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Discuss: Gabbie the Cabbie - When it's Cold Outside

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Shadow Elusive
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Discuss: Gabbie the Cabbie - When it's Cold Outside

Go ahead. Tell us what you think. We can take it.

Read the update here: http://cityoftitans.com/content/gabbie-cabbie-when-its-cold-outside

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Yay for weather! And dare I

Yay for weather! And dare I ask: hockey?

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So, does Gabby kick you to

So, does Gabby kick you to the curb when Burbank tells him that the Boss needs him?

Missing my 'bots. BotBot! :(

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So...are we really going to

So...are we really going to see mad science inspired robots cleaning the streets and fire tanks keeping outdoor cafes warm? If so, that would be beyond awesome. That would be nothing short of miraculous, especially if some of those robots are player-designed and player-controlled. I can't even imagine the work it would take to program something like that into the game!

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Greyhawk wrote:
Greyhawk wrote:

So...are we really going to see mad science inspired robots cleaning the streets and fire tanks keeping outdoor cafes warm? If so, that would be beyond awesome. That would be nothing short of miraculous, especially if some of those robots are player-designed and player-controlled. I can't even imagine the work it would take to program something like that into the game!

Makes for terrible superheroics if there's enough supers out there that this could be done. If it was easy enough to make that many robots.

This is why Marvel had House of M...millions of mutants everywhere ruins the story. No different here.

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Was the Ifrit mention a

Was the Ifrit mention a reference to Final Fantasy?

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That assumes all supers are

That assumes all supers are equal. I think it's a safe bet that if a fire user is keeping an outdoor cafe warm, he hasn't got the firepower to fight crime - certainly nothing like the power of the player.

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Shadow Elusive wrote:
Shadow Elusive wrote:

it's a safe bet that if a fire user is keeping an outdoor cafe warm,

with nothing to keep the warm air from just dissipating, and at the same time melting snow, he's a walking thermonuclear device.

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Brand X wrote:
Brand X wrote:

Greyhawk wrote:
So...are we really going to see mad science inspired robots cleaning the streets and fire tanks keeping outdoor cafes warm? If so, that would be beyond awesome. That would be nothing short of miraculous, especially if some of those robots are player-designed and player-controlled. I can't even imagine the work it would take to program something like that into the game!

Makes for terrible superheroics if there's enough supers out there that this could be done. If it was easy enough to make that many robots.
This is why Marvel had House of M...millions of mutants everywhere ruins the story. No different here.

I agree that both Superhero power and population inflation really screw up beloved characters, story-lines, and "universes", but that's going to be hard to completely avoid in a massively multiplayer game where everyone makes a powerful hero.

And, luckily, it didn't ruin CoH, so it's doable.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Brand X wrote:
Greyhawk wrote:
So...are we really going to see mad science inspired robots cleaning the streets and fire tanks keeping outdoor cafes warm? If so, that would be beyond awesome. That would be nothing short of miraculous, especially if some of those robots are player-designed and player-controlled. I can't even imagine the work it would take to program something like that into the game!

Makes for terrible superheroics if there's enough supers out there that this could be done. If it was easy enough to make that many robots.
This is why Marvel had House of M...millions of mutants everywhere ruins the story. No different here.

I agree that both Superhero power and population inflation really screw up beloved characters, story-lines, and "universes", but that's going to be hard to completely avoid in a massively multiplayer game where everyone makes a powerful hero.
And, luckily, it didn't ruin CoH, so it's doable.

CoH didn't have supers in the "Hi I'm your designated heat lamp" job market.

A lot of enemies where also less super powered and just well armed.

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OK, I'm up for an ice skating

OK, I'm up for an ice skating party on Lake Belldandy! Possibly in conjunction with an [I]Aa! Megami-sama[/I] themed costume contest. ^_^

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I thought the info was useful

I thought the info was useful but hated wading through Gabby's characterization to get it.
I probably missed a lot of info because I skipped a bit here and there.
I absolutely can not stand to hear anyone talk about the weather, ever.
I hope there will be ways to get info, without all the chit hat.
Maybe a travel brochure or something.
or a phone book. Yeah we often hear talk about using cell phones to cut down on all the running around, how about using the yellow pages to find out about stuff?
Of course eventually there will be a game wiki and that will give me exactly the kind of feel I want for the game.
OH! and are the streets going to have names (numbers, letters) so that every building has an actual address, and we can find things where they belong? Wouldn't that be neat?

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Greyhawk wrote:
Greyhawk wrote:

So...are we really going to see mad science inspired robots cleaning the streets and fire tanks keeping outdoor cafes warm? If so, that would be beyond awesome. That would be nothing short of miraculous, especially if some of those robots are player-designed and player-controlled. I can't even imagine the work it would take to program something like that into the game!

The cynic in me says that it's just a way for the writers to hand-wave the fact that snow will not pile up in the streets despite Titan City being located in Massachusetts. I could be totally wrong about that, but that's the first thought that entered my mind while reading. I'd love for the devs to prove me wrong by actually having snowy conditions during the winter.

The Doctor wrote:

Was the Ifrit mention a reference to Final Fantasy?

I think this is actually a reference to the IFRIT mercenaries described in [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/645388]an older lore update[/url]. They're mercenaries who specialize in fire.

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Regarding more details about

Regarding more details about weather... you'll have to wait and see (not least because there are several different options of varying complexity and quality). The only thing I'll say beyond that is that my first significant multiplayer-game-code assignment as a wizard (read: "GM" / "Dev" / "Admin") was assigned by someone who worked at NCAR at the time. Sadly, it had to be turned off after a while, it turned out to be causing massive lag... on the Sun 3/60 the game was running on. But for perspective... we will have adult players younger than that hardware, at this point. It wasn't exactly powerful. But weather simulation has a lot of neat history in it. It also happens to be where chaos theory got its start -- when someone ran a simulation twice with minutely different inputs, and was started at the fairly massive change in the results of the simulation.

As for "everyone and their super-mutt", there is a constant tension between "the story needs to highlight the characters to be interesting" and "okay, this is just ridiculous, how many folks has that guy thanked for saving the city in the past five minutes?" CoV did a nice bit of storytelling judo with the "you're the chosen one! ... maybe, at least. Go prove it" approach. Everyone *could* plausibly be that important, but nobody automatically *was*, which made it much easier to believe that there might be that many villains running around the Isles competing for it (or utterly ignoring it and doing their own thing, after realizing that being the chosen one didn't obligate one to any particular organization...) There are also some technical aspects that we are planning on, to support (or just flat out "allow for") some of the more creative storytelling tricks. Those will have to wait for an appropriate Tech update, though.

But all in all? Yes, we most definitely are aware of the situation, and have several specific things in the works to help find a balance (or even better, in some cases a synthesis) between the possibilities. Also keep in mind that what is true of Titan City may or may not be equally true of anywhere else (or even just 'other major cities'). It is, after all, the sort of place where Mad Scientists would choose to hold their annual convention...

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like the playstation Powers

like the playstation [url=https://www.youtube.com/watch?v=RPrZfjeeOio]Powers Series[/url]? :)

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I'd love to see other supers

I'd love to see other supers hanging out or doing stuff. It brings life to the city. I also expect that Titan City has lots of people who have superpowers of varying sorts but who choose not to be superheroes. The willingness and ability to help others, or the city, by warming a park or cleaning up the streets is quite a different affair from having the willingness and the ability to help others by fighting bad guys and putting one's life on the line.

CoH didn't have anyone in the "Hi I'm your designated heat lamp" market because everyone who wasn't powerful enough to be a (proper) hero or villain gravitated toward being a criminal (an Outcast, in this particular example).

And, yeah, I definitely don't want my characters to be told that they're some kind of "chosen one", unless the person doing the talking is [url=http://borderlands.wikia.com/wiki/Marcus_Kincaid]Marcus[/url].

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Pleonast wrote:
Pleonast wrote:

Yay for weather! And dare I ask: hockey?

Oh god, you don't wanna know hockey. I'm pretty sure it's gonna be in the game, possibly as a PvP event. We got big hockey fans on the team.

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Having four distinct seasons

Having four distinct seasons would be great! Much better than it being a perpetual spring in one place and perpetual autumn in another, except for a certain chalet with winter activities

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Is there a way to compile the

Is there a way to compile the information that Gabby tells us into something less characterized? I'm not a fan of how he is written and the long drawn out way he explains things. Would it not be beneficial to just have some bullet point facts?

Currently trapped inside the Speed Force...

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Zerohour wrote:
Zerohour wrote:

Is there a way to compile the information that Gabby tells us into something less characterized? I'm not a fan of how he is written and the long drawn out way he explains things. Would it not be beneficial to just have some bullet point facts?

Correct me if I'm wrong, MWM, but I think the idea of the Gabby updates is to give us hints of aspects of the game that are not quite ready to be described in detail yet -- most likely because they are still making decisions, working out details, or testing to see whether they work well with other systems or are even possible. I read these updates as glimpses of what CoT might be, but not necessarily what it will be.

Spurn all ye kindle.

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IFRIT was mentioned in an

IFRIT was mentioned in an earlier update (during the actual KS):

https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/645388

The tank in question is mentioned in that one. Being a portable heater wouldn't be a 'normal' job, no, but it's not completely out of the question (One way such an event could happen is if a restaurant decided the novely of hiring a powered person to do the job any propane-powered heater can do would attract enough business to be worth the fees paid. Another would be if the tank in question was simply eating there and decided he felt like warming the other patrons up for a bit, although addmitedly that's something you'd expect more out of a pure hero).

The word is from Arabic mythology (http://en.wikipedia.org/wiki/Ifrit Short version: a type of Jinn that uses fire) and has been used in other games, yes. No particular connection to other uses was intended.

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I appreciate and enjoy the

I appreciate and enjoy the way that the CoT Devs have drawn from a broader pool of myth and legend, rather than just the Greek/Roman set of CoH. I'm an amateur cultural anthropologist, with a strong interest in mythology and ancient stories, so I understood IFRIT immediately. I also appreciate the background of Alexandria and the 'Lighthouse', and the Celtic influences in Edentech, and voudun among our street-gangs, and etc... So many brilliant threads of heroic and mythic story-telling. I am eagerly looking forward to it!

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warcabbit wrote:
warcabbit wrote:

We got big hockey fans on the team.

InB4 "Gone to the Americans!" becomes a [i]thing[/i] again.

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Beamrider wrote:
Beamrider wrote:

IFRIT was mentioned in an earlier update (during the actual KS):
https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/645388
The tank in question is mentioned in that one. Being a portable heater wouldn't be a 'normal' job, no, but it's not completely out of the question (One way such an event could happen is if either a restaurant decided the novely of hiring a powered person to do the job any propane-powered heater can do would attract enough business to be worth the fees paid. The other would be if the tank in question was simply eating there and decided he felt like warming the other patrons up for a bit, although addmitedly that's something you'd expect more out of a pure hero).
The word is from Arabic mythology (http://en.wikipedia.org/wiki/Ifrit Short version: a type of Jinn that uses fire) and has been used in other games, yes. No particular connection to other uses was intended.
.

Could also be an in between there too. He don't get paid but get free food and drinks for warming the place. Could also be a form of community service issued by the city part of his Parole, or school program.

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I like the 'community service

I like the 'community service' idea; although I'd guess that a judge would mandate that it be done for something more community-oriented than a restaurant. The soup kitchen would be more appropriate.

The 'free food' angle is also a good one. While the laws of physics should dictate that a restaurant could more efficiently heat itself by burning food rather than feeding it to someone with thermal powers, this is a comic book universe, where the laws of physics only apply loosely :-)

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My thought is that it's a way

My thought is that it's a way for Shannon Wharton to help IFRIT gain some positive PR and show everyone that they're not a bunch of inhuman monsters. After all, it was clear in that Kickstarter update that many people think of IFRIT as a bunch of villainous pyromaniacs. It seems to me that they can use all the good press they can get, and that good press would in turn reflect on Wharton Steel.

It wasn't stated that Shannon sent that member of IFRIT to Frankie's, but that's my theory.

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Gabby updates are mostly

Gabby updates are mostly about giving some idea of the "feel" of the city, especially in how it varies through areas. Just assume that while he might get you where you need to go, he may well be taking the scenic route to get there. Or rather... so many routes are scenic, if you have the right guide, that there is almost invariably a scenic route going where you want to go.

... or maybe we just don't tell you the stories of the boring cab rides. :)

They aren't deliberate "teasers" as to features, and there will almost certainly end up being *some* set of things described that either don't end up in the game at all because they prove to not be nearly as awesome as they sound, or aren't in there early due to resource limitations. That said, the authors do try to keep it to things that are at least on the "has not been specifically ruled out yet" list, since otherwise it would just be yanking people's (collective) chain. And as much fun as we might find it to be *hoof-wavery-wiggle* mysteeeeeerious *hoof-wavery-wiggle* we do *try* not to be outright jerks. Well, not in public, anyway. Mostly... okay, let's just leave it at "we know better than to deliberately do things we know will inspire torches and pitchforks, if only for our own self-preservation."

Oh, and four seasons? If we're going to bother, we should at least do something more complex than that. I can tell you how to do *that* one in about five minutes, the main cost being in terms of art asset variants. If you see that, assume (unless told otherwise) that it is at most a stepping stone. Four seaons. Pfaugh. Not even worth getting out of bed for. That's not *weather*, that's just... backdrop paintings. *Weather* is when the actors have to go change clothing before they can come hunt you down for subjecting them to it, after the show. :)

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Yea, some leeway has to exist

Yea, some leeway has to exist for the writers. Just because the cabby is telling you about the Sea rising like a Tsunami, caused by a villain called Tectonic, doesnt mean its gonna be a thing in the game.. but it could be in the Comic. ;)

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It might be useful to

It might be useful to recognize that the cabdriver is only human and could be Mistaken.

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We all know how cab drivers

We all know how cab drivers have a reputation for honesty and accuracy. :-)

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Beamrider wrote:
Beamrider wrote:

We all know how cab drivers have a reputation for honesty and accuracy. :-)

You mean like the internet?

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Conspiracy Theory had an

Conspiracy Theory had an interesting Cabby. ;D

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Darth Fez wrote:
Darth Fez wrote:

I'd love to see other supers hanging out or doing stuff. It brings life to the city. I also expect that Titan City has lots of people who have superpowers of varying sorts but who choose not to be superheroes. The willingness and ability to help others, or the city, by warming a park or cleaning up the streets is quite a different affair from having the willingness and the ability to help others by fighting bad guys and putting one's life on the line.

I actually am not a big fan of this idea. given there will be THOUSANDS of supers running around, much less in a single city, I would rather not add to the over saturation of folks with super powers with a buncha no-name folks doing something that normal people can do with a lil tech help. heck, we don't have supers in the real world, that we know of, and I think we do a relatively good job. as such, why add something that really isn't needed?

that said, I could see perhaps a story, or two, involving such low powered folks. this would help show that there are indeed different power levels in the superpowered spectrum...from barely able to spark a match all the way to blowing up a star.

...just my wooden nickel.

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whiteperegrine wrote:
whiteperegrine wrote:

that said, I could see perhaps a story, or two, involving such low powered folks. this would help show that there are indeed different power levels in the superpowered spectrum...from barely able to spark a match all the way to blowing up a star.
...just my wooden nickel.

One idea I have is that if you plotted people's power levels (assuming you had a way to accurately measure a large enough sample) against the number of people at that level, you'd get a bell curve, with the vast majority of people being in the range considered "normal" (about ± three [url=https://en.wikipedia.org/wiki/Standard_deviation]sigma[/url]) and higher power levels being progressively rarer. The upshot would be that most "supers" are only a little bit super, and would be not much more use in a fight than a well trained police officer. I wouldn't expect most of these people to get into superheroing (or supervillainry ^_^) unless they added in training and/or equipment to make the difference. But they might get jobs that let them use their powers, or they might hide them...

There should be a [url=https://en.wikipedia.org/wiki/Dewey_Decimal_Classification]Dewey Decimal Code[/url] for Hyperanthropology...

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Actually, if there's a

Actually, if there's a "market" for it, even "high powered" (ie. PCs) supers could do commercial/community service work. All you'd need in game terms would be mission content directing Players to go and perform certain services ... such as the stuff the Gabby Cabby was describing. Rewards would be "low" but so would the risk. Might be a worthwhile "training ground" for new PCs.

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I really like the idea. It's

I really like the idea. It's a much more interesting and 'realistic' world to me if not everyone who has super powers ends up either fighting crime or committing it.

As others have suggested, not all powers might be suitable for getting involved in crime on one side or the other. What if someone's power is simply to get rid of headaches? Not much use in committing or fighting crimes, but they could make a living working in healthcare. Heck, I'd be happy to provide room and board to someone like that in my house.

Spurn all ye kindle.

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When you say "get rid of

When you say "get rid of headaches", do you mean the "ow, my head hurts" kind or the "my upstairs neighbor is playing music way too loudly again" kind?

Just curious, 'cause I'd be happy to have such a person hanging out in either case.

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In my game, the city of

In my game, the city of Technopolis has a theme park called Circus Maximus where people with minor super powers are often hired to entertain the tourists. Sometimes criminals also use the place to recruit minions.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Interesting. Would "weather"

Interesting. Would "weather" make it harder to target enemies? Impact movement speeds? Cut down on your awareness? Don't just handwave seasons if the other weather conditions are just backdrops too. Improved art assets or not

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whiteperegrine wrote:
whiteperegrine wrote:

Darth Fez wrote:
I'd love to see other supers hanging out or doing stuff. It brings life to the city. I also expect that Titan City has lots of people who have superpowers of varying sorts but who choose not to be superheroes. The willingness and ability to help others, or the city, by warming a park or cleaning up the streets is quite a different affair from having the willingness and the ability to help others by fighting bad guys and putting one's life on the line.

I actually am not a big fan of this idea. given there will be THOUSANDS of supers running around, much less in a single city, I would rather not add to the over saturation of folks with super powers with a buncha no-name folks doing something that normal people can do with a lil tech help. heck, we don't have supers in the real world, that we know of, and I think we do a relatively good job. as such, why add something that really isn't needed?
that said, I could see perhaps a story, or two, involving such low powered folks. this would help show that there are indeed different power levels in the superpowered spectrum...from barely able to spark a match all the way to blowing up a star.
...just my wooden nickel.

Agreed! Goes back to what I said...HOUSE OF M! There's a reason they got rid of them all...it makes for terrible story!

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The general consensus is that

The general consensus is that "ambient weather conditions" should not influence the game mechanics relevant to combat powers. They could potentially impact View Distance (ie. heavy fog or heavy rain or heavy snow), but that's probably as far as it would go. And obviously, any kind of "Ice Skating" movement on frozen bodies of water would "impact movement" in a very specific way (and in very localized places). But that's essentially the extent of it out in the wider world.

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Cinnder wrote:
Cinnder wrote:

I really like the idea. It's a much more interesting and 'realistic' world to me if not everyone who has super powers ends up either fighting crime or committing it.
As others have suggested, not all powers might be suitable for getting involved in crime on one side or the other. What if someone's power is simply to get rid of headaches? Not much use in committing or fighting crimes, but they could make a living working in healthcare. Heck, I'd be happy to provide room and board to someone like that in my house.

Power corrupts!

But if they allow this, does this mean my villain can go around killing everyone of them in use in the city? :)

If one was to think along the lines that there are small time powers or even big ones who don't want to get in on the super thing, wouldn't it be more believable to have it be a very minor thing? If they're that common why wouldn't they then force those with powers into service?

Let's say they wouldn't, but if so many, would we really have hero types like Superman and Spider-Man? There's so many willing to be good and want a paycheck so they join the PD? If the arguement is, it seems more real, I have to ask, where does the reality begin and stop? :p

Which way is really right? Which is more fun? I always prefer to think we're supers and rare and not some dime a dozen, oh hey, we just rescued an apartment complex that didnt need rescued because they're all invulnerable or regenerative.

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Darth Fez wrote:
Darth Fez wrote:

When you say "get rid of headaches", do you mean the "ow, my head hurts" kind or the "my upstairs neighbor is playing music way too loudly again" kind?

Heh, I meant the medical condition, given that I'd think a non-super police officer could deal with the latter. :-)

Brand X wrote:

Which way is really right? Which is more fun? I always prefer to think we're supers and rare and not some dime a dozen, oh hey, we just rescued an apartment complex that didnt need rescued because they're all invulnerable or regenerative.

Aye, it's all subjective once we cross that line into such fiction, of course. To my way of thinking, that rarity works well in non-interactive entertainment or a single-player game where you can be The One. However, given that there will (hopefully!) be thousands of PC supers running about, I figure the uniqueness ship has already sailed, and thus my thought that in a world of so many supers there would logically be folks with only minor powers. YMMV, of course.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Aye, it's all subjective once we cross that line into such fiction, of course. To my way of thinking, that rarity works well in non-interactive entertainment or a single-player game where you can be The One. However, given that there will (hopefully!) be thousands of PC supers running about, I figure the uniqueness ship has already sailed, and thus my thought that in a world of so many supers there would logically be folks with only minor powers. YMMV, of course.

Precisely.

The viewpoint that only the main character(s) get to have superpowers becomes problematical when there are no main characters (i.e. "The One"). Or, at the risk of sounding sarcastic, "You are unique, just like everyone else."

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Brand X wrote:
Brand X wrote:

whiteperegrine wrote:
Darth Fez wrote:
I'd love to see other supers hanging out or doing stuff. It brings life to the city. I also expect that Titan City has lots of people who have superpowers of varying sorts but who choose not to be superheroes. The willingness and ability to help others, or the city, by warming a park or cleaning up the streets is quite a different affair from having the willingness and the ability to help others by fighting bad guys and putting one's life on the line.

I actually am not a big fan of this idea. given there will be THOUSANDS of supers running around, much less in a single city, I would rather not add to the over saturation of folks with super powers with a buncha no-name folks doing something that normal people can do with a lil tech help. heck, we don't have supers in the real world, that we know of, and I think we do a relatively good job. as such, why add something that really isn't needed?
that said, I could see perhaps a story, or two, involving such low powered folks. this would help show that there are indeed different power levels in the superpowered spectrum...from barely able to spark a match all the way to blowing up a star.
...just my wooden nickel.

Agreed! Goes back to what I said...HOUSE OF M! There's a reason they got rid of them all...it makes for terrible story!

On one hand I agree to many Supers in one story or group of stories suck. However that not the case here we aren't following every super in the game just the one super the Player is Playing. So yes there are others out there but they have only minor part to Your character's story so we really don't have a House of M thing. The other Supers be more like Crossovers, temporary team ups, and just background characters (including and not limited to Rogue Galleries).

At least that what I take from the talks and info we got so far. the goal is Your character's story not a Sidekick/Henchman of one of the Paragons.

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Cinnder wrote:
Cinnder wrote:

Darth Fez wrote:
When you say "get rid of headaches", do you mean the "ow, my head hurts" kind or the "my upstairs neighbor is playing music way too loudly again" kind?

Heh, I meant the medical condition, given that I'd think a non-super police officer could deal with the latter. :-)
Brand X wrote:
Which way is really right? Which is more fun? I always prefer to think we're supers and rare and not some dime a dozen, oh hey, we just rescued an apartment complex that didnt need rescued because they're all invulnerable or regenerative.

Aye, it's all subjective once we cross that line into such fiction, of course. To my way of thinking, that rarity works well in non-interactive entertainment or a single-player game where you can be The One. However, given that there will (hopefully!) be thousands of PC supers running about, I figure the uniqueness ship has already sailed, and thus my thought that in a world of so many supers there would logically be folks with only minor powers. YMMV, of course.

See, I see the minor powers as likely the minions we fight. With a lot of enemies, just like in CoH being techies of some sort.

There wouldn't be that many big name NPCs either. And even though it's an MMO, I figure most people play through it as a single player type story.

Think about it. From an RP standpoint, how many times are you going to run that TFs? And a lot of RPers do not like it when you have your character be the one who saved everyone on that take down of a weakened Hamidon or were there to see Statesman die personally.

From an RP standpoint in an MMO you generally have you and your friends and everyone else is just that guest appearance as they won't recognize anything big that you do say or do.

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Brand X wrote:
Brand X wrote:

Power corrupts!
But if they allow this, does this mean my villain can go around killing everyone of them in use in the city? :)
If one was to think along the lines that there are small time powers or even big ones who don't want to get in on the super thing, wouldn't it be more believable to have it be a very minor thing? If they're that common why wouldn't they then force those with powers into service?

Steering this back to the Community Service Using Superpowers angle for a bit, this sort of thing brings up once again the notion that Alignment Axes (Law, Honor, Peace vs Lawless, Dishonest, Violent) is something that shouldn't JUST be applied to PCs only ... it should also be used as something that informs the "fabric of society" in different parts of the City of Titans. Specifically:

In parts of the City that are high on Law, Honor and Peace, you have a (for lack of a better term) "heroic" part of the city where it is SAFE for civilians and commerce to flourish. In such places, you can easily envision a "Temp Powers For Hire" agency finding employment for people who are capable of "super-ordinary" feats.

In parts of the City that are high in Lawlessness, Dishonesty and Violence, instead of dealing with "above board" employment agencies (with licenses and everything), instead you're looking at [url=http://en.wikipedia.org/wiki/Impressment]press gangs[/url], street gangs, thugs, hoodlums, and riff-raff living a Lord Of The Flies existence where it's every man for himself. It's anarchy out there. There's no property rights beyond what you can "enforce" yourself in a [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/MightMakesRight]Might Makes Right[/url] part of town that is Dog Eat Dog, and where the basic assumption is [i]What's Mine Is Mine and What's Yours IS MINE TOO[/i].

Note that if you want to deal with ORGANIZED Crime, you need to go to a place that is Lawless, [b]Honorable[/b] and Violent ... think about it.

The point I'm making here is that it ought to be perfectly possible to justify having Use Of Powers As Community Service taking place for [i]different reasons in different parts of the City of Titans[/i].

In some parts of the city, it is gainful employment for law abiding citizens who do not disturb the peace.
In some parts of the city, it is an "obligation" to be performed in service to those more powerful that yourself.
And in some parts of the city, it is effectively a "slave trade" in which the strong prey upon the powers of the weak.

What's that? You thought that [url=http://en.wikipedia.org/wiki/Forced_labor][b]human trafficking[/b][/url] wasn't happening in your city?

Guess again, foolish mortal ...

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I thought CoH handled it well

I thought CoH handled it well for how it needs to be done in an MMORPG.

"Supers" as a whole, with their powers coming from various origin types, were a small but significant segment of the population--maybe 10%? If you count every Hellion who could throw a little fire, every Skull who could ad a little dark-stank on a punch, and every low-level Arachnos soldier or Sky Raider with armor and weaponry beyond normally available tech, there were a LOT of Supers.

But, within that 10% of the population, there was a 10% of SERIOUS players. Those with major powers and/or major talents and ambitions that were at the center of what was really going on. And then there are always the 1% like Statesman, Positron, Arachnos, and Ghost Widow, who are the most iconic.

Part of the beauty of CoH was that whether you preferred street level or New God level or anywhere in between, it was there in the game, and you could always choose to see yourself in that role in the game.

No, it wasn't seamless or perfect, but it was pretty darn good, and amazing to even pull off to any extent, much less fairly well.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Redlynne wrote:
Redlynne wrote:

The general consensus is that "ambient weather conditions" should not influence the game mechanics relevant to combat powers. They could potentially impact View Distance (ie. heavy fog or heavy rain or heavy snow), but that's probably as far as it would go. And obviously, any kind of "Ice Skating" movement on frozen bodies of water would "impact movement" in a very specific way (and in very localized places). But that's essentially the extent of it out in the wider world.

So, they're just improved art assets then. I'm all for that as long as it doesn't delay the development of real game play features. Streamline, then add pretty stuff after launch

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I'm fine with weather being

I'm fine with weather being decorative, if secondary, but i'm also fine with having you develop all the core mechanics before anything, including weather.

And depending on how you make powers lorewise I'm fine with having supers being heatlamps. Someone who has the power of being slightly warmer than temperate air temperature might not be able to fight crime, but would be a bit better at getting rid of snow. Same thing with colder ones being better firefighters.

And I really want superhockey. The second miracle on ice. Heroes vs Villains, awesome.

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I guess I am the odd man out,

I guess I am the odd man out, as usual.

I approach a MMORPG differently than I approach a console-based single player RPG. I never did much PnP roleplaying, only once or twice. It didn't really appeal to me. On the other hand, from the time I was able to read, and right up to the present, I was and remain a voracious reader of science fiction and fantasy. For me, a MMORPG is a fictional reality and my characters are fictional characters within that reality. I don't spend a lot of time questioning the fundamental rules of the reality in the same way that out here in the real world I don't spend much wondering why the sun rises in the morning and sets in the evening. I don't contemplate the meaning of life, or even the meaning of my life. Generally speaking I'm too busy living to question what life is all about.

If I encountered an outdoor café in a snowstorm with a primary fire-based person standing in the middle of the café providing heat and maybe with a secondary for force fields providing an invisible cover that keeps the snow off then the real me out here on the keyboard would think, "Oh wow, what a cool detail to add to the world!", but my character would keep right on running without even noticing because for the character it would just be an ordinary part of life in Titan City. I would not stop to figure out if the person providing heat and cover was an NPC or a player. If offered such a mission inside the game I would pass it up. I might pause long enough to take a screenshot, though.

In the same way, when I asked if player characters would be controlling the mad science clearing the streets it was more in jest than in serious consideration because programming such a feature would require a much larger expense than the entertainment value it may or may not provide. Clearing obstacles in an instanced mission as a requirement to complete the mission, on the other hand, adds a great deal of entertainment value, thus justifying the cost. I really enjoyed the winter event that CoX had every year. I enjoyed not knowing if that giant present would yield an angry snowman, a temp snowball throwing power, or an inspiration. Having a winter event that involved clearing snow off the streets would not have been entertaining for me at all. I've driven through blizzards out here in the real world far too often. I find no entertainment value in weather that has a negative effect on gameplay, not even something as simple as visibility reduction.

I don't expect my character to have a permanent impact on the story in the game. I don't expect my character to have the ability to destroy landmarks, block traffic, mug civilian NPCs, or have any real impact on the game world. In the example above of the character providing heat and cover, I would not expect to be able to interfere regardless of whether the character was an NPC or a player. There are potentially thousands of players running through the streets. Allowing them to vandalize the city or attack the citizens may or may not increase the entertainment value for the person performing such actions, but it will most definitely have a negative impact on other players. A MMORPG is a shared virtual reality. If one player is allowed to dominate the world it detracts from everyone else's enjoyment of the game. There is a small group of PvP players who would love a game where only one of them dominates and they have to constantly fight amongst themselves to achieve domination. I would point those players to Lineage II and let them play in that playground, one specifically designed to encourage such gameplay. It is at least partly due to how PvP is implemented in Lineage II that it has at least twice that I know of gone through a cycle of merging servers down to one then bringing them back. Even as I type these words Lineage II is probably on the verge of yet a third mass server merge.

One player dominating a MMORPG might be fun for the one who dominates, but no one sane is going to pay for the "privilege" of letting that one player abuse them.

CoX handled this situation quite well, I thought, especially on the villain side. Each player's character rose to the point where they challenged Lord Recluse and defeated him, but the world remained under his control in order for that player's alts to rise to the same challenge, for new players to rise to the challenge, and so on. The challenge did not change just because one of the characters a player controlled managed to defeat Lord Recluse.

These games (when well made) are indeed convincing virtual realities filled with challenge and triumph, but they are also shared virtual realities with real people filling in the roles of characters who live up to those challenges and achieve those triumphs. The primary job of any team developing one of these games is to find ways that maximize the entertainment value for a broad spectrum of real people who pay the bills to keep the game online and cover the salaries of the team.

The quickest way for a MMORPG to fail is to create a game mechanic that encourages and rewards elitism. Of the hundreds of games that I have personally seen fail, this aspect was present in most of them. As soon as one player or one guild owns everything, no one else has any reason to keep playing. If they aren't playing, they aren't paying, and if they aren't paying, the game world cannot afford to stay online.

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Now see, that only goes so

Now see, that only goes so far for me, because I read the game lore. I see what other players do. In the case of CoH, I read their comic. Badges were real things you kept on you. So where enhancements. There's was an explanation for every origin on hero side and yet THAT players would ignore, even though they'd like to accept using and making enhancements to buff them up and that they actually got a physical badge for visiting a location.

I like to be able to feel like I'm in a universe similar to Marvel, DC, various WS/Image universes. Having a character out there doing that, does not make it feel like Spider-Girl out there patrolling the streets or the X-Men battling the Brood.

Not (going back to it) X-Men before House of M :p "I'm a tattoo artist who can make ink swirl on skin or make ink glow in the dark"

It just loses the awesomeness of the story in the superhero/villain world.

Now, admittedly, I'd still play the game if I like that game, but that doesn't mean I won't be going "Seriously? Someone thought this was good? Did they think Han shooting second was a good idea too?"

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I'm closer to X on this one.

I'm closer to X on this one.

The occasional mutant with the power to change toilet tissue any color or the lab janitor who accidentally got minor cold powers and now works cooling a meat wearhouse as comedy relief here and there are fine. But if powers become as common place as space heaters and smartphones and are used for such common purposes, well, it just makes them feel common.

And what's Super about common?

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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You mean common as in

You mean common as in practically every villain group having super powers?

Your [i]reductio ad absurdum[/i] swings both ways, so I'd be careful about using it. Providing some examples of people using their abilities to do something other than punching others in the face is scarcely equivalent to placing people with minor super powers on every street corner.

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Any of you guys ever read

Any of you guys ever read Normalman?
http://en.wikipedia.org/wiki/Normalman

This is a big part of the reason I ignore the game lore.
It's a lot easier to feel like my characters matter if I ignore most of the other heroes.

The biggest problem is crowding all of these heroes into one city.
yes the Marvel universe is mostly in New York but there are a lot of other locations too
and D.C. has always used a lot of fictional cities.
In my book "Knights of Saint George" I included details about 2 major cities
and numerous characters from other places around the world.

Yes, I put a theme park in Technopolis, where people with minor powers entertain the tourists
but I assumed people would come from far and wide to work there.
I wouldn't assume there were enough mutants from Technopolis to keep such a place running.

If super powers were that common, who would bother to create new technology?
Who needs hydrogen fuel cells if Dynamo Boy the 23rd can power the city for just above minimum wage?
And he'll do it for just above minimum wage too, because if he won't Electroman the 19th needs a job.

You know what the big difference is between superheroes and science fiction?
In science fiction you change the world, then explore the effects of those changes.
even small changes ripple through the world like the butterfly effect
but superheroes are supposed to defend the status quo.
they introduce all kinds of fantastic elements, but try to keep the world the same,
so normal humans can be the movers of history.
That's the reason everything is always so secret. So it won't effect everyday life.
Secret I.D.s are nothing compared to some of the stuff going on in some superhero worlds that ordinary people aren't supposed to know about.
Vampires, alien invasions, secret societies, government organizations.
it's really a lot like the Illuminati or the X-files.

So I ignore the game lore because I want to play a superhero game NOT a sci fi game.

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Darth Fez wrote:
Darth Fez wrote:

You mean common as in practically every villain group having super powers?
Your reductio ad absurdum swings both ways, so I'd be careful about using it. Providing some examples of people using their abilities to do something other than punching others in the face is scarcely equivalent to placing people with minor super powers on every street corner.

We had secret supernatural society Circle of Thorns. Suped up junkies, the Trolls. Elemental Mutant gang, Outcasts, two gangs that resorted to dark magic, Hellions and Skullz.

Neither one was particularly supposed to be a huge all world shattering in numbers.

Then we had Arachnos, from a small island, some psychics and some failed experiments.

Most of CoH's enemies were tech based...robots,high powered military types, with a gang of mystical martial artists and typical mobsters.

I'd say the only reason it may have felt like there was more, was because you fought them often. I saw that as just part of being a MMO.

Story wise, as you made your way through the zones, you supposedly cleaned up the place and the PPD finished it up if I recall a lot of the missions correctly "You've done great here, we can mop up, not go to meet X in this new zone!"

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Firegoat wrote:
Firegoat wrote:

So, does Gabby kick you to the curb when Burbank tells him that the Boss needs him?

Why are you asking us? I mean...who knows...

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Darth Fez wrote:
Darth Fez wrote:

You mean common as in practically every villain group having super powers?
Your reductio ad absurdum swings both ways, so I'd be careful about using it. Providing some examples of people using their abilities to do something other than punching others in the face is scarcely equivalent to placing people with minor super powers on every street corner.

Yes, reductio ad absurdum does swing both ways for the sake of argument, but I don't think it's a practical possibility in this particular case for it to swing as far in the other direction in an MMORPG. Especially not in one pattered after CoH.

And, in this case, my reductio ad absurdum wasn't so much a rhetorical tool as an actual request not to "reducto" the possession of Superpowers "ad absurdum" within the lore and the game. Which is admittedly subjective.

As I stated earlier, my point was simply that I thought they did a very good job in CoH, and so I personally wouldn't want to see the commonness of Supers increased too much beyond what we saw in that game.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

As I stated earlier, my point was simply that I thought they did a very good job in CoH and, I personally wouldn't want to see the commonness of Supers increased too much beyond what we saw in that game.

Also, some Supers that don't have what Others deem as very useful powers might be reluctant to place themselves in the public to be criticized or made fun of.

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I have to agree with Brand X

I have to agree with Brand X and Empyrean regarding how CoH handled it. my hope is that CoT follows that same line. if not, so it goes and I will continue to wait eagerly but it certainly kills some of the specialness of being a super powered hero.

IF this was to be brought into play, minor powered folks wandering about the city...I would suggest that they be mainly restricted to a specific part of the city. something along the line of how the books 'Wildcards' handled them...Mutant Town(???) or something along those lines. given the very nature of us humans, we hate and fear that which is different than ourselves...and people with super powers wandering about certainly qualifies. as such, it seems 'reasonable' that these low powered folks would congregate within a certain part of the city for relative safety and the ability to live a 'normal' life free of relative persecution. after all...not all the low level folks would have stunning good looks and many might be down right scarey lookin.

...although, I would still prefer my original suggestion. I like feeling special, sue me. :p

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whiteperegrine wrote:
whiteperegrine wrote:

I have to agree with Brand X and Empyrean regarding how CoH handled it. my hope is that CoT follows that same line. if not, so it goes and I will continue to wait eagerly but it certainly kills some of the specialness of being a super powered hero.
IF this was to be brought into play, minor powered folks wandering about the city...I would suggest that they be mainly restricted to a specific part of the city. something along the line of how the books 'Wildcards' handled them...Mutant Town(???) or something along those lines. given the very nature of us humans, we hate and fear that which is different than ourselves...and people with super powers wandering about certainly qualifies. as such, it seems 'reasonable' that these low powered folks would congregate within a certain part of the city for relative safety and the ability to live a 'normal' life free of relative persecution. after all...not all the low level folks would have stunning good looks and many might be down right scarey lookin.
...although, I would still prefer my original suggestion. I like feeling special, sue me. :p

That reminds me a little of the Metahuman Bar that not so strong metas congregated at in Birds Of Pray.
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It seems the question comes

It seems the question comes down to saturation. How much is to much. Logically not all super powered people going to be Heroes or Villains and all those in between. They be trying to just have a normal life. Just like someone would use a heat ray to melt ice off sidewalks (face it you will too!) if they had it.

We seen this in the comics as well She-Hulk is a Lawyer. I remember Ben Grimm got a job as a construction worker for a time. Even City of Heroes done the Powered working bit. There was a mission (forgot from who maybe a radio one) where you run into a Freakshow who was just a guy working there. He mentioned having a parole officer.

So the real question is how much saturation of powered folks in normal life roles goes to far? Having more than one city we saw had negatives in CoH. The "Devs hate Redside" argument and the empty zones when even Paragon got to big for the player base. Not to mention Praetoria.

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A nifty way to solve it, but

A nifty way to solve it, but something that would require a bunch of work, but be to have a bunch of supers doing casual things, but only if the online playerbase (or players nearby or whatever) was very small. So if I log in and I'm pretty much alone, there are still a bunch of supers around but they are just working.

The amount of casual supers would decrease as players came online. This could be a hint to the "firefighter by day, crimefighter by night" thing, since the two camps (npc casual worker supers vs player supers) would be level. More Players, less NPCs.

This way, it always feels like the city is populated by supers, but it never feels like it's overpopulated.

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I recall the GURPS Supers IST

I recall the GURPS Supers IST setting, where numerous people with powers just got normal jobs that took advantage of their abilities. One that I remember had the ability to control light. He had no interest in being a super-hero (or villain), so he got a job with Hollywood controlling lighting for movie sets. He was much in demand as he could guarantee that the director always had perfect lighting for a shoot.

In a PnP game I was running, one super started a delivery service (he could fly at high speeds but had no other powers) and another was a sculptor (he had limited telekinesis). Yet another person with minor invulnerability became a fireman. It made the world feel more real, that getting superpowers didn't also automatically alter one's mind so the only acceptable career options were superhero or supervillain.

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Just because electricity gets

Just because electricity gets used to make [size=24][b][i]LIGHTNING!!![/i][/b][/size] doesn't mean it can't have commercial applications ... including [i]lighting[/i], transportation, computers and other bits of random mundanity in our modern world. Just because the "high power" version gets used by natural disasters and (capital s) [b]S[/b]upers doesn't mean there's no use for a "low power" version of the same thing which can promote health, wealth, comfort and security.

It's kind of like saying that because there's a Human Torch that homes are not allowed to have fireplaces and chimneys. Um ... no ...

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There is a serious problem

There is a serious problem with this trivial use of powers though.
Superpowers have traditionally been used as a sign of a divine calling.
A person uses superhuman power to show that he has been granted divine authority.

Joh 3:2 ... Rabbi, we know that thou art a teacher come from God: for no man can do these miracles that thou doest, except God be with him.

That's why superheroes can take the law into their own hands and not worry about the consequences.
The origin story represents a life changing conversion. In it the person is called and chosen.
That's why people who get powers are traditionally shown knowing what to do with them.

Superhuman powers are given for a special reason and they carry a great responsibility.
That purpose isn't scoring touchdowns or providing perfect lighting conditions for a movie set.
Obviously not everyone is using their gifts the way they were meant to.
But receiving a gift like super powers and using it for mundane and selfish purposes is the kind of thing that leads to villainy.

Superhero stories lose a lot of their meaning and value when super powers are treated as something that's become normal.

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There another angle to think

There another angle to think about. Super Discrimination. People will have fear that those with powers will be hired because they have powers that can out do them. Even if the laws say they have to be expected to do the job at a normal level. If Barry Allen was known to be the Flash would he be expected to do more work because he can get more done faster? "Come on Barry we need that case processed. Yeah I know you shouldn't but this was that child murder case can't you know... speed things up?" Will people be afraid to hire a Superhero because of fear their Workplace be targeted by a Villain with a revenge motive?

Lets also look at the extremes supers. What I mean by this is not the HIGH Powers type like superman. But the physically altered beings like Thing, Beast, and animalistic types. Looking at normal human extremes they end up performing in Freak Shows or just have to deal with the looks and behavior of not fitting in. Dwarves, the bearded ladies, and the people with Ambras syndrome aka Hypertrichosis (Wolfmen).

Would a business really employ that catgirl? Even if the Law says they should? Would people really want to sit at a place heated by a Human torch?

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While some powers come from

While some powers come from divine sources (Thor, Wonder Woman), most do not. (Iron Man, Captain America, the X-men, Booster Gold, Flash, Black Canary, Fantastic Four, etc, etc, etc) Superheroes as divine agents, while existing in superhero comics, are certainty not the norm.

Many heroes operate as a part of the existing legal system (Captain America, for example). Many do not (Spider-man, etc). Having superpowers does not automatically grant authority.

While Paladin (the character) might believe that superpowers are divinely granted, that's an individual's belief and not necessarily how things work and certainly should not be used as a fundamental rule for designing the CoT world.

If Tom Smith has massive electrical powers, doesn't want to be a superhero and instead goes to work for the electric company generating electricity for the city for an 8 hour shift every day, I fail to see how this leads to his being a supervillain just because he's not a superhero.

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Actually I'm not talking

Actually I'm not talking about where the powers come from IN any particular story.
I'm talking about the symbolism inherit in the genre as a whole.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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And even then I disagree.

And even then I disagree. While there are certainly stories where the hero decides that they were given powers for a reason and rises to the challenge, there are also those where the hero comes to their powers by accident or even by selfish or non-heroic methods and decides on their own to make the best of things not because they are some chosen champion but simply because they possess human empathy and compassion and want to help people.

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I'm with Mendicant.

I'm with Mendicant. Spiderman didn't seek to be a hero when he gained spider powers, it was the dying of Uncle Ben that caused it. Almost all the X-Men books and Mutant based stories are written with the idea they are feared and hated by the general public.

Even the DC universe the general population either Idealizes the Heroes or Fears them... okay there you might have a point. Marvel tends to have more of a tragic twist to their supers where DC has more if the Iconic Beings. Thought you still have tragic beings. Metamorpho comes to mind.

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Superpowers are rare...that's

Superpowers are rare...that's why you don't tend to see Stan "The Lighting Man" Lee working in Hollywood. As has already been stated, Marvel did it, and it turned into such a bad idea we got House of M.

Yes, there might be those couple who do the non hero/villain thing, but it's rare.

Then we do go back to, don't want to be a super? Well Flash, guess how much delivery man pays? That's right, the same as everyone else and by the hour! :p Want to get involved with sports? Yeah, not enough super speedsters to make it work.

Same with super powered football. Just not enough of the right superpowers for such a thing. Same for MMA. There'd have to be so many supers in the world for anything to really center around many super powers...who you have to hope all have close to the same powers to make it entertaining.

Really think they'll let Flash race with the normal people in the Olympics? Guess who just won all the medals in the Olympics! That's right, Superman! :o

Super Strength going into construction? Did you watch 90's X-Men. That's just not going to go over well with the union.

And yes, bosses will expect more and they won't want to pay more just because you can do the job faster and they don't want you just standing around.

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Once again. I'm not talking

Once again. I'm not talking about the specifics of most of these stories. But the symbolic pattern is almost always the same.
No matter what else might take place along the way, by the end of the origin story (which is usually one issue) the hero has accepted his calling, and assumed his rightful responsibilities. That's why he's a hero and why we're even reading about him.

Jonah didn't do what God told him to at first either, (even in the end he wasn't happy about it) but he did what he was called to do.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

There is a serious problem with this trivial use of powers though.
Superpowers have traditionally been used as a sign of a divine calling.
A person uses superhuman power to show that he has been granted divine authority.

That's ONE WAY of doing things.

It's not the ONLY WAY of doing things.

Not everyone with superpowers is going to be on "divine" level as far as what they CAN do (as well as what they are WILLING to do). Understand that telling "larger than life" heroic stories has a pretty long legacy (*cough* [b][i]BEOWULF[/i][/b] *cough*) and everyone likes to read "thrilling" stories about superhuman (or at least, better than normal) feats. It's the reason why people watch the Olympic Games in modern times, to see humans testing the limits of human capabilities.

Superpowers just take that and boost what's "possible" into the realm of fantasy and wish fulfillment. But even HEROES of song and saga, such as Beowulf, had friends and associates who were "heroic" in their own right, but overshadowed by the "big" hero of the story, Beowulf himself. Wiglaf, for example, was also a heroic warrior ... but was something of a "second stringer" to Beowulf.

And just so we're clear, neither Beowulf nor Wiglaf were "divinely empowered" to do the deeds ascribed to them which made them heroes.

Now, to be fair, many of the divinely empowered supers in comic fiction (and elsewhere) tend to play on the larger than life stage ... I'm thinking Greek Myths and Hindu and on and on. Religions having "champions" to revere in either heroic and/or villainous fashion is only to be expected. But they don't have an exclusive lock on either the sourcing, or the usefulness, of superpowers.

As has been pointed out at many times and in many places ... some superpowers are almost purely destructive, while others can be creative, or even just plain utilitarian. How those powers get USED determines their "value" in the eyes of others, and the motives behind their use determine the heroism or villainy of their user. Beyond that, there's the DEGREE of power that gets employed, and not everyone will have the necessary power levels (or desire) to engage in crime fighting/crime causing. Some people just want to make a living, and are happy to be employed by others, giving back to the society that shelters them using the gifts that they have.

PLAYERS tend to be the "I want god(dess)-like power!" power cravers ... but it's fine if not all of the NPCs share that obsession.

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Brand X wrote:
Brand X wrote:

Superpowers are rare...that's why you don't tend to see Stan "The Lighting Man" Lee working in Hollywood. As has already been stated, Marvel did it, and it turned into such a bad idea we got House of M.
Yes, there might be those couple who do the non hero/villain thing, but it's rare.
Then we do go back to, don't want to be a super? Well Flash, guess how much delivery man pays? That's right, the same as everyone else and by the hour! :p Want to get involved with sports? Yeah, not enough super speedsters to make it work.
Same with super powered football. Just not enough of the right superpowers for such a thing. Same for MMA. There'd have to be so many supers in the world for anything to really center around many super powers...who you have to hope all have close to the same powers to make it entertaining.
Really think they'll let Flash race with the normal people in the Olympics? Guess who just won all the medals in the Olympics! That's right, Superman! :o
Super Strength going into construction? Did you watch 90's X-Men. That's just not going to go over well with the union.
And yes, bosses will expect more and they won't want to pay more just because you can do the job faster and they don't want you just standing around.

Just becasue Marvel screwed it up doesn't mean that it can't be done well.

A delivery person who can get hugely important package X from LA to New York in 2 minutes is going to be able to command a higher price than one that can only do Next-Day-Delivery. People pay extra for speed, particularly when time is critical. If your company closing a billion-dollar-deal depends on getting something across the country in under ten minutes, you're likely to pay a speedster a few grand to do it. And were not even touching on how much FedEx might pay to have a speedster as a corporate mascot.

Likewise, how much do you think telecommunication companies would pay to a teleporter who can simply teleport new satellites into orbit? How about agriculture to someone who can cause it to rain? Or how about someone with the power to control insects? They'd have a great business controlling bees for pollination.

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Mendicant wrote:
Mendicant wrote:

Just becasue Marvel screwed it up doesn't mean that it can't be done well.
A delivery person who can get hugely important package X from LA to New York in 2 minutes is going to be able to command a higher price than one that can only do Next-Day-Delivery. People pay extra for speed, particularly when time is critical. If your company closing a billion-dollar-deal depends on getting something across the country in under ten minutes, you're likely to pay a speedster a few grand to do it. And were not even touching on how much FedEx might pay to have a speedster as a corporate mascot.
Likewise, how much do you think telecommunication companies would pay to a teleporter who can simply teleport new satellites into orbit? How about agriculture to someone who can cause it to rain? Or how about someone with the power to control insects? They'd have a great business controlling bees for pollination.

There is no questioning that all of that is true. The question is, does that best represent the greater genre and serve the spirit of City of Heroes, the game that City of Titans is an avowed spiritual successor to?

Yes there are some few comics that address these mundane things, and those are fun, but most reserve super powers as something used for greater good or evil. Would they be? No. Probably most people would just use them for the most prosaic of purposes.

But Superhero comic books are, as Richard Reynolds said, part of our modern mythology. They, like older mythologies, are simplified yet aggrandized representations of our deepest struggles. What it is to be human stripped bare and writ large.

And this is at the heart of what makes them mythology, and not just "comic".

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Some of those jobs could very

Some of those jobs could very well be utilized to make mini-games.
A heavily snowbound street could be cleaned up by using a lot of different superpowers, everyone who helped gets some prestige and experience.
Missions to deliver stuff could pop up everywhere at random and could start a race. If it is completed it pays out depending how fast the player was.
I even would not mind if I could rescue old lady's cat's out of trees.
It does sound trivial but I remember there was almost always situations in City of Heroes where I had to wait or was not really in the mood or able to do some big mission. Like waiting for a teammate who went afk, as probably the most common example. In situations like this I did all sorts of stuff to keep myself busy. Flying, running, teleporting and jumping around, beating up grey trash mobs, playing around with emotes or powers... if there had been a street that needed cleaning or some delivery to be carried out, I would have done that too. And if done well, they could be even more fun than annoying your teammates with boredom induced silliness.

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Mendicant wrote:
Mendicant wrote:

Brand X wrote:
Superpowers are rare...that's why you don't tend to see Stan "The Lighting Man" Lee working in Hollywood. As has already been stated, Marvel did it, and it turned into such a bad idea we got House of M.
Yes, there might be those couple who do the non hero/villain thing, but it's rare.
Then we do go back to, don't want to be a super? Well Flash, guess how much delivery man pays? That's right, the same as everyone else and by the hour! :p Want to get involved with sports? Yeah, not enough super speedsters to make it work.
Same with super powered football. Just not enough of the right superpowers for such a thing. Same for MMA. There'd have to be so many supers in the world for anything to really center around many super powers...who you have to hope all have close to the same powers to make it entertaining.
Really think they'll let Flash race with the normal people in the Olympics? Guess who just won all the medals in the Olympics! That's right, Superman! :o
Super Strength going into construction? Did you watch 90's X-Men. That's just not going to go over well with the union.
And yes, bosses will expect more and they won't want to pay more just because you can do the job faster and they don't want you just standing around.

Just becasue Marvel screwed it up doesn't mean that it can't be done well.
A delivery person who can get hugely important package X from LA to New York in 2 minutes is going to be able to command a higher price than one that can only do Next-Day-Delivery. People pay extra for speed, particularly when time is critical. If your company closing a billion-dollar-deal depends on getting something across the country in under ten minutes, you're likely to pay a speedster a few grand to do it. And were not even touching on how much FedEx might pay to have a speedster as a corporate mascot.
Likewise, how much do you think telecommunication companies would pay to a teleporter who can simply teleport new satellites into orbit? How about agriculture to someone who can cause it to rain? Or how about someone with the power to control insects? They'd have a great business controlling bees for pollination.

And just because Marvel didn't do it correctly, doesn't mean CoT will.

If they get higher pay, I'd guess there'd be less willing to pay that much when next day delivery will do, and what really same low pay but less work?

Unless it's something akin to Amazon, but would people really pay that much more for next 10min delivery when next day isn't that much more?

Then unless there's that many speedsters, it's limited to just a few businesses.

The idea that there is that many supers, one would have to wonder, why the need for superheroes at all?

If there is enough metas to create a football league for instance who have the speed/strength/industricle to make it, plus the football skills themselves?

Then the weak powers that mean nothing, it becomes meh.

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I'm thinking that the

I'm thinking that the objections here are that people don't want the [b]setting[/b] to be absolutely overrun by superpowers happening everywhere all the time. This is a fair complaint, and also one that I agree with. I don't want to see refueling stations (the "Super Filler" chain?) be nothing more than NPC supers refining fuels out of nothing for pay at every corner store (and some Bar Stucks dispensaries). I don't want to see every building have an electrical super "plugged in" to it on the back wall, rather than being hooked up to the grid.

In other words, the presence of superpowers being used for commercial purposes [i]should not be a disruptive influence[/i] to the "normality" of mundane life in the City of Titans.

My take is that there is a level of "background noise" that is acceptable for using superpowers for accomplishing certain tasks, so as to maintain the head turning factor when it is seen. But by the same token, saying that there will be NO use of superpowers for what essentially amounts to mundane/muggle purposes is pretty much non-believable.

So there's a sort of "goldilocks" point here where use of superpowers for comfort/expediency reasons can be an interesting backdrop to the game's environment and provide an enrichment to the lore and immersion the game has to offer. That such a zone then points the way towards low risk/low reward content creation options that PCs could engage in themselves is just a bonus.

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I have to disagree. This

I have to disagree. This assumes that the heroes have been around for that long and about that long. I'd think they'd have to have been around for centuries and openly those centuries to make it seem like it's okay to start coming out with mudane supers who's power is to "be a living power socket"

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My three favorite comics were

My three favorite comics were Spiderman, Haunted Tank, Werewolf by Night.

None of those are particularly divine.
All of them challenge normal definitions of right and wrong without drifting into vulgarity
None of the central heroes is perfect nor even close to being perfect
All of them primarily feature storylines that revolve around the hero completely screwing something up then spending the rest of the story fixing it
Of the three, only Spiderman is genuinely "superpowered", and in the comics, most of his skills come from gadgets and training, beyond "spidey sense", slightly better strength/dexterity, and climbing straight up walls, he really isn't all that "super".

In all three comics, there were other superpowered characters that popped into the story from time to time who used their powers in mundane ways.

It would very quickly get boring if every corner in town featured a low-level "super" doing something mundane. I completely agree on that point. However, I also think it would be pretty cool to once in awhile stumble across someone with low-level power doing something surprisingly ordinary, like keeping an outdoor café warm in winter or cool in summer, providing light for a "green energy" NGO headquarters, retrieving lost items at the beach, superspeed deliveries, or whatever. Not often, but once in awhile.

I like being surprised by a creative development team. I prefer MMORPGs to single player RPGs because the world is always much larger and in a good MMORPG, the world is filled with small surprises hiding in plain sight. Some players call them "easter eggs".

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Brand X wrote:
Brand X wrote:

I have to disagree. This assumes that the heroes have been around for that long and about that long. I'd think they'd have to have been around for centuries and openly those centuries to make it seem like it's okay to start coming out with mudane supers who's power is to "be a living power socket"

I was under the assumption that this was the case for the CoT-Universe. I recall reading something about a hero that died during wartime (World Wars, Revolutionary War, Civil War). I briefly made a little story (my necromancer hero, Gravemire, mentioned in the JDHS RP thread) about a plague doctor super villain that essentially attacked and killed civies in village in the Dark Ages (so he essentially was the Black Plague).

History might have a factor too in how the civilian population thinks of metahumans. I can imagine various historic events getting a lot more bloody and gruesome with the presence of metahumans. Makes me curious were the meta human population started from anyway. As for metahumans using mundane toned down powers for jobs? I think that might depend on how the civies think of powers in general really. I definitely think there will be possible riots from disgruntled workers that complain of metahumans taking there jobs. I recall the Shipyard Works in Rouge Isles had a beef with metahumans....

Formerly known as Bleddyn

[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]

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We can discuss theory,

We can discuss theory, symbolism, and comics all day, but in the end (if it's successful) this will be a game with literally thousands of supers running about in one city. Given that situation, I don't see how the word 'rare' applies. To go back to CoX as an example, any super was one of thousands fighting enemy groups who, in the vast majority, had super powers of their own. I don't understand how folks can say that they felt unique in that situation but adding a handful of medium-powered NPCs in business or community service roles would suddenly shatter that feeling.

Spurn all ye kindle.

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Lets break this down. One is

Lets break this down. One is we aren't really talking about all the supers being seen doing NPC jobs. Not all of them would be in the Open. Bruce Wright won't be driving up to Wright industries in the CatMobile. Even if he's known to be that cape crusader.

Nor would all those who don't do the secret identities will use their powers in the open. Some would be too dangerous.

That said we are dealing with the city going by Lore given so far that has the highest population of Supers in the world. Laws and social attitudes make it a magnet for those who are beyond normal.

We aren't really talking about the Players either so we cut those out of our calculations. This is Immersion discussion how many of the NPC's will be super, and will they be using their super powers in civilian settings. So lets not count the NPC foe groups. This is just the civilian NPC supers. The Groups would need different numbers to keep them fun to fight and easy to spot.

Going by Boston city records for 2014 there are 636,479 people in Boston. Give or take only 5% of that have superpowers that's 31,823.95. Cut that down to the obvious supers, the Beastmen, the Things, and Hulks. Those who can't hide who they are even with glasses. Say about 3% of the supers are in that class. 954.7185. Round up to 955 supers who can't hide who they are.

Out of that 955 there be a mix of where they be welcomed and where social groups would make it hard to fit in. Each neighborhood would have a different mix of accepting and rejecting the supers. How many of these will seek their own kind? Will they form social groups? Will a group of catgirls be at the park be too much?

So again the real question is how much background characters having powers breaks the Immersion idea? What is the saturation limit. Will you not believe the one guy with wings at the Coffee shop is possible or would you accept it. Would that group of teen using super powers playing at the basketball court not work?

From the lore we got we know Supers been in the open more or less since World War II. I think we all agree a "Mutant Ghetto" is out. No House of M level here. The Villain and other groups our characters will interact with either pro or against need numbers to justifide fighting them so clear those groups from your minds. How many Civilian NPC's having and showing powers or altered appearances will be to much? Would a Robotic Trash man be possible.

So my fellow Titans what would be to much for you? using the Cabbie's words. Would that Street cleaning Robot be over the top?

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You could argue that by

You could argue that by feeding the multitudes and walking on water, Jesus used his power for mundane purposes.
You could say the same thing about Elisha making the man's hammer float back to him.
But helping and teaching people isn't selfish, or petty.
If a superhero uses his heat power to clear the snow blocked streets, or his electric powers to help, during a blackout, that helps the whole community.

But using your powers to give yourself an edge, competing for a job.
Delivering something faster than UPS
Eliminating the need for technology,
Making the patrons of an outdoor cafe comfortable while homeless people might be freezing nearby.
All For Cash.

These things are selfish, they hurt ordinary people and they're wrong.
The gifts we have are not just for us but for everyone.
Using them selfishly or in a way that's petty reveals the character of a crass, greedy, small minded coward.
That's why it always leads to villainy.
If the person doing it isn't ambitious enough to become a real villain (probably too lazy and stupid even for that) you can be sure that he'll be taken advantage of by people who are.

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Check out Larry correia's

Check out Larry correia's grimnoir series if you like the everybody's super but some people are more super than others idea. It has the industrial use of supers as well.

Themightypaladin, the divine right idea is one of the ideas behind the superhero genre, but so is the horrible happenstance followed by the victim stepping up to do good.

Spider-Man is at least as iconic as Superman after all.

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Humans of every type are

Humans of every type are short minded and greedy by nature. It takes effort to learn not to be. Even when we have the best intentions at heart we don't always agree on the solution to a problem. A prime example is Prohibition, to reduce alcoholics and people dying from alcohol poisoning, and effects of being to drunk to drive, or respond safely. A very good reason, the result was disaster of epic proportions. Formation of Organized crime, increased in Alcohol related deaths. People however should be free to be foolish, trying to enforce morals for Moral sake is itself a path to Evil.

That is really another topic. We are speaking about our future Game and our future Virtual Home. A place where our creations our children of Imagination will live. How would having superpowers separate them from the normal population. Will there be laws forbidding them from using powers unless they are operating heroes? Will the guy heating a place with his powers be given a ticket? Or will social pressures be forcing them to use Powers even if they don't want to? Not everyone wants to stand and help the homeless making sure they are warm on a cold night.

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Brighellac wrote:
Brighellac wrote:

Check out Larry correia's grimnoir series if you like the everybody's super but some people are more super than others idea. It has the industrial use of supers as well.
Themightypaladin, the divine right idea is one of the ideas behind the superhero genre, but so is the horrible happenstance followed by the victim stepping up to do good.
Spider-Man is at least as iconic as Superman after all.

I don't see any contradiction here.
Super-man is more of a mythological figure representing an all powerful god
Spider-man is more of a mortal who suffers for doing good
Both are given power and respond to their calling.

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But here's the thing, you fit

But here's the thing, you fit them into your construct. Ok, how about doom patrol? A super group coerced by the government into doing the government's good?

I'm glad you have a construct that works for you, but there are others. I can think of two offhand that work but would violate the don't be disrespectful of religion guidelines.

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Well, I think there's a

Well, I think there's a little polarization--admittedly that I've participated in.

I personally like super powers and Superheroes feeling like something truly special, not mundane--which doesn't require a high degree of rarity, just that mundane use is more the exception rather than the rule.

Part of this is because I read Superhero comic books growing up and that's how they were generally handled, part because that's how it was in CoX, and part because I just like the feel of that better.

I'll admit this isn't realistic. Realistically people would probably generally use powers for mundane purposes.

BUT, does that mean that it's all-or-nothing, or that I won't enjoy the game if mundane use of Superpowers is more common? Nope. Just that if, to my tastes, it's overdone, I'll have "well that's silly" moments a bit more often. No biggie.

And I don't think there is a huge danger of it swinging excessively far in either direction in a spiritual successor to CoH.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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"There are more things in

"There are more things in heaven and earth than are dreamt of in your philosophy, Horatio."
- Hamlet

Just because networked Playstation consoles can be used for SETI projects and for ballistic missile command silos in need of computing power doesn't mean that a single Playstation console can't be used to play games for personal entertainment purposes by civilians.

It's called [url=http://en.wikipedia.org/wiki/Dual-use_technology]Dual Use Technology[/url] for a reason. Quote:

Quote:

In politics and diplomacy, dual-use is technology that can be used for both peaceful and military aims.

More generally speaking, dual-use can also refer to any technology which can satisfy more than one goal at any given time. Thus, expensive technologies which would otherwise only serve military purposes can also be used to benefit civilian commercial interests when not otherwise engaged such as the Global Positioning System.

Now ... who here believes that superpowers cannot possibly fall into the category of Dual Use? That superpowers can be "military" purpose only, used merely for conflicts and combat ... ONLY ... rather than being used for peaceful civilian purposes AS WELL?

Quote:

Other technologies

In addition to obvious and headline grabbing dual-use technologies there are some less obvious ones, many erstwhile peaceful technologies can be used in weapons. One example during the First and Second World War, is the role of German toy manufacturers. Germany was one of the leading nations in the production of wind-up toys, the ability to produce large numbers of small and reliable clockwork motors was converted into the ability to produce shell and bomb fuses.

Wind-up toys ... to bomb fuses. [b]TOYS[/b] ... for tots ... makes good materials and skills for making military weapons ... and vice-versa.

From where I stand (and sit to type this), [b]ANYONE[/b] who refuses to accept the "Dual Use" nature of superpowers just isn't thinking things through enough. It isn't WHAT the powers are that makes their user a Hero or a Villain, but rather HOW THEY ARE USED ... on whose behalf (ie. selfishly or altruistically or for mercenary reasons).

Heck ... [b]FIRE[/b] is a Dual Use "technology" which can either be used to sustain life and increase health, wealth, comfort and safety ... or can be an instrument of terror and destruction (see: [url=http://en.wikipedia.org/wiki/Bombing_of_Tokyo]Fire Bombing Tokyo in 1945[/url]). Anyone want to claim that "control" of FIRE is a recent development and deny the existence of stone hearths, fireplaces and chimneys? Sure, a superpowered human might be able to manipulate fire in ways that a normal person can't ... but that doesn't automatically necessitate ipso facto that they must either be a Hero or a Villain, either fighting crime or causing it. A fire manipulator could easily be a consultant to the city fire department, or work in the special effects business for movies and cinema, or even just be a scoutmaster who doesn't need matches, flint & steel or forced friction to start a fire at a campout.

In other words, "super"powers can be quite ... mundane ... in how they get used. The thing is, nobody wants to play City of Mundanes where that's all that superpowers get used for. We want to have dramatic conflicts for high stakes and thrilling stories! You don't get that from "ordinary" everyday things.

Still ... use of Teleport Other would be great for getting stuff (including cats) out of trees without risking injuries from climbing those trees. Think about it.

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