Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Power Customization Question

8 posts / 0 new
Last post
Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Power Customization Question

Let's say I want an attack that's a knock up. Would it be possible to have it start with a Storm Kick and as I the character lands back on the ground a pillar of rock knocks them up from beneath their feet?

Is that just a matter of the devs making the animation and choosing it? Or something else?

Project_Hero
Project_Hero's picture
Offline
Last seen: 2 years 7 months ago
Joined: 10/09/2014 - 11:21
Earthbender style?

Earthbender style?

[img]https://i.pinimg.com/originals/df/1c/c9/df1cc90ecfb5d5a63826f16693306f37.gif[/img]

"Let the past die. Kill it if you have to."

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
I only ever caught a couple

I only ever caught a couple of episodes of that show, but yes, it looks like it would be something akin to that. Though I was still thinking Storm Kick -> Land on the ground -> Earth Pillar in my head :)

Project_Hero
Project_Hero's picture
Offline
Last seen: 2 years 7 months ago
Joined: 10/09/2014 - 11:21
Yeah, earth bending in the

Yeah, earth bending in the show is a lot of stomps and strong movements. It would take ages to sift through both shows to try and find something close to what you'd said.

Hopefully we can get a lot of aesthetics that are martial arts movements for both close and ranged attacks. Being able to have a character drive their heel down and have some effect erupt from beneath an opponent, or punch and send effects at a far target would be welcomed.

Also being able to add trails to our melee attacks so we can shoryuken
[img]https://vignette.wikia.nocookie.net/streetfighter/images/2/23/Ken-shoryu-ts.gif/revision/latest?cb=20091125000752[/img]
Or similar would be awesome.

"Let the past die. Kill it if you have to."

Redlynne
Redlynne's picture
Offline
Last seen: 8 hours 7 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
(No subject)

Cannon Spike!

[img]https://vignette.wikia.nocookie.net/streetfighter/images/1/18/Cammy-cannonspike.gif/revision/latest?cb=20091124035405[/img]

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Tannim222
Tannim222's picture
Offline
Last seen: 1 week 2 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Brand X wrote:
Brand X wrote:

Let's say I want an attack that's a knock up. Would it be possible to have it start with a Storm Kick and as I the character lands back on the ground a pillar of rock knocks them up from beneath their feet?

Is that just a matter of the devs making the animation and choosing it? Or something else?

It is possible.

It comprises of two layers - the animation and the visual effects.
The animator would need to make a “storm kick” animation.

The vfx artist would need to make a stone pillar hit effect.

You, the player would then select them at some point in your character creation process (or later through leveling up).

As an aside, it could also be a gust of wind, a burst of flame, sudden plant / root growth, a telekinetic band, you get the idea.

We are only limited by the type of animation and visual effects that we can create and add to the game.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Project_Hero
Project_Hero's picture
Offline
Last seen: 2 years 7 months ago
Joined: 10/09/2014 - 11:21
Tannim222 wrote:
Tannim222 wrote:
Brand X wrote:

Let's say I want an attack that's a knock up. Would it be possible to have it start with a Storm Kick and as I the character lands back on the ground a pillar of rock knocks them up from beneath their feet?

Is that just a matter of the devs making the animation and choosing it? Or something else?

It is possible.

It comprises of two layers - the animation and the visual effects.
The animator would need to make a “storm kick” animation.

The vfx artist would need to make a stone pillar hit effect.

You, the player would then select them at some point in your character creation process (or later through leveling up).

As an aside, it could also be a gust of wind, a burst of flame, sudden plant / root growth, a telekinetic band, you get the idea.

We are only limited by the type of animation and visual effects that we can create and add to the game.

Awesome

"Let the past die. Kill it if you have to."

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Ooooo...

Ooooo...