Hey guys, my first real post here. I'm checking in on the forums more and more lately because, like most of you, I've suffered from CoH withdrawals for the past however many years and have become impatient af for this game.
Most of my favorite characters from CoH were either Scrappers or Stalkers because they inherently hit like a truck and were capable of being built to survive what would otherwise be a team wipe. The new Bodyguard type sounds like it'll offer a great new playstyle of protecting the team with support powers and eliminating targets that may have strayed from the tank and are now threatening your squishier members, which will require a bit more situational awareness than traditional scrapping. That being said, it's starting to look like half of my characters are going to be the Enforcer type in CoT because there are just so many ways they can be built. With the scattered information we have so far about specifications, powersets, and masteries, what kind of Enforcer builds and characters do you guys have planned?
Some of my planned characters:
I plan on recreating my Kat/SR scrapper one way or another because he was near unkillable (except for those damn floating Rularuu eyeballs that refused to miss) and was a blast to play. The only things I can narrow down so far is that he'd be Gladiator with Super Agility or maybe Striker type once they reveal what the manipulation secondary will be like. The primary power is what I'm stuck on because AD could make something even as bizarre as Super Strength a pretty cool option for a sword (assuming there's several options for object swinging animations?). It's a toss up on whether Surprise Strike or Rage would be the best fit Mastery for the playstyle I'd use for this character, I want him to be like the classic unkillable swordsman type from [choose your favorite anime]. Travel power being Parkour and maybe adding Super Jump or Super Speed if that's not enough
Hip Hop Ninja type:
I imagined this being a Bodyguard built for spike damage and a music themed support secondary (pls I need this). It's hard to tell what primary power is the most single-target focused (I imagine I'd want to keep aggro to a minimal), maybe Kinetic Melee with a short sword/tanto animation as well as the Surprise Strike mastery. Strategy or Preservation are what I had in mind for a secondary, I was imagining a music themed support similar to Lucio's from Overwatch. Travel powers being Parkour and Teleportation, because he's like a ninja or whatever :).
Spooky Ghoul type:
Seeing the amount of customization we'd get on the sliders in the character creator really made me want to create a spooky character that could be possessed or monstrous with those spooky long nightmare closet monster arms. He'd be another Gladiator with either Massive Melee or Super Strength for his long spooky arms and either Atrophic Aura or Grit for a secondary because he's all undying and junk. Rage mastery because he's an angry boye. Travel powers would be maybe Super Speed and Spider Climbing if I can make it look creepy enough. I'm really banking on them offering the customization for wall climbing and standing posture to really make this a spooky boye lifestyle.
Let me know what you all think! Any suggestions for my characters or ideas of your own! I'd love to see more concept characters and potential ways of playing each archetype.