Games like L4D2, Borderlands, and War in the North allowed teammates a certain amount of time to get a downed teammate back on their feet. I found it more interesting that than just a normal faceplant... it can be interrupted, so it wasn't just something you could trivially do while in combat but, in general, it helped keep things moving.
Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"
In Star Trek Online everyone (and their bridge officers) gets a Resuscitate (interruptible) power...
[i]Has anyone seen my mind? It was right here...[/i]
I would love if all characters got different revive mechanisms.
Guardian Healers being the simplest known revive of more than one at a time and had the lowest cool down and cast time
Perhaps Controllers can revive one person at a time at range with longer cast time and average cool down
Tanks revive one at a time but must be in touch range and have the longest cast time and longest cool down.
Range Characters get a quick cast time.. but.. ? Can only revive without being interrupted
Melee Characters get a average cast time, but can move the body
Again making the long cool down for all types but Healers (maybe also Controllers since they're considered.. "support") but giving a special mechanics based on role.
All I can say is.. buying a rez (except for a self rez) always feels like a wasted power. Please don't force players use power slots for them.
Crowd Control Enthusiast
I like this idea... and again think Healers ought to have the longest window. "Ah, look who knows so much. He's only MOSTLY dead..."
Ha! :)
Yeah, there are a lot of ways they could balance it... I'm not especially committed to a given approach since they'll probably need to balance against factors I don't know about yet. I would expect a support-heal-focused set could revive you from full faceplantness, while these buddy revives would have to be during the window, and wouldn't get you more than a token amount of recovered HP. It would be nice if the down-but-not-quite-out person could crawl and maybe execute the simplest attacks (much like how CoH blasters could when mezzed) while the window was open (e.g., if you are down in a busy area, it might be nice to get out of there so it will be easier for someone to help you). Some games will give you a revive if you finish off an opponent while in that state... that could be a handy addition for soloers if they could come up with a model that worked for CoT.
Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"