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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: Instagram Recap June

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Shadow Elusive
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Discuss: Instagram Recap June

I promised you wouldn't get left out over here.

See update

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Cobalt Azurean
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Nice!

Nice! Keep'em coming!

Wolfgang8565
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Beautiful!

Beautiful!

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Dark Cleric
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Great pictures, so excited to

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

Compulsively clicking the refresh button until the next update.

rookslide
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Awesome work!

Awesome work!

Every time I see an update with killer graphics I can’t help but think, they have done so much more than they are letting us know. Rekindles that spark of hope that everything is coming together and we will be seeing this game sooner than all the naysayers suggest... I am so looking forward to this game!

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

Cyclops
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Love it. The island is great,

Love it. The island is great, but I also love the textures!

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Flannel Helmet!

Flannel Helmet!
Lumberjack power!
This 'Iron Man' runs on Maple Syrup!

Be Well!
Fireheart

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It looks very pretty.

It looks very pretty.

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Dark Cleric wrote:
Dark Cleric wrote:

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

I'd like to point out that this is "as far as the world creation part of the process is" for a post-launch district. At least Lockharde Island isn't on any of the Launch-Day districts I recall seeing. One presumes that the districts that are scheduled to be ready at launch are somewhat more advanced. ^_^

Foradain, Mage of Phoenix Rising.
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Cinnder
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I keep forgetting that this

I keep forgetting that this is gonna look so much nicer than the old game!

Spurn all ye kindle.

Dark Cleric
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Foradain wrote:
Foradain wrote:
Dark Cleric wrote:

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

I'd like to point out that this is "as far as the world creation part of the process is" for a post-launch district. At least Lockharde Island isn't on any of the Launch-Day districts I recall seeing. One presumes that the districts that are scheduled to be ready at launch are somewhat more advanced. ^_^

Why would they be working on a post-launch district when they aren't finished with launch districts...I have to believe that if they were done, like completely done, with even a single launch district we would know about it. There should/would be screen shots and vids. The majority of what we have been shown is still concept art...meaning it hasn't been created yet, just thought about. It would make no sense for a team like MWM to spend even a single minute on post-launch material when the launch material is still so far from being done.

Compulsively clicking the refresh button until the next update.

Shadow Elusive
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The game content associated

The game content associated with the island is post-launch. The island's surface, however, works very well for test purposes and as a location for Chargen users to log into and chat with each other (which not incidentally also serves testing and development purposes, after a fashion). The problem with the city is it's open world - it's hard to show off any one part that's sufficiently done when so much around it isn't. A lot of work has been done, but it tends to look good from very specific angles. We'll get there.

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Cinnder
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That makes sense to me.

That makes sense to me.

I'm not sure if MWM works this way, but if devs specialise in the parts of the world they build I can see that as a reason work might be done on a post-launch area before other areas are complete. For example, if one dev specialises in natural terrain, I could see the work that dev would need to do in the city zones being completed early -- with those areas then turned over to building designers, leaving the nature dev free to work on less urban locations like the one we see in this update.

Spurn all ye kindle.

Halae
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Cinnder wrote:
Cinnder wrote:

I keep forgetting that this is gonna look so much nicer than the old game!

Yeah, seriously. I still build characters in Icon, and I've gotten used to the graphical levels available toCoH again, so I find it hard to distance that from my mind when looking at CoT stuff. But this? This is a whole other level than what I'd been expecting, though that's mostly my fault.

Shadow Elusive wrote:

The game content associated with the island is post-launch. The island's surface, however, works very well for test purposes and as a location for Chargen users to log into and chat with each other (which not incidentally also serves testing and development purposes, after a fashion). The problem with the city is it's open world - it's hard to show off any one part that's sufficiently done when so much around it isn't. A lot of work has been done, but it tends to look good from very specific angles. We'll get there.

This is great to hear! A lot of us were really hoping for a sort of test room where we could do whatever while the character creator had just come out, so this is great news for those of us that had been hoping for it. Hopefully, we don't get too many people all at once and thus can't see anything we're doing :P

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Keep up the good work!

Keep up the good work!

For a future thing I'd love to see video tours of districts

"Let the past die. Kill it if you have to."

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Those images are absolutely

Those images are absolutely gorgeous.
The past few years we have seen a lot of games with gorgeous graphics either requiring high end rigs to play or worse yet being so poorly optimized that even those rigs struggle to eek out 30fps.
How goes your battle for optimization?

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My body is ready.

My body is ready.

Dark Cleric
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Shadow Elusive wrote:
Shadow Elusive wrote:

The game content associated with the island is post-launch. The island's surface, however, works very well for test purposes and as a location for Chargen users to log into and chat with each other (which not incidentally also serves testing and development purposes, after a fashion). The problem with the city is it's open world - it's hard to show off any one part that's sufficiently done when so much around it isn't. A lot of work has been done, but it tends to look good from very specific angles. We'll get there.

This makes sense, from more than 1 standpoint. Players get somewhere to login during the chargen release and run around without spoiling the initial launch playable districts; the CoT dev team get to use this area to monitor all the player logins, interactions, player to player chat, etc, and all the behind the scenes stuff that they need for testing. Also, the amount of work for all these 'bonuses' should be minuscule since it's basically an empty canvas (just terrain, no 'content') compared to the launch districts.
I will say, however, that I won't be surprised if this turns into an optional starting area since this is where the first ever hangout, login spot will be. Choose to escape from prison or help keep convicts from escaping...kind of similar to the bank heist; steal or try to stop the thieves. Since the terrain will already be done...it might not be that hard to transfer a lot of the logic from the bank heist, and all the npc's and baddies, into the prison. They also wouldn't need to have the whole island completed with content...they could just have the prison done and be the only 'open' location on the island. When the 'breakout' is done, you take a helicopter to the starting zone in the city, keeping you from even exploring the island. Really they would only need to make the prison, which may or may not already be under way in some form.

Compulsively clicking the refresh button until the next update.

avelworldcreator
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Foradain wrote:
Foradain wrote:
Dark Cleric wrote:

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

I'd like to point out that this is "as far as the world creation part of the process is" for a post-launch district. At least Lockharde Island isn't on any of the Launch-Day districts I recall seeing. One presumes that the districts that are scheduled to be ready at launch are somewhat more advanced. ^_^

That isn't the correct spelling of that island. I'll have to look it up.

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Dark Cleric
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avelworldcreator wrote:
avelworldcreator wrote:
Foradain wrote:
Dark Cleric wrote:

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

I'd like to point out that this is "as far as the world creation part of the process is" for a post-launch district. At least Lockharde Island isn't on any of the Launch-Day districts I recall seeing. One presumes that the districts that are scheduled to be ready at launch are somewhat more advanced. ^_^

That isn't the correct spelling of that island. I'll have to look it up.

According to the update that is the correct spelling of the island.

Compulsively clicking the refresh button until the next update.

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Please, I need a new picture.

Please, I need a new picture... I have already seen all of them.
Nothing new in this news ...
Please... a new one :)

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I would like to see Anthem

I would like to see Anthem and the other Icons at the various locations.

avelworldcreator
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Dark Cleric wrote:
Dark Cleric wrote:
avelworldcreator wrote:
Foradain wrote:
Dark Cleric wrote:

Great pictures, so excited to see more more more. But at the same time, if this is as far as the world creation part of the process is, based on these screenshots, the chargen might have a beta or alpha or whatever this year but a playable world is unlikely even for 2019 for the MWM team.

I'd like to point out that this is "as far as the world creation part of the process is" for a post-launch district. At least Lockharde Island isn't on any of the Launch-Day districts I recall seeing. One presumes that the districts that are scheduled to be ready at launch are somewhat more advanced. ^_^

That isn't the correct spelling of that island. I'll have to look it up.

According to the update that is the correct spelling of the island.

Correct spelling: Hardloche Island
I'm actually one of the people working on that part of the map. In fact I'm the original person.
Which update? It needs to be edited.
Thanks for for that info though. Not your fault about the spelling error of course and I know a lot of people on the team often had some trouble with that place's name which is probably why it slipped into the update that way.

Edit: Update. We decided to avoid future confusion and leave things as they are.

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A little to much of the

A little to much of the landscape and not enough of the cityscape but it is pretty :)

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Can't be the only one

Can't be the only one thinking this... That looks like Statesman

RAN Ink

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Silent Sillo wrote:
Silent Sillo wrote:

Can't be the only one thinking this... That looks like Statesman

Man, it's a silhouette wearing a red cape. It could be Superman or Thor for all we know. I really doubt they'd plop Statesman down in official art either way.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Silent Sillo wrote:
Silent Sillo wrote:

Can't be the only one thinking this... That looks like Statesman

That guy is wearing a jacket under his cape. Looks like trousers, too, so none of the spandex clan need apply.

Be Well!
Fireheart

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I really like the different

I really like the different variations of the helmet, I really hope this type of customization extends into a lot of other costume pieces.

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The helmet is a demonstration

The helmet is a demonstration of a level of control we're applying to pretty much every piece that has enough variation to hold it, barring any technical barriers.

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Shadow Elusive wrote:
Shadow Elusive wrote:

The helmet is a demonstration of a level of control we're applying to pretty much every piece that has enough variation to hold it, barring any technical barriers.

Wow, awesome news, looking forward to seeing them!

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Shadow Elusive wrote:
Shadow Elusive wrote:

The helmet is a demonstration of a level of control we're applying to pretty much every piece that has enough variation to hold it, barring any technical barriers.

So at the very basic level each costume piece is essentially made up of 3 areas (since you only "allow" 3 colors per piece) that has individual material and pattern options in addition to color selection, correct? And some areas may have more options like glowy bits, correct?

If so then absolutely wonderful.

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what I would like to see (and

what I would like to see (and may have to wait for) is an impressive monitor room for our Iconic heroes base. Kinda like this:

The iconic base needs to be impressive. (and I want to be able to get missions there).

Oh, and one more thing. Anthem needs a snappy answer for when heroes ask her out. its a simple program that responds to "want to go out on a date?" The program kicks in and responds with one of 20 snappy answers that mean, "No." Collect em all!

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Beautiful!

Beautiful!

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This keeps getting better.

This keeps getting better. Good job guys. I hope I can try out the chargen before years end. But I'm glad that your making great progress

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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I wouldn't expect them to

I wouldn't expect them to without rights. Just a resemblance

RAN Ink

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This isn’t the actual update

This isn’t the actual update for the month though right?

Currently trapped inside the Speed Force...

Dark Cleric
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Zerohour wrote:
Zerohour wrote:

This isn’t the actual update for the month though right?

Looks to be.

Compulsively clicking the refresh button until the next update.

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It’s not even an update...

It’s not even an update...

Currently trapped inside the Speed Force...

Dark Cleric
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Zerohour wrote:
Zerohour wrote:

It’s not even an update...

All we know is that they are working on getting the chargen and whatever else fully incorporated 'together' along with the Unreal Engine update. I probably didn't explain that very well. I sympathize with the expectation of an update as this is the week for it...but doesn't look like it's going to happen this week.

Compulsively clicking the refresh button until the next update.

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Yeah, I'm confused. I

Yeah, I'm confused. I received a KS update email but it just links to this update from 2 weeks ago. And if you look on the KS page, the update from 2 weeks ago is now dated with today's date even though it's the exact same content from 2 weeks ago.

EDIT: Man, I sure said '2 weeks ago' a lot.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

EDIT: Man, I sure said '2 weeks ago' a lot.

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

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LMAO! I forgot about that

LMAO! I forgot about that scene.

Spurn all ye kindle.

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Seems a little half assed to

Seems a little half assed to me. Busy or not just throw together something saying “ya hey guys we are still working on the chargen but we are getting there. Here’s a screenshot”. Recycling old info and calling it an update seems lazy

Currently trapped inside the Speed Force...

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Zerohour wrote:
Zerohour wrote:

Seems a little half assed to me. Busy or not just throw together something saying “ya hey guys we are still working on the chargen but we are getting there. Here’s a screenshot”. Recycling old info and calling it an update seems lazy

I've never been one to suggest the MWM Devs waste too much time and effort to produce huge "news updates" with millions of vids/pics, etc. But really one would think that they should be at a point in their development cycle where they could easily toss out a random screenshot or two per week and call that an "update".

They wouldn't even need to spend much time writing up a fancy "press release" or anything as formal as that. Frankly with the way this forum is if they literally just threw out a single pic per week we'd probably slobber all over it with dozens of posts and it would easily keep us placated until the next pic. ;)

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

...one would think that they should be at a point in their development cycle where they could easily toss out a random screenshot or two per week and call that an "update".

I think after almost 5 years a lot of us are wondering the same thing

Currently trapped inside the Speed Force...

Dark Cleric
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That is interesting...I didn

That is interesting...I didn't realize their KS updated yesterday with the exact same update. That is confusing. I think they are far enough along in their development that they should have oodles of stuff they could throw out...and maybe be better at communicating with the community.

Compulsively clicking the refresh button until the next update.

avelworldcreator
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I've been in the development

I've been in the development of a critical tool for the project.Unfortunately a lot of other work, other than art materials have been held up awaiting my completion and implementation. The net result is at the moment all we have to show in the updates is artwork. The first part of this development is structuring an input file (JSON-format) that defines the project and its components. Then I convert that structure into code to read files with that structure and from there the code to convert what is read into a complete project file structure and content. I'm literally working on it now other than taking the time to respond to the direction of the comments here. I'm going to post the layout as I've got it so far here so the complexity is understood. I'm not sure if my formatting is going to come through but I'm going to try my best. I hope this assures people about what is happening with the updates:

{ "Meta" : { "Project" : { "Name": "City Of Titans", "Version" : "0.0.0", "ShortName": "CoT", "Description" : "", "Icon": "//Resources/Images/COTIcon.png", "EdSplash": "", "GameSplash": "", "Website" : "https://CityOfTitans.com/", "Licensing" : "", "EULA" : "", "Privacy" : "", "Support" : "contact@missingworldsmedia.com", "Help" : { "Sections" : [ { "Section" : { "Name" : "Settings", "Document" : "//Resources/HTML/Help/Settings/Settings.html" } }, { "Section" : { "Name" : "Nexus", "Document" : "//Resources/HTML/Help/Nexus/Nexus.html" } }, { "Section" : { "Name" : "Avatar Builder", "Document" : "//Resources/HTML/Help/Avatar/Avatar.html" } }, { "Section" : { "Name" : "Chat", "Document" : "//Resources/HTML/Help/Chat/Chat.html" } }, { "Section" : { "Name" : "Game", "Document" : "//Resources/HTML/Help/Game/Game.html" } }, { "Section" : { "Name" : "Green Room", "Document" : "//Resources/HTML/Help/GreenRoom/GreenRoom.html" } } ], "SupportSections" : [ { "Section" : { "Name" : "Report Bugs", "Document" : "//Resources/HTML/Support/Bugs/Bugs.html" } }, { "Section" : { "Name" : "Report Exploits", "Document" : "//Resources/HTML/Support/Exploits/Exploits.html" } }, { "Section" : { "Name" : "Report Harassment", "Document" : "//Resources/HTML/Support/Harassment/Harassment.html" } }, { "Section" : { "Name" : "Other Issues", "Document" : "//Resources/HTML/Support/Other/Other.html" } } ], "About" : { "Credits" : { "Introduction" : { }, "Departments" : [ { "Department" : "Business", "DepartmentHead" : { "Name" : "David McKay", "Title" : "" }, "Team" : [ { "Name" : "John Doe", "Title" : "Marketing" }, { "Name" : "Jane Smith", "Title" : "Accounts Payable" } ] } ] }, "Acknowledgments" : [ { "Message" : "", "Name" : "John Doe" } ], "Dedications" : [ { "Message" : "", "Name" : "John Doe" } ], "Supporters" : [ { "Campaign" : { "Name" : "", "URL" : "", "Goal" : "", "Achievement" : "", "Tiers" : [ { "Tier" : "$100", "Name" : "Some really nice people", "Reward" : "A Lousy T-Shirt", "Backers" : [ "John Doe" ] } ] } } ] } } }, "Company" : { "Name" : "Missing Worlds Media, Inc.", "ContactEmail" : "contact@missingworldsmedia.com", "Mail" : { "Address" : [ "7100 187th Pl SW" ], "City" : "Lynnwood", "Division" : "WA", "PostalCode" : "98037" }, "DistinguishedName" : [ { "Component" : "www", "Symbol" : "DC" }, { "Component" : "CityOfTitans", "Symbol" : "DC" }, { "Component" : "COM", "Symbol" : "DC" }, { "Component" : "City Of Titans", "Symbol" : "CN" }, { "Component" : "Game Development", "Symbol" : "OU" }, { "Component" : "Missing Worlds Media", "Symbol" : "O" }, { "Component" : "7100 187th Pl SW", "Symbol" : "STREET" }, { "Component" : "Lynnwood", "Symbol" : "L" }, { "Component" : "WA", "Symbol" : "ST" }, { "Component" : "USA", "Symbol" : "C" }, { "Component" : "", "Symbol" : "UID" } ] }, "Repository" : { }, "LocalEnvironment" : { }, "DocumentTemplate" : { "BaseTemplate" : "//Resources/Templates/Word/BusinessReport.dotx", "DocumentTitle" : "Module Documentation", "CoverBackgroundImage" : "//Resources/Images/Documentation/BackgroundImage.png", "CompanyIcon" : "//Resources/Images/Company/MWMLogoWhite.png" } }, "Modules" : {}, "Resources" : { "Templates" : { "Word" : [ "BusinessReport.dotx", "Normal.dotm" ] }, "Images" : { "Documentation" : [ "BackgroundImage.png" ], "Company" : [ "MWMLogoWhite.png", "MWMLogoBlack.png" ], "Game" : [ "COTIcon.png", "Splash.png" ] }, "HTML" : { "Help" : { }, "Support" : { } } } }

The "br" and "p" things embedded up above shouldn't be showing like that. I'm passing this on to the web team as a bug.

Edit: Not a bug. Just a confusing feature that only shows up for people with admin access. Mea culpa.

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Foradain
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Thanks for the response, Avel

Thanks for the response, Avel! However, this is the same artwork and associated captions that we saw in the update two weeks ago. It even links to the same comments thread.

Foradain, Mage of Phoenix Rising.
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avelworldcreator
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Foradain wrote:
Foradain wrote:

Thanks for the response, Avel! However, this is the same artwork and associated captions that we saw in the update two weeks ago. It even links to the same comments thread.

Ouch! Well, hopefully I've gotten someone's attention about that. My own work has been stalling things for more than a month so I'm taking full blame for that one. Right now I'm speculating about our old and sadly unused developers blog to let people know things outside our regular updates like I just did above. My work isn't really exciting unless sorting through thousands of lines of code is the stuff of your dreams.

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Cinnder
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Aye, if MWM is too busy at

Aye, if MWM is too busy at the moment for an update, just let us know and we'll be cool with that. It's just confusing when something comes across as if it's meant to be new but is actually the same as an old update.

Having done the sorting through thousands of lines of code thing in the past, I don't envy you. At least it's not in LISP!

Spurn all ye kindle.

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That art bit at the bottom of

That art bit at the bottom of the update is the kind of thing that could be a neat bonus either for those of us who have been following the updates, or even as a random load screen image. Very nice. :)

Love the helmets as another example of the control we're going to have over textures on our costumes. :) The lights on the helmet remind me of a question I had: How might control do we get over glowing/lights? For example, if I wanted to play Raioactive Man and thus wanted his entire body to glow in the dark. Or play as Till Lindemann and have the inside of my mouth light up. Or, as pertaining to the image, if I wanted to invert that and have just the side of the helmet light up while the dots remain dark.

Atama
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In Champions Online, on some

In Champions Online, on some pieces when you pick a color you can also pick a brightness level, from not lit at all to dim to very bright. I have a flame-shooting power armor guy lit up like a Christmas tree. I imagine CoT can do something similar.

warcabbit
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So, uhm. I've been working

So, uhm. I've been working too many 20 hour days, I guess.
My apologies for the duplicate KS - at some point late yesterday, I became convinced it was Thursday, put up the most recent post I could find on Kickstarter and then apparently fell asleep. Woke up on the floor at 2:30 AM.
I don't seem to have done anything ELSE especially stupid while in a sleep-deprived state, so I'll just have to apologize and carry on.

And no, I'm not using hyperbole. Over the last few weeks I've been getting 4 to 3 hours of sleep a night trying to keep things moving.
I gotta stop doing that.

Project Lead

Lothic
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warcabbit wrote:
warcabbit wrote:

So, uhm. I've been working too many 20 hour days, I guess.
My apologies for the duplicate KS - at some point late yesterday, I became convinced it was Thursday, put up the most recent post I could find on Kickstarter and then apparently fell asleep. Woke up on the floor at 2:30 AM.
I don't seem to have done anything ELSE especially stupid while in a sleep-deprived state, so I'll just have to apologize and carry on.

And no, I'm not using hyperbole. Over the last few weeks I've been getting 4 to 3 hours of sleep a night trying to keep things moving.
I gotta stop doing that.

I appreciate your dedication but I think I'd feel weird playing this game knowing that it killed its Project Lead in the process. Don't do that. ;)

CoH player from April 25, 2004 to November 30, 2012

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It's a holiday week coming up

It's a holiday week coming up. Get some sleep.

*tosses Sleepy's pillows at Cabbit*

It's okay. I have lots.

*tosses more of Sleepy's pillows at Cabbit*

*is buried in avalanche of Sleepy's pillows*

*muffled* I'm okay.

...but call for help.

rookslide
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We all drop the ball every

We all drop the ball every now and again. 3-4 hours a night isn’t enough sleep man, trust me you gotta get more rest or you’re gonna burn out... fatigue is a killer!

I think it’s safe to say no one wants you to burnout! Please take a break through the fourth!

You got this!

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Grimfox wrote:
Grimfox wrote:

It's a holiday week coming up. Get some sleep.

*tosses Sleepy's pillows at Cabbit*

After all, Sleepy Kitty is doing the annual migration to the North, to escape the heat, she won't need all of those pillows, right?

Be Well!
Fireheart

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Yikes, dude -- take care of

Yikes, dude -- take care of yourself first. An MMO isn't like a normal game where you can take time off after release. While we appreciate your dedication, we can wait a little longer for CoT if it means you get a decent amount of sleep.

Spurn all ye kindle.

Cobalt Azurean
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Cinnder wrote:
Cinnder wrote:

dude -- take care of yourself first.

This. Incidentally, I didn't sleep for **** last night either. Friends In Fatigue!

Planet10
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Unless you have managed a

Unless you have managed a software release cycle, you just can't know how things will shake out and where bottlenecks will crop up. When Doctor Tyche mentioned a few months ago that they were integrating big chunks of their components together for the first time, my expectations for when the Character Creator would release pushed back a bit.

I have done the four hour sleep cycle thing for an extended period before and it is not fun, especially when you are hazy during commute to/from work. It gets bad when you start timing when you go to sleep so you can get in to work at the latest time possible while avoiding most of the bad traffic. It isn't worth it. Please take care of yourselves.

As far as updates go, it is my opinion that MWM creates a stickied thread in the ANNOUNCEMENTS forum that gives the general public an idea of what is going on (in terms of updates). On the rough two week cycle, give a little teaser blurb saying that there will be a KS announcement a day or so ahead of schedule or a little blurb saying something to the effect of "we're hard at work integrating X so there will be no update this week" type of thing. It will keep the general hysteria to a minimum and if someone asks this type of question again, someone can just point them to the stickied thread.

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

Atama
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Cobalt Azurean wrote:
Cobalt Azurean wrote:
Cinnder wrote:

dude -- take care of yourself first.

This. Incidentally, I didn't sleep for **** last night either. Friends In Fatigue!

Me either. Luckily I have Monday off so if I get through today I’m good.

I work IT and sometimes I have big projects that force me to have multiple days in a row with barely any sleep. We’re talking, work until 2-3 AM and you have to be back around 7 to support the folks coming in to work. That’s not sustainable for long. You have to take care of yourself!

Foradain
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A friend of mine works for a

A friend of mine works for a certain rodent (who has a spokespixie with a name similar to that of one of my gadgeteers) as an animator. When a release date is coming up, suddenly she has no free time...

But just as I expect her to get sleep rather than come to our games, so I expect Warcabbit to get in enough cabbit-naps for mental and physical health! There is no hard release date on CoT, and most of the people on these fora will understand if the devs put their health before the game.

Foradain, Mage of Phoenix Rising.
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avelworldcreator
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I find that if I don't get

I find that if I don't get enough sleep I lose motivation and focus. I become easily distracted and take longer to get things done.

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rookslide wrote:
rookslide wrote:

We all drop the ball every now and again. 3-4 hours a night isn’t enough sleep man

Margaret Thatcher (UK Prime Minister 79-90) always claimed she got by on less than four hours sleep a night. You do NOT want to end up like Margaret Thatcher.

Cinnder
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Are you saying that if

Are you saying that if Warcabbit doesn't start getting more sleep, the entire country of Scotland will end up hating him too? ????

Spurn all ye kindle.

nightwings89
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Cinnder wrote:
Cinnder wrote:

Are you saying that if Warcabbit doesn't start getting more sleep, the entire country of Scotland will end up hating him too? ????

:)))) lol :)))

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Cinnder wrote:
Cinnder wrote:

Are you saying that if Warcabbit doesn't start getting more sleep, the entire country of Scotland will end up hating him too? ????

YES.

Master of the forbidden art of thread necromancy!

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