Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
Introduction
What this document is:
This is a compilation of available information on City of Titans. There is a lot of information out there found throughout many different Kickstarter updates, forum threads, Twitch streams and so on. Visitors may find it difficult to find the particular information they are interested in, and even those who have spent significant time on the forums will miss certain things. As a result, the same questions often come up several times because people don’t know where to find the answer. It is my hope that this will serve to assist you in learning what you want to know about City of Titans.
This document has two major parts. The first half deals with the game’s development and aspects of its mechanical design, such as character creation. The second half deals with lore known from various sources. This can largely be considered free of spoilers for the game as that was the intention behind the KS updates and other sources, but some readers may prefer to avoid it all the same. Everything here includes a citation from a developer source. If you do not see a link for a particular entry, it comes from the same source as that entry’s heading.
What this document is not:
This is not guaranteed to represent the actual release of City of Titans. There are many reasons for this, not the least of which is that errors inevitably occur when synthesizing hundreds of sources. Many sources date back to the earliest public statements about the game. When posting about the game, developers routinely preface their statements by explaining their comments represent their best knowledge of the development intent at the time. By checking the age of each source you may get a sense of the likelihood that the content has since changed. Whenever possible I have tried to use the most up-to-date information. When it comes to lore, as ConundrumofFurballs reminds us, much of the available information has been presented from the point of view of “Joe Citizen.” This means that in some cases there is intentional misdirection, but also that I had to read between the lines on occasion, so the summary may not be accurate.
I have done my best to include useful information without making this too dense to find what you want, so I used judgment in what to include and what to leave out. If you are interested in learning more about any particular topic, most of the links will lead to further detail.
Where this document is going:
When I originally researched and wrote this document, it was as a member of the community very interested in the development of the game, but without any official sanction. I have since joined the Public Relations department of Missing Worlds Media as a Community Manager. At this time, this text should still be considered unofficial, but this may change. We have some ideas to evolve it over time, revising and updating based on internal input.
With each major update, content changes will be marked as follows: UPDATE. Editing for clarity, grammar, spelling and so on will not be marked. If you find an error, broken/misdirected link or out-of-date information in the document, or find something elsewhere you think should be included, please post it here or message me directly and I will revise accordingly. Whenever possible, please include a link to your source.
This is currently Version 4, posted on Jan 17, 2018. Included is some new information on masteries, interaction between player characters and non-player characters, landmarks from the last Kickstarter update, and a few other things. I have checked all links to Twitch streams and everything currently in the Compilation should work.
Other resources:
I hope the community finds this a valuable resource. Thank you for checking it out!
(Unofficial) Compilation of Information on City of Titans
Overall Design Intent and Development Schedule
From Kickstarter: “Missing Worlds Media presents City of Titans, the superhero MMORPG being developed by The Phoenix Project in the spirit of City of Heroes. Our goal is to deliver a unique massively multiplayer online roleplaying game, created from the community of a lost universe, to build a new community for a new world.“
“One of the fundamental understandings of designing this MMO is that there are multiple ‘games’ players play within the game. […] We want to make a game where all those types of play or games within the game are all availabile.”
The Kickstarter in 2013 raised $678,189 from 5003 backers compared to a $320,000 goal. The following stretch goals were reached:
UPDATE Second Chance Fundraiser. Initially planned for end of 2017, but there was an unspecified delay on the Fundraiser, unrelated to the game proper. Now planned for after the character generator is integrated.
Release is planned for fall 2018. “This is the point we are confident that there would be no more need for character database wipes, that balancing would be ready, and the game is in a playable, even if not yet bug-free, state.”
Game will have an up-front cost which provides access to all content, systems and features and also includes 3 months of VIP status. Afterwards the game will be free to play with a cash shop. An optional subscription provides credit in the cash shop at a higher value and earlier access to material than free-to-play players.
City of Titans uses the Unreal 4 Engine. It was one of the first adopters and uses a customized engine.
On system requirements: “Unreal is very, very, very good about low-end performance.”
There is a plan in place to continue access to the game in some fashion if MWM has to shut it down.
UPDATE All characters will reside in the same server space. There will still be different shards that characters exist on at any given time, but players can move their characters between them.
The plan is to allow characters to be created offline in some fashion.
Systems of the game are being developed separately (e.g. quest system, animations, combat) and will be integrated for Pre-alpha.
The game has a targeted rating of “T for Teen.”
There will be a profanity filter, which can be turned off.
The game has been designed to be accessible for those with potential gaming barriers e.g. colour-blindness. This also includes a “completely customizable control schema.”
“Everything we are introducing in game can be colored or textured as we choose, independent of their shape or design.”
“Cassandra”–a piece of technology developed by MWM, designed to draw a character with a single draw call. This minimizes the workload for the video card, allowing more characters to be onscreen.
“Part of the design is to create player activity hubs where selling, crafting, and other things occur to provide that common place people can meet up. Of course, even better is when players naturally congregate at a location of their own choosing. There is a bit that goes into the map design by the devs which can encourage such locales, but it is the players that really make it work out.”
(Unofficial) Compilation of Information on City of Titans
Character Creation – Aesthetics
“A new character creator made in today's cutting edge tech has so many possibilities that the old game couldn't match. We're going to try to bring in as much of it as we can. That, to us […] is in the spirit of City of Heroes.”
Characters are created within game accounts, and have names that must be unique within just that game account.
Aesthetic Decoupling. Mechanics and animations of powers are independent systems. Visuals are part of your costume. These choices will not affect the mechanics in any way. “Aesthetic decoupling lets you apply virtually any aesthetic to any set. You choose your props (or none), emanation points, animations, particle effects.” While aesthetics were originally intended to be applied only to certain sets (e.g. fire, radiation, stinging sand etc. would apply to burning sets) this is no longer the case. More early information here.
Costumes: Unreal 4 makes it possible “to create more believable materials that will react to the light and environments in the game.” They will have a variety of materials and textures as well as patterns. More examples here, here and here.
“We have a pile of idle stances, but wiring them up will be a late stage development.”
On sliders, sex etc. for character models: “For the record much of the range allowed by the creator is because the staff will need it for production purposes (monsters and the like). Reasonable limits will be imposed as we discover what they are (defining ‘reasonable’ is an obvious first step there). Presets to help people out will be provided. Mechanisms to help with scaling will be provided. You will be able, as time goes on, to resize your character if needed. In fact a complete overhaul ability is envisioned right down to gender as well as having the ability to create alternate versions.”
It will be possible to share costume settings with other players.
Almost every piece of NPC costuming will be available to players.
Some costume pieces will have built-in tear-aways allowing you to remove portions.
Effect trails are a possibility.
“We do have a plan for a prestige non-combat pet.” You can see an example of a vanity pet as a work in progress here.
Several costume options will be available to Kickstarter backers, including: (These can also be seen together in this video.)
Some early costume concepts, including robotic, animalistic and crystalline options.
Hair may include physics and a length slider.
There will be facial emotes. Examples of facial emotes as works in progress can be seen here.
On handling effects from character models that are unpleasant to the player: “Our basic approach/assumption is ‘if it makes your eyes bleed, you should be able to tell the game to stop doing that to you.’”
(Unofficial) Compilation of Information on City of Titans
Character Creation and Advancement – Mechanics
The level cap will initially be 30 and will increase to 50 at some time after launch.
Archetypes. Characters choose an Archetype and Specification, which determines the Basic Playstyle (also see Powers and Power Sets below) of the Primary and Secondary sets from which they select powers, respectively. The following Archetypes and Specifications are planned: (Those marked * are not expected for launch. You can see the most recent posting of the archetype chart here.)
Powers and Power Sets. Primary and Secondary power sets have a Basic Playstyle (Melee, Ranged, Control, Support, Protection, Summons). At creation, characters select from a list appropriate to the Basic Playstyle as determined by their Archetype and Specification (see above). These power sets consist of 9 tiers. Tiers 3 and 7 have two powers available (of which you can only ever select one), while the other tiers have one power. These tiers unlock at certain levels (with Secondary set tiers being less effective than Primary set tiers and opening later) and become available to characters when choosing new powers. In addition to their free starter powers, characters will receive 23 additional power slots by level 50. This is enough to potentially have a power from every tier of your Primary, every tier of your Secondary, and a full Tertiary set (see below for Tertiaries).
Grit.
Travel Powers. Characters receive travel powers which do not depend on character level, the first being free at character creation. They will receive a total of 4 optional travel slots by level 50.
Masteries. A means of further defining your character by selecting inherent abilities. There are 5 designed per Archetype, with 3 intended for launch. Characters get a total of 3 Mastery Slots by level 50. Each Mastery has 3 tiers; you can take all 3 from a Mastery or mix and match. UPDATE Masteries are penciled in for selection at levels 5, 15 and 25.
Augments and Refinements. Analogous to enhancements in City of Heroes. Powers receive Augment Slots, potentially increasing up to 4 as you level. Augments improve the effect of the power (e.g. damage). When you slot an Augment, it also opens a varying number of Refinement slots, which affect how the power is delivered (e.g. accuracy).
Alignments work on a 3-axis system: Law, Violence and Honor. They are not binary; characters exist on each of these 3 scales.
Build slots and respecs.
Characters will not need to go to a trainer to level up.
“We aren’t including an origins or strengths/weakness system for CoT.”
“Our motto has always been ‘The endgame is alting.’” “City of Titans will be alt-centric.”
(Unofficial) Compilation of Information on City of Titans
Combat and Other Gameplay Elements
The team size will generally be 8, though some missions may allow for more.
Momentum. Another statistic bar like Health and Power. Starts at 0 and builds up when you engage in combat.
All crowd control effects are non-binary and all stackable effects undergo some form of diminishing returns.
Several gameplay mechanics have been named and described:
Most ally buff powers can be used on oneself.
There is a system for Challenges and Achievements. “Challenges are ways the character is played or things the character can do. As the Challenge difficulty increases, the greater the potential reward becomes for obtaning the related Achievement. Failing a Challenge resets the Achievement level even if a Badge has been previously earned for that Achievement.”
The existence of Badges has been confirmed by them being offered in the Kickstarter (in addition to being mentioned alongside Challenges and Achievements as noted above and other topics.) In particular, there are exploration badges and a Kickstarter badge.
The reward system scales with team size.
Respawning is expected to follow a model similar to City of Heroes, akin to resurrection inspirations and hosping. “Right now, we don’t have a defeat penalty. Time lost from combat is viewed as the main form of a penalty. One of the considerations is resetting certain challenge ratings in our Achievements and Challenges system. Part of that is being defeated results in lost bonuses for completing content.”
PVP will always be optional and will not affect PVE. There were numerous possible avenues of PVP conceived.
4, 5, 6, 7 and 8.
Not an action combat system. “Still tab targeting but a little more flexible.” There is a system of “hard” and “soft” locks as explained here, with further examples here and here.
“Combat itself will be more mobile without relying on hard-rooting for attacks except unless absolutely necessary.”
The damage types are Physical, Energy and Exotic.
The user interface will include a combination of symbols and colours to display information, such as a red fist symbol with a number indicating physical damage, a yellow electrical spark with a number indicating electrical.
UPDATE In-game communication is being built using a system called the Advanced Social System, with added capability for Association lists such as friends, raid partners, supergroups etc.
Enemy types that have been mentioned: swarmling, critter, mob, experienced, boss, named boss, epic boss, monster boss, EPIC MONSTER BOSS. There is a system to semi-randomize minions as they are spawned.
“The AI is a neural-networked emergent AI. It learns what it is told to learn.” Powers do not affect the AI specifically.
For the Commander, pets will have multiple types of aggressive mode, and generally be more controllable.
There will be adjustable difficulty settings. The hope is for more settings beyond team size, spawn level difference, boss/no boss and an equivalent to the arch-villain-to-elite-boss as found in City of Heroes’ difficulty settings.
The game will have a sidekick system similar to City of Heroes’. Sidekicking down scales powers, removing powers not available at that level and reduces improvements to powers. Sidekicking up affects character level and modifies existing powers accordingly. The sidekick system will scale everyone to the team leader’s level, but will not apply automatically for the zone.
“No fighting over loot, no bind on pickup. There will be an auction house.” Characters will not have to loot the bodies of defeated enemies.
There will be a way for players to view combat numbers.
There will be environmental effects including snow, moving clouds and a sun that arcs.
Music is being developed for the game by Hellwreckage. You can find Hellwreckage’s YouTube channel here. There are also examples of the music available here, here and here. Note also that many of the Twitch streams use City of Titans music as introduction and background.
“Our goal is to make sounds that players will never tire of hearing and help to realize a living, breathing City of Titans.” The effects will come from a combination of libraries, recordings and scratched designed sounds. Note also this quote with regards to City of Heroes sounds: “CoX did use a specific (now very dated and overused) sound library to assemble most of their early sounds. […] We have much more to choose from nowadays and hope to bring a more modern and cinematic feel to the sound design of the city.”
Hooks are in place for voiceovers, but they are not intended to be used. More discussion here.
Hoping to include bases at launch. Base editor to use same technology as Story Map Editor, allowing for a similar level of customizability. Personal bases are planned.
There will be Super Teams and Leagues (analogous to Supergroups and Coalitions in City of Heroes.)
(Unofficial) Compilation of Information on City of Titans
Story Arcs and Mission Content
There are various kinds of mission content.
Many missions will be in instances. Instances should each have a distinctive feel and may have multiple entrances. There is an explanation/example of multiple entrances here.
The tutorial mission: Set in TitanFirst bank in the aftermath of a heist. Witnesses describe the event, giving players an opportunity to describe their character’s appearance, powers, role and choices in the heist (alignment). The tutorial will also teach you how to use reserves and enhancements. You finally select your travel power by determining how you exit the bank. At the end a newspaper headline will describe what happened.
The Leads System: A Lead will consist of one element of a Story, such as a Setting, Antagonist or Objective. Leads can be acquired through normal gameplay (or other activities such as emotes or logging off in certain locations) and then “assembled” to create a custom mission. This will be similar to newspaper/police radio missions in City of Heroes. However, mission crafting is not expected for launch. Leads can also be connected to your story path or lead to something else.
The intent is for player characters to surpass the ability of important NPCs such as the Paragons.
“At launch, we intend to have endgame raids—we call them social raids, and they’re more like classic Hamidon than anything else.” Raids are “set to mostly involve sunken space cities from the distant past, but that could change.”
UPDATE There is some information on player-character/non-player-character interaction. In particular, dialogue will not tell you how your character feels. Also, the dialogue options will include a general idea of what your character says rather than a word-for-word quotation. This post also includes an example of such interaction.
(Unofficial) Compilation of Information on City of Titans
History and Lore
“We have […] a much larger writing and artist staff than physical-plant game development studios have.”
There is a Lore Bible. As of Sept 2014, a document approximately 5 novels in length. There are some rough numbers available on the number of characters in the Lore Bible that will appear in game.
A note on CapeChaser pages. “They are written by the public, and therefore only contain information that would be known by Joe Civilian. […] The remainder of the information is meant to be learned through gameplay.” (CapeChaser pages can be found under the Guides tab of the forums, detailing various inhabitants of Titan City.)
Timeline:
Game is set in modern times near Gloucester, Massachusetts.
There is an annual superpowered snowball fight.
There is lore established for the protection of a superpowered individual’s privacy, registration of powers, arrests and the like. More details here.
There will be plaques which can be read in-game.
Some unique language has been developed, including “Raellion” for one million (the history of which is explained here) and “Ingenuity” for in-game currency.
People with exceptional abilities are called Titans. “They’ve always been there.”
(Unofficial) Compilation of Information on City of Titans
Known Factions and Organizations
(Unofficial) Compilation of Information on City of Titans
Significant characters in the Tales of the Titan City Police Department/Tales from the Underworld update arc
A series of Kickstarter updates told a story set in Titan City that revealed many characters, locations and factions. The list below includes characters that played a significant role in that arc. (For reference, links to each part of the arc are also included.)
“Many of the characters portrayed in the Tales of the TCPD and Tales from the Underworld update series will be present in the game itself. I will not say which, or how many, but the stories don't end just because the game is launched...” It has been confirmed Kathleen Aurelia will be a Tips contact for heroes in Alexandria and Frank Castilucci will be a Tips contact for villains in the south side.
(Unofficial) Compilation of Information on City of Titans
Other Characters in City of Titans
(Unofficial) Compilation of Information on City of Titans
Titan City Districts and Other Locations
The world map is 16 miles on a side. The team has developed a “Builder” tool to automate segments of worldbuilding. The map itself consists of data taken from various real-world locations used in conjunction. Some further discussion on the technical process appears here.
There are 13 districts slated for launch. As of June 2014, there were a total of 40 districts “mapped out.” They will average 5 distinct neighborhoods, each with its own feel, purpose and threats. There are sufficient districts on each side of the peninsula for a character to level from 1 to 50.
Districts (Northern half, planned for release, or soon after.) “That is the bright, shiny, optimistic city of the future notion.”
Districts (Southern half, planned for release, or soon after.) “The more edge-of-survival area of the city.”
Districts (planned for post-release): Bayview, Stoneham, Goodman’s Wood, Jennington, Horizon City, Coventre. Another district is Lockharde Island, mentioned in this update.
Other locations:
END
(Unofficial) Compilation of Information on City of Titans
THAT will help me supplying informations to the french community :) Thank You dude :D
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
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PR - Europe
Amazing work, well done !
Excellent compilation - well done!
(insert pithy comment here)
Thank you. I have been reading these forums for months and did not find all of the information that you provided.
Excellent work, Pyromantic!
Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
.
Avatar courtesy of
Satellite9IrezoomieVery helpful reference. Thank you.
Yes, well done.
Well done, my loyal minion!
*rubs forepaws together*
*cackles*
Impressive. Most impressive.
I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Doctor Tyche never told you what happened to your cat, did he?
*I* am your cat!
*spots a few inaccuracies in the lore provided*
exxxcellent....
_______________________________________________________________________________
Conundrum of Furballs
Composition Team, Staff Writer
*reads*
*looks at the current tasks at hand*
*reads again*
I've joined the team about nearly a year ago. Over the course of that year, it was very cool to see how we implemented some of these years old ideas into practice. Even though some are mockups, the end goal we're reaching is precisely similar.
Nice recap!
Charles Logan
www.cloganart.com
... dayummm ...
Has anyone seen my mind? It was right here...
Minor correction to the Second Chance section:
should read:
There might be a better way to phrase that, but the point is that there are more options on the table beyond just converting current volunteer staff to paid positions.
Also, I know we haven't been careful, but we probably shouldn't refer to the Second Chance using the term "kickstarter" because we're not getting Kickstarter to run it.
Has anyone seen my mind? It was right here...
Thanks all. Had some time on my hands, thought this would be useful, and gave myself a project.
Curses! :) By inaccuracies, you mean there were some clever red herrings along the way, or I just fouled up (which was bound to happen in here, as I went through a lot of stuff)?
Updated the goals as you suggested, and changed the entry to read 'fundraiser' instead of 'kickstarter.'
Edit: Also, it appears I've been anointed both the owner of Amerikatt and a minion of Amerikatt...and in my experience owning a cat and being its minion is the same thing, so that makes sense.
(Unofficial) Compilation of Information on City of Titans
"Both." Mostly the former. I only read through the lore-related stuff (I'm too busy to read the rest right now...kudos to you for having the time to do so), but there was surprisingly few actual errors, mostly just intentional misdirections. I won't say which is which, though, or what items they are. It's more fun for me that way! (We have to keep the mystery alive somehow. Why would we tell you the whole truth? We tell you things from the spoiler-free perspective of "Joe Citizen.")
_______________________________________________________________________________
Conundrum of Furballs
Composition Team, Staff Writer
Dogs have masters, cats have staff.
Has anyone seen my mind? It was right here...
@Pyromantic : i don'"t see any lines on travel powers... But, you can add : vehicule-themed travel power has a prototype but will not be integrated at launch. Probably later. (see : https://www.facebook.com/groups/2205011305/permalink/10155795573171306/)
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
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PR - Europe
I saw a listing of travel powers in https://cityoftitans.com/comment/129526#comment-129526
Be Well!
Fireheart
Looking at this compilation of info (thank you for this incredible effort!!), it has me thinking I hope we get more of a breakdown on tertiaries soon. Specifically what tertiaries we might expect at launch. *crosses fingers and prays for energy blast tertiary*
Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.
Kudos to Pyromantic for an amazingly well-documented summary of the information related to CoT. In all seriousness this probably ought to become the foundation of a third-party player-maintained wiki page for this game.
CoH player from April 25, 2004 to November 30, 2012
I think someone just volunteered to write the game manual, or manage customer facing information, or something.
Seriously, good job. I have been thinking we need something like this, but there was no way I could get it done.
"THE TITANS ARE COMING! THE TITANS ARE COMING!"
Awesome.
R.S.O. of Phoenix Rising
Had a prototype, lost it in a drive crash. It's a licensed library, so easy to restore, but as it's not for launch, not a priority at this time. We know the core system works, which is all we'd wanted to verify with that Prototype.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Really great job Pyro. Im totally impressed. This should definitely be stickied to top of forums so all new forum members/players can access it quickly. Once again kudos Pyro.
That's some mighty fine research, dedication, and organisation, Pyro!
And, Doc, you lost a vehicle prototype in a drive crash? These jokes write themselves. :-)
Spurn all ye kindle.
At least it sounds like they had GAP insurance. *rimshot*
I'll add my own "great job" to the list. How is this post not stickied yet?
- - - - -
Hail Beard!
Support trap clowns for CoT!
Really, superlatives fail. What a heroic undertaking.
Well done, Pyromantic. Thank you.
I suppose it's possible this could be a foundation to evolve into a wiki sometime, and that in the meantime the idea was to serve as an unofficial guide to player-facing information. Just see how it goes I guess.
In terms of immediate next steps, there are still some topics I want to search for information on, and some sources I haven't used yet such as most of the Twitch streams (I only used the odd source there so far because I could remember pretty well what I was looking for and where to find it.) I recall hearing that streams roll off after 3 months unless they are archived though; do we know if those will remain available indefinitely? I'd prefer not to cite things that will be gone soon. And then of course there is anything new coming out this week, like the new power set launch list or if there's a KS update or Twitch stream. So I think I will go through another round of stuff and post Version 2 when ready.
(Unofficial) Compilation of Information on City of Titans
What, Pyromantic didn't do enough already?
Has anyone seen my mind? It was right here...
Hats off to Pryromantic! I second the one who wanted this to be a sticky!
It's been carried all the way to Sticky, already.
Be Well!
Fireheart
Version 2 of the document is now up. Quite a lot of new stuff went in.
(Unofficial) Compilation of Information on City of Titans
Are we ok that "defense" is "protection" ? ^^ or is it something else ?
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PR - Europe
This is a really nice compilation of information. Thank you Pyromatic.
Suggestion: add a blurb to the "Character Creation and Advancement - Mechanics" to explain that all characters are created without a binary definition of 'hero' or 'villain'. You create a super, not a hero/villain.
Suggestion: add section to the "Combat and other Gameplay Elements" to explain how characters con as adversaries (for the purposes of being able to attack them).
The 3-Axis Alignment System does not determine who is a friend or who is an enemy when it comes to PvP.
A "Super Team" (ST) is the equivalent of what we remember as a Super Group from CoX. Characters in the ST are not PvP active amongst themselves.
A "League" is an alliance between two or more Super Teams. Characters in the allied Super Teams are not PvP active amongst themselves.
A "group" is whatever random collection of characters you invite into the group. Characters in the group are not PvP active amongst themselves.
The moment a character leaves a group or ST they become PvP active. The moment a ST leaves a League they become PvP active (towards the remaining members of the League).
For the purposes of PvP:
"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit
I think it should be phrases as could be an enemy rather than is an enemy.
The way is has been explained, there is no interpretive dance to be made.
The wording "For the purposes of PVP" takes care of the ambiguity where you can be standing there and have no feeling one way or the other while looking at another player. It is just the cold hard binary of "can I attack this character".
"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit
Hi folks,
Thanks for the suggestions. Sorry it took me a while to post about them, but I needed a bit of time to look into them further.
TitansCity: The original document the Archetypes were taken from called the sets 'Defense,' which is why I called them that. The recent update on power sets did refer to them as 'Protection,' so it probably would have been a good idea for me to change them in the revision of this document. However the reposted class/spec chart that went up in the last few days still has them listed as 'Defense' so I'm unsure. I'm guessing 'Protection' is the more accurate term and will add that to the list of revisions for the next version unless I find out something else in the meantime.
Planet10: The suggestions are appreciated. Please try to include a direct link to the source if you can though, as everything in the document must be cited. I had wanted to include something about Super Teams as I knew I'd seen it somewhere but lost track of where. Fortunately your post had enough in it that a search led me to what I wanted, so I expect I'll include that also in the next revision. As for how that intersects with PvP, in the interest of brevity I might include a brief note with a link for those interested.
Keep 'em coming if you have any more thoughts!
(Unofficial) Compilation of Information on City of Titans
The repost needs that corrected. Protection is the basic play style. Defense is a specific protective mechanic.
I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
It would be worth everyone's time to just read through the entire "How Should the PVP phase play" thread (as selectively quoted below) to understand how opposition is determined (essentially who is an enemy and who is a friend). There are a few sidetracks, but it gives a fair picture of how the game will function. Unfortunately, the pertinent information was squeezed out over the lifespan of the thread, so it doesn't exist in one or two posts. (it is summarized in the quote I provided originally)
"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit
I believe that is it CRITICAL that the playerbase understands that the player themselves determines who is an enemy and who is a friend (via Leagues, Super Teams, and random groups). There is no "hero" side to roll a character. There is no "villain" side to roll a character. There is just a super powered character that you create. It is your behavior and social interactions that determines who opposes you.
(that is one thing that makes CoT different than most other MMORPGs)
"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit
Exactly, why I prefer to say a Player is not necessarily an enemy. If they aren't an Ally.
Any information on the housing ? :)
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
PR - Europe
Wow. I've been keeping up with the KS vids and enjoying the stories but this really brings things together. I'm going to have to try and keep a closer eye on how you all are doing lol.
Relatively new in the community and I just wanted to say thank you. This is an amazing resource.
Glad that you've found it helpful Super M.
I expect to put up another update soon. I've kept notes on any new information I've found and have started editing the files already, so probably over the next week or so. Not that there will be anything earth-shattering to add, but a few bits and pieces here and there.
(Unofficial) Compilation of Information on City of Titans
Since the guide is getting larger, do you have a way of indicating what up updated?
It won't get significantly larger. There isn't that much that will change, and it's not always additive. However, I'll continue using an update tag, removing old ones and putting new ones in as appropriate.
(Unofficial) Compilation of Information on City of Titans
Had some time the last couple of days and finished work on version 3, which has now been posted. One of the things I did was to take another look at the PvP thread for discussion on alignment, and I agree that the description of "hero" and "villain" as concepts that may exist in the player's mind but don't actually exist as a factor in segregating players is important, so I've included that in the appropriate place. My thanks to Planet10 for directing my attention there.
(Unofficial) Compilation of Information on City of Titans
Excellent summary!
Thank you for doing this!
"I don't think you understand the gravity of your situation."
We keep referencing twitch streams...but those are unavailable once a new stream comes I think. Any other way we could see the visuals?
PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
I haven't been able to figure that out unfortunately. At one point in time, it seemed as though some of the links were working even to videos that aren't listed. However, I could easily be mistaken, and that doesn't appear to be true now. It would be a shame if they're gone but that might just be the way of it. It does mean that I may need to go through and delete some references or mark some of the information as from a source that is no longer available the next time I do an update.
I'm not quite sure why it is that the older videos are kept while the newest one rolls off first.
(Unofficial) Compilation of Information on City of Titans
Might be something to bug the devs about
PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
Hmm...yeah it appears the Nov 22 stream is unavailable. There was some good stuff in there so I'm sorry to see that go, especially since I just posted some links to it a few days ago.
(Unofficial) Compilation of Information on City of Titans
Nitpick: Inconsistent language
Episode-Series-Saga == Mission - story/arc - universe/lore/history???
I don't know that they named a comparable to "Saga" in COX. I just skimmed over most of the information here. That jumped out at me.
It's a great resource. I hope you can keep up with it as I've had trouble maintaining my glossary. The dev list is in better shape, there just aren't a lot of new devs lately. Actually there was one in one of the biweekly updates but they haven't posted on the boards to my knowledge. Not that I've been on very often. The dev tracker is working now too so that takes the pressure off me staying up to date. /ramble
Good work!
Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments
What about a mail system? Has anyone heard anything? I'm almost 100% sure it's common sense to have a trade button for person-to-person trading, but what if I want to mail a different character of mine something from another character? Will that be possible?
All we have to decide is what to do with the time that is given us.
Mailing to other characters on the same account may not be an issue if they put in a shared storage system per each account. Also, what MMO doesn't have some type of mail system in place?
Heroes get remembered, but Legends never die.
Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction
As far as I can remember CoH didn't. Then again I missed the last 2 ish years of it's life so maybe it was created and I just didn't get to see it.
All we have to decide is what to do with the time that is given us.
Secret World Legends has a very limited mail system. You can't send items, only messages. I think the reasoning from the devs is to prevent hoarding (storage is also limited) but I've never heard it directly.
CoH always had a mail system. It started off as faction-only and text-only, but was expanded later on.
I think initially you could only send 10k inf or something. pretty useless unless you were send inf to a level 1 for TOs or something like that. As far as I can remember it was always there. Later it allowed you to attach a single item IIRC.
I suspect that there is a drop in mail client in the UE store that they can tweak pretty easily to handle a myriad of in game items including costumes currency and mods/augs/refs (tangent can we start calling these MARs? or ARMs?)
Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments
There are only Augments and Refinements.
I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Here is an update for you: https://cityoftitans.com/forum/discuss-twitch-stream?page=5#comment-136472
Post 489.
Mastery powers are currently set for level 5, 15, and 25.
Saw that one :)
It's already in my file of revisions to make in the next update.
(Unofficial) Compilation of Information on City of Titans
Cool. I am finally all jiggy with it!
I have just posted an update to this document. Not a lot of changes, but a few new pieces of information have gone in. Of course, those of you who have been reading the forums regularly probably knew these already, as everything contained within has a pre-existing developer source. But I wanted to make sure that those of you checking in from time to time or new to the forum had the most up-to-date information possible.
The introduction was updated to this effect, but I want to highlight one point: everything contained herein should be considered unofficial at this time. As some of you may have noticed, since writing the original version of this guide I have joined the Missing Worlds Media team as a Community Manager. We have some ideas about how to evolve this guide into an official version, a prospect I'm personally very excited to take part in.
(Unofficial) Compilation of Information on City of Titans
Congrats on becoming official!????????????
And again, thanks for this.
Congrats Pyromantic ^^ That's a great work !
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
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PR - Europe
As a newbie this is an awesome resource to read through.
Thanks Pyromantic!
Flying's the second best feeling there is...
Congrats, and well deserved!
Spurn all ye kindle.
My pleasure. I'm glad you find it valuable, and hope you enjoy all the info about the game!
(Unofficial) Compilation of Information on City of Titans
pyromantic : another message to add which confirms that we'll be able to move and attack in the same time modulo some powers which need to be loaded :)
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
PR - Europe
I'm getting "Privacy Error" when clicking the links. Should they be pointing to thephoenixprojectmmo.com? Or are they supposed to be pointing to cityoftitans.com?
Characters:
* Kestrel
* Zero Break
* All-Star
I am getting this error as well on all the links.
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
The error is due to site migration, IIRC.
I've not a clue if MWM is aware and/or planning a fix.
Thank you so much, this was a big help for me.
Welcome to the FORUMDER DOME!
Two discussions enter, one argument leaves!
*poke* *poke* is it still alive?
PR, Forum Moderator
My Non-Canon Backstories
Avatar by MikeNovember
So, as I'm sure has been noticed, the compilation hasn't been updated since January, and I haven't posted at all in a long time.
In part this was due to a busy work schedule for periods of time, but primarily it's because I've been dealing with a challenging medical problem throughout the year. While I anticipated staying involved with the PR team and keeping the compilation up to date, this unfortunately has not been possible for me due to the demands on my time and energy and the unpredictability of my condition on a day-to-day basis. I'm sorry I wasn't able to continue to contribute, but perhaps that will change in the future and there will be a place for me to volunteer within MWM again.
I'm still looking forward to the opportunity to play City of Titans as much as ever and hope to see everyone in the game before too long!
(Unofficial) Compilation of Information on City of Titans
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