Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Player/Pet Collision

10 posts / 0 new
Last post
cybermitheral
cybermitheral's picture
Offline
Last seen: 9 months 2 days ago
kickstarter11th Anniversary Badge
Joined: 08/21/2013 - 20:54
Player/Pet Collision

This may not be the best sub-forum or may already have been asked but I cant find a Search option so here goes:

In CoH one thing that really made me 'grind my gears' was player and pet collision, especially in caves.
As a Brute trying to get through the pets/players in front of me was nigh impossible in any low ceiling environment.

Also sometimes Id be standing on a walkway railing above the ground and a Pet would run past and knock me off landing amongst the bad guys.

Now Player/Pet and Enemy collision I think is a good thing, but not player/pet and Player collision.

Thoughts?

The Phoenix Rising Initiative Rules Lawyer

Reaperbert
Reaperbert's picture
Offline
Last seen: 8 years 7 months ago
kickstarter
Joined: 11/01/2013 - 18:58
I tend to agree, as a former

I tend to agree, as a former Mastermind player, I constantly felt bad for having my bots block a doorway.

Do not meddle in the affairs of dragons, for you are small, crunchy, and taste good with ketchup.

TumbleweedGamer
TumbleweedGamer's picture
Offline
Last seen: 2 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 09:13
If I remember correctly a

If I remember correctly a team of mm's with all their pets out was a glorious display, It also lagged just a tiny smidge,,, well maybe a big smidge. I did make getting around a little interesting in the cave maps. Just a thought a free power to move pets out of the way might be fun like in skyrim. Lydia move,, last chance, I warned you,,,Fus Ro Daaaa! lol Actually I might abuse that a tad..

Hip hooters Nee!

Eco
Eco's picture
Offline
Last seen: 4 years 6 months ago
kickstarter
Joined: 10/21/2013 - 03:43
CoH was my first MMO, and

CoH was my first MMO, and every subsequent game I've tried which has not had collision between players has caused a huge /facepalm from the iff grom ne. I hate it. It feels utterly stupid that I can walk theough other people like a ghost.

I sympathise with the non-pet players, but i'd rather see realism than inexplicable Kitty Pryde powers given to all.

Eco

MrCaptainMan, Scoop Malloy, The Accelerated Man, Soundman, The Robot From Uranus, Tommy Atkins, The Dirty Promise, The Psystem, VEI8, Atomicide, Tumbleweed Jackson, Robin Copperfield, Ragtime Smith, Jacque Le Black, Tarquin Wilde...and many more.

Adelante
Adelante's picture
Offline
Last seen: 10 years 1 month ago
kickstarter
Joined: 10/24/2013 - 16:26
If they plan to have huge

If they plan to have huge raids then collision would be nice.

I loved large teams in CoH. In CO, you're limited to 5 but teams usually are only 4. It's so empty.

To be part of your future.

nyditch
nyditch's picture
Offline
Last seen: 7 years 6 months ago
Joined: 10/27/2013 - 22:19
Ah yes, the sweet memories of

Ah yes, the sweet memories of people getting irate and shouting to move pets because a door has been blocked while the MM is AFK. :P

[center][color=#0000ff][b][size=15]
Scrappy Cat - "That Guy" of Phoenix Rising
ditch - a safe place in an unsafe world[/size][/b][/color][/center]

Minotaur
Minotaur's picture
Offline
Last seen: 3 years 9 months ago
Developerkickstarter11th Anniversary Badge
Joined: 12/05/2012 - 12:49
Quote:
Quote:

This may not be the best sub-forum or may already have been asked but I cant find a Search option so here goes:

It's rather clunky atm, but to search, go to the home page and hit search.

[color=#ff0000]Tech Team and Forum Moderator[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

Godling
Godling's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 11/02/2013 - 13:28
They are pets, they should be

They are pets, they should be easily shoved away, the last days of coh had this feature.

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/18.jpg[/IMG][/URL][/CENTER]
[URL=http://1.bp.blogspot.com/-knhgv6lgbrs/UA_riCKAHNI/AAAAAAAATxE/u-sgh23bZhc/s640/wonder_women_by_penichet-d47up0l.jpg [/IMG][/URL]

Nyx Nought Nothing
Nyx Nought Nothing's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 20:42
Godling wrote:
Godling wrote:

They are pets, they should be easily shoved away, the last days of coh had this feature.

i routinely muscled pets aside in CoH. Well, at least after they were made easy to shove. Before that it could be maddening. That said i don't want another MMO where there is no mob/avatar collision at all. In that regard i thought CoH eventually got it just about right.

In theory there's no difference between theory and practice, but in practice there is.

On the CoH forums at the end i went by the name Schismatrix.

Post hoc ergo propter hoc.

Tiger
Tiger's picture
Offline
Last seen: 1 year 5 months ago
Developerkickstarter
Joined: 10/02/2013 - 21:43
As a Mastermind from beta to

As a Mastermind from beta to close, I found it better if I hung out behind the brute as they were usually in front trying to keep their Rage up. I also stayed in bodyguard mode so the pets wouldn't aggro extra spawns(although some times they did anyways, particularly with zombies). I used "go to" location to move my pets to targeted MOBs so that way the doors were cleared. Team flight and teleport friend were also useful in caves (especially the layer cake cave). All in all I found staying in the back with other support members was the best tactic on a team.