Secret World: Legends

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Amerikatt
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I hear that Marvel

I hear that Marvel Heroes Omega [ https://marvelheroes.com/ ] is a decent game.

You can try-out any of the characters for free until Level 10. To get to Level 11, though, you would need to press the T button and purchase that character with either Eternity Shards (in-game currency which drops from Naughty Spawns) or real-life money. Unless you like to grind Shards, it is better to buy the character with RL money and save the Shards for other things.

A nice thing is that you get a reward for daily logins. Among those rewards (at some point) are a box of 200 Shards, as well as a random character token. You can also collect in-game currencies and buy random character tokens from a vendor.

If all that does not make you run out and try the game, I have saved the best for last! You can play ... SQUIRREL GIRL!!!!

Just a cat from another star!
Cobalt Azurean
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I put quite a few hundred

I put quite a few hundred hours into Marvel Heroes back before they went Omega and launched on console. I enjoyed it right up until Biggest Update Ever (BUE) and stopped playing for a host of reasons. It was certainly worth the time and money I put into it, but it was time to move on.

Edit: I just looked it up on Steam, and I put 1634 hours into Marvel Heroes.

Amerikatt
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

I put quite a few hundred hours into Marvel Heroes back before they went Omega and launched on console. I enjoyed it right up until Biggest Update Ever (BUE) and stopped playing for a host of reasons. It was certainly worth the time and money I put into it, but it was time to move on.
Edit: I just looked it up on Steam, and I put 1634 hours into Marvel Heroes.

That's quite an endorsement!

I just started playing MHO Tuesday afternoon (7/25). I like Squirrel Girl (but I may be biased)!

Just a cat from another star!
Cobalt Azurean
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Amerikatt wrote:
Amerikatt wrote:

Cobalt Azurean wrote:
I put quite a few hundred hours into Marvel Heroes back before they went Omega and launched on console. I enjoyed it right up until Biggest Update Ever (BUE) and stopped playing for a host of reasons. It was certainly worth the time and money I put into it, but it was time to move on.
Edit: I just looked it up on Steam, and I put 1634 hours into Marvel Heroes.
That's quite an endorsement!
I just started playing MHO Tuesday afternoon (7/25). I like Squirrel Girl (but I may be biased)!

Why not Black Cat, 'Katt? I heard she was just released for console.

Amerikatt
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1. I play on PC, not console;

1. I play on PC, not console;
2. I don't know Black Cat (!);
3. Squirrel Control seemed like such a silly power that I knew it would be lots of fun (and very much "me"); and
4. I seriously doubt that even Marvel's A-List characters can beat "Squirrelpocalype" as a power!

Thanks for suggesting Black Cat. I'll at least try the character.

EDIT: Black Cat is a criminal! I guess she is supposed to be the Marvel version of DC's Catwoman! *purrs*

For some reason, she likes explosions (which Is not my "thing"].

*heavy sigh*

*rolls eyes*

Just a cat from another star!
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Huckleberry wrote:
Huckleberry wrote:

Do you like the idea of random effects proc'ing to give you an extra boost every once in a while?

I have no problem with random effects or procs for combat (hate both for crafting/character creation and the like) but never liked it when both are combined. A chance to have a known effect occur or an ability that has random effects are one thing but power that has a percent chance to give a random effect is entirely different and IMO pretty much a waste.

If there are going to be something like procs in CoT I would much rather they be a timing factor than a random or percent chance one. Like the gunblade in FFVII, you attack and clicking at the right time gives you additional damage. It doesn't even have to be additional damage or an attack, it could easily be some combination of damage, debuff, buff, heal or mez.
The problem is this might be a bit too twitch mechanic for some people.

Dark Ether
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https://secretworldlegends

(insert pithy comment here)

Dark Ether
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BTW, I've been on for at

BTW, I've been on for at least a short while daily and still am not sure how I contact whoever to join whichever groups are set up. I definitely would prefer to play with others - I got burned out by solo play in TSW years ago and kinda want to head that off again.

(insert pithy comment here)

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Dark Ether wrote:
Dark Ether wrote:

BTW, I've been on for at least a short while daily and still am not sure how I contact whoever to join whichever groups are set up. I definitely would prefer to play with others - I got burned out by solo play in TSW years ago and kinda want to head that off again.

Yeah, I also got burned out playing by myself when it first came out. I decided to try it again because of this thread, and actually downloaded it a couple weeks ago.The tutorial zone is completely different and annoying, and it still felt pretty lonely in there so I logged off after a bit and I don't think ill get back on. Plus the way they changed how the powers work, is a real turn off.

Cobalt Azurean
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I also prefer the old ability

I also prefer the old ability/skill system, but we've made due. I was 10.4ed out in TSW with full skill and aux wheel, but I never saw Tokyo get launched, which came out today (16 Aug) in SWL. We're enjoying ourselves, chipping away at the gear grind with elite dungeons and the like. Will I make it full red Legendary gear? Probably not. I might not even get to full Mythic gear but I'm enjoying it for what it's offering now and should continue to do so for the next good while.

Cobalt Azurean
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MWM/CoT could take a lesson

MWM/CoT could take a lesson from FC/SWL on what NOT to do as a business in regards to treating their veterans poorly.
To sum it up, TSW had currency called Funcom Points. When they announced the relaunch as SWL, they said players could convert their FP to the new currency called Aurum without stipulations or addendums. They just announced the mechanism to do so today, however only players that purchased FP in TSW from July 1, 2016 and onward can convert FP to Aurum. There is a proverbial sh!tstorm blowing up on the SWL Reddit over this and rightfully so.

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Sorry if I'm necro-ing this,

Sorry if I'm necro-ing this, but did anything ever come of this? Is there a cabal with CoT folks up and running?

I finally got down to downloading and getting going with SWL this weekend and, while I really didn't like the tutorial at all, I'm into savage coast now and I'm enjoying myself.

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Doctor Tyche
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Well, nobody invited me....

Well, nobody invited me....

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Safehouse
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Doctor Tyche wrote:
Doctor Tyche wrote:

Well, nobody invited me....

That's just rude!

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Cobalt Azurean
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Safehouse wrote:
Safehouse wrote:

Sorry if I'm necro-ing this, but did anything ever come of this? Is there a cabal with CoT folks up and running?
I finally got down to downloading and getting going with SWL this weekend and, while I really didn't like the tutorial at all, I'm into savage coast now and I'm enjoying myself.

The tutorial was modified from the original TSW version to provide more detail on how to play but they removed some story elements that I felt were profound. I would just enjoy the ride through Solomon Island, honestly. It's quite literally my favorite zone in the game, and a favorite to many, especially when people complain about the next zone. The last batch of content for Tokyo has been nice and completely new to me from when I stopped playing TSW proper. In regards to the CoT group, I never found or ran into anyone that could confirm the presence of a cabal.

Huckleberry
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I've been on travel for the

I've been on travel for the past 6 weeks, and probably will be for several more.

We have 3 members, so without me logging on, I can't speak for our response time.

You can either post your character name here and we can find you or send the others on this thread a PM either here or in game, or you can look up our cabal in the social tab in-game and apply for entry there. All sorts of options.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Safehouse
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Absolutely! I'm Marcus

Absolutely! I'm Marcus "DustDevil" Wainright, and please feel free to say hey any time! I hang out in the #sanctuary chat all the time.

It's too bad you didn't see Kaidan; it's my favorite zone, personally; even more than Kingsmouth. But really the only zone I don't care much for is Scorced Desert so there we go haha

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

notears
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As a long time fan of Secret

As a long time fan of Secret World, I hate legends....

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notears wrote:
notears wrote:

As a long time fan of Secret World, I hate legends....

I'm not a fan of the current ability/skill system, and still prefer TSW's, but I'm trying not to let that keep me from enjoying the setting that is Secret World.

Dark Ether
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I've been asking here about

I've been asking here about how to get an invite, and have not gotten any definitive response. I'm sure there are still some of us who would play if we had a group going. I've been logging in to get my daily rewards and some times doing the daily quests, but that's about it until I get with a group. I'm frankly a bit tired of soloing.

(insert pithy comment here)

Wolfgang8565
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About a month ago I

About a month ago I downloaded the game again and made a character. I got past the tutorial, and logged onto the empty streets of London. That was enough to make me log off. You just feel so unwelcome and lonely in that game lol.

Dark Ether
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The tutorial isn't the best,

The tutorial isn't the best, but then that's not the game. The game is what's after that.

(insert pithy comment here)

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I actually used to play the

I actually used to play the game before and I stopped playing because I just soloed most of the time. I was just stating that when I got back on, it was the same feeling. I don't think id try it again.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I actually used to play the game before and I stopped playing because I just soloed most of the time. I was just stating that when I got back on, it was the same feeling. I don't think id try it again.

Solo is pretty much the way to go when dealing with the story itself. However, once you're at max level and done with the overall storyarc, it's gear progression and that's mostly done grouped. Even if you didn't find a CoT member cabal, that would certainly be your best and most efficient bet. Yes, you can progress solo via shipping containers and scenarios, but it certainly slower.

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As I said, I really didn't

As I said, I really didn't like the tutorial and I actually stopped playing for the night because of it. This was something like Friday, I think. I came back Saturday and decided to give the game more of a chance, and I ended up liking it. I am genuinely enjoying the game.

For me, I've always been a bit more of a solo player, even in MMOs; I have social anxiety among other things that I'm working through so that by the time CoT drops I'm not as afraid of grouping for stuff. I don't mind running through SWL on my own, especially since sanctuary chat is always pretty active and I can interject with my weirdness whenever. That said, it would be nice to be part of a group :)

I love the game for the story, for the atmosphere, the world, the urban fantasy setting, and the characters. As a Lovecraft and Gaiman fan, it hits all the right buttons. I played all magic heroes in CoH for a reason, haha.

So, in short, I'll be around a while. I like SWL a whole lot more than I anticipated, even if the announcement oiginally gave me horrified CoH shutdown announcement flashbacks.

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Safehouse
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As I said, I really didn't

As I said, I really didn't like the tutorial and I actually stopped playing for the night because of it. This was something like Friday, I think. I came back Saturday and decided to give the game more of a chance, and I ended up liking it. I am genuinely enjoying the game.

For me, I've always been a bit more of a solo player, even in MMOs; I have social anxiety among other things that I'm working through so that by the time CoT drops I'm not as afraid of grouping for stuff. I don't mind running through SWL on my own, especially since sanctuary chat is always pretty active and I can interject with my weirdness whenever. That said, it would be nice to be part of a group :)

I love the game for the story, for the atmosphere, the world, the urban fantasy setting, and the characters. As a Lovecraft and Gaiman fan, it hits all the right buttons. I played all magic heroes in CoH for a reason, haha.

So, in short, I'll be around a while. I like SWL a whole lot more than I anticipated, even if the announcement oiginally gave me horrified CoH shutdown announcement flashbacks.

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Dark Ether
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Anyone that's in any of the

Anyone that's in any of the groups on tonight? If I can get an invite then that will be one more person who can help get the rest into the groups.

(insert pithy comment here)

Huckleberry
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I'm still on travel and won't

I'm still on travel and won't be playing for a while yet. But I did want to point out to MWM something important here:

I created a cabal recruitment thread in the TSW forums and we could all use that so we don't have to use CoT forums to discuss activity in a completely different game. However, the TSW forums are horrendous. There is no difference between the TSW and TSW:Legends forums, so it is easy to get confused which game people are communicating about. Not only that but they are just not very user-friendly either. So we all get on the CoT forums instead.

MWM, make sure your forums continue to be user friendly to the crowd that plays CoT.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Cobalt Azurean
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Huckleberry wrote:
Huckleberry wrote:

the TSW forums are horrendous.

I can vouch for this. The only time I used the TSW forums was for the CoH/V veterans/ex-pats thread(s) after the shutdown. I don't even use them now for SWL because I use Reddit for the patch notes and feedback.

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Is the SWL Cabal for CoT/ex

Is the SWL Cabal for CoT/ex-CoX folks still a go? Someone recognized me tonight from CoX and was looking for a casual cabal to be a part of. This one immediate came to mind. Anybody? Bueller? Bueller?

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just started. Characters name

just started. Characters name "Grips"

Supporting how I can, Starting up a DA group for art, stories, and concepts to be collected
http://city-of-titans.deviantart.com/
Please join up if you plan to make or collect CoT related art.

Safehouse
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I'm in the game with the name

I'm in the game with the name "DustDevil" :)

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Cobalt Azurean
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Is the SWL Cabal for CoT/ex-CoX folks still a go? Someone recognized me tonight from CoX and was looking for a casual cabal to be a part of. This one immediate came to mind. Anybody? Bueller? Bueller?

Nevermind. We brought him into the fold. Thanks anyways, folks!

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How's SWL going anyway? The

How's SWL going anyway? The atmosphere was always amazing--is the new gameplay any good?

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Safehouse
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Empyrean wrote:
Empyrean wrote:

How's SWL going anyway? The atmosphere was always amazing--is the new gameplay any good?

You'll hear mixed reviews I'm sure. Personally, overall, I am enjoying the combat - which hasn't really been changed overmuch imo - and they kept the stories intact and flowing as well as ever. There are a lot of paywalls though which is frustrating.

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Huckleberry
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I'm in the game now. If

I'm in the game now. If anyone wants to join the Cabal or get on Discord to talk, contact me in game as "June-bug"


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Cobalt Azurean
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Empyrean wrote:
Empyrean wrote:

How's SWL going anyway? The atmosphere was always amazing--is the new gameplay any good?

I prefer the old system, as I've stated before, but I can see why they made the new interface and skill/ability system. It's grown on me.
As for the story, I liked it so much the first time that I went back for seconds in SWL.
And I finally got my energy wings back that I had in CoH/V.

Unfortunately, I can only see them when using my [redacted] ability but it's all good.

Cobalt Azurean
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Huckleberry wrote:
Huckleberry wrote:

I'm in the game now. If anyone wants to join the Cabal or get on Discord to talk, contact me in game as "June-bug"

Thank you again for contacting me in-game, I appreciate it.

Cobalt Azurean
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They say things happen in

They say things happen in threes and this weekend isn't over yet, but a SECOND person from Champion server recognized me in SWL! Craziness. Literally a dude I haven't seen in years. Good times, good times.

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The Dragon ftw

The Dragon ftw

I have delved deep and greedily into the lore and I've decided to go all in on The Dragon.

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I was Illuminati (go blue!),

I was Illuminati (go blue!), and Kirsten Geary makes it completely worthwhile.

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Ya know... I'm between games

Ya know... I'm between games right now, and I haven't played TSW is for-eh-var. I don't even know what exactly SW:"Legends" is or how it differs from the original TSW launch. I might have to look into it. (EDIT: And I have[had?] a character in each faction, though Templars was by far my most advanced.)

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OathboundOne wrote:
OathboundOne wrote:

Ya know... I'm between games right now, and I haven't played TSW is for-eh-var. I don't even know what exactly SW:"Legends" is or how it differs from the original TSW launch. I might have to look into it. (EDIT: And I have[had?] a character in each faction, though Templars was by far my most advanced.)

If you enjoyed the story and atmosphere of the original TSW, then it's worth giving a shot as they've kept most of that. The combat was revamped and the ability/skill system was over-hauled as well.

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Huh, well, I don't have

Huh, well, I don't have access to any of the costume stuff I had bought while playing TSW, where there are several posts that give the impression that I should...? Apparently there was some sort of transfer period that I missed out on?

Well that's certainly disheartening.

Cobalt Azurean
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OathboundOne wrote:
OathboundOne wrote:

Huh, well, I don't have access to any of the costume stuff I had bought while playing TSW, where there are several posts that give the impression that I should...? Apparently there was some sort of transfer period that I missed out on?

Well that's certainly disheartening.

Yeah, there was that. I was playing during that period so I didn't miss out on it, but I also had most of of my stuff to begin with. I ended up with an extremely similar costume as to the one I used in the original game.

OathboundOne
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I lost mah Bunneh slippers!

I lost mah Bunneh slippers! /cries

I see that I can unlock them again using the Aurum exchange and all, but man that's a lot of farming to get back everything I had had.

Since I can't remake the costume I had, I just went in a completely different direction...

Also, holy crap so far SWL is SO MUCH EASIER than TSW was... Like I'm just spamming me AoE and everything is melting. (I'm probably headed face first for a brick wall, but so far I'm having a face-melty blast.)

Cobalt Azurean
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OathboundOne wrote:
OathboundOne wrote:

I lost mah Bunneh slippers! /cries

I see that I can unlock them again using the Aurum exchange and all, but man that's a lot of farming to get back everything I had had.

Since I can't remake the costume I had, I just went in a completely different direction...

Also, holy crap so far SWL is SO MUCH EASIER than TSW was... Like I'm just spamming me AoE and everything is melting. (I'm probably headed face first for a brick wall, but so far I'm having a face-melty blast.)

Yyyeeeaaahhh, just keep in mind that AoEs literally do half the damage as single-target attacks, so if/when you're looking to do dungeons again (there's only five dungeons currently, they haven't released the later ones for whatever reason) you're going to want to have a build for doing normal content (e.g. solo) and a build that's more single-target centric for that max DPS that other people are always craving. And, to some degree, required with enrage timers in quite a few of the dungeon encounters.
There's also less synergy between the weapons and their different flavored mechanics and skills. In TSW, it was highly encouraged to take skills from other weapon trees to compliment whatever build you were focused on, like crit vs. pen, which they've really only got crit now. I was Blade/Shotgun (both in TSW and SWL) and went for a DoT build that was pretty solid. It required Dragon's Breath ammo, which is like the default ammo choice, and a VERY expensive lockbox Blade that was available for a short amount of time. I felt it was worth it. Point being, since it was melee-oriented, I wanted the DoTs to build during when I could melee the boss, and then when I had to be at range, at least they would continue to deal damage and my averageDPS wouldn't be super horribad.
For the time that I spent back in SWL, it was worthwhile and hopefully you get a little of that nostalgic itch scratched.

Safehouse
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I’m still playing SWL and

I’m still playing SWL and still loving it (Evander “Filament” Astrum), and I happen to be one of a seemingly small number of people who like the new combat system. I’ve been playing and enjoying blood/elementalism.

The biggest thing I miss though is Auxiliary Weapons. I would have loved to round out my “mage” character with the Quantum skills.

Name: Safehouse
Magical Ranger - Gunner
Primary: Lethality (Energy)
Secondary: Invulnerability
Tertiary: Super Strength
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Cobalt Azurean
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Safehouse wrote:
Safehouse wrote:

I’m still playing SWL and still loving it (Evander “Filament” Astrum), and I happen to be one of a seemingly small number of people who like the new combat system. I’ve been playing and enjoying blood/elementalism.

The biggest thing I miss though is Auxiliary Weapons. I would have loved to round out my “mage” character with the Quantum skills.

I didn't mind the new combat system, but I do prefer the old TSW skill/ability wheel system. I felt it allowed for more creativity in what were considered "hybrid builds". There was less emphasis then, from a development stand-point, on canned FotM builds, which were really due to the playerbase responding to poorly implemented dungeon timer cooldowns. A loot cooldown would have eminently fixed the issue for the vast majority of players. But I digress.

OathboundOne
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I never actually made it to

I never actually made it to TSW's end game. I highly doubt that I'll make it there this time either.

I have a bad habit of frequently rerolling, which is only exacerbated by the fact that I only have 1 character slot. Heck I've rerolled like 5x already to try out different combinations.

I remember my old character was Blade/something-or-other-I-don't-remember. I had a spec built around penetration that let me stack HoTs on myself. But yeah I definitely notice that a lot of the power interactions are missing in the new system. It's way simplified from what it used to be, but there's also new weapon mechanics that I don't remember (Chi/spirit blade; Corruption/Martyrdom; etc).

Cobalt Azurean
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OathboundOne wrote:
OathboundOne wrote:

I never actually made it to TSW's end game. I highly doubt that I'll make it there this time either.

I have a bad habit of frequently rerolling, which is only exacerbated by the fact that I only have 1 character slot. Heck I've rerolled like 5x already to try out different combinations.

I remember my old character was Blade/something-or-other-I-don't-remember. I had a spec built around penetration that let me stack HoTs on myself. But yeah I definitely notice that a lot of the power interactions are missing in the new system. It's way simplified from what it used to be, but there's also new weapon mechanics that I don't remember (Chi/spirit blade; Corruption/Martyrdom; etc).

If you were rocking HoTs, then yeah, you were probably Blade/Shotty, especially if you had a Penetration build as Shotgun had a HUGE team buff that was pretty much a staple for Shotgun builds. I had a similar build in TSW, but it wasn't really viable without the previous game's cross-weapon skills.
Each weapon now has it's own mechanic that have seen some tweaking since the relaunch, mostly Chi for Blade as it was basically useless for the longest time. I actually had a Chi Blade-less build for a good long while due to it not being worth a damn. Shortly before I stopped playing, they had it where you could keep it up for an extended period of time and did respectable damage.
And, technically, the old game is still running and you can log into it. I'm fairly sure that the link to it remains in the Launcher/Patcher. It's unfortunately an entirely new download, so it could take a while to DL.

OathboundOne
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Cobalt Azurean wrote:
Cobalt Azurean wrote:
OathboundOne wrote:

I never actually made it to TSW's end game. I highly doubt that I'll make it there this time either.

I have a bad habit of frequently rerolling, which is only exacerbated by the fact that I only have 1 character slot. Heck I've rerolled like 5x already to try out different combinations.

I remember my old character was Blade/something-or-other-I-don't-remember. I had a spec built around penetration that let me stack HoTs on myself. But yeah I definitely notice that a lot of the power interactions are missing in the new system. It's way simplified from what it used to be, but there's also new weapon mechanics that I don't remember (Chi/spirit blade; Corruption/Martyrdom; etc).

If you were rocking HoTs, then yeah, you were probably Blade/Shotty, especially if you had a Penetration build as Shotgun had a HUGE team buff that was pretty much a staple for Shotgun builds. I had a similar build in TSW, but it wasn't really viable without the previous game's cross-weapon skills.
Each weapon now has it's own mechanic that have seen some tweaking since the relaunch, mostly Chi for Blade as it was basically useless for the longest time. I actually had a Chi Blade-less build for a good long while due to it not being worth a damn. Shortly before I stopped playing, they had it where you could keep it up for an extended period of time and did respectable damage.
And, technically, the old game is still running and you can log into it. I'm fairly sure that the link to it remains in the Launcher/Patcher. It's unfortunately an entirely new download, so it could take a while to DL.

Yeah you can still log into the old game. I downloaded it and logged into each of my old characters on the off chance that maybe they weren't counting them as "active" for the costume transfer, but no. I just missed my only window.

Cobalt Azurean
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OathboundOne wrote:
OathboundOne wrote:
Cobalt Azurean wrote:
OathboundOne wrote:

I never actually made it to TSW's end game. I highly doubt that I'll make it there this time either.

I have a bad habit of frequently rerolling, which is only exacerbated by the fact that I only have 1 character slot. Heck I've rerolled like 5x already to try out different combinations.

I remember my old character was Blade/something-or-other-I-don't-remember. I had a spec built around penetration that let me stack HoTs on myself. But yeah I definitely notice that a lot of the power interactions are missing in the new system. It's way simplified from what it used to be, but there's also new weapon mechanics that I don't remember (Chi/spirit blade; Corruption/Martyrdom; etc).

If you were rocking HoTs, then yeah, you were probably Blade/Shotty, especially if you had a Penetration build as Shotgun had a HUGE team buff that was pretty much a staple for Shotgun builds. I had a similar build in TSW, but it wasn't really viable without the previous game's cross-weapon skills.
Each weapon now has it's own mechanic that have seen some tweaking since the relaunch, mostly Chi for Blade as it was basically useless for the longest time. I actually had a Chi Blade-less build for a good long while due to it not being worth a damn. Shortly before I stopped playing, they had it where you could keep it up for an extended period of time and did respectable damage.
And, technically, the old game is still running and you can log into it. I'm fairly sure that the link to it remains in the Launcher/Patcher. It's unfortunately an entirely new download, so it could take a while to DL.

Yeah you can still log into the old game. I downloaded it and logged into each of my old characters on the off chance that maybe they weren't counting them as "active" for the costume transfer, but no. I just missed my only window.

Man, that's dedication. Respect. And rough deal.

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