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Ship of Heroes - Another CoX Successor project with a new twist

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Empyrean
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I'm going to crosspost from

I'm going to crosspost from the Early Access thread because I think this is just as relevant here:

What I am about to say is meant in no way derogatorily towards the other successor projects, it is meant as a statement about the current position of this project and is relevant to the topic of early access--and more.

With the cancellation of SoH's kickstarter and their decision to now follow a limited/early release strategy that is similar to the tack that Valiance has taken, combined with the fact that Heroes and Villains is not planning on producing anything playable anytime soon, and the fact that all three of these games seem to be planning on staying nearly identical in look and play-style to their predecessor--I think that Missing Worlds Media and City of Titans are in a perfect position to distinguish themselves with the full launch of a true, AAA MMORPG that is (as planned) not as much a re-make of City of Heroes as a next-gen game that takes the look and gameplay further.

I also think that the timing might be perfect in that MWM seems to be reaching a point where they are capable of releasing the kind of things most people seem to want to see as teasers for a game, rather than the unavoidable "sausage making" that they've been limited to releasing due to both the nature of having Kickstarted a game from effectively (with the engine change) day one and the fact that they (wisely) chose a "modular" development strategy where various facets of the game are worked on fairly independently and not merged until necessary.

Essential to taking advantage of this opportunity is, secondarily, getting the game released while there is still a relative vacuum of a fully-released successor to City of Heroes, but, primarily, that the game be a good, full AAA game that will not get broadly panned (other than by the run-of-the-mill haters who pan everything) and that is engaging to play, not just for CoH Refugees or Superhero fans, but as an MMORPG in general.

This last, primary point is intensified by the fact that City of Titans is not bringing a known IP to the table like DCUO or Marvel Heroes, so the game has to stand on it's own merits fully and completely to truly succeed. So when it comes, it has to bring it.

I truly believe that the opportunity that I have outlined above is real and can be taken advantage of with an heroic effort.

But, then, that's what we do.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Fire Away
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Interdictor wrote:
Interdictor wrote:

Fire Away wrote:
Well so much for non singing NPCs and stepping on toes. How about a full speed ahead of the CoT effort? Looks like some people need to be won over on CoT deliverables.
I'm not sure MWM should necessarily rush anything (If that's what you meant), but this does give them some extra breathing room to deliver on the of goods. I hopefully look forward to them proving that this game is more than "vapourware" (as some SoH fans were calling CoT) in the coming weeks and months.

What I meant was a month of time just fell in MWM's lap. How often does that happen? If there was any trepidation over unveiling something because it might have stolen the thunder from SoH's ongoing KS effort...well that's all gone now isn't it? Now you can look at that as "breathing room" or you can look at it as opportunity which was what I took as Empyrean's point (loved your post, except for that last sentence ;) ). Maybe after, I don't know say twelve versions of something, you can call it not rushing anything but rather letting fly with a AAA type product.

Empyrean
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Fire Away wrote:
Fire Away wrote:

...except for that last sentence ;) ).

Ha! Understood and no offense taken--but, honestly, how was I supposed to resist that perfect setup?

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

doctor tyche
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Fire Away wrote:
Fire Away wrote:

Interdictor wrote:
Fire Away wrote:
Well so much for non singing NPCs and stepping on toes. How about a full speed ahead of the CoT effort? Looks like some people need to be won over on CoT deliverables.
I'm not sure MWM should necessarily rush anything (If that's what you meant), but this does give them some extra breathing room to deliver on the of goods. I hopefully look forward to them proving that this game is more than "vapourware" (as some SoH fans were calling CoT) in the coming weeks and months.
What I meant was a month of time just fell in MWM's lap. How often does that happen? If there was any trepidation over unveiling something because it might have stolen the thunder from SoH's ongoing KS effort...well that's all gone now isn't it? Now you can look at that as "breathing room" or you can look at it as opportunity which was what I took as Empyrean's point (loved your post, except for that last sentence ;) ). Maybe after, I don't know say twelve versions of something, you can call it not rushing anything but rather letting fly with a AAA type product.

The problem with that is we've shuffled everything for that month lull.

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jtpaull
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After watching SoH's most

After watching SoH's most recent videos on twitch/youtube, I'm impressed with their scope and how far they have gotten. One of their most recent videos featured quite a few of their 'villains' (bad guys), which was cool to see. They ran around 4 or 5 instances that they have finished; although empty of furnishings and enemies, it was cool to see. They also showed off a large portion of their city and featured displays of their power sets. Despite still holding out more hope for CoT's, SoH has gotten my attention.

All we have to decide is what to do with the time that is given us.

Project_Hero
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At first I didn't think much

At first I didn't think much of Ship of Heroes premise thinking it kinda weird. But then after watching some of the Legion of Superheroes cartoon I realized that a futuristic space faring Superhero setting might actually be kind of neat.

I wonder if we can get some sort of cross promotion stuff in the future, that'd be a neat way to show some solidarity with these other projects and maybe give the players of one or both some neat goodies. (Though this might just be rattling around my brain because I just watched a review on a DC/Marvel team up book)

"Let the past die. Kill it if you have to."

BiotopeZ
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SoH kind of reminds me of a

SoH kind of reminds me of a recent Doctor Who episode, where there was a transport ship so massive that the end near a black hole had time passing differently than the end farthest from the black hole (relativity). So the back of the ship aged thousands of years more than the front.

I don't think the SoH concept fits comic books, though. Everyone's on a ship in the far future. Everyone's got super advanced tech. You can pick up the parts you need for a super suit from the corner store. It may look like you just have the power, but the explanation is entirely that you're using tech, right?

This is the problem with far future superhero stuff. There's no mutants. There's no lab accidents. There's no magic. Everyone's just got a different hero suit made from tech. So... you take one of the main draws of comic book settings: extreme diversity of story-telling and characters, and you take only 1% of that. I don't care how heroic the soundtrack is, it doesn't strike me as a super-hero concept. It's more of a space adventure game like star trek, but where you're stuck on the ship the whole time instead of traveling about. So... it's Deep Space 9 without the galactic politics and with people in super suits.

In other words, SoH strikes me as a successor in terms of some game play mechanics, but nothing else.

Don't get me wrong, I still think it's worth a play. I just don't think it looks or feels like a super hero game. If they market it as a super hero game, I think they'll fall into the deadly trap of giving people something different than what they were sold. There's hundreds of examples of this going poorly. You market a movie as action, when it's really a slow drama... it doesn't matter how excellent of a drama it is, people will walk out of the theatre and it'll get a bad review. People don't like being sold one thing and getting something else.

CoX: play as whatever you want. SoH: Play as a future human colonist with advanced tech.

One of these has more customization than the other.

Project_Hero
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Legion of Superheroes has

Legion of Superheroes has mutants, experiments, aliens, and lab accidents (pretty sure anyway)

I don't know why a futuristic setting would make for less origins.

"Let the past die. Kill it if you have to."

jtpaull
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BiotopeZ wrote:
BiotopeZ wrote:

SoH kind of reminds me of a recent Doctor Who episode, where there was a transport ship so massive that the end near a black hole had time passing differently than the end farthest from the black hole (relativity). So the back of the ship aged thousands of years more than the front.

I don't think the SoH concept fits comic books, though. Everyone's on a ship in the far future. Everyone's got super advanced tech. You can pick up the parts you need for a super suit from the corner store. It may look like you just have the power, but the explanation is entirely that you're using tech, right?

This is the problem with far future superhero stuff. There's no mutants. There's no lab accidents. There's no magic. Everyone's just got a different hero suit made from tech. So... you take one of the main draws of comic book settings: extreme diversity of story-telling and characters, and you take only 1% of that. I don't care how heroic the soundtrack is, it doesn't strike me as a super-hero concept. It's more of a space adventure game like star trek, but where you're stuck on the ship the whole time instead of traveling about. So... it's Deep Space 9 without the galactic politics and with people in super suits.

In other words, SoH strikes me as a successor in terms of some game play mechanics, but nothing else.

Don't get me wrong, I still think it's worth a play. I just don't think it looks or feels like a super hero game. If they market it as a super hero game, I think they'll fall into the deadly trap of giving people something different than what they were sold. There's hundreds of examples of this going poorly. You market a movie as action, when it's really a slow drama... it doesn't matter how excellent of a drama it is, people will walk out of the theatre and it'll get a bad review. People don't like being sold one thing and getting something else.

CoX: play as whatever you want. SoH: Play as a future human colonist with advanced tech.

One of these has more customization than the other.

That is pretty similar to what my initial understanding was of SoH, which kept me away from even looking at it for a long time. But from all the recent videos they've put out on twitch and youtube I don't think that's accurate. According to the lore, there are millions aboard the different levels of the ship with only 1 in 1,000's being a 'meta' human. I don't think it's focused around futuristic tech for everyone..besides the ship obviously. I don't think they'll have origins, just like CoT doesn't, but their character creator should be comparable to CoT's. There is magic; they posted a video recently showing their different kinds of attacks.

All we have to decide is what to do with the time that is given us.

Phararri
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You view CoT as a AAA MMO? I

You view CoT as a AAA MMO? I am not being a smart A$$ or sarcastic, this is actually good to hear. I have noticed certain things about CoT does appear to be very HQ.

Biggest SoH fan on the forums, but their desire to get anything out asap will hurt em. Not many people are interested in superhero mmo, now you are giving them a watered down superhero mmo? Not sure how that will fly with the mmo community.

As a child, I thought my name was handsome, cause that is what everyone called me.

Dark Ether
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Why necro-post on a thread

Why necro-post on a thread that's not about this game? IMO, if you want to tell them how good you think they are doing, you ought to post it on their forums so they can see it.

I don't get it - do people go to the WOW forums and post about how nice BDO or EVE are?

(insert pithy comment here)

Lothic
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Dark Ether wrote:
Dark Ether wrote:

Why necro-post on a thread that's not about this game? IMO, if you want to tell them how good you think they are doing, you ought to post it on their forums so they can see it.

I don't get it - do people go to the WOW forums and post about how nice BDO or EVE are?

Sadly I would assume that's happened at least once or twice already...

For me SoH is probably going to be a game that'll "look pretty" but ultimately be devoid of substance worth sticking around for. Obviously I could be wrong about that, but that's my current impression of it at any rate.

CoH player from April 25, 2004 to November 30, 2012
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Phararri
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Dark Ether wrote:
Dark Ether wrote:

Why necro-post on a thread that's not about this game? IMO, if you want to tell them how good you think they are doing, you ought to post it on their forums so they can see it.

I don't get it - do people go to the WOW forums and post about how nice BDO or EVE are?

Why comment on the necro-post that is not about this game?

There is a nifty tool given to all humans, it called "Choice" You had a choice not to take part in the necro, but you did, congratulations....

Sorry guys, didn't mean to come out as an arse, but people complaining about things that make zero sense but do something that equally makes zero sense makes zero sense.....I am Pot, I don't understand what are we arguing about here Kettle.

As a child, I thought my name was handsome, cause that is what everyone called me.

Dark Ether
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I am not arguing at all, I'm

I am not arguing at all, I'm stating my opinion. I think that if you're praising a game, then the people making that game might like to hear that on their forums.

Perhaps people like going to a game's forums and boasting about a game by another company, but I never understood why anyone would want to do that unless they were either mad at the game/developers or they were for some reason trying to lure people away from one game and to another.

(insert pithy comment here)

Phararri
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Dark Ether wrote:
Dark Ether wrote:

unless they were either mad at the game/developers or they were for some reason trying to lure people away from one game and to another.

Each successor has threads about the other. I am not getting what you are saying. They did a panel together.

You want everyone to have a "Us against the world" mentality, but it aint happening, so you are mad. Seems like the only one whom is upset is you...

As a child, I thought my name was handsome, cause that is what everyone called me.

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Yeah, I don't see the big

Yeah, I don't see the big deal with this thread. It's good to have a conversation about a competing game that is in direct succession from COH as much as COT is. And the fact that they have stated they don't even see each other as a competition pretty much invites for this type of conversation.

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Solari
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Errr we're in quite a unique

Errr we're in quite a unique situation here in that most of us are rooting for all of the projects in the hope that one or more delivers the experience we miss so much. Well, apart from H&V and Redside as I no longer consider those credible projects.

I don't see the point in planting your feet firmly in any of the camps until you've seen what's on offer. SoH definitely has my attention and I've even taken the gamble of throwing money at them given the milestones they've hit. I hated the ship concept at first but I've come around to it given that it'll be visiting planets and the scope for zero-G combat and other stuff could be fun.

Your toon's backstory doesn't have to be constrained to being born on the ship. It's not a massive problem for me. Admittedly I prefer a present day or recent past setting but my guess is that the sides of their ship will just be filtered out by the brain, much like I stopped noticing the war walls in CoX after a while.

If you think about it, the portals and extradimensional areas in CoH were a bit of a stretch. :)

Human Flea / Union / Sci SR/Claws Scrapper
H3-AL / Union / Sci Emp/Psi Defender

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Solari wrote:
Solari wrote:

Your toon's backstory doesn't have to be constrained to being born on the ship.

A point for Roleplay would be that your character doesn't KNOW that they were born on a generation ship ...

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
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I'm mostly on board with CoT

I'm mostly on board with CoT because I it's coming out the soonest as a (possible) 2018 release and feels the most like a successor building off CoX, but SoH doesn't look bad. Still, just wondering... is the name "Ship of Heroes" a working title? It doesn't exactly pack a punch if you get what I mean.

Project_Hero
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The Hybrid wrote:
The Hybrid wrote:

I'm mostly on board with CoT because I it's coming out the soonest as a (possible) 2018 release and feels the most like a successor building off CoX, but SoH doesn't look bad. Still, just wondering... is the name "Ship of Heroes" a working title? It doesn't exactly pack a punch if you get what I mean.

First thing I think of when I hear Ship of Heroes is Batman x Superman.

"Let the past die. Kill it if you have to."

blacke4dawn
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The Hybrid wrote:
The Hybrid wrote:

I'm mostly on board with CoT because I it's coming out the soonest as a (possible) 2018 release and feels the most like a successor building off CoX, but SoH doesn't look bad. Still, just wondering... is the name "Ship of Heroes" a working title? It doesn't exactly pack a punch if you get what I mean.

Considering the amount of marketing they have already done I doubt that that is just a working title.

My biggest concern with SoH is that so far it looks to be as "restrictive" as CoH was in terms of customization when compared to what we know of CoT. The aesthetic decoupling, props and mixing and matching of animations makes CoH look like a nice attempt in customization by comparison, when in reality CoH was ground breaking when it came out and was still one of the best (if not even [i]The Best[/i]) when it closed.

Also, no villain side. Sometime I just want to wreak a bit of havoc.

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