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List of races for City of Titans?

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The Hybrid
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List of races for City of Titans?

I know the extensive customization system allows us to be whatever our imagination is, but I know I'm far from the only one who likes to get immersed in the lore, and would like to make lore-friendly characters that adhere to the CoT Universe.

For example, in Marvel you have:

Human
Human mutant
Human mutate
Asgardian
Inhuman
Xandarian
Atlantean
Eternal
Klyntar
Kree
Skrull
Synthezoid

and so on

So is there a comprehensive list of races in the CoT lore? I asked after remembering the announcement of the Apkallu race, which made me wonder about the others. I'd like to know this in general, and I'm sure this would benefit others.

Thanks!

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There's no comprehensive list

There's no comprehensive list of races as we know it now, and there likely won't be. When the game launches, there'll be some factions that the devs write stories around, but as is the case with the vast majority of Superhero fiction, it's designed in such a way that they can introduce whatever they like without breaking anything; if you have an idea for a shark man from the planet Ptah, that's something you can do. If you want a god from the ancient past awakening in the current age, we literally have a canon example of that already. The writers will be leaning on this idea whenever they feel the need to introduce interesting new characters with weird powers, and it's designed to give the players freedom to be whatever they can design with the costume maker.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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I'm also sure that there are

I'm also sure that there are several different versions of Atlantis floating around in the backstories of various player-characters. Mine are using the theory that Plato had the time close to correct, that the global warming at the end of the last ice age caused the flooding, and what was left of the location was mostly abandoned by the scattered survivors.

None of which prevents other people who want to use Atlantean Backstories from using other theories (like the misplaced decimal/Thera hypothesis), or from deciding whether or not their Atlanteans are in any manner related to mine. ^_^

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Halae wrote:
Halae wrote:

If you want a god from the ancient past awakening in the current age, we literally have a canon example of that already. .

Wait, who?


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All I know is there will be

All I know is there will be humans and fish people at launch. In a later release we will have an alien invasion. and one of the Iconic heroes will be a sentient robot.
That is all I know of.

Edit to add, we do know we can share costume formulas...so players can make their own race if enough agree to it. That is a case for some serious Forum negotiations. Make a persuasion roll to see how many you can get.

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Hey I'm definitely in on meta

Hey I'm definitely in on meta-canon races :)


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Comic book universes

Comic book universes typically have too many races/species to count. I imagine CoT will be the same.

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It would be nice to have a

It would be nice to have a truly alien looking species as an attacker. Hollywood puts a guy in a rubber suit and calls that an alien.
In reality there is NO guarantee that aliens will be built like us at all (two arms, two legs and a head). Aliens will most assuredly look very different from the human norm.

Still we are stuck at launch with just a human-esque skeleton, and not even a quadruped skeleton. I heard there were going to be giant ants in the sewers but its been real quiet since the devs threw everything into production.

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Cyclops wrote:
Cyclops wrote:

It would be nice to have a truly alien looking species as an attacker. Hollywood puts a guy in a rubber suit and calls that an alien.
In reality there is NO guarantee that aliens will be built like us at all (two arms, two legs and a head). Aliens will most assuredly look very different from the human norm.

Maybe not. Symmetry seems to be a pretty universal trait in nature for all life, whether flora, fauna, or fungus. So things (appendages, sensory organs, etc.) are likely to develop in pairs if there are multiples of them. And animals that appeared in very different parts of our planet still share some similar traits, so I’d expect that the form an evolved alien life form holds will share a number of similarities with life on Earth since species are all developing with the same goal (survive and multiply).

They’ll probably look more different than a human with blue face paint and pointy ears but I don’t expect floating amorphous blobs either.

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Just FYI, as far as Science

Just FYI, as far as Science is concerned, there is no such thing as 'Race'.

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Fireheart wrote:
Fireheart wrote:

Just FYI, as far as Science is concerned, there is no such thing as 'Race'.

*quietly shutting door*


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Fireheart wrote:
Fireheart wrote:

Just FYI, as far as Science is concerned, there is no such thing as 'Race'.

Biological science maybe, but as a social construct it still exists where social science is concerned.

And we’re talking about “race” in the context of an RPG. It has a particular meaning in metafictional context. Just as “critical hit” and “dodge rating” mean nothing to “Science”.

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Atama wrote:
Atama wrote:
Fireheart wrote:

Just FYI, as far as Science is concerned, there is no such thing as 'Race'.

Biological science maybe, but as a social construct it still exists where social science is concerned.

*SLAMMING DOOR SHUT*


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Heh, 'Race' among Humans is

Heh, 'Race' among Humans is simply environmental adaptation. 'Race' in RPGs generally covers 'alien' origins. Beings from an alternate reality. Otherwise there would be no Elves or Orcs. As a social construct, 'Race' was used to separate peoples and justify anti-social behavior towards the 'different'. It has the same connotation as 'Breed' among animals. As if some people were Border Collies and others were Labradors... Or Irish.

Hopefully, in our city of heroic persons, we would be able to ignore those excuses. I don't think we need 'race' as an identifier, though 'species' might matter.

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

Heh, 'Race' among Humans is simply environmental adaptation. 'Race' in RPGs generally covers 'alien' origins. Beings from an alternate reality. Otherwise there would be no Elves or Orcs. As a social construct, 'Race' was used to separate peoples and justify anti-social behavior towards the 'different'. It has the same connotation as 'Breed' among animals. As if some people were Border Collies and others were Labradors... Or Irish.

Hopefully, in our city of heroic persons, we would be able to ignore those excuses. I don't think we need 'race' as an identifier, though 'species' might matter.

Be Well!
Fireheart

I agree, I prefer when they use “Species” in Star Wars games (tabletop RPGs and MMOs). It gets confusing in a game like Shadowrun where elves, orcs, dwarves, etc. are still technically humans (often humans “morph” at puberty into them) so they’re not different species. The game calls them “metatypes” so they get around that awkward “race” label other games might use.

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Atama wrote:
Atama wrote:
Fireheart wrote:

Heh, 'Race' among Humans is simply environmental adaptation. 'Race' in RPGs generally covers 'alien' origins. Beings from an alternate reality. Otherwise there would be no Elves or Orcs. As a social construct, 'Race' was used to separate peoples and justify anti-social behavior towards the 'different'. It has the same connotation as 'Breed' among animals. As if some people were Border Collies and others were Labradors... Or Irish.

Hopefully, in our city of heroic persons, we would be able to ignore those excuses. I don't think we need 'race' as an identifier, though 'species' might matter.

Be Well!
Fireheart

I agree, I prefer when they use “Species” in Star Wars games (tabletop RPGs and MMOs). It gets confusing in a game like Shadowrun where elves, orcs, dwarves, etc. are still technically humans (often humans “morph” at puberty into them) so they’re not different species. The game calls them “metatypes” so they get around that awkward “race” label other games might use.

If it's just a matter of terminology (in other words the word "race" is too politically loaded for you) you can just call them "different flavors of critters". ;)

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I just call them 'people'. I

I just call them 'people'. I'm more annoyed by the concept of 'race' (used to divide people) than upset by it. If people ask what race I am, I say 'Northwestern European Mutt'. There is the term 'ethnicity', which serves to highlight cultural diversity, but I don't judge by that, either.

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Fireheart wrote:
Fireheart wrote:

I just call them 'people'. I'm more annoyed by the concept of 'race' (used to divide people) than upset by it. If people ask what race I am, I say 'Northwestern European Mutt'. There is the term 'ethnicity', which serves to highlight cultural diversity, but I don't judge by that, either.

Considering that this superhero-based game is already using the relatively neutral word "faction" for various arbitrary groups it might be easy enough to stretch its use to also describe groupings that might traditionally be referred to as "races" in other games (like Elves and Dwarves in D&D).

Basically if things like Elves or Dwarves are ever introduced into CoT we can just call them "factions" as well.

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In fantasy games the

In fantasy games the different “races” are usually more akin to a species. Especially if they can end up with mixed genes. Hence half-orc, half-elf, etc.


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Tannim222 wrote:
Tannim222 wrote:

In fantasy games the different “races” are usually more akin to a species. Especially if they can end up with mixed genes. Hence half-orc, half-elf, etc.

I personally don't have a problem calling things like D&D Dwarves, Elves, Orcs, etc. different "races" especially since there aren't any of those things around IRL to get bothered by me referring to them as such one way of the other. ;)

Remember (once again) that since CoT is a superhero based game all the political notions of real world genetics and/or sociological terms are going to be up-ended regardless because some characters are going to be aliens, multi-dimensional, superpowered and, I suppose, there would be a few "average humans" thrown in as well.

As I suggested there's always the idea of using a word neutral word like "faction" as a substitute if there's any worry of people getting their panties in a bunch over this issue.

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We could always take it a

We could always take it a completely different route.

Le Mans, anyone? Or maybe a bit of Silverstone?

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Or Bannon!

Or Bannon!

IMAGE(https://vignette.wikia.nocookie.net/questworld/images/9/9f/Race-Bannon.jpg)

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Tannim222 wrote:
Tannim222 wrote:

In fantasy games the different “races” are usually more akin to a species. Especially if they can end up with mixed genes. Hence half-orc, half-elf, etc.

My biology background always yells at me when i hear "half-orc" or "half-elf" like would they be reproductively compatible, probably not yo. At best sterile like a mule.


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desviper wrote:
desviper wrote:
Tannim222 wrote:

In fantasy games the different “races” are usually more akin to a species. Especially if they can end up with mixed genes. Hence half-orc, half-elf, etc.

My biology background always yells at me when i hear "half-orc" or "half-elf" like would they be reproductively compatible, probably not yo. At best sterile like a mule.

This kind of thing would completely depend on the arbitrary decisions of the writer and/or GM "in charge" of such a fantasy setting. That's pretty much why I'm not too gung-ho to apply bleeding edge real world politics (i.e. whether or not using the word "race" to describe a group of people is appropriate) to anything like this.

In CoT's case I would naturally let that kind of thing be the Devs' call. If you as the player don't like the way the Devs handle things like this that'll be up to you.

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On another note, what's the

On another note, what's the difference between "human mutant" and "human mutate"?

Science-origin vs #BornThisWay?


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desviper wrote:
desviper wrote:

On another note, what's the difference between "human mutant" and "human mutate"?

Science-origin vs #BornThisWay?

I could chalk that up to somebody trying to "noun a verb" to sound cool as easily as anything else. :)

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Mutant = born with their

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

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The Hybrid wrote:
The Hybrid wrote:

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

Sure, why not.

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Lothic wrote:
Lothic wrote:
The Hybrid wrote:

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

Sure, why not.

Hey don't look at me, the distinction in-universe is very clear. That said, mutant is a legitimate evolution of man whereas mutate is more of an umbrella term than a true species.

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The Hybrid wrote:
The Hybrid wrote:
Lothic wrote:
The Hybrid wrote:

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

Sure, why not.

Hey don't look at me, the distinction in-universe is very clear. That said, mutant is a legitimate evolution of man whereas mutate is more of an umbrella term than a true species.

I’ve never heard any of those characters labeled as “mutates” in any official Marvel comics, films, TV shows, or games. Considering I’ve been a devoted Marvel fan for almost four decades, you’d think I’d have heard of it before. I don’t even think “mutate” (used as a noun) is a term Marvel uses at all.

I used Google to look up the term “human mutate” and I found a couple of unsourced Wikipedia articles, and some fan pages. Apparently it’s a fan-made term that some people are trying to popularize. Who knows, if the term gets popular enough maybe they’ll someday adopt it to satisfy those fans. But right now it’s basically fan fiction.

When I used to play the old TSR-published Marvel tabletop RPG, the term they used for regular humans given inherent powers was “altered human”. It was one of the origins you could have for a character, along with mutant, technology (people like Iron Man whose powers come from objects), magic, alien (this includes “gods” like Thor or Hercules), or robot (an entirely artificial life form like the Vision). But I assume that those were labels invented by the writers of that game for character creation purposes and weren’t in-universe Marvel canon.

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Atama wrote:
Atama wrote:
The Hybrid wrote:
Lothic wrote:
The Hybrid wrote:

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

Sure, why not.

Hey don't look at me, the distinction in-universe is very clear. That said, mutant is a legitimate evolution of man whereas mutate is more of an umbrella term than a true species.

I’ve never heard any of those characters labeled as “mutates” in any official Marvel comics, films, TV shows, or games. Considering I’ve been a devoted Marvel fan for almost four decades, you’d think I’d have heard of it before. I don’t even think “mutate” (used as a noun) is a term Marvel uses at all.

I used Google to look up the term “human mutate” and I found a couple of unsourced Wikipedia articles, and some fan pages. Apparently it’s a fan-made term that some people are trying to popularize. Who knows, if the term gets popular enough maybe they’ll someday adopt it to satisfy those fans. But right now it’s basically fan fiction.

When I used to play the old TSR-published Marvel tabletop RPG, the term they used for regular humans given inherent powers was “altered human”. It was one of the origins you could have for a character, along with mutant, technology (people like Iron Man whose powers come from objects), magic, alien (this includes “gods” like Thor or Hercules), or robot (an entirely artificial life form like the Vision). But I assume that those were labels invented by the writers of that game for character creation purposes and weren’t in-universe Marvel canon.

Atama's explanation here is pretty much why I semi-flippantly said "sure, why not" because again this kind of thing totally depends on what the people who are creating the given fantasy setting want to call things. If you have a writer or GM who wants to use the terms "mutant" or "mutate" for their world then more power to them.

In terms of what things might be called in CoT I'll again leave that up to what the Devs of this game end up establishing in their own lore.

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I believe the term mutate was

I believe the term mutate was used in classic Marvel RPG with the FASERIP system.

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Brand X wrote:
Brand X wrote:

I believe the term mutate was used in classic Marvel RPG with the FASERIP system.

If it was I'm sure that term had its own specific definition in that setting.

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Lothic wrote:
Lothic wrote:
Brand X wrote:

I believe the term mutate was used in classic Marvel RPG with the FASERIP system.

If it was I'm sure that term had its own specific definition in that setting.

It did. Mutates were people who didn't get their powers from being born that way.

However...

[url=https://en.wikipedia.org/wiki/Mutate_(comics)]Mutant Wiki Link[/url]

Seems the () in the link aren't allowing it to work right, so you will have to copy/paste it :p

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Brand X wrote:
Brand X wrote:
Lothic wrote:
Brand X wrote:

I believe the term mutate was used in classic Marvel RPG with the FASERIP system.

If it was I'm sure that term had its own specific definition in that setting.

It did. Mutates were people who didn't get their powers from being born that way.

However...

[url=https://en.wikipedia.org/wiki/Mutate_(comics)]Mutant Wiki Link[/url]

Seems the () in the link aren't allowing it to work right, so you will have to copy/paste it :p

Or, replace ( with %28 and ) with %29 to get:
Mutant Wiki Link

I first learned of the term "mutate" as used by Marvel in relation to The Savage Land Mutates in the Official Handbook of the Marvel Universe, a useful tool for running a tabletop RPG set in the Marvel Universe. ^_^

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Foradain wrote:
Foradain wrote:
Brand X wrote:

Mutates were people who didn't get their powers from being born that way.

However...

[url=https://en.wikipedia.org/wiki/Mutate_(comics)]Mutant Wiki Link[/url]

Seems the () in the link aren't allowing it to work right, so you will have to copy/paste it :p

Or, replace ( with %28 and ) with %29 to get:
Mutant Wiki Link

Yep I typed up a response with this trick as well but you beat me to it. :)

It tells the browser html to use the proper ASCII characters. There are a few other cases where I've had to do that with other URLs. If that ever happens just look up the character you want on an ASCII table and use the number associated with the character after the "percent" sign.

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Lothic wrote:
Lothic wrote:
Foradain wrote:
Brand X wrote:

Mutates were people who didn't get their powers from being born that way.

However...

[url=https://en.wikipedia.org/wiki/Mutate_(comics)]Mutant Wiki Link[/url]

Seems the () in the link aren't allowing it to work right, so you will have to copy/paste it :p

Or, replace ( with %28 and ) with %29 to get:
Mutant Wiki Link

Yep I typed up a response with this trick as well but you beat me to it. :)

It tells the browser html to use the proper ASCII characters. There are a few other cases where I've had to do that with other URLs. If that ever happens just look up the character you want on an ASCII table and use the number associated with the character after the "percent" sign.

Yeah important for internet security. Else you could inject Javascripts and HTML forms.

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45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21

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Brand X wrote:
Brand X wrote:
Lothic wrote:
Brand X wrote:

I believe the term mutate was used in classic Marvel RPG with the FASERIP system.

If it was I'm sure that term had its own specific definition in that setting.

It did. Mutates were people who didn't get their powers from being born that way.

However...

[url=https://en.wikipedia.org/wiki/Mutate_(comics)]Mutant Wiki Link[/url]

Seems the () in the link aren't allowing it to work right, so you will have to copy/paste it :p

No, mutates were not in the old Marvel “FASERIP” game, they were “altered humans” as I previously stated.

The link you provided was an example of a poorly-referenced Wikipedia article; it even holds a warning about “original research” (which is Wikipedia’s way of suggesting the writer made it up). Again, it’s primarily fan fiction.

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https://marvel.fandom.com
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The Hybrid wrote:
The Hybrid wrote:

https://marvel.fandom.com/wiki/Glossary:Mutate

That’s exactly what I was talking about; fan sites.

Though it does look like there were specific “mutates” on Genosha, it seems legitimate used in that sense.

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Dude, the word "mutate" has

Dude, the word "mutate" has existed forever and that's how they've been distinguished from mutants. Anyways, can we stop? We've gone way off topic.

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The Hybrid wrote:
The Hybrid wrote:

Dude, the word "mutate" has existed forever and that's how they've been distinguished from mutants. Anyways, can we stop? We've gone way off topic.

You’re dead wrong. I’ve been reading Marvel comics since the early 80s, and I’ve read books going back to the 60s. If that’s a term it’s a neologism and it doesn’t seem universally accepted since it hasn’t made its way into all of Marvel’s media.

But yes I’m fine to drop it. It’s not something to go to war over.

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The Hybrid wrote:
The Hybrid wrote:

Mutant = born with their powers via the X-gene. Ex. Wolverine, Cyclops, Storm, Psylocke etc.
Mutate = baseline human who obtained their powers by foreign means. Ex. Spider-Man, Mr. Fantastic, Wasp, Black Panther etc.

10 posts later, yeah i was on the right track :p


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Atama wrote:
Atama wrote:
The Hybrid wrote:

Dude, the word "mutate" has existed forever and that's how they've been distinguished from mutants. Anyways, can we stop? We've gone way off topic.

You’re dead wrong. I’ve been reading Marvel comics since the early 80s, and I’ve read books going back to the 60s. If that’s a term it’s a neologism and it doesn’t seem universally accepted since it hasn’t made its way into all of Marvel’s media.

But yes I’m fine to drop it. It’s not something to go to war over.

I started reading Marvel Comics in the mid 80s, and some going back to the late 70s. But we don't need to rely on my possibly faulty memory...

when we can find scans of the Official Handbook of the Marvel Universe online. ^_^
If you can find a copy of Uncanny X-Men #62, that would be more definitive than a Marvel publication from a decade or so later.

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Again when this whole mutant

When this whole mutant/mutate thing popped up I responded with "Sure, why not." mostly as a vague way to disarm the situation. These kinds of "genre definitions" for things are usually only relevant to particular literary/fantasy settings and tend to have no UNIVERSAL application at all.

Specifically while I'm sure there are venues (maybe in certain X-Men stories?) where the definitions that The Hybrid offered for "mutant" and "mutate" are meaningful that certainly doesn't mean those definitions are universally understood or accepted by everyone, even in the greater comic book fandom.

It's kind of like how Star Trek co-opted the term "dilithium" for show's own purposes as a material used to make their warp drives operate. Turns out dilithium actually exists IRL but the real life stuff has no connection to FTL travel at all.

Again, one more time, I'm sure when/if this issue of "race" comes up for CoT the Devs will come up with their own terms for things that are relevant for the game.

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Star Trek dilithium is

Star Trek dilithium is dilithium crystals. RL dilithium is gaseous. So, maybe all we need to do is figure out how to crystallize it and we can make warp drives...

(I know what you were getting at Lothic, I just wanted to yank your chain a bit). ????

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Soulwind wrote:
Soulwind wrote:

Star Trek dilithium is dilithium crystals. RL dilithium is gaseous. So, maybe all we need to do is figure out how to crystallize it and we can make warp drives...

(I know what you were getting at Lothic, I just wanted to yank your chain a bit). ????

No worries. Ironically maybe all we need to do to achieve warp drive IRL is to stumble over something silly that in future-retrospect would be trivial to produce but we simply aren't aware of yet. The key to FTL travel could be hummingbird farts for all we know... ;)

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And we all know if someone

And we all know if someone "discovers" transparent aluminum that time travel is real! (say hi to Scotty for us)

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I still remember when I found

I still remember when I found out in elementary school that Krypton was real. (But only as a gas.)

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Planet10 wrote:
Planet10 wrote:

And we all know if someone "discovers" transparent aluminum that time travel is real! (say hi to Scotty for us)

Except they seem to be in Massachusetts, not San Francisco...

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(No subject)

ALON is a real world material.

ALuminum + Oxygen + Nitrogen = ALON


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Around here, ALON is a

Around here, ALON is a petroleum company and 7-11 franchise.

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Apparently theres a mineral

Apparently theres a mineral named Kryptonite as well, but its white and not radioactive at all.

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ZeeHero wrote:
ZeeHero wrote:

Apparently theres a mineral named Kryptonite as well, but its white and not radioactive at all.

I think you’re a bit confused. There is no real material called Kryptonite.

In the movie Superman Returns, there was a claim that Kryptonite was composed of “sodium lithium boron silicate hydroxide with fluorine” (again, the movie is fictional).

There is a mineral called Jadarite. Jadarite has the chemical composition of LiNaSiB3O7OH which can be described as “sodium lithium boron silicate hydroxide”. It’s a funny coincidence - the writers of the film didn’t know about the obscure mineral discovered in the Jadar valley of Serbia (and note it’s not identical because it contains no fluorine) - but Jadarite is not Kryptonite. Kryptonite still only exists in fiction.

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https://www.livescience.com

https://www.livescience.com/1467-real-mineral-identical-superman-kryptonite.html yeah its not called kryptonite but its still the same mineral composition, this is what I meant.

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At least we know [url=https:/

At least we know Star Trek's planet Vulcan is real.

Turns out some time ago the creators of Star Trek associated a real star named 40 Eridani A as the Vulcan home system. It's only 16 LY away and can be seen without a telescope. Just recently they've confirmed at least one exoplanet is actually orbiting that star. They think it's a rocky planet but it's roughly 2x Earth's size and it might be too cold to support life as we know it. Still at least it's out there. ;)

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ZeeHero wrote:
ZeeHero wrote:

https://www.livescience.com/1467-real-mineral-identical-superman-kryptonite.html yeah its not called kryptonite but its still the same mineral composition, this is what I meant.

Except it’s not, because it doesn’t have fluorine. It’s close, but lacking an entire element completely changes what the substance is.

Also, I’m not sure how canonical Superman Returns is, though that’s something of a different debate. Regardless, the assertion that there’s a real mineral called Kryptonite is still false for the same reason there will probably never be a real mineral called Kryptonite; krypton won’t bond with oxygen in such a way to form an -ite molecule (there is no KrO2 for example), so it will continue to be fictional.

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There is the gas Krypton (Kr)

There is the gas Krypton (Kr) element #36, that is in the same family as Neon, Argon and Xenon. Like those others it's pretty useful for lighting and as a medium for generating lasers. However, since we know that Lasers hurt superman about as much as a slightly damp marshmallow, this can't be the same stuff.

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JWBullfrog wrote:
JWBullfrog wrote:

There is the gas Krypton (Kr) element #36, that is in the same family as Neon, Argon and Xenon. Like those others it's pretty useful for lighting and as a medium for generating lasers. However, since we know that Lasers hurt superman about as much as a slightly damp marshmallow, this can't be the same stuff.

That's because those are 'Noble' gasses and they are stable and don't react to other elements. I remember this because I did a paper on them, in high school.

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Fireheart wrote:
Fireheart wrote:
JWBullfrog wrote:

There is the gas Krypton (Kr) element #36, that is in the same family as Neon, Argon and Xenon. Like those others it's pretty useful for lighting and as a medium for generating lasers. However, since we know that Lasers hurt superman about as much as a slightly damp marshmallow, this can't be the same stuff.

That's because those are 'Noble' gasses and they are stable and don't react to other elements. I remember this because I did a paper on them, in high school.

I don't know the exact history of how the Superman creators came up with their fictional "kryptonite" (or even the name Krypton for the planet) but you almost have to assume they must have looked at the periodic chart and picked "krypton" for no other reason than it sounded cool. ;)

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I happen to know how

I happen to know how kryptonite came to be with regards to Superman. Back in the day Superman was rather popular. Enough that he had his own radio show. But the actors on that show were entitled to vacation time including the one who played Superman. So for two weeks all that was heard from Superman was some moaning and the cause they came up with was kryptonite.

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It's probably a bit of both

It's probably a bit of both of those. They needed an excuse, looked up a bit of science and... fiction occurred.

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Wait until you see the... nope, that would ruin the surprise.

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Impulse King wrote:
Impulse King wrote:

https://www.dccomics.com/blog/2018/04/05/the-weird-and-wonderful-history-of-kryptonite

That article still didn't answer the question we were talking about which was the origin of the actual WORD "krypton" as it relates to Superman and/or whether "kryptonite" is based on a real life substance or not. The fact that the Superman radio show "invented" kryptonite was an interesting extra bit of trivia but wasn't really the issue being pondered.

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It did reinforce what Impulse

It did reinforce what Impulse King said though.

The problem is that if it was invented on the fly (no pun intended) for a 40s radio show there’s probably no record of how it was conceived. It might’ve been some low-paid writer just trying to solve a problem to keep the show going and was forgotten about the next day.

And even the reason for its invention is in dispute; the popular story was that it covered for Bud Collyer’s absence (he was the voice actor for Supes) but another historian insists that it was created as a plot device for Superman to discover his origin because he wasn’t exposed to it for a while until later. In other words, its existence wasn’t created to cover someone being absent but the mineral’s anti-Superman properties may have been.

By the way, before Kryptonite was introduced there was a different substance called “K-metal” from Krypton that basically did the same thing. The story that introduced that metal was never published so it never became part of Superman’s lore. If it had, we might never have had Kryptonite.

As far as the existence of planet Krypton, that’s no mystery. They named it after the element. It was first mentioned in Superman’s debut in Action Comics #1. They just thought it sounded like a good name for a planet.

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Atama wrote:
Atama wrote:

As far as the existence of planet Krypton, that’s no mystery. They named it after the element. It was first mentioned in Superman’s debut in Action Comics #1. They just thought it sounded like a good name for a planet.

Yeah it was easy enough to assume they mentioned the planet Krypton in Action Comics #1. It was also easy enough to assume they came up with the name "Krypton" because they looked at a periodic chart and thought it sounded cool. I was simply wondering when it was first confirmed that they used "Krypton" based on these likely assumptions. Somewhere someone must have come along and said "yep, we just looked at a periodic chart and thought it sounded cool."

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I've actually listened to

I've actually listened to that show. (There used to be a AM radio station that replayed the old radio show late at night). They interviewed the voice actor and he said that he just blurted it out. They had a complicated description in the script which he couldn't remember and he blurted out "because of Kryptonite!" Which shortened a full 1 minute pseudoscientific explanation to a 5 second sound bite.

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StellarAgent wrote:
StellarAgent wrote:

I've actually listened to that show. (There used to be a AM radio station that replayed the old radio show late at night). They interviewed the voice actor and he said that he just blurted it out. They had a complicated description in the script which he couldn't remember and he blurted out "because of Kryptonite!" Which shortened a full 1 minute pseudoscientific explanation to a 5 second sound bite.

That's cool. That was the "story" behind this that I wanted to hear. :)

This scenario reminds me of the famous climactic monologue delivered by Rutger Hauer in Blade Runner. In that final scene when Roy Batty had just saved Deckard from falling he delivered his shorter off-script "ad-libbed" version which became the famous "Tears in rain" version we have on film today.

Roy Batty wrote:

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.

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One of the best scenes in

One of the best scenes in Blade Runner, ever!

A lot of great scenes in movies and shows have come about from adlibs.

Harrison Ford in Indian Jones was sick on set one day and instead of a prolonged fight scene pulled out his pistol and shot the bad guy. Total adlib that stayed in the film.

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I just want to be an elf

I just want to be an elf

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

I just want to be an elf

Uummmm? Elves can't be Paladins. Unless v5 changed dramatically. I don't know about Pathfinder though.

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StellarAgent wrote:
StellarAgent wrote:
TheMightyPaladin wrote:

I just want to be an elf

Uummmm? Elves can't be Paladins. Unless v5 changed dramatically. I don't know about Pathfinder though.

I've played with people who've allowed "Elf Paladins" as part of their House Rules. It's all good. *shrugs*

P.S. Just out of complete curiosity I literally (like just last week) bought a cheap "collector gift set" of the main 5e rule books (including the PB, DMG and MM). I realize 5e has been around for years already but considering when I do play D&D we still only play good old "AD&D 2.5" it hasn't really been a priority for me to "catch up" to the latest and greatest ruleset. ;)

Anyway, if no one else knows off-hand (and if I actually remember tonight) I'll see if these new-fangled rules mention anything about Elf Paladins being an official thing now.

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In Dungeons & Dragons Online

In Dungeons & Dragons Online https://www.ddo.com/en the best version of the game, every race can be any class, and humans are allowed to be multiclassed.
Also my favorite character type in that game is actually a Human, Paladin Monk.
But I play and elf when I play Zelda.

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Race/class restrictions

Race/class restrictions (except for certain prestige classes) were eliminated in Third Edition back about the turn of the millenium. That was also when multiclassing changed to choosing which class you took a level in with each level you gain.

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Foradain wrote:
Foradain wrote:

Race/class restrictions (except for certain prestige classes) were eliminated in Third Edition back about the turn of the millenium. That was also when multiclassing changed to choosing which class you took a level in with each level you gain.

Lol just because we never played 3e, 3.5e, 4e or 5e (or paid hundreds of dollars to "upgrade" to each one of those WotC cash-grabs) doesn't mean I'm not roughly aware of when WotC spewed each of those editions upon us. Even when I bothered to get the 5e gift set I mentioned I still only paid about half its retail value to a game store, not WotC directly. ;)

Anyway that would at least seem to answer what's "official" or not about Elf Paladins. As much as I like to make fun of WotC being in charge of D&D I'll still defer to them as the maintainers of the "current official" version of the game. With all due respect to D&D Online I'll let the latest table-top rules take precedent over what's "official" or not.

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But I don't think CoT needs

But I don't think CoT needs any such distinctions.

List of Races:
People

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Fireheart wrote:
Fireheart wrote:

But I don't think CoT needs any such distinctions.

Oh of course not. There's really not going to be a concept of "race" as far as PCs are concerned in CoT (just like there wasn't in CoH either). Being an "elf" will only require you to give your character pointy ears. ;)

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And the attitude! Don't

And the attitude! Don't forget the official 'I'm an Elf' attitude. Of course, then there's the 'Catnip Faerie' who only wants to Help. As a Plant Controller, she 'helps' by exploding mushrooms all over.

<<== Click to see bigger.

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Lothic wrote:
Lothic wrote:
Fireheart wrote:

But I don't think CoT needs any such distinctions.

Oh of course not. There's really not going to be a concept of "race" as far as PCs are concerned in CoT (just like there wasn't in CoH either). Being an "elf" will only require you to give your character pointy ears. ;)

Right, once you put something together in the Avatar Builder, you can call it whatever 'race' you prefer. Kree, Xandarian, Kryptoinan, Moon Maid, Zentradi, Vampire, .... the list goes on.

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I imagine, like origins, it

I imagine, like origins, it goes into your backstory/bio.


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Atama wrote:
Atama wrote:
Cyclops wrote:

It would be nice to have a truly alien looking species as an attacker. Hollywood puts a guy in a rubber suit and calls that an alien.
In reality there is NO guarantee that aliens will be built like us at all (two arms, two legs and a head). Aliens will most assuredly look very different from the human norm.

Maybe not. Symmetry seems to be a pretty universal trait in nature for all life, whether flora, fauna, or fungus. So things (appendages, sensory organs, etc.) are likely to develop in pairs if there are multiples of them. And animals that appeared in very different parts of our planet still share some similar traits, so I’d expect that the form an evolved alien life form holds will share a number of similarities with life on Earth since species are all developing with the same goal (survive and multiply).

They’ll probably look more different than a human with blue face paint and pointy ears but I don’t expect floating amorphous blobs either.

Symmetry is a thing in biology, but you are mixing up symmetry with bilateral symmetry, which is NOT inherent to all life. Starfish, bacteria, fungi, and many other organisms aren't split down the middle with pairs of parts. That only developed into some branches of Earth's tree of life. Radial symmetry comes in many forms, with 5, 6, 8, or various other radial separations. There's also the idea that not all animals with bilateral symmetry have the same number of limbs. Mammals and reptiles may get 2 pairs of legs, but insects get 3, arachnids get 4 pairs, centipedes can get dozens of pairs, and crabs can get 5 pairs. Then there are squids, jellyfish, amoebas, etc.

So it isn't unlikely that if insectoid life developed to be as advanced as human life, the organisms would have 6 legs. Crustaceans could evolve to walk on 6 legs and have 4 more for hands. More than 2 pairs of limbs is possible, but just because it only happened to take place among invertebrates in our timeline/planet, doesn't mean it's impossible that the same evolutionary pressures that pushed invertebrates to have multiple limbs in our world's history could have influenced vertebrates in another world. There could be warm-blooded, furred alpha predators with 4 legs and 2 arms from another world, if such a trait was advantageous there.

---------

TL;DR - I think the idea of what life can be is more complex than old comics and Hollywood have been able to present us with. However, adding most of those options to the character editor of an MMO would be utter chaos for a dev team and for a feature with such a small impact.

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Overall, I'm not entirely

Overall, I'm not entirely sure spelling out races/species is necessary in a game with a good character designer and a player-written biography. Simply make a character look the way you would like, then add in their bio that they are an elf, alien, werewolf, or whatever you like. I feel like this game's editor will be strong enough that we could come up with far more races/species than any one dev could anticipate, so why have the devs limit our options to a drop-down box?

Just let people custom make their own race/species and the problem solves itself. :)

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Cyclops wrote:
Cyclops wrote:

It would be nice to have a truly alien looking species as an attacker. Hollywood puts a guy in a rubber suit and calls that an alien.
In reality there is NO guarantee that aliens will be built like us at all (two arms, two legs and a head). Aliens will most assuredly look very different from the human norm.

Today's Grrl Power comic page has an, in my opinion, pretty good take on this:

When people ask me about my religion, I tell 'em I'd worship Cthulhu.

How bad could I possibly be? Let's see...

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That's totally a freakshow :p

That's totally a freakshow :p


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Yes, but Xuriel has

Yes, but Xuriel has 'superpowers'... She's 'distracted' a violent killer to self-destruction with them.

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Fireheart

They're Hypnotic, too!

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Fireheart wrote:
Fireheart wrote:

Yes, but Xuriel has 'superpowers'... She's 'distracted' a violent killer to self-destruction with them.

And... how is that relevant to the point she is making about evolutionary advantages in general?

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blacke4dawn wrote:
blacke4dawn wrote:
Fireheart wrote:

Yes, but Xuriel has 'superpowers'... She's 'distracted' a violent killer to self-destruction with them.

And... how is that relevant to the point she is making about evolutionary advantages in general?

Barely relevant. however, there must be Something about... curvature, which is evolutionarily significant.

Be Well!
Fireheart

Airhead
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Curves are used for

Curves are used for estimation. Frequently underestimation, but also overestimation which is evolutionarily significant other.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

Hatut Zeraze
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Foradain wrote:
Foradain wrote:

I'm also sure that there are several different versions of Atlantis floating around in the backstories of various player-characters. Mine are using the theory that Plato had the time close to correct, that the global warming at the end of the last ice age caused the flooding, and what was left of the location was mostly abandoned by the scattered survivors.

None of which prevents other people who want to use Atlantean Backstories from using other theories (like the misplaced decimal/Thera hypothesis), or from deciding whether or not their Atlanteans are in any manner related to mine. ^_^

Dolphin Girl, one of my toons in the old, original game hailed from Underwateropolis. I don't need my MMO theories to be too deep.

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AgentForest wrote:
AgentForest wrote:

Overall, I'm not entirely sure spelling out races/species is necessary in a game with a good character designer and a player-written biography. Simply make a character look the way you would like, then add in their bio that they are an elf, alien, werewolf, or whatever you like. I feel like this game's editor will be strong enough that we could come up with far more races/species than any one dev could anticipate, so why have the devs limit our options to a drop-down box?

Just let people custom make their own race/species and the problem solves itself. :)

Correctamundo! You don't see new comics coming out with ONLY a limited selection of races to choose from for their characters. I realize the opening post attempted to do this with Marvel, but writers add new races all the time and should never be restricted from doing so in the future.

We are making our OWN comic book universes. If you really want to play within certain restrictions, I can certainly appreciate the fun and the challenges of that approach, but by no means should we ever HAVE to play within those restrictions.