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TheMightyPaladin
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I used the Fantastic 4 in my

I used the Fantastic 4 in my example because the Thing and The Human Torch have both had their own very popular titles that lasted for years.
In fact when the book Marvel Team up was first conceived, it was going to feature the human torch just as often as Spider-man.
You were simply wrong to claim them as a counter example.

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Thing lasted for 36 issues.

Thing lasted for 36 issues. The intent and execution for human torch were very different. Claiming them as popular solo characters when their solo appearances are less than atenth their team appearances doesn't fly for me

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http://en.wikipedia.org/wiki

http://en.wikipedia.org/wiki/Thing_(comics)

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Heh that was my source. They

Heh that was my source. They're popular characters in the context of the fantastic 4.

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RottenLuck wrote:
RottenLuck wrote:

In fact it did happen more than once. The very same spider infact. Recon got to love them... well read for yourself note Earth 616 is the main cannon Marvel universe. http://spiderman.wikia.com/wiki/Cindy_Moon_(Earth-616)
There are other spider powered people in Earth 616 as well.
Don't you hate Geeks. *Mah ha ha ha*

She's new to the story. And it's only one other person :p Others would still die. That's like saying a radioactive spider bite gives everyone powers because there's an infinite amount of spider-men/women who got bit by one.

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Well let's be fair. A lot of

Well let's be fair. A lot of what helps a solo hero is good writing, good art and somewhat passable abilities/powers...that and writers keeping to schedules. :p I think more of Image Comics original creations would still be around if their creators didn't have the worst work ethic (or worst luck possibly for some of them).

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I think those Image

I think those Image characters are still around at DC, Brand X. ;)

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I think those Image

I think those Image characters are still around at DC, Brand X. ;)

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Only a few.

Only a few.

Wetworks? I think this concept had potential and I think it would've gotten farther if not for the delays.

I don't recall my favorites The Tenth and Adrenalynn having delays, but sadly, I don't know why them and F5 got cancelled. I don't remember anything being posted about it on the F5 Studios site.

Dv8 was another comic I loved as well as Gen13 and they're not fully if at all in DC.

Cyber Force is around but different, still seeing how that one goes.

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I feel like a large part of

I feel like a large part of this thread can be summed up by my pal Syndrome here:

[youtube]GYmHYQPaHaw[/youtube]

But, yeah, I can agree with Rotten Luck in that no matter what, it will still be your story to play through, it is your adventure and what not. I guess the problem can, and likely will arise when it comes down to heroes over populating a city.

It's kind of a catch 22, I feel. From my experience in past games, a lot of folks wanted to have their own stories, be the title character of their own comic books with everyone else acting as side characters and stuff like that, and not many would consider themselves part of a team. There were Supergroups, sure, but it was more or less something like Superman's connection to the Justice League rather than Cyclops' connection to the X-Men; the former would largely act on his own with the team acting like a continual crossover, while the latter needed the team as the team was the main storyline.

With the hero MMO, it's difficult in most cases to have such a solo story be mechanically reinforced since everyone else in the game is there doing the same things. You can't really avoid that, since it's the very nature of MMOs. The feeling one gets in this scenario is similar to the problem one has when the game tells you 'You're the Chosen One' despite you, as a player, always knowing that the thousands of other people out there have been granted the same title. (I want to work on a podcasty type thing about destiny, prophecy and the chosen one in games at some point)

However, instead of it being "how can I be the chosen [i]one[/i] at the same time those guys can be?" it's "with so many people as powerful, if not more so than myself, why am I even here?"

Paragon City, as said before, had the saving grace that everything that happened in that setting usually occurred in Paragon City. In Champions, the maps weren't restricted to Millennium City, and your influence was typically global as a result.

Something like this might help players feel a bit more special. If it's somehow put forward that the super population of Titan City was the majority of the world's super population, and there was some proper context on why alien invaders, supervillains and giant monsters pick that place to attack it, the problem will likely be solved.

The next question would be, then, why would a normal civilian want to live in such a place? As lovely as Titan City looks, what possible benefit would the city offer for a mundane human to live in such a dangerous place?

I do a DnD Podcast, which can be listened to here.

Additionally, I write up my sessions of a Teen Heroes game here.

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Well, some of the problem is

Well, some of the problem is the players. Been RPing for a while now, and when it comes to MMO RPing it just gets tough. Egos get involved. That NPC made to stand up to a team rather than one or two PCs? Overpowered God Mod! Someone talking IC about what they can do is automatically considered how it is and no one considers they just might be bluffing/lying. It goes straight to Overpowered God Mod!

Then there's just the difference between players real lives that can screw things up. What's normal for me can have another player going "That just doesn't happen in real life"

Not to mention some players don't want to accept anything over the top. Easy example, any teen themed show/comic has teens talking in ways that are often more older than they are. Do that in a RP and you can get some naysayers.

Hell, MMO and even some internet forums etiquette often has people talking as if life is a different way than is experience in the real world because "OMG! The hurt feelings!"

As for why would a normal citizen want to live in such a city? Money perhaps? No where else to go? It was their home before it became Titan City? Just going to have to have some disbelief in there? I usually go with that later or just assume the player population of heroes is not the RP's population of heroes.

Though this is why I would've gone a different route for a super's game with big city maps and multiple cities More work, but I think worth it in the end.

TheMightyPaladin
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No I don't like it.

No I don't like it.
I don't want some explanation for why this city is so overpopulated with supers,
I want the ability to feel like the city isn't overpopulated.
I know there are going to be a ton of other players out there
and It's up to me to ignore them and the game lore
If nothing else I can always just play offline,
but even that wont work if the npc dialog is constantly reminding me that there are so many costumes around that it's nothing special.
Please don't have the npcs acting like they see superheroes every day and they're probably sick of them.
That's all I'm asking for really.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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But how else are you going to

But how else are you going to hear about all my wondrous exploits???

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

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oOStaticOo wrote:
oOStaticOo wrote:

But how else are you going to hear about all my wondrous exploits???

By you yelling it in broadcast because it's one big megaserver.

TheMightyPaladin
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Even I'm not a troll 24/7

Even I'm not a troll 24/7
when I'm interested, I'll look you up.
Probably when I have something I wanna brag about, I'll listen to everyone else brag a bit, before and after.
Then I'll go back to my cave and be solitary, nasty, brutish and average height.

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LOL 'average height'.

LOL 'average height'.

Be Well!

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I have to wonder if we are

I have to wonder if we are really over thinking this issue. No matter how rare supers are in the world's population, more are in Titan City than anywhere else for various reasons. Outside of the true supers, there will be all the factions out there with better than average technology, access to magic, super-serums, etc. running around thickening the metahuman broth. Obviously, we want the game to have a lot of PCs running around. The lore is going to have to account for all of this.

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The Devs have said that they

The Devs have said that they want adaptive stories focused on the player. So each player has something different and each playthrough is different. Faction system one of those methods of having a shifting game.

That means no matter how many beings there are who aren't your Mild mannered civilians. It be a different experience you are the focus of the story no matter how many cross overs and cameos you have.

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TheMightyPaladin
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once again the game is really

once again the game is really starting to look less and less appealing
hopefully something will come along and save it soon

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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And now, themightypaladin has

And now, themightypaladin has broken out the "if I don't get what I want card."

Most of the people commenting on this aren't associated with MWM. We can advocate a direction but according to their most recent update, they're still futzing about with the engine and the test area. Your concern seems to be premature. Describing the level of your tactic would get me into trouble.

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Oy Vey!

Oy Vey!

How about a Separate Channel like some games have... but its called the "Where Is Everybody!?" map channel.
And it doesnt show any other PC's.. just NPC's.. with Lore thats a bit Solo friendly'er?
:)

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Would work for me. I believe

Would work for me. I believe in each person getting his/her desired game experience to the extent possible

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I second Brighellac here.

I second Brighellac here. Even the Devs said many times Nothing is set in stone even if it was there are power sanders and chisels. At this point it is just ideas as far as anyone on this world knows what would be in City of titans could be vastly different than the blueprints we have now.

There is a reason there not just one successor projects there are Three. As well as Atlas Revival project. It's because comics and City of Heroes have so much and such a vast idea that there was no way one group could satisfy us all. It took years for City of Heroes to get such a mass of content. Right out of the starting gate it was a poor sprout of what it grew to be. The successors need time to grow as well and we are all just looking at the dirt waiting for that sprout to appear.

Abt game I play I refuse to pass judgement on till I play to level 20 at least.

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Can't help how I feel.

Can't help how I feel.
And when the direction of the forum seems to be going strongly against what I'm hoping for,
It does seem likely that the devs will go in the direction the wind is blowing.
After all they want the game to be popular
and I can't blame them.
They have a lot more riding on this than I do.

I wasn't threatening to not play.
(I did joke about it on another thread today, but made it clear it was a joke)
I'm just saying I'm not happy with the direction this is going.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I'm just saying I'm not happy with the direction this is going.

Perhaps you should take a [b]Wait And See[/b] approach then ...?

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Brighellac
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You advocate for how you want

You advocate for how you want the game to be. We do the same. The ideas are just different.

I think the "I was just joking," and "I'm not going to play if the game is not how I like" rhetorical approaches are both old and counterproductive though

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but on this page I didn't do

but on this page I didn't do either of those things.
I said I didn't like it and I meant it.
That doesn't mean I wont play Just that there are going to be some things I don't like.

Right now, we're back where we were in the beginning
I'm looking at the game to see if I want to play it.
If this game has nunchucks they won't have much trouble keeping me no matter what else happens
if they don't, I'll compare this game with others and decide which is a better deal.
If another superhero game comes out first and offers me nunchuks, I might go with them.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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You referenced that you had,

You referenced that you had, and as always your life and money.

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Izzy wrote:
Izzy wrote:

Oy Vey!
How about a Separate Channel like some games have... but its called the "Where Is Everybody!?" map channel.
And it doesnt show any other PC's.. just NPC's.. with Lore thats a bit Solo friendly'er?
:)

Or simply just a check box in the options that makes all other players invisible to the player unless they are in the player's current group, League, friends list, chat with the player directly, are in PvP, and so forth.

"I never cared about justice, and I don't recall ever calling myself a hero..."

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Honesyly, unless CoX's (or

Honestly, unless CoX's (or any other game's) lore bothered you that much, I really can't see CoT's being in the solo player's way at all. We are building CoT from the example of CoX, remember. Our goal is to make the game accessible to ANY style of play and actually improve on where CoX tended to be a bit thin (i.e. PvP). Don't let one update that concerns a color commentator style NPC dictate how the entire game will feel. I know it's impossible to see how the game will turn out. We aren't 100% sure on that ourselves. We have goals, guideposts and aspirations. From this far out very little is solid enough that it can't (and won't) be changed if needed.

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*Shakes magic 8 ball* "The

*Shakes magic 8 ball* "The Future hazy try again later"

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

That's a good ratio
but it's not the numbers I'm concerned about
It's the Blasé attitude toward supers that Gabby seems to be expressing.
Superheroes shouldn't be something most people have a chance to get used to.
Sure there are people who work with celebrities, and they get used to seeing them, but these people are almost like celebrities themselves to normal people. Their friends and family will bombard them with questions about Jean Claude Van Damme, or whoever it is they worked with last week. It doesn't get normal.

And yet people can get used to just about anything. People in Metropolis are used to seeing Superman fly overhead. Cabbies in New York point out the Baxter Building to their fares or talk about how Spider-man saved their pal Denny from a mugger. In particular I'd expect people who are talking up the city (like cabbies or tour guides) to exaggerate the familiarity to further enhance the city's reputation.

Perhaps as a better example, in the Astro City universe, Astro City is like Titan City, a place with a very high concentration of super-heroes, far greater than most other places. The people who live there are used to seeing super-heroes. Not everyday perhaps, but seeing Jack-In-The-Box springing down the street or the Samaritan confronting the Iron Legion is a 'Hey, look at that!' not a 'Oh my god, it's a super-hero!'.
In one story, a person from Astro City went to visit family in a small town upstate. Her cousins assumed that because heroes were so common in Astro City, that she must know them, have talked with them, etc. "You saw Cleopatra? What was she like? What did she say? What did you say?", that kind of thing. Of course while she'd seen several heroes, she'd never actually talked to any of them. Seen them, sure. But talked to them as one person to another? No, because they are different. Special.

There's a difference between super-heroes being common and accepted and their being so common that they're treated as just another citizen.

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Mendicant wrote:
Mendicant wrote:

TheMightyPaladin wrote:
That's a good ratio
but it's not the numbers I'm concerned about
It's the Blasé attitude toward supers that Gabby seems to be expressing.

There's a difference between super-heroes being common and accepted and their being so common that they're treated as just another citizen.

There's also a difference between [i]one guy[/i] being (or pretending to be) ambivalent about seeing superheroes and this being the case for most people.

Really, can we be done with beating the "Gabby Cabby is every citizen in Titan City ever" horse to death?

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There's a LOT of celebrities

There's a LOT of celebrities in Hollywood. Doesn't stop each and every one of them from being unique individuals ...

Being a "super" in Titan City is a bit like being a celebrity. Even when you get them all together for a "star studded" event or gala, they're still "special" in a way that normal people aren't ... even if their only claim to fame is just being famous.

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Revolution wrote:
Revolution wrote:

... Don't let one update that concerns a color commentator style NPC dictate how the entire game will feel. ...

agreed.

perhaps though, as a solution, the writers could have a few different regular color commenters, all with a different view point regarding the world around them. this would allow for a spectrum of viewpoints. where maybe Cabbie doesn't agree with someone Sharla the Shopper does? then, just put the commentators on a rotation: Cabbie, Sharla and finally Wesley the Wino. (obviously just examples....Wesley would probably be a single page with "[I]*hic*[/I]" written on it. :p)

just a thought for the writing team. :)

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Redlynne wrote:
Redlynne wrote:

There's a LOT of celebrities in Hollywood. Doesn't stop each and every one of them from being unique individuals ...
Being a "super" in Titan City is a bit like being a celebrity. Even when you get them all together for a "star studded" event or gala, they're still "special" in a way that normal people aren't ... even if their only claim to fame is just being famous.

This says 99% of how I felt about immersion in CoH and in CO, Redlynne, +1.

To add my own thoughts from here, there is a wide swath of people in New York and LA that want to be "famous" that I feel comfortable knowing that there will be tens of thousands of low level heroes For every hundred or more max-level heroes. If the tech industry in the past 20 years has taught me anything, I would believe it's that markets and the industry landscapes will adapt and grow to answer any need people think they can profit from. To me, that's why a super-costume based fashion show wouldn't be so far-fetched.

I do sympathize with concerns with "overpopulation" but I then also believe such ideas like a "minimal heroes" option that limits which player avatars render on my game client should be enough. Spider-Man has his private list of villains that rarely overlaps with Iron Man's, which doesn't often overlap with Captain America's, which don't overlap with many X-men stories in New York....unless they're meant to for cross-over interests.

In all likelihood, I expect the released product will have some sort of accommodation for all of our differing play styles, but it'll require a bit of compromise. Maybe role players will have to endure that L1 in Phoenix plaza with a bio claiming he's a god, or pvp villains not getting to blindside heroes in an ambush, or that you're not, to paraphrase Little Brittain, "the only hero in the village!"

I'm with others about the high population: I'll just have to wait and see. Final thought though, please let there be a floor on the minimum civilians algorithm so when the day/night clock is at midday and I'm playing at 2 am it's not a ghost town with only mobs on the streets...

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