it in my thirties until I played with someone that told me they were in their sixties! I also had friends in their forties that loved to play it too. You know a game is great when the age range of it’s player base is so large!

As a "relatively-old-at-least-chronologically" person I sometimes had the opposite surprise when I was reminded how young some players of games like CoH were.

Obviously I was always aware that many kids/teenagers were playing the game so I usually never overtly talked about "adult/mature" subjects when I was teamed up with brand new people I didn't know. But what caught me off guard sometimes was when I'd team up with some cool people and they'd be talking/playing in a fairly mature "grown-up" fashion and only after a few hours into it would they eventually claim that they were only like 10 or 12 years old. Some of these people chatted like they couldn't have been a day less than 40+. ;)

So I guess what I'm saying is that you never really know who/what you're chatting with unless you know them personally IRL.

I'm reminded of a part in one of the Runaways comic, Alex Wilder's online friends didn't believe he was a teenager because of his vocabulary and grammar.

"Let the past die. Kill it if you have to."

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I have been wondering about

I have been wondering about something. Will we be able to join one or more of the 48 some factions in game? will they be based on your alignment? or has it been brought up yet in general?

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Starchild wrote:
Starchild wrote:

I have been wondering about something. Will we be able to join one or more of the 48 some factions in game? will they be based on your alignment? or has it been brought up yet in general?

That's a good question.

They did mention that we will be able to build reputation with the factions. And we have been told unofficially that faction costumes may be unlocked at certain reputation levels. I suppose someone from the composition team might be able to tell us if joining a faction can be an option. But, personally, I'd rather not know the answer to that question. I think that would be too much of a plot spoiler.

Regarding alignment, the devs have said that it affects how NPCs will react to you, but that it is not related to your reputation. But despite this, I fully expect that some alignments will hamper your ability to improve your reputation with some factions. If only because you end up pissing off the NPC contacts you need to work with in order to increase said reputation.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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It wouldn't really call it a

It wouldn't really call it a spoiler, since each faction would probably have a separate story-line if they went that route. But yeah the alignment would definitely be a factor when dealing with each faction. It just depends on how they are going to implement it.

On another note I always seem to forget to ask about the base system. We all know how great COX was with that. I was wondering if they have said anything about it. I love the DCU way of choosing buildings to enter base, but everything else they did really is bad. I miss the trick or treating door to door in COX lol.

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Starchild wrote:
Starchild wrote:

On another note I always seem to forget to ask about the base system. We all know how great COX was with that. I was wondering if they have said anything about it. I love the DCU way of choosing buildings to enter base, but everything else they did really is bad. I miss the trick or treating door to door in COX lol.

The MWM Community Manager did post this in the Compilation thread:

Pyromantic wrote:

Hoping to include bases at launch. Base editor to use same technology as Story Map Editor, allowing for a similar level of customizability. Personal bases are planned.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Thank you, this will be great

Thank you, this will be great.

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Kid Rad wrote:
Kid Rad wrote:

1.) When will the second chance funding go live?
2.) When will the pre-alpha go live?
2a.) Who will be able to access the pre-alpha?

That's what I'm wondering myself. I really want to help see this game go far and stay alive!!

It all in the reflexes.

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I really want to put some

I really want to put some money towards this i was unemployed when they were accepting. Now i want to put forth money for this cant wait. this will be epic and i want a part of it.

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They better hurry! Im saving

They better hurry! Im saving for my trip to Japan in Oct, just bought a piano today, im running low on extra spending money!

-----------

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Does anyone know how we can

Does anyone know how we can check the level we invested into in the first KS, besides looking back that far in our records?

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FaerieDragyn wrote:
FaerieDragyn wrote:

Does anyone know how we can check the level we invested into in the first KS, besides looking back that far in our records?

https://www.kickstarter.com

Log in with your credentials. If you can’t remember your password, as long as you have the same email you signed up with they’ll email you a recovery.

Once logged in, tap on your account icon in the corner and choose backed projects. Tap on “The Phoenix Project”, then “Reward” and it will show what level you pledged.

It won’t show what add-ons you chose, if any. We don’t yet have a way to see that.

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I have a question? I'm not

I have a question? I'm not sure if this is copyrighted or not, but swtor has the legacy system is it possible to implement a version into game? Me as a severe Altaholic would be a godsend. Not necessarily in the way they use it, but a version of it.

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Oh and keep forgetting to

Oh and keep forgetting to add. Can you please add a delete function to chat? Its frustrating to see all the useless chat even when you zone to another area. Its just simpler to delete lets say general chat whenever we want like when we zone. Its just a quality of life thing can be added later. People don't usually think of the little things that's why swtor is annoying, they don't take care of the little things we ask for.

(Is A tee shirt and jeans too hard to ask for lol)

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Starchild wrote:
Starchild wrote:

I have a question? I'm not sure if this is copyrighted or not, but swtor has the legacy system is it possible to implement a version into game? Me as a severe Altaholic would be a godsend. Not necessarily in the way they use it, but a version of it.

I'll freely admit I've never played swtor. Could you provide a brief summary of its "legacy system" and/or exactly what you're suggesting for CoT?

Starchild wrote:

Oh and keep forgetting to add. Can you please add a delete function to chat? Its frustrating to see all the useless chat even when you zone to another area. Its just simpler to delete lets say general chat whenever we want like when we zone. Its just a quality of life thing can be added later.

IIRC, CoH had a way to manually "clear" all the text from a chat channel. I suppose they could link that to zone crossing but it might just be easier to clear the channel whenever you want with the manual command.

CoH player from April 25, 2004 to November 30, 2012

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Wow that was fast! ok here is

Wow that was fast! ok here is the wiki version:
The Legacy System is a game mechanic which links all of your characters on the same server together, and provides cross-character rewards and benefits.
The system is unlocked once your character has completed their starting planet class storyline. You MUST also be a minimum of 10th level, and you will then be able to designate a Legacy Last Name that is shared across all characters on that server, players can have identical Legacy Last Names.[1] You will also be allowed to create a family tree which is made up of other characters you have created on that server.

From this point forward, any and all characters on that server will contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

Ref: http://swtor.wikia.com/wiki/Legacy_System

referencing because i want to do it right.

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Basically all accomplishments

Basically all accomplishments are unlocked throughout your legacy. All the items and gear you bought through the store is open for all your toons. You can actually get gear etc through the market in a special UI. Usually for a price to unlock for whole legacy. Its a very nice add to a game i hope its not copyrighted.

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Starchild wrote:
Starchild wrote:

Wow that was fast! ok here is the wiki version:
The Legacy System is a game mechanic which links all of your characters on the same server together, and provides cross-character rewards and benefits.
The system is unlocked once your character has completed their starting planet class storyline. You MUST also be a minimum of 10th level, and you will then be able to designate a Legacy Last Name that is shared across all characters on that server, players can have identical Legacy Last Names.[1] You will also be allowed to create a family tree which is made up of other characters you have created on that server.

From this point forward, any and all characters on that server will contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

Ref: http://swtor.wikia.com/wiki/Legacy_System

referencing because i want to do it right.

Thanks for the info. It seems pretty clear that if CoT were to have anything remotely related to this that it would likely be very different from how this seems to work in swtor. Hopefully a Dev could comment on this but it would likely be safe to say this would be an "update for post-launch" at the very least.

I'll be completely honest when I say that in general I don't like the idea of systems like this. I tend to see my characters as completely unique individuals who ususally would not even know each other in-game much less be related to each other. But obviously that's just my opinion and the Devs of CoT might decide to do something like it regardless.

CoH player from April 25, 2004 to November 30, 2012

Lothic
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Starchild wrote:
Starchild wrote:

Basically all accomplishments are unlocked throughout your legacy. All the items and gear you bought through the store is open for all your toons. You can actually get gear etc through the market in a special UI. Usually for a price to unlock for whole legacy. Its a very nice add to a game i hope its not copyrighted.

Now to be clear we already know that most anything bought in the CoT store will be unlocked "account wide" so that automatically means all characters on the account will get access to it. So that's at least something.

As far as "accomplishments" go there might be some that are going to be considered account-wide (like game anniversary badges) but for the most part many/most are supposed to be character-based. Just because you have one character earn a medal for saving the city doesn't mean that all of that character's brothers and cousins should get the same medal. ;)

CoH player from April 25, 2004 to November 30, 2012

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This came up once before, but

This came up once before, but it didn't get much attention.
Regarding using SWTOR as a model in counterpoint to a flat account-based system of account unlocks:

Metaman wrote:
Huckleberry wrote:

The characters in your legacy can share lairs and bases and bank space with each other. Making it a legacy relationship rather than a simple account-based relationship allows for further role-playing opportunities (otherwise how could you explain your villain character sharing an apartment with your heroic character?) and also could potentially allow marriages or relationships with characters from other [players'] accounts creating linked legacies. And I think that would be pretty cool.

I see your point and I have to agree , the SW:TOR legacy system is really what I'd like COT to emulate and at the same time tinker with to make their own.
I hope for a possible system like this a few years later during expansion packs .


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Thank you i just thought I

Thank you i just thought I would throw it out there. I reeeealy want this game to blow everything out of the water per say. I was thinking in the frame of main kills X amount of faction, and you alt kills X amount it all adds up in the accomplishment bracket.

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Starchild wrote:
Starchild wrote:

Thank you i just thought I would throw it out there. I reeeealy want this game to blow everything out of the water per say. I was thinking in the frame of main kills X amount of faction, and you alt kills X amount it all adds up in the accomplishment bracket.

Again the Devs of CoT -might- decide to do something like that. Ideally if it happens such a system would be completely optional for those of us who'd like to consider our characters to be unique individuals as opposed to being multiple avatars of the player. I'm kind of old-school when it comes to these things - when my DnD fighter earned an accomplishment in one campaign the magic-user I rolled up a few years prior to that did NOT earn the same accomplishment just because they were both my characters. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Starchild wrote:
Starchild wrote:

I was thinking in the frame of main kills X amount of faction, and you alt kills X amount it all adds up in the accomplishment bracket.

One way we might do this, is to have such an achievement for a supergroup, and then you make all your heroes (or villains, or whatever) part of that group. It would be best (for purposes of this feature) if it were made easy to start a single-player supergroup, or for players to invite their other characters to a supergroup in which they already have a character with recruiting priveleges.

Foradain, Mage of Phoenix Rising.
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Foradain wrote:
Foradain wrote:
Starchild wrote:

I was thinking in the frame of main kills X amount of faction, and you alt kills X amount it all adds up in the accomplishment bracket.

One way we might do this, is to have such an achievement for a supergroup, and then you make all your heroes (or villains, or whatever) part of that group. It would be best (for purposes of this feature) if it were made easy to start a single-player supergroup, or for players to invite their other characters to a supergroup in which they already have a character with recruiting priveleges.

Yes I'd have much less of a problem with this as a group working towards a supergroup achievement than multiple personal characters earning an account based achievement.

CoH player from April 25, 2004 to November 30, 2012

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There was actually quite a

There was actually quite a bit more to the legacy system. Increased XP in a variety of different content (overworld, dungeon and raid, etc.). Both unlock and faster recharge on quick travel powers, faster crafting, unlocking class specific buffs on the other classes, increased perks with companion npcs and so forth. For most categories it was a tiered system, locked behind level caps, story milestones and increasing masses of currency.

I wouldn't be opposed to something like this, but it would be a system for MUCH further down the development cycle.

Heroes get remembered, but Legends never die.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

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Yes even Star Wars didnt

Yes even Star Wars didnt implement it until recently, like 3 years after development. So no rush lol just putting it out there for future perusal .

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Legacy allowed you to

Legacy allowed you to interconnect your work in the game at both the character and account level. Similar to WoW and other MMOs with achievements. From our previous posts, I gather some would dislike this meta game and a on/off switch would be appreciated in a CoT version. Probably a good idea but would require more time to implement.
An interesting part of the legacy system is the "Family Tree". It is an attempt to link characters on the account in an RP manner. You have choices of siblings, married, parent/child, rivals etc to denote different relationships. It has no other influence in the game or story and everyone on your account still was part of the legacy whether you were placed in the tree or not. I feel they could have done more to make that actually part of the game proper (e.g. your rival shows up in your storyline or your wife/husband, child becomes a sidekick or something...) but last I checked it is basically the same as it was when they launched it. A nice tip of the hat for RP more or less.

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I found the legacy family

I found the legacy family part on SWTOR to be... Clunky at best. I don't think I actually used it and just had my characters as part of the legacy for the mechanical benefits.

I find it's a hindrance to RP, as I find it better to have other players' characters have connections to my character than my other characters.

Though it would be neat if we could set up our characters as arch-enemies. Have the other pop into missions sometimes, get to write some of their dialogue lines for like when they show up, half health, and then victory or defeat dialogues. Allowing us to easily change that would be good.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

I found the legacy family part on SWTOR to be... Clunky at best. I don't think I actually used it and just had my characters as part of the legacy for the mechanical benefits.

I find it's a hindrance to RP, as I find it better to have other players' characters have connections to my character than my other characters.

Though it would be neat if we could set up our characters as arch-enemies. Have the other pop into missions sometimes, get to write some of their dialogue lines for like when they show up, half health, and then victory or defeat dialogues. Allowing us to easily change that would be good.

Yeah the family tree thing was somewhat lame because it didn’t mean or do anything. It felt like a feature that never got fully implemented.

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Atama wrote:
Atama wrote:

Yeah the family tree thing was somewhat lame because it didn’t mean or do anything. It felt like a feature that never got fully implemented.

I'm not really seeing how having a "family relationship" system being built into a game like CoT would really help much. It's not like you couldn't simply RP that your various characters are related to each other. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

I'm not really seeing how having a "family relationship" system being built into a game like CoT would really help much. It's not like you couldn't simply RP that your various characters are related to each other. *shrugs*

If you had read up on it, read Beeker's post, or thought a bit about how it could be implemented, before responding from the hip, you would know that no familial relationship is required to be part of the SWTOR legacy family tree. Allies and Rivals are also options.

Besides, if MWM would do something like this for CoT, I don't think it would be a cookie cutter implementation. We have actually discussed this as well in other threads. One of which discusses passing the baton, so-to-speak, from one hero to another; so that's an option. Another option would be mentor/mentee. Also, adopted parents and siblings is a very common occurrence in superhero stories. But, Ally and Rival are probably good enough for 90% of these connections.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Atama wrote:
Atama wrote:
Project_Hero wrote:

I found the legacy family part on SWTOR to be... Clunky at best. I don't think I actually used it and just had my characters as part of the legacy for the mechanical benefits.

I find it's a hindrance to RP, as I find it better to have other players' characters have connections to my character than my other characters.

Though it would be neat if we could set up our characters as arch-enemies. Have the other pop into missions sometimes, get to write some of their dialogue lines for like when they show up, half health, and then victory or defeat dialogues. Allowing us to easily change that would be good.

Yeah the family tree thing was somewhat lame because it didn’t mean or do anything. It felt like a feature that never got fully implemented.

I'm not really sure how it could have been implemented any better, with the idea of just using your own characters, really.

This character of mine is this character's parent? It just doesn't work for the class stories. All the stories in TOR are based around a late teen and early twenty character and all the stories happen at the same time :)

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Brand X wrote:
Brand X wrote:
Atama wrote:
Project_Hero wrote:

I found the legacy family part on SWTOR to be... Clunky at best. I don't think I actually used it and just had my characters as part of the legacy for the mechanical benefits.

I find it's a hindrance to RP, as I find it better to have other players' characters have connections to my character than my other characters.

Though it would be neat if we could set up our characters as arch-enemies. Have the other pop into missions sometimes, get to write some of their dialogue lines for like when they show up, half health, and then victory or defeat dialogues. Allowing us to easily change that would be good.

Yeah the family tree thing was somewhat lame because it didn’t mean or do anything. It felt like a feature that never got fully implemented.

I'm not really sure how it could have been implemented any better, with the idea of just using your own characters, really.

This character of mine is this character's parent? It just doesn't work for the class stories. All the stories in TOR are based around a late teen and early twenty character and all the stories happen at the same time :)

Which is weird that they give you old person options for like skin and stuff.

Dragon Age has a similar problem, they give you the tools to make an old ass man then as soon as you start "you are the youngest son of a noble house" and your character looks older than your parents.

As for the legacy system I'd prefer a thing that I can link other players' characters to mine, then get some kind of shared bonuses.

"Let the past die. Kill it if you have to."

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Well, I'm sure it's for a the

Well, I'm sure it's for a the RPers who want to ignore the official story when it comes to their characters. Maybe the few who like to make the characters look exactly like them.

As for DA, no idea. I don't recall that being a multi player RPG game.

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