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We're delaying our Twitch till AFTER a very specific KS update. You'll know what one, we'll talk about the twitch in the update. We need all hands to get this one ready.
Which still means something good is coming.
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Requesting a list of features

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immortalfrieza
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Requesting a list of features

Newbie here! Hello everybody.

Anyway, I was wondering if there was a nice orderly list of confirmed features and maybe potential features for this MMO anywhere yet I could look at. You know, what the plot, gameplay, combat, etc. are like. I'm having a lot of trouble just finding out what the combat is going to be like, not to mention the rest of it. It's hard to cirque everything or make suggestions if I don't know what this game is going to have in it.

Thanks for any help here.

"I never cared about justice, and I don't recall ever calling myself a hero..."

TheMightyPaladin
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Not a newbie but I'd like one

Not a newbie but I'd like one too.

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Feature #1: Endless Hours Of

Feature #1: Endless Hours Of FUN!

Never really got around to any of the other features yet ...


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immortalfrieza
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Endless hours of fun? That's

Endless hours of fun? That's a tall order.

"I never cared about justice, and I don't recall ever calling myself a hero..."

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immortalfrieza wrote:
immortalfrieza wrote:

Endless hours of fun? That's a tall order.

Depends on the person and the execution of the game. Subjective on personal basis.....

Formerly known as Bleddyn

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Cinnder
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This seems to be the closest

This seems to be the closest thing we have so far:

http://cityoftitans.com/forum/kickstarter-update-reference-list

Spurn all ye kindle.

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immortalfrieza wrote:
immortalfrieza wrote:

Endless hours of fun? That's a tall order.

Well, that's what I would hope keeps a person coming back to their MMO of choice.

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I understand that having an

I understand that having an official "list of confirmed features" would be very helpful for anyone considering this game and/or interested in providing suggestions/feedback to it. The problem is that at this point such a list is likely going to be so vague and generic that its value would be questionable at best.

Try thinking of it in terms of how a car company would describe a new model of car several years before it's scheduled to roll off the assembly line. It's probably safe to say they could tell us that it would have four wheels, seats for the passengers and a windshield. But telling us things like its horsepower, turning radius and optional color schemes are things they likely haven't established yet.

I realize everyone's eager to jump into this game ASAP. But we must be patient and accept that we'll learn more details about it as they come. One advantage we do have over any other random MMO being developed is that we know that CoT is using CoH as a "spiritual blueprint" so to speak. We may not know every single detail about CoT yet but it's probably safe to say that the things we don't know about are going to be at least "relatively similar" to what we had in CoH. That's much better than nothing at this point.

CoH player from April 25, 2004 to November 30, 2012

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Okay I think I remember a few

Okay I think I remember a few things. Note right now CoT in the beginning development and EVERYTHING can change.

That said the first and major is a very robust character creation system. It wouldn't be a Spiritual Successor without one. That includes Power customization.

A integrated story with adaptive abilities. That random foe you ran across in a police scanner could become a recurring Rogue in your Rogue gallery.

Multiple story paths from 1-50. That right you have options on how to progress along.

Contactless missions and long term contacts. You might just be chilling at a bar or a random spot and overhear someone talk about a crime happening. Ding you get a mission. Or you search for one finding clues that opens a mission arc that you can follow or give to someone else. Long term contacts is just that. The beat cop you meet and becomes friends with at the start of your hero days might just be the police Commissioner when you hit level 50. That cop will be a contact for the rest of your adventure.

Of course there the full option of being Hero, Villain, Rogue, and vigiantie. Even change sides farther down the road.

Big teams with Super Sidekicking action. Same with CoH here no matter what level you are you can always join any team and have fun. Level 1 on a team of level 50s no problem.

Okay that what I can recall at least for now. Remember I am not a DEV just a very nosey follower. Now if you excuse me I need to check out the video cameras I had secretly installed in the Devs houses... forget I just said that.

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Nothing is set in stone yet.

Nothing is set in stone yet. And if the devs actually were pressured into giving us a preliminary features list but had to drop some before launch? Disaster!

"Promising" a feature and then not being able to deliver it is the fastest way to lose your potential future customer pool

Being cautious and giving us little bits of info will work out better than just blurting out anything to make noise. Patience please

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I agree with Hornets better

I agree with Hornets better to only be told what is SURE to be in the game then what might be and not get.

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1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP

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HornetsNest wrote:
HornetsNest wrote:

Nothing is set in stone yet. And if the devs actually were pressured into giving us a preliminary features list but had to drop some before launch? Disaster!
"Promising" a feature and then not being able to deliver it is the fastest way to lose your potential future customer pool
Being cautious and giving us little bits of info will work out better than just blurting out anything to make noise. Patience please

removes mod/dev/tinfoil hats - personal view

TL:DR Hornets nails it.

We are working with an engine that is evolving fast so what will be possible at launch may not match what is possible now. Some things that we think are possible now but haven't yet tested will prove to be impossible, and stuff we rejected as too hard may suddenly become possible. Some stuff that works may have to be pulled on performance grounds.

We have some aspirations and general aims, but specific promises are going to be used to clubs to beat us with if they can't be attained, without getting any credit for the stuff that was added in.

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immortalfrieza
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Lothic wrote:
Lothic wrote:

I understand that having an official "list of confirmed features" would be very helpful for anyone considering this game and/or interested in providing suggestions/feedback to it. The problem is that at this point such a list is likely going to be so vague and generic that its value would be questionable at best.
Try thinking of it in terms of how a car company would describe a new model of car several years before it's scheduled to roll off the assembly line. It's probably safe to say they could tell us that it would have four wheels, seats for the passengers and a windshield. But telling us things like its horsepower, turning radius and optional color schemes are things they likely haven't established yet.
I realize everyone's eager to jump into this game ASAP. But we must be patient and accept that we'll learn more details about it as they come. One advantage we do have over any other random MMO being developed is that we know that CoT is using CoH as a "spiritual blueprint" so to speak. We may not know every single detail about CoT yet but it's probably safe to say that the things we don't know about are going to be at least "relatively similar" to what we had in CoH. That's much better than nothing at this point.

I realize that many many features are not yet set in stone, and that the developers do not want to feel pressured to include features they might not ultimately be able to, but all I'm looking for is a simple list of things that the team has revealed they are considering, subject to change of course, like a condensed to the point version of those updates mentioned above. Personally I wouldn't care if the team ended up pulling a Peter Molyneux, but that's me.

"I never cared about justice, and I don't recall ever calling myself a hero..."

whiteperegrine
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a "what we know" thread

a "what we know" thread effectively, a post that would contain all known information, boiled down to an almost bullet point type listing. ideally linked to where in the forums this information was garnered from. created either by a MWM rep or a very ambitious forum goer. this is what I am gathering from this request.

I actually kind of like it, especially when one looks at it from the perspective of a new person just arriving and wondering what the current status is of the game without forcing them to trudge through miles and miles of forum posts to gleen, what is at this point, very lil information. does it help the folks who practically live here? not really...but that's not really who the post would be for. the other option similar to this would be to have a link on the main page with the relevant info (including appropriate links)...although this would definitely have to be run by an MWM rep.

immortalfrieza
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whiteperegrine wrote:
whiteperegrine wrote:

a "what we know" thread effectively, a post that would contain all known information, boiled down to an almost bullet point type listing. ideally linked to where in the forums this information was garnered from. created either by a MWM rep or a very ambitious forum goer. this is what I am gathering from this request.
I actually kind of like it, especially when one looks at it from the perspective of a new person just arriving and wondering what the current status is of the game without forcing them to trudge through miles and miles of forum posts to gleen, what is at this point, very lil information.

Yeah, exactly what I'm thinking of, a thread showing what has been revealed about the goals devised by the developers so far, subject to change at any time, all of which that could be added to, confirmed, and dismissed as development goes on. The intent is for this sort of thread to be fluid and ever changing up until the point everything is actually set in stone, but also something newbies like me or simply people that want something on hand for discussions can use as a beginning reference point.

"I never cared about justice, and I don't recall ever calling myself a hero..."

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Didn't Winter do something

Didn't Winter do something with organizing the KS Updates?

And, really, what sort of information are you expecting in the 'List of Features'? What 'features'?

I think we've been shown 'better graphics' than CoH.
A more complex/varied/complete AT framework than CoH.
An Alignment system.
'Momentum' and 'Reserves'.
A system for enhancing Power performance.
We've been told there will be a Character/Costume Creator and shown evidence that it will be more capable than CoH.

Is this your 'List of Features'? Do you expect the Dev's, who are not getting paid, own you some sort of report to justify their existence?

Bah, Read The Forums and learn stuff the way the rest of us, who have been here for a couple of years, did it.

And get off my lawn! Or some other old-guy expression.

Be Well!
Fireheart

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Yeah, didn't the link I

Yeah, didn't the link I posted above pretty much answer the question for now?

Spurn all ye kindle.

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Fireheart wrote:
Fireheart wrote:

I think we've been shown 'better graphics' than CoH.
A more complex/varied/complete AT framework than CoH.
An Alignment system.
'Momentum' and 'Reserves'.
A system for enhancing Power performance.
We've been told there will be a Character/Costume Creator and shown evidence that it will be more capable than CoH.

This list, while as accurate as anybody has at the moment, is pretty much what I was saying earlier in my "new car" analogy post. It contains all the generic high level stuff we've already been told and can almost assume at this point (the vague equivalent of telling us "the car is going to have 4 wheels and a windshield"). But when it comes to specifics (like exact horsepower or fuel efficiency) no one really knows yet, not even the Devs.

Again I'm not against having a summarized bullet-style list of features laid out for CoT. I simply suspect we are at a point where it's really far too early for such a thing to exist yet. Far from being "set in stone" such an attempt at a list now wouldn't even have the water, asphalt and limestone available to even pretend to make something solid much less the concrete info we would need. Give it like 6 or 12 more months and such a list might make more sense to even bother with.

CoH player from April 25, 2004 to November 30, 2012

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If we'd given out a feature

If we'd given out a feature list at the end of the Kickstarter, it would be nearly worthless now. Our costume creator alone has undergone so many changes, so many refinements, adjustments, even whole-scale redesign of areas... the engine change opened up new possibilities, even as they cost us some features we had originally planned on using.

Want to know what features of the costume creator *hasn't* changed from what we had internally written down at the time of the Kickstarter?

Eyes - handled through a customizable texture rather than as an independent mesh

Ta da!

Technical Director

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Our characters get eyes?

Our characters get eyes?

Luxury!

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Darth Fez wrote:
Darth Fez wrote:

Our characters get eyes?
Luxury!

Right... Back when I played CoH I had to get up in the morning at ten o'clock at night half an hour before I went to bed, drink a cup of sulphuric acid, work twenty-nine hours a day down mill, and pay mill owner for permission to come to work and when we got home our Dad and our mother would kill us and dance about on our graves singing Hallelujah.

And you try and tell the young people who are going to get to play CoT with eyes that have customizable textures that ..... they won't believe you. ;)

CoH player from April 25, 2004 to November 30, 2012

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Update: We will be including

Update: We will be including the color BLUE!

Seriously though, we will be able to give out more info as we can. All of the updates are hints at what we are actively working on game-wise (if not outright showing you).

Also seriously....BLUE!

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Revolution wrote:
Revolution wrote:

Update: We will be including the color BLUE!
Seriously though, we will be able to give out more info as we can. All of the updates are hints at what we are actively working on game-wise (if not outright showing you).
Also seriously....BLUE!

Dammit! I was thinking of changing my main's eye color to Green for CoT and the revision of her!

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BLUE!?!?! what the hell..

BLUE!?!?! what the hell...how is that gonna help this at all? I have lost all faith in this project....

*off camera voice: "WP, your character's main color IS blue"*

errr....oh yeah....

HELL YA! BLUE!!! you all rock! this is gonna be the best game evah!!!! BLUE LIVES!

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Blue? That's it? Just blue?

Blue? That's it? Just blue? Not even a Hooloovoo?

I am disappoint.

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Paladin has brown eyes.

Paladin has brown eyes.
Last Crusader has blue.
Honestly I don't think I've ever decided on the eye color for any of my other characters.
Am I going to have to decide now?
I don't know if I'm ready for that kind of stress.
And I'll be hanged before I'll just give all of them the default color like it doesn't matter to me.
AAAAAA!!!!!!!
Curse you COT!!

Hey how about this:
instead of a list of features,
since that's clearly impossible, and we can all understand why,
suppose you give us a list of Objectives.
That way even if it's not available at launch, we'll know You want it and maybe we can look forward to it in updates.

Even more: for advertising purposes, a list of the unique features;
things you hope will really set it apart from other games and make people excited about playing, even if COH gets off the ground again.
Nunchaku could be on that list!

whiteperegrine
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sooo....as a side note..

sooo....as a side note...could we get a sneakypeak at the costume creator... just thought I would ask. :)

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whiteperegrine wrote:
whiteperegrine wrote:

sooo....as a side note...could we get a sneakypeak at the costume creator... just thought I would ask. :)

Wait 2 Weeks.

Just kidding. Always wanted to say that! :D

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Izzy wrote:
Izzy wrote:

Wait 2 Weeks.

What is -- The approximate time it will take to to get my character JUST right when the costume creator comes out.

I would be more interested in how many ideas that were tossed out in the Kickstarter are still being considered. Items of particular concern are:

Aesthetic decoupling of powers -- players can use "Fireball" and have a few options as to how the attack looks. (Update 12)
Hero Paths -- your heroes personal story line (Update 18)
Missions without Contacts (Update 50)

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Lost_in_Thought wrote:
Lost_in_Thought wrote:

Izzy wrote:
Wait 2 Weeks.
What is -- The approximate time it will take to to get my character JUST right when the costume creator comes out.
I would be more interested in how many ideas that were tossed out in the Kickstarter are still being considered. Items of particular concern are:
Aesthetic decoupling of powers -- players can use "Fireball" and have a few options as to how the attack looks. (Update 12)
Hero Paths -- your heroes personal story line (Update 18)
Missions without Contacts (Update 50)

Ummm... What about just seeing a peak at their progress?
If it was me, id leave that for Phase 2 of the Avatar Builder. :{

It seems we dont really know Exactly WHAT will be in Phase 1 if the Avatar Creator.
Lets wait and see what MWM has in store for us. :)

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Lost_in_Thought wrote:
Lost_in_Thought wrote:

Izzy wrote:
Wait 2 Weeks.
What is -- The approximate time it will take to to get my character JUST right when the costume creator comes out.
I would be more interested in how many ideas that were tossed out in the Kickstarter are still being considered. Items of particular concern are:
Aesthetic decoupling of powers -- players can use "Fireball" and have a few options as to how the attack looks. (Update 12)
Hero Paths -- your heroes personal story line (Update 18)
Missions without Contacts (Update 50)

We'll have to see on those. The costume creator is also an important part of the genre though...

Formerly known as Bleddyn

Do you want to be a hero?

My characters

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Lost_in_Thought wrote:
Lost_in_Thought wrote:

Izzy wrote:
Wait 2 Weeks.
What is -- The approximate time it will take to to get my character JUST right when the costume creator comes out.
I would be more interested in how many ideas that were tossed out in the Kickstarter are still being considered. Items of particular concern are:
Aesthetic decoupling of powers -- players can use "Fireball" and have a few options as to how the attack looks. (Update 12)
Hero Paths -- your heroes personal story line (Update 18)
Missions without Contacts (Update 50)

All of that is still planned.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
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Do eyes count as one feature

Do eyes count as one feature or two?
Will we get noses?

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ears...I really hope we get

ears...I really hope we get ears...

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Pengy wrote:
Pengy wrote:

Will we get noses?

Don't do it!

Give them a nose and they'll take a beak.

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And here I thought they'd

And here I thought they'd just stocked up on grindstones (bought on sale at Home Despot) ...


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Beast Appearances will be in

Beast Appearances will be in a separate module, available sometime post launch

=))

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Doctor Tyche wrote:
Doctor Tyche wrote:

If we'd given out a feature list at the end of the Kickstarter, it would be nearly worthless now. Our costume creator alone has undergone so many changes, so many refinements, adjustments, even whole-scale redesign of areas... the engine change opened up new possibilities, even as they cost us some features we had originally planned on using.
Want to know what features of the costume creator *hasn't* changed from what we had internally written down at the time of the Kickstarter?
Eyes - handled through a customizable texture rather than as an independent mesh
Ta da!

Hmm...

This implies but does not state outright that it will be possible to have a different color for each eye.

If so, I like this. Bunches.

Heterochromia FTW!!!!!

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Oh cool I like heterochromia

Oh cool I like heterochromia characters.

But only if it's green and blue. I have a hard time fitting other colored eyes together

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But what about one natural

But what about one natural and another red, all white or all black. Those are easy to picture and I'm sure you've seen them before.

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Pengy wrote:
Pengy wrote:

Will we get noses?

A nose almost certainly, more than one per character - not sure

Tech Team and Forum Moderator

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Minotaur wrote:
Minotaur wrote:

Pengy wrote:
Will we get noses?
A nose almost certainly, more than one per character - not sure

Now now, noses are optional....

Technical Director

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Doctor Tyche wrote:
Doctor Tyche wrote:

Minotaur wrote:
Pengy wrote:
Will we get noses?

A nose almost certainly, more than one per character - not sure

Now now, noses are optional....

My dog's got no nose

How does he smell ?

Terrible .... I'm here all week

Tech Team and Forum Moderator

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*crickets*

*crickets*

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Options are optional
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no glove hands. best feature

no glove hands. best feature

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JayBezz wrote:
JayBezz wrote:

no glove hands. best feature

Now that you mention it, they totally should have mittens painted to look like hands in the game.

Has anyone seen my mind? It was right here...

Pengy
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

JayBezz wrote:
no glove hands. best feature

Now that you mention it, they totally should have mittens painted to look like hands in the game.

And hats painted to look like hands! It'd be Kirby magic!

Izzy
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JayBezz wrote:
JayBezz wrote:

no glove hands. best feature

Still, even IF they have all the digits separate, I dont want to see them Most of the time.
I rather see my toon clench his fists a good portion of the time.

Of course, for a few Animations it doesnt make sense to clench the fists, i get that. ;)

Foradain
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Yeap, hard to cast spells

Yeap, hard to cast spells that have somatic components with clenched fists. Almost as hard as wearing mittens.

Foradain, Mage of Phoenix Rising.
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cybermitheral
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Oh noes you didn't!!!

Oh noes you didn't!!!

The Phoenix Rising Initiative Rules Lawyer

fontlady
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Eye have a few questions...

Eye have a few questions...

Will we be restricted to just the normal two in the usual locations on the face or can we have a third or even more?

How about just one in the middle?

Or one each in the palms of my hands?

And how about cat (or other non-human) eyes?

Or can I be a giant floating eye? Maybe covered in smaller eyes?

Inquiring minds, you know. I'm going to have to rest up now. I'm getting quite giddy from all the excitement.

Flap, flap, flap.
Stayin' a'float!
Stayin' a'float!

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To get your eyes in the right

To get your eyes in the right place, perhaps you should re-post your request in http://cityoftitans.com/forum/costume-request-thread ?

Be Well!
Fireheart

Foradain
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All in favor, say "Eye"!

All in favor, say "Eye"!

Foradain, Mage of Phoenix Rising.
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Pengy
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Foradain wrote:
Foradain wrote:

All in favor, say "Eye"!