the Mogul, `tis I

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Doctor Tyche
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Kaemgen wrote:
Kaemgen wrote:

Doctor Tyche wrote:
The original plan was not to have Moguls involved in the design process. However, the person managing the KS Backers at the time misunderstood the writeup, and by the time any of us knew about it, was too late and they'd promised custom buildings to every Mogul. So, because they promised, we're aiming to deliver on what they promised.
Well if that's the case has everyone that was promised a building been contacted already?

The initial email contact was sent, although a handful never responded. Now it's going through the list as artists become available to work on buildings.

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Ah. Well... that's

Ah. Well... that's disappointing.

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Airhead wrote:
Airhead wrote:

Doctor Tyche's post wasn't a surprise, this issue was raised and discussed on these boards soon after it popped up, back when folks were guessing the Mogul count in 2013 (search 'mogul'). On the plus side it probably doesn't hurt the creative processes to get extra input on buildings if most of us have been genre-savvy or at least sensible. Best of all, this reminds us to accept future decisions by MWM to cut approved scope to meet schedule or resources from time to time. "Think of the moguls!"

notears wrote:

yeah, I mean.... they screwed up here but... well I'm glad they're being honest about this... and they didn't shoot themselves a big enough hole in their foot that all our money is going to be wasted on this especially with the second kickstarter coming along... it's just... if this happens again? I'm going to lose a lot of faith on this project...

Ironically this is the first time I was ever aware there was a supposed "screw up" with the Moguls.

Perhaps I've been living a charmed life but as I mentioned in an earlier post I pretty much always thought that buying a Mogul meant I was going to get to have some kind of "design input" on the building I would get from the very beginning. In fact I'm not sure I would have spent the extra $500 JUST to be able to personally name an existing random building and get a penthouse base (again in some random generic building) and I really doubt most other people would have been willing to do that as well. Was there really -that- much confusion about this issue at the time because the only time I've ever been semi-confused about this is right now with people saying -they- were ever confused.

I guess I could say I feel sympathy for those who misundertstood the whole thing but I really can't. Not trying to be an asshat about it - I simply don't understand the confusion here. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

Wolfgang8565
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Wow, $500 mostly just to name

Wow, $500 mostly just to name a building? I can see why you believed you could influence the design for having to invest that much. And now that I think about it, if their intent on the initial KS was to allow players to name a building for $500 it makes me less hopeful that the rewards during the second round will be any good. I guess we will wait and see.

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Fireheart wrote:As for the
Fireheart wrote:

As for the Burj Khalifa, I read somewhere that as many as a dozen Moguls chose that building as the model for their project. So the Devs may have less work to do (and be less behind) than some people fear. I'm going to presume the Devs have good project management skills and will be able to pull it all together nicely, before the sky falls in.

I'd be interested if you could remember where you read that because this is the first time I've heard of -any- duplicate Burjs in CoT much less a dozen of them.

I certainly don't doubt the possibility that other people asked for some variation of it for CoT because I'm obviously not the only person who probably thinks it's a cool/interesting building. But again I've never directly seen/heard anything about having multiple copies of it and you know I've been pretty active at least here on the CoT forums. Did you read this perhaps on CoT facebook page or the KS forums?

As you say if there are actually going to be a dozen of them then it would save the Devs some development time. I do however find it a tiny bit hard to believe they would allow a dozen roughly identical buildings to exist in-game (unless they are all going to be very unique somehow) and there was no mention to me (when I got my design email) that I would have to "think up something different" because we already have a dozen of those.

As I've mentioned in the past I did actually ask for a unique top part for my building so I didn't simply ask for a 100% identical copy of the real-life building. Still I'd find it semi-surprising if we end up with a dozen of them in CoT no matter how "unique" each one is supposed to be.

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Lothic
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Wow, $500 mostly just to name a building? I can see why you believed you could influence the design for having to invest that much. And now that I think about it, if their intent on the initial KS was to allow players to name a building for $500 it makes me less hopeful that the rewards during the second round will be any good. I guess we will wait and see.

Well I guess if you removed the "get to have design input" aspect from the Mogul you'd be left with spending $500 to get to name a random generic building AND get to have a penthouse base on the top of it. I suppose the "penthouse base" part is pretty cool by itself, but I'm not sure how cool it would have been if it was going to be stuck in some "random generic building" somewhere. *shrugs*

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FWIW (and I realize it's not

FWIW (and I realize it's not worth much), when I made my pledge for the the original KS, I assumed the Mogul add-on was essentially just a beefed up version of the All Your Base pledge level. Meaning you got an extra set of doors to access your instanced base, and those would be on top of a skyscraper (or some other building) that you'd get to name. I didn't think then that you'd get to design it.

But I can understand the confusion. Many of the other add-ons let you design something (A costume, an NPC, a hologram) so it was perhaps a natural leap to see Mogul as "Design a building".

But for me, that add-on (and that pledge tier) was out of my budget at the time, so I didn't really give it a whole lot of thought until later on, when people started posting about the cool buildings they had in mind.

On the plus side, I think it's likely to add a lot to the architectural diversity of the city. Silver linings and all that.

I just hope Moguls are reasonable in their expectations, and don't make life miserable for the devs. Of course, maybe they already have. I dunno.

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Geveo wrote:
Geveo wrote:

FWIW (and I realize it's not worth much), when I made my pledge for the the original KS, I assumed the Mogul add-on was essentially just a beefed up version of the All Your Base pledge level. Meaning you got an extra set of doors to access your instanced base, and those would be on top of a skyscraper (or some other building) that you'd get to name. I didn't think then that you'd get to design it.
But I can understand the confusion. Many of the other add-ons let you design something (A costume, an NPC, a hologram) so it was perhaps a natural leap to see Mogul as "Design a building".
But for me, that add-on (and that pledge tier) was out of my budget at the time, so I didn't really give it a whole lot of thought until later on, when people started posting about the cool buildings they had in mind.
On the plus side, I think it's likely to add a lot to the architectural diversity of the city. Silver linings and all that.
I just hope Moguls are reasonable in their expectations, and don't make life miserable for the devs. Of course, maybe they already have. I dunno.

Well as I said earlier I can at least agree how the original write-up for the Mogul Add-on was "less than completely clear" on the matter. All I can tell you is that when I first read it I was left with the "I'd have some kind of design input" impression. Not going to bother to assume my interpretation was strictly -right- or yours was strictly -wrong- after all these years - I'm just letting people know how I saw the thing at the time and what lead me to see that spending $500 was "worth it" to me.

Anyway just for clarity's sake I'm including the exact original Mogul write-up here below:

Quote:

Mogul - $500
Join the likes of Carnegie, Vanderbilt, and Hershey: have one of our glorious skyscrapers named after you (or as you choose, pending approval), and gain the building's penthouse as a unique living space or super base.

I think the "loaded phrase" here is where it says or as you choose which lead me(others?) to believe you'd EITHER get to just choose a name for a random skyscraper OR have the building itself "as you choose" pending approval which implies design input. Again I'm not defending the interpretation that apparently many of us had, just trying to explain it. After re-reading all these years later I could see where they probably meant you could NAME it after yourself OR NAME it anything else you'd like. Sadly(?) as Doctor Tyche implied apparently too many people saw the words as I initially did.

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Wolfgang8565
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So if that was the original

So if that was the original write-up, which does not elude to having a hand in the design, did none of the backers ask why they were being told to design? I feel like at that point someone would have cleared up the confusion.

Edited to include Lothic's edit :p

"have one of our glorious skyscrapers named after you (or as you choose, pending approval)"

That clearly tells me that the skyscraper will be named after you or as you choose as in whatever name.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

So if that was the original write-up, which does not elude to having a hand in the design, did none of the backers ask why they were being told to design? I feel like at that point someone would have cleared up the confusion.
Edited to include Lothic's edit :p
"have one of our glorious skyscrapers named after you (or as you choose, pending approval)"
That clearly tells me that the skyscraper will be named after you or as you choose as in whatever name.

Apparently that wasn't as "clear" as you'd think. For what it's worth you can lump me into the segment of the player pop that read that as "you could name a building OR have it (physically) as you choose".

Let's just say when I got the email asking me about "design details" for my Mogul I didn't question it a bit. In fact I was -waiting- for it. *shrugs*

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I wonder if during the second

I wonder if during the second round they will be offering the same reward but clearly worded. Heads up COT! I will not pay 500 just for a name!!!

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Lothic wrote:
Lothic wrote:

I guess I could say I feel sympathy for those who misundertstood the whole thing but I really can't. Not trying to be an asshat about it - I simply don't understand the confusion here. *shrugs*

Personally I do not understand how anyone was confused. If one actually read the description one would have seen it mentioned naming, not designing. But reading is often overrated. *shrug*

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Kaemgen
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I wonder if during the second round they will be offering the same reward but clearly worded. Heads up COT! I will not pay 500 just for a name!!!

I've officially given up on getting the first round rewards so *shrug*

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Lothic
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Kaemgen wrote:
Kaemgen wrote:
Lothic wrote:

I guess I could say I feel sympathy for those who misundertstood the whole thing but I really can't. Not trying to be an asshat about it - I simply don't understand the confusion here. *shrugs*

Personally I do not understand how anyone was confused. If one actually read the description one would have seen it mentioned naming, not designing. But reading is often overrated. *shrug*

Well let's put it this way: Had I been the ONLY person to think the Mogul Add-on had anything to do with designing an in-game building then I would have been the lonely fool who paid $500 expecting something I wasn't going to get. But since at least one MWM rep (who at the time had some say in the matter) also thought it involved DESIGNING an in-game building then at the very least I'm benefiting (despite myself) from someone else's mistake. Remember I never once questioned it because NO ONE at the time was talking about any scenario that did not involve being able to design an in-game building. There was never any discussion about "Mogul confusion" I'm aware of until this thread.

To be perfectly honest I'm not sure I would have done what Doctor Tyche did in terms of "honoring" the interpretation of getting to design in-game buildings but I guess once the cat was let out of the bag it would have been relatively hard to go back and tell 90+ people who paid close to $50,000 that they were wrong and that they weren't getting what I'm guessing many of them thought they were expecting to get from this.

At this point it's probably all water under the bridge, but it would still be interesting to find out a few things we may never know for sure. For instance how many of the Mogul buyers spent their $500 with the idea that designing their building WAS part of the deal versus how many assumed it WAS NOT part of the deal. I suspect most thought it WOULD be part of the deal even if it was apparently not the Devs' original idea. It might also be worth knowing how many Mogul buyers actually care one way or the other right now 4 years AFTER the KS. Again these are just interesting data points we may never know for sure either way. *shrugs*

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*stands outside the MWM

*stands outside the MWM offices with a tin cup*

*hopes she can get a veterinary hospital*

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Amerikatt wrote:
Amerikatt wrote:

*stands outside the MWM offices with a tin cup*
*hopes she can get a veterinary hospital*

I would be completely shocked if they didn't throw in a veterinary hospital somewhere in the game just for you. ;)

There's a Japanese shipping company (kind of like a Japanese Fed-Ex) called Yamato Transport that has a fun little logo that I always thought would be perfect for a pet hospital logo:

Maybe you could get MWM to slap one of those on a building somewhere. :)

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Lothic wrote:
Lothic wrote:

Amerikatt wrote:
*stands outside the MWM offices with a tin cup*
*hopes she can get a veterinary hospital*
I would be completely shocked if they didn't throw in a veterinary hospital somewhere in the game just for you. ;)
There's a Japanese shipping company (kind of like a Japanese Fed-Ex) called Yamato Transport that has a fun little logo that I always thought would be perfect for a pet hospital logo:

Maybe you could get MWM to slap one of those on a building somewhere. :)

Thanks, Lothic!

*burns incense to The Great (Cat) Mother and prays that a kindhearted Dev designates some building as a veterinary hospital!*

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Lothic wrote:
Lothic wrote:

Kaemgen wrote:
Lothic wrote:
I guess I could say I feel sympathy for those who misundertstood the whole thing but I really can't. Not trying to be an asshat about it - I simply don't understand the confusion here. *shrugs*
Personally I do not understand how anyone was confused. If one actually read the description one would have seen it mentioned naming, not designing. But reading is often overrated. *shrug*
Well let's put it this way: Had I been the ONLY person to think the Mogul Add-on had anything to do with designing an in-game building then I would have been the lonely fool who paid $500 expecting something I wasn't going to get. But since at least one MWM rep (who at the time had some say in the matter) also thought it involved DESIGNING an in-game building then at the very least I'm benefiting (despite myself) from someone else's mistake. Remember I never once questioned it because NO ONE at the time was talking about any scenario that did not involve being able to design an in-game building. There was never any discussion about "Mogul confusion" I'm aware of until this thread.

Just to be clear, I'm not upset about you or anyone else getting more than you paid for... I was really just trying to clear up what the Kickstarter page did and did not say because I thought that was what confused people, I didn't realize MWM promised more than what the page said.

I've also a bit of sour grapes because I was promised I'd be getting that perk as well but I never heard boo about it... But that's not directed towards you or anyone else. Hopefully I'll get the other perks I paid for... But more importantly hopefully the game gets done, kicks ass, and is a worthy successor to CoH.

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Lothic
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Kaemgen wrote:
Kaemgen wrote:

Just to be clear, I'm not upset about you or anyone else getting more than you paid for... I was really just trying to clear up what the Kickstarter page did and did not say because I thought that was what confused people, I didn't realize MWM promised more than what the page said.

For what it's worth I've been able to reconsider the matter (via writing these recent posts) and I can now see how the KS description for the Mogul was less than "precise" on the matter. I honestly can't tell you why it did not seem the least bit confusing to me at the time. It's interesting to me that almost 4 years after the fact people are talking about this "Mogul confusion" that I apparently never experienced. To me it's never been an issue of getting "more" than I paid for - to me I've been getting -exactly- what I paid for.

Bottomline I would have likely NOT spent the extra $500 for the Mogul Add-on if I wasn't really super-absolutely-certain at the time that I WAS going to get to have design input on it. Frankly $500 would not have been worth it to me if all I was getting was the ability to name a random building and have a penthouse base slapped into it. If there ever -actually- was a time (which I'm almost dubious of at this point) when the option to get "a Mogul" was collectively understood by everyone to mean "no player design input" then that time period must have been very, very short lived and not openly discussed at all. Had I been aware there was even a hint of question about it I probably would not have opted for it; I'm simply not rich enough to throw away $500 without at least having a decent idea what I'd be getting for it.

Kaemgen wrote:

I've also a bit of sour grapes because I was promised I'd be getting that perk as well but I never heard boo about it... But that's not directed towards you or anyone else. Hopefully I'll get the other perks I paid for... But more importantly hopefully the game gets done, kicks ass, and is a worthy successor to CoH.

With all that said if you actually paid $500 for a Mogul Add-on then technically (at least as far as Doctor Tyche is concerned) you are now "owed" some ability to have some design input on it. Are you saying you never received an email from the Devs about that? As a bare minimum you should at least be able to provide a name for a given generic building in the game. I suppose it's up to you if you want to pursue any of that or not - I'm quite sure the Devs wouldn't mind getting (from their point of view) a relatively "free" $500 with very little work needed for it.

CoH player from April 25, 2004 to November 30, 2012

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This would seem to be a good

This would seem to be a good time to ask the question of just how COSTLY it is in terms of Dev Time and Development it is to create custom buildings for Moguls. Granted, at the time that the add on perk was offered, no one had any idea of how costly it would be to do that. So now that work has been done on a Mogul building (or few), meaning that a better estimate of the cost of doing that can now be made, if that cost were rendered out in terms of Man-Hours of work needed per Mogul ... what would be a better ballpark estimate of the cost in resources required be NOW compared to Back Then™?


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Redlynne wrote:
Redlynne wrote:

This would seem to be a good time to ask the question of just how COSTLY it is in terms of Dev Time and Development it is to create custom buildings for Moguls. Granted, at the time that the add on perk was offered, no one had any idea of how costly it would be to do that. So now that work has been done on a Mogul building (or few), meaning that a better estimate of the cost of doing that can now be made, if that cost were rendered out in terms of Man-Hours of work needed per Mogul ... what would be a better ballpark estimate of the cost in resources required be NOW compared to Back Then™?

Exactly. These were the kind of "data points" I was fishing for earlier about wanting to know how many Moguls there are and how many are expected to be in the game by launch time versus deferred until later.

I'm wondering what the comparative harm would be in having a certain percentage of Mogul building sites in-game be pre-selected and reserved before launch but have them occupied by generic "under construction" place holders until the art Devs had plenty of time to actually "build" the unique Moguls to fill those spots. They could whip up something like looked like the following pic:

for a few dozen of these sites and just finish them off in post launch updates as time allows.

Now obviously the biggest downside to doing something like that would be that many Mogul players would have to wait longer than they were promised(?) to finally get their Mogul buildings. On the other hand we might -all- get to be playing the game sooner so this might be a tough but realistic compromise. I would say that if MWM could be "fairly sure" they could finish the rest of the Moguls up within say 2-4 months after launch that it might be worth collectively considering deferring as many Mogul buildings as possible prior to launch.

Obviously as a Mogul player myself I'd hope they'd be able to get as many Moguls done before launch and NOT have that impact their ability to get the game launched in the first place. I suppose they'll have to see how it goes one way or the other.

CoH player from April 25, 2004 to November 30, 2012

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Iron Jenga works for those

Iron Jenga works for those with modern sky crystals, but anyone chasing a remnant yurt from Ghengis' polar expedition might want something more overpowering than just a new carpet smell.

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While it's possible the Mogul

While it's possible the Mogul "mistake" has resulted in a delay, I think trying to mitigate it at this stage is unlikely to provide much benefit. It must surely have been accounted for in the timetable. It's not as though developers working on the building designs would all of a sudden move over to coding bug fixes and the like.

And my intuition says the game will actually benefit from this in the end. While I'm sure the team already has a great deal of creativity on it, taking ideas from so many individuals and working them into the design of the city will likely provide diversity that will give character to the landscape.

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Airhead wrote:
Airhead wrote:

Iron Jenga works for those with modern sky crystals, but anyone chasing a remnant yurt from Ghengis' polar expedition might want something more overpowering than just a new carpet smell.

In a perfect world everybody's Mogul would be done the day the game launches.

But if the Devs decide to buy themselves some extra time to finish all of them by using some kind of generic "placeholder" artwork don't you think it would be defeating the whole point of "trying to save some time" by making sure that everyone's "placeholder art" was appropriate to whatever the structure was finally meant to look like? I mean if the Devs end up having the time to make everyone's placeholder art unique to each Mogul they would have had the time to simply FINISH everyone's Mogul in the first place. ;)

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Pyromantic wrote:
Pyromantic wrote:

While it's possible the Mogul "mistake" has resulted in a delay, I think trying to mitigate it at this stage is unlikely to provide much benefit. It must surely have been accounted for in the timetable. It's not as though developers working on the building designs would all of a sudden move over to coding bug fixes and the like.
And my intuition says the game will actually benefit from this in the end. While I'm sure the team already has a great deal of creativity on it, taking ideas from so many individuals and working them into the design of the city will likely provide diversity that will give character to the landscape.

Well at least this is the "optimistic" view of the situation. I too assume that the Devs have had several years to deal/plan for how to handle the Moguls so I remain relatively optimistic that the need for "under construction" placeholders will be mitigated. I mostly just mentioned the idea as a point of conversation for this thread.

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This whole mogul thing is

This whole mogul thing is kinda disappointing but I would be much happier about it if they would at least do a twitch or put together a video showing them building one using reference pics.

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Personally, I'm cool with MWM

Personally, I'm cool with MWM following through on their promises, negotiating delays in mogul completion (or not) as long as it's open and clear. Their reputation for following through on KS promises is at stake. I believe this is vital for ongoing success.
I also think Pyromantic's comment that the process of building mogul stuff may have yielded it's own rewards is worth considering. It is just as possible the Devs learned tricks or got ideas while trying to efficiently make a mogul project that positively benefited the entire world/instance building process for the rest of the game. I would especially consider the direct feedback from players to be an extremely beneficial process for informing the best direction if the entire project. The net effect may actually mitigate (or completely cancel out) possible delays from doing the moguls, if we consider the project in whole.
This is the same argument organizations like NASA (and others) state repeatedly to get good PR and acquire more funding. Hopefully, there is some truth to it.

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What I thought when I picked

What I thought when I picked Mogul was that I would pick a style of building and have some input in location, and then help design the sign that denotes it as my building.
As for style I sent a picture of the type of building and asked if it could be of a similar style while noting what aspects of the building I appreciated.
That's all I'm expecting, I have no idea what they'll do about interiors. Maybe there will just be a few generic interiors that the Moguls get to choose from, and when SG base creation comes along we will be able to redesign our interiors to our heart's content.

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Considering the fact that it

Considering the fact that it has already been revealed in these forums that some of the Mogul buildings are going to be placed in Districts that will not be included in game launch and will be released later ... the implication is that not all Mogul buildings will be completed by game launch (simply because they don't have to be).

The follow up question is then ... how many Mogul Buildings in the Districts the game launches with will be completed in time for game launch day?


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There is also the possibility

There is also the possibility that the devs could add some mogul buildings to launch zones afterwards if it threatens the internal launch scedule. Just put an "under construction" area where it's supposed to be - some cranes/construction equipment, a basic I-beam frame and some guys in boots and hard hats.

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Interdictor wrote:
Interdictor wrote:

There is also the possibility that the devs could add some mogul buildings to launch zones afterwards if it threatens the internal launch scedule. Just put an "under construction" area where it's supposed to be - some cranes/construction equipment, a basic I-beam frame and some guys in boots and hard hats.

Problem being that creating that construction site may be as much work as the mogul building itself.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Interdictor wrote:
There is also the possibility that the devs could add some mogul buildings to launch zones afterwards if it threatens the internal launch scedule. Just put an "under construction" area where it's supposed to be - some cranes/construction equipment, a basic I-beam frame and some guys in boots and hard hats.
Problem being that creating that construction site may be as much work as the mogul building itself.

Creating one construction site could be as much work as one Mogul building... maybe.

But I would assume the same construction site could be used (perhaps with slight modification to cover the same footprint on the ground) as multiple buildings...

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Redlynne wrote:
Redlynne wrote:

The follow up question is then ... how many Mogul Buildings in the Districts the game launches with will be completed in time for game launch day?

I asked this already.

Interdictor wrote:

There is also the possibility that the devs could add some mogul buildings to launch zones afterwards if it threatens the internal launch scedule.

Tannim himself confirmed earlier in this thread that the Devs are in fact going to do this.

Interdictor wrote:

Just put an "under construction" area where it's supposed to be - some cranes/construction equipment, a basic I-beam frame and some guys in boots and hard hats.

I even posted a pic that they could use as a model for their "under construction" areas.

Lin Chiao Feng wrote:

Problem being that creating that construction site may be as much work as the mogul building itself.

I even pointed out this possibility.

Kaemgen wrote:

But I would assume the same construction site could be used (perhaps with slight modification to cover the same footprint on the ground) as multiple buildings...

This was what I implied when I first suggested using "under construction" placeholders for this.

Good god do people even bother to skim over these threads before they post to them? The core parts of the last four posts on this thread were almost WORD-FOR-WORD repeats of the contents of the posts that were on this same thread TWO DAYS ago.

Come on people - at least put a bit of effort into this...

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Lothic wrote:
Lothic wrote:

Kaemgen wrote:
But I would assume the same construction site could be used (perhaps with slight modification to cover the same footprint on the ground) as multiple buildings...
This was what I implied when I first suggested using "under construction" placeholders for this.
Good god do people even bother to skim over these threads before they post to them? The core parts of the last four posts on this thread were almost WORD-FOR-WORD repeats of the contents of the posts that were on this same thread TWO DAYS ago.
Come on people - at least put a bit of effort into this...

Don't blame me! If people wouldn't have repeated the questions, I wouldn't have needed to repeat the answers! :P

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Kaemgen wrote:
Kaemgen wrote:

Don't blame me! If people wouldn't have repeated the questions, I wouldn't have needed to repeat the answers! :P

Eh there's always plenty of "blame" to go around. ;)

It's just when I read the last several posts on this thread I felt like I was having my own little "Groundhog Day".

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Lothic wrote:
Lothic wrote:

Good god do people even bother to skim over these threads before they post to them?

No, Lothic. And I'm getting sick of typing out the same caveats over and over.

Lothic wrote:

It's just when I read the last several posts on this thread I felt like I was having my own little "Groundhog Day".

Pfft. Like you need another one.

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I like to hear read stuff

I like to hear/read stuff from everyone but with limited time I usually skip long posts or self-followup posts. If I miss anything good it gets referred to later on and I can go back.

On the flip side, when someone repeats something I've said I simply assume my mind control powers are working.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Lothic wrote:
Good god do people even bother to skim over these threads before they post to them?
No, Lothic. And I'm getting sick of typing out the same caveats over and over.
Lothic wrote:
It's just when I read the last several posts on this thread I felt like I was having my own little "Groundhog Day".
Pfft. Like you need another one.

Seems like a great opportunity to update an FAQ or sticky a "Definitive Mogul" thread with this info for everyone?

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Pfft. Like you need another one.

Arguing a heated point across many posts and bringing up NEW INFORMATION during that debate as the discussion evolved is one thing. That was an example of a group of stubbornly intractable people sticking to both their silly sides of a grandiose pseudo-philosophical argument that raged on-and-off for literally years...

No, this was nothing of the kind: Here we just had multiple people mindlessly cutting-n-pasting (almost WORD-FOR-WORD in some cases) simple non-controversially factual statements across several recent posts because they apparently didn't bother to spend the few seconds it would have taken to realize what they were typing had just been typed (again almost word-for-word) a couple days before.

Like I said it was the closest thing to a "Groundhog Day" like experience I've seen in a forum like this.

P.S. I'm going to be doing my best from now on not to mention "that other thread" anymore - perhaps you should as well. Sure (for what it's worth) it might have gotten to the point where the same people in "that other thread" were making the same arguments over and over again but at least the people involved there chose to use "different words" in each of their posts. That was my point here - the virtual cutting-n-pasting of statements here seemed almost mind-mindbogglingly lazy to me. *shrugs*

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Tannim222 wrote:
Tannim222 wrote:

Another thing to keep in mind is that not all mogul buildings are slated for launch districts.

This. Where people got the idea that all Mogul buildings were committed to being delivered at launch, I have no idea.

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dreamcatcher wrote:
dreamcatcher wrote:
Tannim222 wrote:

Another thing to keep in mind is that not all mogul buildings are slated for launch districts

This. Where people got the idea that all Mogul buildings were committed to being delivered at launch, I have no idea.

It was actually a completely reasonable assumption given that as far as we know all the other things related to the Kickstarter perks are supposedly going to delivered at launch time. Why would you instantly assume anything else? It was only fairly recently that the Devs specifically announced/confirmed on this open forum their plan to hold off on some of the Moguls until AFTER launch.

Now I would actually agree that it's a reasonable idea to hold off doing all of the Moguls prior to launch because that obviously gives them more time to finish them all. But again that decision was not formally announced until relatively recently.

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Agreed with Lothic. Why

Agreed with Lothic. Why would people assume any different? I would have thought on launch as well.

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Lothic wrote:
Lothic wrote:

dreamcatcher wrote:
Tannim222 wrote:
Another thing to keep in mind is that not all mogul buildings are slated for launch districts
This. Where people got the idea that all Mogul buildings were committed to being delivered at launch, I have no idea.
It was actually a completely reasonable assumption given that as far as we know all the other things related to the Kickstarter perks are supposedly going to delivered at launch time. Why would you instantly assume anything else? It was only fairly recently that the Devs specifically announced/confirmed on this open forum their plan to hold off on some of the Moguls until AFTER launch.
Now I would actually agree that it's a reasonable idea to hold off doing all of the Moguls prior to launch because that obviously gives them more time to finish them all. But again that decision was not formally announced until relatively recently.

Plain and simple. We have known for much much longer that some districts would be post-launch and that Mogul buildings were assigned to specific districts. Obviously, therefore, those buildings would be post-launch.

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dreamcatcher wrote:
dreamcatcher wrote:

Lothic wrote:
dreamcatcher wrote:
Tannim222 wrote:
Another thing to keep in mind is that not all mogul buildings are slated for launch districts
This. Where people got the idea that all Mogul buildings were committed to being delivered at launch, I have no idea.
It was actually a completely reasonable assumption given that as far as we know all the other things related to the Kickstarter perks are supposedly going to delivered at launch time. Why would you instantly assume anything else? It was only fairly recently that the Devs specifically announced/confirmed on this open forum their plan to hold off on some of the Moguls until AFTER launch.
Now I would actually agree that it's a reasonable idea to hold off doing all of the Moguls prior to launch because that obviously gives them more time to finish them all. But again that decision was not formally announced until relatively recently.
Plain and simple. We have known for much much longer that some districts would be post-launch and that Mogul buildings were assigned to specific districts. Obviously, therefore, those buildings would be post-launch.

Plain and simple. That information (that some Mogul buildings were assigned to post-launch districts) was only "widely known" in the Kickstarter backer only areas until VERY RECENTLY. Now that information is technically known to everyone due to the recent open forum announcement on this thread. You do realize there are a number of people who frequent this forum that DON'T get to see the Kickstarter exclusive info right?

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As a Mogul backer I had also

As a Mogul backer I had also read the description as having input into the design process. It made sense when I received the note for design input into the building. I had assumed, at the time of Kickstarter, the buildings would be part of launch. I'm not excessively torn when they staggered zone releases to stagger Mogul building releases with their respective zones. I never did get input into the zone, only a heads up that someone would be asking. I have no clue what was actually assigned. If it helps the Devs by delaying some of the Moguls to post-release updates, cool. Focus on releasing a kick-ass game.

I'd still add backer funding to MWM, especially with their current stance of honoring what might be currently labeled as a miscommunication - that might be up for debate. Maybe better stated as poorly-worded promises, almost borders on sneaky lawyer language.

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Lothic, wouldn't the people

Lothic, wouldn't the people most concerned with mogul buildings, be Kickstarter backers?

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Grimfox wrote:
Grimfox wrote:

Lothic, wouldn't the people most concerned with mogul buildings, be Kickstarter backers?

Not really. Apparently there was an initial expectation/hope that the upcoming Second Chance fundraiser was going to offer people another chance to get -anything- from the original Kickstarter, including Moguls. So it stands to reason that pretty much anyone currently interested in the game (whether they donated to the original Kickstarter or not) might care about Moguls.

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I certainly hope to be able

I certainly hope to be able to add a veterinary hospital to City of Tabbies. I am not sure if that falls under "Mogul", though.

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If not that would be a

If not that would be a CATastrophe

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Amerikatt wrote:
Amerikatt wrote:

I certainly hope to be able to add a veterinary hospital to City of Tabbies. I am not sure if that falls under "Mogul", though.

More like... Mongrel, amirite?

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I wonder how much it would

I wonder how much it would cost to get a functional animal hospital.

I would be happy with just a brownstone in one of the older neighborhoods (or the Kings Row equivalent) or maybe something in the new player zone with a sign saying "Kattsylvania Animal Hospital".

Doesn't have to be fancy like the secret entrance to a lair (though that would be *quite* appropriate)!

Just something to hint at AK's presence (even though she would be off-world when City of Tabbies launches).

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Amerikatt wrote:
Amerikatt wrote:

I wonder how much it would cost to get a functional animal hospital.
I would be happy with just a brownstone in one of the older neighborhoods (or the Kings Row equivalent) or maybe something in the new player zone with a sign saying "Kattsylvania Animal Hospital".
Doesn't have to be fancy like the secret entrance to a lair (though that would be *quite* appropriate)!
Just something to hint at AK's presence (even though she would be off-world when City of Tabbies launches).

If you're basically wanting the Devs put a sign saying "Kattsylvania Animal Hospital" on a random building (without any other benefits) I would think that would be relatively trivial to do.

Now I'm not quite sure what you meant by "functional" animal hospital. If you're talking about having a building where a player could walk into with various internal rooms that would be just like the insides of a real life animal hospital then that would obviously be more complicated. But who knows - they might do that as a "generic Easter Egg" for the general game and you can just "pretend" they did it just for you. ;)

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No offense but that sounds

No offense but that sounds like something that would be in a free online game for little kids like Wizard 101 or something. Even CO gave me that feel of a game catered to kids. Everything was kind of goofy and it just takes me out of the game.

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Lothic wrote:
Lothic wrote:

If you're basically wanting the Devs put a sign saying "Kattsylvania Animal Hospital" on a random building (without any other benefits) I would think that would be relatively trivial to do.

That alone would be terrific!

Lothic wrote:

Now I'm not quite sure what you meant by "functional" animal hospital. If you're talking about having a building where a player could walk into with various internal rooms that would be just like the insides of a real life animal hospital then that would obviously be more complicated. But who knows - they might do that as a "generic Easter Egg" for the general game and you can just "pretend" they did it just for you. ;)

I was thinking about the hospitals we had in CoH, but that would certainly be more in-depth as far as Dev time. It would be funny, though, if player characters were emergency evac'd to a hospital and found themselves surrounded by kittens and puppies!

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

No offense but that sounds like something that would be in a free online game for little kids like Wizard 101 or something. Even CO gave me that feel of a game catered to kids. Everything was kind of goofy and it just takes me out of the game.

In a semi-futuristic city you somehow think that having an animal hospital with a slightly puny name automatically equates to something you'd only find in a kids' game? I'd bet if you skimmed through the real life yellow pages of whatever town you live in you could probably find dozens of semi-silly business names being used by real life businesses. *shrugs*

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I see your point but I can't

I see your point but I can't imagine a real hospital having a puny name like that. I would get it if it was a pet shop but not something that is supposed to be taken seriously such as a pet hospital. Would I rather take my sick pet to Kattsylvania Pet Hospital, or would I rather take them somewhere that maybe has a more serious name like Mercy Pet Hospital as an example. Go down a block or two where you live and count how many store/business names have puns. And not just a serious pun, a silly one. If it's just one or two places in every city I don't mind, but not on every store name on every block.

BTW you must have some seriously sculpted shoulders with all that shrugging you do. ;)

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I see your point but I can't imagine a real hospital having a puny name like that. I would get it if it was a pet shop but not something that is supposed to be taken seriously such as a pet hospital. Would I rather take my sick pet to Kattsylvania Pet Hospital, or would I rather take them somewhere that maybe has a more serious name like Mercy Pet Hospital as an example. Go down a block or two where you live and count how many store/business names have puns. And not just a serious pun, a silly one. If it's just one or two places in every city I don't mind, but not on every store name on every block.

Not really getting how suggesting naming one thing like this with a "cute" name is going to lead to every name in this game being "cute". I'm still willing to give these Devs the benefit of the doubt that they'll be able to handle that.

Wolfgang8565 wrote:

BTW you must have some seriously sculpted shoulders with all that shrugging you do. ;)

It's usually easier to *shrug* than to tell people I think they're taking themselves too seriously. The *shrug* seems to be less directly insulting somehow. ;)

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When else would I voice my

When else would I voice my opinion on having too many buildings with cutesy pun names? Im not about to start a topic on it. And if a dev or whoever reads my comment maybe when they are sitting down making a list of building names, they will hold back writing down too many puns. No regret here.

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I can't believe you guys just

I can't believe you guys just got me to spend 30 minutes looking up pet hospital names in my area.

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Doctor Tyche wrote:
Doctor Tyche wrote:

I can't believe you guys just got me to spend 30 minutes looking up pet hospital names in my area.

hahahah

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I, for one, loved the puns

I, for one, loved the puns that were rampant in Pirate101.

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I am not sure how

I am not sure how Kattsylvania Animal Hospital is either punny or puny.

I thought it was a rather nice name, incorporating the 'Katt and a sylvan reference (especially if it is placed in a rundown urban area as a contrast).

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General Amerikatt Evangelical

General Amerikatt Evangelical Veterinary Mercy Animal Hospital?

How about if I take my pets to KattKare Klinic?

I can't believe we're wasting time calling Amerikatt's ideas into question! Amerikatt is beloved by millions of fans. Amerikatt always does the right thing. Even when she lusts after Mr. Boots, she doesen't do anything rude about it. Clearly, Amerikatt has the Squirrel vote.

Amerikatt should sponsor a chain of traveler's rest resorts. They can be a neat pile of comfy boxes for people to snooze in. They can be called The Kattnappery.

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I never heard about Amerikatt

I never heard about Amerikatt until this forum. Sorry!

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Amerikatt is understandably

Amerikatt is understandably low profile (about a foot or so). Especially when someone's laser pointer eyes have her shaking her tush and ready to pounce.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

When else would I voice my opinion on having too many buildings with cutesy pun names? Im not about to start a topic on it. And if a dev or whoever reads my comment maybe when they are sitting down making a list of building names, they will hold back writing down too many puns. No regret here.

We're long past the "making a list of building names" for the launch districts. Some of them are punny (not puny...those would be weak names, whereas punny is a [funny] turn of phrase), though a lot of the building names are realistic; e.g. Liberty Building, [faction name] R&D complex, [family surname] house.

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ConundrumofFurballs wrote:
ConundrumofFurballs wrote:

(not puny...those would be weak names, whereas punny is a [funny] turn of phrase)

Puny god make Hulk want to smash. Punny god make Hulk laugh. Or groan. Or maybe smash, if pun is really bad.

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Back when I was deciding what

Back when I was deciding what to pledge for the KS, I started out really low, then getting interested in the higher tiers the more I looked at them. I had asked the team through email what the definition of the Mogul perk was(what you actually got to do to the building). If they would have replied, you get to slap a name on a random skyscraper or building, I most likely would not have done it. But their response was: "You get to have input on the design and name of the building", I immediately upped my pledge for that. So I definitely think there would have been a lot less people taking up that add-on if it were just the naming benefit, as well as a lot less work to do, but then it would have been quite a bit less money that they would have made as well. Not saying the the work that is now going to be required is anywhere equivalent to the amount they got for the mogul addons. As previously stated, not all Mogul buildings will be at launch(mine for instance). So that is one less obstacle, and I feel like if they came to the backers who were in the launch district and said, "We are putting a Coming Soon spot in your location and are still working on it", people would most likely understand.

With that being said, I do not think that people would appreciate, nor understand the team coming back after the close of the KS and saying, you know how we promised xyz, just kidding, but thanks for the money!!! Like I said before, the only reason I chose that addon was because of what I was told as I'm sure is the case with many of the other short of 100 people. I(for one) don't care how long before or after the game comes out that the Mogul buildings come to be, but I think the idea to have the creativity and ideas of the people who helped the game come out, go into creating the shape of the city was a great idea and I hope they do more stuff like that in the future. I know I will continue to support and give money to those kinds of endeavors.

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Back when I was deciding what to pledge for the KS, I started out really low, then getting interested in the higher tiers the more I looked at them. I had asked the team through email what the definition of the Mogul perk was(what you actually got to do to the building). If they would have replied, you get to slap a name on a random skyscraper or building, I most likely would not have done it. But their response was: "You get to have input on the design and name of the building", I immediately upped my pledge for that. So I definitely think there would have been a lot less people taking up that add-on if it were just the naming benefit, as well as a lot less work to do, but then it would have been quite a bit less money that they would have made as well. Not saying the the work that is now going to be required is anywhere equivalent to the amount they got for the mogul addons. As previously stated, not all Mogul buildings will be at launch(mine for instance). So that is one less obstacle, and I feel like if they came to the backers who were in the launch district and said, "We are putting a Coming Soon spot in your location and are still working on it", people would most likely understand.
With that being said, I do not think that people would appreciate, nor understand the team coming back after the close of the KS and saying, you know how we promised xyz, just kidding, but thanks for the money!!! Like I said before, the only reason I chose that addon was because of what I was told as I'm sure is the case with many of the other short of 100 people. I(for one) don't care how long before or after the game comes out that the Mogul buildings come to be, but I think the idea to have the creativity and ideas of the people who helped the game come out, go into creating the shape of the city was a great idea and I hope they do more stuff like that in the future. I know I will continue to support and give money to those kinds of endeavors.

All I can say is if there ever was a time period where (as far as ALL the Devs were concerned) Moguls did NOT include the concept of "players getting to have input on the design of the building" then that time period must have lasted perhaps a few milliseconds at best. As I've mentioned before up until a few weeks ago I never -once- heard/read anything about the possibility of Moguls ever -not- including that feature and as you point out I suspect far fewer people would have paid $500 for them if the "design" part was specifically not included.

All that being said I'm fine with the Devs deciding to delay some of the Moguls until post launch; I'm not unsympathetic to the amount of work I'm sure the Devs still have to do. I simply wonder what advantage the Devs expect to gain by spreading a "version of game history" that paints the picture that the Devs (or at least one specific Dev in charge at the time) were somehow "tricked" by a few greedy players into giving all the Mogul buyers some version of that Add-on worth far more than the already hefty $500 price tag should have bought them. I didn't personally "trick" any Dev into doing anything extra for me - from my point of view I simply paid $500 for exactly what I expected to get which was "design input" to my Mogul and frankly I resent that all Mogul buyers are being (indirectly or otherwise) cast in a light that suggests we actively "screwed" the Devs over. If the Moguls are proving to be too much work for the Devs to handle then I hate to say it but they only have themselves to blame for that.

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I have to admit I would have

I have to admit I would have reorganized the perks and add-ons differently if I were the one making that call. Based only on what I thought was most desirable to me at the time, all of the physical junk ("lanyard" YAWN) would have been cheapo add-ons for a few bucks. Mogul would have been the $1500 level perk (where "Double Trouble" was), there would be no "Double Trouble" option at all, and Iconic would probably have been included as part of the Fashionista package, along with Everything Is better in Plaid. But that's just me and that's all in hindsight.

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Radiac wrote:
Radiac wrote:

I have to admit I would have reorganized the perks and add-ons differently if I were the one making that call.

As they say most things could have been done better with the aid of 20/20 hindsight...

I've been rethinking what the overall "value" of the Mogul add-on should have been (or might have been) by considering what we're getting for it. Right now (according to the way Devs like Doctor Tyche have accepted it) we are getting three main things with the $500 Mogul add-on:

  • The option to provide input into the "design process" of the building in question
  • The option to name the building in question
  • Access to the building's "penthouse" as a unique living space or super base

Now one might argue that's a relatively cheap price for what we're getting (especially with the building design part thrown in) but let's consider what the alternative might truly be worth to most people. If the Mogul add-on only consisted of the following two parts:

  • The option to name a generic building that was picked for you by the Devs effectively at RANDOM
  • Access to the generic building's "penthouse" as a unique living space or super base

would that actually be worth a full $500? Sadly I do not think that version of a Mogul would be worth $500 to me. Sure you'd have a cool penthouse base somewhere, but it would be plugged into ANY randomly assigned building that could be placed ANYWHERE in the city completely up to the Devs. No, that version of a Mogul -might- be worth $100 to me, if that much.

So while one could argue the "player input into the design process" version of the Mogul should have cost more than $500 (a position I actually agree with all things considered) I would also have to argue that the "no design input" version should have cost much, much LESS than $500. So what does that leave us with? Well, unfortunately for the Devs, it looks like they'll have to learn from their own 20/20 hindsight just like everyone else.

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What about if they would have

What about if they would have let you pick the building out of all the ones that they had already created(Say everything was finished and in place), pick the city, and let you name the building and have the penthouse. Would that be worth $500 to you. I feel like some people may have done it but I feel like it'd be a stretch for that price-point.

If that had been the case and I was willing to go for that option, I would feel more comfortable with maybe $250

And I think it's pretty difficult to make judgements on what was and wasn't a good idea when it comes to a Kickstarter. The whole point of a kickstarter is to generate interest in the perks and the overall goal of funding the project. Having the benefits of the Mogul could have drastically altered the outcome of the funding for the better($50,000 bucks is a nice bump). They had to make certain decisions and a couple wrong calls could have led to the whole thing not being funded at all. Whatever they did got the project funded and is why we are all on these forums in the first place, so I just hope they can continue that success onto their next round of funding

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

What about if they would have let you pick the building out of all the ones that they had already created(Say everything was finished and in place), pick the city, and let you name the building and have the penthouse. Would that be worth $500 to you. I feel like some people may have done it but I feel like it'd be a stretch for that price-point.

If that had been the case and I was willing to go for that option, I would feel more comfortable with maybe $250

Again hindsight is always 20/20 but TBH I probably would've been happy with a version of a Mogul as you described for $250. The key selling point there would have been the relative freedom to choose WHERE your building would be. Yes, yes I understand that they probably would've still limited which buildings you could have choosen from to certain areas or types of buildings but it still would have allowed us SOME degree of freedom to choose our own location.

The other obvious advantage that would have come with your version is the fact that it would have required NO customized buildings from the Devs. I wonder how much time that would've saved them...

Kiyori Anoyui wrote:

And I think it's pretty difficult to make judgements on what was and wasn't a good idea when it comes to a Kickstarter. The whole point of a kickstarter is to generate interest in the perks and the overall goal of funding the project. Having the benefits of the Mogul could have drastically altered the outcome of the funding for the better($50,000 bucks is a nice bump). They had to make certain decisions and a couple wrong calls could have led to the whole thing not being funded at all. Whatever they did got the project funded and is why we are all on these forums in the first place, so I just hope they can continue that success onto their next round of funding

I figure this whole thing, at the very least, will end up being a HUGE "lesson learned" for the Devs of MWM.

CoH player from April 25, 2004 to November 30, 2012

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I guess the question would be

I guess the question would be, what is the take away, don't over promise, or just don't go big with the ideas at all? I'm sure there will be $500 options on this next round of crowd funding. I'm interested to see what they can offer for that price point that will be worth it for the fans and easy enough to implement for the devs. Another thing is, if they have their plates full with past promises(from the KS), will they be able to do much at all as far as perks for the 2nd round?

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Is it very difficult to make

Is it very difficult/time-consuming to make a billboard?

I envision billboards throughout town proclaiming, "Amerikatt says .../DRINK MILK!" (with the obligatory picture of AK drinking a glass of milk, natch!)

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Amerikatt knows the secrets

Amerikatt knows the secrets to a healthy life. Like chocolate-boysenberry covered deep-fried fish-sticks!

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Fireheart wrote:
Fireheart wrote:

Amerikatt knows the secrets to a healthy life. Like chocolate-boysenberry covered deep-fried fish-sticks!
Be Well!
Fireheart

+9000 Interwebz!

You know what goes well with Chocolate-Boysenberry Fish-Stix(tm) and a couple gallons of milk? An industrial vat of Catsi's Nuclear Chili(tm)! It's not rated in Scoffield units but in ROENTGENS!!!

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Amerikatt wrote:
Amerikatt wrote:

Fireheart wrote:
Amerikatt knows the secrets to a healthy life. Like chocolate-boysenberry covered deep-fried fish-sticks!
Be Well!
Fireheart
+9000 Interwebz!
You know what goes well with Chocolate-Boysenberry Fish-Stix(tm) and a couple gallons of milk? An industrial vat of Catsi's Nuclear Chili(tm)! It's not rated in Scoffield units but in ROENTGENS!!!

Ah but would it be enough for Sydney Scoville Jr. to find spicy? That's the ultimate test.

(If you don't know the reference I strongly advise you check out the web comic "Grrl Power". It is VERY good)

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Safehouse wrote:
Safehouse wrote:

Ah but would it be enough for Sydney Scoville Jr. to find spicy? That's the ultimate test.

I expect that Sydney would approve, in principle, but she's a Vegetarian.

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Fireheart wrote:
Fireheart wrote:

Safehouse wrote:
Ah but would it be enough for Sydney Scoville Jr. to find spicy? That's the ultimate test.
I expect that Sydney would approve, in principle, but she's a Vegetarian.
Be Well!
Fireheart

D'oh! I ALWAYS forget that!

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I wonder if it is too late to

I wonder if it is too late to name a couple of buildings: "(District) Animal Hospital" and "Catsi's Diner".

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How about the Kit Kat Club

How about the Kit Kat Club

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Break me off a piece of that!

Break me off a piece of that!

(insert pithy comment here)

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I guess the question would be, what is the take away, don't over promise, or just don't go big with the ideas at all? I'm sure there will be $500 options on this next round of crowd funding. I'm interested to see what they can offer for that price point that will be worth it for the fans and easy enough to implement for the devs. Another thing is, if they have their plates full with past promises(from the KS), will they be able to do much at all as far as perks for the 2nd round?

The issue was not the promise or the amount for-se, it was that it was done using an add-on. The issue is that add-ons cannot be number limited. Were it in batches of 20, it would not have been a major issue. It is the nearly 100 of them at once which is the chokepoint.

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Got an email back in 2016

Got an email back in 2016 regarding mogul selections, but they had the wrong person's buildings assigned me. I sent updates/corrections then, but haven't heard anything since. Don't know if any of my options was chosen, nor if there are any placement ideas. Same situation for the other 2 folks I 'gifted' moguls to. Hope we haven't somehow fallen through the cracks.

~~~~~
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I'm late to this thread, but

I'm late to this thread, but my understanding was always that the Mogul perk let you design the building. There is a question about it on the FAQ on the kickstarter page dated oct 23rd that notes this, so it was definitely communicated prior to the end of the kickstarter fundraising period.

I also am hopeful that this ends up being beneficial overall. To make the city come alive, a lot of unique buildings would need to be designed anyway. Things look much more real if there is variety, with the downside being that developing intricate buildings for a zone will increase time to develop. This way, there is monetary compensation to help offset the cost of making the unique structures, while gaining the benefits of a diverse landscape (hopefully).

I have also been contacted about my building, both in 2016 and again about a year ago by Carol, but haven't heard anything about concept art or modeling so I assume its in a queue still. I am excited that it seems to be placed though; mine is Hotel Tethys in the downtown area, and it looks like I'll have a number of other moguls as near-neighbors.

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I got an email sometime in

I got an email sometime in April 2017, I sent a response back, but haven't heard anything since. The moment I saw the Mogul perk, I knew I had to have it, I've been a skyscraper fan ever since I was a kid!

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I'd like a skyscraperesque

I'd like a skyscraperesque structure since I wanted it named The Blue Battletower ... and I'd prefer some blue to it, but other than that I'm flexible. :D

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Blue Battler wrote:
Blue Battler wrote:

I'd like a skyscraperesque structure since I wanted it named The Blue Battletower ... and I'd prefer some blue to it, but other than that I'm flexible. :D

Well if you paid for a Mogul and you wanted it named "The Blue Battletower" I would hope that whatever you end up with would at the very least be bluish in color. ;)

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Foradain wrote:
Foradain wrote:

Got my notice as well! Looks like a [ fnord ] is going up at [ fnord ]! Or maybe on [ fnord ] in [ fnord ].

(Not sure how much nondisclosure you're wanting on these. Playing it safe. ^_^)

Wondering if there has been a decision on whether the [ fnord ] is going to be in [ fnord ] or [ fnord ]. If the latter, a character in one of the RP threads would definitely be staying there...

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