Maybe i screwed this anouncement up but i didn't find any on the classes and powers at lunch. I saw some informations in the kickstarter page but, i can't find any annoucement on it ^^ did you make one ?
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Ok, i'm sorry, i didn't search well ^^ Some informations here : http://cityoftitans.com/forum/what-powers-are-going-be-please-sticky
Hope to see more precise informations in a short future :p
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Yeah, that information something that would get designed later in game development. I'm sure there some ideas on paper and talks but at this point the focus is on mechanics, City design, Avatar Design.
From what I figure once they get the basic combat mechanics in place they would start designing more defined power effects. There are goals the ones on the Kickstarter and I have faith in the team. Just not the focus at the moment.
Think about a car being built powers would be the paint job and right now they are still mounting the engine and wiring.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
That's pretty horrific... 11/10 monthes left to the game release, it seems to be short ti do all the stuff to do :s
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A better analogy would probably be putting together a pre-fabricated house. They are not nailing in struts and boards one at a time - they are building multiple parts simultaneously, and will start bolting them together near the end. It should be pretty quick to come together - not counting alpha/beta testing time of course.
From the announcement, [url=http://cityoftitans.com/forum/world-titans]A World Of Titans[/url]
So that would be 20-23 months. Still, I like Interdictor's analogy better than Rotten Luck's. Multiple components, each being measured (tested) several times as it's built to ensure that those bolt holes line up well enough to not warp the structure...
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
Our gameplay team has been working on powers, from the conceptual design of every effect, the mechanics of all effects, combat mechanics, power set design, power set concepts, and so on for the past several years. Mechanics are in the process of being coded and prototyped.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Interdictor I must say your analogy is better than mine.
Thanks Tannim222 for a reply!
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
LOL, you sound like my boss. Integration should always be trouble-free... and rarely is.
[i]Has anyone seen my mind? It was right here...[/i]
It's nice to hear that :) So, at least 70/80% of the job is complete ! \o/
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I can't wait (well, I mean I'm gonna HAVE too lol) until we get a peek at what the powers and such will look like. If I have to wait until the fall of 2018 to play (even a buggy version) of the game, then thats what I'm going to do. :)