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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

what to buy with Stars

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Radiac
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Joined: 10/19/2013 - 15:12
Just to interject as general

Just to interject as a general comment (not trying to derail Segev's discussion). Here's and interesting Gamasutra article about indie games: [url=http://www.gamasutra.com/blogs/DanielZacharias/20160218/266184/5_Monetization_Methods_for_Indies_with_Limited_Resources.php]Link[/url]

Some selected quotes:

"Consumables, consumables, consumables. In order to give the user an infinite maximum spending amount (which you want in your game!), with the ability to spend over and over again, you must have consumables. "

In other words, have repeat business permanently enabled.

and

"The developer in this case is assuming they can make more money by selling these players individual items rather than a subscription. But we’re indies, we can’t produce that much content! But we can produce ONE subscription model. A couple hundred or a few thousand users paying a small monthly fee can give a lifeline to a small studio."

In other words, don't limit yourself to just cash shop purchases of new one-and-done items for sale and new content.

Edit: A hard core subscriber base of 10,000 dedicated fans paying $10 each adds up to $100,000 PER MONTH. That's $1.2 million annually. The Kickstarter had like 5000 contributors, didn't it? That's a pretty good start right there.

R.S.O. of Phoenix Rising

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