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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
In Star Trek Online everyone (and their bridge officers) gets a Resuscitate (interruptible) power...
[i]Has anyone seen my mind? It was right here...[/i]
I would love if all characters got different revive mechanisms.
Guardian Healers being the simplest known revive of more than one at a time and had the lowest cool down and cast time
Perhaps Controllers can revive one person at a time at range with longer cast time and average cool down
Tanks revive one at a time but must be in touch range and have the longest cast time and longest cool down.
Range Characters get a quick cast time.. but.. ? Can only revive without being interrupted
Melee Characters get a average cast time, but can move the body
Again making the long cool down for all types but Healers (maybe also Controllers since they're considered.. "support") but giving a special mechanics based on role.
All I can say is.. buying a rez (except for a self rez) always feels like a wasted power. Please don't force players use power slots for them.
Crowd Control Enthusiast
I like this idea... and again think Healers ought to have the longest window. "Ah, look who knows so much. He's only MOSTLY dead..."
Ha! :)
Yeah, there are a lot of ways they could balance it... I'm not especially committed to a given approach since they'll probably need to balance against factors I don't know about yet. I would expect a support-heal-focused set could revive you from full faceplantness, while these buddy revives would have to be during the window, and wouldn't get you more than a token amount of recovered HP. It would be nice if the down-but-not-quite-out person could crawl and maybe execute the simplest attacks (much like how CoH blasters could when mezzed) while the window was open (e.g., if you are down in a busy area, it might be nice to get out of there so it will be easier for someone to help you). Some games will give you a revive if you finish off an opponent while in that state... that could be a handy addition for soloers if they could come up with a model that worked for CoT.
Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"