Link : https://store.steampowered.com/app/1116960/UNDEFEATED/
Even if the game is really really simple, the animations are really cool and give the feeling of being powerful. It's free and it has been made by students (that's why it is free). Did you try it ? What is your opinion ?
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Shocked the DBZ butekai guys haven't sued.
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[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
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I gave it a try. It was a really nice way to kill an hour.
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".
It's a cool game, however, you can't play it longer than 2 hours, after that it gets repetitive, as you only have 3 types of events and the boss battles are all the same, mechanically.
For a game dev student team, it's well done, as it was just a school project. Limited time and budget, plus the possibility of getting low grades because they couldn't turn in all of the committed features, might have limited the game even more.
I really hope they will expand on it, with new interactions and new assets, as I recognize a lot of purchased stuff from the UE4 marketplace.
https://youtu.be/CNrwN-SoNXU
[font=courier][color=#FF0000]Tech[/color][/font]
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It looks cool, kind of wish to see that in City of Titans but I bet it's very hard to do.
"Science is the gift of humanity that we all should treasure."
Is there any customization of power or look? If so I might monkey around with it a little.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Dbz Budokai*, and with it's full 3d it'd be more like Budokai Tenkaichi/Raging blast/Xenoverse/Kakarot.
As for the game itself even the video looked a bit repetitive. Impressive nonetheless for a free game and a student project. It'll be interesting if the people behind it go on to make other projects.
"Let the past die. Kill it if you have to."
Ok the feeling of power was great, the controls easy, it reminded me of DCUniverse's gameplay, which is not a bad thing. DCUO was bad in many things, but the gameplay/combat basics wasn't one of those imho (even if badly used later on, infected by excessive itemization and unbalance here and there).
do you think there are elements from which MWM should draw inspiration ?
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[youtube]IayRY46SEfA[/youtube]
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Does that mean we can expect superhero landings in CoT?
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
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Those are so awesome, but so hard on the knees....
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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I believe that if Darnstrong/Artstrong has Any hand in it...YES!
I’m happy to see their ability to use Distortion Fields, bending the area around the player ala The Matrix etc... i had asked if this effect could be achieved in my long forgotten suggestion: Commander Type: Spirit Summoner
I think in a similar use as described in my second post there or for an invisibility option/gravity control (Black Hole anybody?) would be pretty darn awesome...just sayin’
Meh. Bah!