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City of Titans Official Question Thread: September-November

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Shadow Elusive
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City of Titans Official Question Thread: September-November

I know the answers to the previous one are still not out yet. It's just taking us a while to find the time. It is being worked on, I promise. In the meantime, here's the overdue new question thread.

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What year is it?

What year is it?

Spurn all ye kindle.

Lin Chiao Feng
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Cinnder wrote:
Cinnder wrote:

What year is it?

What, now? Or when you get the answers?

[i]Has anyone seen my mind? It was right here...[/i]

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1.) When will the second

1.) When will the second chance funding go live?
2.) When will the pre-alpha go live?
2a.) Who will be able to access the pre-alpha?

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When will we get to test the

When will we get to test the AB? (Feel free to ignore this question if the answer at the time is "Last week. Why, are you having trouble installing it?")

How are the Mogul buildings doing, expressed as a percentage of the total that are finished?

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:
Cinnder wrote:

What year is it?

What, now? Or when you get the answers?

I think this question should be read as 'What year will it be, in the internal chronology of Titan City, when we begin playing the game?'

In other words, will we be projected into the future, the past, or an alternate present?

Be Well!
Fireheart

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I would like to know about

I would like to know about Super Teams and to make it easy I'm going to "softball" as much as I can.

1. At what level can you make a Super Team?
2. What can you tell us about the options of a Super Team leader? (Things like invite or base editing permissions in CoH)
3. Will Super Teams in CoT have ranks like those in CoH did?
4. How many members can a Super Team have, and is the limit by character or account?
5. We know that 2 (or more) Super Teams can ally together in a League. Is there an upper limit to how many other Super Teams can be League'd (sp?) with? (In CoH an SG could only coalition with 10 other SGs.)
6. Is there anything about Super Teams and or Leagues that you want to tell us that we haven't asked?

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Is a Super Team really what

Is a Super Team really what they are calling a Super Group?

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Fireheart wrote:
Fireheart wrote:

I think this question should be read as 'What year will it be, in the internal chronology of Titan City, when we begin playing the game?'

If they take the "standard" anime route of saying the year is 21XX and leave it at that, it ought to suffice.

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Cinnder wrote:
Cinnder wrote:

What year is it?

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Smoke if you got 'em!

Smoke if you got 'em!

Will smoking be allowed in the public spaces of Titan City?

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:
Cinnder wrote:

What year is it?

What, now? Or when you get the answers?

Sorry, it was meant as a jokey very recent pop culture reference.

Would it help if I said "Damn good coffee!"?

Spurn all ye kindle.

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When will you have a solid

When will you have a solid plan in place for making the transition from the current business model/paradigm of "We're an all-volunteer organization. We intend to make a game." to the intended future one of "We're a professional for-profit game company. We sell a game called City of Titans and have servers currently up and running, people making new content, and people troubleshooting technical problems, etc." ?

When can you show us a video of an avatar in full "we used the costume creator to make this guy, and this is exactly what the game will have" mode, including "final" versions of color pallette, textures, spandex, gloves, boots, helmets, etc, props that don't look glued to the guy's hand, including smooth animations of powers being used with actual, finished, just-like-the-game-is-going-to-have particle effects? Note that I'm not talking about "here's a few things to show what we can do" as proof-of-concept, I'm talking "Here's the honest-to-goodness lightning blast effects suite, in all it's glory. Pretty sweet, right?"

How much of the actual city map that is intended for launch is currently done? Do those maps have as many nooks and crannies in them as the maps in CoX had (Brix had underground sewer pipe areas, a parking garage that went underground, etc)?

How many interior maps for missions are done? Cox had what, sewers, warehouses, offices, science labs, magical Orenbega maps, plus instanced outdoor area type stuff. Are we even close to that?

R.S.O. of Phoenix Rising

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how many hats are there. How

how many hats are there. How many pants are there. Not at launch, right now.

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Do heroes and villains have

Do heroes and villains have separate city zones with a few common ones that are PVP areas or do they quest in the same zones?

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Cinnder wrote:
Cinnder wrote:

Lin Chiao Feng wrote:
Cinnder wrote:
What year is it?
What, now? Or when you get the answers?
Sorry, it was meant as a jokey very recent pop culture reference.
Would it help if I said "Damn good coffee!"?

We only watched the original Twin Peaks. Is the follow-up series worth it? I know David Lynch's work isn't for everyone.
#Nonsequitor

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The owls are not what they

The owls are not what they seem.

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Is Tannim going to lose it,

Is Tannim going to lose it, make in invincible boss and kill us all in Beta with a red crowbar?

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

Is Tannim going to lose it, make in invincible boss and kill us all in Beta with a red crowbar?

Losing it is not necessary for this to happen. If Tannim has the power, or can convince someone to give him the power. It will be done.

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It will be an event. a TPK.

It will be an event. a TPK. "The Day of the Devs!

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Is a Super Team really what they are calling a Super Group?

As we learned in the PvP Phase thread, eventually, yes.
Also Leagues are Coalitions and Groups are Teams.

The PvP phase thread revealed a lot of unexpected game information for the topic. But it can be considered a chore to read as many posts were of some length. An easy answer is to confine yourselves to Tannim222's responses. Even then it is not a small thread and he had to repeat himself often.

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Beeker wrote:
Beeker wrote:

The owls are not what they seem.

Niiiice.

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- Do you already have an idea

- Do you already have an idea of what will the specification for computers to run the game ? (at least the bigger specifications ?)
- What will you do for the foreigner players (like how many language translated, which countries will be target with marketing, which currency will support the cashshop, etc 'cause the second chance could rise more donation if you have more targets ^^)
- Do you have a more precise idea, now, of the launch date ? late or early during fall 2018 ?

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

We only watched the original Twin Peaks. Is the follow-up series worth it? I know David Lynch's work isn't for everyone.
#Nonsequitor

[Response sent in PM so as not to derail this thread any further than I already have.]

Back to the OP:

1) Will CoT avoid calling content 'quests' and instead refer to them as 'missions' as the old game did? It's a minor thing, but I liked that it drew a difference between this genre and the fantasy games out there.
2) What's the status on the release of the Avatar Builder? I was surprised to see no mention of it in this recent update when future plans were being discussed. Will the AB still be released before the main game?

Spurn all ye kindle.

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I really want to know. Will

I really want to know. Will there be hotdog vendors and hotdog carts about the city, and will be be able to buy a red hot and emote eating it?
I don't know why this is important to me...maybe it just makes a big eastern city more believable.
...and these guys see a lot. at least one should give missions.

Also, Can we please have a rival paper that hates Heroes? The kids hawking papers could say, "Read all about it, (nearby PC name) threat of menace?" a mission could be generated for heroes to play a prank on the editor. this could just as easily be a radio or TV station.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

I really want to know. Will there be hotdog vendors and hotdog carts about the city, and will be be able to buy a red hot and emote eating it?
I don't know why this is important to me...maybe it just makes a big eastern city more believable.
...and these guys see a lot. at least one should give missions.
Also, Can we please have a rival paper that hates Heroes? The kids hawking papers could say, "Read all about it, (nearby PC name) threat of menace?" a mission could be generated for heroes to play a prank on the editor. this could just as easily be a radio or TV station.

Love these ideas. Anything to connect us more to the ai of the game, to make it more personal. Im all for it.

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I agree with you that I love

I agree with you that I love the AI interaction. I still laugh remembering how the citizens in CoH would chase you for blocks to say thank you.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Is a Super Team really what they are calling a Super Group?

No, their called Team Titans

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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Hyperbolt wrote:
Wolfgang8565 wrote:

Is a Super Team really what they are calling a Super Group?

This is the first time I've noticed the use of the term "Super Team". I wasn't aware that CoT was going to officially use that as a replacement for what CoH called "supergroups" but if that's true it's not exactly a complete surprise.

For example they've already come up with a bunch of new terms for all the character classes in the game so this would just be another "subtle replacement" in order to distance CoT (legally) from that former game that's still owned by another company. I'm sure we can eventually get used to this being changed too.

CoH player from April 25, 2004 to November 30, 2012
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If they wanted to distance

If they wanted to distance themselves from CoH, then they never should've called the game "City of Titans" :p

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Brand X wrote:
Brand X wrote:

If they wanted to distance themselves from CoH, then they never should've called the game "City of Titans" :p

It's funny how the legal system works. Everyone knows CoT is a "spiritual successor" of CoH which means (essentially) it's going to try to be as 100% identical to the original as it can get away with. All MWM needs to do is change enough details between the two to be able to make a "plausible" legal argument that one is not overtly copying the other without license. Everyone knows what's going on here regardless (wink, wink, nudge, nudge) but it's what you can -legally- get away with that's key.

The classic analogy of this is the "McDowells" scene from the movie Coming to America:

[youtube=300x300]djI_ret3S9g[/youtube]

CoH player from April 25, 2004 to November 30, 2012
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"My buns have no seeds." How

"My buns have no seeds." How many times have you heard that?

(insert pithy comment here)

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In update 98 "Highway to the

In update 98 "Highway to the Danger Room (Game Tech),"

https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/959841

it was mentioned that the "Function" and the "Lens" are key techs that make the game work and that more information would come close to Alpha. "Output" was also mentioned. Is it possible to now hear more about them?

[url=https://cityoftitans.com/forum/compilation-information-city-titans](Unofficial) Compilation of Information on City of Titans[/url]

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Will the game provide the

Will the game provide the relevant formulas and numbers so that players can see the actual effects of powers, augments etc.? (Similar to "Real Numbers" in City of Heroes.)

[url=https://cityoftitans.com/forum/compilation-information-city-titans](Unofficial) Compilation of Information on City of Titans[/url]

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The videos so far have shown

The videos so far have shown numbers...but things can change overnight at this stage. Be nice to the Devs or they could replace the numbers with BAM! POW! KABOOM!

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Quote:
Quote:

Be nice to the Devs or they could replace the numbers with BAM! POW! KABOOM!

It could be a Nice option To propose ;)

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Cyclops wrote:
Cyclops wrote:

The videos so far have shown numbers...but things can change overnight at this stage. Be nice to the Devs or they could replace the numbers with BAM! POW! KABOOM!

Yes, but to be clear I mean to the extent that in City of Heroes you could look at a power in the character creator and it would list the exact damage scale, during and magnitude of status effects, etc.

Also, it was well known how the game determined the probability of a power hitting and so on. Though I think much of that actually came about through extensive statistical analysis by players. I recall some posts from Arcanaville about the process she went through.

[url=https://cityoftitans.com/forum/compilation-information-city-titans](Unofficial) Compilation of Information on City of Titans[/url]

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Hmmm, you may end up waiting

Hmmm, you may end up waiting for Beta to get the real min max guide to numbers. The good news is Devs who love the game are the ones who are building and coding it. So you may get what you want.

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I expect there to be a lot of

I expect there to be a lot of balancing involved in powers performance, even well after Launch. I'm certain the Devs are going to try to avoid the bigger problems that CoH faced, but I'm certain there will be other things that cause just as much 'stink'. Let's try not to get too far ahead of ourselves, in demanding 'real' numbers and true min-max performance. Let it grow!

Be Well!
Fireheart

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To clarify once more, I was

To clarify once more, I was never talking about getting these things ahead of the game's release. I was asking if they would be available within the game in real-time as you played, so that you could see them as you built characters and make decisions accordingly.

Keep in mind there's a very real possibility the answer to that question can be no. City of Heroes did not reveal the actual numbers behind powers for years, very much at the express wishes of Statesman IIRC. The Ship of Heroes site had a poll up on this recently, though I didn't see the results and I can't find them. But the options ranged from "players don't see any of the numbers at all" to "players see all of them." I'm sure the topic was discussed internally for CoT.

However, from discussion in another thread, it seems that the answer is yes, these numbers will be available to players.

[url=https://cityoftitans.com/forum/compilation-information-city-titans](Unofficial) Compilation of Information on City of Titans[/url]

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As the customization is the

As the customization is the main purpose of the character builder, do you plan to customize also the story of our character in, maybe, letting players to fill a form with some indications like the name of the nemesis or other choices to lead the story the way th player want for his character ?
I mean, if we can custome the look of the charcter, why not harvesting informations on main elements of the character story to build the missions or events which will lead th all story opf our character ?

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TitansCity wrote:
TitansCity wrote:

As the customization is the main purpose of the character builder, do you plan to customize also the story of our character in, maybe, letting players to fill a form with some indications like the name of the nemesis or other choices to lead the story the way th player want for his character ?
I mean, if we can custome the look of the charcter, why not harvesting informations on main elements of the character story to build the missions or events which will lead th all story opf our character ?

Tyche mentioned this in our post-Pax West stream and it was mentioned in one of pur updates.

One of our plans is to create a "crafted mission" based off of tips and leads earned through game play. Piecing them together creates the mission. Which can be something unique or something that results in being part of an on going story.

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Do you know the muffin man?

Do you know the muffin man?

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Tannim222 wrote:
Tannim222 wrote:

Tyche mentioned this in our post-Pax West stream and it was mentioned in one of pur updates.
One of our plans is to create a "crafted mission" based off of tips and leads earned through game play. Piecing them together creates the mission. Which can be something unique or something that results in being part of an on going story.

Nice ! Thanks Tannim222. I wonder how i could pass through this update :/

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Can we get an updated list of

Can we get an updated list of Archetype specializations that are slated for launch? i.e. Will any Assault sets be ready or are they planned for post-launch?

Maybe Tannim is around and can answer this one, though.

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I have some questions about

I have some questions about the mission crafting:

1. The mission crafting thing reminds me a little of the boardgame Clue. I.e. you get (Col. Mustard) in the (library) with the (revolver), etc. Will it be something like "names", "places" and "objects of interest" as the mission crafting components? If so, you'd need one of each to make a mission, right? I assume you carry around excess spare parts until you craft them later. Does that take up inventory space, or does it have a "wallet" of it's own?

3. In CoX, different outdoor neighborhoods were known territories of different factions. If I defeat a bunch of Aether Pirates, will that effect the type of mission "clues" I get, i.e. will I ALWAYS get a mission against Aether Pirates, or only more often, or it does it not matter at all?

4. Will the system work in such a way that you need three different types of clues and you might randomly get like a ton of one type and very few of another type?

5. Will there be some clues that lead to some missions which are like rarer or drop less frequently than others? If so, would those mission have better rewards somehow?

6. If I want to get a specific mission from crafting, is there any way to effect better odds of getting the necessary clues for it?

R.S.O. of Phoenix Rising

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I want to know what happened

I want to know what happened to 2.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

I want to know what happened to 2.

*slap* You stupid fool! *looks around nervously, then when certain no one noticed continues in a whisper* no one's supposed to mention... 2.

;)

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Cinnder wrote:
Cinnder wrote:

I want to know what happened to 2.

Number 2 was removed for begging the question.

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Fallout1 wrote:
Fallout1 wrote:

Do heroes and villains have separate city zones with a few common ones that are PVP areas or do they quest in the same zones?

Heroes, Villains, and everything in between will occupy the same districts (a.k.a. zones). I cannot comment on PVP plans, as that's a Gameplay thing. Episodes (a.k.a. missions), Series (a.k.a. arcs), and Sagas (a.k.a. mega-arcs, a la paths) are being crafted for heroes and villains (sorry, but you have to pick one...for now) in all districts.

Cinnder wrote:

1) Will CoT avoid calling content 'quests' and instead refer to them as 'missions' as the old game did? It's a minor thing, but I liked that it drew a difference between this genre and the fantasy games out there.

Terminology:
Episode=mission
Series=arc
Saga=mega-arc, e.g. paths

We are going for a more "comic book feel" with these names (or so I am told...I've never been a comic book person). That said, we might slip up in terminology every so often, as we've called them missions and arcs for much longer than we've called them episodes and series.

Cyclops wrote:

I really want to know. Will there be hotdog vendors and hotdog carts about the city, and will be be able to buy a red hot and emote eating it?
I don't know why this is important to me...maybe it just makes a big eastern city more believable.
...and these guys see a lot. at least one should give missions.

Yes, there will be at least one hot dog vendor, and he's in Rhinehart Park. I cannot speak to how many or what type of street vendors are being planned, only to those that have a solid place in the lore, and Frankie's has been voted "Titan City’s Favorite Street Food Stand" three years running...

Cyclops wrote:

Also, Can we please have a rival paper that hates Heroes? The kids hawking papers could say, "Read all about it, (nearby PC name) threat of menace?" a mission could be generated for heroes to play a prank on the editor. this could just as easily be a radio or TV station.

Titan City Herald is the reputable newspaper in town. Titan Chronicle is a tabloid paper. The "rival paper that hates Heroes" would likely be the Chronicle.
We also have a TV station and at least one major radio station, plus at least one college radio station.
We've got the media thing covered.

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ConundrumofFurballs wrote:
ConundrumofFurballs wrote:

Terminology:
Episode=mission
Series=arc
Saga=mega-arc, e.g. paths
We are going for a more "comic book feel" with these names (or so I am told...I've never been a comic book person). That said, we might slip up in terminology every so often, as we've called them missions and arcs for much longer than we've called them episodes and series.

This makes me happy, as do the comments about various media outlets. Thanks for the response.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

I want to know what happened to 2.

Thought he was referring to Q"A" number two. Which gave the following posts a different context entirely. Thought I had missed the part where they answered the questions or made it bannable to ask where the answers were.

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I think I flushed #2. It was

I think I flushed #2. It was a stinky question anyway.

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Now, had no. 3 been "Profit!"

Now, had no. 3 been "Profit!" I would have expected no. 2 to be blank...

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will random elements be

will random elements be avaliable such as selecting a color every time a power is activated
or randomly selecting an animation every time the power is activated,

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Godling wrote:
Godling wrote:

will random elements be avaliable such as selecting a color every time a power is activated
or randomly selecting an animation every time the power is activated,

This is an interesting question. It probably would not be incredibly difficult for the Devs to provide a "randomize" toggle switch so that things like power colors/animations would be randomized with each activation. There could be some limitations to that but at least they might be able to make things cycle between a specific range of possibilities.

One time I attempted to make a pseudo-random character like this in CoH by using 10 costume slots that each had an identical costume but with a different power color/animation setup. The net effect was that I was able to seamlessly switch costumes every minute or two (which was unnoticeable because all the costumes were 100% identical) but with each switch the power color/animation would be different. The only thing that seriously limited this "experiment" was that CoH imposed a 30 second timeout between costume changes so it was impossible to "be random" any more often than that. Still it was the closest thing to your idea here that CoH would let you do.

Hopefully the Devs might consider a real randomize switch for CoT.

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That is a very interesting

That is a very interesting concept. Never thought to do that. I went as far as on my toon Prism, who wore a rainbow colored solar-powered electrical suit, to have each of the powers be a different color of the rainbow but never thought about switching between character slot.

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Fallout1 wrote:
Fallout1 wrote:

That is a very interesting concept. Never thought to do that. I went as far as on my toon Prism, who wore a rainbow colored solar-powered electrical suit, to have each of the powers be a different color of the rainbow but never thought about switching between character slot.

Yeah it was a good idea hampered by CoH's 30 second costume timer. :(

I understand there's a need for such a timer because you wouldn't want to allow people to switch costumes as fast as they could press a key and grief nearby people with a ton of costume data over the network. But at the same time a full 30 seconds was probably extreme overkill for this.

My hope is that CoT will have a timer but reduce it down to maybe 5 seconds so that it's still serving its purpose without being totally annoying.

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Every setting and slider

Every setting and slider would need a list of settings (e.g. what colors can it choose from) and weights (i.e. what is the percentage chance of each of those settings) so you wouldn't get ugly combinations. And that's not even putting in something to declare dependencies (e.g. settings which should occur in tandem, like making sure a laser gun's glowing grooves are the same color as the beam that fires). I sure wouldn't want to do it, and I'm pretty sure this will hit the "sometime after launch if ever" bucket.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Every setting and slider would need a list of settings (e.g. what colors can it choose from) and weights (i.e. what is the percentage chance of each of those settings) so you wouldn't get ugly combinations. And that's not even putting in something to declare dependencies (e.g. settings which should occur in tandem, like making sure a laser gun's glowing grooves are the same color as the beam that fires). I sure wouldn't want to do it, and I'm pretty sure this will hit the "sometime after launch if ever" bucket.

Well as I said a "randomize" toggle button might not be able to choose from ALL possible options. But if it could be hardwired to allow for some workable subset of settings (basically excluding all the potentially hard/unworkable ones) then this still might be feasible. As far as worrying about "ugly" colors or combinations goes I think the people who would use this "random" feature would NOT care about that because the goal would be to just have weird random chaos all the time. I doubt they'd care that sometimes the net effect would look "ugly" or not.

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Is the lore that's been

Is the lore that's been published on this site canon?

If so, how will it be integrated with the game itself? E.g. Not at all; referenced occasionally; repeated (in whole or in part) in-game?

Spurn all ye kindle.

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I hit random, and I ended up

I hit random, and I ended up with Spindle Cow... who had the oil gears aura dropping stuff down his hunched over body.

Gotta be careful with randomness ;)

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Gangrel wrote:
Gangrel wrote:

I hit random, and I ended up with Spindle Cow... who had the oil gears aura dropping stuff down his hunched over body.
Gotta be careful with randomness ;)

Not really talking about a "randomize" for costumes. I thought we were talking about a randomize feature for powers/animations so that basically each time you fire a power it would look different each time.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Every setting and slider would need a list of settings (e.g. what colors can it choose from) and weights (i.e. what is the percentage chance of each of those settings) so you wouldn't get ugly combinations. And that's not even putting in something to declare dependencies (e.g. settings which should occur in tandem, like making sure a laser gun's glowing grooves are the same color as the beam that fires). I sure wouldn't want to do it, and I'm pretty sure this will hit the "sometime after launch if ever" bucket.

Actually matching color between animation and glowing bits on prop is also an issue when using static colors since we would be able to set different colors on different powers, thus there is a possibility that those two won't match up. This is one of those things that will either work for everyone (when using two or more animation colors) or for no one.

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How much trouble would it be

How much trouble would it be to put the onus on the player, by giving people the option to set up a rotation (or random choice) of several different color presets?

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Cinnder wrote:
Cinnder wrote:

Is the lore that's been published on this site canon?
If so, how will it be integrated with the game itself? E.g. Not at all; referenced occasionally; repeated (in whole or in part) in-game?

Well, that depends on what you are referring to as lore. Without knowing what your exact frame of reference is, I can say for sure that if it comes from our Composition team (e.g. the "Tales of" series of updates), then it is canonical. We take great care to try to have only one continuum to worry about.

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Darth Fez wrote:
Darth Fez wrote:

How much trouble would it be to put the onus on the player, by giving people the option to set up a rotation (or random choice) of several different color presets?

Eh, it could be done but you'd probably have to have some kind of unique assignment GUI for it. At that point it might start becoming more trouble than it was worth.

The whole idea behind this randomization of colors/powers is that it is supposed to be for characters who are chaos-oriented. I don't think it should necessarily look "pretty" or "organized" in any specific way. It's supposed to look completely different each time you use a power so I think it would be absolutely in keeping with what you're trying to do to let this thing look semi-weird and/or semi-ugly just because it's supposed to be chaotic.

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What's the status on Sliding

What's the status on Sliding Decals!!!!!! (See signature)

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ConundrumofFurballs wrote:
ConundrumofFurballs wrote:
Cinnder wrote:

Is the lore that's been published on this site canon?
If so, how will it be integrated with the game itself? E.g. Not at all; referenced occasionally; repeated (in whole or in part) in-game?

Well, that depends on what you are referring to as lore. Without knowing what your exact frame of reference is, I can say for sure that if it comes from our Composition team (e.g. the "Tales of" series of updates), then it is canonical. We take great care to try to have only one continuum to worry about.

Sorry, I meant the Lore updates that we get every couple weeks. If that's canon, what are the plans for integration with the actual game?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

ConundrumofFurballs wrote:
Cinnder wrote:
Is the lore that's been published on this site canon?
If so, how will it be integrated with the game itself? E.g. Not at all; referenced occasionally; repeated (in whole or in part) in-game?
Well, that depends on what you are referring to as lore. Without knowing what your exact frame of reference is, I can say for sure that if it comes from our Composition team (e.g. the "Tales of" series of updates), then it is canonical. We take great care to try to have only one continuum to worry about.
Sorry, I meant the Lore updates that we get every couple weeks. If that's canon, what are the plans for integration with the actual game?

They are part of the overall city story, part of the background on the involved or associated characters, and sometimes has a direct role in the missions, though at no point are you required to have read any information outside of the game itself to succeed in a mission (but it does make it more interesting).

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If you are in a group and

If you are in a group and running the leaders missions can you go back and do your own and not out level the content ?

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ConundrumofFurballs wrote:
ConundrumofFurballs wrote:

They are part of the overall city story, part of the background on the involved or associated characters, and sometimes has a direct role in the missions, though at no point are you required to have read any information outside of the game itself to succeed in a mission (but it does make it more interesting).

Is there like a Codex ingame we can see for this information found in the tales? I dont want the Destiny type lore where you have no knowledge of any of the characters or enemies, except for outside the game.

As foolish as this seems,

Gotem.

From ya boy, Elios.

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Elios Valoryn wrote:
Elios Valoryn wrote:

Is there like a Codex ingame we can see for this information found in the tales? I dont want the Destiny type lore where you have no knowledge of any of the characters or enemies, except for outside the game.

Aye, that would sort of be a fourth option in addition to the ones I mentioned (not mentioned at all; referenced occasionally; repeated in-game in whole or in part). If someone never comes to this website, will they entirely miss out on the stories that have been related here? Will there be something pointing the player to this external content?

Spurn all ye kindle.

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If you were in a mission in

If you were in a mission in CoH your character wouldn't get logged out. This could be a useful feature if going AFK for five minutes turned into being away for an hour. Will this also be the case in CoT?

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Darth Fez wrote:
Darth Fez wrote:

If you were in a mission in CoH your character wouldn't get logged out. This could be a useful feature if going AFK for five minutes turned into being away for an hour. Will this also be the case in CoT?

Oh man I loved that feature! I never knew if it was intentional on the part of the devs.

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Darth Fez wrote:
Darth Fez wrote:

If you were in a mission in CoH your character wouldn't get logged out. This could be a useful feature if going AFK for five minutes turned into being away for an hour. Will this also be the case in CoT?

This "feature" was the core foundation of badge farming. There were a handful of badges in CoH that really would've been practically impossible to get without being able to AFK camp in missions for 12-18 hours a day. Just bringing that up as a point of related trivia...

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I have a couple of questions:

I have a couple of questions:

1. Since media is covered, are we likely to see our names show up more and more in the papers/tabloids/news/radio as we gain more fame/infamy? Articles praising/condemning us? Folks on the street saying "'x' magazine said that Safehouse did 'y'"?

2. From a more mechanical standpoint, I've been digging on the forums because I would love more clarification on tertiary powersets, but I haven't really found too much info. Are these going to be like the ancillary power pools? Or are they more? What kind of tertiary powers will be offered? I'm just super murky on them and the "What We Can Do - Powers" didn't clarify much.

Or am I just stupid/blind and missed a while area of this site that discusses tertiaries at length?

Name: Safehouse
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Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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I have a couple of questions:

I have a couple of questions:

1. Since media is covered, are we likely to see our names show up more and more in the papers/tabloids/news/radio as we gain more fame/infamy? Articles praising/condemning us? Folks on the street saying "'x' magazine said that Safehouse did 'y'"?

2. From a more mechanical standpoint, I've been digging on the forums because I would love more clarification on tertiary powersets, but I haven't really found too much info. Are these going to be like the ancillary power pools? Or are they more? What kind of tertiary powers will be offered? I'm just super murky on them and the "What We Can Do - Powers" didn't clarify much.

Or am I just stupid/blind and missed a whole area of this site dedicated to discussing tertiaries at length?

3. This may have been answered and I might have missed it but will customization extend to travel powers?

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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Will enemies insta-heal if

Will enemies insta-heal if the player is defeated or runs away a certain distance to re-group? The fact that that did not happen in CoX is something that put it head and shoulders above most other MMOs, in my book. Like the low defeat penalty, it encouraged players to keep trying, which I thought echoed the spirit of the superhero genre perfectly.

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How much wood would a

How much wood would a woodchuck chuck if a woodchuck could chuck wood?

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notears wrote:
notears wrote:

How much wood would a woodchuck chuck if a woodchuck could chuck wood?

Oh, not this again!?

Given enough time, the woodchuck would chuck a woodlot.

Be Well!
Fireheart

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From Chemistry class:

From Chemistry class:

If one mole can dig one mole of holes, how many moles of holes can a mole of moles dig?

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notears wrote:
notears wrote:

How much wood would a woodchuck chuck if a woodchuck could chuck wood?

a woodshuck would chuck as much wood as a woodchuck could chuck, if a woodchuck could chuck wood.

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Beamrider wrote:
Beamrider wrote:

From Chemistry class:
If one mole can dig one mole of holes, how many moles of holes can a mole of moles dig?

One mole of holes a mole times! ...So around 360,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 holes? That's about 360 quattuordecillion holes! /thanks Wikipedia

Edit: Misread the question - the less interesting answer would be 602,200,000,000,000,000,000,000 moles of holes, of course. One question down! Take it away, MWM!

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AxerJ wrote:
AxerJ wrote:

Beamrider wrote:
From Chemistry class:
If one mole can dig one mole of holes, how many moles of holes can a mole of moles dig?
One mole of holes a mole times! ...So around 360,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 holes? That's about 360 quattuordecillion holes! /thanks Wikipedia
Edit: Misread the question - the less interesting answer would be 602,200,000,000,000,000,000,000 moles of holes, of course. One question down! Take it away, MWM!

I just did this math and was getting ready to post it, only to see somebody already beat me to it, and in greater detail than I intended.

It's times like these I truly love this community.

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Radiac
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The answer I get is "1 mole

The answer I get is "1 mole of moles of holes". That comes out to 3.624x10^47 holes, but the answer was expected to be expressed in "moles of holes" not "holes", so the number answer would be 6.02x10^23 moles of holes, or one mole of moles of holes.

R.S.O. of Phoenix Rising

Hero_Zero
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I'm digging this "What

I'm digging this "What happened to number 2?" thing. I think Radiac started it. I feel like we need to have an NPC that never counts right. Like, "I have a couple of things to say about that. #1 blah blah blah, #2 blah blah blah, and finally #3 blah blah blah". In this case since "a couple" should be 2 things. Or maybe something like a Holy Hand Grenade. Pull the trigger and count to three. "OK, one... two... four. No, three!" Or even "There's 3 types of people in the world, those that can do math and those that can't."

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

Lin Chiao Feng
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The thing that amuses me is

The thing that amuses me is that we have auto-numbered list support in BBCode here. If you write:
[notag][list=1]
[*]Item
[*]Item
[*]Item
[/list][/notag]

then you get:

[list=1]
[*]Item
[*]Item
[*]Item
[/list]

You can replace the 1 with A, a, I, or i to get letters and roman numerals, too.

[i]Has anyone seen my mind? It was right here...[/i]

Foradain
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There are 10 kinds of people:

There are 10 kinds of people: those who understand binary, and those who don't.

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

Cinnder
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That was good, Foradain!

That was good, Foradain!

Spurn all ye kindle.

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Oblig.:

Oblig.:

"[i]NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again.[/i]"

[br]
Can we expect the Spanish Inquisition in Titan City?

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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]

Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

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