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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Where did the powers go ?

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TitansCity
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Where did the powers go ?

Maybe i screwed this anouncement up but i didn't find any on the classes and powers at lunch. I saw some informations in the kickstarter page but, i can't find any annoucement on it ^^ did you make one ?


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TitansCity
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Ok, i'm sorry, i didn't

Ok, i'm sorry, i didn't search well ^^ Some informations here : http://cityoftitans.com/forum/what-powers-are-going-be-please-sticky

Hope to see more precise informations in a short future :p


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RottenLuck
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Yeah, that information

Yeah, that information something that would get designed later in game development. I'm sure there some ideas on paper and talks but at this point the focus is on mechanics, City design, Avatar Design.

From what I figure once they get the basic combat mechanics in place they would start designing more defined power effects. There are goals the ones on the Kickstarter and I have faith in the team. Just not the focus at the moment.

Think about a car being built powers would be the paint job and right now they are still mounting the engine and wiring.

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TitansCity
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RottenLuck wrote:
RottenLuck wrote:

Think about a car being built powers would be the paint job and right now they are still mounting the engine and wiring.

That's pretty horrific... 11/10 monthes left to the game release, it seems to be short ti do all the stuff to do :s


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Interdictor
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tinyspit wrote:
tinyspit wrote:

RottenLuck wrote:
Think about a car being built powers would be the paint job and right now they are still mounting the engine and wiring.
That's pretty horrific... 11/10 monthes left to the game release, it seems to be short ti do all the stuff to do :s

A better analogy would probably be putting together a pre-fabricated house. They are not nailing in struts and boards one at a time - they are building multiple parts simultaneously, and will start bolting them together near the end. It should be pretty quick to come together - not counting alpha/beta testing time of course.

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tinyspit wrote:
tinyspit wrote:

That's pretty horrific... 11/10 monthes left to the game release, it seems to be short ti do all the stuff to do :s

From the announcement, A World Of Titans

Doctor Tyche wrote:

For those who missed it, since the Kickstarter, we’ve held that we will not make a public release date until our internal target estimate stayed constant for at least 6 months. We hit that goal, with the fall of 2018 our target. Now, what this date means is that this is the point we are confident that there would be no more need for character database wipes, that balancing would be ready, and the game is in a playable, even if not yet bug-free, state. Some games call this state release, some call it beta, yet others call it post-launch first-update. We call it what it is for us, the specific conditions we are aiming for.

So that would be 20-23 months. Still, I like Interdictor's analogy better than Rotten Luck's. Multiple components, each being measured (tested) several times as it's built to ensure that those bolt holes line up well enough to not warp the structure...

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Foradain wrote:
Foradain wrote:

tinyspit wrote:
That's pretty horrific... 11/10 monthes left to the game release, it seems to be short ti do all the stuff to do :s
From the announcement, A World Of Titans
Doctor Tyche wrote:
For those who missed it, since the Kickstarter, we’ve held that we will not make a public release date until our internal target estimate stayed constant for at least 6 months. We hit that goal, with the fall of 2018 our target. Now, what this date means is that this is the point we are confident that there would be no more need for character database wipes, that balancing would be ready, and the game is in a playable, even if not yet bug-free, state. Some games call this state release, some call it beta, yet others call it post-launch first-update. We call it what it is for us, the specific conditions we are aiming for.
So that would be 20-23 months. Still, I like Interdictor's analogy better than Rotten Luck's. Multiple components, each being measured (tested) several times as it's built to ensure that those bolt holes line up well enough to not warp the structure...

Our gameplay team has been working on powers, from the conceptual design of every effect, the mechanics of all effects, combat mechanics, power set design, power set concepts, and so on for the past several years. Mechanics are in the process of being coded and prototyped.


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RottenLuck
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Interdictor I must say your

Interdictor I must say your analogy is better than mine.

Thanks Tannim222 for a reply!

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Lin Chiao Feng
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Interdictor wrote:
Interdictor wrote:

It should be pretty quick to come together - not counting alpha/beta testing time of course.

LOL, you sound like my boss. Integration should always be trouble-free... and rarely is.

Has anyone seen my mind? It was right here...

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Tannim222 wrote:
Tannim222 wrote:

Our gameplay team has been working on powers, from the conceptual design of every effect, the mechanics of all effects, combat mechanics, power set design, power set concepts, and so on for the past several years. Mechanics are in the process of being coded and prototyped.

It's nice to hear that :) So, at least 70/80% of the job is complete ! \o/


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I can't wait (well, I mean I

I can't wait (well, I mean I'm gonna HAVE too lol) until we get a peek at what the powers and such will look like. If I have to wait until the fall of 2018 to play (even a buggy version) of the game, then thats what I'm going to do. :)