Announcements

Join the ongoing conversation on Discord: https://discord.gg/city-of-titans-official-633757967899951105

Q4 and New Year's Developer Update is now live. Check it out and see what's going on.

Purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

what to buy with Stars

182 posts / 0 new
Last post
Radiac
Radiac's picture
Offline
Last seen: 2 years 2 months ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
Just to interject as general

Just to interject as a general comment (not trying to derail Segev's discussion). Here's and interesting Gamasutra article about indie games: [url=http://www.gamasutra.com/blogs/DanielZacharias/20160218/266184/5_Monetization_Methods_for_Indies_with_Limited_Resources.php]Link[/url]

Some selected quotes:

"Consumables, consumables, consumables. In order to give the user an infinite maximum spending amount (which you want in your game!), with the ability to spend over and over again, you must have consumables. "

In other words, have repeat business permanently enabled.

and

"The developer in this case is assuming they can make more money by selling these players individual items rather than a subscription. But we’re indies, we can’t produce that much content! But we can produce ONE subscription model. A couple hundred or a few thousand users paying a small monthly fee can give a lifeline to a small studio."

In other words, don't limit yourself to just cash shop purchases of new one-and-done items for sale and new content.

Edit: A hard core subscriber base of 10,000 dedicated fans paying $10 each adds up to $100,000 PER MONTH. That's $1.2 million annually. The Kickstarter had like 5000 contributors, didn't it? That's a pretty good start right there.

R.S.O. of Phoenix Rising

Pages